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Beltias Kreun

Thanael's page

Goblin Squad Member. 1,972 posts. No reviews. 1 list. 2 wishlists.


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It deserves its own thread IMO...

If the latest Kobold Press Kickstarter gets enough backers, the Midgard campaign setting will be opened up for 3rd party content, similar to the DM's Guild making Forgotten Realms and Ravenloft available. This covers supplements that are compatible with 13th Age, includes 5e and Pathfinder, too.

Who else is looking forward to seeing what the broader community comes up with for Midgard?

See here for more details

Back the kickstarter for $1 if you want to make it happen!


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ISWG has a map showing the island and a mysterious neighboring islandcalled Two Tree Island. No details for each though, it's a low scale map.


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Daw wrote:

Yes, the level 6 Sorceror defeated a Balrog in hand to hand combat.

Don't listen to me though, I have no love of trying to see how low level you can make a case for heroes and demigods of legend being.

Since this was being done 40 years ago it won't ever go away.

Tolkien wasn't playing PF or D&D. This game does not map to Tolkien style high fantasy very well. People have tried though, you need to rewrite/houserule/tune the rules a lot to make it fit.


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Just leaving this here: my rant on commoners including lots of detail, Sean K Reynolds Theory on Peasants and lots of nice example builds.

Quote:

IMO 1st level (N)PCs are children or adolescents. This is supported by the starting ages for PC classes. Level 1 commmoners have to be either very young or very inexperienced IMO. A level 1 warrior is a newbie recruit or the local school bully.

...


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Check out Clinton Boomer's Age of Strange Marvel Pathfinder mashup giving a fantasy alternate future version of the Marvel Univere

Or do you want to set it in Golarion? Alternate Golarion?


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Check out this awesome bundle

Content:

Spoiler:
FGG Promo email wrote:

Introducing the Frog God Games Humble Bundle promotion! Featuring Kobold Press and Green Ronin Publishing!

Three of the least self-aggrandizing role-playing game publishers are Frog God Games, Kobold Press and Green Ronin Publishing. They all are working together with Humble Bundle by raising funds to help Veteran’s through The Navy and Marine Corps Relief Society (NMCRS). All joking aside the NMCRS are real heroes helping other heroes and it is an honor to help them in anyway we can.

So it is simple. Many Veteran’s have needs. Frog God, Kobold, and Green Ronin have games. Humble Bumble has a proven method. The last piece of this puzzle is you....

Because you have the money. We are of Gaming PDFs in bundles that start at only $1. Thus to make it all happen we are humbly offering over $400 the following options PDF bundles, starting at Just one dollar.

The Games

This campaign is of course, a “pay what you want” deal like similar past campaigns. The base pledge level for rewards will be $1, the mid-level will be $8, and the ultimate level will be $15.
Rewards associated with each level will include:

$1— Bill Webb’s Book of Dirty Tricks, The Black Monastery, Quests of Doom, Cults of the Sundered Kingdoms, Unusual Suspects, Streets of Zobeck, Zobeck Gazetteer, and The Advanced Bestiary, a retail value of $128.43

$8—Everything from the $1 pledge plus Rappan Athuk, Dead Man’s Chest, Against Tsathogga, Cyclopean Deeps I-II, Advanced Races Compendium, Halls of the Mountain King adventure, Your Whispering Homunculus, a retail value of $257.37

$15—All the electronic books listed above plus the Mother of All Treasure Tables, Splinters of Faith 1-10, Deep Magic, Halls of the Mountain King, Wrath of the River King, Freeport, City of Adventure. Total retail value of $417.

The Players
The Navy and Marine Corps Relief Society is a charity dedicated to helping US Servicemen and their families with a variety of needs. They provide, in partnership with the Navy and Marine Corps, financial, educational, and other need-based assistance to active-duty and retired Sailors and Marines, their eligible family members, and survivors.

Frog God Games is an award winning roleplaying game company that has been in business since 2010, and evolved out of the former Necromancer Games that operated from 1999-2009. One of the largest roleplaying game companies in the industry, Frog God has produced numerous well know titles including Tome of Horrors, Rappan Athuk, The Lost City of Barakus, Razor Coast, and the Northlands Saga.
They are well known for their difficult adventures, old style, gritty play, and their own campaign world, The Lost Lands. Its best known writers include Bill Webb, Greg Vaughan, Matt Finch, Steve Winter, Ed Greenwood, Jim Ward and others.

Kobold Press is the award-winning company behind the Midgard Campaign Setting and Southlands Campaign Settings for the Pathfinder Roleplaying Game, as well as the source of design guides like the Kobold Guide to Worldbuilding and the Kobold Guide to Board Game Design. Its crowdsourced design philosophy has produced some powerful adventures and supplements, and its dark magic and occult knowledge have kept it a step ahead of a horde of competitors. Snake people may be involved. We can't really say. Its stable of regulars includes Pathfinder and RPG luminaries such as Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Ed Greenwood, Jason Bulmahn, Brandon Hodge, Adam Daigle, and others.

Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, Dragon Age, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.

The Winner

The Navy & Marine Corps Relief Society is a charity dedicated to helping US Servicemen with a variety of needs. Their Mission is to provide, in partnership with the Navy and Marine Corps, financial, educational, and other need-based assistance to active-duty and retired Sailors and Marines, their eligible family members, and survivors. As a non-profit, volunteer service organization, we use both financial and non-financial resources to identify solutions to meet emerging needs. We help clients improve personal financial skills and encourage individual financial responsibility.


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Check out this thread for loads of pirate adventures and sourcebooks.

Aside from Paizo's Skull&Shackles AP, Frog God Games Razor Coast and Green Ronin's Freeport product line stand out


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I always liked Greyhawk's Mist Wolves for that. Not sure if they ever got converted to 3e even.

In PF the Moon Dog fills a similar role


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The Oppara Arena is the oldest arena in the Inner Sea region. It is located in the Grandbridge district of Oppara and is large enough to fit 20,000 people. the Oppara Arena runs daily gladiatorial battles and slave fights. It costs only one copper piece for a person to attend. Sometimes, members of the royalty and senatorial classes feed the crowd in the arena.

This tells us that there certainly are slaves in Taldor


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Thanael wrote:
Quote:
Taldor and the demihuman races: Taldor is still pretty huge. It encompasses different environments and even holds a sky citadel of the dwarfs inside its borders. So what is the relationship Taldans have with members of the non human races? What about the fey? And the elegant elves of the north?

The Sky Citadel Kravenkus is an almost ghost town now, with a population of only a few thousand living in a metropolis/city besieged by dark lands creatures. It would make sense to assume many of the populace did indeed integrate into Taldor's cities and towns.

Whispil is a major gnomish city in Taldor's part of the Verduran Forest.

The metropolis Cassomir is one of the main halfling settlements in the Inner Sea Region.

According to Taldor Echoes of Glory: The city Maheto has a sizable population of dwarves who lend their skills in metal-crafting to the empire in exchange for open-ended mining rights in the World's End Mountains.

It seems of the core demihumans only the elves, half elves and half-orcs are under-represented.

The Pathfinder Tales novel Plague of Shadows by Howard Andrew Jones plays in Taldor and features an Elven Ranger who was a warden for a noble iirc (and a former adventuring companion) and a half-orc Drelm who is a captain of the guard for the same.

Nearly all of Wispil's inhabitants are gnomes, although a fair number of halflings, elves, half-elves, fey, and a handful of dwarves also live there.

Cassomir has quite a few halfling and a gnome shipwrights. And being a port city probably a few more exotic specimens too.

So it seems that Taldor is indeed like a generic human fantasy kingdom in regards to demihumans. They exist here and there, in larger numbers mostly in racially fitting environments. (Gnomes in the wood, dwarves in the city near the mountains, etc.) The larger cities will have a few demihumans, while in rural areas they will be more rare. There might exist smaller demihuman settlements here or there.

No weirder races are noted, so I assume they are even rarer.


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Do you know the setting lore about the Lost Empire of Dhakaan? (Read the Legacy of Dhakaan trilogy by Don Bassingthwaite!)

Goblin or goblinoid? Goblins are/were the ninja clans of Dhakaan. Being small a front liner bruiser role is a bit hard for them and not typical but certainly doable. Maybe Slayer?

Or a hobgoblin Samurai !


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Steve, it was just an idea. Personally I started in 2e and I'm fine with PF crunch.

Is the transition PDF you linked to your ncluded in the beginner box? I believe it isn't. So this would be a chance to make the Sandpoint boxed set relevant to both beginner rules customers and old hands.

You could use it to flesh out/create more adventures for beginner Box in and around Sandpoint. And once you hit 5th level you just go on, easing into PF Core rules...

For the rules sections I suggest a look at Richard Develyn of Four Dollar Dungeons whose low level adventures, contain a lot of advice and help for new DMs.


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The first Pathfinder comic contains a Sandpoint Gazetteer and a CR3 encounter on Junk Beach featuring 4 Goblins and a goblin

The later comics all also contain supplemental material (the Shankshack in Shank's Wood, the Paupers Graves, Mosswood Gazetteer &Spider Stones encounter and more...)

The easiest way to get them is to get Dark Water Rising which collects the whole run.

Read here for more details

Pathfinder#1 is available on Isuu as a preview. (I assume this is legit if not I'll gladly remove the link)


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When I think holy warrior of Cayden I think Urban Drunken Rager Celestial Totem Barbarian 5/Liberator 1/Chevalier 3.

Or multiclass with oracle and go Rage Prophet for more divine spells.

Sprinkle with Daring Champion if you want it a bit more knightly


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Maybe we need a wiki...


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Vigilante. Double Time, Social Grace, Startling Appearance, Unshakeable. It's all there.

Halfling is great, especially in Cheliax.

Well prepared feat, maybe Catch Offguard (wield a barstool!)

Read this blog if vigilante at first turns you off

Consider the Bellflower Tiller prestige class later. You can do fun stuff with the morale bonus, luck and aid another options, see this build for ideas.

You'd need +2d6 sneak attack though and hidden strike doesn't count. So maybe Catnivalist Rogue1/Snakebite striker brawler 1as a dip? You could then adapt that build pretty closely by going for magical child vigilante and picking a valet familiar, which even upgrades to improved familiar. Cat Sith would fit, maybe a celestial cat.

Or you just pick a few tricks from the build.

Though I like the idea of a vigilante halfling butler to bellflower tiller immensely.


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Rite publishing adapted the settlement rules from UC to rules for Samurai clans and yakuza gangs. They are available here. See also this thread on starting players as members of s noblehouse for some advice. Social combat rules, politics, even Relationship rules all seem to fit well.

I advise to use Ultimate Leadership rules and thus have each PC gain leadership at lvl 7 and gain a small gang of his own loyal followers.

The D20 book Crime and Punishment from the Penumbra line might also be of interest.

FGG's Unusual Suspects details underworld NPCs

Goodman Games has Crime Pays (Just look at the cover! Half Orc godfather ftw! ). Though this is a 4e book it offers new rules for running a mob which maybe useable for advice or conversion.

Rite Publishings 101 Not so random Urban Encounters details interwoven urban NPCs with lots criminals.

Raging Swan Press has Urban Dressings: Thieves. The rest of the urban dressing line is worth a look too.. there's Alleyways, The Watch for example as well as two bigger supplements GMs miscellany Urban Dressing and GMs miscellany Urban dressing Ii collecting several of the lines books.

Here'san old thread with links to DM tools' NPCs for the Dagger Guild. Alas dmtools is lost apparently.


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Quote:
This adventure takes place in Asgard.

Iiiinteresting.


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Linkification


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While Frog God Games books are excellent, I'm not sure if they are good for a oneshot and/or a first timer DM.

For a real shorter one shot, Four Dollar Dungeons does excellent DM friendly adventures, and has very different adventures to offer. Or you could check out Up from Darkness by Rite Publishing, a great one shot with pregen characters starting entombed with amnesia and having to find out about themselves (and players have to find out about their characters powers/build)

Check out the reviews..


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Excellent fan development on Kraggodan can be found here. And even more here here.

The article on the Greathammers from that site describes the ruling family and contains:

​Gorin Greathammer: Third son of Iogan and Dosre, and a Pathfinder. Gorin most famously led an expedition to the Darklands before the discovery of the shoggoth in Kraggodere.​

Seekers of Secrets: The dwarves of Kraggodan warmly welcome Pathfinders to their Sky Citadel, however, in no small part due to the fact that the third prince of the city, Gorm Greathammer, is himself a Pathfinder agent in good standing, having published no fewer than three exploits in the Pathfinder Chronicles. Kraggodan’s lower levels hold many entrances into the Darklands, attracting a fair amount of interest among the Pathfinder Society.

I would assume these to be the same person.


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The Law

Kendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Magnimar and adventuring in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several councilmembers have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good.

Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.

Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people.

from here.


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RaizielDragon wrote:

Is there a way to make it less/not broken? Maybe only allow the cohort, but no underlings? All of the characters are in the DMs control? Something else? If you could "fix" Leadership, how would you change it, while keeping it as intact as possible, such that you would allow it at your table.

The cohort is the main "problem".

Easiest fix: everyone gets it for free at level 7. No really. Read Alexander Augunas genius blog post on Leadership for details. Equal footing for all PCs, invokvement with game world, CHA dumping somewhat punished/not CHA dumping somewhat rewarded.

He then published the critically acclaimed Leadership Handbook (which is not available anymore on its own), which introduced the Leadership score and a whole nice subsystem for it.

He later published Ultimate Charisma which contains all content from Ultimate Leadership, Psychological Combat and more. Highly recommended!


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NenkotaMoon wrote:
Shoot, I didn't even know that there was a subterranean quality, well shoot, that make my Drow city sort of weird.

I was thinking the same of settlements lacking the Darkvision quality and the primary race having darkvision. Otoh having to give all under dark settlements both dark vision and subterranean qualities is kind of silly too.

Much more jarring I find the city with autocracy as government and a Balor noted as the "Overlord" leader. Who would elect or appoint a Balor? If government were Overlord or magical that would fit.

Autocracy
A single individual chosen by the people rules the community. This leader’s actual title can vary - mayor, burgomaster, lord, or even royal titles like duke or prince are common. (no modifiers)

I would change it so that the city's ruler is still the old one but is getting corrupted more and more by the balor. And/or you could add one or more of the disasvantages here: anarchy ( which replaces autocracy then), cursed, hunted(in addition to autocracy, we'd need an autocrat then though).

For the (un)holy site I would expect a nascent cult/church IMO.


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Star Captain Killjoy wrote:
Gip wrote:

*raises hand*

Gip, Mighteist of Space Pirates™, asks that Goblins be a Core Race.

Motion seconded on behalf of the Imperial Goblin Space Navy (Someday We Might Even Get A Ship!)

Dare I say: We be Goblins ...IN SPAAAAAAACE!


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Check out the Hypercorps 2099 setting based on Pathfinder


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Every nat 1 is a potential Legendary HC winner...


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Mike, many thanks. I shall try to read over the holidays and hope to post a short review.


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For Pathfinder there's also Hypercorps 2099 which takes at least some inspiration from Shadowrun...


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Check out these old threads for interesting discussion on Hermea:
Hermea thread 1
Hermea thread 2


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I'm in.


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Four Dollar Dungeons is a 3rd party publisher offering very good modules for $4. They are very suited to beginner DMs and players.


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Legendary Games Gothic plugins might provide a little more in-between stuff. I recall at least one adventure in their Gothic Compendium which collects all plugins.


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How/where was the prince raised?

It has got to be ruse. The tasks are a PR setting him up to fail. A conspiracy by the people that may even have somehow been involved with the history of his father. Are the accounts told to him true? Or are they a fabrication hiding something darker. Do vampires lurk in the background of all this?

You must set this in Ustalav.


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Check out this complete Spelljammer Collector's Guide

Maybe the Greyhawk accessory under Related material
WGR2: Treasures of Greyhawk ("The Neogi Nest", June 1992)


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Frog God Games is putting out more and more adventure series:
The Blight will provide a lvl 1-9 urban horror AP.

The Borderlands

Sword of Air


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Check out the 3pp APs available here and here. Whole several might be right out (Way of the Wicked obviously) many may be more viable than some of Paizo's APs.

0One's City AP might fit with an urban revolution theme.

ENworld Publishings APs may fit. I don't know too much about War of the Burning Sky other than it had excellent reviews and is really cheap now. Zeitgeist too got rave reviews and is investigation/spy themed iirc.

Frog God Games stuff may be more viable than one would think on first glance. While Demons are involved it's more classic kick the door in Sword & Sorcery adventure. The Northlands may fit well or the Borderlands maybe.

From Paizo I think King Maker is a solid choice.

Adventure a week seems rather kid friendly publisher in general to me. They have a Scooby Doo vibe going and several of their adventures can be combined into series. Check out their Snow White adaption for murderhobos... ermm adventurers. No really.

Also Four Dollar Dungeons adventures while not APs are very fit for kids. Check out Horn of Geryon and the rest too.

Kobold Press has a Slavic & Fae inspired setting that is a but less gritty than some of Paizo's stuff.

Finally there's a new 3PP doing kid friendly adventures explicitly. The name escapes me though... There was a 4 star review posted by Endzeitgeist for their first offering.


1 person marked this as a favorite.

I bet its from Dungeon Magazine.

Here's a Spelljammer product index

From that I'd guess its Dungeon 45 An Artists Errand.

Du45 An Artist's Errand, Steve Kurtz, levels 6-8
"The reigar believe that Art is everything, and this reigar will do everything to retrieve her stolen property."


6 people marked this as a favorite.

That depends. What are you looking for?

But if you come from a d20/3e background: there are a lot of very good PF 3pps out there. Quality is overall much higher.

Check out these threads:
New to 3pp...
Pathfinder 3pp suggestions
Recommendations for 3PP

Spoiler:
To quote myself [slightly edited and updated] from this old Recommendations for 3PP products thread:

What do you seek? Tell us about your campaign, your PCs, or where you want your campaign to go.

That said:

Necromancer Games/Frog God Games: old school adventures, dungeons, megadungeons, mini sandboxes. Slumbering Tsar, Rappan Athuk, Stoneheart Valley, The Lost Lands, City of Barakus, Tome of Horrors revised (which is also on PFSRD). Also Razor Coast! Just read the reviews. Tome of Adventure Design! Upcoming: The Blight by Richard Pett.

Kobold Press/Open Design: Midgard campaign setting (more eastern european myth/tropes incorporated vs traditional western fanatasy), excellent adventures. Excellent books on Game Design.

Legendary Games: stellar supplements to Paizo APs, mythic material.

Raging Swan Press: Generic, medieval fluff and cruch, great DM aids, great adventures. Check out the numerous free previews for any product on their website.

Rite Publishing: great crunch pieces, Coliseum Morpheon (high level advanture in the plane of dream) & Faces of the Tarnished Souk (great NPCs), Japanese Horror setting: Kaidan (check out the free adventure), Adventure Quarterly is Dungeon magazine's successor.

AdventureAWeek: lots of adventures, Rise of the Drow super adventure, modern web supported layout

Dreamscarred Press: PF Psionics

Fire Mountain Games: Way of the Wicked (the evil AP), Underdark Sandbox AP is in the works but i would recommend buying it only when finished

0One Games: The Great City material, City AP.

TPK Games: Bleeding Hollow & The Reaping Stone horror adventures, Laying Waste: A Guide to Critical Combat.

Alluria Publishing: awesome underwater stuff and some fey material

Super Genius Games/Rogue Genius Games: great crunch.

Drop Dead Studios: Rogue Glory (fixing the Rogue class, also check out 101 Skill Uses by Rite for this)

Four Dollar Dungeons (4DD): outstanding, cheap adventures. Just read the reviews.

For keeping up read this forum and check out Endzeitgeist.com.

The bigger ones are Frog God Games (the heirs of Necromancer Games), Wolfgang Baur's Kobold Press, Legendary Games, Rite Publishing, ENWorld Publishing, Raging Swan Press. But there are a lot more with excellent quality and also among the smaller and very small ones.

About adventures specifically check out 3pp AP recommendations

And for completeness sake here's the 3pp campaign setting thread.


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Malwing wrote:

It came from the stars has adventures outside the main book?

I'm sorry no.

As for adventures that are specifically SciFi I'm not sure there exist many for the PF rule set. Did you see Hypercorps?

ENworld has the Santiago AP the the players guide and first part are free ...

Stealable adventures from other systems or adaptable-to-scifi adventures though is a broad definition. I'm sure there 3.5 or PF adventures out there that may covert easier than others.


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Check out the Alexandrians design notes on diplomacy which build upon GitPG's Diplomacy rules update and finally deliver the Diplomacy fix. In short: each check is for a narrowly defined action/deal that brings it's own modifiers.


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..from Outer Spaaace!
..from pulp Mars/Venus/...
..from Underground /Dark Lands


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I'm a henchman. ...for now.


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Is there any way to get the preview for latecomers?

When is the Kickstarter due?

I suggest some cross marketing from the Kickstarter which paid Pett's novel Crooked (published via Broken Eye Games) and the other way round maybe include the novel as an add-on for the RPG Kickstarter.

The novel wasn't for me btw, it seemed too far removed from the game rules/roots for me. I.e. I did not get the feeling that the world described used PFRPG rules or even d20. But I passed it on to a big fan ;-)


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Slightly OT but check out Four Dollar Dungeon's latest adventure: Reign of Terror. Richard Develyn knows horror too...

Also check out Ravenloft d20 (3.0,3.5 edition) and Ryan Naylor's PFRPG conversion.


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See the Bellcurve roll variant rule.


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Four Dollar Dungeons wrote:

I'm actually in the DeathQuaker camp - I don't believe in read-aloud text at all.

I would write something like this:

"Four giant spiders live in the room. The ceiling is covered in webs. At any one time one of the spiders is likely to be concealed by the webbing as they scutter about, requiring a Perception check DC 12 to spot, otherwise their presence is pretty obvious as they weave and re-weave their webbing in an attempt to construct the perfect fly-trap.

Not that it's done them much good - they haven't had a decent meal in a fortnight and are now more than likely to attack anything that comes in here even if it's wrapped in plate armour."

And so on.

The key thing about this approach is that it makes no assumptions about the circumstances under which the PCs will encounter this situation. PC action could result in them all clattering in here at the same time, or one of them creeping by himself, or perhaps they chase a goblin into this room, may be one that's carrying a torch. Alternatively the GM might decide that some of the spiders are going to go out hunting, or perhaps something else in the dungeon will come and hunt them.

With this sort of approach to writing, you're providing the GM with the information that she needs in order for her to run it in her own way. You're explaining why things are the way they are, rather than presenting a karaoke-style set of instructions. Clearly some people prefer the latter, perhaps most people, but this alternative does exist, and it's in fact how things used to be back in the very early days of D&D (I remember how shocked I was when read-aloud text first appeared in module A1).

Richard

+1. I like the telling a story, with some fun background facts, but not assuming any particular action on the side of the PC's. This makes the adventure fun to read, can easily serve/be adapted as read aloud text in an emergency and does not prep plot but sets a up a situation. (See Alexandrian blog post: don't prep plot)


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The Alexandrian blog does a lot of R&D/analysis on encounter design and adventure design and while not always (but sometimes) explicitly about presentation, you can still glean insight from them I think. Read the series on node based scenarios design starting here ( and going through several follow up posts, and also Don't prep plot prep situations.

Lou Agresta used some similar techniques in presenting a roadmap to the massive Razor Coast.

Also Monte Cook's Ptolus has several useful ideas to mine from presentation wise.

I think keeping the narrative flow intact for readability makes much sense. Presenting an adventure overview first. Maybe even a node map/flow chart. But making actual encounters and/or statblocks easier to read/access can be done in addition to readable text.


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Ron Lundeen wrote:
... like Wayfinder (and Pathfinder Chronicler)

Added some linkification.


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I heard good things about Four Dollar Dungeons adventures (not sure if they have a different format for encounters but according to the reviews they contain a lot of supplementary DM prep stuff) and also about Hammerdog's Grande Temple of Jing.

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