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It's not criminal, but is it a breach of contract?
We signed up under the disclosed dielivery date that he provided.
I think this is where kickstarter has a major flaw. Once the money has been paid out I'm not showing any penalties to the creator, and the KS website is hard to find a complaint box/contact us area.
Kevin - I've posted this several places, facebook and the ks in hopes that FMG gets the message.
I'd not be so upset if when a deadline was failed we as the consumer would get an explanation as to what's causing the hold up. But Gary is flying around the country on what I feel is my dime doing conventions and not delivering on his promises.
In any other avenue of employment this kind of lack of communication/production would get you fired. Here we are held captive by a company that already has 40000 dollars worth of our money and has effectively stolen it. Yes that's a bit of sensationalism, but that's how I'm feeling at the moment.
I'm also considering other avenues to hold FMG accountable to those of us who gave them our money, but I won't go into those here because this is not the correct venue for that.
You have soured my opinion of Kickstarter and backing projects with the lack of communication and delays on when Throne of Night will be delivered.
Initially it was promised with delivery on May, then June, Then August...
You said "Book One of Throne of Night will be out in PDF by the end of August. Book Two should follow by the end of September."
It is now Mid-September and you've not updated us yet again.
I appreciate the work you did with WotW and am hopeful that one day you will deliver on your promises for the people who spent 40000 dollars to fund this project for you.
If you can't handle the demands you have set for yourself then how can you expect people to buy your product in the future?
Personally after this I will NEVER support your company regardless of how spectacular the product because you are unprofessional in your expectations and estimations.
When I think back to my days in fantasy 101 there were always sages who could just look at you and delve all sorts of knowledge about quests, items, artifacts, etc.
So last year in my first attempt to be in RPG superstar (failed horribly btw) I prepped this as a possible archetype for round 2. It got lost in my computer after I didn't make it through the first round, and I was cleaning up files and thought why not post it.
Thanks for taking a look, and I welcome all constructive feedback.
Sage Archetype (Wizard)
Sage Knowledge (Ex): A sage adds half his class level (minimum 1) to all Knowledge and Spellcraft skill checks and may make all Knowledge skill checks untrained. Replaces Scribe Scroll.
Sage Bond (Su): At 1st level the sage gains Identify as a bonus spell in their spell book at 1st level. They may spontaneously cast the spell by sacrificing a prepared spell in a spell slot of at least 1st level. At 6th level the sage gains the ability to cast Identify as a Spell Like Ability a number of times per day equal to their intelligence modifier. At 11th level they add Legend Lore to their spell book as a bonus spell and may spontaneously cast it by sacrificing a prepared spell in a spell slot of at least 6th level. At 16th level the sage gains the ability to cast Legend Lore as a Spell Like Ability 1/day. Replaces Arcane Bond
Lore Master (Ex): At 5th level, the Sage becomes a master of lore and can take 10 on any Spellcraft or Knowledge skill check that he has ranks in. A sage can choose not to take 10 and can instead roll normally. In addition, once per day, the sage can take 20 on any Spellcraft or Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level. Replaces 5th Level Bonus Feat
Here's the great thing about any rule in any RPG ever...
If you don't like it... don't use it.
Unless you're playing in a sanctioned game it's all just words on a page you can or cannot follow.
Personally I love the idea of story feats, but can see where others don't, but as a DM you can disallow things, and as a player you can choose not to use them for your character.
More options is never bad when you can choose what options to use in any game.
Just finished the book and I thought it was great. I rank it on my top 3 Tales line books. I very much enjoyed the non-traditional heroine in Celeste and her interactions and evolution as a character felt very organic and not forced as I read it.
Hope to see more adventures with the crew of the Stargazer in the future be it another full novel or here on paizo.com with the free fiction.
Our campaign update
No deal with the Devil, even though his deal sounded great it also sounded too good to be true, so I did not make a deal with the Dessiter. He rubbed me the wrong way.
So we have an army of undead, duergar, and sacarats companies he lent us. A Medusa and an Ogre mage with us as well. Had to pummel her into submission, but she should be of great use in the battle to come.
So we've made it too the veil, after some preliminary scouting my character realizes the way in is best fitted by shadow tactics on the tower quickly so I grab my strike team (the PCs) and come up with a plan.
I infiltrate the town as a missionary that had been the sole survivor of a group leaving the vale. Act check passes, ring of nondetection on and into town I go. From there I study the room for a bit so I can properly teleport to it and grab my homies.
The fire Oracle summons several fire elemental while I invisibility sphere us and we move on the tower. Lucky use of passwall into the tower and we're in slaughter the room and just pass wall up floors heading to the top floor quickly and dropping darkness on the room.
We take the tower with little problem due to the disarray we caused with the passwalls no alarm sounds, no gates drop, and our army storms across the bridge with no resistance. No time to rest though because there's a demoralized army that is quickly getting their morale up.
Also heard rumors of a phoenix, good thing I purchased that frost brand from a random merchant. (Bought it mainly in case the fire oracle goes crazy and tries to kill me)
The party makeup at this point is me: Noble Scion/Gladiator(still on my first char) with several points in UMD and a very high CHA
Crazy pyro (2nd char) fire oracle/lawyer
The returned Half Fiend Orc Barbarian who is obsessed with marrying Iomedae(mitra)(3rd char but rehashed his first with more flavor) with an intelligent artifact (My DM adds some crazy random encounters and side treks)
and the recently turned: Vetala Fighter (6th or 7th char... so it's a good thing he's darn hard to kill now) my DM wanted to use Blood of night and random rolled the type of vampire that would be willing to turn him he now has an xp deficit to make up for the +2 CR he gained from the template
Well the pledge boost for printed way of the wicked is for explorer level (getting the printed ToN) so they're just adding that for people who may have missed WotW the first go round.
Personally I have pledged for all 12 PDFs but I may up it towards end of run depending on how funding lines up. Because I love the feel of books in my hand.
I plan on running ToN at least 3 times so I can get the full experience of it. Once as Dwarves, once as Drow, and once as the adventuring party option.
In my homebrew set in Golarion my PCs have finally made it to their first metropolis for an extended time (The cavalier needs to recieve training from his order)
While they're here I know they're going to be looking for their next adventure. The game is player driven with their choices expanding their stories.
I'm looking for rumors of the world that can get my players plotting their next steps.
Knowledge (rumors based on various knowledge types, mostly tied to knowledge local)
Most rumors will be vague/false because you know how rumors are.
HEre are a couple of examples I've made at work just hitting random on one of the Wiki's I can access at work.
The pathfinder society and Aspis Consorteum are looking for some sage in Galt Vague Adventure To Scale the Dragon PF scenario season 0
Wellp my job wouldn't let me take vacation for Paizocon due to me being low man on totem pole and the plague ate up all my sick days in January. So my pre purchased a ticket and banquet ticket was not the best idea.
But luckily Paizo allows you to transfer!
So I'm looking for someone who wants to buy my ticket and banquet pass.
Keep printing them I'll keep reading them.
This book grabbed me from the start, and I personally enjoyed the morally ambiguous buddy romp through the river kingdoms.
I do agree that the Tales line has not had many "HERO" main characters, but I don't think Pathfinder as a whole has many true heroes. You have people who do what they FEEL is right as per their own sense of morality or obligation.
Doing good solely for good's sake seems to be a lost idea on the whole, but in a world were the God of humanity up and vanishes when he's supposed to return and usher in a golden age I can see why.
Starting book 3 after a disasterous end to book 2
My PC died the day before the final ritual. And since he was the leader he didn't tell the request to the Daemon.
1st request bring ossus back to life
2nd request I got the tears
3rd was a hard one do I ask for no harm and let a powerful Daemon loose on the world and subvert my lord's will or be suspetable to the plague but banish a possible enemy forever
I went with my lord's interest in mind and banished the Daemon to his plan never to return to the material plane
We're all gonna get very sick in book 3 I have a feeling.
My abduct peasants were used to feed several things that we made allies with thorughout the module. Had to dedicate at least 10 peasants per week to keep everything properly fed.
Hunt Beasts gave us a steady supply of scorpion poison and more food for the beasts, as well as giving us some Hydras and Owlbears for dungeon carnage.
So my group is approaching the end of book 2
Ossus the Gladiator turned lord, or as he's know in the horn, Lord Skull. IS the only surviving member of the knot, but his growing power has given him several trusted subordinates.
The second sacrifice is done, Sir Veilyn(sp) is locked in a cage after his group died on the first floor grinder, Colossal Burning Multiplying Dragon Skeleton will do that to you, but now that it's slain the group and move around the first floor again, which previously was stocked with room after room of uncontrolled undead.
We've gone off the rails and with a nat 20 adjusted Abduction attempt we have the daughter of Sir Veilyn as well, and the truly evil thing is introducing them at the start of next session and then letting Veilyn know he has a choice to save his daughter or to let her die in his steed... Evil I know.
It's been great fun running the evil organization, and another of the players who just hit 9 (the group is me 10, one 9, and 2 eights due to our death rules... You come in at start of APL) will be starting his own rather then joining mine.
We should finish today if we survive the up coming bits, because I've been avoiding spoilers but I know something climatic will be happening.