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I would bet there is probably some overlap between the Vudrani and Hindu pantheons, while they're not exactly the same. The Lands of the Linnorm Kings have already been covered, though, which is kind of a shame since this article got me thinking about how I'd do the Norse pantheon in Pathfinder... I think I might actually do a lot of them as demigods, really.
While people do complain a lot about the way rules are written in ways that aren't necessary, it's still the case that sometimes people who write the rules aren't as careful with specific rules-bearing terminology as they should be. When there's a campaign like Pathfinder Society, where everything is supposed to go exactly as written, the specific phrasing used in rules can be important because it can cause things to break down due to either mechanics not working or people having to bend or break the rules.
Horgus Gwerm wrote:
Yeah, Advancing 0HD races with Racial Hit Dice is something that occurred to me, but it would probably usually come out weird. Besides, class levels are better than racial hit dice like, 90% of the time (Dragon is the most debatable one, with d12 HD, all good saves, 6 skill points, lots of class skills, and full BAB, plus a bunch of immunities; All they don't have is weapon and armor proficiencies).
James Jacobs wrote:
To follow up, if trying to backfigure a monster's ability score modifiers, do they have an extra +1 over the base 11/11/11/10/10/10 for every four normal hit die, or is it something that only factors in for advancement?
This is kind of a mechanical question but it's a simple one and one that you have a lot of experience with as a builder of many monsters:
Do monsters get +1 to an ability score every 4 Hit Dice like PCs do, or is that one of the differences between Racial Hit Dice and Class Levels?
Unrelatedly, the Adept NPC class gets 0-level spells, but doesn't have a Cantrips/Orisons class feature. Does that mean their 0-level spells are expended when used? Or are they indeed at-will?
Greater Weakness (–3 RP): Pick either mental or physical ability scores. Members of this race take a –4 penalty to one of those ability scores, a –2 penalty to another of those ability scores, and a +2 bonus to the other ability score.
That clearly states that all of the modifiers are on the same half (Either +2/-2/-4 Physical 0/0/0 Mental, or 0/0/0 Physical, +2/-2/-4 Mental). There was a kobold topic earlier that this came up in too.
Unrelatedly, how'd you come up with points for the Merfolk's speeds?
In excessive seriousness, I'm pretty sure the way this is phrased means "All three modifiers affect either physical or mental stats, so you're either +2 -2 -4 physical stats with no mods to mental, or vice-versa.
You missed a bit:
racial qualities wrote:
In cases where the language trait instructs you to choose a racial language, that language is either the race's racial language (if any; feel free to create a new language for the race if you wish), Draconic (if it is a humanoid with the reptilian subtype), or, if the race is of the outsider (native) type, one of the planar languages (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran) of the corresponding plane. (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) If your race is native to the Darklands, you can replace Common with Undercommon.
Quoted from the PRD. Kobolds were already Xenophobic, but Xenophobic and Standard have the same RP cost anyway.
"Well, we tried to build in the Maelstrom, but we gave up after the third time our foundations spontaneously transformed into chickens that got eaten by the wolves that appeared out of the walls..."
Alexander Augunas wrote:
Aside from the derringer method (which can be hilarious), if you can, after firing twin pistols, holster one pistol as a free action, reload the other one as a free action, holster the loaded one as a free action, draw the first one as a free action, load that one as a free action, and then draw the other one as a free action (which clearly would involve basically juggling, but seems to be allowed by this deed), you can repeat that sequence of actions and full attack with the two guns, juggling and reloading between attacks.
It just requires your GM to allow a dozen or more free actions per round...
(this is presuming you have the other things you need, quick draw, rapid reload, and alchemical cartridges. And, does Lightning Reload only work once per round? I forget.)
1: There are Neutral Good and Lawful Good angels; Are there any Chaotic Good ones I'm missing, or are there plans for any? I've found references to chaotic good angels in the abstract (stating that they live in Elysium, rather than Nirvana or Heaven, for example) but no actual instances of any.
2: Reading the discussion of the recent Gods of Ancient Osirion blog post, other earth pantheons came up, and it occurred to me that if I was implementing the Norse pantheon, I might stat them all as higher-ranking Demigods rather than true deities. Would you consider that if you were going to use them, or does it seem like undervaluing them somehow?
The Freischütz is a Germanic folklore story that was made into an Opera. The folkloric origin is about a hunter who, through a pact with a demon/the devil (in the Opera, the entity is given the name Samiel, though I'm not entirely sure how far back that goes), obtained seven magic bullets. Six of these would hit exactly what the hunter wanted without fail, but the seventh would instead hit what the devil chose. I thought that a set of the bullets (Freikugeln) might be a cool artifact to use in a game with a Gunslinger.
James Jacobs wrote:
Where did these originally come from? I do find the idea of Choleric/Phlegmatic/Melancholic/Sanguine dragons interesting, and I'm curious what abomination dragons would be. Mineral seems... done, though.
Unrelatedly, Are you familiar with the story of Der Freischütz/The Marksman? I had an idea related to it that I wanted to ask if you thought would be cool, but I don't want to assume you'd know what I'm talking about.
I don't know if you can talk about this since it's product identity stuff, but aside from inability to use the exact names and the names and stats of the varieties introduced in later monster manuals or other books, have you at Paizo made any point of differentiating Agathions from Guardinals or Azatas from Eladrin? It's interesting to me since they share some of the same monsters, but not all of them (due to aforementioned product identity stuff).
The question came to mind mostly from when I was looking to see if there was a Bear Guardinal/Ursinal since there wasn't a Bear Agathion, and then realizing that since there was one, and it was from the Book of Exalted Deeds, there probably couldn't be. Then again, you made a Deer Agathion (Cervinal) even though there was a Deer Guardinal (Cervinal), just with significantly different stats. So could there be a later Bear Agathion, but with different name and abilities?
Ah, yeah. The difference between Portfolio and Domains threw me for a while too.
Where did you get the idea that you're supposed to/have to take an alignment domain?
there are actually different kinds of oni that are formed when oni spirits fuse with different kinds of humanoids; the Ogre Mage is the most common, but there are more kinds in the bestiary 3 and in the Jade Regent adventure path. There's no existing type based on Orcs (because Orcs don't have much territory overlap with Oni, probably), but you could look at the Kuwa (Human-based) and Ja Noi (Hobgoblin-based) for examples of stats or traits an Orc oni might have.
I saw that the Vengeance patron had been removed from the Winter Witch archetype list due to having a lot of fire spells in it, which the winter witch can't cast. However, the Water patron is still allowed, and its level 10/5th-level patron spell is Geyser, which also has the Fire descriptor. Is that allowed, can water-patron winter witches not cast that spell in spite of technically having it, or should this patron be banned to the archetype or have a different spell for that level?
James Jacobs wrote:
It's illusion, but that isn't forbidden to lust specialists, so Glamered armor would be possible for her to give her followers. Do you think it's likely she used that?
Swiftbrook: The reason that people are arguing is that the difference in price between a ghost salt arrow and a ghost touch arrow is justified by the difference in price between a ghost touch longsword and enough ghost touch arrows to kill a powerful incorporeal entity that the longsword would make trivial.
Huh, much disappoint in the Changeling version (interesting idea and nice effect but too hard to use for most PCs), but the Dhampir version is really good and the fetchling and gillmen ones are of limited use but really interesting.
I was kind of hoping for support for changelings of different kinds of hags, but I guess that would be an alternate racial trait and also this was never the book that was likely to have it.