Thief

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They killed everything in that room.. No longer relevant, thanks.. hahaha


Hi,

I just wanted to ask a question.. In the Goblin Feud, with the king and so on, do the PCs get the treasure if they solve everything peacefully? I figured they only get it if they fight the goblins... Just wondering.

Thanks


I was having the same doubts and Akerlof explained perfectly. Thanks!!


I probably won't put a Cleric NPC, since I 'm not all that confident in my GM skills just yet to juggle that as well, but it does sound like a solution for a future, maybe.. Hopefully my friend will decide to play the Wizard and the wand will be enough.


Ok, thanks for all the help..

I think I got another friend interested and he might play a Wizard, so at least there might be someone using magic. That probably will help and I can try just having a wand there somewhere..
That was also a good point about talking to them after the game to see if they enjoyed their PCs.. Maybe this is just a problem now but someone will decide they'd like to use magic and play a more support focused class.. Idk, I'll figure it out.. But definitely no forcing a class then, hahahhaa...

I'll still decide about the sword being just there or adding something else, not sure yet, but appreciate all the input. Since I'm running my first adventure in a week (hopefully), I might just follow that adventure without a lot of modifications so that I can do the basics correctly, before advancing..

One other question about the +1 DRAGON-BANE LONGSWORD; does it deal 1d8 +1 + STR usually and 1d8 + 2d6 +3 +STR against dragons? Or 2d6 +3 +STR against dragons? What does not apply on crit? I just got that 1d8 out of the normal Longsword, but I'm kind of lost otherwise.. 1d8+2d6+3+STR sounds like a lot of damage, hahaha..


Hideously Deformed wrote:
Anglekos wrote:
The only complication I have is that I was going to do a continuing adventure with the dragon at first, but with it dead I have to think of something else.
I'm not sure why--Blackfang's brother Deathwhisper is certainly not happy, and your group needs to watch out for him!

I thought I'd do the same if I wanted to use the Dragon later but my group killed it.. If I wanted it aprox. the same size, I'd use a brother, if I wanted a bigger, a mother or a father..


Yeah, I get it.. probably risky to stray too far..

Game Mastery Guide is another book? Are there more rules? Not done with the Core yet, hahaha

I thought about that lack of magic on the group, but don't think it would be motivating to tell someone what class to play. He is cool with playing a cleric for the enjoyment of the group, though..
I didn't find that Use Magical Device skill in the BB. Anyone can have it? Or is it a rogue thing? Would he then know what the Cure Light Wounds wand does?

Thanks for all the tips!


I think I used the term "module" incorrectly... I mean those addons for the BB that are free here o the site


Hi,

So, I've never played an RPG and neither have my friends, so I convinced everyone we should try it out. I tried reading a lot on it, and decided to give the BB a try first, see if they like it. I really loved the system and it seems like a lot of fun, so I bought the core already and I think I'll find a group somewhere if they decide they don't really like it.
The thing is, I really hope they do, obviously.. hhahaha... So I have a couple of questions.

This will be my first time GMing, and their first time playing. I just have a couple of questions.

1- Should I stick to the story as is? I was thinking the Dragon flying away in the end sounds anti-climatic.. Also, the sword was just lying there? What if they don't want to go towards it first? Those kinds of things...
I was thinking about reading one of the modules, like "Ruins" or "Relics", and modifying it so that the end reward is the sword, not sure how yet. Also, that would add more roleplaying to the game, since it seems more combat then anything else.
Just wanted to read the input on those ideas. Maybe it already has enough roleplaying and I'm not seeing it, I don't know.. What do you all think?

2- I might end up with a fighter that wants to be an archer, a rogue and a barbarian... Couldn't find a 4th yet.. The barbarian said he could play the cleric if a healer was needed, but I don't know if I should "force" a cleric out of him just to save everyone if a time of need comes.
Should I just leave some potions and tell them to play whatever they want?

Thanks a lot!