Traits Threatening defender (Reduce combat expertise attack rolls by one), Hero worship (Shalelu) (+1 AC vs. AoO)
Flaws
Code of Arms -4 attack vs. enemy not armed with a melee weapon. Natural attacks (after they are used) count.
Courteous Chivalry -4 attack vs. creatures you can tell are of the opposite gender
SQ Favored class - Magus (Kensai) Hit points. Redirection (Ex): Immidiate action reposition or trip vs. a Threatened creature that attacks you. When succesful, the attacker is sickened for 1 round DC 10 + 1/2 MonkLvl + WisMod (12). If the attacker is power attacking or charging, you gain a +2 on the maneuver check for each, and on the DC.
Encumbrance 29.1
Carrying capacity 66/133/200 (76/153/230)
GP 67
Combat gear
Katana "Fushi no akuma" or "immortal demon" (4.8 lbs., carried)
- MW, Cold Iron, perfectly balanced, serrated, blood groove, acid-washed, folded metal, resilient, razor sharp. (+1 attack and damage, +1 dmg for 1d4 rounds after a critical, +4 save vs. rust, acid and disintegration, +1 AC when fighting defensively, Hardness 16 HP 35)
Gear Bag of holding I (carried, [0/60], 15 lbs.)
* Eternal wand of Detect magic (.5 lb., carried)
Cantrips 4-1 (3), DC 13
*1. Detect magic
*2. Daze
3. Light
*4. Acid splash
5. Ray of frost
6. Ghost sound