Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

TetsujinOni's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,153 posts (1,165 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 1,153 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
R Diaz wrote:
Ooh! Shiny! Thanks! :-)

Congrats, Ray! I hear there's supposed to be a resort or a lean-to or something on this hill someplace... where'd it go?

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
GM Lamplighter wrote:
TetsujinOni wrote:

New bug: When you run a table, and no one takes a society number (it happens!), you can't delete all of the seats - when you remove the last, it adds another 6 seats to the DOM.

Is a PFS game even legal with no PFS players at the table? I think you have to have 3 people with PFS numbers to get credit, no?

Run sanctioned event for Free RPG Day. Have no one want to take a PFS# so have no PFS#s to report.

Run Beginner Box Bash event. Have no one take PFS#s. Same-same.

Similarly the other "give them a taste" events shouldn't generate PFS# entries in the DB but do AFAIK give GM credits.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

My cursed We Be Goblins table from Free RPG Day 2011 is gone again.

New bug: When you run a table, and no one takes a society number (it happens!), you can't delete all of the seats - when you remove the last, it adds another 6 seats to the DOM.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

Until this is fixed on the downloadable character sheet, I'd actually run the pregen as written, just like we don't remove the Samurai's illegal feat.

Flagged for PFS FAQ as there's now TWO pregens with actual mechanics problems.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
DesolateHarmony wrote:

Well, I do it several ways, including the three you mention there.

1. The PF combat pad works well, but only write the name on the marker for that character. The initiative only matters at the start of the combat, and then the order takes over. I write the buffs and hit points on the other side of the pad, in the big open space.

I abandoned the combat pad after a while. It's not a bad product but it's too fiddly and needs to much support paper to be useful.

DesolateHarmony wrote:


2. A whiteboard is good, but does involve erasing, and locks you into the paradigm that individual rounds need to be tracked. I like the combat pad better.

That paradigm is relevant. as are a couple of other things, coming below.

DesolateHarmony wrote:


3. The notecards work really well, and follow the actual rules for initiative better than the other two. You don't need to actually track rounds after the start, all that is important is who goes next. Once you have started, initiative is a cycle, and turn-dependent items work on the individual character's order.

The cards allow for readying an action just as easily as delaying, just turn or lift the card so it sticks out. Then, until that character acts, it can be readjusted to the new initiative--right before the other character that triggers the ready goes.

For a small combat, such as the party and a single opponent, I sometimes just note on a piece of paper. I have even done it in my head before. This does not work well at all, for situations such as a combat with familiars and animal companions as well as multiple critters in opposition.

Sometimes a square on the battle mat serves as a whiteboard. It means nothing else needs to be manipulated, and is right there handy for everyone to see.

Some other systems I've used over the years:

* Folded index cards. NPCs get "Bad", "Worse", "Bigger Bad", "OMG", "WTF", and "BBQ". If i need more than 6 NPC categories in the initiative the scenario will usually suggest a way to add another category ;). This has all the advantages of the players knowing how the order looks, and is easy to plunk new combatants into as they appear in the combat for wave fights. It takes a lot of room, and fails in a similar fashion to the next one....

* Playing cards. Deal high to low in a red suit to the players (and stat blocks of NPCs), and the same numbers in a black suit is your turn tracker. It's a "pointer-based" ring priority queue at that point.

Now here's the part where things get painful for all of these except the combat pad: You need to know the initiative count when an effect started to track effects with round based durations, and low caster level minute durations (pronounce it with me as 10 rounds/level).

The combat pad handles this best, with note cards working fairly well until delay/ready moves the combatant that started the effect's initiative. At that point, I stick a notecard in the tracking ring for effects which are likely to matter, like nauseated from stinking cloud. It's important to note that things like ghoul paralysis ends right before the initiative count that the paralysis started during. (AOOs and round-counting status effects make this particularly fiddly).

The things I don't like about the combat pad is fitting a name proxy in the magnet, keeping track of the Q@#!@!@$ fiddly bits between sessions (I would be buying a third combat pad if I wanted to use it...), and the fact that I've moved to using wet erase markers for almost nothing in GMing would be a step back toward Funny Colored Hands.

Another common technique used is to use a sheet of scrap paper. At the bottom center of it, oriented landscape, note the initiative totals of the NPCs, and then matching the table positions of the players, their characters' initiative totals. Round based items can be tracked next to the character they belong to, HP totals are easy to note as well. I don't like this all that much for keeping players aware of who's coming up, which can help keep mid-tier and higher play moving faster. This can be a corner of a battlemat, as well, though that is Funny Colored Hands territory too.

Oh, I guess Funny Colored Hands is my other complaint about wet-erase tech.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

given the title of part 1 and the fact that part 1 kind of builds from the called for scenario, I don't consider it a spoiler at all.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

Nope.

Bonekeep 1 is the 4-star exclusive currently.

The 4-star exclusive has, in the past, been released the following year as a regular-season scenario. I don't expect that to happen in Season 6 or Season 7.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

Jessex is referencing a specific mechanic which echoes the deal with Assault on the Wound

I will announce it (and ask my VL who handles the gameday schedule to do the same).

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Doug Miles wrote:

Added:

Jonathan Choy ??-Mar-2015 (best guess) Region ???
Carl Harris 26-Mar-2015 USA-Great Lakes Southern Illinois
Ben Jordan 26-Mar-2015 Australia Canberra

Jonathan Choy

Credit 150 22-Feb-2015
Review game 22-Feb-2015 (same game. engineering's a thing....)
status live 17-Mar-2015
USA - New York - Albany

however that works for your tracking document.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
DM Aron Marczylo wrote:

I have a question regarding the sanctioned Modules. I have a few characters I want to level through GM credit so I'm after whatever module gives you +3 xp and 4 PP.

It might just be me, but I can't see any clear sign on what ones give you that so any help will be most appreciated.

I'm looking for ones aimed at 1st level to get them to 2nd.

Any of the non-Free RPG Day Tier 1 Modules or APs fall in the set you've requested.

Off the top of my head:

Murder's Mark
Crypt of the Everflame
Godmouth Heresy
Reign of Winter AP volume 1 Sanctioned Content
ISTR Mummy's Mask AP volume 1 Sanctioned Content

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

TL;DR: I allowed the use of prestidigitation for this in my run a couple weeks ago.

Prestidigitation cites cleaning "items in a 1 cubic foot", not "objects".

The most common use I've seen of prestidigitation is the field-shower "I don't want to look like a stinky murderhobo" cleanup effect. (Second commonly)

On reflection based on this discussion, my updated approach would be thus:
1 minute per PC (10 rounds of cleaning), up to 6 PCs, spellcraft check for each PC for how well you scrubbed the stench off since it's a perniciously strong odor.

Why, yes, that skill check DC does seem to be.... about 15, i.e. about the same as the climb check would be. This seems consistent with the description of spellcraft (Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question.) and the Award Creative Solutions addendum to "but not necessarily without chance of failure"

That's only up to 6 minutes (without retries), well below the threshold that seems to be the criteria for "delayed" in Kaava Quarry.

YMMV, but this seems like a middle ground between "casty solves everything" and "casty causes problems by breathing and not having feather fall"

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Sebastian Hirsch wrote:

@Jack: While it is always nice to see players willing to GM boons are a pretty rare thing, and I really would strongly advise against starting to GM at a convention.

Talk to your VL or your VC, they should be able to help you.

Just to be a contrary voice: If you want to GM and think you can run a fun table that rolls with the players and shows people a good time, and there's a con that wants GMs - go for it.

(I started my 3.x GMing career by running an APL 10 game in Living Greyhawk in one of the high-crunch regions. Nothing much that PCs come up with these days seems shocking...)

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Dresden10589 wrote:
I ran this recently, and it was otherwise alright, but boy was it short. 2.5 hours including a little mucking about and chronicle filling. I hope this isn't the new normal for 1-5s!

My run seemed smooth and fun with room for roleplaying around both the early and late action.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
pH unbalanced wrote:
Imbicatus wrote:
LazarX wrote:
Sebastian Hirsch wrote:

Patfhinder 2 would require a pretty epic beta test, and I suspect, that players would only be willing to adapt, if enough of their personal bugbears are slain.

Pathfinder Unchained will be a nice test.

It doesn't matter how much you test or how "good" it is. What it will do is fracture the player base and cause nothing but grief.
That's what people were saying about the PFS CORE. It hasn't happened yet.
I don't have any worries about PFS Core. But it is *way* too soon to know what its ultimate effects are, one way or the other.

I'm starting to see this effect in the Online Collective, actually.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
mem0ri wrote:

In browsing this thread, I'm hearing that there is "a large infrastructure" project going on that would preclude any API being built and "privacy concerns" related to giving out PFS information through an API.

An API exposing scenarios played/gmed by a given PFS ID# could not possibly have any privacy concerns, could it? I mean ... there is no personally identifying information in such a request and return and no 'sensitive' information regardless of whether identity is known or not ... a structure similar to:

/pfs/user/{pfs_id}/scenarios

... could give a JSON return similar to:

{ pfs_id: {
scenario_id: {
played: true/false
gmed: true/false
}
}
}

... and having that info would be a TREMENDOUS boon to schedulers and players alike. Imagine going to your online scheduling app and looking to select scenarios based on how many of your players have participated already ... so you know which scenarios to schedule and which not ...

... then imagine players being able to go register for these games and being able to know without referencing an easily lost paper which games they've already played or GM'd?

And the privacy concern? None.

YOU see no privacy concern.... that doesn't mean that there isn't one to be held.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Doug Miles wrote:

The contradiction is between the Way of the Kirin's stated position on high moral standards and their actions. Spying on their allies, amassing wealth and artifacts--while talking of high standards and taking only what they need. I wouldn't have an issue with the Way if they didn't rub their ethical code in the agents' faces. Just admit that you don't trust the Society but can't get the job done yourself. Get consent to scry or send an observer instead of going behind the PCs' backs. Be up front about it. I don't think the author put the Way under a positive light in this scenario. They behaved more like the Dark Archive.

As far as the parallel, I was thinking about the spying on your allies. If you don't trust your allies, wouldn't it be more prudent to let them know you'll be watching rather than allow them to believe whatever happens in Wanshou stays in Wanshou?

Now, the rub is the players probably never picked up on any of this contrast--or they didn't care to call the kettle 'black'. That's why I posted this without spoilers in the GM Discussion thread. The adventure background rarely comes to light in the course of the game. But I was curious if other GMs shared my skepticism.

I don't even share your perspective, so...

Even allies who trust each other keep intelligence assets paying attention to what's going on.

The question of what "amaassing" means when you don't have the perspective on what their metaplot question of "for what" makes me not think we can judge "are they greedy or in a giant pot of trouble"?

I find it far more believable and pragmatic that an organization aimed at Good dealing with a known to be Neutral and rumored to be murderous tomb robbers organization like the Society would NOT give the agents an opportunity to put on their "Company is here" manners and actually, y'know, CHECK.

Being Good, or even Lawful Good, is not a pact to allow anyone to deceive you.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

I've slotted Assault on the Wound in for Noon Thursday; if shifting that to another time would be good, I will be in town all day on Monday as well, or I could slot it into a Seminar slot once we know the Seminars schedule.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Doug Miles wrote:

I am surprised that no one has commented on the Way of the Kirin's spying on the PCs. In the age of PRISM and other unwelcome government surveillance programs, we now have parallels in the game.

What is the Way of the Kirin? wrote:
“We are an order of likeminded individuals who aim to embody the virtues of the noble kirin. We seek wealth only so that all may benefit, act in the defense of those who have no defense, take only that which we need to combat injustice, hold our agents to the highest standards at all times, and act covertly so that we don’t endanger others’ sense of autonomy and self-determination.”

"For centuries, Imperial Lung Wa dominated a huge stretch of Tian Xia, governing by means of an extensive system of aristocrats and administrators that grew increasingly corrupt over time. Partly as a response to this corruption, a mercantile consortium known as the Way of the Kirin formed and dedicated itself to social justice and the empowerment of the lower classes, acting as advocates for the over-taxed, nurturing economic development, and gradually establishing bases in nearly every corner of the continent.

The empire’s collapse in 7106 IC (4606 AR) shattered the Way of the Kirin, whose enemies struck quickly and relentlessly, seeking the order’s rich treasuries and revenge for past wrongs."

Anyone else see a contradiction? Of course, many will contend the Society is no better...

What contradiction? What parallel are you attempting to draw by bringing real world regional politics into Society?

An organization with a bad reputation is sending representatives to do a thing for you. You would like to see how they behave "in the wild". You bug them. I don't see anything odd here.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
kinevon wrote:
LazarX wrote:
The Fox wrote:

1. Yes, that is fine.

2. This is also fine.

You may want to print out the temporary cards that are available on your event organizer page when you set up the event. You can give these out to all of your players along with chronicle sheets, and log the event with all of those temporary ID numbers. That way, if the uninterested players later change their minds, there is nothing more you need to do.

3. The -# will be the character number they are applying the credit toward. If they are new, then this will be -1. If they are not new, they have the opportunity to apply the credit to whichever character they want.

2 is most certainly NOT Fine because you need a minimum of three registered players to report a table.

The first thing I tell ALL newbies is that their night's homework is to download and READ the Campaign Guide and Additional Resources documents. The bulk of the answers you need are there.

2 is fine, you would need three players to run a PFS table. PFS sanctioned modules or APs in campaign mode do not have any requirements, other than maintenance of the storyline, not even that it be run using the Pathfinder Role-Playing Game rules.

And, just as an FYI, there are several PFS events where a GM alone may be all that is reported:
Overseer GM for any of the multi-table Specials
GMing Silverhex Chronicles
GMing the Beginner Box Bash, IIRC. I think it also covers any of the Beginner Box PFS-sanctioned intro pieces.

Free RPG Day 20111 I ran We Be Goblins.

No player wanted a PFS #. I wanted a chronicle. GM and no players reported. 100% legit.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber
Robert Hetherington wrote:
Kelly Youngblood wrote:

I think I GMed for that character back at Kubla' 2011.

I must now know how she ended up feebleminded.

Quite possible, I think this was 2012, so you could have easily met the character at a lower level in 2011.

Eric Brittain was GMing, maybe he remembers more/differently than I do.

** spoiler omitted **

That is EXACTLY the scenario that I would expect it to come up in.

That .... that must have been a thing of beauty to behold in retrospect.

I lurve that scenario.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

Highly recommend checking this page out for core... he didn't branch out much beyond the CRB, as I recall.

http://www.geekindustrialcomplex.com/downloads

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
John Compton wrote:
TetsujinOni wrote:

I have a (the?) Most Imporant Question about this scenario:

The interior art on page 11: Is this piece anywhere else? What product did PFS get to steal it from that it wasn't included in, if it wasn't commissioned for SotSK2:KQ?

I believe you are referring to the Mwangi Expanse chapter opener in The Inner Sea World Guide. I was really excited to borrow it because it is such a great fit for the adventure.

That's the one. so utterly perfect in this scenario.

Thanks, John.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

I have a (the?) Most Imporant Question about this scenario:

The interior art on page 11: Is this piece anywhere else? What product did PFS get to steal it from that it wasn't included in, if it wasn't commissioned for SotSK2:KQ?

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber
Sebastian Hirsch wrote:

casts greater thread necromancy

I apologize for reanimating this topic, but rather that creating a new one asking about the "let GMs doodle in our books and give us a special books ownership sheet" option. I seems to work for the boons from the novels, so has player/GM/VO opinion on this issue changed?

Personally I have already shifted to PDFs since I have no FLGS in my area and hardcover shipping cost to Germany is quite expensive (of course pawns really are even more expensive), but quite a number of my fellow players like to support their local gaming store/book store.

A solution like this could be beneficial to those players, and since Paizo actually wants to sell the dead tree versions (apparently printing cost scale in a way, that makes books more expensive once you print fewer of them, IIRC someone once claimed that the cost to print the old 3.5 PHB was about 2-3 $) it makes actually buying them a more attractive option.

The fundamental issue remains "have the source of a rules item available for the GM who must adjudicate it at the time they need it".

No system of signoffs plus alternative sources is going to provide as much policy-stable simplicity as "you want to use it, be able to provide a copy of the rule from (list of acceptable sources)".

The only improvement I'd like to see to favor those who pay for dead tree is "legible" photocopies are OK... i.e. black toner, white paper, 95%+ scale. (to accommodate scanner/copiers that don't actually make 100% fidelity copies).

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

Ah the joy of New York, which geographically spans the Great Lakes, New England, and the Mid-Atlantic.... (Culturally, too...)

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Rycaut wrote:

I've run King of the Storval Stairs a few times - really really fun (looking forward to the next time I get to run it) but I'm not sure it is particularly deadly - though that could depend on the party.

Some levels of Thornkeep are potentially very deadly.

Looking forward to finally playing Waking Rune someday - I want to play it when my character who has been through most of the high tier scenarios for that season finally hits 11th - ideally with a high tier table (may even risk Hard Mode...)

Eleven tables of King of Storval Stairs says that it is quite deadly. There are several trumps that mitigate that. It is typical of my experience of mid-level play (spell levels 4-6 being online) that the sort of "competence check" encounter the third combat entails will catch some players flat-footed.

It shouldn't entirely. Parties which have commensurate abilities for playing tier 7-11 should get challenged, stabilize the encounter, and succeed. But the encounter is effectively VERY high CR and includes some things which PCs may not be used to having to deal with.

Waking Rune (five runs) is unusual and can be interesting. One needn't fish in Additional Resources for interesting options for various aspects, either. If one does, though....

Red Harvest is somewhat selectable difficulty depending on how good the PCs are at listening to Amara Li.

The consequences of failure in King Xeros are high but it isn't a very difficult scenario at all.

There's a bit in Lost at Bitter End and the low tier of Refuge of Time that is unusual for players to deal with and can block some of the usual player shenanigans...

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
wellsmv wrote:
I'm waiting for my 5 star status to be appproved..

Me too, Wells.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

For those who are arguing the technically correct but practically adversarial position that the requirements haven't changed despite the dependency chaining effectively changing them, what is the useful distinction there?

I fully agree that overly free rebuild rules are destructive of character continuity and increase the loss rate of repeat players and player cohesiveness that are important to the social structure of the campaign. I think I've cited it several times in my list of "problems from LFR not to repeat".

But what is the useful distinction between what Jiggy and I have described (using dependency chaining to determine if a rules item has changed or not), and the position being taken by several of the VOs (Seth and Mark today, others earlier in this thread).

My desire remains to shape overall application of policy, not to deal with specific individual characters (though I'm solving one instance of THAT by pushing a Gencon 2013 Tier 1 GM Boon with Argentum's character number on it at BigNorseWolf...)

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber

As an aside, Drogon, I hope you don't mind that I use you as my proxy for large regions more "normal" than Upstate NY or Boston ;)

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
John Compton wrote:


In addition, I enjoy the clear message that multi-scenario arcs send with the "Part X" labels, letting players know that even though a scenario can stand on its own, it's best experienced in order and in its entirety. That said, I see the other side; every multi-scenario arc is subtle barrier to those whose schedules don't facilitate regular play, and that's contrary to one of the Pathfinder Society's goals.

I'm very happy with how Destiny of the Sands worked last season, and Scions has been impressive so far.

The tight linking of the tier 7-11 arc in Season 4 was awesome but consumed a huge amount of the schedule, being effectively a 5 part arc with consequences for decisions... Is the feedback as I would expect, that it was enough less rewarding to players splitting it up across multiple characters that the linkage being quite that tight-but-not-explicit isn't likely to happen again?

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber

One or two multi-part stories per season seems to be good at the rate production currently supports.

I would NOT support the notion that a full season's adventures should be structured as a sequential arc - that's not the kind of model of play that PFS should focus on. AP-like content streams should be, well, APs.

Hopefully Drogon has some commentary.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
John Compton wrote:
TetsujinOni wrote:
** spoiler omitted **
** spoiler omitted **

Spoiler:

Yep. I need to get a shot of the updated mini, too - we decided the wizard hat wasn't wizard hatty enough, so it got some stars and moons. I'm running this 3x at GenCon so one of us is going to craft a frost staff to scale, too...

Dark Archive *****

3 people marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber

Of Kirin and Kraken:
Ryobus. Ryobus!

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

I will bring my updated run kit for Assault on the Wound with me.

It takes a special sort of cascade failure on the table to run long, in my experience. I'm getting in at 0100 Wednesday, and doing some sightseeing / Ingressing.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber
Jiggy wrote:
David Higaki wrote:
By that, I mean do you see the requirements implicitly written as "able to cast X-level spells, but you can substitute SLA's of the equivalent level" or as "able to cast X-level spells, with SLA's of the equivalent level being the same thing"?

Neither.

The requirement is, and has always been, "ability to cast [GAMETERM]".

For a while, the definition of that game term was "any spell effect you can produce which is arcane and whose associated spell is 3rd level".

Then, the definition of the game term changed to "any spell effect you can produce from a spellcasting class feature which is arcane and whose associated spell is 3rd level".

This is precisely why I would favor the broadest application of the rebuild rules, and why I am disappointed in a narrow reading of the rebuild rule.

I believe that a rules item is changed when the definition of one of the rule items used in the text of that rules item has its definition changed. Dependency chain analysis is core to my job and so informs my worldview.

A narrow reading of what constitutes a change to a rules item makes for higher controversy. Setting a policy of using the broader, dependency analysis based reading would seem to quell upset with future changes by allowing the most leeway in recovering from them, while not becoming the "rebuild anything, anytime" chaos that contributed to the collapse of LFR as a campaign.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

Congratulations, Linda! I can't think of a community member who's a better fit to add to the developer team.

(Designer team and developer team want very different people, after all...)

Now, I have two tables to default to wanting to be on to catch up at PaizoCon....

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Cylyria wrote:
I suspect a lot of it has to do with the faction you are as well. If I recall correctly, the Chelaxian mission in Slave Pits of Absalom is to "free" the slaves so they can be made into slaves for Cheliax.

Actually free them. Do so in a territory where Andoran will feel obligated to undertake their upkeep and rehabilitation.

The fact that freeing the slaves has an ulterior benefit to their national policy doesn't mean that freeing the slaves isn't a Good act.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Cort Odekirk wrote:
TetsujinOni wrote:
Cort Odekirk wrote:
Guys, we don't currently have a publically facing API for this sort of information. There are privacy concerns involved and we would have to carefully manage any information we distributed so widely. Not saying we never will provide at least some of this programmatically, but its something we need to think about and plan carefully first.

Cort, I think I've got a handle on some of the privacy concerns and some notions how they could be constructively addressed; I'd love a chance to kick around fan site integration API concerns and approaches as a PaizoCon session and think there'd be some others interested. (If not as a session, a bull session where I'm buying the dev team that's interested in the conversation beers or libations of choice is also an answer that'd please me...)

Any chance that such a conversation could be had?

A formal session might be a little premature, but I'm happy to chat with folks about it at the con. Fair warning, we have a big infrastructure project that would have to be completed before we could consider adding this, but never hurts to talk and get an idea of what sort of data folks are looking for.

Track me down at the con (preferably when I'm not working the register :).

Sounds great. (This one looks like it depends on a mix of infrastructure and API, too, but feeds back into things that were talked about in the Corgi timeframe before...)

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

I'm volunteering at tier 1; at what point will I be able to order the banquet ticket?

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Cort Odekirk wrote:
Guys, we don't currently have a publically facing API for this sort of information. There are privacy concerns involved and we would have to carefully manage any information we distributed so widely. Not saying we never will provide at least some of this programmatically, but its something we need to think about and plan carefully first.

Cort, I think I've got a handle on some of the privacy concerns and some notions how they could be constructively addressed; I'd love a chance to kick around fan site integration API concerns and approaches as a PaizoCon session and think there'd be some others interested. (If not as a session, a bull session where I'm buying the dev team that's interested in the conversation beers or libations of choice is also an answer that'd please me...)

Any chance that such a conversation could be had?

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Chris Lambertz wrote:
It's actually normal behavior based on how the "My Downloads" page is sorted. It essentially looks like the name and sorts based on where the characters/words differ (without getting too much into it). I think it could be a bit more friendly though, and will pass it along to our tech team.

Dropbox image -- so, before things got weird, I was seeing formatting similar to the Season 5 entries in the top half of that image, rather than the -## entries in the bottom half. I guess the shortest form would be that I thought the product names included the season number...

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber
Walter Sheppard wrote:
Michael Brock wrote:

Maybe one day, it is something we can consider. That day is not today, though. It is on my radar. If there ever is a time we can fit it in and do it right, you can bet I will give it serious consideration.

I have four words for you, Mike.

Aspis. Consortium. Organized. Play.

You don't have to make a decision on it now. Just think about it for a bit and let it sink in. How cool could those missions be? Perhaps some intersecting plot lines where PCs undo some of the "good" done by previous PFS scenarios.

Necro to add:

THIS YEAR AT PAIZOCON AND GENCON.

THREE YEARS IN THE MAKING.

RISE OF SERPENTS: Now you will learn how it feels to fall under the blades of Pathfinder Agents.... firsthand.

Sorry, just having a continuing moment of glee - I'm very excited about this year's specials.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Chris Lambertz wrote:
Thanks for bringing this to our attention! Should be fixed now :)

6-15 title is fixed, yay!

Season 6 downloads still broken, boo....

Dropbox image of current state of my download page for season 6.

Other seasons list the full scenario number as previously seen.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
BigNorseWolf wrote:
Jayson MF Kip wrote:
BigNorseWolf wrote:

Hosteling seems overpriced to me. I LOVE the flavor/effect of your companion becoming heraldry, but 7.5 k buys you a LOT of scrolls of carry companion before you break even.

Doesn't help a Cavalier much.

It does. A VERY overlooked option in pfs is to buy an item, hand it to a party member and say "hey, can you use this for me?" The spell is on nearly every spell list. It would be very rare to have a party with no one that could cast it natively or VIA UMD. Its why a monks first purchase should be a wand of mage armor even if they have the UMD score of a bookend.

COOPERATE!

*ahem*

This Is Not A Solo Game means more than just not stealing the spotlight!

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Master Control Program wrote:

I'm looking into this, but juggling multiple issues at the moment. I'll provide an update as soon as I can.

Some GMs will receive a session "loss" because they were previously getting credit (incorrectly) for ACG sessions, which was just fixed last week.

This sounds like a different issue which I will be investigating.

Color me hopeful that my investigation was helpful.

Dark Archive *****

Pathfinder Adventure Path, Maps, Modules Subscriber
Asteriski wrote:
...the GM is still trying to decide what scenario to run. (It turned out okay, but not great.)

Convention games of "PFS Classic" or "Open Gaming" or other "table's choice" grab bags are a thing.

I'm just glad I've read so much stuff whether or not I've run it yet....

(No, game 150 was one I hadn't actually gotten to run before... it was a ton of fun to finally get to run Empyreal Enlightenment!)

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

Image of error here: dropbox.

Also looks like 6-15 is named 6-15 rather than 6&em;15 ....

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

Welp, just waiting on the official word on how they want us to fix it... if someone has a table with players on it with this symptom set, and it still has data, the "switch to the reportable event and save" may be a fix, or they may want to handle it in the DB.

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber
Zandari wrote:

I also lost two table as of this morning -

Master of the Fallen Fortress - Event #2766 for Worldwide Game Day 2010 on 06/19/2010 has disappeared

Godsmouth Heresy - Event #5578 for Dora Gameday on 04/10/2011 has disappeared.

Strangeness, because both DO show up under GM/Event Coordinator, but NOT under Sessions

Without modifying the events, if you go into reporting, if the listed scenario disown is for the print edition and when it's selected there are no input fields for entering the gm info then you're seeing the same unlinking issue as me...

Dark Archive

Pathfinder Adventure Path, Maps, Modules Subscriber

Additional findings:

After examining the event in the Edit screen, I found that the We Be Goblins scenario was not linked.

I added the available WBG RPG scenario, and opened the Reporting screen. The scenario dropdown listed both WBG and WBG Print Edition.

The event "sessions" link does not show any sessions, but the Reporting page Find Session finds session #1 (the only one which should exist), does not show a selected scenario.

Selecting WBG Print Edition in the scenario dropdown does not render the input areas for GM information.

Selecting WBG in the scenario dropdown renders the input areas as normal.

It appears even more likely that there is a linking record missing from the WBG Print Edition to the table of reportable scenarios.

NEXT STEPS: Should I just recreate the table (as I had no players, it's a trivial table to recreate), or should the dev/database team clean up that record while it's still traceable?

1 to 50 of 1,153 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.