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Lord Raheem Pandisar

The Diplomat's page

Pathfinder Society Member. 209 posts (210 including aliases). 3 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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Am I correct in understanding that the Evangelist gains both spells and other class abilities of the aligned class?

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Does the Swift Poison rogue talent stack with the Poison Expertise Sentinel Boon?

APG 131 wrote:

Swift Poison (Ex): A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.

ISG 338 wrote:
Poison Expertise (Ex): Long practice has taught you how to deftly apply poison during combat. You can apply poison to a weapon or a single piece of ammunition as a move action. You never risk exposing yourself to the effects of the poison when applying it to the weapon, nor do you run the risk of poisoning yourself if you roll a natural 1 on an attack roll with a poisoned weapon.

By having both these class features, would it reduce poison application to a weapon to a swift action?

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On the PRD spell lists, when I click the "Cantrips/Orisons" link, it toggles 1st level spells instead of Cantrips/Orisons (I'm using an iPad).

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Tempestorm wrote:
My reasoning for saying that 400gp sounds more appropriate was simply based on the fact that it is, mechanicaly, masterwork banded mail. 1,200gp for masterwork banded mail is silly.

The description that it is "like masterwork banded mail" comes from Hero Lab, which isn't an official source. ISWG says it is a cut down version of full plate.

Read the CRB description of banded mail.

Now read the CRB description of full plate.

Do they sound similar? Not really. And ISWG compares field plate to full plate, not to banded mail, so if you're arguing mechanics, your base template should be full plate.

Your reasoning is based on a false premise.

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I only started using it because all the players I GM for use it. Just about every time I've used it I've found a bug (and reported it).

But my main contribution to this thread is the argument over price. The argument is that field plate should cost 400gp because it is "like masterwork banded mail", but it really is nothing like masterwork banded mail (unless you treat Hero Lab as Gospel - which I don't), therefore another justification for price needs to be given.

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I'd like to know where Hero Lab got the "like masterwork banded mail" description from. The description in ISWG says it's a cut down version for Full Plate, so, nothing like banded mail (apart for them both being made of metal and heavy armour).
Banded mail is bands of metal attacked to a leather backing, while full plate is effectively a heavy metal breastplate with arms protectors. Field plate is full plate without the arm protectors, so why the comparison to banded mail?

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That description doesn't appear in ISWG. I've only seen it in Hero Lab

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If a Mysterious Stranger uses the Stranger's Fortune class ability to ignore a misfire (which is normally an automatic miss), but the die roll is otherwise enough to hit and higher than a 1, does the attack succeed?

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MrSin wrote:
Why wouldn't it? Its a type of leather and that's the kind of thing darkleaf was meant to be used for.

HeroLab doesn't allow it, so I just thought I'd clarify. Ultimate Equipment does say: "As such, padded armor, leather armor, studded leather armor, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible)."

Since Lamellar (leather) isn't specifically mentioned in the list, I considered it might be one of those GM's discretion things.

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Is Lamellar (leather) constructed from darkleaf cloth legal in PFS play?

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I just understand that when you channel, you simply declare (1) positive or negative energy and (2) target. Without targeting feats, you can only choose living or undead as targets.
Alightment Channel allows you to add good, evil, lawful, and chaotic to the list (one feat each). Elemental Channel allows you to add fire, water, earth, and air to the list (one feat each). If you are targeting an outsider type, you also have to specify (3) harm or heal.
Does that sum it up?
Also, I've never come accross any natives of the outer planes with the undead subtype. Is this actually possible?

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From the wording, I don't think it matters whether your using positive or negative. If you have Alignment Channel (Lawful), if would seem that you could use either positive or negative energy to either heal or harm archons, axiomites, and devils. You would simply declare "I use negative energy to heal lawful outsiders" or "I use negative energy to harm lawful outsiders". If an archon and a devil happened to be locking horns within 30' of you, both would be effected in the same way.
If one or both outsiders happened to be undead it wouldn't matter, because you're targeting the energy against outsiders, not against undead. (However, if I were GMing, I'd probably tweak the rule a bit with a house rule, because it doesn't fluff up quite right).
Any dispute of my interpretation?

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MrMagpie wrote:
Not everything is about pure damage output, you know. But when you can do sneak attacks every round and nobody can realistically find you, you may be a little OP, yes.

If he is doing sneak attack damage every round, why are his opponents standing around dumbly taking it? They could use area attacks to counter it, or alternatively, if they can't find him they could move out of range. Most people, if getting fired upon by a sniper they can't see, would ... I don't know ... take cover so they can make a tactical assessment? Try to see it from the point of view of the sniper targets.

Maybe make a ruling that everytime he uses the rogue evasion ability or passes a reflex save he gives away his position.

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*bump*

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mplindustries wrote:
Er, you roll 1d6 and divide it by half. Why do you think there's some kind of trick?

Because the example in the book says that half 4d6 is 2d6. It doesn't say roll 4d6 and halve it, it says roll 2d6 instead.

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How does halving work?

Ultimate Magic p28 wrote:
A variant channeling either modifies positive channeled energy when used to heal or modifies negative energy when used to harm. When using positive energy to heal, affected creatures gain only half the normal amount of healing ... For example, a 7th-level cleric normally heals 4d6 points of damage with channeled positive energy; with the Nature alternative channeling, that cleric instead heals only half that amount (2d6) when channeling ...

Okay, so the example in the book only gives an even number of dice. What does a first level cleric do? Is 1d6 the minimum? Or does this round down to 0d6? Or round to 1d3?

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I carry my tablet containing all my watermarked PDFs, but I can understand why people who own hardcovers and not PDFs might feel a bit cheated that they have to carry a tonne of books around to be able to build the same kinds of characters I can.

Can I suggest a possible solution of creating a certification process for photocopies? If a player shows a VC his original source book and photocopy, the VC can sign off the page as owned by a particular player (maybe a special rubber stamp?) so in future the player only needs to carry around his photocopy that's been stamped and signed by said VC. Is such a thing possible?

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1 person marked this as a favorite.

Have you started using the downtime rules in Ultimate Campaign yet? They might help pull things back into balance. He can choose to spend his downtime crafting, but then his misses out on other things. The rules also let him "boar hunt" for XP, but ensure that things don't get overbalanced.

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Is this becoming available in Comixology's Australian store, like the other Pathfinder comics?

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When is the list of figures in this set going to be release?

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Also for Abadar, my favourite alignment to roleplay is Lawful Neutral. Because if the other players don't hate you, you're doing it wrong.

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The black raven wrote:
he can still be a Neutral Evil Cleric of Pharasma

But only if you're playing in a story arc that allows evil PCs. Many/most story arcs demand that characters that turn evil become NPCs.

The black raven wrote:
A player should be warned beforehand that a specific act will get his character in hot water with his god/code.

Technically, only if he invests in a Phylactery of Faithfulness.

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Faiths of Balance p16 wrote:
She has seen tyrants prosper and the innocent weep, and is necessarily amoral, yet she has also seen people change dramatically over their lives, and thus withholds judgment until a mortal’s death.

While there might be no specific tenant against them, either capricious or judgemental killing would seem to be out of place. After all, if the Lady of Graves herself refrains from such actions, why should her clergy behave any differently?

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Just curious, but how are sales of this product compared to the Core Rulebook and Bestiary?

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Favourite is Abadar, because if you rise up high enough in the church hierarchy you get addressed as "Archbanker", and you conduct your morning prayer service in a money vault!
Second is Nethys, who cares that you acquire knowledge and power, but doesn't care what you use it on.
Third is Iomedae, because there is nothing more classic cool than the heavy paladin charge.

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chaoseffect wrote:
The Diplomat wrote:
(e.g. "would a Cleric of Pharasma usurp the power of life and death from his deity?")
I think that's an unproductive way to look at it. As an adventurer, most days aren't complete until you've killed at least an even dozen; is he supposed to stop and ask if what he's doing is against Pharasma's plan for those ones too?

If you want to role play it properly, yes I do think so.

Faiths of Balance p16 wrote:
For those who worship Pharasma above all others, the most important things in life are birth, death, and prophecy. When you adventure in her name, it is often to destroy undead (which are antithetical to the natural cycle) or to seek out and attempt to understand strange prophecies. You may seek to protect the dead from disgrace, and are exceedingly uncomfortable with the standard adventurers’ practice of tomb robbing (though you have no problem rooting out whatever abominations may have taken up residence in such places, provided the innocent dead are treated with respect).

It doesn't mean a follower of Pharasma can't become an adventurer, but they ought to have some kind of personal philosophy for dealing with fighting goblins, e.g. self defence. Adventuring isn't all about killing and personal gain, after all, unless you happen to follow Nethys or Gorum.

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1 person marked this as a favorite.

If you think one of your players is likely to play against the precepts of his or her deity, I'd give them a subtle warning before their first offence (e.g. "would a Cleric of Pharasma usurp the power of life and death from his deity?") and after the session encourage the player to purchase a Phylactery of Faithfulness (Ultimate Equipment p252) to avoid getting into trouble.

In any case, would it have mattered had the cleric known the sheriff's alignment? Does evil deserve to die more than good? How could your cleric presume to know the mind of the Lady of Graves as to whether the sheriff's time has come? The Lady's way is to withhold judgement until life runs its proper course (ref Faiths of Balance p16).

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Claxon wrote:
The symbol of your god painted onto your chest doesn't satify the condition of being a holy sybol appropriate to your faith?

I think SKR clarified that point in this post. If "the point of getting the tattoo" is so you can have a hands free divine focus, it would kind of defeat the point of having to spend 100gp on it when you can just paint in on your shield.

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That is one of my bard's favourite spells. Now try roleplaying the description.

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Thank you James! I'll see how much I can incorporate in. The Sinspawn transformation does sound pretty cool. I'll have a think about how it might be incorporated without upsetting the balance too much.
One of the PCs is quite taken with Ameko, however, so I imagine her abduction will be sure to get them down to the catacombs, Sinspawn or no Sinspawn.

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I'm running Glass and Wrath this weekend. Thanks for the heads up, I'll be sure to sneak the journal into the game somehow.

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Claxon wrote:
... keep in mind that you can literally paint your holy symbol onto your armor or shield or have it hang from wrist. If you use your gods favored weapon it could count as your holy symbol and divine focus.

I'd suggest those are all house rules. I don't believe they're written anywhere.

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Does the Eldritch Knight character, who seems to have snuck in amongst the iconics on both screens now (albeit, in a different pose) have a name? Is he also going to sneak into a future edition of Pathfinder Comics?

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Robin D. Laws The Worldwound Gambit is a tale in Golarion about a team pulling off a long con. Maybe use this as a starting point for your own adventure? If nothing else, it will give you an idea of what kind of party mix could work.

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Ultimate Equipment p175 wrote:
This ornate ring of sanctified silver is engraved with a golden signet that incorporates the holy symbol of the wearer’s deity after being worn for 24 hours. The ring can be used to seal parchments or to mark any surface as the arcane mark spell at will.

Since this item bears the wearer's holy symbol, does this mean it can be used as a divine focus? Or does this functionality only apply to items that explicitly state this, like the Holy Symbol Flask or Tattoo, or the Cassock of the Clergy?

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1 person marked this as a favorite.
Sean K Reynolds wrote:
We're making sure that each of the main deity writeups has all of the same structural elements (a priest's role, dogma, relations with other religions).

Will this also include things like hierarchy and structure, clerical titles, premier shrines, etc.?

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Hero's Handbook p48 wrote:
If you're a cleric, you must hold your holy symbol to use your channel energy ability.

See this post for a solution if you want to keep a free hand. There is also the Cassock of the Clergy (UE p214) for a less permanent, though more expensive, answer.

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The 'Advanced Bestiary' is referenced in Rise of the Runelords: Anniversary Edition p218. Is this the same book?

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Can the GM get credit?

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Will this product be useful in transitioning Beginner Box players to the full game? I.e, is this intended as a kind of intermediate/bridging product?

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Is this finally going to reveal the inner workings of the churches and cults of all the major Inner Sea faiths?

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We used the barge in the Boats & Ships Map Pack. It's not the right dimensions but it did the job well enough.

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I've just started GMing RotRL AP. Will this game contain spoilers for my players?

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Faiths of Balance mentions that the Church of Abadar has a set hierarchy as in a merchantile house, and that the head of a small temple is called banker, while that of a large temple is an archbanker. What sorts of titles do lower level clergy carry?

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Faiths of Balance mentions that the church has a set hierarchy as in a merchantile house, and that the head of a small temple is called Banker, while that of a large temple is an Archbanker. What sorts of titles do lower level clergy carry?

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My reading, RAW, is that there is no saving throw, or it would have been mentioned in the combat manoeuvre description. However, as always, GMs ruling is final.
Of course, there is nothing to stop the players luring the dragon away from the bridge, which would render its awesome blow attack effectively impotent.

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Kevin Mack wrote:
Jim Zub wrote:
The_Minstrel_Wyrm wrote:
in future story arcs are you going to "play" with other iconics, or use the same "main" cast throughout with "special guest star(s)" peppered in here and there?
Paizo has asked me to stick with the 6 iconics we have in the party for now so we can develop their personalities and histories more fully, but I'd like to include more of the other iconics later on, as guest stars or as regular cast members, as the series continues. Fingers crossed.
Dang thats actually quite disapointing was hoping to see more Lini soon. Cant say I'm that huge of a fan of the current 6 and would have been nice to get a bit more veriaty in.

Here's hoping to see Lem and Alain in future issues. Perhaps a bit if Alain vs Merisiel rivalry going on ...

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Reordering aside, it's been a blast of a series. Looking forward to the next set of instalments.

BTW, Jim, you mentioned that the series took the game rules seriously. What level are the characters at the end?

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When I say Taldor, what I'm really after is an intrigue/espionage-style campaign.

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If I did a Human Abadarian Cleric with a crossbow, which feats and domains/subdomains would be best?

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