When I think back to my days in fantasy 101 there were always sages who could just look at you and delve all sorts of knowledge about quests, items, artifacts, etc.
So last year in my first attempt to be in RPG superstar (failed horribly btw) I prepped this as a possible archetype for round 2. It got lost in my computer after I didn't make it through the first round, and I was cleaning up files and thought why not post it.
Thanks for taking a look, and I welcome all constructive feedback.
Sage Archetype (Wizard)
Sage Knowledge (Ex): A sage adds half his class level (minimum 1) to all Knowledge and Spellcraft skill checks and may make all Knowledge skill checks untrained. Replaces Scribe Scroll.
Sage Bond (Su): At 1st level the sage gains Identify as a bonus spell in their spell book at 1st level. They may spontaneously cast the spell by sacrificing a prepared spell in a spell slot of at least 1st level. At 6th level the sage gains the ability to cast Identify as a Spell Like Ability a number of times per day equal to their intelligence modifier. At 11th level they add Legend Lore to their spell book as a bonus spell and may spontaneously cast it by sacrificing a prepared spell in a spell slot of at least 6th level. At 16th level the sage gains the ability to cast Legend Lore as a Spell Like Ability 1/day. Replaces Arcane Bond
Lore Master (Ex): At 5th level, the Sage becomes a master of lore and can take 10 on any Spellcraft or Knowledge skill check that he has ranks in. A sage can choose not to take 10 and can instead roll normally. In addition, once per day, the sage can take 20 on any Spellcraft or Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level. Replaces 5th Level Bonus Feat
In my homebrew set in Golarion my PCs have finally made it to their first metropolis for an extended time (The cavalier needs to recieve training from his order)
While they're here I know they're going to be looking for their next adventure. The game is player driven with their choices expanding their stories.
I'm looking for rumors of the world that can get my players plotting their next steps.
Knowledge (rumors based on various knowledge types, mostly tied to knowledge local)
Most rumors will be vague/false because you know how rumors are.
HEre are a couple of examples I've made at work just hitting random on one of the Wiki's I can access at work.
The pathfinder society and Aspis Consorteum are looking for some sage in Galt Vague Adventure To Scale the Dragon PF scenario season 0
I bought my tickets for Paizocon and the banquet early to ensure I didn't miss out, but I'm now unable to make it due to work scheduling.
Is there any type of return policy on this? I'd be perfectly happy with credit that would apply to future subscriptions.
Wellp my job wouldn't let me take vacation for Paizocon due to me being low man on totem pole and the plague ate up all my sick days in January. So my pre purchased a ticket and banquet ticket was not the best idea.
But luckily Paizo allows you to transfer!
So I'm looking for someone who wants to buy my ticket and banquet pass.
I was bored looking at my game shelf and the Dragon Mountain box set from 2nd ed caught my eye.
So I'm gonna rework this for Pathfinder.
My players in my homebrew game have decided they were going to start their own kingdom.
So using the stuffs from kingmaker, which I still need to review again, but IIRC there was no random tables for exploration outside the module.
So I'm looking for any help I can on generating what types of resources could randomly be in hexes as the players explore and expand their territory. Any 3pp's tackle this?
DO NOT GIVE SPECIFICS ON YOUR ENTRY I'd hate for someone to be dq'd for slipping up.
Ok folks this is my first attempt at this and I have submitted round 1.
Going forward how do you all, contestants and designers, approach the design process?
Do you go for something that appeals to you or do you try to appeal to others?
Do you work out the fluff or crunch first?
Does the thing you are designing have purpose first or does the purpose grow as the design flows?
Again this is general design not specific to any round or theme.
Any advice is appreciated.
Well my PCs are heading to the Mwangi expanse in my open sandbox game. This game is purely PC driven, with me throwing out hooks and leads based on what they do.
The PCs are:
Aasimar Inquisitor - Giving the command to Lead from his god
They are nearly lvl 2 on the slow chart and to get them into Mwangi I have a few ideas, but always looking for more.
Currently they're caravning into Magnimar where they've made some contacts previously.
Option A: if they hit the priest contact they made would be to added to a colonization push into the region, placing the Inquisitor PC in charge of operations, due to religious affiliations.
Option B: Merchant contact to be guards for his operations heading that direction.
Option C: is trying their luck as sailors, but with no experience at it may be hard to get berths on most ships.
I'm trying to not handcuff them, but I understand for low levels with little to no experience in the jungle it'll be a quick and painful death. Hopefully they go the colony route and I can ease them into the dangers of jungle life.
Any suggestions welcomed
First we start with the cast:
Emric - Undine Martial Artist Monk
We've made it through two sessions, the raid on the Man's promise went off beautifully and now they've cleared out the stockade and next session (day 2 on the island) They'll head into the cove and try to make it back to the ship before they're stranded.
So far they've survived if not barely.
Hot Box has nearly claimed one life due to rum refusal
I changed the rum a bit only applying the damage on failed saves making it more like a poison rather then a drug, though still allowing the addiction. After nearly losing the Tetori due to his punishments, the halfling started dumping has as well as switching cups with the monk and dumping his doubling the DC to be caught due to the extra attention the monk was receiving.
Boarding Pike of Repelling nearly claimed a life
They managed to gain the majority of the crew to helpful through various favors/diplomacy/etc.
They also managed to get a member that hated them keelhauled by framing him for a theft from Grok.
Monks do make a lot of the earlier encounters a breeze due to they being their own weapons, and the bilge ambush was a cakewalk because of this.
All in all 2/3rd through Wormwood Mutiny I'm giving this a 5/5. A lot of ROLEplaying opportunities giving the players a lot of time to interact and allowing me to develop NPC personalities easily due to the bare bones descriptions given. My PCs jumped at the opportunity and weren't bogged down or bored... they kept comparing notes on who was helpful and what tidbits of info they learned.
The events felt organic rather then railroady and trends showed in job assignments adding some more flavor.
After every keelhaul the captain ordered a pig butchered to celebrate, giving the crew the idea he enjoyed killing them the crew members
So I picked up a few cases of various Pirates of... constructable strategy game produced by Wizkids to use the ships and sea monsters for 3d representations on a battle mat when doing ship chases.
But as I went on my opening frenzy I saw the treasure tokens to use for the Plunder points the PCs will find during this AP.
Then I started thinking about using the crew squares as NPC tokens for ship to ship battles. The islands are easy enough to use as well as the fog banks. I mean might as well use what I can since I paid for the packs.
Now the idea which I may ask help with for all you creative types are the rare/cursed treasures that came with it. Not sure how to implement them for S&S but will probably use them in future games.
Anyone else planning on picking these ups to use? or what are you using for your game?
I was just curious if there was a way to post a poll.
I'm organizing a Community Mega-Dungeon Project and want to have a poll where people can vote for their top three locations (list of 11).
If there isn't I'll just keep track of votes in post, but the poll would make life easier.
I've decided to try my hand at organizing this effort from the thread Here
OK let's get some location ideas down so we can drive this project
James said the following locations are off limits, due to possible potential plans:
James Jacobs wrote:
We need names so far we have:
Todd Stewart wrote:
I had posted this under another thread, and liked it so much I'm running with it here. Edited a little as I finalized what the alternate class features would be
Alternate Fighter class feature: Samurai
Alignment must be Lawful (Good, Neutral, or Evil)
Ancestral Daisho: Instead of receiving a Fighter bonus feat at first level gain the Heirloom Weapon trait for both a Katana and Wakazashi. These are bonus traits and do not count towards the traits your character receives.
Strength of the Ancestors: Instead of receiving fighter bonus feats your ancestors add their strength to your blades. Starting at 2nd level your katana gains a +1 enchantment bonus, gaining another +1 every four levels (max +5). Starting at 4th level your wakazashi gains a +1 enhancement bonus, gaining another +1 every four levels. (Max +5). The weapons may be further enchanted with special abilities at the normal cost of the weapons current enhancement bonus. (I.e. imbuing a +1 katana with Shock would cost 6000gp, the difference between a +1 bonus and a +2 bonus.)
Ex-Samurais: If at any point your alignment becomes non-lawful you lose the benefits of the Ancestral Daisho and Strength of the Ancestors class abilities, and are unable to gain any additional classes in Samurai
I was adding to my wishlist for 3pp PFRPG products and notice there are not many print items.
Now personally I dislike PDFs. They are handy, but the grognard in me loves the feel and sound of that paper flipping through my hands. I can't hand a PDF around the table, and don't have the print/binding capabilities to make my own.
I'm sure this has been discussed before too, but couldn't find it.
Are there other sites that have PFRPG printed copies of these items? I haven't gone through Drive-thru yet for their stuff so I'm sure I'll find a little more, but I'm a one stop shop kind of guy so would rather pick them up from here, but I will browes others if needed.
I'm about to run the Kingmaker and am wondering how other GMs have handled the amount of random encounters that will pop up on this one.
I'm currently working through the Random encounter tables and making 20 of each type (treasure included) so I don't have to stall the game with creating encounters and treasure.
I'm trying to work some Non-Combat encounters too. Seeing a shambling mound migrating across the hills from a distance, or scaring away a hunters catch(which could be a good way to introduce an NPC, or replacement char)
There have been threads the last few days about becoming a 3PP and what it takes, but how would someone who just has some ideas, and would like to create, pitch an idea to a company so they would want to use said work?
I'm looking to get an every-other Sunday group going to play whatever game we want. I'll start by running a PFRPG game. If it turns into an every Sunday thing I'd be ok with that too.
Looking to start in June with Kingmaker.
Why do I feel like I need to add that I enjoy long walks on the beach, 8d6 Fireballs, and gnomes roasting on an open pyre?! (3.5 Tinker gnomes mind you not the PFRPG fey-like gnomes)
Other games I or my roommate will run
I'm thinking of implementing a training requirement for new Feats, Skills, and Spells. (kind of a throw back to my 1st ed roots). I want my players to begin to think outside the box on develpment of the Char
The first one I'm working on is Spells.
If the wizard or sorcerer wants a new spell they have to either find a scroll, and cast it into themsleves (sorcerer) or inscribe it into their spell book (wizards). If they see another caster cast the spell, and get the correct spellcraft check to gain knowledge of the spell, then they can train the spell with an amount of time spent perfecting it. Or find another wizard/sorcerer to train them, for a nominal fee of course. (the inverse is that they can make an income training up and coming Wizards/Sorcerers themselves)
For divine spells it's about communing with your element(god) for a specific amount of time/understanding, or again finding a superior, or sucessfully noticing a spell cast for the party.
Has anyone else done/tried this? If so how'd it work out?
This idea was brought up here.
Since prepainted miniatures are out of the realm of possibility. Would there be enough demand for decent cardstock NPC/Monster tokens to go along with the adventure paths?
I know I for one would order every set. I like having the actual representation of the BBEG rather than, "This Large based figure may look like a slaad, but it's really a frost giant."
What's your take on this?
I was looking for a print copy of Burnt Offerings and found some on Amazon for 54.99. Then I went to Ebay and saw one selling for around $100.
For an OOP RPG book to be sell for over 200% MSRP on the secondary market, means that the product is in fact that good. You are hard pressed to find any 3.x-current WotC book that has that problem.
Congrats Paizo for making a product that is still in demand, and please print more so I can purchase one, LOL
WE'll throw this into the nevermind category.
The charge fell off... I'm updating the info for it to be sent again. It processed through with order #1362805 can't wait to get back into this great game (Ran RotL previously).
My roomate and I are looking to join or start a gaming group in the Dayton Ohio area. We will play/run anything. I will be preparing a Pathfinder/3.5 game, as well as a Silver Age Sentinels Tri-Stat game.
He runs Warhammer and Legend of the Five Rings.
We've lost our other gamers (due to moves, lack of time, etc) and are jonesing to get our RP fix.
The goal of this game is to use the last line of the previous haiku as the first line in your haiku.
For those who don't know Haiku are small, three-lined poems that are unique for the syllable count 5/7/5.
Exapmle of the game:
My job is the worst
Can I get a break