Valeros

The Foreigner's page

169 posts. Alias of Lawrence Smith 2.


Full Name

The Foreigner

Race

Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. |

Classes/Levels

Companion of the Lonely Morale Pool 1/1 | Conditions: Bless, Life Link, Bull's Strength

Gender

CG Kellid-Tian Male Vigilante Avenger-5 | hp 39/43 | AC 19 (21) / 12 T / 17 (19) FF Shield of Blades | CMD 20 (22) [22 (24) vs Awesome Blow] |

Size

6'4", 200 lbs.

Age

21

Deity

Desna

Languages

Azlanti, Common, Hallit, Tien

Strength 16
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 12
Charisma 12

About The Foreigner

Mishka Krieger, "The Foreigner"
Male human (Kellid) vigilante 5 (Pathfinder RPG Ultimate Intrigue 9)
CG Medium humanoid (human)
Init +5; Senses Perception +9
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 43 (5d8+15)
Fort +6, Ref +7, Will +6 (the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal); move action, +2 competence bonus on a single saving throw in the next minute, +1 luck bonus while within 5 ft. of a helpless ally; split damage as per shield other
Defensive Abilities unshakable (+5)
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Offense
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Speed 30 ft.
Melee adamantine greatsword +10 (2d6+4/19-20) or
. . cold iron dagger +8 (1d4+3/19-20) or
. . morningstar +8 (1d8+3) or
. . sap +8 (1d6+3 nonlethal) or
. . unarmed strike +8 (1d3+3 nonlethal)
Ranged sling +7 (1d4+3)
Special Attacks startling appearance
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Statistics
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Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 12
Base Atk +5; CMB +8; CMD 20 (22 vs. awesome blow)
Feats Fast Learner[ARG], Furious Focus[APG], Persuasive, Power Attack, Tribal Scars, Weapon Focus (greatsword)
Traits giant-blooded, resilient, wary of danger
Skills Acrobatics +8 (+10, as a move action, on any single skill check in the next minute), Appraise +5, Bluff +5, Climb +9, Diplomacy +8 (+10 when interacting with nobles in Taldor, +10 vs lycanthropes, +10 vs dwarves, +12 when in your social identity), Disable Device +11, Disguise +7 (+9 as a standard action once a scenario for 1d4+1 hours, +27 to appear as part of polite society while in your social identity), Escape Artist +5, Heal +4, Intimidate +9 (+11 when interacting with the common people in Taldor, +11 vs lycanthropes, +13 when in your social identity), Knowledge (arcana) +6, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (local) +10, Knowledge (nature) +6, Knowledge (nobility) +9, Knowledge (planes) +6 (+7 regarding demons), Knowledge (religion) +6, Linguistics +2, Perception +9, Sense Motive +5, Sleight of Hand +5, Spellcraft +2, Stealth +8 (+10 as a standard action once a scenario for 1d4+1 hours), Survival +5 (+7 to avoid becoming lost), Swim +6, Use Magic Device +6
Languages Azlanti, Common, Hallit, Tien
SQ dual identity, social grace, social talents (ancestral enlightenment, companion to the lonely, social grace[UI]), vigilante specialization (avenger[UI]), vigilante talents (shield of blades[UI], signature weapon[UI])
Combat Gear wand of cure light wounds (41 charges), wand of endure elements (30 charges), acid, alchemist's fire, antiplague[APG], healer's kit, holy water; Other Gear +1 mithral agile breastplate[APG], adamantine greatsword, cold iron dagger, morningstar, sap, sling, sling bullets (10), cloak of resistance +1, cracked dusty rose prism ioun stone, traveler's any-tool[UE], wayfinder[ISWG], bedroll, belt pouch, climber's kit, disguise kit, fishhook (2), flint and steel, grappling hook, jewelry[UE], masterwork backpack[APG], masterwork thieves' tools, mug/tankard, noble's outfit, sewing needle, signal whistle, signet ring, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 657 gp, 9 sp
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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/1
Antiplague - 0/1
Cold iron dagger - 0/1
Companion to the Lonely (1/day) (Ex) - 0/1
Companion to the Lonely (Rerolls) - 0
Disguise kit (10 uses) - 1/10
Healer's kit - 0/10
Holy water - 0/1
Sling bullets - 0/10
Trail rations - 0/7
Wand of cure light wounds (41 charges) - 0/41
Wand of endure elements (30 charges) - 0/30
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Special Abilities
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Ancestral Enlightenment (Ex) Can attempt all Knowledge skills untrained. +4 to Knowledge skills with ranks.
Companion to the Lonely (1/day) (Ex) Sex with willing partner over an hour grants a pool of rerolls on Cha-based skill checks or Will saves.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield of Blades (Ex) When power attacking, gain penalty to attack as shield bonus to AC.
Signature Weapon (Greatsword) (Ex) The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immed
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unshakable +5 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
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Krieger is the son of a Tian concubine and the Mighty Kuldor, the strongest man in the whole of the Realm of the Mammoth Lords and leader of the Bearpelt following. To escape the palace intrigues of his father's other offspring, their mothers, and his many courtiers, Krieger left home to prove himself an epic hero through acts of great courage and strength, cunning and guile. Krieger served as a soldier in the army of Po La the Bureaucrat, the Tian leader of Icestair, the largest settlement in the Realm of the Mammoth Lords, wedged against the wall of ice that marks the edge of the Crown of the World.

Krieger has the stature of his Kellid father and his legendary giant ancestry, 6'4" tall and 200 lbs. He also has a typical Kellid’s light brown skin, long, dark brown hair and dark green eyes. He inherited his physical grace and fine features from his Tian mother from Minkai. He favors classic but functional noble attire, understated colors, and elegant but decidedly masculine accessories.

Krieger wears a zoic fetish, a small charm made out of bundles of twine hair and stone, crafted for him by his Tian mother, Hwei Yofang, who may have enchanted it with powerful druidic magic.

Krieger and his fellow Pathfinders convinced Princess Eutropia of Taldor to correct the historical record and restore the good name of Taldan General Honaria Alcasti, but that unlike Remaio Alcasti's valiant ancestor, Remaio is unfit to carry on the Alcasti name. As a reward, Princess Eutropia presented a gift of a noble’s outfit, a signet ring with a bearclaw and several pieces of jewelry to complete the ensemble. She also granted Krieger a visbarony near Old Sehir in Taldor, about midway between Cassomir and Oppara. Krieger has named his secluded, private estate New Haven.

When in Absalom and between Pathfinder missions, Krieger can usually be found in Skyreach’s Great Hall, leaning over the Atlas Tableaux, poring over its illusory map of the Inner Sea region as new Pathfinder reports come in.

Several times a year, he visits his visbarony and estate, New Haven, in Taldor, to supervise ongoing construction and other special projects.