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Beltias Kreun

Thanael's page

Goblin Squad Member. 1,959 posts. No reviews. 1 list. 2 wishlists.


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As for scripted only encounters, read up on the Alexandrians awesome node based design articles here. They offer cool ways in between railroad and sandbox. A few random encounters are very much needed for verisimilitude IMHO.


Check out this thread about a Thieves Guild campaign for lots of useful advice and links.

Rite Publishing adapted the city stat rules to rules for Yakuza gangs and Samurai clans. I'd adapt them to thieves guilds/gangs and noble houses


Of course it should. It's for the Pathfinder RPG.

If it were using the Paizo logo, I could understand your question. But surely you must be aware that 3PP use the Pathfinder logo for their Pathfinder products.


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Check out Clinton Boomer's Age of Strange Marvel Pathfinder mashup giving a fantasy alternate future version of the Marvel Univere

Or do you want to set it in Golarion? Alternate Golarion?


Yes get one for yourself and gift this to your GM for $15 (or more).


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Check out this awesome bundle

Content:

Spoiler:
FGG Promo email wrote:

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The Players
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The Winner

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Check out this thread for loads of pirate adventures and sourcebooks.

Aside from Paizo's Skull&Shackles AP, Frog God Games Razor Coast and Green Ronin's Freeport product line stand out


Bastards of Golarion by Paizo.

I'm not a native speaker so maybe im missing something...


Darigaaz the Igniter wrote:
Clerics, Warpriests, and Inquisitors of Desna are basically batman, stalking the darkness to rid it of the terrors that would use it to prey on the innocent.

Yes, especially in Nidal. Also with Desna's mysterious origins and Zon Kuthon backstory there might be another connection to Darkness hidden somewhere.

In Nidal's capital there's always night and one of my favorite NPCs there is the gold dragon wyrm posing as a simple beggar. (Astarathian from Dragons Revisited )


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I always liked Greyhawk's Mist Wolves for that. Not sure if they ever got converted to 3e even.

In PF the Moon Dog fills a similar role


Maybe settle for the midlevel "best one shot in ages" : Up from Darkness.

If you're set on high level read the level 16+ thread first.

From Paizo The Witchwar Legacy is for level 17.

Adventure Quarterly #2 contains a lvl 18 adventure:

Quote:
The high level module of this installment is Steven D. Russell's "Dungeon of No Return", which could e considered a nod towards the "Tomb Of Horrors". If the name was not ample clue: PCs will DIE here.

AQ feature one high level adventure in almost each issue...

Or start the converted A Paladin in Hell with the early parts as vignettes skipping the middle parts... (it's not a one shot)

Run Amok Games has the Kingdom of Toads.


See also the Retribution product discussion thread for placement ideas:

Quote:

The Lost Coast of Varisia seems to me a good fit.
Also, any region of Iobaria along the Lake of Mists and Veils or the Catrovin Sea south of Vladmirr (see PF #33 for a gazetteer of Iobaria).

Halfway between Windsong Abbey and Riddleport?

Ooh, Castrovin Sea looks good - thanks for that.
Now I just have to decide which gods to sub in (I'll just make the lonely coast gods alt. names for Golarion gods).

Yes, just south (or north) of the Fogscar Mountains.

Another place in Varisia that could fit is the rather isolated gulf in the Varisian Bay that is south of the Calphiak Mountains (west of Riddleport and north of the Thassilonian satrapy of Bakrakhan).


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The Oppara Arena is the oldest arena in the Inner Sea region. It is located in the Grandbridge district of Oppara and is large enough to fit 20,000 people. the Oppara Arena runs daily gladiatorial battles and slave fights. It costs only one copper piece for a person to attend. Sometimes, members of the royalty and senatorial classes feed the crowd in the arena.

This tells us that there certainly are slaves in Taldor


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Thanael wrote:
Quote:
Taldor and the demihuman races: Taldor is still pretty huge. It encompasses different environments and even holds a sky citadel of the dwarfs inside its borders. So what is the relationship Taldans have with members of the non human races? What about the fey? And the elegant elves of the north?

The Sky Citadel Kravenkus is an almost ghost town now, with a population of only a few thousand living in a metropolis/city besieged by dark lands creatures. It would make sense to assume many of the populace did indeed integrate into Taldor's cities and towns.

Whispil is a major gnomish city in Taldor's part of the Verduran Forest.

The metropolis Cassomir is one of the main halfling settlements in the Inner Sea Region.

According to Taldor Echoes of Glory: The city Maheto has a sizable population of dwarves who lend their skills in metal-crafting to the empire in exchange for open-ended mining rights in the World's End Mountains.

It seems of the core demihumans only the elves, half elves and half-orcs are under-represented.

The Pathfinder Tales novel Plague of Shadows by Howard Andrew Jones plays in Taldor and features an Elven Ranger who was a warden for a noble iirc (and a former adventuring companion) and a half-orc Drelm who is a captain of the guard for the same.

Nearly all of Wispil's inhabitants are gnomes, although a fair number of halflings, elves, half-elves, fey, and a handful of dwarves also live there.

Cassomir has quite a few halfling and a gnome shipwrights. And being a port city probably a few more exotic specimens too.

So it seems that Taldor is indeed like a generic human fantasy kingdom in regards to demihumans. They exist here and there, in larger numbers mostly in racially fitting environments. (Gnomes in the wood, dwarves in the city near the mountains, etc.) The larger cities will have a few demihumans, while in rural areas they will be more rare. There might exist smaller demihuman settlements here or there.

No weirder races are noted, so I assume they are even rarer.


Rogar Valertis wrote:

Secret Societies in Taldor: As for thieves guilds Taldor officially has one and it's mentioned in the Inner Sea Campaign Setting right in the middle of Oppara's entry.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

All things considered seems like the BoS fits the bill of the mysterious and well entrenched thieves' guild strong enough to operate openly in Oppara and having chapterhouses in the other nations of the Inner Sea.
This is an aspect of Taldor that should be further developed: how does the BoS interact with the nobiliy? The Lion Blades? Does it give a chance to its lowborn members to gain social standing? It it meritocratic in a way most other Taldan institutions are not? Ho does it operate in foreign countries? Does it further taldan interests or is it just out for its own interests?
Just a few question but there are certainly several others.

They also have a spy agency, the Lion Blades, embedded in one of the two bardic organizations (Kitharodian Academy and Rhapsodic College).

The dwindling Taldan-based Hellknight Order of the Scar specializes in rooting out assassins.

Both the Pathfinder Society and the Aspis Cosortium are present in Oppara, and the Lumber Cosortium is in the Verduran Forest though not in the Taldan Part.

The new PF Tales novel Shy Knives involves the thieves guild afaik.


Quote:
Taldor and the demihuman races: Taldor is still pretty huge. It encompasses different environments and even holds a sky citadel of the dwarfs inside its borders. So what is the relationship Taldans have with members of the non human races? What about the fey? And the elegant elves of the north?

The Sky Citadel Kravenkus is an almost ghost town now, with a population of only a few thousand living in a metropolis/city besieged by dark lands creatures. It would make sense to assume many of the populace did indeed integrate into Taldor's cities and towns.

Whispil is a major gnomish city in Taldor's part of the Verduran Forest.

The metropolis Cassomir is one of the main halfling settlements in the Inner Sea Region.


Quote:

Religion

The people of Taldor worship a wide range of deities, but among the major gods prefer those who are generally associated with the Taldan people: Abadar, Cayden Cailean, Norgorber, and Shelyn. The worship of Calistria and the controversial (because she is associated with Qadira) Sarenrae, and even the deceased Aroden are also popular.[3] The cult of Kurgess (a demigod who began as a Taldan mortal) is also beginning to spread.[32]

from the wiki.

So you missed commenting on Calistria and Kurgess.

Kurgess was a commoner and is probably worshipped by commoners more than nobles, though his portfolio would also appeal to knights.

Calistria is probably also seen as a commoner goddess.

Also Milani is said to have been a Saint of Aroden so she could be considered a Taldan deity too. She is more relevant to Cheliax of course.


Still not a single review on any of his products on Paizo..


GM 1990 wrote:
I suppose if the GM allowed it with enough GP you could create a whole army of these clones in the arctic, and try to take over the world? Maybe a great 1 on 1 campaign idea, not as much fun in a group IMO.

There's an adventure in early dungeon magazine where you encounter several simulacrums in an arch wizards lair.

I always wanted to design a mystery scenario with an arctic monastery inhabited by simulacrums only of a former school of ice mages.


Right, Ondorum is an oread monk.


Thanael wrote:

Vigilante. Double Time, Social Grace, Startling Appearance, Unshakeable. It's all there.

Halfling is great, especially in Cheliax.

Well prepared feat, maybe Catch Offguard (wield a barstool!)

Read this blog if vigilante at first turns you off

Consider the Bellflower Tiller prestige class later. You can do fun stuff with the morale bonus, luck and aid another options, see this build for ideas.

You'd need +2d6 sneak attack though and hidden strike doesn't count. So maybe Catnivalist Rogue1/Snakebite striker brawler 1as a dip? You could then adapt that build pretty closely by going for magical child vigilante and picking a valet familiar, which even upgrades to improved familiar. Cat Sith would fit, maybe a celestial cat.

Or you just pick a few tricks from the build.

Though I like the idea of a vigilante halfling butler to bellflower tiller immensely.

Why did no one point me to thethe awesome Bellflower Harvester archetype?


Saethori wrote:
The Bellflower Harvester archetype for Vigilante might be better than the Bellflower Tiller archetype. It may not be Halfling required, but it is still almost entirely halflings, and it helps you undermine Halfling slave rings more effectively.

Nice archetype. I missed that one, it fits better for my halfling butler vigilante idea than actually going I to the prestige class (See the the perfect butler thread.)


Master of Devils also has a very high level feel, even though it comes before Lord of Runes in Dave Gross' Radovan & Count Jeggare Tales. It is over the top Wuxia fun and Radovan somehow acquires high level monk powers like Quivering Palm, even though he clearly started as a thug rogue. (Still bugs my inner rules lawyer that that cannot be built , even with retraining). He also meets the monkey king iirc.


Nice. Thanks for linking this.


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Do you know the setting lore about the Lost Empire of Dhakaan? (Read the Legacy of Dhakaan trilogy by Don Bassingthwaite!)

Goblin or goblinoid? Goblins are/were the ninja clans of Dhakaan. Being small a front liner bruiser role is a bit hard for them and not typical but certainly doable. Maybe Slayer?

Or a hobgoblin Samurai !


What's your goal? What type of campaign?

Looks like a Sherlock to me.


Definitely Hellknight. Tieflings are a central plot point.

Radovan gets as much screen time as Jeggare in their novels but he's a more self assured example of a tiefling and the novels while good do not deal with what it means to be a Tiefling as much as Hellknight does. Though I love Dave's novels and the Big Smile Radovan uses so much.

So read Hellknight first then Prince of Wolves.


Ghostly stuff:

Haunted oracle/ urban spirit totem barbarian. Maybe go for Rage Prophet prestige class.

Possessed shaman (ancestors spirit, lord spirit or maybe slums?)

Add a bit of psychometric vigilante?

Take a look at Gray Gardener/Gray Warden prc too.

Hangman Vigilante is very cool for a Galtan son of an executioner. Forget about the chain, use the noose!

Did you see the spirit channeler archetype for the medium?

I would find Geist channeled spiritualist more apropos than Ectoplasmatist.


Snowlilly wrote:

There are quite a few classes that can do a non-fighter Swordlord.

Slayer, kensai magus, dualist, swashbuckler, rogue (swashbuckler archetype), dex based paladin

Cavalier (Daring Champion or Gendarme, Order of the Cockatrice all help with feats required for the prestige class)

Vigilante


Here are two links about social contracts in the context of RPG groups:

Gnome Stew blog article on Social Contract

another one...


So what about the 3pp APs?. Way of the Wicked is obviously out, but what about ENWorlds Zeitgeist, or maybe Frog God Games Northlands Saga? The Grande Temple of Jing is more a superdungeon than an AP but I feel this could be a candidate...


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Steve, it was just an idea. Personally I started in 2e and I'm fine with PF crunch.

Is the transition PDF you linked to your ncluded in the beginner box? I believe it isn't. So this would be a chance to make the Sandpoint boxed set relevant to both beginner rules customers and old hands.

You could use it to flesh out/create more adventures for beginner Box in and around Sandpoint. And once you hit 5th level you just go on, easing into PF Core rules...

For the rules sections I suggest a look at Richard Develyn of Four Dollar Dungeons whose low level adventures, contain a lot of advice and help for new DMs.


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The first Pathfinder comic contains a Sandpoint Gazetteer and a CR3 encounter on Junk Beach featuring 4 Goblins and a goblin

The later comics all also contain supplemental material (the Shankshack in Shank's Wood, the Paupers Graves, Mosswood Gazetteer &Spider Stones encounter and more...)

The easiest way to get them is to get Dark Water Rising which collects the whole run.

Read here for more details

Pathfinder#1 is available on Isuu as a preview. (I assume this is legit if not I'll gladly remove the link)


Great to hear Paizo wants to do this. Maybe you could include a booklet easing the transition from Beginner Box rules to Core rules? And make the box usable for both rulesets.

There has been some nice supplemental info published on Sandpoint in the Pathfinder comics, in Wayfinder #7, and by fans, see also the Fleshing out Sandpoint thread.


Drahliana Moonrunner wrote:


Or you could adapt the chaotic good Anti-Paladin archetype Clinton Boomer created for Desna.

Link please?


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When I think holy warrior of Cayden I think Urban Drunken Rager Celestial Totem Barbarian 5/Liberator 1/Chevalier 3.

Or multiclass with oracle and go Rage Prophet for more divine spells.

Sprinkle with Daring Champion if you want it a bit more knightly


Urath DM wrote:

There is also a write-up of Chopper's Isle as an adventure site in Wayfinder #7 (free fanzine available here). After that, one of my players wanted to buy the island and build on it.

Wayfinder #7 also has other expansion articles for the area.

It is available here


Yossarian wrote:
I wanted a lot of role-play interaction with the population (my players are into that kind of thing), so I put together a list of all the relevant NPCs as well as some background for a few groups and places. A link to it is here

Thanks for sharing that!


I'm interested in the pregens too.

Do you guys know Clinton Boomer's Age of Strangemarvel pathfinder crossover?


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Maybe we need a wiki...


RDM42 wrote:

What I've stripped out of the east geographically:

Vast plain
Coast with several large cities
A chain of active volcanic mountains
A giant swamp presumably near both bodies of water and mountains where a certain group of dwarves were exiled from
The rift at Kolso
Amaran with its Mithral mines and dwarves is perhaps somewhere near the aforementioned mountains the other dwarves were exiled from.
You have "the eastern isles' beyond Mellora, off the coast some distance given the distance of Mellora itself from the coast.

Having such a description of each regions in the document would help immensely. Also maybe with a shorthanded list of settlements (Name, type, alignment, dominant race) per region.


Honor Guard Cavalier archetype might be of interest too. Sworn defense first level power allows you to take -1 AC and grant +1 AC to your ward. At thrid level he gest Bodyguard as a bonus feat.


Yay for Rapier barbarians! Care to share some build details? I've been playing around with this most excellent background generator and the last three characters it gave me were a NE elf barbarian from a non-elven town in Irrissen, a NG elf barbarian elf-raised from a forest in Druma, and a NG human barbarian (5'2', 130lb.) from a metropolis in Cheliax.


By Ultimate Leadership i meant the Leadership rules from Ultimate Charisma


1 person marked this as a favorite.

Vigilante. Double Time, Social Grace, Startling Appearance, Unshakeable. It's all there.

Halfling is great, especially in Cheliax.

Well prepared feat, maybe Catch Offguard (wield a barstool!)

Read this blog if vigilante at first turns you off

Consider the Bellflower Tiller prestige class later. You can do fun stuff with the morale bonus, luck and aid another options, see this build for ideas.

You'd need +2d6 sneak attack though and hidden strike doesn't count. So maybe Catnivalist Rogue1/Snakebite striker brawler 1as a dip? You could then adapt that build pretty closely by going for magical child vigilante and picking a valet familiar, which even upgrades to improved familiar. Cat Sith would fit, maybe a celestial cat.

Or you just pick a few tricks from the build.

Though I like the idea of a vigilante halfling butler to bellflower tiller immensely.


It comes highly recommended too. (Just read the review)

Using pregens will certainly help avoiding experienced player shenanigans with über OP builds. And having to find out in game about the characters challenges the players. It even has a respawn so TPK is not a problem.

If you use it please post how it went..


RSP's Barroom Brawls might also be of use...

Quote:
I advise to use Ultimate Leadership rules and thus have each PC gain leadership at lvl 7 and gain a small gang of his own loyal followers.

And even if you do not get that awesome book just give everyone the feat for free, which is the genius solution to the supposedly broken feat, as explained originally by the author Alex Augunas here


Which supplements are collected here?


Is there an archive of the DM tools NPCs somewhere?


And +1 for Steven Brusts Vlad Taltos novels.

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