Eledlara earliest memories are of the slums of Riddleport, running with other urchins in the shadows of the city, and scraping by a bare existence. Vagabond Child (Urban) Her life changed the day she tried to steal from the Temple of Calistria... and was caught. The priestess who caught her whipped her raw, then set her to work scrubbing floors. In due course, Eledlara found her life had improved - she had found a home amongst the followers of Calistria, and soon underwent a religious conversion.
For several years, Eledlara worked as a lay member of the church, being instructed in the ways of seduction and pleasure, and served as a holy prostitute. Calistrian Prostitute However, her natural aptitude for stealth, her zeal for vengeance against the enemies of the temple, and her keen judge of character eventually attracted the attention of the Calistrian Inquisition, and she was brought into the fold. Here, she would undergo further years of training in the secrets of deceiving and hunting the enemies of Calistria... and inflicting her Lady's bloody vengeance upon them. Killer
Since taking her oaths and accepting her holy orders, Eledlara has earned a reputation as "The Killer Wasp of the Calistrian Church." She is a skilled assassin, but is most often called upon to hunt, capture and enact cold-blooded torture on the foes of the church. She uses the information gleaned to help root out further enemies of her Lady.
The Killer Wasp is totally dedicated to the church of Calistria. She is generally inclined toward the greater good, and certainly wishes people well... but she will not hesitate to do terrible things to her enemies. Eledlara is generally charming, pleasant and outgoing, whether carousing with friends or cutting up a victim for information. She approaches work and play with the exact same zeal, which can be somewhat unnerving.
Eledlara has flowing blonde hair, with deep, dark brown eyes. She dresses in tight fitting clothes that offer her a full range of motion, while also showing off her comely figure, and all her clothing is in the church colours of yellow with black stripes. She wears an armoured mithril shirt for protection, and is rarely without her weaponry. Her rapier is of fine quality and is shaped to look like a wasp's stinger - a gift from the priestess who first took her into Calistria's fold. The Killer Wasp has Calistria's holy symbol tattooed on her left hip, and has a swarm of angry wasps tattooed as a sleeve down her right arm.
The Killer Wasp
Female Elf Inquisitor 4
NN Medium Humanoid (elf)
Init +5; Senses Low-Light Vision; Perception +11
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 30 (4d8+4); Judgement of Profane Healing 2
Fort +6, Ref +4, Will +8
Defensive Abilities Judgement of Profane Protection +1; DR Judgement of Profane Resiliency 1: Magic; Immune sleep; Resist Elven Immunities, Judgement of Profane Purity +1, Judgement of Profane Resistance 4 (Fire)
Speed 30 ft.
Melee Dagger +5 (1d4/19-20/x2) and
. . Masterwork Rapier +6 (1d6/18-20/x2) and
. . Masterwork Whip +6 (1d3/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Judgement of Profane Destruction +2, Judgement of Profane Justice +1, Judgement of Profane Piercing +2, Judgement of Profane Smiting (Magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 4, +5 melee touch, +5 ranged touch):
2 (2/day) Hold Person (DC 15), Confess (DC 15)
1 (4/day) Inflict Light Wounds (DC 14), Shield of Faith (DC 14), Cause Fear (DC 14), Interrogation (DC 14)
0 (at will) Light, Read Magic, Detect Magic, Brand (DC 13), Detect Poison, Guidance
Str 10, Dex 14, Con 12, Int 10, Wis 16, Cha 15
Base Atk +3; CMB +3; CMD 15
Feats Elven Weapon Proficiencies, Paired Opportunists, Stealthy, Weapon Finesse
Traits Calistrian Prostitute (Sense Motive), Killer, Vagabond Child (urban) (Escape Artist)
Skills Bluff +11, Diplomacy +11, Escape Artist +9, Heal +7, Intimidate +11, Knowledge (planes) +4, Knowledge (religion) +4, Perception +11, Profession (courtesean) +8, Ride +6, Sense Motive +11, Spellcraft +4, Stealth +9, Survival +7
Languages Common, Elven
SQ Elven Magic, Forbidden Lore, Inquisitor Domain: Torture Inquisition, Judgement (2/day), Misdirection (Chaotic Good), Necessary Lies, Solo Tactics, Teamwork Feat (change 3/day), Torturer's Touch (6/day) (DC 15)
Combat Gear Bolts, Crossbow (30), Crossbow, Light, Dagger, Masterwork Rapier, Masterwork Whip, Mithral Chain Shirt; Other Gear Backpack, Masterwork (3 @ 7.38 lbs), Cloak of Resistance, +1, Flint and steel, Holy symbol, silver (Calistria), Potion of Cure Light Wounds (2), Rope, silk (50 ft.), Whetstone
Calistrian Prostitute (Sense Motive) +1 Gather Information and Sense Motive, and one of these is a class skill.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Inquisitor Domain: Torture Inquisition Deities: Asmodeus, Calistria, Norgorber, Zon-Kuthon.
Granted Powers: Only through pain can truth and justice come to the surface. And if that doesn't work, at least you've enacted divine vengeance.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Destruction +2 (Su) Weapon Damage bonus.
Judgement of Profane Healing 2 (Su) Fast Healing
Judgement of Profane Justice +1 (Su) Attack bonus
Judgement of Profane Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Profane Protection +1 (Su) AC bonus
Judgement of Profane Purity +1 (Su) Save bonus
Judgement of Profane Resiliency 1: Magic (Su) DR/magic
Judgement of Profane Resistance 4 (Fire) (Su) Energy Resistances
Judgement of Profane Smiting (Magic) (Su) DR bypass
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misdirection (Chaotic Good) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies (Su) Gain bonus to saves vs abilities detecting lies or forcing truth.
Paired Opportunists +4 to hit for AoOs if you and an ally with this feat both threaten the target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Torturer's Touch (6/day) (DC 15) (Sp) As touch of fatigue, but it is a pain effect.
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