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The Egg of Coot's page

118 posts. Alias of Kirth Gersen.


Full Name

EGG of Coot

About The Egg of Coot

AVIONA ("KIRTHFINDER") HOUSERULES ADDITIONS/ERRATA/FAQ LISTED HERE:

11/15/2011: Rogue -- add the following text: "Surprise Attacks (Ex): Starting at 4th level, opponents are always considered flat-footed to you during a surprise round, even if they have already acted. You can take a move action, a standard action, and a swift action during a surprise round, rather than being limited to a move action or a standard action."
11/16/2011: Fighter -- Foebane talent should emulate ranger's favored enemy, not bane weapon property.
11/19/2011: Wizard -- Appendix A -- Wand -- elementalist's option should read "Your eldritch blast mimics that of the appropriate Elemental sorcerer bloodline." Evoker's wand should mimic the Kensai's eldritch blast.
11/29/2011: Wizard -- Appendix A -- Staff -- Spellstaff ability should read as follows:

Spoiler:
Spellstaff (Sp) A 1st level bonded staff is treated as a Staff magic item, even if you do not have the Imbue Item feat. At 1st level, choose one 1st level spell to imbue into the staff; this spell can then be cast using a charge from the staff. When you gain access to a new level of spells, you can add one spell of that level to the staff’s repertoire. For example, a 5th level wizard’s staff would have one 1st level, one 2nd level, and one 3rd level spell in it. When fully charged, your staff has a number of charges equal to 1 + half your class level (maximum 10); it can be recharged as normal for a magic staff. Casting a spell from your staff costs 1 charge for 1st – 3rd level spells, 2 charges for 4th – 6th level spells, and 3 charges for 7th – 9th level spells.

1/8/2012: Split Will saves into Intuition (Wis mod, vs. charms, curses, divinations, and illusions) and Will (Cha mod, vs. compulsions, fear, and other existing non-intuition Will effects).
1/8/2012: All spell DCs are determined using Charisma modifier. Exception: Wizards can take "Diligent Preparation" in lieu of a bonded item or Eidetic Memory, allowing them to use their Int mod; clerics and druids can take the Serenity feat to allow them to use their Wis modifier.
1/12/2012: Vital Strike feat -- if you have the sneak attack ability, you can use Sneak Attack damage instead of Vital Strike damage. This supersedes the Telling Blow feat.

5/21/13: Chapter 7, Spells -- Metamagic Feats -- Creature-Specific Spell -- Add the following: "Prerequisite: Game designer fiat," and "Special: This feat cannot be selected by any PC or NPC. It is included here simply to show the probable construction of spells like daze person, included below as examples. Again, it is not for use with other spells."



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