|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Awesome. Tell us more...
Google Dicefreaks Lich template.
Created by Dicefreaks Creating a Lich
“Lich” is an acquired template that can be added to any giant, humanoid or monstrous humanoid (referred to hereafter as the aspirant), provided it can perform the incantation, as described below. Certain other creatures (such as mind flayers) can also become liches.
Aspirants who complete the incantation begin at the first rank. To advance in rank, a lich must complete a ritual of transformation (described below).
A lich has all the base creature’s statistics and special abilities except as noted here.
Size and Type: The aspirant's type changes to Undead (Augmented [base creature's type]). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase all current and future Hit Dice to d12s. Lich lords and greater also gain bonus HP using their Charisma modifer in place of their Consitution modifer.
Armor Class: A lich has a +5 natural armor bonus or the aspirant’s natural armor bonus, whichever is better. Magisters and greater gain a profane bonus to AC equal to their rank. Archlichs and greater gain a deflection bonus to AC equal to their Charisma modifer.
Attack: A lich has a touch attack that it can use once per round. If the aspirant can use weapons, the lich retains this ability. An aspirant with natural weapons retains those natural weapons. A lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires.
Full Attack: A lich fighting without weapons uses either its touch attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (either a free hand or a natural weapon that it can use as a secondary attack).
Damage: A lich without natural weapons has a touch attack that uses negative energy to deal 1d8 points of damage per rank plus its Charisma modifer to living creatures; a Will save (DC 10 + 1/2 lich’s caster level + lich’s spellcasting modifier) halves the damage. A lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8 points of extra damage per rank plus its Charisma modifer on one natural weapon attack.
Special Attacks: A lich retains all the aspirant’s special attacks. Save DCs are equal to 10 + 1/2 lich’s caster level + lich’s spellcasting modifier unless otherwise noted.
Special Qualities: A lich retains all the base creature’s special qualities and gains those described below.
Turn Resistance (Ex): A lich has turn resistance equal to its rank plus its Charisma modifer.
Damage Reduction (Su): A lich’s undead body is tough, giving the creature damage reduction according to the table below. Its natural weapons are treated as magic and evil for the purpose of overcoming damage reduction. Lich lords and greater treat their natural weapons as epic for the purpose of overcoming damage recution
Immunities (Ex): Liches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks.
Phylactery (Su): If slain, a lich's soul returns to its phylactery. Once within the phylactery for three days, the spirit may return to life by possessing any corpse within 100 feet x its spellcasting modifer. The corpse, once possessed, has the same statistics as the lich did before its destruction.
Abilities: The Aspirant's ability scores increase according to the table below. Being undead, a lich has no Constitution score.
Skills: Same as the Aspirant.
Challenge Rating: +1+rank
Treasure: Standard coins; double goods; double items.
Alignment: Any evil.
Advancement: By character class.
Neonate; +4 Int, +2 Wis, +2 Cha. DR 15/bludgeoning. 2 saliant abilities.
Ritual of Transformation
This incantation kills the caster and sends his or her soul into the prepared phylactery. Three days later, the caster rises again with the lich template applied. This ritual turns the caster into a neonate; further rituals are necessary to progress to a higher rank.
Failure: Death to the caster. He or she may not be ressurected save by a greater god with the Life and Death SDA. (The Gift of Life SDA alone is insuficient).
Ritual of Transcendance
This incantation may only be cast during a rare astronomical event that occurs only once every 169 years. The caster must cast this spell under an open sky and as high above sea level as possible. For every 100 feet beneath 5000 feet above sea level, the caster takes a -1 penalty to the skill checks involved in casting the incantation. If the incantation is successful, the caster rises one rank, from neonate to alumnus or alumnus to magister, for example.
Last edited by Xtian on Fri Jan 25, 2008 12:59 pm; edited 1 time in total
Back to top
Joined: 30 Nov 2006
Arcane Shield (Su)
Agonizing Gaze (Su)
Bolt of the Damned (Su)
Dark Arcana (Ex)
Deadly Gaze (Su)
Deadly Touch (Su)
Fast Healing (Su)
Fear Aura (Su)
Forbidden Lore (Ex)
DC Type of Knowledge
A lich may also find out the True Name of a particularly noteworthy undead creature; this require a check against a DC of 10 + twice the being's HD.
Greater Coldfire (Su)
Improved Command (Ex)
Improved Fear Aura (Su)
The lich must possess a living being to continue to survive. Once per round it can attempt to possess a living humanoid creature. This ability is similar to a magic jar spell. (caster level of the lich's hit dice), except that it does not require a receptable and the creature can inhabit the host body indefinately. To use this abilty the lich moves intot he target's space, which does not provoke attacks or oppertunity. The target can resist with a successful Will save (DC 15+lichs charisma modifier)/ A creature that successfully saves is immune to that same liches possession for 24 hours. If the save fails, the creature dies, its spirit leaves its body, and the lich's spirit animates the body as per the magic jar spell. Creatures slain in this manner can only be brought back with a miracle or wish/
A possessed body ages at three times the normal rate. If the host dies due to age, is reduced to 0 hit points, or the lich gains a level, the lich is forced out of the host. (which causes the body to combust) and must possess a new body within 1 hour or be destroyed.
Any other circumstances that force the lich out of its host render the host useless and force thel ich to seek out a new one.
While incorporeal the lich is vulnerable to dispel evil; instead of driving the lich to another plane it destroys it if it fails its resistance check and saving throw against the caster's touch attack.
Nether Arcana (Ex)
Rebuke Undead (Su)
Paralyzing Gaze (Su)
Paralyzing Touch (Su)
Spell Resistance (Su)
Turn Immunity (Ex)
Undead Mastery (Ex)
Vile Arcana (Ex)
Ahoy, ye scurvy landlubbers! At Frog Gods Games thar be half price today for all shiny Razor Coast booty wi' daily deals code
For more jolly pirate RPG booty be headin' to this olde threade.
Northlands Saga by FGG is said to be great. ( kickstarter currently ongoing)
See the old 3pp AP thread for a very extensive list of 3pp AP and mega adventures and adventure series. There is a lot of excellent stuff out there.
Zeitgeist got rave reviews, Razor Coast got a more mixed reception between gushing praise and some criticism. 0one games Road to Revolution is probably the best supported one.
Greg A. Vaughan wrote:
D'oh! Missed the +2 per 3 levels...
+1 on the Harrowing. Check it out.
Rite Publishing's Coliseum Morpheon Setting maybe. The novel Lost in Dream by Matt Banach which is set in that setting, is described as Alice in Wonderland meets H.P.Lovecraft. It does involve rescuing a girl who is lost in dream iirc. I suggest checking it out.
Adventure Quarterly #3 has an adventure calles “Dream Harvest” which set in a nightmare, incidently also by Matt Banach. Read the reviews for more info.
There's also Rite's Five Room Dungeon: Rabbit Hole by Matt Banach (and Coliseum Morpheon author Clinton Boomer) again.
Also by Rite but not related to Coliseum or Matt Banach there is the PFRPG Kaidan Setting, which is about japanese gothic horror stories. Kaidan is an archipelago of islands, but has it's own cosmic properties making it very much like Ravenloft, being a land of oriental horror, karmic curses and a spiritual trap. It is heavily influenced by Japanese history, religion, legends, folklore and traditional ghost stories.
From 3.5/3.0? there is Mystic Eye Games which provides a dark setting that iirc is half dream. I bought several adventures and monster books from them to pillage for Ravenloft. The setting book is The Hunt: Rise of Evil.
"The Hunt: Rise of Evil" is our core d20 campaign setting by Mystic Eye Games. In this book you will be immersed into the dark world called Gothos. You will find a new and fantastic land where the dreams and nightmares of our sleeping earth folk find there way into this mystical world. This unique campaign setting will give you new rules, kingdoms, classes, races, magic and much more. Play in our world or simply apply all that you find here to any d20 game. Become a child of the waking dream and join the hunt today! This book will feature more than 20 unique, new classes, new feats, new spells, new monsters and much more for your d20 fantasy game.
This. If the prices get too high threaten to let the other PCs handle the haggling ;-)
And then (let them) get creative and work around or through the obstacle. Have some one steal the item. Or worse.
Kobold Press' High Ghouls the Darakhul have this:
Hunger for Flesh:
Hunger for Flesh: : You must consume a meal of raw meat each day or suffer the effects of starvation. You use your Charisma when making checks regarding starvation and always suffer lethal damage from its effects. If you suffer damage from starvation, you become “fatigued” until the damage is healed. (Undead are not typically susceptible to fatigue; hunger, however, will make a darakhul feel effects identical to fatigue.) Damage from starvation cannot be healed by magic or anything else but spending 1 hour consuming an amount of raw meat equal to a Small creature. Separate from the starvation hazard, if you’re a darakhul spellcaster, you only recover your spells after enjoying a leisurely, 1-hour-long meal of raw meat. If you need to heal starvation damage and recover spells, you must eat two Small creatures over a 2-hour period. While you will gladly devour any meat any time you can, you can regain spells only once every 24 hours.
More Stonehaven Grippli. I like the bowyer...
Dark Sword Miniature has some nice & hilarious frog people including a frog bishop, bard & more... (Check picture search.)
(Sorry for lmgtfy linkage, apparently I can't get urls from google searches on my iPhone)
For even more links check out this post, which links to several generators some inspired by rules from the 3.5 DMG (which work great in conjusnction with the settlement rules), and some by the Medieval Society Guides i believe.
For newer stuff FGG's Lost Lore: Town of Glory which presents a new rules mini-system for building and growing frontier communities, giving players and GMs multiple options to add onto their existing game play.
Also check out Raging Swan Press Town Backdrop and Village Backdrop series pdfs if you need a smaller settlement in the vicinity or their GMs'Miscellany products like Urban Dressing.
That's a great deal!
Wild Stalker archetype gives lowlight vision and perception stuff. Maybe look into nature oracle dip? Or a feral shifter or nature fang druid? Hunter maybe? And then into the nature warden prestige class!
Aragorn is a multiclass character probably. And he does have some healing and poison detection/slow poison ability, so low level spells might still fit.
You know surprisingly urban ranger archetype seems to be stackable with Wild Stalker which gives rage at lvl 4. And/or take a bloodrager (destined bloodline?) dip (no alignment restriction for bloodrage)
I want someone to build Lu Tze the history monk and of course the Patrician.
josh hill 935 wrote:
If it's a myth you're all going from the wrong angle. It's not a PvP arena, it's a myth/story.
Also an adult green is only CR 12. So solution is simple. High level elven heroes.
Archetypal protagonists brainstorming:
For the true story I would cast the dragon as one of the part members in disguise. But this would not be in the publicly available version of the myth. Only hints of it. Also myths can be contradicting and muddled. Have several versions.
Also read up on Hero's Journey a.k.a. monomyth.
Though I kind of struggle imagining a bronze age elven society. Elves always had this advanced ,etallurgy and society/culture though in harmony with nature vibe, even for ancient times.
See also this thread for ideas about clever green dragon encounters