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TetsujinOni's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,188 posts (1,200 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 1 alias.


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I've been here since 1240am Wednesday.

I just thanked Lilith for creating the dmtools chat, because I got locked in the lobby at the Paizo offices last night on the way out from working with Mike on the PFS Guide for Season 7...

But I could make a sending to Karelzarath to get let back in and out the other end of Paizo's offices.

My PaizoCon silly error happened before the con, no less.

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Hitokiriweasel wrote:
anthonydido wrote:
FYI. since there was a lot of interest in my 6-21 game at 1:30. James Hazel offered to drop out and run the same game at noon so if anyone is interested in playing it a little sooner you can jump in his game. It's on the Warhorn page.
Awesome. Just signed up for this.

I didn't see you on the table, Hitokiri...

(Helen is NOT a strong melee without buff time, but somewhat versatile)

If I have time to update her, I'll also bring Lucille Chieni of Draekleer, my Chelish expat Librarian.

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An OAuth Resource Scope for the play history, and another for owned scenarios, is one of the requests I've had for the tech team for a long time.

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Duncan, I'm going to be in town and Ingressing for a large portion of Wednesday. (all but an hour of it, by flight scheduling).

I'm at the ABVI on international Wednesday night and the Doubletree for the duration of the con.

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Alanya, I'll have wheels.

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John Compton wrote:

I am also excited to read and hear the feedback on this on. We've definitely endeavored to break some new ground with this adventure and Siege of Serpents, and I think folks are going to really enjoy the combined experience.

It is kind of you to offer a consumable from the fine state of New York, though I admit that I am not one for alcohol (even though I do approve any libations placed before Thurston Hillman). Make the adventure a great experience for your players, and I'll be happy.

As a teetotaller, I offer non alcoholic consumables as well - thus consumable and not libation. ;)

Time to go see a man about a gargantuan figure (for something else).

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Liz Courts wrote:
Now available!

Is this supposed to be available for general purchase before premiering at PaizoCon? I remember it was an issue last year with the PaizoCon premiers....

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Is this supposed to be available for general purchase before premiering at PaizoCon? I remember it was an issue last year with the PaizoCon premiers....

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What I want to see: More John Compton scenarios.

If it helps conceptualize who Grandmaster Torch is? He seems to be James Spader's character in the first season of The Blacklist, without even an attempt at filing off serial numbers *by the TV show*... (Eventually I'll catch up. netflixers...)

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Crusader is a self-buffing battle oracle, she's a slow-roll hammer.

I love bards; for a 1-5 we can probably switch hit off of Helen's healing resources (wands of CLW to share that load welcome, of course).

Yes, Helen is a slightly... off... follower of Nethys. Oracle.

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blackbloodtroll wrote:

I still feel weird about giving myself GM credit though.

I needed, can I give them credit, without giving myself credit?

You are NEVER obligated to take a chronicle for GMing.

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I am not going to post the most spoilerific thing about this scenario, but I am going to go:

Mr Compton, is there a consumable that I could bring you from Upstate New York? I owe you a drink and then some, for this one.

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Similarly, no one is interested in Assault on the Wound.

I'm not packing along that map tube if I don't need it...

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So I'll be playing with people who know me by TetsujinOni.... playing my aasimar Crusader....

with another player named Oni?

That's hilarious. :)

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James McTeague wrote:
Jessex wrote:
The food trucks vary in quality and price. If you are looking for cheap your best bet is the mall food court but that is a fairly long trek from the ballroom. I would strongly recommend planning ahead and bring at least bottles of water with you if you are a GM and running slots back to back.
My solution to this is to head to CVS early on thursday, buy lunches for the entire week, and bring them with me in the morning so I don't have to worry about it.

We grocery store cold cuts and such and supplement with food trucks on days that HQ is slow enough for MGCady to run down and queue.

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Thursday, July 30
Slot 1 (0800-1300): #6-13 Of Kirin and Kraken (7-11)
Slot 2 (1300-1800): #5-08 The Confirmation (1-2)
Slot 3 (1900-2400): Siege of Serpents Special (7-11)
Friday, July 31
Slot 4 (0800-1300): #6-13 Of Kirin and Kraken (7-11)
Slot 5 (1300-1800): #6-13 Of Kirin and Kraken (7-11)
Slot 6 (1900-2400): Harbinger Special (7-11)
Saturday, August 1
Slot 7 (0800-1300): #5-08 The Confirmation (1-2)
Slot 8 (1300-1800): #6-13 Of Kirin and Kraken (7-11)
Slot 9 (1900-2400): True Dragons of Absalom Special
Sunday, August 2
Slot 10 (0900-1400): OFF

Not sure if Sunday is going to even see me in the PFS room... I'll probably bring some HQ person lunch...

Oh, and yes.... The whiplash of going from Kirin & Kraken to Confirmation should be hilarious.

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Thanks, Sara!

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Tsriel wrote:
Tier 3-4 leaves me with five options. All of them at level three. It's a fairly well-rounded group too.

Battle Oracle 5 or Alchemist 3... or a GM credit blob who is headed for Ifrit Paladin / Kineticist if there's not something that strikes my fancy for this table.

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The "and" there is key. If he's using the mount's full attack, then I'd push for reigning him in a bit - but only if it's actually disruptive, as its within the realm of legality for the FAQ cited.

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Yay! Nebten sends his regards, but can't attend the con...

So I swapped a seminar seat for this game.

I can bring anything (literally anything, I have a rebuild boon and a PC who has failed to gel into a character that I want to continue playing); I can play any of the retired scenarios but would infinitely prefer something with interesting story.

Dralkard has seemed like the most interesting of the retired scenarios by description, but I"m up for any of them (They all retired before I really got started in Society play)

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Nohwear wrote:
Attacking a player that is down is just poor form. I suppose some allowance can be made when that is what the scenario dictates.

Absolute statements like that feel great to make, and aren't so useful in practice.

-- a guy who finishes full attacks in unconscious bodies when there's nobody else in reach

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trik wrote:

I recently heard the tale of a group of PFS players that entered a difficult high tier adventure. Within 15-20 minutes of play, one of the players had failed a save or die roll (DC 24) and was out of the game. Does that really add to the fun?

I'm curious what everyone else thinks. Do save or die spells add to Pathfinder Society play specifically? Do you think they have the potential to drive players away? Do you think they are fun? Do you tone them down some way in your own home games? Do you feel good about killing players with save or dies as a PFS GM? How do you feel about being killed by one as a PFS player?

I suspect that this is (based on the save DC)

suspicion list:

The Waking Rune, or Fabric of Reality

For one of these, the high danger, climactic nature of the scenario makes it "Yes, I expect save-or-suck-or-die, I expect death, I expect mayhem, I expect a narrow hair from cheating from the writing, because of the nature of the story."

Save or Suck can, well, suck. Have defenses, be ready to cheer on the group, but realize: It's GONNA happen, and a 1:400 chance of being a cheerleader / RP the familiar / run the revenant / something like that is in fact part of the dangers of being a field agent.

Removing SODs and SOSs from PFS requires nerfing or removing a large number of encounter building tools (including making SLAs unavailable), and makes both divine and arcane casters artificially weak for the sake of a social norm which should not be catered to.

Of course, if it was the tier 5-9 game under my spoiler, there's a huge chance the GM ran it without being aware of the incredible nerfbat that was taken to that encounter that would have made that SoD automatically fail. (Seriously. Major writing assumption thing going on there. Worth noting if you intend to run that and look under my spoiler.)

However: yes, the PCs are supposed to BE ABLE to win. Note there is a vast difference between "supposed to be able to win" and "supposed to win". Without risk of failure, 0 xp should be rewarded because there was no obstacle to overcome.

Sometimes the mechanism of failure is death, and beyond level 4 or so, the freely awarded campaign resource intended to model that, Prestige Points, becomes a sop to absorb a death as frequently as every 8-12 games, without encumbering your character's Wealth By Level progression.

TL;DR

Hitting the revolving door with your face hurts. (Death is a revolving door in PFS. Hell, this is from ONE SESSION I GM'd for my then venture captain: Butters' Gravestone.

Death is a reality of an adventurers life. SoD is one way it happens.

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OK, I'll get my map print started for Part 3.... because 3 trays of dwarven forge doesn't QUITE make the terrain as I'd like it, and I also don't want to fly with them.

Adding a Sunday Afternoon Scions 3, emailed Sara.

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So. Jealous... and no tradeable events, either.

Maybe next year!

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An event organizer can set any expectations they want for the event they organize.

A GM is never required to serve any player as long as the players they are serving receive equal treatment under the GtOP.

"I will not GM for this player who does this thing which disrupts tables." is valid and gives the organizer and the local VOs something to work with to course-correct the community.

"I must GM for anyone who shows up" makes repeated exposure to problematic behavior more likely and increases the odds of fragmenting your player base. The players may both be fine - just not on the same table.

There's definite advantages to having different people as your GMs and your event organizers, so that you can manage the people instead of the running game....

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Last!

(Oh, Almost-last - I read Curio as having 3 reservations there, not two)...

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The warhorn receives! I'll run it twice Saturday, no sweat.

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I'm happy to add another table of any part of the Scions series to my schedule in the Saturday or Sunday 1-6PM slots.

(Though happiest offering more tables of 2, since I'm flying in with kit from NY)

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Tanis O'Connor wrote:
TetsujinOni wrote:
PFS scenarios yes, PFACG the picture is "murky" as to what the organizing looks like per slot.
That's my bad. I'll be all up in the inboxes of ACG volunteers soon.

Thanks Tanis, I expect it's a case of "still finalizing what new wrinkles Wrath Season looks like for the ACG" before sending us details...

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cartmanbeck wrote:
UllarWarlord wrote:
Michael Brock wrote:
UllarWarlord wrote:
Speaking as a volunteer (for the card guild specifically, but in general) will we receive what 'shifts' we'll be running at Paizocon via email? I mean, we know what schedules we signed up for, but should we wait until closer to the show to know precisely where, when and what we'll be doing?
I've already emailed all volunteers their schedules back in February. If you didn't receive it, please check your spam folder. Also, email me again and I will send your schedule again.
Oh, I know when I'll be running, sorry for the confusion. I just don't know the precise location within the convention I'll be running at, or what scenarios I'll be hosting. Will we learn this information at badge pickup?
You should have gotten the scenarios you're running in that e-mail.

PFS scenarios yes, PFACG the picture is "murky" as to what the organizing looks like per slot.

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Lamplighter, the issue is that the XP system is fundamentally broken by the 3xp per level model used in PFS.

This is not a fix for that.

Time at the table is very much not the metric tracked by XP. CR of defeated encounters is. I find this a fatal flaw in your proposal.

The fact that the "adaptable" solution chosen for PFS is to map things to "module play" exacerbates the issues of the flattened XP per level model.

This is not fixable in a reasonable fashion in year 7 of the campaign.

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Shisumo wrote:
Sebastian Hirsch wrote:
I am quite curious, how and if anything from that post could be made PFS legal.
I'm curious about what sort of obstacles you see these options presenting. First glance doesn't seem to reveal anything significantly problematic...

Coexistence: Having stamina points and combat tricks without drawbacks and without parity on NPCs seems at first speculation to give a big boost to combat feat users...

Similar to the Words of Power and Action point systems, they're optional and may not fit well into a global campaign.

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The Fox wrote:

Luckily for that character one of his companions had a raise dead, two restorations, and all of the material components already prepared just for such a contingency. I almost killed the same character later in the same scenario, but merely captured him alive instead. (It was a rough scenario for that character. In the end, the "rewards" were +1 XP, –5 prestige, and around –4,000 gp.)

On a completely unrelated note to the OP: you might want to avoid the scenario #4-04: King of the Storval Stairs if you ever play at the higher levels.

One in fifteen of my GM credits are from 4-04.

I will swap to running The Disappeared in a heartbeat for the wrong table showing up to play Storval. It's a beastly difficult scenario for ill-prepared but experienced players, let alone limited-experience players who've played in softbally regions.

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On the Initiative Cards, I have a longer list as my "normal" - partly from running a LOT of the middle levels of PFRPG.

Character Name - Initiative Mod

What does an NPC see looking at you (race, obvious equipment, wayfinder, holy symbols, etc)
If you look different through true seeing. -- only relevant once things start wandering around that have it, but I always ask.

Perception
Sense Motive
Will
Any conditionals that modify above

Continual effects I might not expect

And for some scenarios I'll ask for specific other skill modifiers and their conditionals.

New classes with funny toys like Investigator, Lore Oracle, Dual Cursed reroll as a buff, Samurai Mettle, and the Bardic Take 20 on Knowledges trick *are* all relevant and make 'hidden roll' protocols funky in modern PFRPG.

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GM Lamplighter wrote:

The suggestion was, we can just report which scenarios are missing and they would be fixed, or we could fix them ourselves. What is the solution for those who no longer have the information to do either?

One game of Blakros Matrimony I didn't take a Chronicle for; the other was long enough ago that I don't have the reporting sheet for it. I really can't tell what else might be missing without a full audit of all my PCs, and even that doesn't help when you don't take a GM Chronicle.

So I'm feeling really fortunate I just did a full dump to PDF of my GM sessions page when it got fixed from the last hiccough...

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R Diaz wrote:
Ooh! Shiny! Thanks! :-)

Congrats, Ray! I hear there's supposed to be a resort or a lean-to or something on this hill someplace... where'd it go?

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GM Lamplighter wrote:
TetsujinOni wrote:

New bug: When you run a table, and no one takes a society number (it happens!), you can't delete all of the seats - when you remove the last, it adds another 6 seats to the DOM.

Is a PFS game even legal with no PFS players at the table? I think you have to have 3 people with PFS numbers to get credit, no?

Run sanctioned event for Free RPG Day. Have no one want to take a PFS# so have no PFS#s to report.

Run Beginner Box Bash event. Have no one take PFS#s. Same-same.

Similarly the other "give them a taste" events shouldn't generate PFS# entries in the DB but do AFAIK give GM credits.

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My cursed We Be Goblins table from Free RPG Day 2011 is gone again.

New bug: When you run a table, and no one takes a society number (it happens!), you can't delete all of the seats - when you remove the last, it adds another 6 seats to the DOM.

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Until this is fixed on the downloadable character sheet, I'd actually run the pregen as written, just like we don't remove the Samurai's illegal feat.

Flagged for PFS FAQ as there's now TWO pregens with actual mechanics problems.

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DesolateHarmony wrote:

Well, I do it several ways, including the three you mention there.

1. The PF combat pad works well, but only write the name on the marker for that character. The initiative only matters at the start of the combat, and then the order takes over. I write the buffs and hit points on the other side of the pad, in the big open space.

I abandoned the combat pad after a while. It's not a bad product but it's too fiddly and needs to much support paper to be useful.

DesolateHarmony wrote:


2. A whiteboard is good, but does involve erasing, and locks you into the paradigm that individual rounds need to be tracked. I like the combat pad better.

That paradigm is relevant. as are a couple of other things, coming below.

DesolateHarmony wrote:


3. The notecards work really well, and follow the actual rules for initiative better than the other two. You don't need to actually track rounds after the start, all that is important is who goes next. Once you have started, initiative is a cycle, and turn-dependent items work on the individual character's order.

The cards allow for readying an action just as easily as delaying, just turn or lift the card so it sticks out. Then, until that character acts, it can be readjusted to the new initiative--right before the other character that triggers the ready goes.

For a small combat, such as the party and a single opponent, I sometimes just note on a piece of paper. I have even done it in my head before. This does not work well at all, for situations such as a combat with familiars and animal companions as well as multiple critters in opposition.

Sometimes a square on the battle mat serves as a whiteboard. It means nothing else needs to be manipulated, and is right there handy for everyone to see.

Some other systems I've used over the years:

* Folded index cards. NPCs get "Bad", "Worse", "Bigger Bad", "OMG", "WTF", and "BBQ". If i need more than 6 NPC categories in the initiative the scenario will usually suggest a way to add another category ;). This has all the advantages of the players knowing how the order looks, and is easy to plunk new combatants into as they appear in the combat for wave fights. It takes a lot of room, and fails in a similar fashion to the next one....

* Playing cards. Deal high to low in a red suit to the players (and stat blocks of NPCs), and the same numbers in a black suit is your turn tracker. It's a "pointer-based" ring priority queue at that point.

Now here's the part where things get painful for all of these except the combat pad: You need to know the initiative count when an effect started to track effects with round based durations, and low caster level minute durations (pronounce it with me as 10 rounds/level).

The combat pad handles this best, with note cards working fairly well until delay/ready moves the combatant that started the effect's initiative. At that point, I stick a notecard in the tracking ring for effects which are likely to matter, like nauseated from stinking cloud. It's important to note that things like ghoul paralysis ends right before the initiative count that the paralysis started during. (AOOs and round-counting status effects make this particularly fiddly).

The things I don't like about the combat pad is fitting a name proxy in the magnet, keeping track of the Q@#!@!@$ fiddly bits between sessions (I would be buying a third combat pad if I wanted to use it...), and the fact that I've moved to using wet erase markers for almost nothing in GMing would be a step back toward Funny Colored Hands.

Another common technique used is to use a sheet of scrap paper. At the bottom center of it, oriented landscape, note the initiative totals of the NPCs, and then matching the table positions of the players, their characters' initiative totals. Round based items can be tracked next to the character they belong to, HP totals are easy to note as well. I don't like this all that much for keeping players aware of who's coming up, which can help keep mid-tier and higher play moving faster. This can be a corner of a battlemat, as well, though that is Funny Colored Hands territory too.

Oh, I guess Funny Colored Hands is my other complaint about wet-erase tech.

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given the title of part 1 and the fact that part 1 kind of builds from the called for scenario, I don't consider it a spoiler at all.

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Nope.

Bonekeep 1 is the 4-star exclusive currently.

The 4-star exclusive has, in the past, been released the following year as a regular-season scenario. I don't expect that to happen in Season 6 or Season 7.

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Jessex is referencing a specific mechanic which echoes the deal with Assault on the Wound

I will announce it (and ask my VL who handles the gameday schedule to do the same).

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Doug Miles wrote:

Added:

Jonathan Choy ??-Mar-2015 (best guess) Region ???
Carl Harris 26-Mar-2015 USA-Great Lakes Southern Illinois
Ben Jordan 26-Mar-2015 Australia Canberra

Jonathan Choy

Credit 150 22-Feb-2015
Review game 22-Feb-2015 (same game. engineering's a thing....)
status live 17-Mar-2015
USA - New York - Albany

however that works for your tracking document.

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DM Aron Marczylo wrote:

I have a question regarding the sanctioned Modules. I have a few characters I want to level through GM credit so I'm after whatever module gives you +3 xp and 4 PP.

It might just be me, but I can't see any clear sign on what ones give you that so any help will be most appreciated.

I'm looking for ones aimed at 1st level to get them to 2nd.

Any of the non-Free RPG Day Tier 1 Modules or APs fall in the set you've requested.

Off the top of my head:

Murder's Mark
Crypt of the Everflame
Godmouth Heresy
Reign of Winter AP volume 1 Sanctioned Content
ISTR Mummy's Mask AP volume 1 Sanctioned Content

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TL;DR: I allowed the use of prestidigitation for this in my run a couple weeks ago.

Prestidigitation cites cleaning "items in a 1 cubic foot", not "objects".

The most common use I've seen of prestidigitation is the field-shower "I don't want to look like a stinky murderhobo" cleanup effect. (Second commonly)

On reflection based on this discussion, my updated approach would be thus:
1 minute per PC (10 rounds of cleaning), up to 6 PCs, spellcraft check for each PC for how well you scrubbed the stench off since it's a perniciously strong odor.

Why, yes, that skill check DC does seem to be.... about 15, i.e. about the same as the climb check would be. This seems consistent with the description of spellcraft (Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question.) and the Award Creative Solutions addendum to "but not necessarily without chance of failure"

That's only up to 6 minutes (without retries), well below the threshold that seems to be the criteria for "delayed" in Kaava Quarry.

YMMV, but this seems like a middle ground between "casty solves everything" and "casty causes problems by breathing and not having feather fall"

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Sebastian Hirsch wrote:

@Jack: While it is always nice to see players willing to GM boons are a pretty rare thing, and I really would strongly advise against starting to GM at a convention.

Talk to your VL or your VC, they should be able to help you.

Just to be a contrary voice: If you want to GM and think you can run a fun table that rolls with the players and shows people a good time, and there's a con that wants GMs - go for it.

(I started my 3.x GMing career by running an APL 10 game in Living Greyhawk in one of the high-crunch regions. Nothing much that PCs come up with these days seems shocking...)

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Dresden10589 wrote:
I ran this recently, and it was otherwise alright, but boy was it short. 2.5 hours including a little mucking about and chronicle filling. I hope this isn't the new normal for 1-5s!

My run seemed smooth and fun with room for roleplaying around both the early and late action.

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pH unbalanced wrote:
Imbicatus wrote:
LazarX wrote:
Sebastian Hirsch wrote:

Patfhinder 2 would require a pretty epic beta test, and I suspect, that players would only be willing to adapt, if enough of their personal bugbears are slain.

Pathfinder Unchained will be a nice test.

It doesn't matter how much you test or how "good" it is. What it will do is fracture the player base and cause nothing but grief.
That's what people were saying about the PFS CORE. It hasn't happened yet.
I don't have any worries about PFS Core. But it is *way* too soon to know what its ultimate effects are, one way or the other.

I'm starting to see this effect in the Online Collective, actually.

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mem0ri wrote:

In browsing this thread, I'm hearing that there is "a large infrastructure" project going on that would preclude any API being built and "privacy concerns" related to giving out PFS information through an API.

An API exposing scenarios played/gmed by a given PFS ID# could not possibly have any privacy concerns, could it? I mean ... there is no personally identifying information in such a request and return and no 'sensitive' information regardless of whether identity is known or not ... a structure similar to:

/pfs/user/{pfs_id}/scenarios

... could give a JSON return similar to:

{ pfs_id: {
scenario_id: {
played: true/false
gmed: true/false
}
}
}

... and having that info would be a TREMENDOUS boon to schedulers and players alike. Imagine going to your online scheduling app and looking to select scenarios based on how many of your players have participated already ... so you know which scenarios to schedule and which not ...

... then imagine players being able to go register for these games and being able to know without referencing an easily lost paper which games they've already played or GM'd?

And the privacy concern? None.

YOU see no privacy concern.... that doesn't mean that there isn't one to be held.

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