|The Drunken Dragon|
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Honestly, I used to think the overabundance of magic items is also kind of...well, limiting. I was wrong. It's all a matter of perspective. Because wonder is all where you stand.
Magic on this scale basically evolves into technology. Suddenly, all sorts of innovations and ideas become possible. The scale of a campaign can change drastically when someone makes a realization that changes the scale. Take, for instance, a mage that realizes that they can imbue long lengths of steel with the power to repel metal in one direction...and now you have a train. And you can have an entire campaign based around it. Or, maybe, one country gets access to potions so cheaply and easily that their life expectancy and profit greatly overshadows others, and they become a magocracy threatening invasion.
Seeing them as an opportunity allows you to play on different things. Yes, they're ubiquitous, but what are the consequences of that? How seriously do people take them? What do the magic items a culture produces say about its core values? Beliefs? Level of understanding? How do they treat them? Play it up, and no one will ever lose the wonder.
I mean, Eberron basically had magic items on every street corner and it's certainly epic in scale.