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The False DM's page

510 posts. Alias of Fake Healer.


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Faldor is up....gonna give him a few more hours then DMPC him for the round.


Faldor's up. Then the Beast followed by Hozs and Keegan's posted actions.


Effan Effluvium wrote:

A psychic pain ripples through Effan, stirring him to rage. "Drop her, you worm!" he screams while rushing forward to club the creature with his quarterstaff.

Know(nature) (1d20+3=19)

Start in A12. The run gets Effan to F9. Damn short legs.

If you wanted you could charge to G10 and attack it this round...just letting you know, it's up to you though.


Faldor O'Gistoresh wrote:
Thanks, in the middle of moving had a bit of computer troulbe at a point but I should be back now. (and your rolls were better than mine.0

No problem.

Jaden's axe connects with the beast, drawing an angered hiss from the creature.


Knowledge Nature or Arcana- DC13

Spoiler:
The creature is a Tatzlwyrm. They are a whelp race of Dragonkind that like to attack with stealth and possess some draconic traits. This one is roughly 7' long and looks to be of medium size.

The Eldest Tree area map.
The Creature is currently in H9.
The Party starts in any of these squares. 12-15A, 14B, and 15B & C. Place your PC on your initiative and go.


Rolling Initiative for Faldor---Initiative 18, Perception 15

Slithering in a snakelike manner, a creature with a dragon-like head and two clawed arms drops from the lower branches of the tree above Mrs. Catharine. Your eye thinks it saw a sickly green mist wafting from it's maw as it pounces on the cat.
1d20 5=24, 1d6 3=4 Bite damage.
1d20 4=11, 1d2 1=3, 1d20 4=13, 1d2 1=3 Claw Attacks as it pounces.
Grapple-1d20 5=23
Total of 7 damage to the flatfooted cat(bite and 1 claw). She's in the negatives.
Effan's feline companion is obscured from view by the strange, draconic creature, before the monster rears up with the bloody and unconcious form of Mrs. Catherine in his toothy maw and stares at the party.

Initiative Chart-
Jaden-20+
Effan-20-
Faldor-18
Raphael-15
The Creature-14
Hozs-11+
Keegan-11-

Unfortunately, no one made the DC 23 perception check to act in the surprise round.
Round 1! Fight!


Jaden Thorm wrote:
tanks boss, i am glad you gave me that one, the last post i left with he was playing with his crossbow. I am waiting to see this play out, noone has got the required spot yet, so it will be a good frist round.

I figured that if I had armor and shields and weapons that I would at least be wearing the shield, but walking around for 8 hours a day with a melee weapon out is a bit much when I could just draw it pretty easily.


Need initiative and perception check from Faldor, still.
Jaden has his shield on, but will have to draw his weapon on his turn. (I would wear my shield if I was traipsing through a semi-scary forest!)


Jaden Thorm wrote:

Perception 1d20=20
Initiative:1d20+7=20

Jaden draws his axe, and readies his shield

On his initiative he does.



Perception checks and initiative rolls, please. I already rolled for Mrs. Catherine.-1d20+3=6 perception, she acts on Effan's initiative.
This may get ugly.


Due to the skill and cooperation that is display by those with knowledge in maps, survival and geography the party has no trouble homing in on the location depicted on the map as the spot where the Eldest Tree is supposed to reside.
The sun is starting to drop lower in the sky indicating that it is late in the afternoon when the dense trees and thick brush of the forest gives way, revealing a large grassy clearing. The only object in the grassy clearing is a titanic darkwood tree, at least a couple hundred feet tall, the canopy covers almost the entire clearing with branches like titan arms. The trunk is easily 10 feet across with gnarled roots the thickness of a stout man's waist delving into the soil. Leaves the size of small shields grace the branches and it's trunk is is covered in a rich, blackish bark.
The sight of this tree leaves no doubt in your mind that this is the Eldest Tree.


Due to the skill and cooperation that is display by those with knowledge in maps, survival and geography the party has no trouble homing in on the location depicted on the map as the spot where the Eldest Tree is supposed to reside.
The sun is starting to drop lower in the sky indicating that it is late in the afternoon when the dense trees and thick brush of the forest gives way, revealing a large grassy clearing. The only object in the grassy clearing is a titanic darkwood tree, at least a couple hundred feet tall, the canopy covers almost the entire clearing with branches like titan arms. The trunk is easily 10 feet across with gnarled roots the thickness of a stout man's waist delving into the soil. Leaves the size of small shields grace the branches and it's trunk is is covered in a rich, blackish bark.
The sight of this tree leaves no doubt in your mind that this is the Eldest Tree.


You travel on for most of the day with very little disturbing your travels. A dunlied seen in the distance, a small Saingrist's crawler(red and black monstrous centipede) moving to hide under a log as you pass, the bird and squirrels all trying to keep hidden at your passage.
Toward the afternoon, give me some map/geography/survival related rolls.


Keegan Cawley wrote:

Perception: 13 + 5 = 18

Keegan frowns, pointing to a set of strange, cloven-hoofed tracks.

"Those tracks don't eye quite natural..."

Knowledge (nature): 11 + 8 = 19

Can't tell what they are but they don't see like any animal...Following them is easy enough but they only lead about 50 feet into the woods before mysteriously disappearing.


The fox, who lets you know that his name equates to 'Yip-yipa-yap', informs you that he hasn't strayed into this part of the wood but a b~@&% once told him that she came from this direction and 'where the trees are really big'. She was called 'Yap-yip-yeeeip-yap' and Yip-yipa-yap seems to have some fond memories of impregnating her and spawning a good litter of pups. His conversation wanders to smells and scents of her before he comes back to the present topic. Yip-yipa-yap also tells you that he is gonna stick around with the 'pink 2-legged fox-friend'.
Fox-friend has nice scent.


The fox, who lets you know that his name equates to 'Yip-yipa-yap', informs you that he hasn't strayed into this part of the wood but a b&&!@ once told him that she came from this direction and 'where the trees are really big'. She was called 'Yap-yip-yeeeip-yap' and Yip-yipa-yap seems to have some fond memories of impregnating her and spawning a good litter of pups. His conversation wanders to smells and scents of her before he comes back to the present topic. Yip-yipa-yap also tells you that he is gonna stick around with the 'pink 2-legged fox-friend'.
Fox-friend has nice scent.


Usually with magic item creation they say in the rules that there is a minimum of 1 day. I have never liked that for lower level scrolls so this is how I usually houserule that.
Any scroll that costs less than 1000gp takes 2 hours to scribe per spell level. 0 level scrolls take an hour. That makes 4th level spells take 8 hours whether they are under the 1000gp or not and I like that. A 3rd would be 6 hours, 2nd would be 4, 1st would be 2 hours. Just seems to corresponde better to the spirit of the rules IMO than a monetary equation or a flat per-day rule.
We'll go with that.

Also---I don't require the time spent to be in one lump sum, you could spend 30 minutes one day, an hour the next, and another 30 minutes the next day to make a 1st level scroll.


Nice description! Is Spontaneous Rejuv gonna take different descriptive forms according to the spell sacrificed?
The fox's wound mostly close and it's leg seems to flex better after the effect wears off. The fox stands and takes a few steps, tentatively testing his wounds, then approaches Hozs to lick his hand. The fox then rolls over displaying it's belly to Hozs, a sign of trust and affection.

The night passes uneventfully after a relatively futile search for a vile and loathsome cricket who seems to want to supply the party with some up close lullaby music. Soon enough the sun is beginning to brighten the sky and it looks like it's gonna be a beautiful spring day.
After eating and breaking camp the group set off again.
The Darkwood trees in this area are starting to get larger and more dominant indicating that the forest is older in this area of the wood.

Perception-DC18---

Spoiler:
About an hour into traveling you notice some deep, goat-like tracks. Anyone with Track can determine that something that walks upright made the tracks.


The party gathers it's things and continues making it's way around the lake. The going is easy and the party manages to get around the lake and are preparing to head north/northwest into the forest to try to locate the Eldest Tree when the day runs out of light.
Survival DC10

Spoiler:
You found a good spot to camp for the night near a pile of large stones and boulders a few hundred feet from the lake.


Hozs Ferryman wrote:
"I'll keep him long enough to get healthy again, maybe a week." If the wolf had done this to him, we could leave him for the wolf. But," Hozs kicks the corpse, "this aint no wolf." Hozs scrunches his face trying to see inside his head in the hopes of seeing some of the natures secrets stored in there. After a short while he nods as if in agreement with someone, "Wolves follows natures rules."

You know you could just CLW him or something too.


Weird...I wonder if Lil's site is having problems or something.
That doesn't sound like a company blockage though so that is good.
I would say keep trying.


What kind of error?


HEY SHINY!! Can you get to here from work?
Lilith's DMTools site.
If so you can use the dice roller there to link the rolls.
Let me know if it works for you by posting a linked roll here.


thereal thom wrote:
Guys, I'll be travelling for work for 2 days. I'll post if I can. If not someone can play Effan to keep things moving.

I'll DMPC him if necessary but you should be fine, mostly traveling probably.


The first aid attempt is meager but you manage to cover the worst of the wounds with a binding of sorts. The fox is unable to walk currently but seems receptive to Hozs' ministrations.


Keegan finds a well-used but servicable longsword, A shortbow made of gnarled darkwood, 13 arrows, 2 silver arrows, a dagger with a dunlied antler handle, a relatively clean suit of studded leather armor and a belt pouch. Inside the pouch is 4 silver pieces and a single human tooth. Taking a quick look behind the tree Keegan also spots a rolled and tied bundle of tanned furs. There are 4 of them and they appear to be Darkwood Wolf hides.
Knowledge nature DC 12-

Spoiler:
Darkwood Wolves are sometime hunted by using firefoot foxes for bait. The hides are worth roughly 10gp each.


Jaden manages to pry the vise-like jaws of the corroded steel trap apart and Hozs extricates the animal gently from within it. Letting go, the trap snaps closed with a violent "CHINK", making everyone jump slightly at the force.
The fox's hindquarters are pretty torn up by the trap and will need a good amount of care(roughly a week) or some divine assistance to heal.


The fox seems to relax under Hozs' gentle ministrations, enough that he can tell that the trap is quite strong and that if the fox is removed and left untreated it will suffer and die in a couple days. The fox gives a soft whine and licks at Hozs' hand tentatively, it's eyes begging for help...
You will need a strength check to open the trap.


Kail'ar wrote:
I have a question for anyone. Does anyone know where to find the rules for ironwood?

Ironwood

Transmutation
Level: Drd 6
Components: V, S, M
Casting Time: 1 minute/lb. created
Range: 0 ft.
Effect: An ironwood object weighing up to 5 lb./level
Duration: One day/level (D)
Saving Throw: None
Spell Resistance: No
Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, ironwood is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on ironwood. Spells that affect wood do affect ironwood, although ironwood does not burn. Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.

Further, if you make only half as much ironwood as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus.

Material Component: Wood shaped into the form of the intended ironwood object.

Now if you meant Darkwood.....

Darkwood: This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.

Darkwood has 10 hit points per inch of thickness and hardness 5.


Effan finds the crow in a tangled heap, unconcious among the tall grass and leaves. He makes sure it will never awaken.
Faldor shoots at the remaining crow, his shot flying out of sight into the forest as the crow takes wing and flies toward the north through the trees. You stare after it for a moment and decide that it has fled.

A whimper in the grass reminds the party that the fox is still in the jaws of the hunter's cruel trap.
Combat over. 100XP each.


Raphael d'Adarrin wrote:
Oops. Then, what I'll do what I just posted when my turn comes.

Dude, you're fine. I just meant that the 3 of you were next before the bird goes. A little out-of-order is fine. Besides....

Spoiler:
The bird is gonna fly away if you don't kill, to recruit an army of it's brethren and some Avian-rabid weasels to exact furred and feathered vengence!!! Muuuaaahhhaahhaahahaaa!


Keegan, Raph then Faldor are next.


Jaden's bolt leaps at the humanoid as if guided by a divine hand, piercing the hobgoblin trapper's throat. The creature coughs up some foamy blood and collapses in a pile at Keegan's feet. (A hit but not a crit, he was in melee with Keegan so you had a -4 to hit him so the confirm missed.)
Meanwhile, Hozs chases after the bird, desperately trying to hit the Razorcrow, who keeps out of reach.


The shooter in the tree calls out in goblin-
If you speak goblin-

Spoiler:
Chirrip, Claw, return! Defend!

and the 2 night-black birds cease their attacks and withdraw.
As they fly Effan sees his chance when they get about 15 feet off the ground, and lets his spell release.
The one that Raph had injured succumbs to the spell but the other flies on after veering slightly. 1d20+2=22, 1d20+2=6
The one the falls hits the ground, rolling to a stop just before the tree-line and doesn't move. The other returns to his master, prepared to defend him.

The shooter, who can be seen to be a large grey-skinned hobgoblin, tries to climb higher into the tree, drawing a melee attack from Keegan's dagger. Keegan hits, (1d20+1=17 for 1d4+1=5 damage, 8 with skirmish)sticking the dagger into the Humanoid's calf and knocking him free from his perch. Keegan manages to sidestep the falling hobgoblin (reflex-1d20+4=21)without being struck by him, but the hobgoblin quickly jumps to his feet drawing a notched longsword.

Jaden is up.
The remaining bird is in M14, 15 feet off the ground. The Hobgoblin is in M16, at ground level, in melee with Keegan who is in M15.


Initiative chart-
Effan-19(after his held action goes off)
Razorcrows-19
Shooter-17
Jaden-16
Hozs-15
Keegan-12
Raphael-9
Faldor-4

Hozs moves in and tries to help Raph by smacking a crow, but misses. Keegan hoofs it over to the shooter's tree, drawing a dagger as he goes.
Effan is waiting for an opening to sleep the birds. Got it.

Next round....


Faldor O'Gistoresh wrote:

Faldor's eyes dart around the small skirmish looking for the sniper.

Perception: 1d20+2=20

As stated earlier,..Faldor and the rest of the party that acts after Jaden or Keegan can see the humanoid creature by tracking where their attacks are aimed, so they can also attack if they wish. No rolls needed.

Waiting on Hozs to post initiative and initial action.


Keegan Cawley wrote:

Keegan abruptly stops his frontal assault, stealthily disappearing into the thick brush.

Stealth: 18 + 6 = 24; Climb: 14 - 1 = 13. Keegan's going to try to sneak around behind and climb the tree, hopefully taking out the sniper from the rear.

Possibly on your next turn but you are being observed by him and within 10'. Probably not very conducive to the whole stealth thing.

Also, all you need to post is your modifiers, Shiny. I got a whole sheet printed for your various rolls.


Raphael, looking rather dashing while doing it, stabs at the foul crow attacking him, scoring a hit and drawing a loud squawk from the avian's jagged beak. The creature's wing beat frantically as it struggles to stay airborne after the wounding.
A hit, but not a crit. The bird looks fairly bad off.


As Keegan moves away from the Razorcrow to try to close with the archer in the trees the foul bird manages to score a bloody wound along the back of his neck.
1d20+5=23, 1d4-2=1 1 damage to Keegan.
Keegan takes off into the lightly forested area, dodging around tree trunks as he closes on his target. Finally he gets to within striking range and looking up above him at the shooter he see a Grey-skinned Hobgoblin perched on a branch above him about 10 feet from the ground, drawing another arrow from his quiver....
Couldn't charge due to the overgrowth and sapling trunks in the way.

Faldor and the rest of the party that acts after Jaden or Keegan can see the humanoid creature by tracking where their attacks are aimed, so they can also attack if they wish.


Initiative so far...
Razorcrows-19
Shooter-17
Jaden-16
Keegan-12
Raphael-9
Faldor-4

waiting for Effan and Hozs to post initiative and first actions...


Jaden Thorm wrote:

Drops shield- free action

quick draw crossbow-free action
shoot at M 15 (unknown attacker)
1d20+4=15 (Damage 1d8=5)
works action, crossbow free action
shoots at unknown attacker again
1d20+4=9

Jaden lets his shield drop, and brings his crossbow to aim on the spot were the arrow came from and lets it lose,works the action again and lets another goes in the trees.

does that all seem right
or did i forget something?

You only get 1 attack per round, even with a repeating crossbow, until your BAB gives you multiple attacks. Also removing a shield is a move action. You can still remove it because you have a move action left after quickdrawing Xbow and firing, so we'll go with that.

Jaden's shot veers low of the mark, the quarrel sinking into the tree trunk, just below the branch upon which the sniper is perched.


Jaden and Keegan both spot a fox with large ears and bright orange fur, a Firefoot, ahead roughly 50 feet with its hindquarters caught fully in the jaws of an iron trap. The trap is anchored to the ground by a short length of chain attached to a stake driven into the ground.

As Keegan makes his way over a fallen tree in the path, an arrow zips through the trees, drawing a ragged line down his forearm.3 damage
1d20+4=17, damage 1d6=3
At the same time a pair of Razor Crows drops from the sky, their hawk-sized bodies plummeting toward Keegan and Raphael, claws extended.
1d20+5=7, 1d4-2=1, 1d20+5=21, 1d4-2=1 The first one misses Keegan as he jerks forward clutching his arm but the other one connects, tearing a jagged line across Raphael's forehead.1 damage
Anyone making 18 on the previous perception check DC can spot the general direction the arrow came from and locate the shooter.

Spoiler:
Roughly 50' ahead, 10' into the trees, 10' up. M15 on the map.


1d20=16
Shooter initiative-17
Razor Crows-19

Battlemap of Bait-area
Keegan starts at E10, Raphael starts at D10, Jaden starts at D9, Effan at C9, Faldor at B9, and Hozs is at B8.
There is a Razorcrow each currently at E10 and D10, flapping about Keegan and Raph's heads. The trap holding the fox is located in O and P 8-9.
Roll initiative, fight on!


Perception Checks, Please.


Terry Dyer wrote:
Hey Fakey I didn't ask this when I started making my character just because I take to many things for granted but I was wondering what you will allow Bardic Knowledge for?

Local in regards to persons, stories or interesting places, History, and Nobility. An occasional Geography if it is in regards to a famous of infamous site.

If you think a knowledge check meets one of those criteria make the check and I'll let you know for sure. I'm pretty easy-going about stuff like that.


The group stays low for a bit until the winged creature fades from view then continues on for a while....
As the band begins to follow the curve of the eastern edge of the lake a whining yelp pierces the silence from ahead.
Knowledge nature- DC 15

Spoiler:
The yelp is from a doglike creature, most likely a Firefoot Fennec(fox) or a Darkmoon wolf-cub in distress or injured.

The yelping seems to be coming from roughly one hundred feet ahead of you in the tall grasses.


The going is easier out of the woods and the group makes some good time considering the smaller folks length of stride. The river widens into a lake perhaps 2 miles wide and twice that in length. The pristine water looks healthy and deep with an occasional ripple marring the glasslike surface as some aquatic creature moves just below the surface.
Serenity. Calm. Majestic. All are words that will pop into your heads as you remember back to this moment. The sun has at last broken through the clouds and the warmth seems to energize you with a renewed vigor.
Suddenly a huge shadow passes over the group. Looking up you can see a huge winged creature that is reminiscent of a giant lizard with wings and legs but no arms.
Knowledge Arcana or Nature- DC20

Spoiler:
The creature is a wyvern, cousin of the dragon. A foul tempered creature with a poisonous sting and huge appetite.

Fortunately, the creature doesn't take notice of the group and flies across the lake and out of sight to the north.


Travel up the logging trail is an easy affair. The way is punctuated with the ever increase noise of the Jacks taking down the forest giants. A few minutes into your walk you watch a litter being drug behind a stout mule. The Lumberjack holding his reins gives a polite but gruff nod as he passes while on the litter a man is strapped down, a bloody cloth and rough wooden splint bound around his leg. Seems one of the forest's giants didn't fall so easily.
Several more minutes pass as you walk along and the woods around you are getting progressively thicker with both trees and men. You pass through a centralized area of logging activity, the felling of trees, stripping of branches, and prepping logs for transit, with many stares from the jacks.
Shortly afterward the woods beckon before you and, passing the last of the Logger's Guards, you plunge into the forest.


Kail'ar wrote:

YOU MADE A MISAKE

good, that is why we are here and all, i enjoy a good bit of writeing, and did throw alot at you, do not worry, i can work with whatever you need me to. I could just add that soon Jaden made a bit of a name for him self, say threw a few drunk loggers out on there head, and is becomeing very skilled working in the mill. So Pay Day offered him a job, Jaden refused. Taxes on 'privite mills and lumber contracts go up' Jaden is offered again, he agrees to work the week, with week end off, and winter seasons he trains the FNGs for camp watch and mill rights.

Do you want to work out the contracts he offered him or have another way you want to put that? And really, geting a backstory wrong is fine, everyone makes boo boos. I am a bit of a freak and could write a small novel for a backstory. Well i need to get to work,
I get back to this at noon when i am home.

Nah, the contract writing would make my head hurt. I like the workthrough that you wrote here though, thanks for rolling with me.

I like the part I bolded above.....kinda ironic.:)
Now, let's get in the woods and kill stuff!
;P


On the edge of the camp is a wide trail cut into the wood, leading generally in the direction you will need to be heading. The ground is packed firm from the sleds laden with logs that have passed over it, and ahead, down the trail, you hear the constant sound of axes chopping and saws slicing into wood with the occasional rapid-fire snapping of tree branches immediately followed by the sound of one of the forest's giant trees slamming into the ground.

Alright fellas, what is the plan for travel after consulting Keegan's map? I'll be needing a marching order unless you all want to just sort of hang together, and I will need to know the nighttime watches.

Keegan's Map
The numbers on the map are as follows:
1. is the Main Logging camp
2. is the suspected location of the Eldest Tree
3. is the Ulizmila's Hut (the witch)
4. is the old dwarven ruins

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