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Beltias Kreun

Thanael's page

Goblin Squad Member. 674 posts. No reviews. 1 list. 1 wishlist.

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Did you know there was a contest for this?


Let them have fun on the first few levels no holds barred. They'll search the shortcuts to deeper down.

Always level appropriate encounters is what destroys role play credibility aka verisimilitude IMO.


1 person marked this as a favorite.

Search for "size = metropolis" on the wiki


Kajehase wrote:


And going with a totally random definition of town as having between 1000-2500 citizens.

From the PF settlement rules:

Small town 201–2,000
Large town 2,001–5,000


Also Check Out this thread for fan conversions if the missing classes and some more pregens...



1 person marked this as a favorite.

You can always let him bash things and let the RP creep in slowly...

The Kobold Press/Open Design solo adventure line is called Party of One btw. and the modules are for true solo i.e. GM-less play.

But you should be able to adapt many standard adventures to solo play if you choose the one for about 2-3 levels less than he is.

Another nice thing for GM-less play or GMing assistance is the Mythic GM Emulator a product that has received high praises. It is a system-neutral campaign/adventure/plottwist generator. There's a free website version available (see the product discussion thread) but you'll probably need the PDF for explanation.


Once in a while paizo does some bundle sales...


Check out this post for some links to d20 and PF solo adventures.

And this old post on ENworld for even more d20/d&d solo adventures

As for newer stuff I think Kobold Press has some solo adventures.


Strength adapted composite longbow. Use short sword stats for a really big bowie-type knife. Elven cloak or sniper cloak if such exists. Goggles of night.


While the $5 sale is sold out Hamunaptra is still available at nobleknightgames for $13,50...


Quantium, Nex.


Get a 10 foot pole...


1 person marked this as a favorite.

Nice. Someone should photoshop the Razor Coast map over this pathfinder society map of Golarion from the blog....

Check out my first try here...


Not bad. Make sure to prepare the environment in her favor. Also she needs monstrous/demonic/enslaved allies. The high level module witchwar legacy could perhaps provide some of both...


I believe Nyambe is accurate in its trappings though its fantasy Africa not historical. Also I like how the print copy costs half of the PDF...


CalebTGordan wrote:
The island only has a few square miles, so there is little room for any chaotic elements to stay hidden, especially for 150 years.

Where do you get this info on the island's size from? On my maps it seems to be a lot larger: almost. 50 x 50 miles.

I just recently aquired the ISWG, and there is now a neighbour island named Two Tree Island. Anybody got any info on that one?


I see. That PC is rather fiddly, I'm looking forward to the statblock.

Also how do you imagine he looks like? I gather he needs to have a large glowing rune on his brow but how does the rest of his eidolon suit/armor look like? Are his claws extentable/sheathable?


bookrat wrote:
AnnoyingOrange wrote:
It is sill a nice idea for themed campaigns, though I'd rather play out the heist.

Very true. And I would as well. But like I said earlier, those campaigns seem rare.

Do you know of any published modules which incorporate heists in all of D&D or Pathfinder? I can't think of any. I've never had a GM run one, and I have now only heard of two tables to play one (shifty and cardboard hero).

Quote:
While it is perfectly fine for the paladin to storm the evil stronghold, kill all the evil doers and loot their corpses, it is not quite as morally approved to just loot them and leave them alive.
True. The paladin also doesn't have to know what the fighter is doing during downtime. And this gives the fighter something to do out of combat.

Dungeon mag had a 1e heist, and there are a few d20 ones some of them solo some not.

Check out the Burglary and other fine hobbies thread for some nice links on heist rules and heist type adventures...


How do you even heal ability damage on an eidolon? Or a disease? Wouldn't the disease have affected both Farden and his Eidolon?


CalebTGordan wrote:
Thanael wrote:


For me Chaos is represented in the island by the old natives (a powerful CN or CG nature fey and other nature/jungle type monsters opposing the civilization theme of Hermea) with CN/CG Druidic faith becoming part of / involved in the resistance movement. Which also fits nicely with religion being outlawed.

The island only has a few square miles, so there is little room for any chaotic elements to stay hidden, especially for 150 years. I like the ideas you put into your own world building, but I just don't think they would be possible. Maybe there are some disfranchised citizens who have some misunderstood grudge who are slowing building a resistance based on some false ideas.

Well the resistance is hinted at in it's description. And also the forests/jungle parts to the island, so there are bound to be a few native monsters. And some monsters are very good at hiding. Maybe underground or high up in a mountain. Or just in the uninhabitable jungle parts.

From the Wiki: Some foreign sailors perceive an undercurrent of fear beneath the citizens’ apparent contentment. There are even tales of rebels opposed to Mengkare’s rule hiding out in the forests at the far side of the island.

Quote:


I totally forgot to tackle why religion wouldn't be allowed.

Here are my thoughts on it. Mengkare looked at all the reason man fights and what is often the source of contention. Religion would be top of the list, so he bans organized religion and proselytizing. I think this would be a mistake in the long run, especially because he would have to invite people of all faiths and wouldn't be able to select just atheists.

This ban also carries the consequence that magical healing is really hard to come by. I also imagine that a few Hermeans might develop oracle abilities.


For Osirioni resources check out Hamunaptra ($5 for the print version boxed set here on paizo), and further links to great threads in my post here.


Check out the recommend a generic adventure thread for generic adventures adaptable for any campaign. Though adapting to arabian/katapeshi flavor will probably take a bit more work.


CalebTGordan wrote:

Guys, let me make one thing clear.

This is about What If Hermea Rreally Was Lawful Good? I plan on doing one later on What If Hermea Really Was Lawful Evil.

If you think it is evil and want support that argument then please wait until I do that post.

If you want ask questions about what I wrote, support it, or take something that I wrote and explain why that would not be Good, go ahead. If you want to take something and tell me I am wrong but here is how it could be fixed, even better.

I want discussion here on how Hermea could be Lawful Good and what it would look like, how it would work, and how it would fail.

Do you mean the nation, the city or maybe only the leader Mengkare himself?

The nation was always listed as TN, the dragons alignment is what is heavily discussed...


Yep the nation is TN in the campaign setting. Which says something about the reality deviating from the intent.

I see the capital as LN aligned, so here at least the lawful part of M's vision remains intact in its execution. With the capital holding most of the inhabitants we could assume for the same of this thread that it is LG. but the nation is bigger than the capital alone....

I also added a couple of smaller rural settlements of LN and once even LE.

For me Chaos is represented in the island by the old natives (a powerful CN or CG nature fey and other nature/jungle type monsters opposing the civilization theme of Hermea) with CN/CG Druidic faith becoming part of / involved in the resistance movement. Which also fits nicely with religion being outlawed.

The what if IMO is if Mengkare is LG or LN but it is quite another thing as the nations alignment.


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From the Ask Sutter thread: 6. What is Mengkare's age category? The circa 2008 Campaign Setting says he's an "Old" dragon.

Sutter: 6. I don't think we've updated that in print since the Pathfinder RPG update, so I won't say, but I believe he's *quite* old and powerful...

So no great wyrm. But may possibly have advanced to Very Old now, which is CR 19. Access to True Seeing and Geas/Quest. 6th level casting if very old, else only 5th-level. So by no means artifact-level awesomeness. He's a nice capstone for a high level adventure/AP, but can be overshadowed by mortal NPCs in a specialized area. Especially spellcasting.

I started worldbuilding Hermea's capitol and the island and there could (and imho should) easily be some NPC players on his level (I.e. CL 13-17+). So it's not so easy and clear cut as many think, even with this small a nation. Maybe Mengkare is LG, the state is N as listed in the 3.5 CS, and the city is LN. Chaotic elements are hidden in the Jungle but also present in all of the society. (And not only societies ejects. What natives were there on the isle before M settled there?)

Also after reading the old Dragons Revisited I wonder if Mengkare acts as mentor to any silver dragons as gold dragons are said to and if yes who they are. Also what do the other Golds think of his experiment? The humble Great Gold Wyrm from the capital of Nidal lives not too far away.


Martial Artist monk archetype can be non-lawful iirc.

Random Cayden related stuff:
Urban Barbarian
Drunken Brute Barbarian, and drunken-style Rage Powers
Chevalier mini prestige class

Do you actually mean the Free Hand Fighter archetype? Or just the concept of using a one-handed weapon only and no shield.


Never used a waraxe though...


Great stuff guys! Which advancement track do you use? Did you plan the characters in a group session? It seems they complement each other really well and work especially well for dungeon crawling. Can't wait to read more...


+1 for Mud Sorcerers Tomb...


Don't forget your Grappler's Mask from Ultimate Equipment.


Way to go Creighton!


Check out Gothic Earth Eternal for a PF rules reboot of a horror RPG set in the early 1900s on Gothic Earth.


Check out the What are your thoughts on the Inquisitor thread for how they are good and what you can do with them.

Tsukiyo has interesting domains so if you're after the domain powers you need to go with cleric.

Inquisitor sure sounds fun though...

What do you want to do with this PC?


The 'shield could be the special Scotland Yard detective unit.


I like that the OP transplanted the concept to a fantasy world by going LN inquisitor. Maybe the focus on building a movie Bond (where no magic exists) should be shifted to what would a Bond-like spy be like in a world where magic can be learned and used.


It's probably easier with evil and or chaotic gods who tolerate/exhonerate treason and subterfuge.

For inquisitor the heretic archetype could help.

Playing two demonic deities against each other is a classic trope.


How about a worthy and easy task, a good Diplomacy roll (overcoming your phobia of avians) and a large bribe?

Tales of Wyre wrote:

Mostin considered entertainment, entered his cellar, and used a Planar Binding to call a Lillend. Her beautiful blue and green feathered wings almost caused the Alienist to throw up, as he spoke to her in an unsteady voice. The outsider was subdued, expecting an onerous task to be demanded of her.

"I am having a party," Mostin said. "I should like to engage your services for twelve hours or so. You need only sing, recite poetry, play your lyre, relax and impress my guests with your..." he swallowed, "…beauty. If you agree to this modest proposal, I will give you some emeralds which complement your…feathers." He shuddered.

The Lillend, taken aback by the ease of the proposed task, agreed forthwith. Mostin lamented the sacrifices that one had to make on the treacherous path of social climbing.


Detect Magic wrote:
Not everyone wants to play a bard that sings or tells stories or dances. When I think of a bard, I think of instruments. I think of minstrels playing mandolins, lutes, drums, and flutes. Why should I have to sacrifice mechanically for what amounts to flavor/roleplaying? I'm not saying that the non-musical performances are invalid, just that they shouldn't be the only mechanically-viable option.

What exactly are you sacrificing mechanically?

Well it's a different style of bard. A minstrel won't excel in combat naturally, but maybe he boosts his cavalier companions skills in a joust or tourney melee, or he excels in social encounters or he's just a performer, and/or spy.

The 2e complete bards handbook had great RP advice for different bard kits. It also featured a fame/infamy subsystem which interacted with performances.

All in all a bard will not quite fit in a combat oriented vagabond hack and slay or dungeon crawling group/game though he can be made to fit. A lot depends on the game/campaign's style and the GM including social elements and a social environment.


Nicos wrote:

I find bards to be mechanically very solid but the fluff seems silly to me.

Wizards have magic du to their intense study of the arcane, Sorceres have the heritage of magical creatures, Clerics are the mortal vessel of the divine, etc...

At least in 2e bards were like wizards. They learned magic due to their curiosity and study. But in 3E/PF bards have magaic ...because?? (the same goes for rangers)

He's a dabbler in many skills , arcane magic among them. He still learns his spells but casts them differently than a wizard in an intuitive improvised way similar to a sorcerer.


1 person marked this as a favorite.

Cyrano de Bergerac : bard/duelist
Hudson Hawk: bard /rogue

You can also have a bard's bard, wearing tights and strumming his lute, but it takes some player skill. In fact I'd very much like to see a well done novel with a true bardic bard protagonist. KAM could do it.


Dot.


Thanael wrote:

Let me through a few more options into the discussion:

What about Way of the Wicked? (Or even the upcoming Throne of Night?)

ENWorld Publishing's Zeitgeist AP? (...read the reviews: Le Carré is mentioned)

Maybe 0One Games' Urban Road to Revolution AP?

Bump. So... no love for 3pps?


“Dream Harvest” from Adventure Quarterly #3 could probably be used for this somehow...


Example: Strength Surge rage power for a strongman sideshow performer...


1 person marked this as a favorite.

You could open a thread here or on ENWolrd like Storn, Glad, ATOM did, posting a few pieces... I'm sure they did get some employment out of these.


It's under the word Monster Mash.

Here's the direct link to The Monster Mash Bestiary


Yep the one on ENWorld is the one I remember. Sign up on the ENWorld forums, they're great!

Also i found this Monster Mash Bestiary pdf from a link to d20radio in this post

Quote:

This is Chronicle's ongoing supplemental for the Monster Mash segment.

Soon it will be properly fleshed out with a more polished and complete presentation!

Episode 4 - Beholder and Oread
Episode 6 - Hook Horror and Ephemeral Swarm
Episode 7 - Cerebrilith and Mind Flayer
Episode 8 - Sylph, Shaedling and Banshrae
Episode 9 - Byakhee and Umber Hulk
Episode 10 - The Abishai + ToC
Episode 11 - Glastig and Warbound Impaler
Episode 12 - Boneleaf and Mi-Go
Episode 14 - War Troll and Tomb Spider


Wasn't there a fan conversion or two around?


Yeah a smallish dog with fox familiar stats should work.

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