Hello Londoners (and nearby-ers),
My wife is starting a recruitment for the Jade Regent AP, right now the time that we're looking at is a weekly Friday or possibly Saturday game, from 7-11ish.
We're a fairly RP heavy group and right now are in the very preliminary stages of recruitment. In fact, the only player that is 100% on board is myself.
Anybody who is interested should PM me and we can chat about the details.
Ugh, sorry for not responding sooner. I suck.
My wife's shown heavy interest in starting up a Jade Regent game soon so time to play any other games is... short, especially since I really want to play it, though LEGACY OF FIRE is one of those she's been trying to get our group into. Our gang just isn't all that into the Arabian Nights thing.
Good luck on recruitment, by the way!
Oh, one thing about Ichiro. Despite being from Minkai, it's been nearly a decade so he's pretty unaware of the current political situation. Because he was a kid at the time as well, he wouldn't have had that much interest in the goings on in the wider areas of Minkai and because he was pretty much sequestered and/or sick on the journey across the path, he'd have absolutely no foreknowledge of anything there beyond a vague recollection of a few of the cities the party may travel through on their way to Tian Xia. It's not an in game attempt to have knowledge unavailable to him due to RP reasons, it's just my attempt to make a samurai in Varisia a viable choice. :D
Here's a character I have in the wings for a future Jade Regent game that is at least a year away IRL.
(Copy-Pasta'd and Edited from a backstory write-up for my GM)
Ichiro Saito (or Saito Ichiro if going traditional Japaaaa...Minkaian), half-elven samurai (sword saint)
Wall of Text:
Born in the far off country of Minkai within the wealthy Kasai province in the south-west as the first, and only son of Lord Kazuo Saito and his wife Kasumeia, an elven beauty from Jinin, Ichiro spent the first nine years of his life living in the lap of luxury as the son of a successful and well respected samurai. Lord Kazuo was one of Daimyo Tadao's most loyal retainers and was envied for his beautiful wife and expansive lands and troops for a samurai. When his daughter reached the young age of 14 she caught his lord's eye. Daimyo Tadao had a reputation as an honorable, tactical genius, who had great appetites for women, and the women normally were not well treated. While Lord Kazuo was a loyal man, he did not want to see his only daughter become one of his lord's whore so caught between his love of his family, and his loyalty to his lord, he sealed his fate by choosing his family. The Daimyo's response was immediate and brutal. Lord Kazuo was ordered to kill his family, release his retainers, and finally commit seppuku. He decided to fight. He sent his wife, children, and a small group of loyal retainers out of the castle and prepared for a siege. That was the last that Ichiro saw his father and his ancestral home. They were sent out during the night and stowed away on a merchant caravan heading towards the Path of Aganhei and across the Crown of the World.
Ichiro barely remembers the journey as he spent most of it either sick or hidden away in the caravans until they reached the Lands of the Linnorm Kings, his mother afraid of assassins sent by the daimyo to finish the job. It wasn't until they had reached the country of Varisia that his mother started letting down her guard and they eventually settled down in the city of Magnimar. With the last bit of their fortune that they left with, his mother purchased a small shop where she has made a comfortable living making clothes and an expecially lucrative side business making traditional kimono, which she found she could sell to those interested in the exotic arts of far off Minkai. They have been travelling to the small town of Sandpoint for years now to purchase the beautiful glasswork done by the Kaijitsu family. It was on their first trip that Ichiro first laid eyes on Ameiko and has crushed on her ever since, and his feelings have slowly matured into unrequieted love, even while she dated Alder Vhiski.
As he's grown older, he has been trained in the ways of the samurai, including the intricacies of Ichimeiyo by his father's loyal retainer and former head guard, and is chafing under the sedentary, merchant life of his family and is essentially working as a stockboy, as he has no skill with, or desire to, create clothes. He is proud of his bushi heritage but has been cautioned to keep it to himself. While they are far from Minkai, the daimyo was a man who would stop at nothing for vengeance.
As the campaign begins he is in Sandpoint for the week with his family as they negotiate prices on various beautiful pieces of glassworks, as well as to commission a few pieces, and is becoming more and more restless. Though he should have set out on his own, he feels a sense of responsibility to his family to protect them from any possible threat from their past, no matter how remote it may seem. Still, he longs to not only use his skills but secretly wishes to avenge his family honor and has often dreamed of signing up to work on one of the many caravans to follow the Path of Aganhei and return to his homeland to find out what happened to his father and all his friends, but his sense of responsibility and honor to his family have prevented him from doing so until now. The chance to impress the woman he's loved for over a decade now may be just the push he needs.
I've just brought in a new PC for an ongoing Jade Regent adventure and he's an elf. Now, my problem is that in his backstory he's been in Minkai for well over 100 years and during an RP moment one of the characters asked him what Minkai was like over the past 100 years. My question: is there any compiled timeline for what's been going on in Minkai for the last 100+ years outside of the few blurbs in the Dragon Empire's Gazetteer?
Mostly general well known information like "Who was the Emperor in 7110 (Dragon Empires Timeline)!" and things along those lines would be excellent!
As a continuation from above, my character's name is Emilian Teskarova, a native Varisian that knows little of his parents nomadic culture and instead spent most of his youth in the poorest parts of Old Korvosa, almost falling into gang life and becoming the very thing that he hates. He enlisted in the Korvosan Guard to clean up his act and make a difference but found that the very laws of the city protects the people that should be locked up, the "nonviolent" heads of criminal organizations that pay the "vice tax", a system that is nothing better than legalized bribes in his opinion. It is from this that he started moonlighting as a masked vigilante, often using knowledge gained from his beat to do a bit of good where the law can't, or won't, venture. His acts of vigilantism haven't been going on for all that long, he is nowhere near as famous as Blackjack (nor does he care to be) and he's not enough of a problem that the Powers-That-Be have tried to do anything about him.
An urban ranger who was inspired by the stories of Blackjack to moonlight as a disguised/masked vigilante in the crime ridden vice pit that is Korvosa after suffering the loss of his family at the hands of a younger Gedren Lamm (sp?) years ago. The senseless act of violence that shattered his world has formed him into someone with a strong sense of justice, as well as a desire for vengeance. He spent years learning the streets of Korvosa, training himself physically and mentally for the hardships that would face him when he finally took his revenge and made plans for how he would help rid the city of its criminal underworld and perhaps even help the masked hero of the people, Blackjack (squee~) in his quest for Justice and Equality (isn't he supposed to be Zorro?).
Of course, others that were wronged by the criminal got to him first.
Fancy that. With his vengeance thwarted (grr...), but still with his goal firmly in mind, he is determined, more than ever, to see the city of his birth cleaned up.
He's currently a member of the Korvosan guard that has recently valiantly distinguished himself (in a way that works with established canon within your story, but that is totally awesome and had something to do with the recent goings on) and has received a promotion of sorts, one that involves him being "fired" from his job as a guard and being "hired" to work with the mercenaries under the jurisdiction of Field Marshall Kroft herself (ohboi!). He's marked for greatness not by the stars or by destiny but by his sheer pigheadedness and determination, not to mention obsessive and brutal training regimen.
Male human, Urban Ranger, Chaotic Good.
I should really put a name to this guy. Give me a bit to think about it. I'm particular about names.
This is easily my favorite AP and I can post at least once a day, bar emergencies.
Thanks for the consideration!
Why are people still convinced that playing a mechanically advantageous character in combat is tantamount to mindless, uncreative munchkinism and roleplay blasphemy?
Hi! I min-max because I play in a game where my characters understand that adventuring is a life or death profession and if they don't become their best, they, or their friends, will probably die. I figure, taking into consideration verisimilitude, as time passes, they're going to want to get, I don't know, pretty damn good at what they do, if only to survive against the mounting challenges ahead. Does it become overkill at times? Yeah, it does, but we don't rest after every encounter and have to go long stretches relying on what we have.
If you're gimping yourself to the point of uselessness, which I don't think the character the OP mentioned is, you're not a great roleplayer, you're an idiot that's going to screw up your friends fun by not pulling your weight and getting everyone killed.
Does that mean everyone has to be a DPR monster or Shrodinger's Wizard? No; but playing the blind, deaf, mute, limbless commoner doesn't make you a good RPer. It just means you like to play useless characters.
Role Playing(TM) and Optimization aren't mutually exclusive concepts. A high Strength ranger with the archery feat chain can totally exist as a "ranger" and not just a "Guy With A Greatsword And Bow With Extra Skills And Scary Animal" DPR machine.
James Jacobs wrote:
Ahem. Sorry. Bad cold.
What repurcussions are there, socially and mechanics wise, for using Infernal Healing on a Paladin or Cleric
I'm reminded of the scene in Dragonlance where the High Theocrat had burned himself and Goldmoon cast a healing spell on him and he, in his zealotry, shoved his now-healed hand back into the fire to "purify the defilement". I hope your justified paladin whose body is defiled with the vile magic and is willing to murder the person that saved them is also willing to carve the tainted-by-black-magic flesh from their own bones, if it's that big of a deal.
When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses.
Notice how it says "add new skills and feats" not "add new skills and feats or, if you wish, you can decide to hold onto them for a subsequent level" or something similar. Notice how it says that you "integrate all of the level's class abilities" not "blah blah blah and you can keep the slots open for later levels".
Nowhere does it say that you are allowed to "bank" them. Nowhere. There is nowhere that even hints that's an option. If that's what your group does, that's great, but that's not what the rules say. There are a lot of things in Pathfinder that aren't specifically spelled out. Like the dead condition. Sure, you're dead, but there's no place under the dead condition that says you can't continue playing as your spirit and take actions normally. You're not unconscious anymore, you're dead! It doesn't specifically say that your spirit doesn't spontaneously become a god, does it? Well, why do you assume that isn't the case?
The Ru-Shi are described as being stiff and awkward, like their parents, but the Jiang-Shi are some of the most agile and dextrous of the vampires with +6 Dex and +8 Acrobatics vs. the standard +4 and no bonus to Acrobatics.
I agree with the vetala born dhampir however. "Status as scholar" and -2 Int don't really go together.
21,000 Facebook Likes
Are you f'n kidding me? 322 out of ~21,000-22,588 people?
I like that they're developing a motion sensor based martial arts control system, as opposed to just button mashing. C'mon guys and gals, how many of you would love to play your favorite fighting game by flailing around in front of the TV? Can you imagine the epic? Because I can.
Support this Kickstarter or at least spread the word!
Wow. That Eclectic Training would kill off all the drawbacks of the PrC. I did see some of the abilities as being pretty good but I was debating whether it was "-3 spellcasting levels" good.
The campaign is Rise of the Runelords (10th Anniversary Ed) so I'm given to understand that evil wizards start crawling out of the walls as the campaign progresses.
@MasterArminas: When I was doing a search earlier on the tattooed mystic PrC, that's the first thing that came up. It's cool but he's our parties arcane caster and my first run at one in about 5 years. I think my fellow players would explode if I went melee yet again.
I'm currently gearing up to play a Sage bloodline tiefling sorcerer for Rise of the Runelords who has a great interest in the magic of ancient Thassilon and I really like the flavor of the Tattood Mystic PrC from Paths of Prestige but I'm wondering how I can build a sorcerer that can go the distance in that campaign when I'll be losing 3 spellcasting levels. Has anyone seen anything with the PrC that, besides the really cool flavor, makes it worth taking for someone who is already a sorcerer? Jumping to wizard is a possibility, but not my favorite one.
We're currently packing a gunslingin' paladin and a beast totem barb, possibly also a rogue at this point, so I'm carrying the arcane burden.
Are there any worthwhile "tricks" to pull off with the mystic tattoos gained from the PrC or am I just better off taking the tattooed sorcerer archetype and going with that flavor?
The Tripping Staff feat mentions the following:
Tripping Staff wrote:
My question is, if you're using the spellstrike ability, which allows you a free weapon attack instead of a touch attack, does it act as touch spells normally do? Normally, a held charge is discharged the next time you touch anything or anyone, does this mean the same for poking someone with your weapon? If so, wouldn't the spell discharge if you trip someone with your weapon anyways?
Higher Int is always preferable on a kensai build since so many of your abilities are based on your Int mod including your AC.
I believe PFS is 20-point buy so I'd do the following:
Str 10, Dex 18, Con 12, Int 17, Wis 10, Cha 8
Get an agile whip ASAP.
Alternatively, you can lower your Dex score by 1 to have a 13 Strength (for encumbrance purposes). On the plus side, as a kensai you don't really wear armor (until you get a mithril shirt, or an enchanted haramaki) and thus weight isn't as much of a problem.
As a human the extra feat is nice but so is the extra +2 vs. SR as an elf (for your evocations) and proficiency in the longbow and the rapier as secondary weapons.
Are you an elf or half-elf because the Adaptability racial trait is a half-elf feature. The kensai gives you EWP (whip) anyways if you choose it as your favorite weapon. Take dual-mind instead (+2 Will saves).
A trait which gives you either Diplomacy or Sense Motive is Calistrian Prostitute (religious trait). If you want to disarm or trip you'll want to pick up Combat Expertise to take the Improved Disarm/Trip feat in tandem with the Maneuver Mastery arcana to use your magus level instead of base attack to determine CMB. If you want to take maximum advantage of reach and attacks of opportunity, you'll want Improved Whip Mastery (@lv 7 for 10 foot reach) and Combat Reflexes as well.
1: Weapon Finesse