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I agree with most of the above that if someone wants to be Mr. Perception then just let them notice hidden traps. This is usually a fairly boring sort of trap anyhow that is usually resolved in a few rolls. Personally, as a GM I would still include them however to acknowledge the player's investment.
That said, I would also make it a point to include some puzzle type traps as well, which are obvious and in plain sight, and which would not be automatically defeated by skill rolls and involve some player interaction.
One other thing that some GMs do (and that I hate) is to force players to narrate every square inch of what they are looking at or they don't find anything. Very tedious and undesirable gotcha style of GMing imo.