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The Indescribable's page

35 posts (39 including aliases). No reviews. No lists. No wishlists. 1 alias.

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Say what you want, but not everybody does that, I will admit to min maxing using point buy, but I do it towards the character, if my rogue is designed to be a spy, his dex and charisma is the way to go, same if he's a conman. just because you min max, doesn't mean you're trying to up your combat ability.


Alright, mine is still joked about to this day in our group, I made a half elf rogue, err, I think it was a rogue anyways, she was named glistening cavern in elvish, finding this out, all the other players immediately took elvish and from there on nobody would refer to her as anything except glittering clit. Be very careful what you name your characters when playing with a bunch of perverts.


It's called improved feint, our rogue is f++$ing scary.


I'd like to see an archetype reminiscent of the Master Thrower prestige class, not a carbon copy but something to make throwing weapons more attractive.


One? That's our whole damned group sadly. Though it has made for some interesting experiences. As a Jedi I set internal security systems to stun and blasted the hell out of my crew in revenge for lighting issues of all things.

My friend managed to unleash ballistic missiles on my friends while they were attempting to save Luke and ended up killing like all but 2 players who weren't on planet with them.

Another game they strapped tons of thermal detonators on the bottom of our ship for no reason, called us on the radio, and said bye before blowing us to hell.

In a feng shui game the old master convinced our senile killer that they were gay lovers... that game died quickly,

I stripped a player via fire (GM), in my defense, this girl got naked in near every game we played in at the drop of a hat, so it wasn't like it wasn't going to happen anyways.

But yeah, my group, hoo boy do we f~## things up, hell, I just barbecued the frog/rogue via bomb damage a few weeks back,

Basically, our whole damn group is made of "those" players, we're just too freaking goofy, and while it's hilarious at times. The sheer number of games we blew up speaks for itself.


Let's be fair, many of us would LIKE to. I myself would show up for games dressed as my characters if not for the exorbitant price in doing it and looking good while doing it. I don't want some crap cardboard, I'd prefer something decent looking, and that sadly costs money.


Encyclopaedia Arcane had a wonderful alternative system in my opinion, it makes the creation of a magic item both epic and not just the domain of spellcasters.


It's a great way for a rogue to spice up a magic act if they've taken performance stage magic.

Such wonderful fun.

I was designing a ring of maximise spell for my cleric/sorcerer for an emergency healing, no need to get that bulky old rod out, just lay on hands.


Oh I forgot to mention this, my alchemist actually did fall down the stairs. It was kinda funny.


Where is this Boon Companion Feat, I've been looking in everything I got, And checked the PRD, so, where?


My entire group. I killed our rogue on accident.


Forget what your brother in law said. It's your character, I could easily optimize a Rogue with a broadsword, but I wanna play a knife fighter, it's your character, do what you want with it.


Ah, apologies, I misread the math. Unless the cleric class gets it at a lower level, (not gonna look it up right now and honestly doubt it, yep. It no work.


You can choose different levels of reach, and each step up in the range chart is +1 level


Having started with 3.0 I find that the main reason I prefer pathfinder is it's supported and the neat options they built for the classes. Having said that I remain a fan of D&D even in it's 4th ed, while I'm not actively playing it, my main problem with 4th ed is the lack of monetary system. I mean, why shouldn't I be able to make my equipment for less than buying it, should the blacksmith be able to make the armor better and for more less money, sure, should I only be able to make it for the same as buying it, no.

So while I still love D&D even when it comes to 4th ed, pathfinder is the superior system.


Eh, I had a nice idea for the world in general and with a few set pieces, like the Metal Mountain:, the home of the dwarves which has been over-mined until all that's left is armor plating and the supports between homes. Next to them was the forests of the elves, Deep within them was a city in a huge hole, held together by rope, chains, magic, and just the tiniest bit of bubble gum, there was also the human lands that ironically were ruled by a powerful and much beloved Minotaur king. Just a few places that I created. I started with the Elven city as it was originally supposed to be the entirety of the world my players knew. It's based of the city of Deepgate from The Deepgate Codex.


While I enjoy the published settings, I kinda like designing my own worlds too.


Ahh, so many wonderful ideas. Thank you so much, now for my puzzles to figure out, thank you so much for your time.


I like the petrified idea, and while ancient enemy is an oldie, it's a goodie. And I was thinking that the monsters would less be guardians and more be the things that creep into old ruins.


Actually that sounds great, it has a shield that deflects teleportation, that would be a great way to start up a whole new adventure, send them off flying off to another dimension, maybe a spelljammer or dragonstar setting.


Don't know, and if you don't want added bomb damage then allow it to give you the different types of bombs, like smoke bomb or precise bomb.

Which is what I said in my first post but, I don't think I was very clear.


Good points, but I'm iffy about including a big bad at all. I mean, why? Yeah, it's neat, but it's not something I really want to deal with too much. I kinda have intentions of leaving little clues that suggest the curse came from a mortal, there's also part of me that wants to have it be a natural phenomenon, just extremely rare. I'm kinda picturing it like this myself. A wave of fire that sweeps through the village like a wall, people getting burned to death in seconds. A good portion of the town just being wiped off the map, if the PCs are lucky they actually may get to scavenge some stuff from the wreckage left.

After all, why would they have all their gear together in the middle of their home.


I rather like your PrC, one thing that I was thinking that you might want to do something like this, you can increase bomb damage every few levels, OR. you can choose a new bomb mod, (creator's choice not player's) that way, you can still have some choice to increase the utility of the alchemist's bomb ability.


Well, one of the things stopping them from just teleporting is this thing is OLD. Some of these locations have been lost from mortal mind, they'll find maps in some locations that aren't like anything they've seen describing their world. Some directions might actually require the use of landmarks, the old walk 30 paces deal. Not to mention if they have to follow the moon's path to find the first landmark, but they'll have to hit these places up and might need the help of people in the area to locate where the old ruins that hold the next piece of the puzzle is. Also great idea on the other settlement, however maybe one of the mentors is from the group that successfully pulled it off. Maybe the only one still alive from that particular adventure, that way, I can say, oops, you're out of luck, nobody knows the location, you'll just have to stumble along with the knowledge that this HAS happened before and been fixed.

EDIT: Got ninja'ed on the mentors thing. lol


I just got done reading some stuff on Necromancy and well, my brain's overflowing with ideas. I want to start a new campaign and was hoping the good people on the boards would be able to help me flesh it out.

Now the group I'm in has always been a hack & slash group but I want to give them some bigger reason for entering the world of adventure besides take the loot and slay the monster.

So here's what I got so far, and constructive criticism would be great.

The heroes' hometown was home to several retired adventurers who took on apprentices from their new home. (The PCs, of course)

One night the town is all but destroyed, and only through the use of a scroll of teleportation (or some other device) are the heroes saved. When they make their way back their friends, family, and mentors are dead.

Now here's one of the first big hurdles, the PC's main motivations are not vengeance, but resurrection, the return of life to their families. this is set up via an old town legend that a cave system in the mountains to the west leads to an old structure with the secret to returning life to even those who don't wish to return.

They come to find out that within that structure is the first clue that will lead them on a continent spanning quest of clues that will lead to the Temple of Resurrection. They'll have many adventures along the way, even becoming embroiled in wars and perhaps gaining nobility,

So here's my first problem, assuming they get high enough how do I keep them from just going back and using true resurrection, or any of the other spells to just raise their relatives themselves. Ideas?


brassbaboon wrote:

My character's backstories are littered with disposable magic items. I think the world has some sort of magical landfill full of +1 daggers and +1 armor that is leeching magical residue into the groundwater and causing the cancer rate of the nearest town to skyrocket.

No no, see the leaking magic isn't causing cancer, it's causing a massive increase in undead.


Not every rogue uses Cha as a dump stat, one of my rogues was a tiefling conman who preferred to fast talk people out of their money than have sticky fingers.


James Jacobs wrote:
halfawannabe wrote:
I see. I personally agree with the liking of the book, but man is my GM pissed.
Why? Because he feels tricked into spending money on a book when he could have avoided spending any money and just used the PRD?

I think it's more along the lines of he spent all this money and anybody else can just grab this and play.


I see. I personally agree with the liking of the book, but man is my GM pissed.


Really, never heard that before.


Indeed, I would think the first step is being a part of the congregation. Those who show power intheir prayers may be approached for training.


Well IMHO I found I like the multi-classing. I multi-classed to a cleric at lvl 3 so we'd have a secondary healer and increased my power as a magical combatant. Not to mention I can always heal myself without waiting for other players. And since There's the mystic theurge PRC so I can continue my spell advancement for both, I have no complaints.


really? That seems kind of counter-intuitive to me, *smiles evilly* but this will make it all the more fun.


Well assume I'm an idiot since I'm sure you already came to that conclusion, but even reading the rules, I fail to see, that's why I asked. Because I've gone through the rules and can't figure out the caster level requirements, minus of course the fact I have to be high enough to make a ring.

And by the way, you can add properties to existing magical items so, guess what, since I'm a spell caster, I can double duty the ring.


So here's my problem. rods take up a hand I would prefer be free so I want to create a ring of (insert meta-magic feat)

It works just like a rod except no need to hold it.

The problem is, I can't seem to find how to find out the cost and what level's it will be able to do, so, help?



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