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I was watching a few episodes of Archer last night and thought this would be fun to run over a few beers.
What system would be good to use?
Would you make the players part of ISIS or a rival organisation?
How would I communicate the "point of the game" to the player asside from making the watch a few episodes?
I was thinking of "borrowing" adventure ideas from "Get Smart" and the Pink Panther can anybody think of other sources of inspiration?
Anybody have any other ideas to throw around?
I took 2 of my kids to see HttyD2 almost as good as the first movie. Some sad bits and not as much character development as I would like for Hicups friends but the Dragon Battles were epic.
My middle Dwarfling is obsessed with Dragons and I have seen every episode of Dragon Riders of Berk and HttD several times she gave it a thumbs up.
I like it so far...
Tell the players, make it understood
Too many dicks on the dance floor
Inspired by the 3 pack of Shaun of the Dead, Hot Fuzz and Worlds End that I received for Christmas... I was thinking of how I would take the plots and turn them into one offs....
Shaun of the dead is very simple I would make it for 4th level adventurers.
- Contagious Zombies invade your home town.
Hot Fuzz is a probably for 6th-8th level adventurers
- Appointed to the to guard in a boring quiet town due to some political machinations
Hello all, I was inspired by Tinkergoths thread on the Canberra International Film Festival.
There are a lot of film buffs in the Paizo community and I thought I would start a thread, where we can talk about and recommend non Hollywood films.
I have a soft spot for comedies, and quirky to weird movies, so a lot of my recommendations will be a bit of a head spin...
I will start with my favourite movie from my childhood Storm Boy. It's dated but there is a vast emptiness and loneliness to Australia that the movie highlights so well.
A work friend handed me Enders Game to read. I had already consigned Card to my don't bother I disagree with the authors politics and beliefs bin. In return I handed him the Chronicles of Amber.
Being polite I promised I would read it, unfortunately for me I dislike the book because where I would be able to forgive laziness, stereotypes and a predictable plot, because I have a soft spot for any scifi, I find myself bringing a very harsh and critical eye to the book.
I do find some characters interesting enough to finish the book, then I might spoil the rest of the series by reading the synopsis on wiki. So I don't have to wade through more books.
I find the use of the word bugger jarring, it has a few different meanings in Australian English, that in different contexts can be a term of endearment or a deadly insult much like the word bastard.
Has anybody else had outside influences make the works of an author or series of books difficult to read? Did you put them down or struggle on? Was it worth it?
I have been playing XCom Enemy within it is brilliant and the background is excellent source for a campaign. The game, genetics, cybernetics, aliens, agents, new enemy faction (humans who want to use alien tech to rule the world).
Normally if I was going to run this as a RPG I would use GURPS, but I think Shadowrun would fit better.
Friends of ours who moved to Australia from the US are having a Thanksgiving BBQ, I was thinking it would be nice to bring something that is traditionally served on thanksgiving.
I was wondering if you guys had any suggestions?
It's almost summer here, it will be in the park, I wouldn't mind getting a game of American football going but I think only our friends husband and I (Go the Redskins) understand (me very badly) the rules.
I don't have any equipment for baseball.....cricket being the countries stick and ball game.
Is there anything else you guys do on thanksgiving?
I have noticed a few new GMs floating about. I thought we could chip in with and provide some tips.
1. If everybody is having fun then you are doing it right! That is to say if it works for your group, then you are not having bad/wrong fun.
2. Set expectations before anybody sits down.... This goes for players and GMs
This game may have some sexual content, there may be demons, and there may be gory bloody sacrifice and my combat descriptions are vivid.
I would prefer no swearing at the table, I would also like no sexual themes or anything that I might find religiously offensive.
3. Player/GM behaviour is also a good thing to be negotiated.... you might like to discourage racist, sexist "jokes" discussions about religion, sport, or politics during game time.... I have been penalised xp at times for Monty Python, Blackadder and Red Dwarf quotes.
4. Let the players know in advance the level of lethality you plan to use.
I roll my dice in front of you. If the random wandering the Kobold with the butter knife crits and kills you you are dead. I don't fudge in favour of the players or monsters.
I will generally make sure that there are no insignificant deaths in the game.
6. Let players know well in advance if contribution for food and drink is required.
If you are playing at somebodies place its nice to bring some food.. Something as simple as a litre of milk or a loaf of bread and some cheese to replace the milk you use in the coffee and the toasted cheese sandwiches you eat.
7. Be respectful of your hosts... Say hello to significant others and thank them for the use of their space.
8. Understand that real life can make things hard for players to make a game. Have alternatives if you cant get a full crew.... Either NPC those that cant make it or break out some boardgames.
I am thinking of preparing a one shot adventure to use if our regular DM is ever away.
I am going with an all evil Drow adventure. The premise is they are part of the garrison of a small trading settlement a long way from the main Drow city.
The Settlement gets attacked and they have to flee to safety or fight their way out.
I am going to have pregens for most classes and many of the archetypes (I have Hero Lab so this is not a problem for me).
I am thinking of making the characters 6th level.
What is the appropriate level of starting money for 6th level characters.
I was thinking Urdefhan or Ghouls as the attackers... Are there any other creepy suggestions.
How many encounters would be right for a 4 hour game?
I am thinking of playing a gun slinger based on an English Highwayman (More Plunket & McLean than Adam Ant) it has that gothic feel with tricorn hats and Mary Shelly.
I am going for the charismatic highway robber. Holding up coaches and relieving the rich of their valuables.
The GM is ok with me using both the pistolero and mysterious stranger archetypes. Is it worth dipping into any other classes.
I like making effective but flavourful characters.
So far - half elf, pistolero, mysterious stranger, with the rich parents trait and the rescued trait from the CC players guide.
Any suggestions on how should I proceed when I level and what feats I should choose.
I love podcasts and I listen to a lot of them. I thought I might do some reviews of the podcasts I think are worth subscribing to.
If you have podcasts you like and want to share feel free to review them here.
The first podcast I am going to review is the one that got me hooked into the podcast world.
The History of Rome.
I first picked this podcast up around episode 20ish as I was looking for info on running a Rome based Adventure.
The host Mike Duncan is warm, enthusiastic and has a laconic wit, that makes the podcast very entertaining.
I immediately went back to the first episode and started listening to the whole series. The first few episodes do have some problems with audio quality, some starting nerves and Mike is still sorting out the format of the podcast.
Once Mike settles in and gets comfortable as a host you will not be able to stop listening.
The podcasts goal is to go from the founding of Rome to the Fall of the Western Empire... (Sadly this is getting very close) Occasionally Mike has episodes on social and military aspects of Roman history to help give a grounding in the time period.
I give The History of Rome Podcast a 9/10.
THoR is available on iTunes.
In Lord of the Rings Online - you can play Monsters, (Orcs, Spiders and Wargs) in a special PVP area - I have only had an hour or two playing it but it was a lot of fun even I was killed a lot of times by Freepeoples raiding or the lack of co-ordination by my fellow Orcs.
Would it be possible to set up Monster Player Zones where players could take on the roles of monsters of appropriate levels. The difference between facing an AI and an human would make the game very interesting.
Monster Players could advance into the higher areas by building up reputation for killing players.
First things first Go the Wallabies....
The USA are in the same pool and will have a tough time of it. I can see them loosing against Ireland, winning against Russia, coming very close against Italy and being used as a warm-down match by Australia.
My wish is a drop goal win for the Wallabies over the All Blacks in the last 30 seconds... My second wish is that any team other than South Africa or England win the same way.
Fear The Boot interview 17: Ryan Dancey is working on a fantasy MMO based on a successful hobby game property
I am wondering if you can make a viable character out of a multi class Summoner Cavalier...
If you make the edilon the cavs mount... unfortunately you end up with a redundant mount.
Flavour wise if you can create a wyrm like creature that allows you to fight in dungeons then you have "fixed" one of the Cavs problems.
Are there any suggestions?