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Having since checked, in the Divine Comedy there are nine layers, matching up with astronomical figures (one layer is the fixed stars, and the undiscovered-at-the-time planets aren't counted) as well as the nine orders of angels (Angels, Archangels, Principalities, Dominions, Powers, Virtues, Thrones, Cherubim, and Seraphim), though diverging from Dante certainly isn't wrong per se. And the number of celestial figures and types of angels/archons is different anyway, not to mention the two other good-aligned planes!
Planar Ally requires fair payment, Planar Binding does not (though it can help).
Raven Gravehart wrote:
Aside from the extra +2, those stats are reasonable for an Azlant PC, but NPCs unless specially noted use standard ability scores or arrays rather than rolled stats or point buy, partly to make it easier and partly to represent them as average, less-optimized people.
That seems like it might help with the problem with barbarian rage HP - that beyond a certain level, if they get knocked out or brought to 0 HP in battle, they go instantly to being totally dead without any period of bleeding out. I agree that having them pass out half-dead is appropriate and probably intended, I just don't like the risk of going to all dead so fast.
So you have ten rounds worth of named bullets that last a little more than an hour, here, right? For that 10,500 gold? This seems like something that could be overcome pretty easily by an obstacle that takes a significant amount of TIME to overcome, so that the named bullet can't be precast on the entire ammo supply. The technique is a lot less useful when you're trying to get it done with a monster bearing down on you and you can only enchant one bullet per round.
Quick minor question: Is there any point at all, mechanically, to the Shadow Eidolon getting its Darkvision increased to 120 feet several levels AFTER getting See In Darkness? My impression was that See In Darkness is Darkvision Without Range Limitations And Possibly Even Somehow Being Able To Tell What Color Things Are.
I might have actually built into social combat ways to regain Panache/Grit/Sleuth Investigators' Luck; that wouldn't change panache because it's part of the combat system.
Saying "Darkvision" pretty much implies darkvision's limitations, though, and Darkvision does have ONE advantage over blindsight - you can't read printing/writing with blindsight.
Really though, given what the Astomoi physically are, Blindsight makes a lot more sense, though it really WOULD make them unplayable, since plot threads often revolve around writing, even ASIDE from the need for braille scrolls.
Since a lot of people here seem to be really good at this, how do you think the balance would be for giving sorcerers bloodline spells 1/day the level before they get access to the equivalent spell (bumping it back two levels from where it is, to where wizards get access to that level of spell)?
Also, for all you wizards and especially Thassilonian Specialists, what schools do you eschew? I have a hard time picking, though Necromancy is usually one of them (though it has some really useful spells, like spectral hand and false life)
Looks like Boon Companion has some weird cases anyway, so here's another one to add to the pile:
Can a Druid with Racial Hit Dice take Boon Companion to make their animal companion more effective than the companion of a Druid of that level would normally have (but closer in effectiveness to a druid of that CR would normally have)?
If a Ranger with Racial Hit Dice takes Boon Companion, does it only provide the normal +3 Levels the Ranger's companion is delayed by? Or do the racial HD allow it to provide the full +4?
This is mostly relevant for monster NPCs or unusual games, but it can be a significant deal - if a wood giant hunter, or a nymph druid, or a janni ranger, or a yamabushi tengu samurai has an animal companion according only to their class level, it could be on the weak side or even basically irrelevant, but boon companion could make the companion much more commensurate with its master's threat level.
That looks pretty solid. The spell list probably needs some tweaking too, or else there need to be masterpieces for things like invisible walls. Also, possibly, a masterpiece or feature for being able to mime the existence of focuses or material components for spells, and/or for certain mundane items?
Darigaaz the Igniter wrote:
Mime. A bard archetype whose performances create force constructs and who has all spells silenced (even though bard spells can't be silenced usually).
What would they trade out for that? A code of conduct? The ability to do auditory performances? reduced spellcasting so that silent spell is basically built in? Having to use Thought components?
Hellknights care nothing for good or evil? Funny, I think the Signifiers pretty much qualify as border line Diabolists.
I wouldn't read that as "They avoid good and evil" but rather "They don't care whether they do good or evil, either is fine, as long as it is in service of law." Any diabolists they have, borderline or even literal, are acceptablly evil in promoting and enforcing law.
Still curious if the Fetchling-as-union-of-Shae-and-Human deal has any place in Golarion's universe. With the Shae being kind of enigmatic themselves, that seemed line an interesting origin, whereas while this has an enigmatic twist it's still like the third or fourth group of mutated azlanti survivors.
Question: Lin-Sha or Links-ia?
Also: While, like all Hellknights, she seems to be Lawful first, the difference between neutral and evil is largely about how you pursue your principles and what means you find appropriate. She seems entirely willing to accept cruelty and enforcement by any means necessary regardless of degree of infraction, which definitely suggests evil to me, even if it is secondary to the lawfulness.
I like the Astomoi in this book, but I feel like it differs too much from the hairy humanoids that still have eyes and noses... I may use it as a mutated/enlightened version of the original race, which would still have mouthless but lack most of psychic senses probably... Was there any particular inspiration on making them so spiritual and voidy?
Thurston Hillman wrote:
There aren't good counterparts for bunches of evil outsider groups though; there's just evil counterparts for every good one except Angels (or Agathions, depending on how you count them; Didn't some angels use to be LG? Agathions are all NG but I thought Angel Alignment varied, though I can't find any now). The counterpart of the Oni (kami) aren't all good, though they're all non-evil, and Kytons, Demodands, Divs, Asuras, and Rakshasas don't have good counterparts at all that I know of.
ErisAcolyte-Chaos jester wrote:
Some gods have more preferred forms while others, like besmara, cayden, and idomedae, have still got mortal bodies they can sort of return with(though some are a bit glowier than others).
One of these things is not like the others; Besmara is actually a primeval water/storm spirit who is just dressing like a pirate currently, last time I checked.