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Lini

The Golux's page

RPG Superstar 2014 Star Voter. 609 posts. No reviews. 1 list. 2 wishlists.


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Yggdra wrote:
I'm crazy-excited about this. However, I find the blatant lack of Mafdet in this list sorely disappointing.

I'd say it's because of the Maftets, but they've certainly split hairs with spellings before.


I would bet there is probably some overlap between the Vudrani and Hindu pantheons, while they're not exactly the same. The Lands of the Linnorm Kings have already been covered, though, which is kind of a shame since this article got me thinking about how I'd do the Norse pantheon in Pathfinder... I think I might actually do a lot of them as demigods, really.


redward wrote:
havoc xiii wrote:
I swear do people just go out of their way to make sure things don't work? Paizo posts a FAQ and the first thing people do is look for every possible tiny way it couldn't work but ignore the ways it could. I'm suddenly reminded of armor spikes...le sigh.

Or the bastard sword...

Or the AoMF and Grappling...

It never ceases to amaze me how much people continue to argue how rules work with the people who make them.

While people do complain a lot about the way rules are written in ways that aren't necessary, it's still the case that sometimes people who write the rules aren't as careful with specific rules-bearing terminology as they should be. When there's a campaign like Pathfinder Society, where everything is supposed to go exactly as written, the specific phrasing used in rules can be important because it can cause things to break down due to either mechanics not working or people having to bend or break the rules.


The problem is that Atheism is a word that people know, and Maltheism isn't. The setting misuses Pantheism too.


James,

How do you pronounce the name of Cayden Cailean's herald, Thais? Thice? Tay-iss? Thy-iss?


Blue Universe? If you're talking about the slayers Blue World, I don't think anything's ever officially been done with that (Slayers is in the red world, and dark star is from/lost universe presumably takes place in the black world)... What did you have going on?


There's also the possibility for a codex involving some archetypes, although the ISNPCC already has some, and a lot of archetypes are campaign setting material rather than core RPG material.


The freeness is the links at the bottom of the page, right?


Horgus Gwerm wrote:
James Jacobs wrote:
The Golux wrote:

James,

This is kind of a mechanical question but it's a simple one and one that you have a lot of experience with as a builder of many monsters:

Do monsters get +1 to an ability score every 4 Hit Dice like PCs do, or is that one of the differences between Racial Hit Dice and Class Levels?

Monsters get a +1 to an ability score every 4 HD they gain over and above their racial HD, be those HD gained from class levels or just by advancing their HD. Unless the monster's growth rules follow specifically different rules, such as is the case for true dragons.

Wait, so does a creature get a +1 ability score only if he has 4 class levels, or any HD? So, for example, if you had a level 8 orc with only 4 levels in shaman (bringing in the class guide ;)), would he get +1 or +2 to one ability score?

Yeah, Advancing 0HD races with Racial Hit Dice is something that occurred to me, but it would probably usually come out weird. Besides, class levels are better than racial hit dice like, 90% of the time (Dragon is the most debatable one, with d12 HD, all good saves, 6 skill points, lots of class skills, and full BAB, plus a bunch of immunities; All they don't have is weapon and armor proficiencies).


James Jacobs wrote:
The Golux wrote:

James,

This is kind of a mechanical question but it's a simple one and one that you have a lot of experience with as a builder of many monsters:

Do monsters get +1 to an ability score every 4 Hit Dice like PCs do, or is that one of the differences between Racial Hit Dice and Class Levels?

Unrelatedly, the Adept NPC class gets 0-level spells, but doesn't have a Cantrips/Orisons class feature. Does that mean their 0-level spells are expended when used? Or are they indeed at-will?

Monsters get a +1 to an ability score every 4 HD they gain over and above their racial HD, be those HD gained from class levels or just by advancing their HD. Unless the monster's growth rules follow specifically different rules, such as is the case for true dragons.

Yes, an adept doesn't get at will cantrips. They expend their cantrip uses like any other spell.

To follow up, if trying to backfigure a monster's ability score modifiers, do they have an extra +1 over the base 11/11/11/10/10/10 for every four normal hit die, or is it something that only factors in for advancement?


James,

This is kind of a mechanical question but it's a simple one and one that you have a lot of experience with as a builder of many monsters:

Do monsters get +1 to an ability score every 4 Hit Dice like PCs do, or is that one of the differences between Racial Hit Dice and Class Levels?

Unrelatedly, the Adept NPC class gets 0-level spells, but doesn't have a Cantrips/Orisons class feature. Does that mean their 0-level spells are expended when used? Or are they indeed at-will?


"The Other" to me clearly indicates the remaining one of the three previously indicated; otherwise there is no one single ability score to be "the other." If it meant what you're interpreting it as, it would be phrased closer to "One of the other type of ability score."


...What elements does Counterpoised give resistance to?


Saint_Yin wrote:

Let us try a simpler discussion. Kobolds' Greater Weakeness is incorrectly allocated, rules as written.

Greater Weakness must provide +2 to one stat group (physical or mental), and -4 along with -2 to two attributes in the other stat group. Kobolds currently provide all three in a single stat group.

Nope.

PRD wrote:
Greater Weakness (–3 RP): Pick either mental or physical ability scores. Members of this race take a –4 penalty to one of those ability scores, a –2 penalty to another of those ability scores, and a +2 bonus to the other ability score.

That clearly states that all of the modifiers are on the same half (Either +2/-2/-4 Physical 0/0/0 Mental, or 0/0/0 Physical, +2/-2/-4 Mental). There was a kobold topic earlier that this came up in too.

Unrelatedly, how'd you come up with points for the Merfolk's speeds?


Saint_Yin wrote:

1) Kobolds make use of the Greater Weakness attribute allocation. And while it may appear kobolds are hampered by this, in reality they are breaking the rules by having a +2 bonus to dexterity. As proof, I'll quote the exerpt on Greater Weakness:

SRD wrote:

Greater Weakness (–3 RP)

Prerequisites: Pick either mental or physical ability scores.
Modifiers: Members of this race take a –4 penalty to one of those ability scores, a –2 penalty to another of those ability scores, and a +2 bonus to the other ability score.

As one can see, the rules of Greater Weakness requires the bonus to be a mental stat if the penalties are to physical stats.

In excessive seriousness, I'm pretty sure the way this is phrased means "All three modifiers affect either physical or mental stats, so you're either +2 -2 -4 physical stats with no mods to mental, or vice-versa.


Pharasma probably frowns on negative energy used to heal undead, but not to harm living.


You missed a bit:

racial qualities wrote:
In cases where the language trait instructs you to choose a racial language, that language is either the race's racial language (if any; feel free to create a new language for the race if you wish), Draconic (if it is a humanoid with the reptilian subtype), or, if the race is of the outsider (native) type, one of the planar languages (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran) of the corresponding plane. (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) If your race is native to the Darklands, you can replace Common with Undercommon.

Quoted from the PRD. Kobolds were already Xenophobic, but Xenophobic and Standard have the same RP cost anyway.


The goblin one is probably slightly discounted, since it is very difficult to use both ride and stealth at the same time.


How does the prayerbook work, compared to divine casters that get whatever spells they need from the entire list for their class every day? If they're light armor, d6 HP and 1/2 BAB, they need a comparative buff, not a nerf.


5th, as befits the "Cure Mortal Wounds" it was originally developed from. You could also add Greater Restoration as a 6th if you wanted.


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Mikaze wrote:

Mostly.

There are some very strange arrangements even among the Big 20. Calistria and Gorum are decidedly NOT Good, yet both of their realms are in Elysium while NE Norgorber's realm is underneath LN Axis, and is rumored to even be a part of how that city works.

"Well, we tried to build in the Maelstrom, but we gave up after the third time our foundations spontaneously transformed into chickens that got eaten by the wolves that appeared out of the walls..."


Breath of life might be good.

Do they have to use Int for arcane spells and Wis for divine spells, or something else?


Alexander Augunas wrote:
The Golux wrote:
Actually, doesn't gun twirling (assuming GM Allowance for number of free actions) make a dual-wielding full-attacking pistolero build possible without an alchemist dip or prehensile tail? Or is it limited in number of times per round or cost grit each time?
If you have enough pistols to draw, sure.

Aside from the derringer method (which can be hilarious), if you can, after firing twin pistols, holster one pistol as a free action, reload the other one as a free action, holster the loaded one as a free action, draw the first one as a free action, load that one as a free action, and then draw the other one as a free action (which clearly would involve basically juggling, but seems to be allowed by this deed), you can repeat that sequence of actions and full attack with the two guns, juggling and reloading between attacks.

It just requires your GM to allow a dozen or more free actions per round...

(this is presuming you have the other things you need, quick draw, rapid reload, and alchemical cartridges. And, does Lightning Reload only work once per round? I forget.)


Actually, doesn't gun twirling (assuming GM Allowance for number of free actions) make a dual-wielding full-attacking pistolero build possible without an alchemist dip or prehensile tail? Or is it limited in number of times per round or cost grit each time?


That is really great, so thanks, James. I always liked the idea of high-level or favored casters (not just divine casters, even) being able to summon servants of their deity, so having stats for those will help a lot.


James,

just to check, will Inner Sea Gods include stats for the heralds of all 20 main deities, or at least the heralds that were only statted for 3.5?


James,

1: There are Neutral Good and Lawful Good angels; Are there any Chaotic Good ones I'm missing, or are there plans for any? I've found references to chaotic good angels in the abstract (stating that they live in Elysium, rather than Nirvana or Heaven, for example) but no actual instances of any.

2: Reading the discussion of the recent Gods of Ancient Osirion blog post, other earth pantheons came up, and it occurred to me that if I was implementing the Norse pantheon, I might stat them all as higher-ranking Demigods rather than true deities. Would you consider that if you were going to use them, or does it seem like undervaluing them somehow?


Really, even just between the two drafts, the classes got less like just combinations of their source classes. The Shaman, Arcanist, and Bloodrager fit into that category too, though the swashbuckler always was.


There's one over here: link


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The Freischütz is a Germanic folklore story that was made into an Opera. The folkloric origin is about a hunter who, through a pact with a demon/the devil (in the Opera, the entity is given the name Samiel, though I'm not entirely sure how far back that goes), obtained seven magic bullets. Six of these would hit exactly what the hunter wanted without fail, but the seventh would instead hit what the devil chose. I thought that a set of the bullets (Freikugeln) might be a cool artifact to use in a game with a Gunslinger.


James,

James Jacobs wrote:
xavier c wrote:
what are Humour/Abomination/Mineral and Thaumaturgic dragons
Old ideas that we decided don't fit into the way we wanted to develop dragons for Golarion. They're not going to be explored in the future.

Where did these originally come from? I do find the idea of Choleric/Phlegmatic/Melancholic/Sanguine dragons interesting, and I'm curious what abomination dragons would be. Mineral seems... done, though.

Unrelatedly, Are you familiar with the story of Der Freischütz/The Marksman? I had an idea related to it that I wanted to ask if you thought would be cool, but I don't want to assume you'd know what I'm talking about.


James,

I don't know if you can talk about this since it's product identity stuff, but aside from inability to use the exact names and the names and stats of the varieties introduced in later monster manuals or other books, have you at Paizo made any point of differentiating Agathions from Guardinals or Azatas from Eladrin? It's interesting to me since they share some of the same monsters, but not all of them (due to aforementioned product identity stuff).

The question came to mind mostly from when I was looking to see if there was a Bear Guardinal/Ursinal since there wasn't a Bear Agathion, and then realizing that since there was one, and it was from the Book of Exalted Deeds, there probably couldn't be. Then again, you made a Deer Agathion (Cervinal) even though there was a Deer Guardinal (Cervinal), just with significantly different stats. So could there be a later Bear Agathion, but with different name and abilities?


I think Eldritch Heritage (Aberrant) is one of the better possibilities to simulate being made of rubber, though it would probably need a tweak of some sort to be able to use the reach to make attacks.


Demonskunk wrote:
The Golux wrote:
Demonskunk wrote:

Hey, James Jacobs. I'm playing a cleric 3/wizard 3/mystic theurge 3, and I've run into a little problem with the Cleric portion.

My character is a cleric of Nethys, whose only domain is Magic.
I'm also supposed to take a domain for my alignment... which is Neutral (Nethys' alignment is TN)
There is no domain for Neutral, so my domains are Magic and _______.

What should I do about this?

Where did you get the idea that you're supposed to/have to take an alignment domain?

Because my deity only has one domain, so the only other domain I can take is an alignment domain.

And, ah, ok, thanks James.

Ah, yeah. The difference between Portfolio and Domains threw me for a while too.


Demonskunk wrote:

Hey, James Jacobs. I'm playing a cleric 3/wizard 3/mystic theurge 3, and I've run into a little problem with the Cleric portion.

My character is a cleric of Nethys, whose only domain is Magic.
I'm also supposed to take a domain for my alignment... which is Neutral (Nethys' alignment is TN)
There is no domain for Neutral, so my domains are Magic and _______.

What should I do about this?

Where did you get the idea that you're supposed to/have to take an alignment domain?


I guess last try here, anyone have any input on this issue?


That was part of why I was unsure. Also, it brings up the issue that mechanically, coat of many stars and armor of bones are identical aside from the type of DR they grant at 13th level, but the flavor of the ability seems to be mechanically-biased for that spell.


Would Coat of Many Stars work the same as Armor of Bones for Magic Vestment? And also, has it been officially confirmed that they work together, or is it just logic?


there are actually different kinds of oni that are formed when oni spirits fuse with different kinds of humanoids; the Ogre Mage is the most common, but there are more kinds in the bestiary 3 and in the Jade Regent adventure path. There's no existing type based on Orcs (because Orcs don't have much territory overlap with Oni, probably), but you could look at the Kuwa (Human-based) and Ja Noi (Hobgoblin-based) for examples of stats or traits an Orc oni might have.


Has anyone else noticed this, or has it been asked and answered before?


I saw that the Vengeance patron had been removed from the Winter Witch archetype list due to having a lot of fire spells in it, which the winter witch can't cast. However, the Water patron is still allowed, and its level 10/5th-level patron spell is Geyser, which also has the Fire descriptor. Is that allowed, can water-patron winter witches not cast that spell in spite of technically having it, or should this patron be banned to the archetype or have a different spell for that level?


James, If you had been able to use Demogorgon as the "God of Demons," would the Abyss still have been as female-flavored as it is, as opposed to a male-flavored hell, or would it likely have been developed in a different direction?


Catfolk are native to southern Garund and/or Casmaron, I think, but there's no reason some couldn't turn up in Varisia.


James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Jon Cole wrote:

Hi there,

Is there some kind of signature armour type/style that Sorshen would have kitted her minions out in? - Karzoug has gilded plate, Alaznist seems to have red etc
Sorshen's followers would have worn revealing outfits and would skew toward the handsome/beautiful end of things.
So we do have a precedent for the Chainmail Bikini! Thanks Sorshen!
Not what I said.

It's illusion, but that isn't forbidden to lust specialists, so Glamered armor would be possible for her to give her followers. Do you think it's likely she used that?


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wait, what god would Omi be?


Swiftbrook: The reason that people are arguing is that the difference in price between a ghost salt arrow and a ghost touch arrow is justified by the difference in price between a ghost touch longsword and enough ghost touch arrows to kill a powerful incorporeal entity that the longsword would make trivial.


Has there ever been a Linnorm King that was a Lycanthrope or a Skinwalker?


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I would indeed like to see that book, Changelings are really cool, and I agree a party of them would be a lot of fun with that feat.


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Huh, much disappoint in the Changeling version (interesting idea and nice effect but too hard to use for most PCs), but the Dhampir version is really good and the fetchling and gillmen ones are of limited use but really interesting.

I was kind of hoping for support for changelings of different kinds of hags, but I guess that would be an alternate racial trait and also this was never the book that was likely to have it.


I'm curious about the Unusual Origins feats. Are they all similar?

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