Correct me if I am wrong. According to the new post, "evil aligned" characters might not have access to the best training building one could get compared to a "Good aligned character."
What I do not understand, then if this is correct, what about the other part of the alignment that people seem to be missing. The Lawful, Neutral, and Chaotic part of it.
From what I have read is all towns will be based off alignments. If this is the case, there are going to be no Good towns, Evil towns, or Neutral towns. They will have the full spectrum of the alignments, I do have to digress, there might be "True Neutral" towns.
So then in my theory of thinking, what is going to stop a Chaotic Evil character from going into a Chaotic Good settlement to do his/her training? - Since GW already stated that characters can move and interact with towns within 2 steps of their alignments.- Of course other than he might not have the correct rep to enter such a town, or if the town knows he is a nut case they might not let him. Wouldn't it be a smart move for that player to befriend the town so he could use such training?
If that is the case, I really over all do not see an issue with playing an evil alignment.
As for what are the benefits of playing an Evil character vs Good character we will have to wait and see what GW has in store for us to make that call.