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Half-Orc of Averaka

Tevaga the Protector's page

2 posts. Alias of Grand Moff Vixen.

About Tevaga the Protector

Tevaga the Protector
Half-Orc Fighter 16
CG Medium Humanoid (orc)
Init +6; Senses Darkvision; Perception +2
AC 42, touch 15, flat-footed 40 (+14 armor, +8 shield, +2 Dex, +5 natural, +3 deflection)
hp 148 (16d10+48)
Fort +13, Ref +7, Will +7 (+4 vs. fear)
Defensive Abilities Bravery +4; DR 3/—
Speed 30 ft.
Melee Heavy Shield Bash +22/+17/+12/+7 (1d4+6/x2) and
. . +5 Adamantine Bastard sword +31/+26/+21/+16 (1d10+18/17-20/x2) and
. . +5 Adamantine Greatsword +30/+25/+20/+15 (2d6+17/19-20/x2) and
. . Gauntlet (from Armor) +22/+17/+12/+7 (1d3+6/x2) and
. . Unarmed strike +22/+17/+12/+7 (1d3+6/x2)
Special Attacks Weapon Training: Axes, Weapon Training: Blades, Heavy, Weapon Training: Blades, Light
Str 18/22, Dex 11/15, Con 16, Int 12, Wis 14, Cha 10
Base Atk +16; CMB +22 (+24 Bull Rushing); CMD 37 (39 vs. Bull Rush)
Feats Critical Focus, Critical Mastery, Deafening Critical (DC 26), Exotic Weapon Proficiency (Bastard sword), Greater Weapon Specialization (Bastard sword), Improved Bull Rush, Improved Critical (Bastard sword), Improved Initiative, Improved Shield Bash, Improved Unarmed Strike, Power Attack -5/+10, Quick Draw, Saving Shield, Shield Focus, Tiring Critical, Weapon Focus (Bastard sword), Weapon Specialization (Bastard sword)
Skills Acrobatics +1, Climb +24, Escape Artist +1, Fly +1, Intimidate +21, Ride +20, Stealth +1, Survival +21, Swim +5
Languages Common, Goblin, Orc
SQ Orc Ferocity (1/day)
Combat Gear +5 Adamantine Bastard sword, +5 Adamantine Full plate, +5 Adamantine Greatsword, +5 Mithral Heavy steel shield; Other Gear Amulet of natural armor +5, Belt of physical might (Str & Dex +4), Handy haversack (empty), Ring of protection +3
Orc Ferocity (1/day) - 0/1
Special Abilities
Bravery +4 (Ex) +4 Will save vs. Fear
Critical Focus +4 to confirm critical hits.
Critical Mastery Apply two Critical feats to a critical hit rather than one.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deafening Critical (DC 26) Critical hit deafens target.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Saving Shield As an immediate action, add a +2 shield bonus to an adjacent ally's AC.
Shield Focus +1 Shield AC
Tiring Critical Critical hit fatigues target.
Weapon Training: Axes +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes
Weapon Training: Blades, Heavy +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training: Blades, Light +2 (Ex) +2 Attack, Damage, CMB, CMD with Light Blades

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