XP 14/1,300
DP 1 AP 5 Hero 5 Luck 6
Favored classMagus - Hit points.
==DEFENSE== Defense 18 FF 11 (+2 Dex, +1 Wis, +5 Dodge)
DR 5/armor (5 Mithral body)
MaxDex +5 ACP -2 ASF 15%
HP 25/31 Vigor 30/31 WP 21/21
FRW 3/5/4 Clobbered 10 Massive damage 21 Stabilize 21%
Defensive abilities Always fights defensively and uses Combat expertise (regular Defense 14, FF 11), +1 Defense vs. AoO Immune Poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, the sickened condition, and energy drain
Staggered from 0 to -1, dying from -2 to -21
==OFFENSE== Spd 30 ft.x4
Melee
- Unarmed strike +1 (1d6+1, 20/x2) B
Ranged Space 5 ft. Reach 5 ft.
Special attacks - CE & FD unarmed strike -1 (1d6+1, 20/x2) B
==STATISTICS & ABILITIES== Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 11
Bab +0 CMB +1 CMD 13
FeatsDodge, Combat expertise, Combat reflexes(3 AoO), Crane style, Improved unarmed strike, Mithral body, Simple weapons & (Kama, Nunchaku, Sai, Shuriken, Siangham), Punishing kick Traits Threatening defender (Reduce combat expertise attack rolls by one), Hero worship (Shalelu)(+1 AC vs. AoO) Skills Acrobatics +6 (+4), Climb +5 (+3), Intimidate +4, Knowledge (history) +7, Knowledge (Religion) +7, Perception +6, Sense motive +5, Stealth +7 (+5)
Flaws Code of Arms -4 attack vs. enemy not armed with a melee weapon. Natural attacks (after they are used) count. Courteous Chivalry -4 attack vs. creatures you can tell are of the opposite gender
Languages Common, Elven, Dwarven, Gnome
Special qualitiesArcane pool 4. Diminished spellcasting.
Special abilities Fuse Style (Ex) - At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. Furthermore, he can enter up to three stances as a swift action. Canny defense. Spellstrike. Evasion. Spell combat.
Sin Greed - Burning disarm
==GEAR== Combat gear
Katana "Fushi no akuma" or "immortal demon" (4.8 lbs., carried)
- MW, Cold Iron, perfectly balanced, serrated, blood groove, acid-washed, folded metal, resilient, razor sharp. (+1 attack and damage, +1 dmg for 1d4 rounds after a critical, +4 save vs. rust, acid and disintegration, +1 AC when fighting defensively, Hardness 16 HP 35)
Gear
Clothes (worn, 5 lbs.)
Encumbrance 5
Carrying capacity 43/86/130
GP 10 CP 1
Age 13 Height 6'6" Weight 336
Occupation Shinobi Location Varisia
Description:
Personality:
Background:
Goal:
Cantrips 4-1 (3), DC 13
*1. Detect magic
*2. Daze
3. Light
*4. Acid splash
5. Ray of frost
6. Ghost sound