|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Does the Swift Poison rogue talent stack with the Poison Expertise Sentinel Boon?
APG 131 wrote:
My reasoning for saying that 400gp sounds more appropriate was simply based on the fact that it is, mechanicaly, masterwork banded mail. 1,200gp for masterwork banded mail is silly.
The description that it is "like masterwork banded mail" comes from Hero Lab, which isn't an official source. ISWG says it is a cut down version of full plate.
Read the CRB description of banded mail.
Now read the CRB description of full plate.
Do they sound similar? Not really. And ISWG compares field plate to full plate, not to banded mail, so if you're arguing mechanics, your base template should be full plate.
Your reasoning is based on a false premise.
I only started using it because all the players I GM for use it. Just about every time I've used it I've found a bug (and reported it).
But my main contribution to this thread is the argument over price. The argument is that field plate should cost 400gp because it is "like masterwork banded mail", but it really is nothing like masterwork banded mail (unless you treat Hero Lab as Gospel - which I don't), therefore another justification for price needs to be given.
I'd like to know where Hero Lab got the "like masterwork banded mail" description from. The description in ISWG says it's a cut down version for Full Plate, so, nothing like banded mail (apart for them both being made of metal and heavy armour).
Why wouldn't it? Its a type of leather and that's the kind of thing darkleaf was meant to be used for.
HeroLab doesn't allow it, so I just thought I'd clarify. Ultimate Equipment does say: "As such, padded armor, leather armor, studded leather armor, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible)."
Since Lamellar (leather) isn't specifically mentioned in the list, I considered it might be one of those GM's discretion things.
I just understand that when you channel, you simply declare (1) positive or negative energy and (2) target. Without targeting feats, you can only choose living or undead as targets.
From the wording, I don't think it matters whether your using positive or negative. If you have Alignment Channel (Lawful), if would seem that you could use either positive or negative energy to either heal or harm archons, axiomites, and devils. You would simply declare "I use negative energy to heal lawful outsiders" or "I use negative energy to harm lawful outsiders". If an archon and a devil happened to be locking horns within 30' of you, both would be effected in the same way.
Not everything is about pure damage output, you know. But when you can do sneak attacks every round and nobody can realistically find you, you may be a little OP, yes.
If he is doing sneak attack damage every round, why are his opponents standing around dumbly taking it? They could use area attacks to counter it, or alternatively, if they can't find him they could move out of range. Most people, if getting fired upon by a sniper they can't see, would ... I don't know ... take cover so they can make a tactical assessment? Try to see it from the point of view of the sniper targets.Maybe make a ruling that everytime he uses the rogue evasion ability or passes a reflex save he gives away his position.
How does halving work?
Ultimate Magic p28 wrote:
A variant channeling either modifies positive channeled energy when used to heal or modifies negative energy when used to harm. When using positive energy to heal, affected creatures gain only half the normal amount of healing ... For example, a 7th-level cleric normally heals 4d6 points of damage with channeled positive energy; with the Nature alternative channeling, that cleric instead heals only half that amount (2d6) when channeling ...
Okay, so the example in the book only gives an even number of dice. What does a first level cleric do? Is 1d6 the minimum? Or does this round down to 0d6? Or round to 1d3?
I carry my tablet containing all my watermarked PDFs, but I can understand why people who own hardcovers and not PDFs might feel a bit cheated that they have to carry a tonne of books around to be able to build the same kinds of characters I can.
Can I suggest a possible solution of creating a certification process for photocopies? If a player shows a VC his original source book and photocopy, the VC can sign off the page as owned by a particular player (maybe a special rubber stamp?) so in future the player only needs to carry around his photocopy that's been stamped and signed by said VC. Is such a thing possible?
The black raven wrote:
he can still be a Neutral Evil Cleric of Pharasma
But only if you're playing in a story arc that allows evil PCs. Many/most story arcs demand that characters that turn evil become NPCs.
The black raven wrote:
A player should be warned beforehand that a specific act will get his character in hot water with his god/code.
Technically, only if he invests in a Phylactery of Faithfulness.
Faiths of Balance p16 wrote:
She has seen tyrants prosper and the innocent weep, and is necessarily amoral, yet she has also seen people change dramatically over their lives, and thus withholds judgment until a mortal’s death.
While there might be no specific tenant against them, either capricious or judgemental killing would seem to be out of place. After all, if the Lady of Graves herself refrains from such actions, why should her clergy behave any differently?
Favourite is Abadar, because if you rise up high enough in the church hierarchy you get addressed as "Archbanker", and you conduct your morning prayer service in a money vault!
If you want to role play it properly, yes I do think so.
Faiths of Balance p16 wrote:
For those who worship Pharasma above all others, the most important things in life are birth, death, and prophecy. When you adventure in her name, it is often to destroy undead (which are antithetical to the natural cycle) or to seek out and attempt to understand strange prophecies. You may seek to protect the dead from disgrace, and are exceedingly uncomfortable with the standard adventurers’ practice of tomb robbing (though you have no problem rooting out whatever abominations may have taken up residence in such places, provided the innocent dead are treated with respect).
It doesn't mean a follower of Pharasma can't become an adventurer, but they ought to have some kind of personal philosophy for dealing with fighting goblins, e.g. self defence. Adventuring isn't all about killing and personal gain, after all, unless you happen to follow Nethys or Gorum.
If you think one of your players is likely to play against the precepts of his or her deity, I'd give them a subtle warning before their first offence (e.g. "would a Cleric of Pharasma usurp the power of life and death from his deity?") and after the session encourage the player to purchase a Phylactery of Faithfulness (Ultimate Equipment p252) to avoid getting into trouble.
In any case, would it have mattered had the cleric known the sheriff's alignment? Does evil deserve to die more than good? How could your cleric presume to know the mind of the Lady of Graves as to whether the sheriff's time has come? The Lady's way is to withhold judgement until life runs its proper course (ref Faiths of Balance p16).
The symbol of your god painted onto your chest doesn't satify the condition of being a holy sybol appropriate to your faith?
I think SKR clarified that point in this post. If "the point of getting the tattoo" is so you can have a hands free divine focus, it would kind of defeat the point of having to spend 100gp on it when you can just paint in on your shield.
Thank you James! I'll see how much I can incorporate in. The Sinspawn transformation does sound pretty cool. I'll have a think about how it might be incorporated without upsetting the balance too much.
Ultimate Equipment p175 wrote:
This ornate ring of sanctified silver is engraved with a golden signet that incorporates the holy symbol of the wearer’s deity after being worn for 24 hours. The ring can be used to seal parchments or to mark any surface as the arcane mark spell at will.
Since this item bears the wearer's holy symbol, does this mean it can be used as a divine focus? Or does this functionality only apply to items that explicitly state this, like the Holy Symbol Flask or Tattoo, or the Cassock of the Clergy?
Advanced Bestiary? What? Mentioned in the Pathfinder Chronicles: Into the Darklands, but I can't find it on the site.
My reading, RAW, is that there is no saving throw, or it would have been mentioned in the combat manoeuvre description. However, as always, GMs ruling is final.
Kevin Mack wrote:
Here's hoping to see Lem and Alain in future issues. Perhaps a bit if Alain vs Merisiel rivalry going on ...