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Beltias Kreun

Thanael's page

Goblin Squad Member. 1,893 posts. No reviews. 1 list. 2 wishlists.


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Here's the adventure log revealing more tidbits. You can click through the dates at the bottom..

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Excellent fan development on Kraggodan can be found here. And even more here here.

The article on the Greathammers from that site describes the ruling family and contains:

​Gorin Greathammer: Third son of Iogan and Dosre, and a Pathfinder. Gorin most famously led an expedition to the Darklands before the discovery of the shoggoth in Kraggodere.​

Seekers of Secrets: The dwarves of Kraggodan warmly welcome Pathfinders to their Sky Citadel, however, in no small part due to the fact that the third prince of the city, Gorm Greathammer, is himself a Pathfinder agent in good standing, having published no fewer than three exploits in the Pathfinder Chronicles. Kraggodan’s lower levels hold many entrances into the Darklands, attracting a fair amount of interest among the Pathfinder Society.

I would assume these to be the same person.

Lands of the Linnorm Kings
Mordant Spire
City of Brass
Quantium, Nex
Pangolais (and meet the gold wyrm there)

Though I'd love to have more on Hermea, it's not a fit that high level IMO.

Probably retrained as a Raging Cannibal.

As a former Linnorm King he should be high level, say 14+

Incidentally i've just recently started rereading the awesome epic fantastic D&D 3e fanfic/campaign log Tales of Wyre on ENWorld where they do this on page 2, to a Balor. Lets just say things get worse from there... Though not necessarily due to that ploy. I do not remember anymore if the Balor escapes or is freed. But his master sure is pissed about that.

(Todd do you know that one?)

The Law

Kendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Magnimar and adventuring in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several councilmembers have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good.

Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.

Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people.

from here.

The Pathfinder comics (I think the HC collecting the first issues) contain a Sandpoint gazetteer.

Also check out this fansite.

Crime & Punishment by Keith Baker might be of use here...

How about going psychic? Or Druid? Both are versatile classes.

Or for something completely different: maybe Blade Adept Arcanist.

How about Spell Warrior skald? Or maybe Dragon skald?

pinkycatcher wrote:

I think there are a good amount of lower level modules, and I do agree they get played the most.

Does anyone else wish for more say 12-17th level modules? There's only 1 each of those modules without running into 3rd party stuff.

So? Embrace 3rd party stuff!

Check out Adventure Quarterly. It's Dungeon Magazine's spiritual successor and features one high level module per issue. (#2 has an 18th level adventure, and they do each have a low, medium and high level adventure, and of course check out their current kickstarter for more info and a great deal on issues 5-8), and of course Coliseum Morpheuon, both by Rite Publishing.

Also check out the Level 16+ and the mythic adventure modules? threads for some more excellent suggestions...

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RaizielDragon wrote:

Is there a way to make it less/not broken? Maybe only allow the cohort, but no underlings? All of the characters are in the DMs control? Something else? If you could "fix" Leadership, how would you change it, while keeping it as intact as possible, such that you would allow it at your table.

The cohort is the main "problem".

Easiest fix: everyone gets it for free at level 7. No really. Read Alexander Augunas genius blog post on Leadership for details. Equal footing for all PCs, invokvement with game world, CHA dumping somewhat punished/not CHA dumping somewhat rewarded.

He then published the critically acclaimed Leadership Handbook (which is not available anymore on its own), which introduced the Leadership score and a whole nice subsystem for it.

He later published Ultimate Charisma which contains all content from Ultimate Leadership, Psychological Combat and more. Highly recommended!

Right. I overlooked the large population of outsiders. Were they all summoned by the Balor? How do they integrate into the city's society and government? (How) is the human population entwined with the cult? I think a few more details on the city or more NPCs would make it easier to understand.

Ceirwyn wrote:
Nidal needs a book to justify why it exists when we have the Darklands and Nex and Geb. Personally, I think it could be very interesting, but it's got to do something none of those other places do.

It's totally different than Nex, Geb and especially the Darklands to me although I dig all of these.

For material on/for Nidal there's Legendary Games Legendary Villains: Dark Druids, that Boomerkid's awesome Tumbler(with lots of evil Nidalese stuff, and Ultimate Evil which I hear contains some stuff from the tumbler...

ToH pdf

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NenkotaMoon wrote:
Shoot, I didn't even know that there was a subterranean quality, well shoot, that make my Drow city sort of weird.

I was thinking the same of settlements lacking the Darkvision quality and the primary race having darkvision. Otoh having to give all under dark settlements both dark vision and subterranean qualities is kind of silly too.

Much more jarring I find the city with autocracy as government and a Balor noted as the "Overlord" leader. Who would elect or appoint a Balor? If government were Overlord or magical that would fit.

A single individual chosen by the people rules the community. This leader’s actual title can vary - mayor, burgomaster, lord, or even royal titles like duke or prince are common. (no modifiers)

I would change it so that the city's ruler is still the old one but is getting corrupted more and more by the balor. And/or you could add one or more of the disasvantages here: anarchy ( which replaces autocracy then), cursed, hunted(in addition to autocracy, we'd need an autocrat then though).

For the (un)holy site I would expect a nascent cult/church IMO.

Alignment: 1d9 ⇒ 7 Lawful Evil. Fun.
Domain Options: 1d29 ⇒ 28 Water
Domain Options: 1d29 ⇒ 18 Liberation?!
Domain Options: 1d29 ⇒ 1 Air
Domain Options: 1d29 ⇒ 15 Healing

Freehold DM wrote:

Aerun, The Summer Storm

A newly-raised goddess, Aerun is a contradiction in terms. She is associated with the short, harsh rainstorms that bring devestation even as they provide life-giving water during the burning months of the dry season of her native land. To her dedicated worshippers and clerics, she also embodies the positive aspects that come out of tragedy, as well as the negative aspects of things that are needed to keep daily life going. Her sacred weapon is a javelin, and her holy symbol is a lightning bolt. Sky blue, white, and light brown are the colors most readily associated with the faith, and secretary birds are considered holy animals.

How about this for domains, subdomains and contradictions:

Air(Wind), Healing(Restoration), Law(Slavery), Liberation(Freedom), Water (Ocean)

Dasrak wrote:

Speaking of randomly generating things with scripts


I just rolled a city with that script with the following qualities:

Qualities Artifact Gatherer, Defiant, No Questions Asked, Strategic Location, Subterranean

Where's the subterranean quality from?

You Do know about Ryan Naylor's PF Ravenloft adaption, right?

Should we maybe include groups from the random group thread?

RDM42 wrote:

Shunt Ah'Nihm

True Neutral Large City (North)
Corruption +2; Crime -3; Economy +5; Law +5; Lore +4; Society +6 

Qualities Artifact Gatherer, Insular, Prosperous, Superstitious, Supportive 

Danger 10 

Government Autocracy 

Population Core or Featured 

Base Value 6400 gp; Purchase Limit 75000 gp; Spellcasting 5th 
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

...The taxes run high in Shunt al'nihm - (disadvantage high taxes), ...

This city is missing the quality Heavily Taxed in the document and in the city statblock above. (Not sure if it is already factored into the stats...

Also there are a lot of typos with the deity names which can be a little confusing.

Can we put the region (and maybe kingdom/free city status etc.) back into the statblocks in the document?


Archepex Ravenborn, Lord Protector, Male Strix Inquisitor of Irori 15

Should we not change this to a deity from the random deity thread?

Dasrak wrote:
NenkotaMoon wrote:
The east is shaping to be a multitude of this hat is city-states.

I noticed that. I originally wanted to make a settlement that was part of an existing kingdom or empire, but I didn't feel like creating a new one so I just went independent.

Where do you guys get the setting info? Like kingdoms and glaciers and stuff. Is it just from the settlements before?


Cael Thos
True Neutral Small City (North)
Corruption +1; Crime -3; Economy +1; Law -1; Lore +1; Society +11
Qualities Cultured, Defiant, Superstitious, Supportive

A settlement's society modifier applies on all Disguise checks, as well as on Diplomacy checks made to alter the attitude of any non-government official

That makes for some interesting roleplaying opportunities! It seems the city is used to having quite outlandish fashions and apparently very diverse visitors.

What's a non-government official anyways? They sure are easily convinced if you are even a little diplomatic..

Check out the 3pp Adventure Up From Darkness. The PCs wake up entombed and with amnesia. It even uses the idea of players not knowing their character abilities.

EZG: " Best one shot in ages."

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Star Captain Killjoy wrote:
Gip wrote:

*raises hand*

Gip, Mighteist of Space Pirates™, asks that Goblins be a Core Race.

Motion seconded on behalf of the Imperial Goblin Space Navy (Someday We Might Even Get A Ship!)

Dare I say: We be Goblins ...IN SPAAAAAAACE!

How about starting on Hermea serving as agents of Mengkare. A good excuses visit different faraway locales ( Distant Shores maybe even?). Then more and more getting involved in draconic politics. Other good dragons are interested in what Mengkare is doing and if he has gotten "tarnished" or not. Agents become double agents investigating things in Hermea uncovering some corruption, joining the revolutionary forces on the island and then in a twist saving the dragon from... ??? Corrupt advisors? A hidden master? Something completely different?

Link to Kickstarter

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Check out the Hypercorps 2099 setting based on Pathfinder

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Every nat 1 is a potential Legendary HC winner...

Yay! Mine arrived safe and sound in Europe at the new address.

If you need to contact Danny try the hammerdog games websites contact form. I got through to him there about an address change in the nick of time...

Dip 3 levels of Knifefighter Rogue (for d8 sneak attack) then add Snakebite Brawler or Slayer.

Maybe add a little weapon Master Fighter or Flying Blade Swashbuckler.

Switch hitting between TWF and throwing.

Or use/add Far Strike Monk for flurry of throws.

Thilo, or Stephen how long will this play approximately?

Sanctuary is a 1st level cleric spell.

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Mike, many thanks. I shall try to read over the holidays and hope to post a short review.

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For Pathfinder there's also Hypercorps 2099 which takes at least some inspiration from Shadowrun...

Grand Magus wrote:

You should probably stay away from Shadowrun.

People who play it are combative and warlike -- > Shadowrun World <

Boo! (Huh? Excellent video)

Read up on that Shadowrun. It is glorious for fluff.

Maybe the PFS scenario Tower of the Ironwood Watch?

Or use JG3 The Dark Tower a 3.5 remake of a beloved old classic.

FGGs Dread Saecaroth might be a bit too low level.

For a free and shorter alternative google "one page dungeon tower" for excellent results of the one page dungeon contest.

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Check out these old threads for interesting discussion on Hermea:
Hermea thread 1
Hermea thread 2

From the settlement rules on average a large city will have 7th level spellcasting.

Pathfinderwiki's clerics by level page may help.

For fun send them to Razmiran.

I'd say go for it. But clearly define what you will do and think about a few benefits for higher tiers. Look at Endzeitgeists Patreon for an example. I guess you will get a few bucks with reviews alone as some publishers will happily put a little something in the tip jar for more publicity.

Seeing the relation between nymph and forlarren (just read the ecology of forlarren) you have to link those two some how...

MichaelCullen wrote:



Crassus, the Orc Circus Worker is responsible for procuring the exotic animals. And by exotic animals I mean the PCs.

He is then responsible for their "care" and "training".

52 is chauffeur.

I love this thread. Excellent work KC.

Now let's see: 1d100 ⇒ 63, 1d1000 ⇒ 235/4=59

Grindylow circus worker.

Interesting. Is there a preview of the pages available?

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I'm in.

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Four Dollar Dungeons is a 3rd party publisher offering very good modules for $4. They are very suited to beginner DMs and players.

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Legendary Games Gothic plugins might provide a little more in-between stuff. I recall at least one adventure in their Gothic Compendium which collects all plugins.


Iroran paladins meditate on self-perfection and train relentlessly, knowing that their example can inspire others to excel. Irori offers no universal paladin code— each paladin in his service creates his own code as part of his spiritual journey, seeing the adherence to such a self-formulated creed as one of the many tests one must face to reach perfection.

from the Iroran Paladin archetype.

There's also the eastern version with two blades hidden in a stick

Now with 100% more Boomer, I hear.

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