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Purple Dragon Knight wrote:
Same offer from me. First one to send me a PM gets the physical comics.
Tolkien wasn't playing PF or D&D. This game does not map to Tolkien style high fantasy very well. People have tried though, you need to rewrite/houserule/tune the rules a lot to make it fit.
Just leaving this here: my rant on commoners including lots of detail, Sean K Reynolds Theory on Peasants and lots of nice example builds.
IMO 1st level (N)PCs are children or adolescents. This is supported by the starting ages for PC classes. Level 1 commmoners have to be either very young or very inexperienced IMO. A level 1 warrior is a newbie recruit or the local school bully. ...
IMO 1st level (N)PCs are children or adolescents. This is supported by the starting ages for PC classes. Level 1 commmoners have to be either very young or very inexperienced IMO. A level 1 warrior is a newbie recruit or the local school bully.
FGG Promo email wrote:
Aside from Paizo's Skull&Shackles AP, Frog God Games Razor Coast and Green Ronin's Freeport product line stand out
Darigaaz the Igniter wrote:
Clerics, Warpriests, and Inquisitors of Desna are basically batman, stalking the darkness to rid it of the terrors that would use it to prey on the innocent.
Yes, especially in Nidal. Also with Desna's mysterious origins and Zon Kuthon backstory there might be another connection to Darkness hidden somewhere.
In Nidal's capital there's always night and one of my favorite NPCs there is the gold dragon wyrm posing as a simple beggar. (Astarathian from Dragons Revisited )
Maybe settle for the midlevel "best one shot in ages" : Up from Darkness.
If you're set on high level read the level 16+ thread first.
From Paizo The Witchwar Legacy is for level 17.
Adventure Quarterly #2 contains a lvl 18 adventure:
The high level module of this installment is Steven D. Russell's "Dungeon of No Return", which could e considered a nod towards the "Tomb Of Horrors". If the name was not ample clue: PCs will DIE here.
AQ feature one high level adventure in almost each issue...
Or start the converted A Paladin in Hell with the early parts as vignettes skipping the middle parts... (it's not a one shot)
Run Amok Games has the Kingdom of Toads.
See also the Retribution product discussion thread for placement ideas:
The Oppara Arena is the oldest arena in the Inner Sea region. It is located in the Grandbridge district of Oppara and is large enough to fit 20,000 people. the Oppara Arena runs daily gladiatorial battles and slave fights. It costs only one copper piece for a person to attend. Sometimes, members of the royalty and senatorial classes feed the crowd in the arena.
This tells us that there certainly are slaves in Taldor
According to Taldor Echoes of Glory: The city Maheto has a sizable population of dwarves who lend their skills in metal-crafting to the empire in exchange for open-ended mining rights in the World's End Mountains.
It seems of the core demihumans only the elves, half elves and half-orcs are under-represented.
The Pathfinder Tales novel Plague of Shadows by Howard Andrew Jones plays in Taldor and features an Elven Ranger who was a warden for a noble iirc (and a former adventuring companion) and a half-orc Drelm who is a captain of the guard for the same.
Nearly all of Wispil's inhabitants are gnomes, although a fair number of halflings, elves, half-elves, fey, and a handful of dwarves also live there.
Cassomir has quite a few halfling and a gnome shipwrights. And being a port city probably a few more exotic specimens too.
So it seems that Taldor is indeed like a generic human fantasy kingdom in regards to demihumans. They exist here and there, in larger numbers mostly in racially fitting environments. (Gnomes in the wood, dwarves in the city near the mountains, etc.) The larger cities will have a few demihumans, while in rural areas they will be more rare. There might exist smaller demihuman settlements here or there.
No weirder races are noted, so I assume they are even rarer.
Rogar Valertis wrote:
They also have a spy agency, the Lion Blades, embedded in one of the two bardic organizations (Kitharodian Academy and Rhapsodic College).
The dwindling Taldan-based Hellknight Order of the Scar specializes in rooting out assassins.
Both the Pathfinder Society and the Aspis Cosortium are present in Oppara, and the Lumber Cosortium is in the Verduran Forest though not in the Taldan Part.
The new PF Tales novel Shy Knives involves the thieves guild afaik.
Taldor and the demihuman races: Taldor is still pretty huge. It encompasses different environments and even holds a sky citadel of the dwarfs inside its borders. So what is the relationship Taldans have with members of the non human races? What about the fey? And the elegant elves of the north?
The Sky Citadel Kravenkus is an almost ghost town now, with a population of only a few thousand living in a metropolis/city besieged by dark lands creatures. It would make sense to assume many of the populace did indeed integrate into Taldor's cities and towns.
Whispil is a major gnomish city in Taldor's part of the Verduran Forest.
The metropolis Cassomir is one of the main halfling settlements in the Inner Sea Region.
from the wiki.
So you missed commenting on Calistria and Kurgess.
Kurgess was a commoner and is probably worshipped by commoners more than nobles, though his portfolio would also appeal to knights.
Calistria is probably also seen as a commoner goddess.
Also Milani is said to have been a Saint of Aroden so she could be considered a Taldan deity too. She is more relevant to Cheliax of course.
GM 1990 wrote:
I suppose if the GM allowed it with enough GP you could create a whole army of these clones in the arctic, and try to take over the world? Maybe a great 1 on 1 campaign idea, not as much fun in a group IMO.
There's an adventure in early dungeon magazine where you encounter several simulacrums in an arch wizards lair.
I always wanted to design a mystery scenario with an arctic monastery inhabited by simulacrums only of a former school of ice mages.
Why did no one point me to thethe awesome Bellflower Harvester archetype?
The Bellflower Harvester archetype for Vigilante might be better than the Bellflower Tiller archetype. It may not be Halfling required, but it is still almost entirely halflings, and it helps you undermine Halfling slave rings more effectively.
Nice archetype. I missed that one, it fits better for my halfling butler vigilante idea than actually going I to the prestige class (See the the perfect butler thread.)
Master of Devils also has a very high level feel, even though it comes before Lord of Runes in Dave Gross' Radovan & Count Jeggare Tales. It is over the top Wuxia fun and Radovan somehow acquires high level monk powers like Quivering Palm, even though he clearly started as a thug rogue. (Still bugs my inner rules lawyer that that cannot be built , even with retraining). He also meets the monkey king iirc.
Do you know the setting lore about the Lost Empire of Dhakaan? (Read the Legacy of Dhakaan trilogy by Don Bassingthwaite!)
Goblin or goblinoid? Goblins are/were the ninja clans of Dhakaan. Being small a front liner bruiser role is a bit hard for them and not typical but certainly doable. Maybe Slayer?
Or a hobgoblin Samurai !
Definitely Hellknight. Tieflings are a central plot point.
Radovan gets as much screen time as Jeggare in their novels but he's a more self assured example of a tiefling and the novels while good do not deal with what it means to be a Tiefling as much as Hellknight does. Though I love Dave's novels and the Big Smile Radovan uses so much.
So read Hellknight first then Prince of Wolves.
Haunted oracle/ urban spirit totem barbarian. Maybe go for Rage Prophet prestige class.
Possessed shaman (ancestors spirit, lord spirit or maybe slums?)
Add a bit of psychometric vigilante?
Take a look at Gray Gardener/Gray Warden prc too.
Hangman Vigilante is very cool for a Galtan son of an executioner. Forget about the chain, use the noose!
Did you see the spirit channeler archetype for the medium?
I would find Geist channeled spiritualist more apropos than Ectoplasmatist.
Cavalier (Daring Champion or Gendarme, Order of the Cockatrice all help with feats required for the prestige class)
Steve, it was just an idea. Personally I started in 2e and I'm fine with PF crunch.
Is the transition PDF you linked to your ncluded in the beginner box? I believe it isn't. So this would be a chance to make the Sandpoint boxed set relevant to both beginner rules customers and old hands.
You could use it to flesh out/create more adventures for beginner Box in and around Sandpoint. And once you hit 5th level you just go on, easing into PF Core rules...
For the rules sections I suggest a look at Richard Develyn of Four Dollar Dungeons whose low level adventures, contain a lot of advice and help for new DMs.
The first Pathfinder comic contains a Sandpoint Gazetteer and a CR3 encounter on Junk Beach featuring 4 Goblins and a goblin
The later comics all also contain supplemental material (the Shankshack in Shank's Wood, the Paupers Graves, Mosswood Gazetteer &Spider Stones encounter and more...)
The easiest way to get them is to get Dark Water Rising which collects the whole run.
Pathfinder#1 is available on Isuu as a preview. (I assume this is legit if not I'll gladly remove the link)
Great to hear Paizo wants to do this. Maybe you could include a booklet easing the transition from Beginner Box rules to Core rules? And make the box usable for both rulesets.
There has been some nice supplemental info published on Sandpoint in the Pathfinder comics, in Wayfinder #7, and by fans, see also the Fleshing out Sandpoint thread.
[PaizoCon 2016] Rise of Latveria - A Marvel / Pathfinder Mashup - Sunday afternoon, 1:00-6:00 pm, 2016
Having such a description of each regions in the document would help immensely. Also maybe with a shorthanded list of settlements (Name, type, alignment, dominant race) per region.
Yay for Rapier barbarians! Care to share some build details? I've been playing around with this most excellent background generator and the last three characters it gave me were a NE elf barbarian from a non-elven town in Irrissen, a NG elf barbarian elf-raised from a forest in Druma, and a NG human barbarian (5'2', 130lb.) from a metropolis in Cheliax.
Vigilante. Double Time, Social Grace, Startling Appearance, Unshakeable. It's all there.
Halfling is great, especially in Cheliax.
Well prepared feat, maybe Catch Offguard (wield a barstool!)
You'd need +2d6 sneak attack though and hidden strike doesn't count. So maybe Catnivalist Rogue1/Snakebite striker brawler 1as a dip? You could then adapt that build pretty closely by going for magical child vigilante and picking a valet familiar, which even upgrades to improved familiar. Cat Sith would fit, maybe a celestial cat.
Or you just pick a few tricks from the build.
Though I like the idea of a vigilante halfling butler to bellflower tiller immensely.
It comes highly recommended too. (Just read the review)
Using pregens will certainly help avoiding experienced player shenanigans with über OP builds. And having to find out in game about the characters challenges the players. It even has a respawn so TPK is not a problem.
If you use it please post how it went..