Mummy

The_Golden_Mummy aka DM's page

434 posts. Alias of Lucendar.


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Devon's bolts do indeed bring down the last of the zombies, as the whole fearful and nervous crowd lets out a gasp of relief. After Lilia speaks, the crowd starts murmuring "Cursed items?! It's the auction house's fault!" The voices start to raise and turn angry and threatening, as the representatives of the auction house gather in a corner, protesting their innocence and telling the crowd of onlookers to calm down. The situation is escalating quickly. Thoughts, reactions?


Only one zombie remains and it attacks Sefanit, but misses poorly.
Attack via partial charge: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10...miss.


There is only one zombie in front of Sefanit, as Devon dropped the other one. Sefanit's fire consumes the zombie and it collapses to the ground a charred husk!
Reflex save: 1d20 ⇒ 10..fails!

Will NPC the Professor and hope he is still around...
He moves next to Devon and shoots an arrow at the last remaining zombie.
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 6 - 5 ⇒ (8) + 6 - 5 = 9

Round 3: Zombies

The last standing zombie attacks Lilia: Attack: 1d20 + 4 ⇒ (10) + 4 = 14...miss
Suddenly, three of the murdered servants stand this round as a zombies!
The crowd of onlookers gathered in the southern portion of the room cry out in terror as the undead menace appears endless!

Updated map

Lilia and rest of party in Round 4.


Devon is a machine and Lilia too!

The half-elf's first bolt pierces the zombie's skull in front of the Professor and it crumbles to the ground, while the second one whizzes across the room, perforating the skull and exploding out the zombie's eye, as it too falls. Lilia more traditionally just beheads her opponent. 3 zombies down!


Hope everyone had nice holiday break!

Sefanit's ray misses and Professor Thorne's arrow pierces the zombie's chest, but it still stands. The guests flee in fear toward the southern end of the room. One of the servants provokes 2 AoOs and she falls dead to the ground. Even more fearfully, the servant who fell dead to the ground now twitches and stands as an undead zombie!
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19

Round 2: Zombies!
The zombie whom Sefanit missed last round takes a 5' step and attacks her!
Attack: 1d20 + 4 ⇒ (5) + 4 = 9...miss

One of the zombies on the western side of the room dashes across the aisle and attacks the professor, slamming his shoulder and inflicting some damage!
Attack: 1d20 + 4 ⇒ (15) + 4 = 19...hit
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Last two zombies who can act this Round attack Lilia! They are too stupid to flank and the paladin easily avoids their clumsy blows!
Attack: 1d20 + 4 ⇒ (12) + 4 = 16...miss
Attack: 1d20 + 4 ⇒ (5) + 4 = 9...miss

Party is up!
The two wounded zombies have the life bar above them.

Updated Combat Map


AoO: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Lilia decapitates the zombie to her right with her falchion, while Devon pumps 2 more bolts into a zombie, destroying it, but not before receiving a punishing blow that cracks some ribs!

Sefanit and Professor in Round 2.


Round 1: Zombie attack

Professor's arrow inflicts 1 pt of damage after DR
Sefanit's ray inflicts 4 points of damage.
Both zombies are still up.
Professor, I usually move the icons based on your combat posts.

Sefanit's blast of positive energy hurts the zombie but does not destroy it and the zombie partially charges her, but misses poorly!
Attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7...miss!

The zombie behind it charges also and attacks one of gourmet's servants, killing him!
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Two zombies charge in and attack Lilia!
Attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7..miss
Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12...miss

The other 2 zombies just move into the room to attack next round, as they crave death and destruction.

I could not move either Professor or Devon 5' back, as there are either chairs or people behind you.

Updated Combat Map

Lilia and then rest of party is up in Round 2.


The half-elf is actually quite good with his crossbow, as his first two shots hit each zombie in the eye and two zombies collapse to the floor, never to move again! Six zombies left....


As the auction progresses, Ptemenib smiles at the party and apologizes and politely excuses himself, claiming he has important church business to attend to, tells you to remain and enjoy the auction, and leaves. Sefanit and the Professor have luck and find objects to their heart's desire: a pristine set of accounting records and some birth records. The bidding is competitive but the two adventurers win the items. Meanwhile, the auction continues with the more lucrative items up for sale, and Khammayid at the end of the night wins a bid of 4500 gp for an arcane khopesh recovered in one of the tombs.

Eventually, the auction winds down after two hours and accounts have to be settled. As the party slows down and the party waits in line to pay, suddenly there is a frantic pounding at the three northern doors. Two servants move to open them, when they suddenly collapse, reduced to splinters, and a horde of zombies shamble in, hungry for the blood of the living! The crowd of onlookers screams in horror! The two servants are injured by the shards of wood and collapse to the ground unconscious.

Initiative:
Zombies: 1d20 ⇒ 18
Devon: 1d20 + 7 ⇒ (15) + 7 = 22
Lilia: 1d20 + 2 ⇒ (12) + 2 = 14
Professor: 1d20 + 4 ⇒ (15) + 4 = 19
Sefanit: 1d20 + 7 ⇒ (14) + 7 = 21

For some reason, the icons for Devon, Lilia, and Sefanit did not upload onto map so I gave you new icons and named them so you're aware of your positions on the map. You see 8 zombies about to rush in!
Zombie AC is 12.
Devon, Professor, and Sefanit are up first!

Combat Map


A few minutes later, servants start ringing small little bells, alerting the guests that the auction is about to begin. You are all led into a private hall where chairs and tables have been set up for you to sit and dine, while the auction takes place. The doors to the hall are then closed to allow the guests inside privacy. The promised squid and fruit begin to be served, as the lots of items discovered in the necropolis begin to be brought out as well for the guests' examination, while a moderator describes the urns, books, scrolls, weapons, and other treasures on display at the auction. You take your seats and notice that is indeed a private affair, as besides the four of your, there are only about 2 dozen attendees and only a few have the resources to bid at the auction.

Does anyone have the gold to bid for any serious items or are you looking for anything in particular? Let me know and I can let you know if the item is available. If not, I can summarize the events of the auction.


Great rp from everyone. Will advance game tonight.


Lilia Stinisen wrote:
”Much of the time that is true, but not always, Khammayid. There are certain times and circumstances when a handful of rice will do you better than a whole roast pheasant. That’s not always the case, of course, but you shouldn’t be rigid thinking that the most expensive is always the best, without question.”

Khammayid laughs boisterously and people in the room notice, "Surely, you jest, my queen. There's never been a time in recorded history where it was better to be poor than rich. Gold leads to power and the accumulation of more gold. It's that simple. You have such a vivid imagination. I find you to be....what is the word? Adorable, yes, that you are." The noble winks at the paladin.


Professor Lugo chuckles, "Thank you for your services, Sefanit, but I teach a Linguistics course at the University. You would do well to take it, if you're in my neighborhood one day. I'll save you a seat."


Khammayid smiles, showing of his white teeth, "I'd love to share a drink with you, my lady, and I can wait for one of your natural charisma. No, I do not know what items are being unveiled tonight. I myself am looking forward to acquiring some beautiful and expensive weapons for my collection, the more expensive the better. Would you not agree the costlier something is, the more it is worth acquiring?"

The two professors smile at Sefanit, their pale complexion easily marking them as foreigners in this exotic land. One of them, the elder of the pair, introduces himself as Professor Lugo, addresses her, "Yes, dear, we have traveled a long journey. We are fascinated with works of history. Not to sound too macabre, but we love researching any lore that deals with death or the undead nature of the world. Such knowledge is valuable in Ustalav, as you can imagine. I hope we are not disappointed."


In fact, as the time passes, a charming, handsome, and rich young man in his early 20s, whom Lilia has been seen making the rounds with the women in the room, approaches her and bows. "Khammayid Okhenti, at your disposal, my queen. I must be honest. I believe you're the most beautiful woman in the room and you're spending way too much time with this plain half-elf, when you could be spending time with me...or in my arms if you prefer." He has a devilish smile and is wearing a very expensive silk noble outfit adorned with jewels.

Sorry, but 20 Cha is a traffic-stopper!


1d4 ⇒ 1

An hour passes during the reception as the guests converse and eat the delicious delicacies. During that time, Professor Thorne mingles with several of the guests and learns the following:

The professors are definitely not local and are from the University of Lepidstadt and were intrigued by the unveiling of relics and traveled a large distance to get an up close look.

The group of adventurers are locals and known as the Four Lanterns and they're hoping that the relics they uncovered will get them some hefty gold tonight. They explored the Sanctum of the Erudite Eye and were set upon by another group of adventurers known as the Scorched Hand but they were able to fight them off and kill them. They're lucky to be alive, they tell you.

Sefanit's local knowledge, amplified by her headband, allows her to reconize Baketra (older woman in her 60s), a famous Wati gourmet, who loves to taste new delicacies; Khammayid Okhenti, the playboy, who is the young scion of the noble Okhenti family, newly returned from his studies in Oppara; and Menya the Whip, a rail-thin ambitious young armorsmith.

As the Professor and Sefanit mingle with the crowd, you hear the following lines of conversation come up:

“Rather nice to see the Pharasmins on board with this auction. At least we’ll know these relics are real. You can’t trust the veracity of just anything up for sale, no matter how old it looks. A group calling themselves the Silver Chain took me for a fortune on a ‘Second Age’ chest last year. It looked ancient enough, but it turned out the damned thing had only survived a house fire in An.”

“It’s absolutely dreadful the way the church is opening our history to so many foreigners. I hear Haty-a Oshep Kahmed is going to increase taxes on travelers from beyond the sister cities to recoup the cultural damage.”

“Some of the adventurers who went into the necropolis didn’t fare so well, from what I hear. They say the Sunrise Fellows were betrayed by one of their own, and some shady lowlifes ambushed the Scorched Hand while they were trying to leave the necropolis.”


You guys skipped a little ahead of me...

Tonight, the Canny Jackal hosts many of Wati’s richest collectors and historians, from local nobles to representatives from An, Tephu, and even Sothis. Expensive rugs have been laid out and sticks of incense have been lit. Lanterns with continual light spells hang throughout the reception area that you find yourselves in. To those familiar with local customs, you are aware that auctions traditionally begin an hour after sunset, with a complimentary reception beforehand for the attendees to mingle with one another and enjoy refreshments. Servants carrying trays of appetizers pass by you, offering you delicious cheese-stuffed figs, hard-boiled peacock eggs, and onion bread, with promises of onion-stuffed squid, spiced wine, and a sampling of 2,000-year-old honey recovered from one of the tombs for the main course. The food is absolutely delicious, your drinks are refilled, and it is clear no expense has been spared for this event.

You see several key figures casually stroll into the auction house:

An older human woman, likely in her 60s, walks with the grace of a fine upbringing with her retinue of servants. She is sampling all of the food delights and looks anxious for the auction to beging.

Two clerics of Abadar (male and female) are discussing the cost-benefit analysis of the cost of tomb exploring versus the treasures found.

A band of four human adventurers, each wearing an insignia of a lantern, gather in the corner of the room. You can clearly see receipts of lots in their possession, so it is clear they have items up for auction.

A young enthusiastic human in his early 20s, clearly of wealth, walks around eyeing the beautiful women in the room and trying to impress them with his wealth.

You also see a female representative from Sothis, an armorsmith, two university professors, and a pair of elderly female aristocrats, all human, among the guests.

Finally, you see in the corner the a priest of Pharasma, whom you identify as Ptemenib (Pic). He seems to keep separate from the crowd and almost appears to be talking and chuckling to himself.

He straightens up as Professor Thorne approaches him. He smiles at the two half-elves, one more friendly than the other. "Good evening, professor. I hope our event today is to your intellectual satisfaction. I've heard from our scribes that some very interesting relics were uncovered from the necropolis. Perhaps, the Pharoah was wise to allow foreigners to explore the necropolis, though I still consider it tomb robbing. Thankfully, we were able to discipline some groups who violated Pharasma's rules. If you would excuse me, there are some priests of Abadar, who I have not seen in quite a long time. Please enjoy, eat, and drink up." With that, Ptemenib leaves you be.

This is your time to rp, do some gather information (Diplomacy) checks to learn what the conversation in the room is about, or you could be a wallflower and just watch the night's events until the auction officially starts. I will take my cues from you.


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Map of Osirion
Map of Wati
Pharasma's Needle

Wati…if a foreigner walked up to you on the street and asked you how would you describe Wati, how would you answer?
- The Half city
- The City that Endures
- A southern city in Osirion that sits at the confluence of the Asp and Crook rivers
- A city ravaged by Cult of Lamashtu, who unleased the Plague of Madness in 2499 AR, where more than 60 percent of the city’s population perished in the streets and in their homes, and Wati was virtually abandoned for over 450 years
- A city, a quarter of which was sealed off by clerics of Pharasma in 2953 AR, which is now known as the necropolis
- A city of six districts: Asp, Bargetown, Midwife, Morning Sun, Outer Farms, and the Veins
- A city that attracts not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, and special interest groups
- A city dedicated to the industry of death, where many of its residents continue to serve the city’s funeral industry, either directly as embalmers, undertakers, and clerics of Pharasma, or indirectly by crafting the myriad grave goods all Osirians hope to carry with them into the afterlife
- A city where a lottery was recently ordered by royal decree of Pharaoh Khemet III, the Ruby Prince, opening the necropolis to tomb exploration and scholarly discovery
- A city where the punishment for thieves caught in the Sunburst Market is swift and brutal: the thief’s hand is severed, dried in salt, and then hung from the market’s Pillar of Second Thoughts as a warning to others
- A city home to Pharasma’s Needle, a monument just inside the gates to the Necropolis, where mourners interring their loved ones inside the necropolis still stop on their way to the gravesites to gain the goddess’s blessing for the deceased’s journey to the Boneyard
- Home…

Whatever your answer, the city has been buzzing the past few days after adventuring groups were assigned tombs to explore in the necropolis and the adventurers lucky enough to survive have found numerous relics and items of lore. The Grand Mausoleum of Pharasma has entered into an arrangement with the Canny Jackal, a prestigious auction house and art gallery located at the western edge of the Sunburst Market, to hold an auction where private collectors and other interested parties can bid on items recently brought out of the necropolis.


Cool, battle royal time! Just waiting to hear from Kakra and Alzaar before moving on.


The gate has been unlocked.


To the people who made the DC 15 Perception check, you hear even over the sound of the running water in the pool room, voices coming from the next room to the east, past the gate. You hear 3-4 voices muffled by the sound of metal hitting stone.
"C'mon, put your back into it..we're almost through into the final crypt where the treasure must lie...."

You recognize the voice as that of Hyapatia, the leader of the Scorched Hand.


Alzaar takes 20 and unlocks the gate.
Please roll Perception checks.


Jalal senses the flames are an illusion, as no heat radiates from them. Gorguk senses no evil. The gate to the east is locked.


After studying the pool for 2 rounds, Jalal determines that the pool has a two auras—a moderate illusion aura and a faint aura of evocation and transmutation.


Yes, you did drink from the previous pool (identified as the Pool of Protection) and it increased your caster level for abjuration spells.

The runes and hieroglyphs in Ancient Osiriani identify this as the Pool of Destruction. As before, this Pool is sacred to Nethys.


Anything else?


The gnome and elves' keen eyes recognize that this pool is a near twin to the Pool you saw on on the ground floor of this temple. The Ancient Osiriani glyphs encircling the fountain are also the same. Gorguk does not detect any evil in the room. Yes, you can see through the gate heading east, which leads down a corridor 10' and then turns north.


You head south and turn the corner east toward the sound of the water, which as you draw closer, blocks out any other surrounding sound. You see a large, star-shaped fountain with a circular basin in the center occupies most of this octagonal chamber, surrounded by a ring of stones engraved with hieroglyphs. Roaring blue flames rise from the basin to almost touch the ceiling. The area is separated from the rest of the complex by a metal gate just to the NE.


Gorguk wrote:

Gorguk looks north quickly as Alzaar questions their route. If memory serves me properly, heading north would just bring us back to a room we have already explored. However it might not be a bad idea to double check our location and then come back here to continue heading south. I could be direction turned though so if you wish to chose a different route that is fine by me.

A bit confused on the post DM. North leads us back to where we were but it turns east before or after that?

The hallway north leads past the door going back into the prior room and continues going north for another 30 feet before turning east. Hope that helps.


Alzaar, adjust hps, down 5.

With no healing, the party continues east through some double doors. The hallway ends at a T-section. To the south you hear what sounds like running water, as the corridor twists to the east. To the north you see what you imagine was the exit from the graven guardian's room had you gone east instead of west. The hallway reaches a wall at its north end and turns east. Which way? North or south?


Actually, the chain shirt is not magical, but it is made of mithril, so I will use the first Spellcraft roll on the spear.
Properties:
Spear of the Watchful Guardian
+1 spear
Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes.
In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds.
Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks.
GP Value: 8462


So concentrated is the skeleton's attention on the paladin that he fails to notice the tumbling holy water flask that flies through the air and strikes him the face, melting his skull and destroying its essence forever! All that remains is the warrior's chain shirt and spear, that glows magical.

Combat over, well done!

Kakra and Alzaar who did not roll Will saves take 5 damage from the negative energy as does Gorguk, who failed the save; Jalal took 2 damage and Rhade took none, so adjust your hps accordingly.


The skeletal champion blocks the paladin's blow with his spear and begins to gain courage that he may yet endure.


Will save: 1d20 + 12 ⇒ (16) + 12 = 28..takes 4 damage

The bard's whip wraps around the skeletal warrior's leg and brings him down!

Even from prone, the warrior strikes at the paladin, but the swing is weak and awkward and easily parried! The warrior seems resigned to his fate, as he awaits the blow of destruction...
Attack:1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8

Party is up!


The creature is still up. Waiting for Kakra and Alzaar....


Alzaar opens the door leading to...A stone altar flanked by two bronze urns sits against the north wall of this chamber. To the south, three rows of stone pews face the altar. A lacquered wooden cabinet is bolted to the western wall at head level, and a long stone table runs parallel to the east wall. Stone double doors exit the room to the east and west.

You see an armored figure garbed in a chain shirt kneeling down and praying, mumbling, "Nethys, give your servant Senenmerek, the strength to destroy these intruders!" You quickly realize that you can see the creature's spinal column in the back and realize it is a skeleton, with malevolence in its eyes, as it looks back at you!

Pic of undead warrior

Initiative:
Senenmerek: 1d20 + 6 ⇒ (20) + 6 = 26
Alzaar: 1d20 + 3 ⇒ (15) + 3 = 18
Gorguk: 1d20 ⇒ 12
Kakra: 1d20 + 2 ⇒ (5) + 2 = 7
Jalal: 1d20 + 2 ⇒ (5) + 2 = 7
Rhade: 1d20 + 5 ⇒ (5) + 5 = 10

"Time to die, intruders!" The skeletal warrior stands, grasping its spear, wielding it quite skillfully and then black negative energy flows from him, harming almost all of you!

Damage to all except Rhade: 1d6 ⇒ 5
Will save DC 11 for half damage.
Party is up!

Updated Map

Party is up!


Assuming you detect magic and search...
Scattered around the mausoleum, you find the following treasures: a potion of bull’s strength, two potions of cure moderate wounds, 330 gp, and a pouch containing six rubies worth 25 gp each.

In the southern portion of the room, a non-trapped door leads east.


The paladin and elf's blows destroy the undead creature!


Kakra is not fooled by the undead's zombie-like movements and is convinced it is a coffer corpse, a much tougher undead who fools its enemies into thinking it has been struck down only to rise again in a fear aura.

Gorguk moves up but his blade misses the creature. Alzaar promptly trips the creature and Jalal moves up and strikes it down, even though his blade does little damage due to the undead's damage reduction. Rhade's magic missile does full damage.

The party, forewarned by Kakra, is not surprised when the creature rises again. DC 13 Will save all present, unless immune to fear. Jalal and Gorguk receive AoO's at +4 if you make save.


It is undead. Act accordingly.


You go through the west doors to see two columns carved to resemble men with their arms crossed over their chests, holding a khopesh in one hand and an ankh in the other, support the ceiling of this long chamber. Deep alcoves in the walls form burial chambers, some of which are sealed with stone doors. Other sepulchers just have sarcophagi tucked inside, while a few appear empty. To the north and south, wide passages exit the room through the east wall, each leading to stone double doors.

As soon as you walk in 10' and look down the corridor, a rotting zombie steps out from one of the sepulchers about 15' away and begins to advance on you!

Initiative:
Enemies: 1d20 + 5 ⇒ (5) + 5 = 10
Alzaar: 1d20 + 3 ⇒ (9) + 3 = 12
Gorguk: 1d20 ⇒ 19
Kakra: 1d20 + 2 ⇒ (18) + 2 = 20
Jalal: 1d20 + 2 ⇒ (10) + 2 = 12
Rhade: 1d20 + 5 ⇒ (5) + 5 = 10

Party is up first!


Which way: east or west?


The statue's quarterstaff, now lying on the floor, looks excellently crafted and under the elf's arcane sight, it glows magical.


As the guardian tries to stand, Jalal's sword blow breaks apart its head and the construct ceases to exist, the magic suffusing it dispersing in air harmlessly! Combat over.


The guardian resists the bard's first trip attempt but not the second as it goes toppling at the feet of the elf and the paladin. Stubbornly, it tries to stand again, granting both warriors AoOs.


Someone just roll for Alzaar's trip attempt or spell casting.


More pieces of the statue are broken off by the elf's inspired blow. It looks in bad shape though it still stands.


Alzaar delays...blame him for not posting.

The Guardian grips its quarterstaff and again rains heavy blows on the paladin, bashing mercilessly, but surprisingly the paladin stands...barely!
I typed the bonuses wrong last round. These are the right ones. I did not change results last round: 1 hit, 1 miss.
Hasted attack: 1d20 + 11 ⇒ (10) + 11 = 21
Attack: 1d20 + 11 ⇒ (19) + 11 = 30...threat
Confirmation: 1d20 + 11 ⇒ (5) + 11 = 16...no
Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20

Party is up! Gorguk is at 0 hps and disabled.


Reflex save: 1d20 + 7 ⇒ (2) + 7 = 9
The Guardian fails, it has taken 36 damage so far and it is still up!


Kakra, Alzaar...

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