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Pathfinder Adventure Path, Companion Subscriber
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With RAW I have put together a gunslinger who can fire a colossal gun for 272 hp dmg/shot. "One shot one kill!".
The UC rules for inappropriately sized firearms allows the use of firearms of any size at a cumulative -2 penalty, but with no change to effort.
I am convinced that this cannot be intentional on part of the designers, but I would like to know what the intention of this rules exception is, and possible have an FAQ.
Right now this looks to me like a loop hole the size of The London Eye! Everyone reading this please press for FAQ.
My Math:
The Core Rulebook has the following to say about weapon size:
PRPG p. 144 wrote:
Inappropriately Sized Weapons: A creature can’t make
optimum
use of a weapon that isn’t properly sized for it. A
cumulative –2 penalty applies on attack rolls for each size
category of difference between the size of its intended wielder
and the size of its actual wielder. If the creature isn’t proficient
with the weapon, a –4 nonproficiency penalty
also applies.
The measure of how much effort it takes to use a weapon
(whether the weapon is designated as a light, one-handed,
or two-handed weapon for a particular wielder) is altered
by one step for each size category of difference between
the wielder’s size and the size of the creature for which the
weapon was designed. For example, a Small creature would
wield a Medium one-handed weapon as a two-handed
weapon. If a weapon’s designation would be changed to
something other than light, one-handed, or two-handed by
this alteration, the creature can’t wield the weapon at all.
Whereas Ultimate Combat says this:
UC p. 136 wrote:
Inappropriately Sized Firearms: You cannot make
optimum use of a firearm that is not properly sized for
you. A cumulative –2 penalty applies on attack rolls for
each size category of difference between your size and
the size of the firearm. If you are not proficient with the
firearm, a –4 nonproficiency penalty also applies. The
size of a firearm never affects how many hands you need
to use to shoot it, the exception being siege firearms and
Large or larger creatures. In most cases, a Large or larger
creature can use a siege firearm as a two-handed firearm,
but the creature takes a –4 penalty for using it this way
because of its awkwardness.
This means a medium character could fire and load larger than medium firearms with no increase in effort.
In the extreme consequence that could be a colossal musket or worse a double hackbut at a -8 penealty. While -8 would normaly be a huge penalty for a firearm it is not so mutch, since it is often a ranged touch attack.
A semi-optimized 12th level dwarven gunslinger has Dexterity 22 (+6), BAB +12/+7/+2, Weapon Focus +1, Point-blank Shot +1, enhancement bonus +3, -8 inappropriate size, which sums up to +15/+10/+5 (with a double-barreled musket that is +11/+11/+6/+1). Considering that these are touch attacks they are not at all bad. On the damage side this character would be dealing 12d6+12 (avg. 54 hp/ shot).
With improved vital strike that is 36d6+12 (avg. 138 hp).
If we factor Deadly Aim, and a double-barreled musket into this we are looking at a +7 ranged touch attack for 72d6+20 (avg. 272 hp).
A semi-optimized 12th level human musket master gunslinger has Dexterity 24 (+7), BAB +12/+7/+2, Weapon Focus +1, Point-blank Shot +1, enhancement bonus +3, Rapid Shot -2, Deadly Aim -4, double barreled musket -4 which sums up to +13/+13/+13/+8/+3; for 1d12+20 (avg. 27 hp) which for 5 hits adds up to 135 hp / round.
I am sure someone can find minor errors in these calculations, as I am sure others would be able to squeeze even more damage out of this loop hole, but that is besides the point.