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I feel like quite a few could. Like perception, all Knowledge checks, sense motive... Anytime where failing a check informs the player that there's something their character missed, although the character shouldn't know that. A lot of this came up tonight, actually.
Knowledge (Nobility) - None of us had a rank in this skill (We were level 1) so we were aware it was impossible to get higher than a 10. Now we're scheming on taking a rank in Knowledge (Nobility) and check a library or something so we can try the check again. (Very meta-y, although I guess we would have researched this mysterious royal object regardless)
Sense Motive - Very straightforward; when you roll a nat 1 on a sense motive, you think "Okay, guaranteed worthless information" or if you roll a nat 20 you think "Guaranteed relevant information!" Ideally, players wouldn't initiate sense motive checks and the GM would alert us whenever our BS detector started picking up on something.
I think the problem is is that on top of everything a GM has to keep track of, he now has to keep track of every skill modifier for our characters and make all our rolls for us? So... On the one hand this seems like something a well designed app could handle, and that would be a cool tool for a GM to have access to. On the other hand, players are expected to take charge and be responsible for everything their character does, so I'm wondering if this needlessly encroaches on the small part of the world the players have control over?
In the end, Pathfinder isn't a video game so not everything runs as smoothly or automated as you might hope. I've made my peace with meta moments, but if your gaming group can accommodate ways to diminish opportunities for meta knowledge, more power to ya!