About Thaegrin Variel
Thaegrin Variel, Yolomage of Swagical Power
Male Elf Wizard Enchanter (Manipulator subschool) 8
Alarm, Break, Bungle, Burning Hands (2), Charm Person, Color Spray, Comprehend Languages, Cure Light Wounds (2), Detect Charm, Detect Secret Doors, Disguise Self, Endure Elements, Mage Armor (3), Memory Lapse, Mount, Negative Reaction, Purify Food and Drink (2), See Alignment, Shield, Summon Monster 1 (2), True Strike, Vanish
Detect Thoughts, Flaming Sphere, Glitterdust, Hideous Laughter, Misdirection, Oppressive Boredom, Pilfering Hand, Scorching Ray, See Invisibility, Spectral Hand, Touch of Idiocy (2)
Deep Slumber, Dispel Magic, Explosive Runes, Fireball, Nondetection, Mad Monkeys, Communal Resist Energy, Seek Thoughts, Sepia Snake Sigil, Suggestion
Curse of Magic Negation, Detect Scrying, Dimensional Anchor, Dimension Door, Remove Curse, Scrying
..Ray of Frost
2nd level: Miserable Pity
3rd level: Blacklight
4th level: Arcane Eye
Replacement Powers: The following school powers replace the dazing touch and aura of despair powers of the enchantment school.
Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.
Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level are unaffected, as are creatures in combat and those with an attitude of hostile toward you. Creatures receive a Will saving throw to negate the effect. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their save are affected by charm monster for a number of rounds equal to 1/2 your wizard level (minimum 1). This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Shape Emotions (Su): At 8th level, you can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If you choose to ward, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting you or your allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If you chose to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive.
Thaegrin entered scribe slave training as a child. Even in his youth, he often deprived himself of sleep to read anything he could get his hands on. In his adolescence, he happened across a few unattended scrolls, which he kept and studied. After many nights of secretive study, he was finally able to decipher the encrypted arcane writings, and his understanding of the world around him shifted entirely. It was not long before his theft and arcane ability were discovered. After several beatings, he was placed under the instruction of a wizard in Lehrehn, Cervantes Belarandir, who subjected the scribe slave to harsh mental exercises and an unusual diet believed to sharpen the mind. His body suffered great fatigue, and his first year was spent in constant sickness. Despite this, he learned much under the tutelage of the wizard, and he eventually acclimated to the rigid life of an arcane student. As a Feraweni, he physically matured much slower than his slave peers, so it came as surprise when Cervantes deemed fit for Minor Arcane Service one who looked so young. When he entered the service of the Rudianos house, he was mostly tasked with jotting scrolls of useful magic of low power. At other times, his knowledge gleaned from constant reading of various subjects was called into service. In time, he earned respect and trust from the masters of the house, enough to request more materials to further his study and ability to serve. He advanced in his own magical ability and understanding of the higher mysteries, as well as developing an acumen for the intrigue in politics. In addition to this, Thaegrin slowly began to stow away money made from extra scrolls he wrote in secret. Not that he was mistreated as a slave, but he wished to pursue his own endeavors without waiting on the whim of lordlings who couldn’t comprehend an inkling of the arcane threads that bound the universe. It took nearly twenty five years of careful planning and subtle hand-over-fist dealings, but the slave arcanist finally earned enough money to purchase his freedom. He continued to serve the Rudianos house, but with his freedom, his resources, knowledge, and abilities quickly expanded. He has served the Rudianos house for over one hundred and fifty years, and is known to be summoned for advice on many matters by many leaders within the house. Most days, though, he remains in his office, hovering over one tome or another, muttering to himself.
Magic Item creation: MAGIC POINTY WIZRAD HATT
Thaegrin is building a hat that can cast Detect Scrying once a day. Pointy wizard hat specs: CL 7, Market price: 28000gp, crafting: 14000gp. Spellcraft DC 12, “Rushed” Spellcraft DC 17 (halving creation time to 7 days or so). Current progress: 3500/14000gp.