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Beltias Kreun

Thanael's page

Goblin Squad Member. 1,936 posts. No reviews. 1 list. 2 wishlists.


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Nice. Thanks for linking this.

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Do you know the setting lore about the Lost Empire of Dhakaan? (Read the Legacy of Dhakaan trilogy by Don Bassingthwaite!)

Goblin or goblinoid? Goblins are/were the ninja clans of Dhakaan. Being small a front liner bruiser role is a bit hard for them and not typical but certainly doable. Maybe Slayer?

Or a hobgoblin Samurai !

What's your goal? What type of campaign?

Looks like a Sherlock to me.

Definitely Hellknight. Tieflings are a central plot point.

Radovan gets as much screen time as Jeggare in their novels but he's a more self assured example of a tiefling and the novels while good do not deal with what it means to be a Tiefling as much as Hellknight does. Though I love Dave's novels and the Big Smile Radovan uses so much.

So read Hellknight first then Prince of Wolves.

Ghostly stuff:

Haunted oracle/ urban spirit totem barbarian. Maybe go for Rage Prophet prestige class.

Possessed shaman (ancestors spirit, lord spirit or maybe slums?)

Add a bit of psychometric vigilante?

Take a look at Gray Gardener/Gray Warden prc too.

Hangman Vigilante is very cool for a Galtan son of an executioner. Forget about the chain, use the noose!

Did you see the spirit channeler archetype for the medium?

I would find Geist channeled spiritualist more apropos than Ectoplasmatist.

Snowlilly wrote:

There are quite a few classes that can do a non-fighter Swordlord.

Slayer, kensai magus, dualist, swashbuckler, rogue (swashbuckler archetype), dex based paladin

Cavalier (Daring Champion or Gendarme, Order of the Cockatrice all help with feats required for the prestige class)


Here are two links about social contracts in the context of RPG groups:

Gnome Stew blog article on Social Contract

another one...

So what about the 3pp APs?. Way of the Wicked is obviously out, but what about ENWorlds Zeitgeist, or maybe Frog God Games Northlands Saga? The Grande Temple of Jing is more a superdungeon than an AP but I feel this could be a candidate...

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Steve, it was just an idea. Personally I started in 2e and I'm fine with PF crunch.

Is the transition PDF you linked to your ncluded in the beginner box? I believe it isn't. So this would be a chance to make the Sandpoint boxed set relevant to both beginner rules customers and old hands.

You could use it to flesh out/create more adventures for beginner Box in and around Sandpoint. And once you hit 5th level you just go on, easing into PF Core rules...

For the rules sections I suggest a look at Richard Develyn of Four Dollar Dungeons whose low level adventures, contain a lot of advice and help for new DMs.

The first Pathfinder comic contains a Sandpoint Gazetteer and a CR3 encounter on Junk Beach featuring 4 Goblins and a goblin

The later comics all also contain supplemental material (the Shankshack in Shank's Wood, the Paupers Graves, Mosswood Gazetteer &Spider Stones encounter and more...)

The easiest way to get them is to get Dark Water Rising which collects the whole run.

Read here for more details

Pathfinder#1 is available on Isuu as a preview. (I assume this is legit if not I'll gladly remove the link)

Great to hear Paizo wants to do this. Maybe you could include a booklet easing the transition from Beginner Box rules to Core rules? And make the box usable for both rulesets.

There has been some nice supplemental info published on Sandpoint in the Pathfinder comics, in Wayfinder #7, and by fans, see also the Fleshing out Sandpoint thread.

Drahliana Moonrunner wrote:

Or you could adapt the chaotic good Anti-Paladin archetype Clinton Boomer created for Desna.

Link please?

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When I think holy warrior of Cayden I think Urban Drunken Rager Celestial Totem Barbarian 5/Liberator 1/Chevalier 3.

Or multiclass with oracle and go Rage Prophet for more divine spells.

Sprinkle with Daring Champion if you want it a bit more knightly

Urath DM wrote:

There is also a write-up of Chopper's Isle as an adventure site in Wayfinder #7 (free fanzine available here). After that, one of my players wanted to buy the island and build on it.

Wayfinder #7 also has other expansion articles for the area.

It is available here

Yossarian wrote:
I wanted a lot of role-play interaction with the population (my players are into that kind of thing), so I put together a list of all the relevant NPCs as well as some background for a few groups and places. A link to it is here

Thanks for sharing that!

I'm interested in the pregens too.

Do you guys know Clinton Boomer's Age of Strangemarvel pathfinder crossover?

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Maybe we need a wiki...

RDM42 wrote:

What I've stripped out of the east geographically:

Vast plain
Coast with several large cities
A chain of active volcanic mountains
A giant swamp presumably near both bodies of water and mountains where a certain group of dwarves were exiled from
The rift at Kolso
Amaran with its Mithral mines and dwarves is perhaps somewhere near the aforementioned mountains the other dwarves were exiled from.
You have "the eastern isles' beyond Mellora, off the coast some distance given the distance of Mellora itself from the coast.

Having such a description of each regions in the document would help immensely. Also maybe with a shorthanded list of settlements (Name, type, alignment, dominant race) per region.

Honor Guard Cavalier archetype might be of interest too. Sworn defense first level power allows you to take -1 AC and grant +1 AC to your ward. At thrid level he gest Bodyguard as a bonus feat.

Yay for Rapier barbarians! Care to share some build details? I've been playing around with this most excellent background generator and the last three characters it gave me were a NE elf barbarian from a non-elven town in Irrissen, a NG elf barbarian elf-raised from a forest in Druma, and a NG human barbarian (5'2', 130lb.) from a metropolis in Cheliax.

By Ultimate Leadership i meant the Leadership rules from Ultimate Charisma

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Vigilante. Double Time, Social Grace, Startling Appearance, Unshakeable. It's all there.

Halfling is great, especially in Cheliax.

Well prepared feat, maybe Catch Offguard (wield a barstool!)

Read this blog if vigilante at first turns you off

Consider the Bellflower Tiller prestige class later. You can do fun stuff with the morale bonus, luck and aid another options, see this build for ideas.

You'd need +2d6 sneak attack though and hidden strike doesn't count. So maybe Catnivalist Rogue1/Snakebite striker brawler 1as a dip? You could then adapt that build pretty closely by going for magical child vigilante and picking a valet familiar, which even upgrades to improved familiar. Cat Sith would fit, maybe a celestial cat.

Or you just pick a few tricks from the build.

Though I like the idea of a vigilante halfling butler to bellflower tiller immensely.

It comes highly recommended too. (Just read the review)

Using pregens will certainly help avoiding experienced player shenanigans with über OP builds. And having to find out in game about the characters challenges the players. It even has a respawn so TPK is not a problem.

If you use it please post how it went..

RSP's Barroom Brawls might also be of use...

I advise to use Ultimate Leadership rules and thus have each PC gain leadership at lvl 7 and gain a small gang of his own loyal followers.

And even if you do not get that awesome book just give everyone the feat for free, which is the genius solution to the supposedly broken feat, as explained originally by the author Alex Augunas here

Which supplements are collected here?

Is there an archive of the DM tools NPCs somewhere?

And +1 for Steven Brusts Vlad Taltos novels.

And I have to plug the excellent Burglary and other fine hobbies thread for a lot of links to heist rules and advice...

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Rite publishing adapted the settlement rules from UC to rules for Samurai clans and yakuza gangs. They are available here. See also this thread on starting players as members of s noblehouse for some advice. Social combat rules, politics, even Relationship rules all seem to fit well.

I advise to use Ultimate Leadership rules and thus have each PC gain leadership at lvl 7 and gain a small gang of his own loyal followers.

The D20 book Crime and Punishment from the Penumbra line might also be of interest.

FGG's Unusual Suspects details underworld NPCs

Goodman Games has Crime Pays (Just look at the cover! Half Orc godfather ftw! ). Though this is a 4e book it offers new rules for running a mob which maybe useable for advice or conversion.

Rite Publishings 101 Not so random Urban Encounters details interwoven urban NPCs with lots criminals.

Raging Swan Press has Urban Dressings: Thieves. The rest of the urban dressing line is worth a look too.. there's Alleyways, The Watch for example as well as two bigger supplements GMs miscellany Urban Dressing and GMs miscellany Urban dressing Ii collecting several of the lines books.

Here'san old thread with links to DM tools' NPCs for the Dagger Guild. Alas dmtools is lost apparently.

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This adventure takes place in Asgard.


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I like magic shops but having everything available goes to far IMO.

I see custom item or even spell acquisition as an opportunity to interact with the game world and introduce great NPCs and or locationsSee this edited and commented example excerpt from the awesome Tales of Wyre of a high level wizard acquiring some items in his downtime. (Iirc the same wizard later bought a custom weapon by travelling to the city of brass.)

Urath DM wrote:
Lavender Fey wrote:

I have a player, half elf female, who is pursuing a romantic relationship with a fully elven NPC. Culturally speaking, how unlikely is this? Are there any societal squeaks I should consider?

Would the elven partner simply be putting himself on the path to becoming forlorn?

I'm trying to gauge how to have the NPC respond to this. Her diplomacy rolls are out of this world, so she's making a good advance. I'm simply trying consider the male character's societal pressure or personal anxieties on the matter.

Also- what is the elven opinion of marriage? Just in general... Not necessarily with the half elf character. Do they find the idea of prolonged commitment silly?

This is probably far too late now.. but, what the hey...

If you're looking for a mechanical structure, the Jade Regent AP used relationships between PCs and NPCs as part of the story, and the Players' Guide for that AP has the rules in it. These were later expanded to cover more types of relationships, and included in Ultimate Campaign.

"Forlorn" really isn't something you become after you're an adult.. it is how that character grew up... isolated from other elves and among the shorter-lived races.

As far as how the elf would view the advances of a half-elf, part of that depends on the world you're running in. The rules provide the mechanics, but the setting provides flavor such as how races view each other.

That being said, if you're running in Golarion, the Player Companion "Bastards of Golarion" is probably the most helpful to your situation, as it is mostly about Half-Elves and Half-Orcs, and talks about how the elves of Kyonin view half-elves among other things.

The Relationship rules from that AP were updated/reworked in Paizo's Ultimate Campaign and are also available here.

Ultimate Relationships by Legendary Games expanded those rules considerably and offers example NPC relationship for that AP in Imperial Relationships.

Or check out Cheliax if you want a more conflicted background. (Currently reading the novel Hellknight which has a staunchly Iomedean paladin crusader returning the take over his crumbling noble house in Cheliax, a strictly lawful tiefling hellknight struggling with her non-humanity and a certain diabolist débauched noble woman in love with the paladin for protagonists. Good reading...)

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While Frog God Games books are excellent, I'm not sure if they are good for a oneshot and/or a first timer DM.

For a real shorter one shot, Four Dollar Dungeons does excellent DM friendly adventures, and has very different adventures to offer. Or you could check out Up from Darkness by Rite Publishing, a great one shot with pregen characters starting entombed with amnesia and having to find out about themselves (and players have to find out about their characters powers/build)

Check out the reviews..

+1 for

Also for an excellent premade shop check out Kavit M Tor's Emporium of Collectible Curiosities by Rite Publishing

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Mikko wrote:
It's actually three thematically linked horror adventures that you can play as one-shots, as a linear mini-campaign, or as a sandbox because they're all set in and around the same town. The first part is urban investigation, the second one is a wilderness adventure, and in the third one you explore an abandoned estate with a haunted reputation.

...from this thread

gamer-printer wrote:

Consider the Rite Publishing Kaidan setting of Japanese Horror (PFRPG)

The Curse of the Golden Spear trilogy of intro modules (5th, 6th, 7th level) to Kaidan: The Gift, Dim Spirit, and Dark Path

One shot horror modules: Frozen Wind,(fixed the link for this one,it's free btw so check it out!!!) ,Up from Darkness and Haiku of Horror: Autumn Moon Bath House.

Check out Alex Augunas builds on Know Direction.

Bard (Archaeologist) 1, Rogue (Carnivalist) 2, Fighter (Lore Warden) 2, Sleepless Detective 1, Bellflower Tiller 8

kevin_video wrote:
necromental wrote:
Mike Franke wrote:
Halls of the Mountain King by Open Design, now Kobold Press takes place in a cursed Dwarven Stronghold. I'm not sure it is still available.
It's not, it's one of the 5-6 campaign modules that is patron only. I hate them patrons, and their "only I can play this thing".
Didn't know such a thing could exist.

Just noticed that this is a necroed thread but still want to point out Halls of the Mountain king is now more easily available...

Here's an old thread about dwarven dungeons.

Apparently there are some PFS modules set in dwarves settlements:

Nefreet wrote:
Parts 1 & 3 of the Season 4 Glories of the Past PFS trilogy explored a couple different Sky Citadels, and there'll be another one towards the end of Season 5.

We've been discussing Kraggodan here. Apparently it will feature in an upcoming part of the Ironfamg Invasion AP.

I'm looking forward to it.

Does anybody know which type of settlement it will be? I.e. What is the size of its population? Nearby Glimmerhold which is mentioned in Inner Sea World Guide in the description of the coutry Nirmathas, and which is detailed in Clash of the Kingslayers is only a small city, but then it is not a Sky Citadel...

Is it still metropolis sized per the population? Why is it not mentioned in ISWG ?

PS: I wonder who the author of the articles linked to above is.

Here's the adventure log revealing more tidbits. You can click through the dates at the bottom..

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Excellent fan development on Kraggodan can be found here. And even more here here.

The article on the Greathammers from that site describes the ruling family and contains:

​Gorin Greathammer: Third son of Iogan and Dosre, and a Pathfinder. Gorin most famously led an expedition to the Darklands before the discovery of the shoggoth in Kraggodere.​

Seekers of Secrets: The dwarves of Kraggodan warmly welcome Pathfinders to their Sky Citadel, however, in no small part due to the fact that the third prince of the city, Gorm Greathammer, is himself a Pathfinder agent in good standing, having published no fewer than three exploits in the Pathfinder Chronicles. Kraggodan’s lower levels hold many entrances into the Darklands, attracting a fair amount of interest among the Pathfinder Society.

I would assume these to be the same person.

Lands of the Linnorm Kings
Mordant Spire
City of Brass
Quantium, Nex
Pangolais (and meet the gold wyrm there)

Though I'd love to have more on Hermea, it's not a fit that high level IMO.

Probably retrained as a Raging Cannibal.

As a former Linnorm King he should be high level, say 14+

Incidentally i've just recently started rereading the awesome epic fantastic D&D 3e fanfic/campaign log Tales of Wyre on ENWorld where they do this on page 2, to a Balor. Lets just say things get worse from there... Though not necessarily due to that ploy. I do not remember anymore if the Balor escapes or is freed. But his master sure is pissed about that.

(Todd do you know that one?)

The Law

Kendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Magnimar and adventuring in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several councilmembers have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good.

Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.

Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people.

from here.

The Pathfinder comics (I think the HC collecting the first issues) contain a Sandpoint gazetteer.

Also check out this fansite.

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