Jakaw Razorbeak

The Black Crow's page

182 posts. Organized Play character for djpika.


Classes/Levels

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

About The Black Crow

Skald 2 - HP 16/16,- AC 16/T: 13/FF: 13 - Perception +6 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

PFS Info:

Pathfinder # 9165-11

The Black Crow
M Tengu Skald 1
LN Small Humanoid
Init + 3 (Dex + 3); Perception +7

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DEFENSE
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AC 16, touch 13, flat-footed 13
HP 16 (8 + 4 + 2 Con + 2 Favored Class)
Fort +4 (+3 +1 Con)
Ref +4 (+0 +3 Dex +1 Trait)
Will +3 (+3)

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OFFENSE
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Speed 30 ft.

Melee
battleaxe +3 (BAB +1 STR +2) 1d8+2(x3)

Ranged

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Racial

Senses: Tengus have low-light vision.

Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.

Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Natural Weapon: A tengu has a bite attack that deals 1d3 points of damage.

Languages: Tengus begin play speaking Common and Tengu.

Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.

A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit.

When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.

Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)

If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Bardic Knowledge (Ex): A skald adds 1/2 his class level (minimum 1) on all Knowledge checks, and can attempt all Knowledge checks untrained.

Extra Performance: Skalds receive Extra Performance at 1st level instead of Scribe Scroll.

Versatile Performance: Sing(Bluff/Sense Motive)

Well Versed: +4 vs. sonic or language

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STATISTICS
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Str 14 +2
Dex 16 +3
Con 12 +1
Int 10
Wis 10
Cha 15 +2

Base Atk +1
CMB +3 (Base Atk 1 + Str 2)
CMD 16 (10 + Base Atk 1 + Str 2 + Dex 3)

Traits:
Deft Dodger: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Talented (Perform - Sing): You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you.

Feats:
(1) Skald's Vigor
While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.

Skills:
Acrobatics +2 (0 Rank +3 Ability - 1 Armor Check)
Diplomacy +7 (2 Rank + +3 Class +2 Ability)
Perception +7 (2 Rank +3 Class +2 Trait)
Perform(Sing) +8 (2 Rank +3 Class +2 Ability +1 Trait)
Perform(String) +7 (2 Rank +3 Class +2 Ability)

Languages: Common, Tengu

==Spells==
Cantrips: Detect Magic, Read Magic, Light, Summon Instrument
1st Level(2): Grease, Cure Light Wounds, Unseen Servant

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GEAR/POSSESSIONS
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==Carried==

==Worn/Equipped==
Battleaxe/Lute 10/5GP
Studded Leather Armor 25GP
Backpack 2GP

==Backpack==

Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.

Money: 108 gp

Total carried:

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BACKGROUND
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Background:

Description:

Height: 5'1"
Weight: 95 lb.
Hair: NA

A lithe avian-like figure sporting deep purple bell-bottoms that flare out, exposing sharp talons, and a gold and purple leather jacket decorated with golden filigree.

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Purchases
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PFS
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XP: 4
Prestige: 8

Scenario 06: Black Waters
+550 GP
+1 XP
+2 PA

Scenario #: Phantom Phenomena
+520 GP
+1 XP
+2 PA

Scenario #0-05: Mists of Mwangi
+550 GP
+1 XP
+2 PA
Scenario #5–08: The Confirmation
+450 GP
+1 XP
+2 PP