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Recent posts by
TheDMFromPlanetX:
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My group currently only plays 4E, having taken a look at Pathfinder RPg and found that it didn't fix the things we were unhappy about in 3.5E.
We are having a blast at it, yes the rules are completely different, yes many of the holy cows are dead. But we find that the rules are much more fun, and the players that wouldn't give certain classes a time of day are having great fun playing them i 4E (Wizards and leaders mostly).
We are playing the Savage tide, that i have converted to 4E, a process that was extremely easy. The advendture was easy to pace to 30 lvs, the cosmolgy issues were surpringsigly easy to find a solution for(I am for one not missing the great wheel).
I can't see that we will be switching back to 3,5E, except to play Star Wars. I am for one looking forward to next years releases.
On the saled note, i have read that the 4E doesn't sell nearly as well as 3,0 did when it came out. But then again, that also sold like hot cakes and it was diffenrent times back then.
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I just have to jump in on this thought. IF we were to stay with 3.5, what makes you think that there wouldn't be an influx of new gamers? To wit, take a look at Games Workshop. Their business model is to bring in young kids, around age 14 to 16, and basically they expect to lose them in 4 to 6 years. Companies like Privateer Press make their bucks taking the ex-GW players and making them into Warmachine or Hordes players. Rackham does this also.
So why couldn't Paizo, IF we were to stay with 3.5, get a regular influx of younger gamers who got weaned into the industry by 4th edition, but got bored and started looking for a more complicated game, or perhaps heard about this amazing campaign setting called Pathfinder Chronicles? I don't really understand why everyone thinks that IF a company stuck with 3.5, that it was like they were stuck in a hermetically sealed room or something.
Of all the pros and cons everyone mentions about 4e vs. 3.5e, this one drives me the most nuts. :) So, again, I ask, why would sticking with 3.5 mean entering a game of diminishing returns?
-Lisa
DISCLAIMER: This post is entirely a thought exercise and shouldn't be construed as proof either for or against Paizo going to 4e or not. We haven't seen the GSL or the rules yet, so we have no decision to report. I just couldn't resist making this point though. :)
Well said and i partially agree. First off I am a huge Paizo fan and am going to support your pathfinder RPG as well as 4E.
But look at the products both Privateer Press and Rackham are putting out now. Prepainted minis and collectible minature games are games aimed at a much younger audience, and Rackham has spent a lot of time making their games more accesible to newer and younger players. But both companies still retain much for more experienced ones, in the WarmachineŽ/hordes games, and by the fact that Rackhams miniatures are of a very high standard and still paintable.
So you have to be able to attract both ends of the age and experience spectrum, or you will end up as Games Workshop with slowing sales and a frustated fan group tired of constant changes and rules revisions.
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Ok im going to take a big risk now, a few says from now a severed orc head will be hanging on my front door, curtesy of the TLF (third edition liberation front).
I actually like that they have the guts to change things, and to update the game for a new generation. Not that i dont like the old cosmology and mythos, but i have to admit the new stuff seems more dynamic and modern (boo, hiss !!) to me.
And shoot me if you want, i like modern and new.
The idea to meld the Eladrin race and elves, good idea.
The elimination off subraces, finally
The teifling as a standard race, near perfection as i have been playing a sexy, sultry and deadly female fighter/warlock for some time now and i am overjoyed that i will no longer be penalised for it. Their updated looks, in the words of a fellow genius (wohooo!!)
That gnomes have been shelved until they can reworke them as they should be, good choice. In 11 years of DM'ing the same group we have had 1!!!! gnome character. The general consensus when i tried to promote was that they just wern't interestin enough
Halflings slightly taller, and a river folk. Almost as nice as the nomadic dino riding halflings.
Ok take your best shot, ill take cover behind my more or less useless DMG.
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First off, im a huge fan of what you guys pull out of your magic hats your stuff is some of the best 3.5 material i have come across.
About a switch to 4th edition, i am not sure. Some of the things that have been put forward by WOTC seems pretty good, but most of it, if not all of it is still in "beta" mode and so remains to be seen how it will turn out in the end.
Personally i would welcome a new edition, 3.5 has gotten unwieldy in much the same way as 2nd edition was, and could use a cleanup. And if they retain some of the mechanics from the Saga edition rules for Star Wars i am sure it will be great fun to play.
But im am so in love with your new Varisia setting that if you decide not to go down the 4th road, i will chose to remain in 3.5.
All in all i hope that the SRD will give you enough creative and finacial freedoms so a switch to th will be viable.
I guess it all boils down to this:
You are the best at what you do and i will continue to support you no matter what you decide.
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Fatespinner wrote:
I've asked a few questions before regarding methods of painting miniatures and the folks on these boards have been very helpful. I come to you with yet another question, however:
I think I am finally ready to set myself to the task of finally buying the materials and painting the pewter minis that I own. However, I currently own about 40 miniatures. What I want to know is: How much paint should I buy? Obviously I will only need minimal amounts of a few colors (such as yellow, orange, and blue) but I will likely be using black, silver, and skin tones on every one of them. How long does a single tube of paint last? Would these paint sets probably be adequate for a beginner? Should I buy an extra tube of the colors I intend to use heavily? Thanks for the input!
I paint regularly and i can almost paint an entire army of minis, warhammer usually, on a single pot of paint. If you buy Vallejo, p3 or the new citadel foundation paints, the last particularly, the paints only require one layer over an undercoat to give a neat coverage.
I have had pots of paint last years, so one of each should do fine
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Ok so we had another PC death last nigth.
Oh sorry we had 3.
Adventure: Sea wyverns wake
Location: Sea Wyvern
Catalyst:Blue Slaad
So my players didn't react to Father Feress getting sick, the partys cleric discovered the symptoms and dicided not to do anything but wait a few days.
One gory evening later, and there was a large blue frog running amok on the ship. It managed over a one hour dash around the ship to kill 3 party members and 11 crew and passengers before dying to a balliasta shot.
The PC's were
Miram, Female human fighter1/cleric 4
Leila, Female human Scout 1/figher 4
Annoah, Female human Warblade 5
My party, as usual, rolled some pretty dysmal dice rolls, managing an average hit percanteage of close to 20% With so poor rolls there wasn't much i could do to help them out, even neglegting to use the slaads summoning abilities did not help
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Great thread.
ok so here goes:
I hate players that don't take characters seriously. Heck the last party we started, I asked the players to present their characters to one another. I almost lost it when one of my players replied:"my characters name is Ellen, and im a woman................. thats it" AAAARRGGHHH!!!!
I hate monks, because they can't hit a barn door if they stood in it.
I hate players who devour all the snacks for a game in the first 5 minutes, and then sulk the rest of the evening.
I hate players who are spend the evening sleeping, if you don't want to be here, stay away.
I hate keeping track of a gazzilion feats and spells. Worse i hate players that won't take NO for an answer."No im sorry you can't take a Ebberon feat in our FR campaign, and no you can't multiclass into an artificer."
I hate players that cry when the highest stat they have is s 16. you know the type that goes: " I am stuck my 16,16,16,16,15,14 stats aren't good enough for what i wan't to do." SMACK!!
I hate players who can't find their attack modifier if they had a map and a compass, "lets see i roll a 6 and my damage bonus is ... uhm,.. uhm... 8, no wait thats my ranged weapon...."
I hate rules lawyers." On page 78 it reads that you clearly can't use fireball if its a thursday after 6..."
ok thats it for now
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Well, the adventures in the AOW campign really needs a flexible party, the forcus initially on combat and later on more interaction.
my advive is to make sure at least one PC has a decent CHA and some social skills, and a anti undead cleric of sorts will also be helpfull.
I would also advise you to leave clues leading directly to filge instead of the Kullen group. My 10 year veteran party had problems figuring out how to get the info they wanted from him without turning criminals.
The encounter under water is also dificcult to run, so perhaps make the room semi submerged, at waist level
other than that, good luck and nice gaming
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my group is about halfway through a whispering cairn.
currently they are stuck figuring out how to get the info about filge out of the kullen group
typical for my players:
combat, check
mayhem, check
slaying, check
looting, check
human interaction, ohhhh bad
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Drego Morthain wrote:
This post is really directed to all those that put their time and effort into creating Shackled City.
I have run two sessions of SCAP and my players are going Shackled City crazy!
I wanted to share what one of my players said this morning after last nights session;
"That may have been the best session I have ever been a part of...And definitely the best session I have had where I didn't make a single successful attack roll." This coming from a player that has been playing and running D&D since first edition.
From my perspective as a DM I just want to say thanks for all the work everyone did on this book. It has really left me a lot of extra time to fill in the details, which just makes the suspension of disbelief that much easier to maintain.
I also really like the Development and Tactics portions of encounter descriptions. They are very helpful in getting me to think differently about what the PC's opponents do or dont do.
From reading through the whole book twice now, I think my players are going to be having a great time for the next year as we roll through this adventure, and I am already looking forward to starting Age of Worms.
In my most humble opinion SCAP is the best adventiure in D&D since the Temple of Elemental Evil, and at this point its likely to be the best Campaign I will have ever run.
Thanks again to all.
I ran the SCAP as it came out in Dungeon, and it was a big hit by the players. The only real problem was a rather large number of player deaths, if I remember correctly one player went through 5 characters in the duration of the campaign.
But still loads of fun. SCAP is by far the best store bought campaign in years. And AOW seems to just as good if not better.
At least I hope so, as we are starting it this week
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