The Manyfaced One

The Lawgiver's page

1 post. Alias of Nimon.


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This world, this world will last. The mud, the wind, the waves and the rats. You, the Cavian, and all the slaves of the so called First Ones, you will not last. Not without the brand. Do you except the brand, believe the brand, promise to wear the brand? You need but ask.
The strange bearded man extends his hand with the confidence of someone that has never meet his equal. Will you embrace me as a brother and except your fate?

Welcome To The World of Neo Exodus

As the title says this is a Mythic Pathfinder Play by Post set in Neo Exodus. Mythic is in playtest and you can get the pdf free from Pazio. If you are new to Neo Exodus you can use the Pazio Search or use this link.

http://www.rpgnow.com/product/97023/NeoExodus%3A-Starter-Kit

Character Creation:
Full hit points. 25 point buy.3 Traits, 1 must be from campaign list below. Races allowed- Neo Exodus Races will be prefered. Other races that will fit this campaign:Dhampir,Elemental Types(Ifrits, Oreads ect.)Classes Anyclass/Archetype from Pazio or Neo Exodus. Psionics from Dreamsccared. Starting Level 3 and 1 Mythic Tier to be explained in tab below. Starting Money 3,300g with no one item worth more than 1,500g.Deities and Alignments Allowed Neo Exodus Deities(with exception of the Cult of the Emissary)if you choose The Lawgiver your brand works as a divine focus, any alignments.Creative banter between good and evil is encouraged, bullying is not, if you do not understand the differance pick neutral and be nice.Background You have been granted a Lazarus Brand from the Lawgiver.This marked your Ascension.He did not ask you to worship him all he did was show you the truth. The Emissary intends to bring havoc upon Exodus, and he has given you the power to stop her. What you do with it is up to you.In your background include why you have your choosen campaign trait. You can expand on your meeting with The Lawgiver.It does not have to be a novel, a few paragraphs is fine.

Campaign Traits-Pick One:

Refugee of the Plague- You saw the plague coming and sold everything you owned that was not travel worthy, escaping the horrors of the Quickslaver plague you witnessed firsthand. +500 starting gold, +1 save vs. Fear +2 Heal checks to diagnose plague symptoms, this is a class skill.
Horde Bounty Hunter- When Queen Thais first declared her bounty on the Emissary you were one of the ones foolish enough to try. You stalked your prey in the Sametian wilds and studied them- +1 survival, this is a class skill. +1 attack, damage, vs Phoenix Guard and Knowledge skills related to Phoenix Guard.
Morolt Native- You were one of the unfortunate individuals to have been there to see your home town taken by the Phoenix Guard. Forced to convert or die you played along - +2 Knowledge Religion rolls pertaining to the Cult of the Emissary, +1 Bluff this is a class skill.
Imperial Agent- In order to keep the peace of all the nations the Empire must sometimes employ less than favorable methods, but you know in your heart it’s for the greater good- Choose 1 Skill - Escape Artist, Disable Device, Sleight of Hand, Stealth this is always a class skill. You can ignore any alignment requirements for a chosen class.
Psionic Awareness- You have been exposed to the strange mental powers of a Psionic being and it awakened something in your mind- You can sense Psionic beings from 100’ away and get +1 in saves against them.
Forger’s Guild Assassin(Must be from the Arman Protectorate to Choose)- You are one of the Forger’s Guild’s infamous assassins that track down anyone foolish enough to steal their secrets, and they are grateful for it- +1d3 sneak damage, Take 10% off the cost of any Firearms or Ammunition.
Wyrd Apprentice- (Must be an Arcane Spell User from the Dominion to Choose) You are being groomed to become a WyrdCaster of the Dominon. +1 Concentration Checks and you gain 1 extra level 1 spell per day.
High Guard Squire (Must be Caneus Empire to choose)- You aspire to one day be one of the Caneus High Guards and have squired for one in the past- +1 Initiative and You gain proficiency with a Tower Shield .
Half-Giant Blood (Must be a Kalisan)- One of your ancestors was one of the infamous half-giants of Naphil, which fought against the Reis army centuries ago. Gain Large Size category.
Phoenix Guard Turncoat- After receiving the Lazarus Brand you left the Cult of the Emissary, one of the few able to break her hold on you. The Cult continues to track you relentlessly, but having to run for your life has its benefits- +5 to movement speed during a surprise round. If can act in a surprise round, you can move and use a standard action, but not a full round action.

Alternate Mythic Flaws:
Here are a couple differant flaws that fit the campaign.

Mythic Flaws
Psionic Vulnerability - You are extremely vulnerable to Psionic influence and power. -4 to saves against Psionics, You may not benefit from Psionic abilities. Psionic creatures are aware of your weakness and are attracted to you.
Grotesque- You are repugnant in every way possible. -4 Cha. Any attempt at a Cha Based Skill automatically fails as the target of the skill cannot bear to look at or listen to you. Swarms are attracted to you and you are unable to avoid them (You do not receive any saves against swarms or their abilities).

I will pick players the 12th of March. Those of you that responded in my gauging intrest tab have priority. I will choose Seven total.
This will be Theater of the Mind for the most part, I do not use maps. I try to paint a picture of the events and emphasize the story and role play. I do use many aliases to help that along. Feel free to explore the other campaigns I have done in the past on this web site. Do not apply if you can not commit to at least one post a day please.
Timeline up in campaign tab/ Alternate Rules