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TheCSpider's page

Goblin Squad Member. Pathfinder Roleplaying Game Subscriber. 10 posts. No reviews. No lists. No wishlists.

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Pathfinder Roleplaying Game Subscriber

Thanks for the suggestions guys! I'll give Crypt of the Everflame and Hollow's Last Hope a once over.

@agnelcow I love We Be Goblins. My fear was that it just too atypical of other games as far as the characters are concerned and perhaps something more mundane would suffice.


Pathfinder Roleplaying Game Subscriber

I'm going to be running a Pathfinder game for some first time RPGers (not even video games) and I'm looking for suggestions. I want something that has a nice mix of action and social interactions.


Pathfinder Roleplaying Game Subscriber

Thanks all!

Especially Cintra, that's the sort of ammo I was looking for to talk with my DM.


Pathfinder Roleplaying Game Subscriber

I'll be participating in a Kingmaker campaign soon and one of the ideas I've been tossing around is an inquisitor of Sarenrae. Is there any reason not to expect at least a small temple to Sarenrae to be found in Brevoy and/or the River Lands? Basically, I'm asking what the plausibility of this idea is.


Pathfinder Roleplaying Game Subscriber
Troubleshooter wrote:
Depending on the GM's interpretation, this may or may not be an evil act. True, you aren't casting a spell with the Evil descriptor, and since you are not animating the creature into an undead, its soul is still available for certain resurrection-effects. However, some GMs would still treat this as a lack of reverence from the dead and treat the act as evil, similar to dragging an opponent's body around a city or pelting bodies over city walls to lower their morale.

I wouldn't call it evil so much as tacky and in poor taste. Now if you use it to torture the poor deceased's family, that would probably be evil.


Pathfinder Roleplaying Game Subscriber

I'll be house rulling the drowning rules when I run them for my PCs.

The basic holding breath rules stay as is. However when someone fails their Hold Breath check (or are knocked unconcious under water) they begin taking 1d6 Con Damage per round. When their Con reaches zero, they've drowned.

I'm debating allowing the use of Profession(Sailor) or Healing to perform CPR and restore some of the Con damage caused by drowning.


Pathfinder Roleplaying Game Subscriber
Enlight_Bystand wrote:
If there's a location that's supposed to be secret & the players are supposed to spend a while searching for it, it'd be a bit disappointing if when the GM first mentions this mysterious place the players go 'oh that, that's 30 miles west of here...

That was pretty much my concern. I'll likely end up using one of the emptier maps.


Pathfinder Roleplaying Game Subscriber

Does anyone feel that showing the PCs this map would spoil anything for them? I'm thinking that without Isles of the Shackles or the AP books this would just come across as a collection of names.

I'd considered trying to figure out how to blow up one of the maps of the Shackles and toss on a hex grid to keep track of the players' ship. Need to decide what I should use as the base map.


Pathfinder Roleplaying Game Subscriber
vikingson wrote:
If you feel safe about it, have Sargava be the northern trade stop for coastal trafic from southern, where goods from the south end of the world are traded. It's an open continent after all... would be alike to India with local coastal traffic running towards the larger Ports for "travel north".

I think that sounds like one of the better options and will probably make this assumption.

vikingson wrote:
But given the Sargava pays a hefty fee to the Pirate Lord's for safety, there might be trouble in this.

The Isles of the Shackles book implies that not all of the Pirates follow the "We won't pirate you" all of the time. It probably also only applies to ships flying the Sargava Ensign flag. But then again I don't have a reason why they (merchant ships) wouldn't all do this, except maybe to avoid Chelaxian Privateers.


Pathfinder Roleplaying Game Subscriber

I've found a few references to Saragava doing a bit of trading, with some other references to the colony becoming less profitable. I've also seen a few references to slave trading and exporting artifacts from the ruins in the Shackles and down the coast. But none of this would seem to account for all the trade ships, or seem to make pirating in the Fever Sea the least bit profitable.

So what are all the trade ships pirates attack in the Fever Sea shipping?



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