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TetsujinOni's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,122 posts (1,134 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 1 alias.


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John Compton wrote:
TetsujinOni wrote:
** spoiler omitted **
** spoiler omitted **

Spoiler:

Yep. I need to get a shot of the updated mini, too - we decided the wizard hat wasn't wizard hatty enough, so it got some stars and moons. I'm running this 3x at GenCon so one of us is going to craft a frost staff to scale, too...

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Of Kirin and Kraken:
Ryobus. Ryobus!

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I will bring my updated run kit for Assault on the Wound with me.

It takes a special sort of cascade failure on the table to run long, in my experience. I'm getting in at 0100 Wednesday, and doing some sightseeing / Ingressing.

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Jiggy wrote:
David Higaki wrote:
By that, I mean do you see the requirements implicitly written as "able to cast X-level spells, but you can substitute SLA's of the equivalent level" or as "able to cast X-level spells, with SLA's of the equivalent level being the same thing"?

Neither.

The requirement is, and has always been, "ability to cast [GAMETERM]".

For a while, the definition of that game term was "any spell effect you can produce which is arcane and whose associated spell is 3rd level".

Then, the definition of the game term changed to "any spell effect you can produce from a spellcasting class feature which is arcane and whose associated spell is 3rd level".

This is precisely why I would favor the broadest application of the rebuild rules, and why I am disappointed in a narrow reading of the rebuild rule.

I believe that a rules item is changed when the definition of one of the rule items used in the text of that rules item has its definition changed. Dependency chain analysis is core to my job and so informs my worldview.

A narrow reading of what constitutes a change to a rules item makes for higher controversy. Setting a policy of using the broader, dependency analysis based reading would seem to quell upset with future changes by allowing the most leeway in recovering from them, while not becoming the "rebuild anything, anytime" chaos that contributed to the collapse of LFR as a campaign.

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Congratulations, Linda! I can't think of a community member who's a better fit to add to the developer team.

(Designer team and developer team want very different people, after all...)

Now, I have two tables to default to wanting to be on to catch up at PaizoCon....

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Cylyria wrote:
I suspect a lot of it has to do with the faction you are as well. If I recall correctly, the Chelaxian mission in Slave Pits of Absalom is to "free" the slaves so they can be made into slaves for Cheliax.

Actually free them. Do so in a territory where Andoran will feel obligated to undertake their upkeep and rehabilitation.

The fact that freeing the slaves has an ulterior benefit to their national policy doesn't mean that freeing the slaves isn't a Good act.

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Cort Odekirk wrote:
TetsujinOni wrote:
Cort Odekirk wrote:
Guys, we don't currently have a publically facing API for this sort of information. There are privacy concerns involved and we would have to carefully manage any information we distributed so widely. Not saying we never will provide at least some of this programmatically, but its something we need to think about and plan carefully first.

Cort, I think I've got a handle on some of the privacy concerns and some notions how they could be constructively addressed; I'd love a chance to kick around fan site integration API concerns and approaches as a PaizoCon session and think there'd be some others interested. (If not as a session, a bull session where I'm buying the dev team that's interested in the conversation beers or libations of choice is also an answer that'd please me...)

Any chance that such a conversation could be had?

A formal session might be a little premature, but I'm happy to chat with folks about it at the con. Fair warning, we have a big infrastructure project that would have to be completed before we could consider adding this, but never hurts to talk and get an idea of what sort of data folks are looking for.

Track me down at the con (preferably when I'm not working the register :).

Sounds great. (This one looks like it depends on a mix of infrastructure and API, too, but feeds back into things that were talked about in the Corgi timeframe before...)

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I'm volunteering at tier 1; at what point will I be able to order the banquet ticket?

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Cort Odekirk wrote:
Guys, we don't currently have a publically facing API for this sort of information. There are privacy concerns involved and we would have to carefully manage any information we distributed so widely. Not saying we never will provide at least some of this programmatically, but its something we need to think about and plan carefully first.

Cort, I think I've got a handle on some of the privacy concerns and some notions how they could be constructively addressed; I'd love a chance to kick around fan site integration API concerns and approaches as a PaizoCon session and think there'd be some others interested. (If not as a session, a bull session where I'm buying the dev team that's interested in the conversation beers or libations of choice is also an answer that'd please me...)

Any chance that such a conversation could be had?

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Chris Lambertz wrote:
It's actually normal behavior based on how the "My Downloads" page is sorted. It essentially looks like the name and sorts based on where the characters/words differ (without getting too much into it). I think it could be a bit more friendly though, and will pass it along to our tech team.

Dropbox image -- so, before things got weird, I was seeing formatting similar to the Season 5 entries in the top half of that image, rather than the -## entries in the bottom half. I guess the shortest form would be that I thought the product names included the season number...

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Walter Sheppard wrote:
Michael Brock wrote:

Maybe one day, it is something we can consider. That day is not today, though. It is on my radar. If there ever is a time we can fit it in and do it right, you can bet I will give it serious consideration.

I have four words for you, Mike.

Aspis. Consortium. Organized. Play.

You don't have to make a decision on it now. Just think about it for a bit and let it sink in. How cool could those missions be? Perhaps some intersecting plot lines where PCs undo some of the "good" done by previous PFS scenarios.

Necro to add:

THIS YEAR AT PAIZOCON AND GENCON.

THREE YEARS IN THE MAKING.

RISE OF SERPENTS: Now you will learn how it feels to fall under the blades of Pathfinder Agents.... firsthand.

Sorry, just having a continuing moment of glee - I'm very excited about this year's specials.

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Chris Lambertz wrote:
Thanks for bringing this to our attention! Should be fixed now :)

6-15 title is fixed, yay!

Season 6 downloads still broken, boo....

Dropbox image of current state of my download page for season 6.

Other seasons list the full scenario number as previously seen.

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BigNorseWolf wrote:
Jayson MF Kip wrote:
BigNorseWolf wrote:

Hosteling seems overpriced to me. I LOVE the flavor/effect of your companion becoming heraldry, but 7.5 k buys you a LOT of scrolls of carry companion before you break even.

Doesn't help a Cavalier much.

It does. A VERY overlooked option in pfs is to buy an item, hand it to a party member and say "hey, can you use this for me?" The spell is on nearly every spell list. It would be very rare to have a party with no one that could cast it natively or VIA UMD. Its why a monks first purchase should be a wand of mage armor even if they have the UMD score of a bookend.

COOPERATE!

*ahem*

This Is Not A Solo Game means more than just not stealing the spotlight!

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Master Control Program wrote:

I'm looking into this, but juggling multiple issues at the moment. I'll provide an update as soon as I can.

Some GMs will receive a session "loss" because they were previously getting credit (incorrectly) for ACG sessions, which was just fixed last week.

This sounds like a different issue which I will be investigating.

Color me hopeful that my investigation was helpful.

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Asteriski wrote:
...the GM is still trying to decide what scenario to run. (It turned out okay, but not great.)

Convention games of "PFS Classic" or "Open Gaming" or other "table's choice" grab bags are a thing.

I'm just glad I've read so much stuff whether or not I've run it yet....

(No, game 150 was one I hadn't actually gotten to run before... it was a ton of fun to finally get to run Empyreal Enlightenment!)

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Image of error here: dropbox.

Also looks like 6-15 is named 6-15 rather than 6&em;15 ....

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Welp, just waiting on the official word on how they want us to fix it... if someone has a table with players on it with this symptom set, and it still has data, the "switch to the reportable event and save" may be a fix, or they may want to handle it in the DB.

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Zandari wrote:

I also lost two table as of this morning -

Master of the Fallen Fortress - Event #2766 for Worldwide Game Day 2010 on 06/19/2010 has disappeared

Godsmouth Heresy - Event #5578 for Dora Gameday on 04/10/2011 has disappeared.

Strangeness, because both DO show up under GM/Event Coordinator, but NOT under Sessions

Without modifying the events, if you go into reporting, if the listed scenario disown is for the print edition and when it's selected there are no input fields for entering the gm info then you're seeing the same unlinking issue as me...

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Additional findings:

After examining the event in the Edit screen, I found that the We Be Goblins scenario was not linked.

I added the available WBG RPG scenario, and opened the Reporting screen. The scenario dropdown listed both WBG and WBG Print Edition.

The event "sessions" link does not show any sessions, but the Reporting page Find Session finds session #1 (the only one which should exist), does not show a selected scenario.

Selecting WBG Print Edition in the scenario dropdown does not render the input areas for GM information.

Selecting WBG in the scenario dropdown renders the input areas as normal.

It appears even more likely that there is a linking record missing from the WBG Print Edition to the table of reportable scenarios.

NEXT STEPS: Should I just recreate the table (as I had no players, it's a trivial table to recreate), or should the dev/database team clean up that record while it's still traceable?

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for 60 cents, mostly just worried about the DB being right. (and replacing my payment method for a new card).

Seems to be working in my cart currently. Thanks.

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Still not showing, Robo-Chris....

Item is in my cart if someone needs to impersonate.

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From this product page, still not showing the discount.... Kaava Key and the AP item in my cart do.

Product page I'm adding from .

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Product page, and in cart, does not list the discount for Pathfinder Advantage.

Waiting on checkout til that's fixed.

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Event was #6896 and was reported at the time as a table credit with no players (no PFS numbers or interest in same).

I edited the event from the completed events page, and noticed that there was not a link to the We Be Goblins event. Added We Be Goblins and noticed in the Reporting page that Session 1 is listed but does not have a linked scenario. Scenario dropdown now lists both WBG and WBG Print Edition.

I suspect something got nudged in the DB yesterday afternoon/evening EDT and broke a linking identifier.

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wakedown wrote:
Mattastrophic wrote:
You're probably right, 4H. But, if production hasn't ramped up over, what, six and a half years, I don't really see it ever ramping up. If it was an option, it would have already happened

I'd like to point out that when Paizo was a much smaller, tinier company they released this great resource called Dungeon Magazine that regularly meant 3-4 brand spanking new adventures each month for a mere $7 (or about $2 per adventure). And that was a hardcopy - imagine if it was PDF-only!

The production quality was off-the-hook with amazing art, immaculate editing, and really truly great adventures (in many cases a chapter in some of their greatest APs of all time).

So, if there's anyone who knows how to produce 3-4 quality adventures every single month - it's Paizo (or their old guard - it looks like it was Mona, Jacobs, 2 assistant editors and an art guy). It should absolutely be doable. Perhaps the ideal format for PFS is simply a monthly PDF at $10 that includes 4 adventures and the same production-team-of-old model is duplicated for its creation? They can make it a subscription model for all the hardcore PFS players, and it's a nice healthy predictable (and profitable) revenue stream at N players * $10/month (5,000 subcribers x $10 = $50,000?)

Go go!

The multiple tiering of current adventures and word count is higher than 1/4 a magazine. Dungeon had a much higher circulation to amortize costs of content acquisition. Dungeon had serious advertising revenue, which PFS does not (and as a PDF that I print to consume, i DO NOT WANT).

Good shot... but doesn't quite correspond.

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Jessex wrote:


This. If I'm paying extra for these scenarios then they need to be complete and of maximum usability. Since they are PDF's page count shouldn't be a concern. Fit each encounters statblocks on a two page spread. Put all the templates on the creatures where called for.

The easier it is for me to prep and run the better.

Quality control is a thing. Have you checked out the latest couple of months of S6 scenarios? The statblocks in the PDF are LARGELY here.

I refuse to embrace the two page spread callout - that limits complex encounters in 7-11 content far too much.

I'm pretty happy with where things are in the latest crop (even in Kirin and Kraken, which has some SUPER complex stat blocks for PFS).

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Thurston Hillman wrote:


I find that after a certain number of level ranges, the encounters just break down. I'm all for more higher level content, but it needs to be prepared as higher level content and not just repurposed 'main-line' content, or Specials where the same encounter is expected to support a 1st level party and a 15th level party.

This is super true and only obvious if you've done any serious amount of time playing or writing in real middle levels of PFRPG/3.5. (And that amount of time not being put in has been obvious in a couple of places, even in eyes of the ten....)

Once greater magic weapon All Day At Caster Level Enough to Matter and hero's feast Every Day become achievable, rather than "this might be tough" choices.

Once the slots for two dimension door spells is a minor expenditure, not the "wabbit" pulled out of a hat.

The stories you tell around people who can reach for the levers to shake the world once in a while are very different than the stories you tell around people who get sent to pick up packages across Absalom.

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thaX wrote:
Year of the Serpant, eh? Is the Kobold race boon forthcoming?

That's my speculation for Tier 1 Race for Gencon this year.

Especially with the True Dragons super special....

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Ferious Thune wrote:

We don't really have sales numbers from Paizo, but I do know that they give away a large number of scenarios to conventions, to venture officers, etc. as an example on the low end, other threads have mentioned there have only been somewhere around 100 tables of Eyes of the Ten run.

Eyes is INCREDIBLY difficult to schedule, because generating exactly 33XP across a party of 4 to 6 players to then play 5 sessions worth of PFS content is also a challenge.

The 100 number was a year or so ago - and based on when PFS started to really ramp in popularity, the Eyes uptake rate seems based on my observations to have hit a critical mass within the past year - I wonder how many more tables of it have run in the past 12 months versus the previous 24.

Audience size for the scenario product line is definitely a thing, and if the +50% production rate was loosely organized around Drogon's distribution of authoring, it would provide the most content at the most played levels, ensuring highest uptake on the lowest mechanical difficulty to produce (many things are symmetric in cost in the production process - layout, line editing, art orders and insertion and the like; the thing which is not is encounter design and stat block review: the higher the tier of the adventure, the more complex this step and more chances to get it Very Wrong.)

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Nefreet wrote:
I hadn't even considered subscriptions.

Subscriptions would be the way you get enough cash flow to justify the hiring of Compton 2.0 so there's enough people to do this job and work on awesome like the Strategy Guide. I know I'm not the audience, but I know enough people that ARE the audience that I want it to pass around to THEM.

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I could do $5/scenario, 3/month, with Pathfinder Advantage, and the never-implemented-but-frequently-wished-for SUBSCRIPTION OPTION for us non-VOs who buy every scenario.

I mean, really.

Subscriptions: Have AP, Maps, Modules

WANT: Pathfinder Society

It's the highest throughput piece of the company. I'm willing to guarantee it cash flow, let me already.

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Glass, let me toss out the notion that some of us have a broader base of anecdote to draw upon.

I do wonder, now that the SLA fix is in place, whether one of the under-discussed reasons to push out the Infernal and Divine touched bloodlines is ameliorated.

I'm not privy to all of the reasons for the rotation, but I personally suspect that the SLA qualification path was a contributor to their perceived power level. Removing that path alleviates one angle of power.

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I think the creep factor of "hex, cackle, rage" is pretty good by itself.

Other than that, they're 10HD thugs with 8HD effectiveness, until the last fight where their debuffs can be effective....

at least that's my impression so far on one run.

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Avatar-1 wrote:

I think the reason for players retiring characters early is just that they want to play more than one class. There's always someone who can't decide whether to build a wizard or a monk or a paladin, so he'll build all 3 and try to squeeze scenarios between all of them (at tier 1-5), instead of leaving that "clever 3 level gap" between them.

Maybe 3-7 and 5-9 should be combined to a 3-9 (with subtiers 3-4, 5-6 and 8-9) to help Paizo meet demand? That way more 1-5s and 7-11s could be the focus. Or maybe just 4-8 (4-5, 7-8) to keep it simple.

Drogon, you listed 11 1-5's, 16 mid levels, and 5 7-11s, but there's no reason 3-7s and 5-9s can't play in the other tiers, unless you're level 6. 16 is way too many.

IIRC from the last thread, that distribution was set up to allow one of the hardcore to launch a few new PCs to help make tables and educate new players from a peerish position, and progress one of them through to high tier. Retirement takes two seasons and the 1-11 specials of a season if available.

It's a long term plan and requires another body at Paizo HQ which is why it's a dream but a desirable one.

Quibbles about the banding that require changing the tier breakout are interesting but questionable - one of the things the current tiering does is reduce some of the REALLY bad crossover phases where you enemies swing twice and you don't. tier 4-5 legitimately puts PCs up against CR 10 encounters if you end up playing up in a 7-8 tier. That's something you want to delay a smidge (there's a notable difficulty bump between CR9 and CR10 encounters, in my opinion)

Drogon's one of the people who has enough statistical data to talk about that I"m inclined to listen to his observations very closely. Mike's mileage may vary.

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Ascalaphus wrote:

Edit: The comparing isn't just about numbers and DPR, either. It's also like hearing a familiar story told by someone else, and finding it to be different.

And this is why I've spent 150 tables worth of time running this game, a lot of repeats in that list - I love seeing things that are different, or the same, about different groups and how they approach the same problems.

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TWO EX scenarios that ARE NOT BONEKEEPS.

I am ECSTATIC. Let me show you my thrilled face.

Kobolds getting PC treatment without flood-of-kobolds in the campaign (though maybe the tier 1 race boon might be Kobold? I can still speculate...)

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Temple of Empyreal Enlightenment was my #150.... just waiting for the last nine tables of the con to be reported.

No, I'm totally not hitting refresh on my reporting page, why do you ask?

:D

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TetsujinOni wrote:

So....

Remember the terrible terrible "I PUT ON MY ROBE AND WIZARD HAT" cybering log?

I give you.... Lord Ryobus: The Mini!

Linkified (forgot the forums here don't autolinkify URLs... bad poster, no donut today!): Lord Ryobus: The Mini!

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So....

Remember the terrible terrible "I PUT ON MY ROBE AND WIZARD HAT" cybering log?

I give you.... Lord Ryobus: The Mini!

https://www.dropbox.com/s/l5vte5ptk70lyol/IMG_20150214_144900.jpg?dl=0

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So, I was GMing On Sharrowsmith's Trail this weekend, and got mugged by a character concept during a dinner break.

Gnome Riftwarden cultist of Black Butterfly. metamagic-reduction traits to make silent still prestidigitation something that he can do any time, any where.

Fully bleached (for no mechanical benefit). uses the prestidigitation to pass as "normal" gnome coloration.

until it's time to be the Buterfly's Sting. Then the war paint comes on and you get the purely blacked out angry gnome casty.

I haven't figured out how to make the mechanics fun at the table, but the concept got me terrible glares from Farrindor...

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Kovok wrote:
Why do we need this? I thought core was going to trim things down, and here we are trying to get more stuff into it?

Earning access to things outside core is a very meaningful reward on chronicles this way.

This is about earned reward access, not Additional Resources.

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The NPC on the cover is a ton of fun. Head-snappingly-"Wait, WHAT!??" first initiative pass.

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I love the new schedule (and can pickup game or wander for Ingress during open gaming).

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Mike, I would respectfully request that you reverse this ruling to an official stance of "no official ruling." I believe it would be better for the campaign if GMs and players were encouraged to cooperate, and at the same time for the players to have the responsibility for being able to present to the GM a sufficient snapshot of how their character's numbers work. I think silence on this better serves the community by reinforcing the notion that "Sometimes Mike can make the rule of not making a rule", and this PARTICULAR issue is one where not making a rule is better, because the position currently taken is at some dissonance to the Additional Resources electronic sourcing rule and the secondary request for a rule is one which i DESPERATELY do not want to see - an "official standard for what a character sheet must constitute".

Because we avoided requiring a specific form and format of the purchased item log, I believe we similarly should avoid forcing a specific form and format of the character sheet.

In my specific case as a GM, I vastly prefer NOT having an 'official' character sheet with a gamer's scraggly glyphs inscribed and erased and re-inscribed all over it. Whether that's a HL snapshot on a tablet, a HL instance on a laptop, HL in dropbox imported to my device, a printout, hieroglyphs, whatever - as long as there's something that gets us to a reverse-engineerable stat block I don't care.

(Hmm, that's a thought: all GMs should be familiar with stat block format.... and it's more consistent than the HL default sheet vs. PFS version of the PFRPG sheet... but I'd still rather not have an official medium, form and format discussion)

Hell, the last character I ran was written out on two 3x5 cards (0xp level one character in Wounded Wisp on a day I wasn't expecting to play and did NOT want to play a pregen...)... in something that closely resembled an exploded statblock format.

Respectfully submitted

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I've had success on windows using the unar utility for extracting all the images in the PDF at once.... But it doesn't like earlier season PDFs so much. (Dalsine vs. Flesh eaters).

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That is great, Billy! Congrats!

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Mark Stratton wrote:
Can't you export the .pdf of Stonelords encounters in chunks, and then merge the .pdfs into one file?

Export Stat Block doesn't give you the option to chunk.

When I re-re-prep Stonelords by tiers, I'll probably use text statblock export and word document to do layout and massage the blocks, again. Different needs now that time isn't at quite the premium it was the weekend before PaizoCon, nor the one before GenCon.

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Deussu wrote:

I like standards.

*ahem*

Speaking of standards - and remember I'm talking about a minor problem here - I began thinking about paper sizes. Yeah, paper sizes. You see, if one would post some superduper awesome encounter map for a scenario and it would be in A4 (ISO standard) size, probably everyone using Letter (ANSI standard) paper size would object. Likewise if the map was in Letter, maybe two people would come and object, and then be ignored.

I can imagine that HeroLab is superawesome to use when running a scenario, and these .por files are hyperultrabest at keeping everything in line and within easy reach.

I, however, have resorted in the olden ways, printing out the scenario and monster stats not provided with the scenario. Somehow I find electronic devices at the gaming table distractive.

So, as one who uses herolab extensively (and has a backlog of things to fix that were generated with errors when I rushed the GenCon prep), let me address this a bit.

I have in fact been kicking around a problem with WolfLair regarding HeroLab and large bytecount portfolio sizes since PaizoCon. (I had the prerelease version of Stonelords in a single .por with all of the stat blocks in it, but you can't export that many statblocks to PDF due to a nasty logic bug that truncates the output).

So the .por files will likely kick around until PDF exports are better, or until a better statblock -> distillable format -> usable format workflow happens. I've been converting stuff to PDFs on request on PFSPREP since I've got herolab with most everything turned on.

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Entry isn't done in order, it's a pile of reporting slips that need to be read (or re-read, or hope-to-god-i-can-figure-out-what-this-number-is'd)

and that's before there's *2000* slips to go through.

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gnoams wrote:
1 lets assume its because he's new and doesn't know. Remind him scenarios must be run as written, pfs judges aren't supposed to change monster stats.

1> Let's assume he has the Bestiary and not the Monster Manual 3.5; let's further assume that he missed the part where you have to compare CR of the creature to figure out if you can just use the bestiary/PFRPG stats for running season 0. (It's a pain). And the rules debate about whether you are supposed to use the 3.5 rules for MM monsters while the PCs are using PFRPG rules....

In fact, in PFS Season 0, you ARE supposed to change monster stats. Sometimes. (If the creatures in an encounter are equal CR, you run the version that makes your life easier. If they are not equal CR, you run the MM3.5 version. Note that this means you will NEVER convert NPC class levels to PFRPG because of the CR difference of a class leveled NPC between 3.5 and PFRPG; a CR 1 PFRPG PC-classed 1-hd humanoid has 2 class-based HD; a CR1 D&D3.5 PC-classed 1-hd humanoid has 1 class-based HD).

This GM seems to have used the same size and description creature from the bestiary and missed the bump from CR2 to CR3 that resulted in the near-doubling of HP. If he also used PFRPG poison.... ow. Understandable error, but nonetheless an error.

I wouldn't be looking for malice there so much as "running with what the core assumption says".

The other items, sound like a person who wants to tell story and isn't as closely familiarized with the PFRPG rules as might be desired. Have fun, point out the "same source doesn't stack" issue, and game on.

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