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984 posts (1,469 including aliases). 5 reviews. No lists. No wishlists. 12 aliases.


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I contributed a decent amount to this through the Open Design project. It would be a great PF module, as well. Wolfgang did a great job turning rough ideas and contributions into a solid project.

I imagine Pathfinderizing it would be too big a project for one soul, but maybe not. I should head over to the KQ forums and see if people are planning on doing this because I wouldn't mind helping.


And, like, totally don't get me started on that other RPG company . . .Green Ronin.

Green. I mean, c'mon GREEN, dude!


A bit of a plug, but for a fairly-priced themed bestiary check out the Ennie-nominated Fey Folio.

The print version is only $9 at Rpgnow.


I wish you could too.


Are fiction submissions still being handled via PF Chronicler?


Probably been answered elsewhere,but my Perception is low.

I'm DMing a game with a bit of a newer player who is running a Magus. A few issues have arisen regarding Concentration Checks, Spell Combat, and Spellstrike.

I will lay out my scenarios below, and if someone could confirm or correct me, I'd much appreciate it:

A. Magus attacks with a +6 on a single normal attack with his sword.

B. If Magus uses Spell Combat, his sword attack now becomes a +4, and he may cast a spell. However, he needs to make a Concentration Check to cast defensively or else he takes an AoO. He can subtract from his attack bonus to further bolster his Concentration check (up to Int bonus).

C. Magus wants to use Spell Combat & Spellstrike. He makes a normal attack at +4. Makes a concentration check to cast shocking grasp, and then delivers the attack with his sword, again at a +4. If he hits, he deals the spell damage in addition to his sword damage.

D. Magus wants to make a single Spellstrike attack. After making a Concentration Check, he makes a single attack at his full attack bonus.

Sound about right? Am I mussing something up?

Thanks in advance.


Got to love these boards.


It is too bad. Alluria's run by some good people -- I owe them a hearty thank you, too; I pitched Fey Folio to them, and their strong backing (art, etc) made that products as successful as it was. Additionally, they really let me loose on the classes in Cerulean Seas, allowed me to take some fun risks -- not sure everyone would have been comfortable with letting me do that.

All in all they made a lot of fun, gorgeous and useful products; I hope things work out for them in the future.

- Matt


I use Trailblazer's fix and, since the rogue is loaded with other goodies, it seems fair.

Whenever the rogue makes an attack that would deal sneak attack damage, he gains +X to the attack. X = whatever it takes to make his BAB = his level (like a fighter)

Could be worded better above, but you get the idea.

So far this has made the rogue very viable in combat, and really emphasizes the importance of the rogue seeking out the most advantageous position to fight from.


Name of NPC:Alistair
Class/Level:3rd level Paladin (Erathis)
Adventure:Burnt Offering
Catalyst: Rope Bridge.

After making their way through the briars and a tough, tough battle with Gogmurt, the PCs came upon the rope bridge leading to Thistletop proper. After trying to calculate the rotation of the goblin guards they could see, the PCs stumbled upon the awesome plan of rushing full-speed, en-masse, across the bridge.

1 brief and funny (for me the DM) moment later, Scizore the Magus, Nym Nightstar the Wizard, Moofastah the Ranger, and Alistair the Paladin were in the process of drowning. The resulting scene was fairly tense, I ran it as a skill check of sorts.
Based on how much each character weighed, I assigned them a depth they were in the water (all abstracted) 2-4. For each successful swim check they made (DC 15 – water fairly rough between two juts of land), they could navigate upwards 1 number (0 being the surface), for each failed roll of less than 5 they maintained their current depth. Failures for more than 5 plummeted further down a square.

The Magus got out and swam to shore, the Ranger got out and dove back down to help the weak wizard. But, Alistair refused to move his half-plate and each check, with the hefty penalty, kept him descending and descending. By the time he removed his armor it was too late. He drowned.

** Possible caveat – I am toying with the idea of keeping him alive. It’s my brother-in-law, and he’s never played a full campaign before, seemed attached to the character . . . may come up with a reason he lived (and let this be a lesson). Then again this is the classic a player dies because of his own stupidity.


mike smith 853 wrote:

I had a bunch of stuff to set her up.

First I made a huge deal over the grave robbery and even a mild conspiracy over the death of her and her father. I had the PC's in charge of the investigation and so they we're already wondering about how that connected.

This. That grave robbery is a bit of a buried lead, eh? Play it up, though; it really gave my players a hook to keep them interested in the events of 5 years past leading up to present Sandpoint.

Also, the Tsuto's journal. Print it out. Use it.


Dark_Mistress wrote:

I picked this up over at drivethru due to the pdf sale over their right now.

I have thumbed threw the book so to speak. I can say I am impressed at first glance. The art work is top notch and the monster look interesting. I will give it a good read this coming week and post a review.

Cool - I eagerly await word from the preeminent reviewer of Pathfinder products.

And yes - the artwork is top-notch; while I'm proud of what I did with this product, I am blown away by the artist's rendering of my imagination.


Another review up: That makes 10 stars in 2 reviews!!

If you are still on the fence on this product check the latest review.


I have the demo, but was wondering if the full version allowed an export/print option for bestiary style stat blocks?

Thanks in advance - and sorry if I overlooked the answer elsewhere.


Gary Teter wrote:
Weird. This took me far longer to track down than I had expected, but it should be fixed now.

My mom always said I was difficult.

Thanks!


For those of you who want to increase your Knowledge (Nature) skill and read up on some of the fey legends and myths that inspired these baddies, I'm linking to a small design diary that in turn links to some small backgrounds for most of the monsters included.

You can never know enough about the fey: link


hogarth wrote:
What's the error message?

No error message. My profile simply lacks the edit profile button. Nor can I find the way to change it in my account settings, though I may be overlooking something.

Oddly all my aliases have the option, when I click them, to edit the profile. Just not my main.


Hey guys,

Hope this is the right place to put this . . .

My profile will not allow me to edit it. Is there something I am missing? Or something that can be fixed with it?

Thanks in advance.


terraleon wrote:

And for more barbarian goodness, part 2 of the Last Rogue's article has arrived at Kobold Quarterly with a tiny sneak peek at Tales of the Old Margreve-- which is off to the editor!

-Ben.

Ben beat me to it. But, yes, please check out these free & new barbarian rage powers and magic items. Let me know what you think. I demand to hear from the masses!


Blackerose wrote:
Impressive work! I will be using these to torment my players very very soon.

Thanks! I'm glad you like. And likewise with the Creepy Creatures Bestiary.

Another teaser monster, arguably my favorite -- The rarog deadly dervish of fun inspired by a fiery slavic myth!


I wrote an article up at KQ (part 1) that will inject some more variety and roleplay into your rage powers.

Part 2 will be up tomorrow.


How 'bout a list of baddies included . . .

Off the top of my head:

Erlking

Spriggans

Jack-in-Irons (unique)

Dullahan

Sidhe

and many more!


And it is live!

Hey guys, I wrote this (and the ennie honorable mention 4e version), and really hope you guys like it.

I'll answer questions as they arise, but I promise good story elements, dynamic monsters, useable magic items, advice for fey-heavy campaigns, killer art (cover is just one small example) and layout. All that, I swear.

I'll also scour the interwebs to find reviews not here at Paizo.

Like this one here.


Rhys Grey wrote:
TLR: Due to some stuff coming up this Wednesday, I'm going to have to withdraw my interest. I wish you luck on your RotRL game, guys!

No prob - and thanks!


The first review is in of the Fey Folio: Clans of the Fey Realm.

Check it out here


Hey guys,

As the author I'll give the short sell.

This is the best 3rd party monster manual available -- and I'm only a little biased ;)

In all seriousness, my 4e version recieved honorable mentions for this year's ennies in the electronic book category and adversary product -- which in my humble interpretation means this book is the 6th best book or monster book released in the last year!

All goofing aside, I'm really, really proud of this book and poured a lot into it. I feel very confident you will find a place for these baddies in your game; I've striven to bring real world myth to life, create dynamic monsters, and have a solid, slowly-expanding plot hook fill the pages here.

And the art rocks.

For those who want more information about the 4e version (same art and production values) check out reviews here, here (EP 33), here, or here.

As PF reviews roll in, I'll let you know.


Rhys Grey wrote:
I might be interested; perhaps I could play a divine caster-type (I'm thinking druid). Question: is Skype/GameTable easy to use, and does the game take place at a specific site?

Skype and Gametable are super easy to use. And free!

Check out here

For more info, and let me know if you are interested. I'd like to start this week.


Yeah, we might do 3. I am posting a few other places. I'll give the official word early tomorrow.


Ok. Here is the skinny. The Witch is human. Shoanti style.

So the group is now

Dwarf Ranger
Gnome Bard
Human (Shoanti) Witch

--- I'd like two more players, ideally, but can run with one more, no problemo.

Who is game?


For all who find this concept intriguing, I'm getting ready to do this. Either this Wednesday or next. I actually need another player or two.

Info can be found here.


Ok, slots are filling up.

We have 3 players (Dwarf Ranger, Gnome Bard, ? Witch).

Need at least one more ideally. Who is up for a Wednesday night game, real-time, online with Skype and Gametable?

Classic Rise of the Runelords with Pathfinder rules . . .

Check here if you are interested


The best AP podcast I've ever heard was Return to Northmoor. Well-edited, a mix of AP and the DM and player's discussing what worked and did not in the campaign.

Very cool


Currently I live in Midland.

I run a Thursday night game (4e Curse of the Crimson Throne).

I'm looking to start a Wed. night Pathfinder game . . . but due to distances I was thinking of doing it online. If you are interested check here.


Lord_Viper_69 wrote:

I am putting my hat in, I did already but I'm still here. Wednesday nights are fine, though I don't get back from work until 5 pm PST. I would still like to be involved, but it starts at 3pm here.

If the above is acceptable, I will make a character. I have the campaign guide and actual campaign, read all but the last chapter, I found it quite interesting and took many ideas for my games.
One thing I do NOT do is metagame; I was stating I enjoyed the campaign much, so playing it would be fun.

My big concern is that you'd be unable to game our time until 8 -- I'd rather have the full group going from 6ish on. Hope you understand -- It is just more consistent.

-- Again for those interested in a Wed. real time, online game, check here.


uriel222 wrote:


A few questions:

Do we get talents? There aren't campaign ones for RoTR, but we could choose from the standard ones.

Do you mind if I use the "Spell-less Ranger" from Kobold Quarterly?

And, speaking of rangers, what would you recommend for a choice of favoured enemy?

First Question - Yes. You can, and everyone else can check the campaign guide here. (Blog is a little rough, just started that one today).

Second Question: I actually prefer the spell-less ranger from KQ.

Third: Goblins, maybe giants are the best bet.

-------------------------

This goes for all interested players now:

Check the link and click on the campaign guide.

See if this is the game for you.

If so, and Wedensday nights 6 pm -10:30 (Eastern Time) work for you, think up a character and post it in the comments of that page. Then go download Skype and Gametable.

Please note that the character creation guide included in that link has a couple of changes from the norm too. Once I have five players who feel committed to playing, we will settle on a start day. I'm hoping for the 14th -- this upcoming Wed.


My gut reaction is to say, yeah drop it to CR 3.

However, what if she picked up a level of sorcerer or something to offset that and stay at CR 4?

Just thinking out loud.


Sothmektri wrote:
I am really wanting to try something like this, but in full disclosure I have DM'd the first issue of that AP. However, I am fully capable of hanging back on decisionmaking, or even acting against my own interest for the sake of fun, (just ask my misspent youth) until we're past the material I'm familiar with. Wednesday works for me as well, if that isn't a problem.

I imagine most of us are a bit familiar with RotRL as is -- shouldn't be a problem, as I'm sure you can seperate player knowledge.

Also, I've got a few twists prepared.


Jeremiziah wrote:

Alas, my P&P game is Wednesday nights, exactly at that same time.

Also, I'm about to have a daughter be born (like, tomorrow), so I'm going to have to miss out on this. Sadface. On the upside: poo diapers.

J

No problem. And congrats on the kid -- I'm an expecting father (November) too.


Ok more details tonight, as promised:

1. The game will be Rise of the Runelords, but updated to Pathfinder.

2. I will allow most Pathfinder content, including 3rd party support, just run it buy me.

3. The game will take place on WED NIGHTS @ 6 pm to 10:30 pm +. The + simply means if we're 'in the mood' we may agree to continue on further.

4. It will be a weekly game. So consider that before throwing your hat into the ring.

5. You will need to download Skype & Gametable, both of which are free.

6. Character Creation:
- 15 points
- Roll for wealth
- We will engage in some fleshing out of the characters during the first session
- A paragraph backstory would be cool.

I will post up a full fledge character creation sheet tomorrow at some time on my blog, then link here.


Marcus "the Mouse" Dana wrote:
Anyone gets ready to do it...might be something I would be interested in.

You don't say . . . check it


In a week or two, I'll be running a Pathfinder version of Rise of the Runelords on Gametable (or maybe Pygon's TToG).

Actually if you are interested in playing check out my thread in the Gamer's Connection area.

Either way -- I'll post here my successes and hopefully few issues.

tlr


All right, with interest be raised here and elsewhere, I'll post my full plans for the game sometime tonight.

This will include character creation stuff, times, and other extraneous things . . . I'm looking forward to a long and fruitful campaign, and I hope you are too.

Info forthcoming.


uriel222 wrote:

How'd I miss that? :)

Well, in that case, please colour me interested! I really prefer realtime online to PbP...

Great - as more interest develops, I'll post here. Stay tuned.


uriel222 wrote:
And which time zone? My 6pm may be pretty different from yours...

I've got in the first post there --> EASTERN STD TIME -- probably should have reposted . . . and I just did :)


Jeremiziah wrote:
Can you more closely define "evening"? This sounds fun, but your evening and mine might be two different things :-)

Sure thing.

Evenings would be 5:30 or 6 pm - 11 pm, midnight if we are in the mood.

I know that is kind of a blanket time, but as people chime in we can hammer that down a bit. Hope that helps.

Also, though it's mentioned in the title of this thread, I forgot to mention in the above post this will be a Rise of the Runelords campaign - PF, of course.


I am seriously considering running a Monday or Wedensday Night Pathfinder Game.

The game would use current Pathfinder rules. 3rd party support would be allowed, after discussing it with me.

The game would run during the evenings (EASTERN STD TIME) - and would be run via a combination of Skype (free) and Gametable (also free).

Before I give full commitment to the game, I want to gauge interest. Is anyone here interested in this? You'd need to have one of those nights free.

So?


Twin Agate Dragons wrote:
I'm impressed with the preview. Though now I'm curious, is there any chance of this being made available as a phyical product?

Pretty sure they are going to go print. I forget when.


Awesome!

I must have missed the statblock export thing.

When you fix the multi-class function, could you post here too?

Thanks for your help.


Papa-DRB wrote:
Assuming you are using the Pathfinder rule set and not the 3.5 ruleset...

Yup.

Papa-DRB wrote:
All PC's and classed NPC's start off as CR 1/2, then 1, 2, etc. I can't find the rule in the core rulebook, but looking at the Kingmaker, Stolen Lands adventure, Happs (Rgr1) is CR 1/2, and Kressle (Rgr2) is CR 1. So Tsuto's CR should be 1 less than the number of class levels he has.

Yeah that's the issue. Tsuto has 3 class levels but comes out as a CR 1. The goblins should be the same (kobolds are class level -2), but it also comes out one level lower than it should. This can be fixed by custom creating a new race and bumping up the racial CR, but that is a pain.

Papa-DRB wrote:


Try statblock5.htm. That is *very* close to Paizo's statblock.

Totally agree. It is very close. Yet, unless I'm missing something, you cannot export to PDF, HTML, or Text with that stat block. If you notice, all the export options create much more involved statblocks than that.

Even more unfortunate, I cannot simply copy and paste from that window. I simply get a block of text.

Again, these are relatively small issues -- however, they discourage me just enough. Again, that's me, and I imagine this will work well for a lot of people. The layout, use, and functionality are top-notch.

And you cannot beat the price ;)


Slatz Grubnik wrote:
I've used PCGen for a very long time now, and I love it.

Been playing around with PCGen for two straight days now. It is . . . ok.

The good: it accesses all the OGL PF stuff it can and for the most part is easy to use.

The bad: Little, niggling errors. For example, I just made up Tsuto (from RotR) and it keeps statting him out as CR 1, when according to the rules he is CR 2. Actually a lot of CR issues crop up . . . a goblin bard as a CR 1/3 (Should be CR 1/2). The print issues leave a lot to be desired too.

All in all, if you are PLAYER it works nicely. The CR thing doesn't matter, nor does the print options (they are all variances of the character sheet), but the inability to print usable stat blocks and properly calculate CR bother me.

Are they overlookable? Yes. But I'm a stickler for the details. I'll try these other ones listed here, before moving on to Hero Labs.

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