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Beltias Kreun

Thanael's page

Goblin Squad Member. 1,732 posts. No reviews. 1 list. 2 wishlists.


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So when did the dragon come back and why/how did he not hunt and kill your party gruesomely in their sleep?


josh hill 935 wrote:

Hey guys, I was wondering what tactics will allow people to take down an adult or older green dragon that plays smart.

This isn't an adventure, its a backstory myth, so, how would you face a green dragon with an entire ancient (bronze age) elven kingdom to kill it?

If it's a myth you're all going from the wrong angle. It's not a PvP arena, it's a myth/story.

Also an adult green is only CR 12. So solution is simple. High level elven heroes.

Archetypal protagonists brainstorming:
elven archer/ranger for woodcraft
elven cavalier (or paladin?) griffon rider or eagle rider with longspear/lance ?
elven mage
elven trickster (bard?)
elven druid
must include a unicorn

Trope brainstorming:
- dragon is a trickster (shapechanger?)
- dragon demands tribute
- dragon kidnaps maiden
- hero party forms
- must track dragon
- there's a traitor in the party
- someone must sacrifice themself
- love prevails
- dragon is vain and greedy
- dragon is tricked somehow

For the true story I would cast the dragon as one of the part members in disguise. But this would not be in the publicly available version of the myth. Only hints of it. Also myths can be contradicting and muddled. Have several versions.

Also read up on Hero's Journey a.k.a. monomyth.

Though I kind of struggle imagining a bronze age elven society. Elves always had this advanced ,etallurgy and society/culture though in harmony with nature vibe, even for ancient times.

See also this thread for ideas about clever green dragon encounters


Add Legendary Games for their Mythic-Fu and experience with AP support and filing of the serial numbers so to speak. They would be the go-to guys for those parts which pertain to Golarion.


+1 for Cerulean Seas. Good idea.


They published 3 system neutral almost statless OGL/OSR modules via small Kickstarters. Pdfs available at DTRPG, print at their site where they also provide PFRPG stats as a free web enhancement.

I'd be very keen for a review of any if their products...

Heard of them in this article


Iiinteresting. How many pages is it? Can't wait for a review..,

Will this be a new line? What is planned for the others?


For Darklands like products for PFRPG check out Cyclopean Deeps from Frog God Games. They also have lots of dungeons and super dungeons and adventures though I'm not sure which of the are particularly for an underdark aside from CD. Might be one in their One Night Stands series...

Kobold Games has described their awesome Underdark Kingdom of the Ghouls in several products: Advanced Races Darakhul (High Ghouls), the hard to get Empire of Ghouls, Imperial Gazetteer of Morgau & Dorgesh. They also have a race book on Derro iirc

I believe there's a few books on Duergar by 3pps including RSP's Duergar of the Obsidian Citadel. RSP also just introduced a new line with underground settlement called Subterranean Enclave and has excellent GM help books on underdark encounters iirc. edit: check out Caves & Caverns and their Dungeon Dressing and Dungeon Denizens lines. Also maybe check out their Ancient Empires of the Troglodytes or the classic module Shadowed Keep of the Borderlands.

See also this old thread on an under dark/dungeon crawl sandbox, which also mentions a few 3.5 gems from Goodman Games.

AAW has the highly lauded Rise of the Drow super module which has spider demon worshipping drow.

2e has the famous Night Below boxed set, and a Dungeon adventure & Dragon article by Wolfgang Baur first detailing the Empire of Ghouls.


Wolfgang Baur went for exclusive products with the early Open Design patronage projects (way before Kickstarter), but they phased this out more and more. There is probably a good reason for that. Drop him a mail to hear his thoughts about it.

Recent kickstarters such as Southlands or Razor Coast did include some Kickstarter exclusive rewards, but these were mostly super expensive far out products like the letterpress book from Southlands or super deluxe versions like the metal forged version of one of the FGG Kickstarter books, maybe Sword of Air? Or the extra special Rise of the Runelords edition by Paizo. Or extra material/props like the chest and coins and vellum map from a Razor Coast.

Sometimes an exclusive bonus module is KS exclusive (FGG and Kobold did it). Rite Publishing made the Tarnished Soukh HC a Kickstarter exclusive recently, but the softcover is available in color in retail.

I would not restrict a HC and especially not a color version of your core product to Kickstarter if I were you. Exclusivity will generate some hype but in the long run it's detrimental. Maybe make a special KS exclusive bonus module but don't restrict the central book...

Make at least the color version available to all.


I think Steve's attitude is probably more widespread in Kickstarter backers than you might think. I certainly tend towards that too.

Check out the pledge levels of FGG and Kobold kickstarters for examples.

Also more input about the content, concept and crew is IMO needed. Personally I'm not that excited yet. I need more details. If Boomers stuff from the Tumbler makes it in I'm hyped. He spent a lot of thought on the concept and made some gorgeous high level NPCs. Including the tarrasque or even several tarrasques (dare I say mythic tarrasque) tying this to Rovagug being freed would certainly up the interest IMO.


If you enjoy that kind of stuff you would probably enjoy Bill Webb's Book of Dirty Tricks, too.


So for Ultimate Charisma, how about including/adapting the Diplomacy fix(by the Alexandrian) , and/or a social combat mechanic? this would make it pretty complete IMO.


Thanael wrote:
So the World Eater was it imprisoned in a certain prime world by the combined pantheon? Is one of its heralds the Tarrasque? Is Clinton Boomer in on the project? Did you guys read his tumbler?

I notice that this got ignored. Simple question: is Boomer in?


Woodoodoo wrote:
Most of my party(actually all of them) are going to be str based melee fighters(monk type, paladin/DD and a cavalier) so the most reasonable option was a ranged character.

So all other PCs are martials? And you want to play another one?


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That depends. What do you want/need?

Raging Swan comes to mind first though for GM stuff. Did you know about their Patreon?

Rite also does Adventure Quarterly the spiritual successor to Dungeon magazine.(several excellent short to medium long adventures per issue).

Four Dollar Dungeons does excellent adventures for $4. Run Amok Games does great adventures too.

Check out this thread on 3pp campaign settings for what is out there ...


She's a Landsknecht doppelsöldner mercenary. Don't let the fancy clothing deceive you. the weapon is a flamberge which iirc is not yet present as a separate weapon in PF. So use a greatsword.

She's a straight weaponmaster fighter imo, like this gal.


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Dustin Ashe wrote:
Thanael wrote:
Paizo only ? Or would you consider 3pp material too?
I'm open to 3pp, as long as it's in the vein of generic fantasy.

Raging Swan Press has two great 1st level adventures but they actually do not start in a town iirc: Shadowed Keep on the Borderlands, and Retribution.

Buuut.

They also have a whole product line detailing towns and villages. And excellent accessory material like their GMs Miscellany: Urban Dressing or their Random Encounter series

Four Dollar Dungeons has 3 very excellent 1st level adventures (The Horn of Geryon , Key to Marina and Firemaker) all starting in towns iirc, though I'm not sure how much of the towns are detailed. The modules are super awesome judging from the reviews though. They also have more low level adventures.

Frog God Games has several 1st level modules starting in a town:
The Lost City of Barakus is a lvl 1-5 dungeon crawl based in a small town/city. It was updated to PFRPG but as there are few reviews I want to link tothis review of the d20 version

Stoneheart Valley compiles and updates three classic 3.5 old school flavored modules starting at lvl1 in a small town.

Rite Publishing's
Not So Random Urban Encounters could add a lot as could their Evocative City Site product line.

For 3.5 there's the lavish lvl 1-15 Goodman Games' Castle Whiterock which details a campaign in and around (under) a town.


Ooh worldbuilding in Tian Xia. Nice. Go on...


Boo!


Bronze turned neutral or evil.


No I was thinking of nothing specific.


Good one. Let's gather new ideas...

A mythic-lite eastern AP with Indian & Asian inspired stuff that could be set by GMs in Tian Xia. Done by Legendary games for mythic monster, battle rules and general experience with pluggable Golarion support using Alex Augunas Asian race books, leadership rules and ultimate charisma rules. Fiction & story consulting by Dave Gross.


Paizo only ? Or would you consider 3pp material too?


So the World Eater was it imprisoned in a certain prime world by the combined pantheon? Is one of its heralds the Tarrasque? Is Clinton Boomer in on the project? Did you guys read his tumbler?


Skylancer4 wrote:
Brother Fen wrote:


What exactly does it mean to be "easily" adapted?

Not use 3PP classes regularly?

Not use 3PP locations for the AP?

Not use religion as a basis, or even part of the plot, for the campaign?

To me that limits what the AP can be about way too much and guts the AP of any real identify it could have. Having one of a 3PP class the whole AP makes it seem like they are unique or one off. And pretty much makes it clone of any other adventure you can buy that uses the OGL. Having the 3PP making the AP, creating organizations that allow you to get a feel for what the class(es) are supposed to be like, is pretty much what you would want from them no?

I'm not asking this to be a jerk, and I'm sure the OP would probably like to know the answer too. It just seems to me, that trying it to make the AP capable of fitting Golorian, defeats the purpose of having 3PP collaboration in making it and imposes undue constraints on the creativity that the 3PP has to make the product unique.

Well maybe not easily adaptable, because yes I want to see 3pp classes and locations. Religions not so much.

It's about the fluff and about being able to -if you want to - add it to Golarion somehow/somewhere/somewhen.

Way of the Wicked was named as an example by me, which featured a new religion but could with some creativity be fit into Golarion as a sort of prequel to cheliax as it is now.

For me the best would be if it does add to one of the interesting very niche Golarion parts that will most likely not see much official development.


I can get behind that. Some of the pledge levels where not very thought out esp. The international postage.

I would have paid a bit more if he'd have but asked.


So no nifty rapier AoO shenanigans?

Also how about whirlwind attack?


Lord_Hyperion wrote:


2. "The guy has a writer´s block"

For real. And the baddest case of it I ever heard of! Cause apparently this mysterious writer´s block of Mr. McBride encompasses writing my adress on a package to send me the (already written) WotW books I payed for two f#&%ing years ago.

+1. AllThough I'm in the patient camp this definitely rubs me wrong too. He should send out WotW.


Can you ward the house against True Seeing?


Alchemists can create alchemical simulacrums that requires 24 hours to grow, and decays into inert flesh rather than ice or snow if killed. The created simulacrum is a creature, not a supernatural effect.

See the alchemical (lesser) simulacrum and doppelganger simulacrum discoveries.

A clone master alchemist can project into such a simulacrum.


Simulacrum +mundane disguise?
Simulacrum +robe with hood and face mask
Simulacrum +full plate & helmet?

Or switch out simulacrum for a hireling. Genius.:-)


For Germans it's even more confusing since Daemon = Dämon which means demon.

What are daemons called in the German PF/D&D anyways? Shows I only read this stuff in English...


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Beginner box?


3.5 Ravenloft had rules for wearing a cloaker as a cloak. Great stuff.


Tsutsuku wrote:
Thanael wrote:

The celestial helmet thingy ? [Edit: Cassisian angel it is]

Also isn't there an optional item familiar somewhere? I.e. magical intelligent item as a familiar ?

You're thinking of the Blade-bound Magus, whose sword is an intelligent sword that functions as a familiar in many ways.

Nope. I was thinking of 3.5 item familiars. Were these ever updated to PF? Maybe a 3pp product?


The celestial helmet thingy ? [Edit: Cassisian angel it is]

Also isn't there an optional item familiar somewhere? I.e. magical intelligent item as a familiar ?


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Gah dammit I meant classic monsters....


See this epic thread about touching yourself.


Note the day the product was added...


Probably from Classic Horrors Revisited.

Maybe not a feat but alternate monster? Look here


Hawkmoon269 wrote:
The Pathfinder Adventure Card Game Poster was less than 100 last year and isn't on the list this year, but remains for sale. Curious...

Reprinted?


bookrat wrote:

I would.

In fact, I was just asking a friend last night if there were any good 3PP APs out there, because I've never even looked for one.

Bookrat check out the 3pp AP thread. Way of the Wicked & Zeitgeist were very well received. Road to Revolution is a but more obscure but reviews look very promising. War of the Burning Sky was one of the first 3pp APs and also has very good reviews. And there are more..


Color me interested...


Johann Gambolputty-de-von-Ausfern-schplenden-schlitter-crass-cren-bon-fried-digger -dingle-dangle-dongle-dungle-burstein-von-knacker-thrasher-apple-banger-hor owitz-ticolensic-grander-knotty-spelltinkle-grandlich-grumblemeyer-spelter- wasser-kurstlich-himble-eisenbahnwagen-guten-abend-bitte-ein-nürnburger-bra twürstel-gespurten-mitz-weimache-luber-hundsfut-gumeraber-schönendanker-kal bsfleisch-mittleraucher-von-Hautkopft of Ulm.


W hat AP would you like next? thread for reference...


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There's lots of threads for AP ideas out there. Take one of the more niche ones and go...

For example a Tian Xia AP is a common request.

With Everyman Gamings race books (kitsune, samsaran) and maybe leadership/psych combat (soon available combined as Ultimate Charisma). Add Rite Publishing's heroes of the Jade Oath or yakuza/samurai clan rules (and talented writers). Maybe add a bit of the Kaidan talents/stuff. Add Dave Gross to the mix as well

Or go more into Vudra and add Dreamscarred Psionics or maybe Occult Adventures....

...Maybe a mythic AP ? (LG + ?)

A war AP? (LG ultimate battle rules)

So mythic war in Vudra?

Or a shadow planar AP starting in Nidal err the shadowy lands with Legendary Games Dark Druids, Boomers evil stuff and maybe the Jon Brazer shadow stuff.

Theme is essential, and niche is good. As you say plain fantasy is covered by Paizo. Though there's lots of not so plain stuff in Golarion too. So still IMHO making it somehow loosely adaptable would be a selling point for me. But the example WOtW was IMO not intentionally made adaptable and doesn't fit perfectly. But it's enough that I can be adapted. The more adaptable the bigger an audience you will have IMO.

As for companies/people:

Kobold press does not share their IP so much do they're probably out.

The people from LG have lots of experience with APs and with filing of the trademarks/pluggable Golarion stuff.

Frog God games have experience with super modules and Vaughn was involved in lots of APs.

Richard Develyn (Four Dollar Dungeons)

Ron Lundeen (Run Amok Games)


Dot


Cavalier, Dune Drifter archetype.

Ranger, either the Guide archetype and/or trophy hunter.

Urban barbarian.

Slayer ...not sure which archetype? Bounty Hunter ? Sniper ?

Investigator, maybe steelhound or sleuth or relentless inspector.

Alchemist, maybe the gnome saboteur racial archetype?

Swashbuckler, ...maybe musketeer ?

Did you know how grit, luck and panache combine ?

Spoiler:

Grit, Luck, and Panache

Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.

A luck user does not count as a grit or panache user to satisfy feat prerequisites.


Some multiclass options may add additional methods to refresh grit/panache.

Also getting a second firearm or different deeds is maybe interesting if you push some of these dips to second level.


Monk for saves, feats and mobility. Farstrike monk maybe? Or MoMS for style feats.

Unbreakable fighter for toughness and diehard.

Maybe cavalier? Honor guard, or gendarme or daring champion.


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Gothic Castle Map set by gamerprinter. Its huge i hear and cheap.


Heh.

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