|The Drunken Dragon|
Drunken Dragon has it, I was describing Jasnah (it seems there's a movie with a similar scenario though, neat to know). Wasn't sure if there was any spoiler element to it. Shallan is a little soft at that point, I think.
My take is, the lawful way of dealing with it would be petitioning for more guards to be posted in the area, since it's known to be unsafe. The chaotic way is to go through it yourself to draw them out.
I'm a little surprised no one else has thought this might be Good, as it has parallels to classic missions like clearing out goblin warrens.
I never considered the classic missions of clearing out goblin warrens as truly good, and have never bought the logic of "killing evil things is a good act." Unless the things you happen to be killing are incapable of free will, killing a creature aborts its potential. Once a life is snuffed, it can never be restored. Ever. That means you have literally neutered all other possible options. You could restrain the creature. Redeem it. Reason with it. But killing someone, especially if you do so actively (as in, not to protect yourself or someone after they've initiated the attack) doesn't truly feel like a good act. I don't know how to explain my exact reasoning, as I have no formal training in moralist philosophy, but I feel, personally, that going out and killing something on your own volition, actively, not in a reactionary or defensive fashion, isn't right. It isn't wrong, but it can never be truly right.