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About The Egg of CootAVIONA ("KIRTHFINDER") HOUSERULES ADDITIONS/ERRATA/FAQ LISTED HERE: 11/15/2011: Rogue -- add the following text: "Surprise Attacks (Ex): Starting at 4th level, opponents are always considered flat-footed to you during a surprise round, even if they have already acted. You can take a move action, a standard action, and a swift action during a surprise round, rather than being limited to a move action or a standard action."
Spoiler:
Spellstaff (Sp) A 1st level bonded staff is treated as a Staff magic item, even if you do not have the Imbue Item feat. At 1st level, choose one 1st level spell to imbue into the staff; this spell can then be cast using a charge from the staff. When you gain access to a new level of spells, you can add one spell of that level to the staff’s repertoire. For example, a 5th level wizard’s staff would have one 1st level, one 2nd level, and one 3rd level spell in it. When fully charged, your staff has a number of charges equal to 1 + half your class level (maximum 10); it can be recharged as normal for a magic staff. Casting a spell from your staff costs 1 charge for 1st – 3rd level spells, 2 charges for 4th – 6th level spells, and 3 charges for 7th – 9th level spells. 1/8/2012: Split Will saves into Intuition (Wis mod, vs. charms, curses, divinations, and illusions) and Will (Cha mod, vs. compulsions, fear, and other existing non-intuition Will effects). 1/8/2012: All spell DCs are determined using Charisma modifier. Exception: Wizards can take "Diligent Preparation" in lieu of a bonded item or Eidetic Memory, allowing them to use their Int mod; clerics and druids can take the Serenity feat to allow them to use their Wis modifier. 1/12/2012: Vital Strike feat -- if you have the sneak attack ability, you can use Sneak Attack damage instead of Vital Strike damage. This supersedes the Telling Blow feat. |
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