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The Dove's page

No posts. Pathfinder Society character for Rene Duquesnoy.

Full Name

The Dove


Cleric 6/Monk 1

About The Dove

The Dove
Male Human (Vudrani) Cleric 6/Monk 1
LG Medium humanoid (human)
Init +6; Senses Perception +10
AC 19, touch 19, flat-footed 16 (+2 Dex, +1 dodge, +6 untyped)
hp 45 (7d8+7)
Fort +10 (+5 circumstance bonus vs. cold weather), Ref +8, Will +15
Resist resistant touch
Speed 30 ft.
Melee unarmed strike +6 (1d6/×2)
Special Attacks channel energy, flurry of blows, stunning fist (2/day, DC 19)
Spell-Like Abilities
. . 9/day—resistant touch
Cleric Spells Prepared (CL 6th; concentration +12):
3rd (3/day)—protection from energy, prayer, dispel magic, daylight
2nd (5/day)—lesser restoration, align weapon, silence (DC 18), shield other, bull's strength, hold person (DC 18)
1st (5/day)—liberating command (x2), protection from evil, bless, sanctuary (DC 17), obscuring mist
0 (at will)—detect magic, guidance, light, enhanced diplomacy
Str 10, Dex 14, Con 12, Int 10, Wis 22, Cha 10
Base Atk +4; CMB +4; CMD 23
Feats Defiant Luck, Deflect Arrows, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Stunning Fist, Weapon Finesse
Traits medic, rice runner
Skills Acrobatics +13, Diplomacy +4, Heal +15 (+17 to treat diseases and poisons), Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +4, Perception +10, Sense Motive +11, Spellcraft +4, Stealth +12
Languages Common, Varisian, Vudrani
SQ ac bonus, aura, domains (healing, protection), healer's blessing, rebuke death, spontaneous casting, stunning fist (stun), unarmed strike
Combat Gear Wand of Cure Light Wounds, Wand of Mage Armor, Healer's kit; Other Gear Headband of inspired wisdom +2, Cold weather outfit, 16192 GP
Special Abilities
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (3/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cold weather outfit +5 Fort save vs. cold weather.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Healer's Blessing (Su) Your cure spells are empowered for free.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Medic +2 to Heal checks to treat diseases and poisons and +1 CL when casting a healing spell with remove in the spell's name.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Rebuke Death (9/day) (Sp) Heal 1d4+3 damage to creatures at negative HP
Resistant Touch (9/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stunning Fist (2/day) (DC 19) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.
Wand of Mage Armor Add this item to create a wand of a chosen spell.

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