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Ah, yeah. The difference between Portfolio and Domains threw me for a while too.
Where did you get the idea that you're supposed to/have to take an alignment domain?
there are actually different kinds of oni that are formed when oni spirits fuse with different kinds of humanoids; the Ogre Mage is the most common, but there are more kinds in the bestiary 3 and in the Jade Regent adventure path. There's no existing type based on Orcs (because Orcs don't have much territory overlap with Oni, probably), but you could look at the Kuwa (Human-based) and Ja Noi (Hobgoblin-based) for examples of stats or traits an Orc oni might have.
I saw that the Vengeance patron had been removed from the Winter Witch archetype list due to having a lot of fire spells in it, which the winter witch can't cast. However, the Water patron is still allowed, and its level 10/5th-level patron spell is Geyser, which also has the Fire descriptor. Is that allowed, can water-patron winter witches not cast that spell in spite of technically having it, or should this patron be banned to the archetype or have a different spell for that level?
James Jacobs wrote:
It's illusion, but that isn't forbidden to lust specialists, so Glamered armor would be possible for her to give her followers. Do you think it's likely she used that?
Swiftbrook: The reason that people are arguing is that the difference in price between a ghost salt arrow and a ghost touch arrow is justified by the difference in price between a ghost touch longsword and enough ghost touch arrows to kill a powerful incorporeal entity that the longsword would make trivial.
Huh, much disappoint in the Changeling version (interesting idea and nice effect but too hard to use for most PCs), but the Dhampir version is really good and the fetchling and gillmen ones are of limited use but really interesting.
I was kind of hoping for support for changelings of different kinds of hags, but I guess that would be an alternate racial trait and also this was never the book that was likely to have it.
I think the problem with the titan mauler was between creator and developer, but that's not really what this topic is about. And if someone wanted to houserule that Titan Mauler, you know, worked, more power to them, but technically this thread is about PFS, where there are no houserules and people are free to look for ways to exploit the rules as written... And unfortunately, since the crunch text of Thunder and Fang is written as independent parts, it may be technically exploitable in this manner.
The one actual problematic (not balance-wise but allowable-through-some-method-wise) is using a large earthbreaker in two hands, which the titan mauler should be able to do, but like I said, it's unfortunately broken. I'd also be totally in favor of a general monkey grip feat, by the way; I just think using something as specific of a style as Thunder and Fang for it is problematic to the flavor of the feat and setting.
George Demonspawn wrote:
1. I don't deign to know what the intent is. I just take the writing of the feat at face value.
No offense but that requires a certain degree of intentional ignorance, considering the full text of the feat, and furthermore, the intent as described by the creative director, who I believe created the feat, which was posted earlier in this thread.
2. Impact can only be applied to slashing and piercing weapons. It is what the superscripted 3 means next to the magical property on the table.
That... is really weird. I would have expected it to be bludgeoning only, if anything, but the table does say piercing or slashing only.
How is this any different? Do Thunder and Fang barbarians not perceive earth breakers as 1H weapons as they are growing up watching all their fellow tribesman wielding them? Where is the mechanical difference? They both can only be used as 2H weapons without a feat. They both can be used as 1H weapons with a feat. They are identical. The fact that this escapes you is mind-boggling.Given the description I mentioned earlier,
James Jacobs wrote:
Which states that the earthbreaker is wielded normally but with the klar on one of the hands holding it, they would not think that the earthbreaker is a one-handed weapon, but might consider the earthbreaker and the klar to be two parts of the same weapon. On the other hand, the bastard sword would probably almost universally be seen as a one-handed weapon, because almost everyone using one will probably be using it in one hand; someone who wants to use a sword that they have to use in two hands will probably use a greatsword.
EDIT: To clarify, I have nothing against dual-wielding earthbreakers; you CAN do that with two levels in Titan Mauler, as broken as the archetype is otherwise (which brokenness is truly unfortunate, since it's a really cool idea).
George Demonspawn wrote:
No, the bastard sword is a one-handed weapon that in certain circumstances can be used as a two-handed weapon.
Additionally, I fail to see the need for the hatred against using a Large Earth Breaker. You burn two of your feats (Weapon Focus(Klar) and TWF) to get 1.5 more average damage than a Large Bastard Sword which only requires a single feat (or sometimes a racial trait). If anything, it is a patently worse option for the flavor of using a giant hammer. Additionally, Impact cannot even be placed on an Earth Breaker, whereas it can be put on to a Bastard Sword. Couple this with the fact that only Fighters can really make Thunder and Fang work before level 7 (level 5, if human), thus no Lead Blades outside of a UMD wand with no class bonus and a 1 minute duration. I think Bastard Sword is still a better option. I think this just unintentionally allows for some greater flavor options at relatively little chance to exploit.
Just because you're trying to twist the rules into something entirely counter to their intent in a mechanically suboptimal way doesn't change the fat that you're trying to twist the rules into something entirely counter to their intent. Also, I don't see any reason why you can't put Impact on an Earthbreaker.
So, regarding Storm of Blades... could a magus use a swift action to give a spare weapon an enhancement bonus, then cast the spell to give all 5 attacks a bonus to hit and damage?
pretty sure not, since it specifies a typical sword of that type (aside from the material).
I'm actually wondering if you get STR to damage with the swords, as with thrown weapons, or anything else, or just flat dice, and also how it interacts with False Focus or mythic eschew materials. Could it just be whatever you visualize?
Also, without those feats, it amuses me to picture sorcerers carrying around a bunch of spare scimitars/falcatas/elven curveblades to use as "ammunition."
Kevin Mack wrote:
So after seeing the credits page of part 6 of Wrath should we assume the little footnote is canon or more just a joke by the Paizo staff?
I don't think any of the credits page easter eggs have been counter-canonical, though most of them don't really make any claims about the world so much as just being cute comments (like "What is a man? A miserable little pile of secrets!" for Carrion Crown). Some of the ones that have been statements are
just in case:which seem to be true
"The Runelords will return" in RotR and "Sorshen lives" in Shattered Star,
It seems to me that it might have been good to phrase the feat as "This feat allows you to wield an Earthbreaker and a Klar as a single double weapon, with the Earthbreaker used as the one-handed component and the Klar used as the light component. When doing so, you still receive the Klar's shield bonus to AC, even while attacking with it. If you use the Earthbreaker as a two-handed weapon, you cannot attack with the Klar and do not receive its shield bonus to AC." (also something about trying to get full strength bonus with the Klar not working, maybe?)
Regarding using two Earthbreakers or two Klars, the whole point of Thunder And Fang is to simultaneously wield the Thunder (the Earthbreaker) and the Fang (the Klar), which is not normally possible.
Draco Bahamut wrote:
This actually would be an interesting possible system, using deities as "alignments," but would require some finessing of either the magic rules to account for people who worship/associate themselves with multiple gods or are atheists, or the setting so that those people don't exist.
Also, I can get behind and would probably work to houserule paladin-equivalents that have to be lawful evil and work against chaos and have to be chaotic good and work against law, maybe with feats or options to change what they work against. But they would need more changes than just a find>replace in the class writeup.
James Jacobs wrote:
Actually, is Cayden Cailean a firstname lastname deal, or a first name and title, or a two-part name or what? Like, was his father Bob Cailean or something? If so, are there any other Caileans around still?
Our GM likes to roll treasure randomly, and we had a crafting party member but they died like five levels ago and that player didn't feel like making a new character who could do the same, so basically we have had a serious lack of items of choice, especially recently. Like I said, this is the first shopping downtime in a while.
Oh, and I'm set for a ranged weapon, though I rarely have to use it. We found an artifact composite longbow early on that has the power to add enhancements to arrows fired from it in exchange for HP damage, and the party gave it to me because I had the best strength bonus and the most HP. (unlike the plot artifacts all the characters in the party got, that one is just one that the GM and a friend of his made up and thought was cool)
I thought 2d6 enlarged to 3d6? And actually previously my weapon had the power to make me enlarged somewhat similar to the Titan Mauler's Titanic Rage, but it lost that power relatively recently due to plot. It may get something like that later, though, we have a lead on a way to improve it and the other artifacts we got at the same time.
It is considered an artifact, so I can't enhance it myself, but I think Impact would be a really nice and on-flavor enhancement to hope for in the future (Especially since I keep forgetting about Invigorating, and we fight a lot of nonliving things anyway). Speed is obviously awesome but it's slightly less on-flavor for a giant tree trunk.
I'm concerned about spell resistance making it harder to be healed, especially since our party healer is a heavens oracle (and my Cohort, so two levels lower) rather than a cleric.
I am definitely considering the evasion ring, though.
So, after several levels of not much time in-between adventures, my party has finally gotten some time to shop and trade instead of relying on what we find.
My character is a level 14 Invulnerable Rager Barbarian, and I have no idea what kind of equipment a level 14 character should have. I'm open to general overall suggestions involving trading in stuff I have, but what I have mainly is a +4 cloak of resistance (which probably needs to be upgraded if anything), a Belt of Physical Prowess Str/Dex +2, and a plot-relevant artifact weapon (2-Handed 1d12-when-medium B+P +2 Furious Invigorating Dragon-Bane Cold Iron Tree Trunk currently, though it has evolved before and probably will again). Also, the character is a Human Werebear through an unusual set of circumstances (changing is at-will, but takes a full round, and the DR/silver is only 5, so it's overridden by the invulnerable rager DR anyway). I also have a mithral breastplate I'm considering getting enchanted with some bonus and an ability or two (bolstering?)
I'm not sure exactly where we are on WBL and most of my party are inexperienced players (even more than me) with no shopping lists, so I don't know where I should be gear-wise; I don't want to be too selfish even though I have some ideas on where I should go with upgrading what I have and new stuff.
So I'm looking basically for as much advice as I can get, to decide between.
James Jacobs wrote:
I like this as an idea, but the existence of the "generic pit fiend" in the bestiary and its sort of bestial appearance feel slightly counter to that. Though I guess technically if infernal dukes are pit fiends variants and Lorthact is such a duke, perhaps other ones change into things like him.
I believe specific rules from the monsters override the general rule from the feat. There are some familiars that don't specify, not the least of them the basic celestial/fiendish/resolute/entropic animals, and some things specify other than exact matches, like the Shadow Drake, which is Chaotic Evil but specifies that any evil alignment can take it as a familiar.
Well, if it does exist (they are just rumors, and our GM rolled randomly and turned out this one didn't in our game), the bird itself would almost certainly be a Clockwork Familiar (see AP#63 The Asylum Stone, or the d20pfsrd) with an unusually long operational duration (and probably of the Scroll variety). I'm not sure about how to run tracking the thing down, but if you brought it with you and rescued the guy (if he's still alive), he would probably let the PCs keep it as a reward.
Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
The Morphling wrote:
I once again caution you to avoid making anything "only other Shoray" unless Shoray are a NPC race only. You should encourage players' abilities to work with one another, not give the players abilities which only work in rare situations.
Ratfolk have stuff with other Ratfolk.
If you give them anything with only other Shory, though, especially the teamwork feat thing, you should have a Black Sheep alternate racial trait that gives them a bonus on their own.
I like the idea of SOME bonus with teamwork feats, but I don't know what kind.
Edit: Bonus to Aid Another? Edit Edit: I see you added that. The suggestion for Black Sheep stands.
Gameos: The bonus to dexterity also boosts reflex saves, so if you did that it would super-boost reflex. That's a possibility, just noting that there is already a buff there. Alternately you could trade the save bonus for something else, maybe...
I agree with no totems, though, and your alternate aftereffects are pretty neat.
the next three words are "As a standard action." Which is a valuable resource, and one that is not available when unconscious.
I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.
They do note that that avatar, the King in Yellow, may actually be an avatar of an Outer God named Hastur, or something to that effect...