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You don't really have to go low magic with Ravenloft and imho it never was a low magic setting. It just appears to be, i.e magic is less flashy/cartoony but it's still all there. Imho you Ravenloft is Gothic Horror plus D&D, i.e. embracing all the trappings of D&D just casting them a bit more darkly. See also John Mangrum's Ravenloft design manifesto here and/or Ryan Naylor's description of the concept called the Semblance of Reason.
Mistfinder is a great conversion of Ravenloft to Pathfinder. Ravenloft author Ryan Naylor has done another slightly different conversion in this thread, soon to be published as a free pdf.
For a conversion of the Carnival NPCs check out this excellent thread.
As for using Ustalav as a Ravenloft stand-in, one problem is of course the domains and darklords who are shackled to them. On the FoS there has been discussion about making a less artificial Ravenloft world by dropping the domain borders, i think it's called Ultimate Ravenloft.
You can of course port over stuff from either Ravenloft to Ustalav or vice versa quite easily, but I would still let each be it's own. For example it's easy to run the Ustalav AP in Ravenloft.
- Thanael aka the giamarga on the FoS boards...
Good catch, it slipped by me. Wes probably just removed a few letters here or there to make it more obscure. Isn't he also the Paizonian fantasy naming expert?
Ah, the commoners seldom know about Strahd's beloved. You should definately check out the Ravenloft campaign setting, if Return to Castle Ravenloft has been your only exposure. There's a whole lot more to Ravenloft than RtCR, starting from the groundbreaking 1E adventure, the huge and glorious 2E campaign setting and last not least the great 3E campaign setting material.
Head over to the Fraternity of Shadows site for a nice forum, bibliography, wiki, and more all dedicated to the grand Ravenloft campaign setting.
You can either get the Beginner Box, which has great value for it's price. Though imho it is targeted more at young beginner players. But it eases the start into PFRPG and you can still use it with the full ruleset, and it is a great start for newbies to RPG gaming. Knowing some computer RPGs should definately qualify as having a head start vs real newbies.
Or you can get the Core Rules (pdf for $10, hardcopy is more expensive even used on ebay) and try reading it through. If after that you think you know roughly how this game should work get a low level adventure and play with some friends.
When playing I definately suggest getting one of the free intro adventures form paizo and/or definately starting low level i.e. at level 1.
BTW there is excellent material for PFRPG out there from other publishers (called 3PPs, third party publishers). When starting out I would suggest limiting rules to the PFBB or the Core rules only.
0One publishes PFBB compatible adventures in their Basic Path line
There are also the solo adventures from Kobold Press in which "The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go.".
Wolfgang Baur wrote:
Scry Buff Teleport often hinges on a misapplication of Teleport and not enough secrecy or other defensive countermeasures for villains.
Personally, my ruling is that if you’re only ever viewing a location via scrying, your teleportation chance is never better than “viewed once” because the teleport spell specifically calls out that using scrying counts for this effect.
It makes for an interesting high level spying and counter spying theme. Also Teleport mishaps.
Talisman of the Orc Mother's Fury is a neck slot item granting ferocity or enhancing ferocity or die hard.
Hobgoblin Battle Standard, though too expensive..
Never Stop Shooting trait, kindasorta
Flagelant cleric 2, by Kobold press
Bedlam seeker barbarian, an urban steampunk barb from Pure Steam (3pp product)
Shogun samurai 4, by Rite Publishing
Bill Webb wrote:
The IP of the 3.5 stuff is mixed--they cannot use it and we cannot use it. I cannot even give permission for that, nor can they. Lots of players involved.
I'm a little unfamiliar with the old JG Wilderlands stuff. What was used for the 3.5 box?
Also I find the kickstarter description frustrating. For me it's totally unclear what the PF products will be, i.e. what products will be converted and what kind of content the books will have.
Check out the Big Game Hunter Feat and the Trophy Hunter ranger archetype. Also possbly interesting Musket Master(gunslinger), or Huntmaster(cavalier), Death or Glory feat, Circling offense teamwork feat.
BTW Kobold press recently release a line of books about crafting items from special monster materials...
So all the work that was done can't ever be used again? Sad:( As I said, I wish them good luck and it appears they should not have an issue at least funding.
Well the 3.5 Wilderlands of High Fantasy boxed set is still very usable even with PF. Iirc they mainly used one line statblocks for NPCs...
I have one to sell btw...
Alexander Auguna's Everyman Gaming blog entry talked about Leadership: The Function of Leadership. He uses the imho brilliant houserule to grant this feat to everyone at lvl7, but the PC has to actively go recruiting.
His current blog post has an NPC build using teamwork feats with his familiar. This could well be adapted to a cohort. Every wanted to use those teamwork feats but no other player wants to? Get a cohort. This only works with player built cohorts though.
I mean there are plenty of 3rd party publishers doing it. Not sure how hard it is to get permission to sell a PDF in the Paizo store exactly, but quite a few of the 3rd party stuff is, well, not very well written, so the requirements cant be very high...
A) If that's why you want to do it, I suggest you rather don't.B) I got the impression that 3PP material for PF is quite high quality overall. This feeling seems a holdover from the 3.0/3.5 3pp glut...
4. Restore some Core concepts. Make those golems immune to all magic (not everything has a "trump"). Put some (not all) traps in that can only be uncovered by player action, not a generic "perception" check. Don't be afraid to ban something that the group has found to "bend or break" the game.
About the traps, see The Art of Ruling from the Alexandrian blog:
1. Passive observation of the world is automatically triggered.
This is generally a concept I like and i think you can apply if across the board. Players need to initiate some game mechanics, and player ingenuity can trump or enhance simple skill roll results. But on the other hand you can play a charismatic bluffer or diplomat even if you as a player are not so outgoing and can't act it out so well.
Erik Mona's free web fiction has an alchemist protagonist and lots of fantastic cuisine.
Linkification: Two Pieces of Tarnished Silver
Fantasy cuisine starts in the second part with an eleven course meal.
The alchemist's lips quivered in self-satisfaction as the translucent slug pulled a trail of brilliant amber across the serving tray. "We begin with a delicacy unique to the untamed jungles west of our homeland, brought to the table of Lady Iranez by the reach of almighty Nex's unparalleled merchant network and prepared by yours truly, Epostian Creeg."
"The creature's slime deadens the tongue's acidity, triggering a mild euphoria in the taster. When combined with the ink of the Blanchess urchin smuggled from the depths of Lake Ocota, this effect unlocks what the Mwangi mystics call the 'seventh flavor,' a sensation ordinarily reserved for their haughty, ancient spirit-gods."
...and it gets weirder from there.
If Mengkare allows "the occasional elf" to immigrate, an aasimar should be ok. Though an planetouched influence manifesting in the bloodline of an adolescent is another thing entirely than letting a full grown one immigrate. Maybe the PC got banned but is not sure himself if he was banned due to his bloodline or some other perceived imperfection ?
In one the threads above I posted some notes on worldbuilding Hermea. Note that Megkare is not as powerful as some think, as an old or very old dragon only:
Little Red Goblin Games wrote:
For those who like Ravenloft should check out the guys who are doing the "Mistfinder" fan conversion.
Ryan Naylor is also doing a pathfinder conversion of Ravenloft. Currently it's in this thread on the Fraternity of Shadows forum but it will be made into a couple of PDFs sooninsh.
Red Goblin, I hope Expedition to Castle Ravenloft has not been your only exposure to the Ravenloft setting...
I don't know where i read it (probably the Alexandrian), but looting the internet should definately be added to winging it. For example the one page dungeon contest produces loads of handy one page instant dungeons.
Astarathian the great wyrm gold dragon living undercover in Pangolais, Nidala.
D20pfsrd has an NPC section with an index by CR. Most will be generic NPCs from the NPC Codex but a few are from modules and APs. Unfortunately there's no index for alignment.
There's also the old Rival Guide, and the Inner Sea NPC codex.
From 3pps check out Rite publishings Faces of the Tarnished Soukh line for excellent premade highlevel NPCs...