Alain

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Organized Play Member. 61 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


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Grand Lodge

Still nothing on this front? I know you guys are slammed, but I would have thought the reward card for last season would be available before AD 2 was released....

Grand Lodge

I'm editing and updating. :P

Grand Lodge

I don't know of any list but, seeing as how there are three characters you can unlock via OP play, I'll just list them here....

Jirelle - complete Season 0 Adventure 1
Enora - complete Season 0 Adventure 6
Alain - complete Season 1 Adventure 6

and, just for completeness, the ability to unlock Arushalae was a GM boon for GenCon.

Grand Lodge

Tanis O'Connor wrote:
Alert: I've just ordered the physical proofs of the SotRighteous decks, so if they pass muster you'll have the opportunity to order them soon.

Any news on this front?

Grand Lodge

I'm surprised I can't order any copies for my players via DriveThruCards, like we could with the Councillor's Ring.

Am I missing something?

Grand Lodge

1 person marked this as a favorite.

I guess I'll chime in. I'm playing S&S Alahazra in Ron Lundeen's Bloodlust Corsairs, which rocks, BTW.

'Hazra is one of those characters that I had to play for quite a while before I realized just how damned powerful she is.

Maybe it's obvious to everyone else, but I realized I could choose not to recharge a spell, just so I could reliably get to it at the end of any turn by trading in a blessing or other spell. I spend most scenarios with a Cure, and attack spell, and a Find Traps in my discard, examining the H-E-double-hockey-sticks out of the location decks, peeling off crappy boons and helping where I can. Pretty unconventional, but really cool.

Plus, it's funny when she turns into a were-bull-shark, but that's an aside. :)

Grand Lodge

mlvanbie wrote:
Example henchman proxy card on DriveThruCards. I would have made the art be the letter A.

Woohoo, those are the cards I designed for SotW! :)

Glad someone else liked them, too.

Grand Lodge

So play your blessings first. Got it.

Thanks, all!

Grand Lodge

Zelmisdria and Azrivauxus wrote:
While you act, before any character plays a weapon or a spell, that character buries an ally or a blessing.

I can't seem to find an answer for this, but does this mean that a character MUST bury an ally or blessing in order to play a weapon or spell? I would say not, as the phrasing is usually different in that case.

Grand Lodge

Ron, we're taking Corsairs on very soon. :)

Grand Lodge

Our 3-man group can tear through an AD in about 5 hours, provided we don't fail a scenario.

We are quite experienced, however, and we "work" together quite a lot. We've been through Ron Lundeen's Rannick AP and have just finished up S&S, plus we've been through Season of the Shackles together.

Grand Lodge

I have to assume that if you defeat a villain and she cannot escape, one would close the location per the normal rules.

Grand Lodge

MightyJim wrote:

I wanted to think about some of the details on a specific example of this, and the result ended up quite long, so I've posted it elsewhere (as ever, I can't seem to get links to work on this forum!)

https://fistfulofmeeples.wordpress.com/2015/07/25/how-to-solve-a-problem-li ke-melindra

I'd be interested to hear people's thoughts

Looks like Paizo's messageboard is slapping an extra space in there. Let me linkify that for ya....

BOOM

Grand Lodge

I believe they DO count.

The scenario text wrote:
When you defeat a Corrupted Soldier henchman, draw a random armor or weapon from the box and put it in the boon pile.

The previous sentence in the scenario text takes pains to ensure you only place boons gained from location decks in the boon pile (as opposed to the armor you get for closing a Guardpost), so I would imagine the same phrase would appear in the above sentence if they intended for summoned Soldiers to not "drop" armor or weapons.

Grand Lodge

I think Vic is saying that the Owner mechanic overrides the "no loot" rule.

Grand Lodge

I played Rannick with ThreeEyedSloth and wholeheartedly concur. Shield of Rannick ROCKS.

I can't wait for Corsairs, Ron!

Grand Lodge

1 person marked this as a favorite.

I played CD Kyra in Season 0 and have thoroughly enjoyed it. I have decided, however, NOT to play her WotR version in Season 1.

I will admit that the "mini-heals" sound pretty awesome, but there just aren't that many Divine attack spells in the deck box to make me feel comfortable that I'll be able to handle the non-undead, non-demon monsters.

Grand Lodge

Sandslice wrote:
I always assumed that was just old language; "before the encounter" and "after the encounter" are old ways of saying "before / after you act."

That was my hope. I just wanted something to point to if I'm challenged on it.

Glad I could contribute in a small way, Mike. I have WAY too much fun with your game, and I'm really looking forward to Apocrypha, too.

Grand Lodge

The character sheet. I re-downloaded it just to be sure it hadn't been errata'd.

Grand Lodge

I'm feeling like a dunce here, folks.

I am poring over the character sheets, trying to decide which character to play in Season 1, and I have a question about Skulls & Shackles Merisiel.

In her Shadow role, Merisiel can gain the following power:

S&S Merisiel Shadow Role wrote:
When a monster deals damage to you before (□ or after) the encounter, reduce that damage to 0.

I don't remember many (if any) banes in S&S that do damage before or after you encounter them. I do remember a LOT that do damage before or after you ACT.

Now, before you jump to this thread, I will tell you that I've already read it. It takes place before S&S, so I would think the verbiage would have been changed on the sheet (per this entry by Vic. Was it just overlooked and EVERYONE else who's played her in S&S has assumed the power means "before or after you act" or am I missing something?

Grand Lodge

Vic Wertz wrote:

It has the same wording as weapon cards because you're supposed to do the same thing you do with weapon cards: use your skill feats.

It's worth noting that in Skull & Shackles, we’re increasing the distinction between “die” (which now means just the base die) and “skills" (which now means the base die plus any bonuses). If this card were to appear in S&S*, it would say "use your Arcane skill" instead of "roll your Arcane die."

As for the power level, you might notice that there are many threads commenting on the increased difficulty of later scenarios.

Higher-powered loot + more difficult scenarios = not a coincidence.

*It doesn't.

Sorry for casting "Raise Dead" on this thread, but my Hedge Wizard Ezren just got his grubby mitts on the staff and I was searching for clarifications, thinking it was overpowered (so I smiled when this thread came up).

Does the Hedge Wizard power to "Add (1, 2, or 3) to your Arcane or Knowledge checks" apply to this, making the max roll 1d12+9, barring other Int buffs?

The confusion arises because of the word "checks" in the Hedge Wizard power. It's not a check, is it?

Grand Lodge

Our tables just ran this scenario last night. We went with the consensus here, but it didn't feel satisfying.

I suspect we weren't supposed to banish the other half-location's cards when we emptied the first one. We managed to complete the scenario without encountering a henchman even once.

Grand Lodge

I think it's awesom that we'll be able to buy errata decks for RotR.

I'm wondering if we can get permission to use the images of cards in the Class Decks (or S&S) that have errata, so that we can use the Card Creator to order corrected copies.

Barring that, maybe we can buy updated copies of the cards directly from DriveThru at the Card Creator price?

Grand Lodge

Not bad - keeps the recharge check tough.

Maybe, for flavor's sake, it should be a Charisma/Diplomacy roll? He has to convince the owl to stick around. :)

This would be a tough roll for him, too.

Grand Lodge

This is a step in the right direction, in my opinion. The recharge seems a little low, however. Maybe add the adventure deck number to the difficulty?

This also struck me - feel free to ignore. The idea is that only Ezren can use this card. What if you added, "If the character encountering this card is not Ezren, Ezren encounters it instead. If no player is playing Ezren, banish this card."

Grand Lodge

LowIQGenius wrote:
Wow, that was easier than I thought. If anyone would like to see my first card and give feedback, it's here: http://www.drivethrucards.com/product/145196/Koios--Custom-Card

Couple of thoughts:

1) Love the design. :)

2) Whoa, that's powerful. Maybe TOO powerful, even restricted to just Ezren, considering it's a B.

3) Adding to either Intelligence or Arcane is redundant if only Ezren can play the card. I'd just put Intelligence.

Maybe limiting Koios' powers to just Arcane checks would be better, but that's just my $0.02.

Grand Lodge

What about printing errata cards from S&S? The images on the cards are not Community Use, but I'd like to be able to replace the daggers, et al. in my Class Decks with updated versions.

Grand Lodge

2 people marked this as a favorite.

Anyone know where we can get those artist's cases without frequenting Hobby Lobby? I can't seem to find it elsewhere.

Grand Lodge

We gathered six of our most seasoned adventurers and set out to the Isle of the Damned. We split up, each taking on the locations best matched to our particular talents. Durango was the sole wizard in our group but, thankfully, he somehow managed to encounter most of the Explosive Runes, dispelling them with ease.

Most of the rest of us encountered giants and, despite the difficulty, dispatched them. Our prowess notwithstanding, we began to run low on time. We had managed to find one of the villains early on at the Teleportation Chamber, so we fanned out and stood sentinel at the remaining locations while we ferreted out the other.

Our luck held, and it was Durango, yet again, who faced the final villain. We secured our locations against escape, while he blasted the Runes protecting the foe. Durango stared the villain down with the cold gaze of one who had power over life and death. He readied his spell....

Then we realized that four of us were sitting on Blessings of Erastil. We urged Durango to throw his humble Allying Darts instead. As the tiny shard of steel sailed through the air, it began to positively glisten with the favor of the God of the Hunt. It found its mark, and we were victorious.

Grand Lodge

Easy, Hawkmoon. Easy.... :)

Grand Lodge

Agreed. Random rewards past Adventure 3 are almost useless for everyone at our tables.

As an example, We're starting Adventure 4 tonight, and I haven't taken a weapon upgrade for my Kyra since we started. There's exactly ONE viable weapon upgrade for her before Adventure 5, so the odds of me picking that Flaming Scimitar when I have to include all of the cards from B-4 are ridiculous.

Perhaps add a sentence to:

Guide to Pathfinder Society Adventure Card Game Guild Organized Play, page 7 wrote:
If you are rewarded with a card from the box, you will instead take a random card of the same type from your Class Deck box. The card you take cannot have an adventure deck number higher than that of the scenario you completed.

that reads something like:

Quote:
You may continue picking random cards until the card's adventure deck number is at least 2 lower than that of the scenario you completed.

Grand Lodge

I like it! Kain is one of my favorite characters in all of Final Fantasy, so I DO have a soft spot for Dragoons. :)

I think your implementation of chaotic effects is interesting. Maybe if Shadow Power used the top card of your deck, like Dragonfire Dive does, it could benefit from some synergy with other characters' powers. I know some of them allow you to examine the top card of your deck.

Grand Lodge

And now I know Frencois knows that Myfly knows.... Information is infectious!

Grand Lodge

Mike Selinker wrote:
That sure isn't a minor layout change.

I'm not a graphic designer, so I'm sure I don't understand the implications. I committed the same sin my clients do to me - trivializing the work. I did not intend to suggest that I knew how much work it would take - simply that the concept seemed simple. My apologies.

Grand Lodge

If you don't sleeve, you will have two cards face up in front of you, both with your powers listed. That's redundant and confusing. It would be better if you could hide the powers section of your Character card once you attained your Role card.

Maybe there's a way to reformat the skill block to fit on the Role cards? That way, they can replace the front of the Character card when the time comes.

Hell, that opens up the possibility for skill dice to change with Roles in future sets!

Grand Lodge

Hawk, your post doesn't surprise me at all. I've seen (and religiously used) your sleeve-ins. :)

I don't care for the sheets, personally, because we often play on fold-up tables at our FLGS, and there's already a dearth of table real estate.

As for sleeves, I just go ahead and use a gold Sharpie on my Ultra-Pro. I mean, how much do those cost, really?

Grand Lodge

Lemme just interject here to say that I always get a little miffed when I see there are new posts on this thread and there's not any more news.

Gimme, already! :)

Grand Lodge

Hey all!

I was just browsing a Massdrop deal for Ultra-Pro deck protectors (here's the linky if you're interested - I stand to gain nothing by sharing....) when a thought hit me.

Why not move the Powers section of the character cards to the back, and move the card section to the front? That way, when your character gains its role card, you can slip it in the same sleeve, covering the old powers section and avoiding both confusion and having to constantly flip two cards back and forth!

Grand Lodge

Gotta say that sucks. I am pretty disappointed that we don't get our Roles until after Adventure 4. I think most characters have powers that don't fit well with their players' play styles, and forcing them to waste upgrades on them is a big letdown.

Grand Lodge

If I'm not mistaken, you can choose your Role before choosing your feat, so you only have to take three of your four base feats.

Grand Lodge

There really needs to be a "Like" button in the forums. :)

Grand Lodge

2 people marked this as a favorite.

OK, I'll 'fess up. I was the guy at "the other table." :)

We had a good time with this scenario. We had Merisiel in our group, so once we "located" Hirgenzosk, we stationed her at that location, so she could evade it. We then played Whack-An-Elemental until the villain showed up and that was that.

Grand Lodge

In response to Jason's post: I'd have to say that I don't think the number of players makes much difference, when it comes to the judicious usage of blessings. Besides, if each player in a 6-person table only gets 5 turns, that's only 5 explorations (max) that the table would lose, versus 15 in a 4-player game, if the healer is using up their first explorations to lay on the love.

Players need to "burn harder" in a 6-player game, using more of their powers and cards in order to locate and defeat the villain. The support character can let the others turn over their decks, using allies and their own blessings to explore, while bolstering the odds of beating down the beasties or snagging that phat lewt. The greatest risk is that the healer can't keep all of the characters away of that "death horizon" in a larger game, where they can't discard or bury cards because their deck is empty.

If the support player throws blessings at any ol' check, yeah, that can be suboptimal. I just don't think that that has anything to do with table size.

Grand Lodge

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I'm not usually a full-support player, but that's how I've evolved to playing my Kyra and I must admit it's been fun, if a little monotonous. I do get to make the Survival checks to close locations and such, though. :)

Grand Lodge

Our table lucked out, big time. We encountered the villain on the first turn of the blessings deck, and I think we encountered a total of three non-henchmen, non-villain monsters, so the "doom die" didn't have much of an impact on us.

We were pretty scared going in, however.

Grand Lodge

Your friend is the type that complains when a blackjack player "takes the dealer's ten," isn't he/she? :)

Grand Lodge

I elected to take an extra blessings slot. I figure I play her in two 'modes.'

If I don't draw a weapon, I sure as Sarenrae have blessings and/or other cards helpful to the group. Then, once I draw a sword, I can start slashing.

While being an attack monster is fun, I find being a healer to be as important, if not more so. Hell, sometimes I heal myself if I've spent a few blessings at the top of the scenario. A party cannot have too many blessings.

Grand Lodge

Not to put you on the spot Hawk, but are you still updating your sleeve-ins? I love those things!

Grand Lodge

2 people marked this as a favorite.

I play Kyra in OP, and I have to tell you, having 1d10 + 1d8 + 4 for combat is damned nice, especially for Adventure Deck 1. She visits Shark Island for cardio.

I just wish her class deck had longswords instead of scimitars for upgrades but hey, scimitars are her thing.

Grand Lodge

That. Sucks.

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