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Excellent fan development on Kraggodan can be found here. And even more here here.
The article on the Greathammers from that site describes the ruling family and contains:
Gorin Greathammer: Third son of Iogan and Dosre, and a Pathfinder. Gorin most famously led an expedition to the Darklands before the discovery of the shoggoth in Kraggodere.
Seekers of Secrets: The dwarves of Kraggodan warmly welcome Pathfinders to their Sky Citadel, however, in no small part due to the fact that the third prince of the city, Gorm Greathammer, is himself a Pathfinder agent in good standing, having published no fewer than three exploits in the Pathfinder Chronicles. Kraggodan’s lower levels hold many entrances into the Darklands, attracting a fair amount of interest among the Pathfinder Society.
I would assume these to be the same person.
Incidentally i've just recently started rereading the awesome epic fantastic D&D 3e fanfic/campaign log Tales of Wyre on ENWorld where they do this on page 2, to a Balor. Lets just say things get worse from there... Though not necessarily due to that ploy. I do not remember anymore if the Balor escapes or is freed. But his master sure is pissed about that.
(Todd do you know that one?)
Kendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Magnimar and adventuring in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several councilmembers have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good.
Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.
Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people.
So? Embrace 3rd party stuff!
Check out Adventure Quarterly. It's Dungeon Magazine's spiritual successor and features one high level module per issue. (#2 has an 18th level adventure, and they do each have a low, medium and high level adventure, and of course check out their current kickstarter for more info and a great deal on issues 5-8), and of course Coliseum Morpheuon, both by Rite Publishing.
The cohort is the main "problem".
Easiest fix: everyone gets it for free at level 7. No really. Read Alexander Augunas genius blog post on Leadership for details. Equal footing for all PCs, invokvement with game world, CHA dumping somewhat punished/not CHA dumping somewhat rewarded.
He then published the critically acclaimed Leadership Handbook (which is not available anymore on its own), which introduced the Leadership score and a whole nice subsystem for it.
He later published Ultimate Charisma which contains all content from Ultimate Leadership, Psychological Combat and more. Highly recommended!
Nidal needs a book to justify why it exists when we have the Darklands and Nex and Geb. Personally, I think it could be very interesting, but it's got to do something none of those other places do.
It's totally different than Nex, Geb and especially the Darklands to me although I dig all of these.
For material on/for Nidal there's Legendary Games Legendary Villains: Dark Druids, that Boomerkid's awesome Tumbler(with lots of evil Nidalese stuff, and Ultimate Evil which I hear contains some stuff from the tumbler...
Shoot, I didn't even know that there was a subterranean quality, well shoot, that make my Drow city sort of weird.
I was thinking the same of settlements lacking the Darkvision quality and the primary race having darkvision. Otoh having to give all under dark settlements both dark vision and subterranean qualities is kind of silly too.
Much more jarring I find the city with autocracy as government and a Balor noted as the "Overlord" leader. Who would elect or appoint a Balor? If government were Overlord or magical that would fit.
I would change it so that the city's ruler is still the old one but is getting corrupted more and more by the balor. And/or you could add one or more of the disasvantages here: anarchy ( which replaces autocracy then), cursed, hunted(in addition to autocracy, we'd need an autocrat then though).
For the (un)holy site I would expect a nascent cult/church IMO.
Alignment: 1d9 ⇒ 7 Lawful Evil. Fun.
Freehold DM wrote:
How about this for domains, subdomains and contradictions:Air(Wind), Healing(Restoration), Law(Slavery), Liberation(Freedom), Water (Ocean)
I just rolled a city with that script with the following qualities:Qualities Artifact Gatherer, Defiant, No Questions Asked, Strategic Location, Subterranean
Where's the subterranean quality from?
This city is missing the quality Heavily Taxed in the document and in the city statblock above. (Not sure if it is already factored into the stats...
Also there are a lot of typos with the deity names which can be a little confusing.
Can we put the region (and maybe kingdom/free city status etc.) back into the statblocks in the document?
Should we not change this to a deity from the random deity thread?
Where do you guys get the setting info? Like kingdoms and glaciers and stuff. Is it just from the settlements before?
A settlement's society modifier applies on all Disguise checks, as well as on Diplomacy checks made to alter the attitude of any non-government official
That makes for some interesting roleplaying opportunities! It seems the city is used to having quite outlandish fashions and apparently very diverse visitors.
What's a non-government official anyways? They sure are easily convinced if you are even a little diplomatic..
How about starting on Hermea serving as agents of Mengkare. A good excuses visit different faraway locales ( Distant Shores maybe even?). Then more and more getting involved in draconic politics. Other good dragons are interested in what Mengkare is doing and if he has gotten "tarnished" or not. Agents become double agents investigating things in Hermea uncovering some corruption, joining the revolutionary forces on the island and then in a twist saving the dragon from... ??? Corrupt advisors? A hidden master? Something completely different?
from the Iroran Paladin archetype.