As with massive swarms, I believe the standard recommendation is just to use a lot of adjacent troops instead of trying to stat up one giant troop.
With the flavor of seeing/working with magic itself, I think it would be cool if, at some point (probably over level 10), they could get the ability to dispel/eat/suppress spell-like abilities in addition to spells, if they can't already (not sure exactly how that works).
Oh and not for sure what your opinion on the series is but in the newest Generation of Pokemon there is now a T-Rex one that you can get from a fossil.. and one of those that worked good in water and had very long necks ... don't recall off the top of my head what species it is.
Aurorus is an Amargasaurus.
James Jacobs wrote:
It's still valuable input for anyone who's running an adventure in which Jatembe, for some reason or another, becomes a demigod. I like hearing your and the other designers' opinions on that kind of thing, but I understand the difficulty of some people taking them with more gravity than they're offered with.
How do you feel about using hexagons instead of squares for map design? I think the biggest problem with it is that it doesn't line up well with most buildings, and that we usually think of directions in terms of cardinal directions, which hexes don't work well with. But on the other hand, they're a bit better at modeling circles and distances that aren't at right angles.
Patrick Renie wrote:
Well, part of the reason for the misbalance I think is that the traits of full lycanthropes lend themselves slightly more to playability than those of full vampires.
I had an idea, as I was thinking of how Wizards seem to be so important in Golarion, of a setting where Sorcerers are the true/paragon arcane casters, with wizards being the ones trying to emulate sorcery with learning (and arcanists somewhere in between). I think the only changes really needed for this are giving sorcerers the odd-level spell progressions and wizards having it delayed, and giving sorcerers their bonus spells when they get their spell levels. Would anything else need to be done to wizards to bring them down, or sorcerers to elevate them, or would they be reasonably balanced that way? Or, are they balanced as is, and it would only take a change in flavor?
Also, since they don't need to be cloistered, would giving sorcerers 3/4 BAB and/or d8 HD be too unbalanced? I am going for a slightly different world flavor, but I don't want to screw balance too badly.
Lord Snow wrote:
Just to directly answer these two,
There is no Oracle Spell List, Oracles use the Cleric list
The Combat Trick talent can only be taken once, plus finesse slayer once and weapon training once. They can't take feats for all of their talents.
In terms of a character who fights with teamwork feats, compare to the Huntmaster Cavalier archetype from the Animal Archive. I expected this to be a bit more like that, from the summary of the class. If I was building a hunter, it'd probably look more like a huntmaster/ranger with maybe a few druid toys.
I'm kind of OK with the 3/4 BAB, it's closer to what animal companions have
The Ranger spell list has a lot of things that are useful for hunters that the druid list doesn't.
With the mythic game does a familiar gain anything as you gain mythic levels. In the games I play with my group familiars are a part of the group often entering into battle. If a familiar is a Extension of the spell caster wouldn't they gain some mythic ability?
Well, since a familiar has half your hitpoints, it at least gets a bonus from that.
I think Cernunnos could be Large still. The increased ability scores and most of the changed spell-like abilities and spells make sense, though I'm kinda with Mikaze on Vildeis's pain spells. There's a lot in the blocks, though, being such high-CR characters, so I may have missed something. I still found a Videlis in the document in the changes section, so I'd give it another once-over.
Regarding what Neil said about the Hunter...
Neil Spicer wrote:
Hunter - This is a druid/ranger mash-up focusing pretty heavily on the tandem of a hunter with an animal companion. Both he and the animal companion get teamwork feats which they can obviously use in synergy with one another.
Honestly that sounds more like Ranger/Huntmaster Cavalier...
Is the Oliphaunt of Jandelay really thousands of feet tall as the mention of Spindlehorn strongly suggests in Mythic Realms? If so, that is one awesome monster.
Well, its space is given as 80 feet with an 80-foot reach... That said, the Oliphaunt does what it pleases, has air walk, and looks bigger in the art.
James: Could a Sable Company Marine Ranger get its hippogriff companion with its level 4 advancement immediately at level 4 if it took Boon Companion?
James recommended I have you field this one: there's a new type of Hag in The Witch Queen's Revenge; do you think these Storm Hags should have their own type of gift that their changeling daughters get, or just use one of the ones from the other three hags? Is there any chance of there being an official racial trait at some point?
James Jacobs wrote:
Well, in this situation it's not like the cohort was taken to become a wife; she was taken to help support the character and because he was getting well-known, and they've been working together for a while now. I wasn't sure if it would seem awkward if they ended up together.
How do you feel about a character with Leadership being in a relationship with or marrying their Cohort?
Also, there's a new type of Hag in The Witch Queen's Revenge; do you think these Storm Hags should have their own type of gift that their changeling daughters get, or just use one of the ones from the other three hags? Is there any chance of there being an official racial trait at some point?
Also, am I correct in recalling that Night Hags' descendents are half-fiends or tieflings?
How does Desna feel about Mothmen? Does she ever have a use for them? How about Urgathoa? I know they have Moth in their name, but I've always thought they more resembled butterflies (and Desna's herald and its lesser magical beast versions resemble a specific kind of moth), and their alignment is closer to Desna than Urgathoa. Or are they more of a Pharasma thing with the fate thing?
Also, I guess a comment: It's always struck me as kind of weird how there are deities in the Inner Sea that are concerned with planet- or planar-level events and concerns that are not worshipped in Tian Xia, and possibly not outside of the inner sea at all (Sarenrae, Rovagug, and Asmodeus ping me the most there). I suppose the Pit of Gormuz is further away, but the fact that that all happened seems like it would have been noticed. It also bugs me a little that Aroden, as a god of Humanity, seems to have had a pretty spatially narrow perspective on what kind of humanity he was the god of, but I suppose given his origins a more narrow perspective is more reasonable that the three I mentioned previously. Do you have any input that might help me understand this?
Maybe a houseruled version of the Crossbow Mastery feat, with similar prerequisites, for either all firearms or early or modern firearms or one- or two-handed firearms might help?
But I'd probably allow rapid reload to work properly for modern firearms... if you took the feat again for rifle vs musket or revolver vs pistol, as you will. The reloading technique is completely different.
1: Is there any chance of an Empyreal Lord/Demon Lord/Archdevil/etc. of Small or smaller size? If so, how likely and what kind? If not, why?
2: You've said that in your game Breath of Life is Cure Mortal Wounds and can be spontaneously cast by clerics. Do Oracles who choose cure spells also get it as a bonus spell known, and if so is that in addition to or instead of mass cure light wounds?
It's a wizard that is closer to being able to have whatever spell it needs at the moment prepared. I think what I'm reading is, they basically cast like a sorcerer, but prepare their list of spells known every day from a spellbook or something.
Thanks for the link; Knowing that it was newer than that helped me find it:
1. A crossbow and a ballista require different proficiencies - the ballista is an exotic weapon and requires Siege Weapons Proficiency while the heavy crossbow is a simple weapon. IE a huge creature can't just pick up a ballista and treat it as a crossbow, they're different weapons. By this logic "essentially" is used to describe how the weapon functions, which is similar - crossbows and ballistae rely on the same concepts, much like a slingshot and a catapult or a handgun and a cannon. The counter argument here is that Huge is capitalized, implying that all ballistae are the same as a Huge Heavy Crossbow. Again, this runs into some trouble since UC lists three different sizes of ballistae (light, heavy, gatebreaker) with three different sets of stats.
Actually, with the rules for huge creatures reloading and aiming siege engines faster, and I believe even in UC they say that a ballista is functionally an oversized crossbow (and the siege proficiencies are just to let smaller creatures use them without harsh penalties), I believe a huge creature CAN just pick up a light ballista and use it as a heavy crossbow, maybe with a small penalty for the modifications from mounting. Also a ballista does the same damage a heavy crossbow would when scaled up to huge, unless I remember wrong.
There was a trait, or maybe a feat, I think suggested for Orcs or Half-Orcs, that gives you a bonus to diplomacy, but if you fail a diplomacy check, you lose that bonus and get a penalty for a while. It's something to do with frustration or temper.
Does anyone remember this trait or where it's from?
Juda de Kerioth wrote:
Every Kyton has some cenobite in them...
...Yup, feel free to ignore me, I'm just over here apparently not having a clue what I'm talking about~