Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Valeros

Thammarazs Hovaraszk's page

69 posts. Alias of KnightErrantJR.


Search Posts
Search Thammarazs Hovaraszk's posts:
RSS Recent Posts
51 to 69 of 69 << first < prev | 1 | 2 | next > last >>
(Male Human (Rashemi) Swordsage 1st)

For the DM:

Spoiler:
Assuming Tham has been away long enough to prepare himself for the worst, I'm stepping back over to the group.

Tham walks back to the group, shaking his head.

"I'm not much for knowing prayers outside of Mask's, but by Mask I pray that all of the plots of whomever did this come undone, and that the eyes of the vigilant fall upon them at the worst moment."

Tham thinks for a moment.

"Its sad, but the best I could do is come up with an appropriate curse. I will say this to whatever ears Chauntea might be listening with . . . if you've got any compassion in your earthen bossom, you'll make sure this child's spirit makes its way to you, or someplace safe."

Tham turns to Dreav and Kysstaa.

"What do Chaunteans do with their dead, anyway?"

For the DM:

Spoiler:
Hm . . . I bet the DM knows what Chaunteans do with their dead. ;)

(Male Human (Rashemi) Swordsage 1st)

Tham stalks off a bit away from the rest of the party, clears his mind, and visualizes his combat maneuvers for the next five minutes, in case anything else unpleasant happens by.

Tham stalks away from the party, still trailing shadows, with a grim resolve chiseled into his features.

For the DM:

Spoiler:
If its alright, I'd like Tham to spend his five minutes gaining the standard combat maneuvers I detailed above.

(Male Human (Rashemi) Swordsage 1st)

Tham is about to make a quip to take the edge off of the tense situation, but then glances at the child's now inanimate body, and all hint of mirth, however forced, is driven from his mind.

"Stlarn," Tham curses. "No matter what corner of Faerun I find myself in, something always stinks like cesspits in the Nine Hells."

(Male Human (Rashemi) Swordsage 1st)

To the DM:

Spoiler:
Didn't want to get too far off the current path, but I wanted to have my "standard" maneuvers stated for once I have five minutes to practice and ready them:

Clinging Shadow Strike

Shadow Blade Technique

Wolf Fang Strike

Steel Wind

(Male Human (Rashemi) Swordsage 1st)

For the DM:

Spoiler:
damage 6 + 2 = 8 hp of damage

Unfortunately, Tham, having just jumped to his feet, has not had enough time to properly practice and meditate to gain access to his maneuvers yet.

Unable to move freely, the shadows around Tham subside, and he simply tries to punch straight down into the creature with his pata.

For the DM:

Spoiler:

Tham's concealment is done at the begining of the round.

Standard Action: Attack with Pata, attack roll 12 + 3 = 15 to hit

(Male Human (Rashemi) Swordsage 1st)

For the DM, Part One:

Spoiler:
The initiative rolls:

24

5

18

12

14

Tham charges toward the strange child-creature, and as he moves, the shadows swirl around him, making Tham difficult to see. He raises his pata, ready to strike.

For the DM:

Spoiler:
If Tham can get to the child in a move action, he'll attack. If there is room for Tham to charge, he will charge instead.

If Tham can attack, his attack roll is 5, to its not likely to matter. Regardless, if its legal to charge, he did, getting a whopping 7, and incurring a 2 point penalty to AC.

(Male Human (Rashemi) Swordsage 1st)

Tham stands up, grabs his pata, and concentrates for a moment, causing the shadows around him to swirl.

Move action to stand up, move action to arm himself with the pata, swift action to activate his stance.

For the DM:

Spoiler:
I'll get you the initiatives once I get back to my dice.

(Male Human (Rashemi) Swordsage 1st)

"Heh . . . woman . . . " Tham says, half under his breath . . .

"That's a good one."

(Male Human (Rashemi) Swordsage 1st)

For all:

Spoiler:
Tham's more comfortable at dusk or just before dawn, so either of those options would be his first choice for his watch. Tham would also rather be out under the stars, unless the weather doesn't cooperate.

(Male Human (Rashemi) Swordsage 1st)

"I'm in . . . there's nothing better for me to do at the moment anyway."

Tham puts his arm on Moonpate's shoulder and vigorously rubs the man's bald head.

"I've always wanted to do that . . . "

(Male Human (Rashemi) Swordsage 1st)

Tham is ready to move on when everyone else is.

(Male Human (Rashemi) Swordsage 1st)

Tham keeps looking around the bar, but absently tips his drink as the others toast. He continues to drink very little.

(Male Human (Rashemi) Swordsage 1st)

To the DM:

Spoiler:

Tham looks around the bar for some strapping lad in the bar that might be looking for some companionship . . . I'm thinking of taking him aside and telling him that my friend, a priestess of Leira and a trained Tashlutan temple dancer (with everything that would entail), is looking for someone to keep her company tonight, but that she wishes to have me introduce her, so that I can find someone "safe" for her to spend time with.

Perception check to look around the bar for a suitable candidate:

d20 roll 13 + 5 (skill) = 18

If I find someone that fits the bill, I'm going to watch him for a few moments to make sure he doesn't seem too dangerous or violent, or without humor, so after I watch him for a few moments, I'd like to make a sense motive roll on him.

d20 roll 10 + 6 (skill) = 16

(Male Human (Rashemi) Swordsage 1st)

Tham looks at Borden.

"I made my living by killing people. The only change in my career at this point is that I get paid to potentially kill people instead of definitely doing so."

Tham turns towards Reave.

"You'll have no problems from me. I do my job, and I fulfill my obligations, as long as you keep out of my way and let me do my job the way I see fit to do so."

To the DM:

Spoiler:
Between the fact that Kysstaa doesn't look like a 100% standard lizardfolk, and because of Reave's comment about Yuan-ti, I take a look at Kysstaa to see if I can identify him as a specific species of lizardfolk, using my knowledge (local) skill (assuming he's a humanoid as far as type goes).

d20 roll 8 + 5 (skill) = 13

(Male Human (Rashemi) Swordsage 1st)

Five "searching" perception checks:

Spoiler:

d20 roll 1 + 5 (skill) = 6

d20 roll 3 + 5 (skill) = 8

d20 roll 16 + 5 (skill) = 21

d20 roll 9 + 5 (skill) = 14

d20 roll 8 + 5 (skill) = 13

Five "normal" perception rolls:

Spoiler:

d20 roll 11 + 5 = 16

d20 roll 5 + 5 = 10

d20 roll 15 + 5 = 20

d20 roll 14 + 5 = 19

d20 roll 6 + 5 = 11

Five AoO rolls

Spoiler:

d20 roll 14 + 3 = 17

d20 roll 18 + 3 = 21

d20 roll 17 + 3 = 20

d20 roll 5 + 3 = 8

d20 roll 11 + 3 = 14

Five attack rolls

Spoiler:

d20 roll 16 + 3 = 19

d20 roll 12 + 3 = 15

d20 roll 14 + 3 = 17

d20 roll 17 + 3 = 20

d20 roll 17 + 3 = 20

(Male Human (Rashemi) Swordsage 1st)

Thammarazs holds his gauntlet-shortsword, inspects it, then takes it off. He keeps his gaze low, looks across the assembled, and looks up for a moment, without directly making eye contact with anyone.

"I am Thammarazs, although you may feel free to call me Tham. I hail from Telflamm, in Thesk, and I travel as I am moved, and thus am here. I know how to use a blade, so I should be useful to you all in that regard, though I prefer to be able to move rather than being boxed in during a fight."

To the DM:

Spoiler:
I'm making a perception check to look everyone over. I'm especially keeping an eye out for any markings that might remind me of either the Church of Mask or the House Extaminos, and so I'm especially lingering on the Leiran and the Lizardfolk as I'm making my assessment.

I'm not really expecting anything, but in character, I'm still a bit paranoid about potential past issues coming back on me.

Perception d20 roll 5 + 5 (skill) = 10

Knowledge, Local d20 roll 14 + 5 (skill) = 19

I'm also carefully listening to each person's comments to pick up on any inflections they might not have intended to make, so I'm making a Sense Motive on each as they speak.

Sense Motive, Dreav, d20 roll 12 + 6 (skill) = 18

Sense Motive, Borden, d20 roll 15 + 6 (skill) = 21

Sense Motive, Kysstaa, d20 roll 9 + 6 (skill) = 15

And with that I'll stop being a dice rolling pain ;)

(Male Human (Rashemi) Swordsage 1st)

Update:

Spoiler:
Thammarazs Hovaraszk

Human Male (Rashemi), Chaotic good (currently no patron)

Swordsage 1st

XP: 1500

XP for Next: 3000

Action Dice: 3

Dice Type: d4

Strength 14 +2

Dexterity 16 +3

Constitution 14 +2

Intelligence 12 +1

Wisdom 14 +2

Charisma 13 +1

Hit Points: 11 (d8) Initiative: +4
Armor Class: 15 (13 touch, 12 flat footed) Move: 30 (6 sq)
Damage Reduction: 1
Base Attack Bonus: +0
Combat Maneuver Bonus: +2 (Defence 17, 27 versus disarm)

Saves:

Fortitude +2; Reflex +5; Will +4

Feats: Weapon Focus (Pata), Exotic Weapon Proficiency (Pata), Martial Weapon Proficiency (Shortbow)(Human Bonus Weapon)

Skills:

Stealth +7, Knowledge (Local) +5, Intimidate +5, Perception +5, Sense Motive +6, Acrobatics +7, Climb +5

Equipment: 12 gp

Pata (3 lbs), Leather armor (15 lbs), Short bow (2 lbs), Arrows (20)(3 lbs), Backpack (2 lbs), Dagger (1 lb), 50 ft silk rope (5 lbs), Rations (10 days)(10 lbs), Waterskin (2)(8 lbs), Sunrods (4)(4 lbs), Acid Flask (1)(1 lbs)

Encumbrance: 54 lbs. (Light, 58 lbs to medium)

Class Abilities:

Quick to Act +1; discipline focus (Shadow Hand; weapon focus dagger, sai, short sword, spiked chain, siangham, unarmed strike)

Maneuvers Known:

Steel Wind, Clinging Shadow Strike, Shadow Blade Technique, Sudden Leap, Wind Stride, Wolf Fang Strike

Stance Known:

Child of Shadow

Standard Attacks

Pata; +3 melee; 1d6+2 damage; x3 critical

Dagger; +3 melee; 1d4+2 damage; 19-20 critical

Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60

History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask.

Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole.

Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them.

When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life.

Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles.

Oh, and a question:

Spoiler:
If we don't take the regional equipment, do we get the extra 100 gp as per usual?

(Male Human (Rashemi) Swordsage 1st)

And here is Thammarazs, under the spoiler:

Spoiler:
Thammarazs Hovaraszk

Human Male (Rashemi), Chaotic good (currently no patron)

Swordsage 1st

XP: 1500

XP for Next: 3000

Action Dice: 3

Dice Type: d4

Strength 14 +2

Dexterity 16 +3

Constitution 14 +2

Intelligence 12 +1

Wisdom 14 +2

Charisma 13 +1

Hit Points: 10 (d8) Initiative: +4
Armor Class: 15 (13 touch, 12 flat footed) Move: 30 (6 sq)
Damage Reduction: 1
Base Attack Bonus: +0
Combat Maneuver Bonus: +2 (Defence 17, 27 versus disarm)

Saves:

Fortitude +2; Reflex +5; Will +4

Feats: Weapon Focus (Pata), Exotic Weapon Proficiency (Pata), Martial Weapon Proficiency (Shortbow)(Human Bonus Weapon)

Skills:

Stealth +7, Knowledge (Local) +5, Intimidate +5, Perception +5, Sense Motive +6, Acrobatics +7, Climb +5

Equipment: 12 gp

Pata (3 lbs), Leather armor (15 lbs), Short bow (2 lbs), Arrows (20)(3 lbs), Backpack (2 lbs), Dagger (1 lb), 50 ft silk rope (5 lbs), Rations (10 days)(10 lbs), Waterskin (2)(8 lbs), Sunrods (4)(4 lbs), Acid Flask (1)(1 lbs)

Encumbrance: 54 lbs. (Light, 58 lbs to medium)

Class Abilities:

Quick to Act +1; discipline focus (Shadow Hand; weapon focus dagger, sai, short sword, spiked chain, siangham, unarmed strike)

Maneuvers Known:

Steel Wind, Clinging Shadow Strike, Shadow Blade Technique, Sudden Leap, Wind Stride, Wolf Fang Strike

Stance Known:

Child of Shadow

Standard Attacks

Pata; +3 melee; 1d6+2 damage; x3 critical

Dagger; +3 melee; 1d4+2 damage; 19-20 critical

Shortbow; +3 ranged; 1d6 damage; x3 critical; range 60

History: Thammarazs was born to a merchant family in Telflamm that ended up in the middle of a gang fight that saw his entire family slain, save for Thammarazs himself. Thammarazs survived on the street for months, and his knack for survival caught the eye of several priests of the Church of Mask.

Thammarazs was taken in and trained in the mystic talents of death from the shadows. Thammarazs was an eagar student, not wishing to feel vulnerable to the gangs and thugs that had been the end of his family. When Thammarazs realized he would be used as an assassin, the prospect did not concern him . . . until he realized that his targets would not just be rouge criminals that didn't pay proper respect to the Shadowlords, but also those targets that needed to be subdued to insure proper respect from the population as a whole.

Thammarazs managed to sneak out of Telflamm on a ship heading for the Vilhon Reach, and his talents were spotted by agents of the House Extaminos, who wished to use him as an agent of their own agenda. Thammarazs was wary of the powerful house the ruled Hlondeth, but could see the advantages of serving them.

When Thammarazs traveled Tashluta on a mission to silence a rogue agent of House Extaminos, that “rogue agent” turned out to be a spy and agent of the Church of Selune, and, smitten with the beautiful priestess-spy, Thammarazs foreswore his previous life.

Thammarazs lost track of the priestess, but takes his vow to forsake the life of an assassin and an agent of Mask very seriously. He remembers now the terror visited upon him by assassins and those who do their work in the night, and is now looking for a way to make amends for the life he nearly lived, had it not been for the eyes of a priestess that shone like the Tears of Selune themsevles.


I'll get off my butt and get my Telflammar swordsage made up soon . . . ;)

51 to 69 of 69 << first < prev | 1 | 2 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.