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josh hill 935 wrote:
If it's a myth you're all going from the wrong angle. It's not a PvP arena, it's a myth/story.
Also an adult green is only CR 12. So solution is simple. High level elven heroes.
Archetypal protagonists brainstorming:
For the true story I would cast the dragon as one of the part members in disguise. But this would not be in the publicly available version of the myth. Only hints of it. Also myths can be contradicting and muddled. Have several versions.
Also read up on Hero's Journey a.k.a. monomyth.
Though I kind of struggle imagining a bronze age elven society. Elves always had this advanced ,etallurgy and society/culture though in harmony with nature vibe, even for ancient times.
See also this thread for ideas about clever green dragon encounters
For Darklands like products for PFRPG check out Cyclopean Deeps from Frog God Games. They also have lots of dungeons and super dungeons and adventures though I'm not sure which of the are particularly for an underdark aside from CD. Might be one in their One Night Stands series...
Kobold Games has described their awesome Underdark Kingdom of the Ghouls in several products: Advanced Races Darakhul (High Ghouls), the hard to get Empire of Ghouls, Imperial Gazetteer of Morgau & Dorgesh. They also have a race book on Derro iirc
I believe there's a few books on Duergar by 3pps including RSP's Duergar of the Obsidian Citadel. RSP also just introduced a new line with underground settlement called Subterranean Enclave and has excellent GM help books on underdark encounters iirc. edit: check out Caves & Caverns and their Dungeon Dressing and Dungeon Denizens lines. Also maybe check out their Ancient Empires of the Troglodytes or the classic module Shadowed Keep of the Borderlands.
See also this old thread on an under dark/dungeon crawl sandbox, which also mentions a few 3.5 gems from Goodman Games.
AAW has the highly lauded Rise of the Drow super module which has spider demon worshipping drow.
2e has the famous Night Below boxed set, and a Dungeon adventure & Dragon article by Wolfgang Baur first detailing the Empire of Ghouls.
Wolfgang Baur went for exclusive products with the early Open Design patronage projects (way before Kickstarter), but they phased this out more and more. There is probably a good reason for that. Drop him a mail to hear his thoughts about it.
Recent kickstarters such as Southlands or Razor Coast did include some Kickstarter exclusive rewards, but these were mostly super expensive far out products like the letterpress book from Southlands or super deluxe versions like the metal forged version of one of the FGG Kickstarter books, maybe Sword of Air? Or the extra special Rise of the Runelords edition by Paizo. Or extra material/props like the chest and coins and vellum map from a Razor Coast.
Sometimes an exclusive bonus module is KS exclusive (FGG and Kobold did it). Rite Publishing made the Tarnished Soukh HC a Kickstarter exclusive recently, but the softcover is available in color in retail.
I would not restrict a HC and especially not a color version of your core product to Kickstarter if I were you. Exclusivity will generate some hype but in the long run it's detrimental. Maybe make a special KS exclusive bonus module but don't restrict the central book...
Make at least the color version available to all.
I think Steve's attitude is probably more widespread in Kickstarter backers than you might think. I certainly tend towards that too.
Check out the pledge levels of FGG and Kobold kickstarters for examples.
Also more input about the content, concept and crew is IMO needed. Personally I'm not that excited yet. I need more details. If Boomers stuff from the Tumbler makes it in I'm hyped. He spent a lot of thought on the concept and made some gorgeous high level NPCs. Including the tarrasque or even several tarrasques (dare I say mythic tarrasque) tying this to Rovagug being freed would certainly up the interest IMO.
That depends. What do you want/need?
Raging Swan comes to mind first though for GM stuff. Did you know about their Patreon?
Rite also does Adventure Quarterly the spiritual successor to Dungeon magazine.(several excellent short to medium long adventures per issue).
Four Dollar Dungeons does excellent adventures for $4. Run Amok Games does great adventures too.
Check out this thread on 3pp campaign settings for what is out there ...
Dustin Ashe wrote:
Raging Swan Press has two great 1st level adventures but they actually do not start in a town iirc: Shadowed Keep on the Borderlands, and Retribution.
Four Dollar Dungeons has 3 very excellent 1st level adventures (The Horn of Geryon , Key to Marina and Firemaker) all starting in towns iirc, though I'm not sure how much of the towns are detailed. The modules are super awesome judging from the reviews though. They also have more low level adventures.
Frog God Games has several 1st level modules starting in a town:
Stoneheart Valley compiles and updates three classic 3.5 old school flavored modules starting at lvl1 in a small town.
For 3.5 there's the lavish lvl 1-15 Goodman Games' Castle Whiterock which details a campaign in and around (under) a town.
Good one. Let's gather new ideas...
A mythic-lite eastern AP with Indian & Asian inspired stuff that could be set by GMs in Tian Xia. Done by Legendary games for mythic monster, battle rules and general experience with pluggable Golarion support using Alex Augunas Asian race books, leadership rules and ultimate charisma rules. Fiction & story consulting by Dave Gross.
+1. AllThough I'm in the patient camp this definitely rubs me wrong too. He should send out WotW.
Alchemists can create alchemical simulacrums that requires 24 hours to grow, and decays into inert flesh rather than ice or snow if killed. The created simulacrum is a creature, not a supernatural effect.
A clone master alchemist can project into such a simulacrum.
Nope. I was thinking of 3.5 item familiars. Were these ever updated to PF? Maybe a 3pp product?
Bookrat check out the 3pp AP thread. Way of the Wicked & Zeitgeist were very well received. Road to Revolution is a but more obscure but reviews look very promising. War of the Burning Sky was one of the first 3pp APs and also has very good reviews. And there are more..
Johann Gambolputty-de-von-Ausfern-schplenden-schlitter-crass-cren-bon-fried-digger -dingle-dangle-dongle-dungle-burstein-von-knacker-thrasher-apple-banger-hor owitz-ticolensic-grander-knotty-spelltinkle-grandlich-grumblemeyer-spelter- wasser-kurstlich-himble-eisenbahnwagen-guten-abend-bitte-ein-nürnburger-bra twürstel-gespurten-mitz-weimache-luber-hundsfut-gumeraber-schönendanker-kal bsfleisch-mittleraucher-von-Hautkopft of Ulm.
There's lots of threads for AP ideas out there. Take one of the more niche ones and go...
For example a Tian Xia AP is a common request.
With Everyman Gamings race books (kitsune, samsaran) and maybe leadership/psych combat (soon available combined as Ultimate Charisma). Add Rite Publishing's heroes of the Jade Oath or yakuza/samurai clan rules (and talented writers). Maybe add a bit of the Kaidan talents/stuff. Add Dave Gross to the mix as well
Or go more into Vudra and add Dreamscarred Psionics or maybe Occult Adventures....
...Maybe a mythic AP ? (LG + ?)
A war AP? (LG ultimate battle rules)
So mythic war in Vudra?
Or a shadow planar AP starting in Nidal err the shadowy lands with Legendary Games Dark Druids, Boomers evil stuff and maybe the Jon Brazer shadow stuff.
Theme is essential, and niche is good. As you say plain fantasy is covered by Paizo. Though there's lots of not so plain stuff in Golarion too. So still IMHO making it somehow loosely adaptable would be a selling point for me. But the example WOtW was IMO not intentionally made adaptable and doesn't fit perfectly. But it's enough that I can be adapted. The more adaptable the bigger an audience you will have IMO.
As for companies/people:
Kobold press does not share their IP so much do they're probably out.
The people from LG have lots of experience with APs and with filing of the trademarks/pluggable Golarion stuff.
Frog God games have experience with super modules and Vaughn was involved in lots of APs.
Richard Develyn (Four Dollar Dungeons)
Ron Lundeen (Run Amok Games)
Cavalier, Dune Drifter archetype.
Ranger, either the Guide archetype and/or trophy hunter.
Slayer ...not sure which archetype? Bounty Hunter ? Sniper ?
Investigator, maybe steelhound or sleuth or relentless inspector.
Alchemist, maybe the gnome saboteur racial archetype?
Swashbuckler, ...maybe musketeer ?
Did you know how grit, luck and panache combine ?
Grit, Luck, and Panache
Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.
A luck user does not count as a grit or panache user to satisfy feat prerequisites.
Some multiclass options may add additional methods to refresh grit/panache.
Also getting a second firearm or different deeds is maybe interesting if you push some of these dips to second level.