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Thanatos orders his skeleton to keep an eye on the bandits and shuffles over to the others. "Why put strain on an already fragile alliance? There's nothing stopping them from leaving. Why, Nor even caught them trying to leave a trail for someone to follow. How's that for 'swearing' allegiance to you, Dagoth?"
Survival 1d20 ⇒ 14
Thanatos grumbles awake in the morning after hearing Dagoth grumble at his feathered friend. He sits up and glances around, blinking the sleep out of his eyes. Getting up, he walks over to a quiet area of camp and kneels down to have his morning commune with his goddess.
That being done, he gets up and looks at the ground around, trying to see the horse tracks that lead to their destination.
"Morning everyone. What's our plan of attack?"
Thanatos creates some water and fills his flasks and offers it out to the others.
Whoops. Changing action to not casting that spell and casting Murderous Command instead DC 16. Do I roll something to cast it?
School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, cleric 1
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.
GM DSP wrote:
Three things. One, how does the bandits spot us through solid wall since they're outside. We're not standing right in front of the gate when it opens, but lining the walls next to the gate. Two, how do we got attacked on our surprise round. Three, how do they shoot through solid walls?