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As for interesting adventures you might want to use/adapt some pre written adventures. Check out Raging Swan Press or Four Dollar Dungeons for some excellent low level adventures.
As for NPCs check out d20pfsrd.com NPC section. Don't over prepare and sometimes fudge or simply wing it. Reuse and reskin unused NPCs later. There are lots of good NPC books out there: Raging Swan Press has a Villains series as well as the pure crunch series. Legendary Games also does good Villain products.
Consider using a random encounter table or several. There are great ones available from Purple Duck Games, Rite Publishing or Raging Swan Press. Also check out Raging Swan Press GM Miscellany series.
Check out these threads:
In their newsletter LGG announced it's going to publish a planet hopping AP.
Get the news here.
TL;DR Legendary Planet AP!!!
From the newsletter:
Interplanetary, New Worlds, Ancient Species, Aliens, Technology, Psionics, and more!
Legendary Games brings you an eight-part, sword-and-planet Pathfinder Adventure Path; authored by some of the biggest names in Pathfinder, Legendary Planet will take your characters across the multiverse and back again in an incredible campaign like none other!
Are you ready to explore the galaxies? Coming to Kickstarter June 15th we plan to run until mid to late July, just in time to get ready for Gen Con.
The Assimilation Strain - To Worlds Unknown - The Scavenged Codex - Dead Vault Descent - Confederates of the Shattered Zone - The Depths of Desperation - Mind Tyrants of the Merciless Moons - To Kill A Star
TL;DR Legendary Planet AP!!!
Maybe organizing sessions to stop at different points might be helpful?
Stopping with a cliff hanger instead if a resolution is normally used to get players more invested, but in your case maybe it helps offset ruminations of "what if I did something different ?" to a more proactive "what should I/we do next?".
Also realize that some losses are needed for a good narrative. This ties into GNS model but i don't get the feeling that your view is strictly gamist.
From a review wrote:
The book contains 4 adventures for parties that have lost a fellow PC, and seek to bring them back to life. No more “Well, you go back to town, pay the priest, and head back to the dungeon…” treatment. These are good adventures, and the common thread is a problem for many DMs to overcome.
Creighton Broadhurst has a series of blogposts on Freelance advice.
He also has published the awesome Be Awesome at Freelance Game Design pdf.
Here's an old thread about places to get published .
In the end though you need to get familiar with the different 3PPs and their product lines and find/approach some that fit for you.
Here's some great old threads with some discussion/speculation/worldbuilding for Hermea:
Also What is druidry
You need to somehow fit Bewildering Koan in there...
An over average LG town does not equal only average LG inhabitants. Especially in a large city. There are bound to be some other races even if in a minority and Evil, Lawful or - gasp - Neutral aligned people. There are bound to be a few monsters too.
What about classes ? Have you thought about prevalent classes? Is this a theocracy or a magocracy or neither ? Different religions can cause strife even if of similar alignment...
The web enhancement to the 3.5 DMG contains rules for building a city by district.
This dungeon article from Robin Laws goes into a bit more detail with conflicting power centers and prevailing alignments and degrees of authority.
They probaby all don't have Aasimars, just substitute them for humans and fudge any rolls to your liking. Quirks will be introduced, fun will follow.
Great book that one Chris. I thoroughly enjoyed it. And you're right no real villain but lots of shades of grey. Comes easier with an urban setting I believe. Good vs Evil can be easier changed to Chaos vs. Law there...
I need to get my hands on more of your self published stuff. How intertwined are those books btw? Are they all set in the same world?
Where Madness Dwells is a d20 adventure set in an asylum, and available for free at Drivethrurpg.
DCC #34: Cage of Delirium seems to be a very interesting adventure for Ravenloft. It takes place in a haunted asylum, and judging from this review i think it features a ghostly villain.
The TreeHopper/TreeDropper Tribe
These Tree Runner goblins live in the trees. They may have some pet monkeys, maybe some of them even develop into true monkey goblins.
Their leader is an oversized goblin drunken brute brutal pugilist barbarian with the Lead from the Back, and Monkey Style feats. Rage Powers:Animal Fury, Brawler.
Source: Monster Codex
Over-sized Goblins: A few goblins attain a much larger size than their kin. No one is exactly sure why they grow to be giants among their kind, but it’s probably due to a combination of luck, diet, and constant access to food. These goblins are monsters among their own kind, not just in height, but also in girth and in strength. If not cast out for eating all of the tribe’s food, over-sized goblins often become the bosses of their tribes, and the most powerful of them become chiefs.
Over-sized goblins are Medium size, and grow to 4 to 5 feet tall. They tend to be particularly obese, weighing between 225 and 275 pounds. Instead of the normal racial ability score modifiers for goblins, over-sized goblins gain a +2 bonus to Strength, a +2 bonus to Dexterity, and a –2 penalty to Charisma.
Many members have the Roll With It, Improved Unarmed Strike or Monkey Style feats.
Many also have 1 or two levels of rogue with the acrobat archetype. There's at least one daredevil bard among them and some feral gnasher barbarians that often attack flinging hardened poo via throw anything. (EDIT Battle singer feat not compatible with daredevil bard)
The shaman is an old aged disgusting shrivelled dual-cursed nature oracle 5 with the blackened and infested goblin curse who got burned by an attack of the fiery Ember Heart tribe whem he was a wee little goblin. He has the Friend to the Animals and Nature's Whispers revelations, often summoning poisonous verming like giant centipedes. He also has the Fire Tamer and Flame Heart feats.
(Note: Blackened curse is frozen at level 1, advancing the Infested Goblin Curse. Vomit Swarm is just too sweet...)
PS: Someone needs to figure out a tribe with goblin dogs.
I would also like the series to be continued, but I would like there to be a little bit more content to the encounters. At present it is only 2 statblocks , one item and a bit of history text and 2 small encounter ideas.
I would really have liked a description and map of granny's house for example. And a bit more guidance on how the encounters would play out. Also a bit more ecology/history on the wolf would have been nice. Is he a custom built monster ? I'd really have liked his mechanical build to be more clearly derived from a standard monster.
Unless you already sent EZG a copy I think I'll send him one for a more indepth review and constructive criticism, as I'd really like this line to go on.
Berselius, are you aware of Everyman Gamings Leadership Handbook? Might be worth a look...
Well there are several 3pp offerings:
There's The Red Dragon Inn: Guide to Inns and Taverns (Pathfinder RPG) by SlugFest Games the makers ot the Red Dragon Inn. The free preview Appetizer for it has drinking rules.
Also NNW's Scourge: The Deluxe Guide to Disease and Poison (PFRPG) PDF (sadly lacking reviews)
The Ebon Shroud
North of Tarkshorn Vale, beyond the giant infested Britlebone Mountains, night reigns eternal. Deep in the icy holocaust of the Ebon Shroud the cold kills all but the most stubborn of beasts, and true immortals rule a landscape of frozen nightmares from castles of blood and ice. These elder vampires have held the Ebon Shroud in their jaundiced fist since time immemorial, quelling the last of the wolf lords in a Silver Eclipse long ago. The living are little more than cattle to feed their hunger and toys to satisfy their dark whims.
The only threat to their power is the smoking citadel of Bhaarel, whose smoke-spewing basalt spire rose from the glacial expanse fifty years ago. Just as the rivers of hot fiendish blood that pour through the Black City's stony veins defy the hoarfrost and howling wind, so too does this hell-spat stronghold defy the vampires of the Ebon Shroud.
Long have the civilized races south of the Brittlebone Mountains avoided the scrutiny of both these dread powers, and most who dwell in Tarkshorn Vale know nothing of the ominous powers roiling in the sun-scorned reaches to the north. But now the darkness is on the move. The Ebon Shroud rolls southward swallowing everything in its path, as implacable as the deathless masters who ride with it.
The Ebon Shroud is a 130+ page mega-adventure for 12th to 20th level characters, brought to you by the twisted fever dreams of Richard Pett and Nicolas Logue. Using an exciting and entirely non-linear plot web format The Ebon Shroud allows you and your players to venture into a realm of darkness and adventure in any way you see fit. You are humanity's last hope for survival. How will you face the darkness?
His amazon author profile is interesting:
Michael LaBossiere is a guy from Maine who went to school in Ohio and ended up a philosophy professor in Florida.
While acquiring his doctorate in philosophy at Ohio State University, he earned his ramen noodle money by writing for GDW, TSR, R. Talsorian Games, and Chaosium. After graduate school, he became a philosophy professor at Florida A&M University. His first philosophy book, What Don't You Know?, was published in 2008. He continues to write philosophy and gaming material. He is also a blogger, but these days who isn't?
When not writing, he enjoys running, gaming and the martial arts. Thanks to a quadriceps tendon tear in 2009, he was out of running for a while, but returned to the trails and wrote a book about it, Of Tendon & Trail.
Apparently Owen Stephens had a series of blog articles called Absolute Absalom
Here's a list of PFS scenarios set in Absalom
And a thread about Absalom modules:
Rite Publishing's Adventure Quarterly is a spiritual successor to Dungeon magazine. I'm sure there are some off the beaten path adventures in there... Read the reviews
#1: Too many cooks is a quirky scenario featuring "a truly awesome showdown in a large kitchen, including a table of improvised weapons, complex potential hazards and the possibility to get hook-impaled and then dropped into a meat-grinder! For extra fun, add Adamant's "Cooking with class" (play an adamantine chef! "Perhaps the weirdest (and funniest) book I've reviewed for PFRPG" -EZG)
#1: "Soul Siphon", a psionic adventure by Tim Hitchcock.
#4: Ruins Perilous, Level 2, The Warren: "Hamlet with rats"
#4: Self Determination: high level PCs wake up naked on foreign weird world...
#5 Paradox: Timetraveling heroes
#6 hunt kaiju piloting a golem. nuff said