Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

TetsujinOni's page

RPG Superstar 6 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,409 posts (1,421 including aliases). 4 reviews. No lists. 1 wishlist. 19 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 1,409 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

There is a lot going on for one of the characters who has a through-story. Another one may have similar levels of interesting coming.

I strongly recommend play them in order, as soon as you can. And PM me if you're curious who I think has that much strength of continuity.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

The Additional Resources entry for the Advanced Player Guide:

Additional Resources wrote:


Pathfinder Roleplaying Game: Advanced Player's Guide
All playtest versions of the six new base classes from this book are no longer legal for play as of 8/3/10. Anyone playing the playtest version of one of the six new base classes must have updated his or her character as of 8/3/10. Updating your character means adjusting only the things that have changed, but not rebuilding the character.

As of 4/27/15 the summoner class in this book is no longer legal for play. A summoner character that has played at least once at level 2 or higher by this date qualfies to continue using this version of the class. Otherwise, only the summoner in Pathfinder RPG Pathfinder Unchained is legal for play.

The following parts of the Advanced Player's Guide are NOT legal for play: craftsman alternate Dwarven racial trait, practicality alternate Halfling racial trait, heart of the fields alternate Human racial trait, Alchemist's Brew Potion class ability (he receives Extra Bombs instead as a bonus feat), Cavalier's Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat), Witch's Cauldron hex, Antipaladin alternate class, Cooperative Crafting feat, all cursed magic items and artifacts, the Hero Point new rule and associated feats, spells, and magic items
As of March 30, 2016, the philter of love is no longer legal for play.
Note: The nature oracle replaces awaken with animal growth

Alchemical Allocation is really not so overpowering as you're concerned of, as long as you actually pay attention to the action economy requirements of potions or doubled-up extracts.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

No, that's never an appropriate profession.

Pathfinder agents are sometimes negotiators, sometimes hostage rescue team, sometimes smugglers, sometimes saviors, and once in a while just plain in the wrong and have to avoid a misguided colleague from burning down the <redacted>.

Dark Archive *****

2 people marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Steven Schopmeyer wrote:
Flutter wrote:
Fromper wrote:
Or there's the occasional possibility of using non-social skills to avoid a combat. I once skipped two encounters in a PFS adventure with a really good profession: sailor roll.

It's amazing how much damage to the local flora and fauna can be prevented with a tasty snack.

And to pathfinders too.

I didn't want to run that encounter anyway...

You *did* run that encounter.... ish.

Glad I talked myself into joining that table, sleep deprivation be damned.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Fromper wrote:
Jeff Hazuka wrote:
Blackbot wrote:
Sure, not every character get Min-Maxed to hell, but as long as you don't turn up with a Wizard 1/Fighter 1/Cleric 1/Ranger 1 equipped with a dagger and nothing else you should be fine.
Challenge Accepted.
I'm not sure if there's a way to get a viable PC like that. Now, if you were allowed 2 daggers, then you'd be on to something.

Archetypes OK? I see a ton of potential in those four classes feeding into a ranged combatant/trapsmith out of Trapper (because who needs ranger spells on wands when you can have Clr and Wiz?)....

(Separatist) Cleric of Iomedae (venerates her dead former patron, through her)

Foresight Wizard?

Double dipping bonus feats from Fighter and Ranger is tasty...

Ranger the rest of the progression (if a combat feat is needed, dipping the second level of Fighter, obviously)? The first three levels might feel awkward as hell because of trying to get frontloaded class abilities online...

Thinking about it, this seems like a really strong arcane archery build start, that just won't get rolling as fast as PFS' 11-level normal character arcs want to trade in to shine.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
ChaosTicket wrote:

Those are some general tips, but many of them are not related to the Pathfinder Society Campaign. The limitations are major. You cannot sleep to regain spells/special abilities(by choice), run away from encounters, use diplomacy to avoid fights or acquire loot permanenetly.

Thats why its railroading.

Why is it that you believe these things? A notion of what scenario's you've played, and what leads you to these beliefs, might help us seem like we're listening to your concerns rather than dismissing them.

I will say that the last one is definitely both true.... and false. And part of the organized play abstraction that some "bad old days" explanation can clear up.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

OK, let's kill this by looking at the question from another angle:

What does "Emulate a class feature" do?

prd wrote:


Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

So, if the DC to activate a scroll is 20+CasterLevel, and the DC to have the Spells class feature of (Class that wrote the spell) at CasterLevel is also 20+CasterLevel....

I read the Read a Scroll text such that this is equivalent in meaning:

Oni Restates a Rule wrote:


Use a Scroll: Normally, to cast a spell from a scroll, you must have the scroll's spell on your class spell list. Use Magic Device allows you to emulate the Spells class feature as above - remember that the DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don't have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check.

That makes it one check for the class feature and one possibly skipped check for the ability score.

I certainly see no cause to interpret that as two checks at the same high DC for every activation.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Fromper wrote:

I have a question about what's legal to post on PFSPrep, based on Paizo's community usage policies.

I sometimes copy and paste maps from scenarios into jpg files, and edit them to make them the right size and printer friendly. That way, I can print them on plain 8.5x11 paper to use them with 1 inch squares at the gaming table.

Am I allowed to share those? Or does the fact that I'm copying Paizo's "pictures" prevent that?

As a historical note, cleaning up posts of the extracted map images in the google drive share which was the original form of PFS Prep was part of why we moved to the forum configuration.

No, that is expressly forbidden by the terms of the CUP and OGL combination which lets PFSPrep share what it does.

Full-up recreation of the maps using you own carto and cleared art assets is AWESOME, a TON of work, and welcome, though. I've seen a couple of sharable VTT maps (Feast of Sigils leaps to mind as one of the best) which were created using the carto in the scenario as inspiration... or the full-texture Bonekeep maps my wife made are around somewhere or other public, too.

The maps in the scenarios are extractable by you, for you, but cannot be shared. Link to the last official comment on this here

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

They're both amazing adventures / caper flicks / cut scenes of the campaign.

If you think of them as caper movies where the details of the caper are less important than the details of how I see the teams have interacted on my runs, Serpents Rise is kinda Oceans 11....

and Serpent's Ire is kinda Ronin.

Enjoy them!

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

As a GM of both: there are SERIOUS spoilers in playing it out of order.

I'd feel disappointed learning the Ire information before Rise, and the GM of Ire will have a lot less ability to tie things back to events for you.

Dark Archive *****

3 people marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

I had a long post written up that I just ate.

The improvements I find in the new schedule compared to my Tier 1 experience every year back to 2012 is: this is the best schedule we've had, and it was worth it. I ran every evening special and Serpents Ire again Sunday morning this year, and 7 of my 8 fired.

Cooling is finally sufficient to overcome the heavy heat and humidity we had outside this year, and I'd far rather have people chilly and looking for a hot drink than sweaty and funky and me overheating and hitting the point where my brain loses the top quarter of my IQ and most of my empathy... (My players probably appreciate that last too!)

Dark Archive *****

4 people marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Wei Ji the Learner wrote:
Amanda Plageman wrote:
Eric Ives wrote:
Only the Summoner will be unchained, per the PFS seminar at Paizo Con.

Sadness. Oh, well. That means I only have 3 missing pregens to pester poor John and Company about.

Challenge accepted! :-)

It might be wise to consider that there will be a *lot* of things going on at Gen Con, and beating on a topic that's already been mentioned to be on the list of things to be done might be a poor social interaction decision?

#unchainMerisiel

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

the plane of air appears to have the same moving reference frame and relative velocity problems as space combat simulations do, only moreso because of subjective variable gravity...

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Eric Ives wrote:
Note that on your Download page, 7-99 is at the top of your season 7 list, instead of coming after -98 where is should be. Someone (like me) who fails their perception check may think it is missing when it is actually there.

The dreaded hyphen-not-en-or-em-dash problem....

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

I would suggest that ya'll stop arguing, hit FAQ, and move on for now (expecting table variation, which won't occur in PFS because not open). Editing oversight, freelancers paid by the word for supplements, not necessarily reviewed by design team to catch things like the "does this ignore prereqs or not".

The rules discussion required for "is this ignoring prereqs or not" would be sufficient reason to not open the content until the FAQ is FAQd, I think.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

Version 1.1 is live and includes more guidance on when to use the 4 player adjustments.

Dark Archive *****

3 people marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

So, there have been repeated complaints that the calculation of subtiers is complicated. Some ideas were kicked around for how to make it easier to understand in the Roleplaying Guild Guide... and one of them was "why hasn't someone made an app?"

Let me help you with that: Subtierranean is available to do just that task.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
chris manning wrote:

I'm after a cheeky favour from someone who's run Serpents Ire.

I'm running it at Paizocon UK in 5 weeks time, and fancy building some 3D terrain as my players love it.

some of my previous work
images
images
images

However, we dont yet have the scenario added to our downloads
I know there is a custom map, and i'm after a copy so i can start on the terrain.

Chris, reach out to Tersha at GMail and talk, she's already extracted the map (and there's some FUNKY stuff with doing it for 3d!)

And hit me up at oni@tetsujinlabs.com too, this is another good one for 3ding the end fight.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Caderyn wrote:

Its actually alot more limited than you would think,

1. Modules dont permit day job checks hence you wouldnt be able to pay prestige to get the item after doing a module or GMing a scenario, you also wouldnt technically obtain the item if you play a mod after paying the PP to purchase it you would have to wait till you next complete a scenario that allows a day job roll.

2. you have to wait at least 1 scenario (see part 1) to recieve the item (you commission the group and pay the PP after scenario X and they return at the end of scenario X+1 with the relic).

For those who are reading this thread in Season 7 or later (Year of the Serpent or later), please consult your current Pathfinder Society Roleplaying Guild Guide or its current equivalent. The use of this boon would qualify as a Downtime Activity and Caderyn's interpretation is no longer correct as of Season 7.

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

I'm GMing one of the Fri AM slots and if the rest of the table is OK with it, I'll run this with 7 if it makes things work.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
velvetnsatin wrote:
Bob Jonquet wrote:
Because the HQ staff do not have the time off between slots to leave the room (that is our busiest time) we rotate breaks throughout the day to allow some time to relax, use the restroom, and get food/drink. Don't let the long day intimidate you. We won't let you go hungry :-)

I was worried, because I get dizzy if I don't eat or drink something other than water every two hours. Sugar based items won't help. Need something with protein. Btw, is there a grocery store near by?

I will make sure that HQ has some protein (animal based) bars and nuts available as well this year. At least two of the anchor volunteers will know where the non-candy stash is.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

Another year, another Tier 1.

All snakes, almost all the time!

And also "I have to pack the Foster Library set! Sweet!"

Slot 1, Thursday AM: 6-98 Special: Serpent’s Rise
Slot 2, Thursday MID: 6-98 Special: Serpent’s Rise
Slot 3, Thursday PM: 7-98 Special: Serpent’s Ire
Slot 4, Friday AM: 7-28 Ageless Ambitions
Slot 5, Friday MID: OFF
Slot 6, Friday PM: 8-00 Special: The Cosmic Captive (Tier 10-11)*
Slot 7, Saturday AM: OFF
Slot 8, Saturday MID: 7-28 Ageless Ambitions
Slot 9, Saturday PM: 7-99 Special: Through Maelstrom Rift
Slot 10, Sunday AM: 7-98 Special: Serpent’s Ire

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

One for me and one for Aoann, with the stipulation that I'm skippable like Daigle.

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

So, I see that the Renton AFK Elixirs and Eatery closed in December...

Is there someplace outside the Doubletree we should forewarn of a descending horde of PaizoConians on Thursday?

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Wei Ji the Learner wrote:
Rusty Ironpants wrote:
TetsujinOni wrote:

Majuba, didn't you used ta hail from Texas and you're recommending Taco Bell over someplace?

*shudder*

It's a lesser of two evils situation, methinks.
If Taco HBell is the lesser of two evils then maybe tex-mex is off the table this trip.

Lots of good choices for Pho and dim sum in the area....

Good steakhouse / whiskey venue, too.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

If you muster a table of players who want to play Core, the scenarios don't change at all, and the GM at the table can issue Core chronicles.

Scheduling Core tables makes the scheduling pretty chaotic, and isn't needed from a GM scheduling perspective.

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

Majuba, didn't you used ta hail from Texas and you're recommending Taco Bell over someplace?

*shudder*

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Murdock Mudeater wrote:
torrquan wrote:
3. I would like the section on upgrading magic items to be clearer. What you can upgrade and how to go about doing this should be in the guide

This. Please, please, please.

In particular, an independent list of buying options for each of the 4 types of type of purchase in PFS for buying gear. The four types would be Gold+Always Available, Gold+Fame, Gold+Chronicle Sheet, and Prestige Points.

If possible, make a note regarding the PFS stance on upgrading TO named items, as it seems to be a bit of fuzzy point regarding weapon sizes and the named weapon rules.

I'll expound later, but there's only two kinds of purchases in PFS: Prestige Points, and everything else.

The flowchart looks like this:

May I buy this item?
Is it always available, or is its price less than or equal to my Fame purchase limit, or is it on one of my chronicle sheets? If we got to say yes to any of these, you may buy the item. If you didn't say yes to any of them, then you may not buy the item.

I buy this item if I have enough gold (after potential cost reductions).

That's ALL there is to the purchase rules. What's the challenge?

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Wei Ji the Learner wrote:


Will this be a lottery drawing event at PaizoCon like other events?

*will be putting it at HIGH priority if such is the case*

Historically, I don't believe the PFS room was lottery based, especially for "all the tables are this" slots.

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Leg o' Lamb wrote:
TetsujinOni wrote:

13 coins is reasonably close to the hotel, and while not cheap, very interesting menu. (Oyster frittata anyone?)

I still have a hard time believing we fit everyone in yer car last year.

But, the place we went to was top notch.

Their scotch locker and the company both helped, though the food was quite fine as well.

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

13 coins is reasonably close to the hotel, and while not cheap, very interesting menu. (Oyster frittata anyone?)

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
andreww wrote:

This is great news, thank you.

One question, are these being written the scenario assumption of 6 players or the module assumption of 4?

It's specifically OrgPlay content, so I'm expecting tiered for 6 players...

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
CorvusMask wrote:
Ooookay ._. Maybe I'll be less confused when I get chance to play Serpent's Rise :'D

I remember watching the tail end of that table while we were relocating my Serpents Rise group to the Syrinscape table at PaizoCon last year.

Let's see, I remember Thursty and Liz both on there... The Pratts... I think Jessica was as well, but I *was* rather juggling my players' needs at the time as well.

Hearing the rallying cry of Druma Lodge and John's grin rather told me we'd be seeing this sometime this year...

I am a little surprised it's a tier 1-5, though... perhaps better stated that "I am concerned about the team that'll be going on this venture, Captain...."

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

It got to be on the table for 4 of the 5 times that the map was called for in a scenario that weekend (TPK in the prior encounter on one table....)

Dark Archive

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
GreyWolfLord wrote:

AS my topic, is there a way to buy entire seasons of scenarios in one go instead of having to click each one individually?

I recently tried to buy some and of course missed a few (I think), though that season may not be done yet (7).

If there isn't a way, would that be something Paizo might put in at a later date.

It would make it far easier for someone who is interested in a season to simply buy rather than trying to click each scenario independently.

Just a though/suggestion if it would be too hard to implement.

Relevant to the OP and the current humble Bundle influx fo workloads...

One of the reasons we don't have the "gang up all of the things I want and make a single download package" is the work of queueing up all of the PDF watermark operations, followed by a package-building operation. It's not a trivial amount of work.

If it was a single "build union ZIP" operation it'd be more tractable.... but that's not anywhere on the horizon as it would require removing the personalizer watermarking step. It's the same step that Safari Books does when building download packages, so.... not a huge deal. It's a better approach to DRM than DRM plugins, too.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
chris manning wrote:

nice

i truncated the height for mine to make it easier to see into the lower part

I rather expected the same, honestly....

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

So, I thought I knew what kinds of awesome terrain Chickipu will build for me.

Then I proposed a diorama build for the library for Siege of Serpents and Serpents Rise for our trip to TotalCon.....
It looks like this and this during play.

Yes, there is a shiny mcguffin to go in the middle.

Yes, it has wandered about on the map in encounters.

She makes me look so awesome.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Andrew Christian wrote:

Role-playing does not require one to voice-act out all the dialogue. I like that kind of roleplaying. But not everyone does.

Your preferred way to roleplay is not the only correct way.

And then there's the times where I'll start off by voicing the interaction to establish tone and hit the generalities, then use the common technique in books that are going to talk about what they're going to do, and ellipsis off, giving the GM an outline of what further topics I intend to cover in the social interaction, and then generate the skil check (which frequently will not involve rolling if the situation allows for take 10 as it often should)

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Heinrich Lichtenshnitz wrote:

So far we started this mod and I'm looking around the boards to see how others have been doing with it and I'm not finding the answers I need.

So....
#1 can you run it with only 4 players?
I ask this because my 4 player party nearly got killed during the first combat. is there an adjustment for a party of 4?

#2 Do we apply chronicle sheets between mods?
we are running the entire story arc, as your supposed to and do you apply xp after each mod, and there by leveling to 13 after 2nd mod?

In very real terms, even basic combats should feel like rocket tag when written for APL 13.

The game is not the same at Tier 12 and Tier 13 as it is at tier 3-4.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
DM Livgin wrote:
FileTransferProdigal wrote:
Wei Ji the Learner wrote:

I suspect this would set off a lot of nerves at tables, as there'd be no good way to 'model' this without coming off well into the 'alternate lifestyle' approach.

There are some gaming communities that have had issues over the years with other communities attempting to subvert what should be a fun experience for everyone into... something else.

Zon-Kuthon would probably be on board with torture though, so couldn't tell you for sure how it would fly at a table? I'd probably feel a bit uncomfortable with it, especially if children were present?

Don't worry - I've had to deal with a player in a home game that kept trying to play out his fetishes at the gaming table (despite repeated objections), so that's absolutely not what I'm going for.

I had an idea to have a summoner with a meek/sad sack personality that gets constantly bullied by his eidolon by doing things like interrupting (just the summoner, not the other players), name-calling, wet willies, etc. I was going for a comedic feel, so the things done would be lower-end, childish bully tactics (wedgies, wet willies, etc). If I wanted to go for something like the Deific Obedience (or similar mechanical benefits) it would probably have to become a more serious situation like a slave/slave owner kind of thing. And I prefer bringing comedy to the table.

It sounds like a fun idea to have character - familiar / companion / eidolon interactions at the table, but it can be a trap. When you are interacting with your companion you are denying another Player at the table the spotlight. (I'm sure somewhere there is an RPG blog on this topic somewhere.)

It *can* be a trap, or it can be the thing that gives a character the corner to turn from asocial heading-for-evil elf to hostage-saving hero.

It's all about being able to play with the people you're with, and not just you and the GM.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Chris Mortika wrote:
Gnasher wrote:
So what is the solution to a group of players who are up and coming, and they want to do some of the scenarios like Waking Rune and Eyes of the Ten because they heard they were really cool
kinevon wrote:

... if you manage to make it above 11th level, those tables require at least 4 "real" PCs to play, no pregens available higher in level than 7 for PFS.

If you're above 11th level, you can't play Waking Rune.

It would be very strange to play the Eyes of the Ten series with several players who are just replaying to help make a legal table.

Eyes is tough on replay.... but so rewarding to get to watch your fellow players encountering the plot!

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Thea Peters wrote:

In a loud room (such as a convention) I'll get up and lean into the middle of the table to read the long parts -- this way I don't have to speak as loud (saving my voice some) and the players can all hear me.

The trick is to not read down into the table ... but look up and read "out" to the table.

Yeah, but you're a lot more compact so you can just hop onto the table to do that!

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

And in point of fact, we removed the list of venture officers and their regions from the Roleplaying Guild Guide because of its frequency of changes and size compared to the document as a whole.

Use the list on the Regional Coordinators page, please!

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
The Fox wrote:
Yeah, I can see that. Maybe if the party camps outside the dungeon then it is fine to create an encounter for them.

Create an encounter, no - do something with the encounter(s) left in the dungeon, yes.

Which lead to a train wreck when a party tried "we'll just wait for them to come out because we can't beat $Spoiler to get in" as part of the middle piece of the lissala arc.

Ow. That left marks.

Dark Archive *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
tlotig wrote:
GM Lamplighter wrote:

HP are a property of the character, not the GM. While I understand the desire to remove numbers from the table discussion, this is not a legal way to do it in PFS.

What you *can* do, is encourage *players* to not use numbers at the table. Our Lodge has an unwritten rule that players don't say how many hp they have left; they talk in terms of "wounded", "badly wounded", etc. When someone is down, they roll their stabilization roll secretly, and they kept rolling each round whether they're stable or not. If another player wants to know how many hp the down character has, they can roll a heal check or use deathwatch.

We do the same thing with skills... people are "good", "awesome", "pathetic", etc. I don't care if another player has +2 better arcane knowledge than my PC, if my know-it-all wizard says he's the best at that skill, he's not going to back down and "just" aid while someone else rolls!

I think the goal is to have character motivation and personality drive the story, instead of just the math. You can do that without taking the game away from the players.

Please note the hitpoints are an "ingame" concept that characters know about

Close... I'd say that hit points are the model that the game system uses to tell the PLAYER what their character knows about how hurt they are.

Calling a direct element of the game that tells players the state of their characters 'metagaming' is.... something i can't quite wrap my head around.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

BNW: Thanks for finding that link, I *knew* I had a basis for thinking that was the case!

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Jessex wrote:

I try to keep my personal struggles out of my gaming but this is actually something that could do me harm so here goes.

I am immunocompromised due to end stage renal failure and will eventually receive a kidney transplant. After the transplant I will be on immunosuppressants that will make me even more vulnerable to catching things than I am now.

What for most people is just a nasty cold or even run of the mill flu can put me in the hospital for an extended period right now and after the transplant could seriously jeopardize my life.

I'm not asking that the gaming table be a sterile place but I would greatly appreciate it if people took into account that someone in my circumstance might be in the vicinity when they are "hacking up a lung."

You can all be quite certain I am not the only gamer with health issues that makes this sort of thing more than an annoyance.

And because we don't expect you to need to disclose your health status to us to game with us, we should really consider asking the actively sick to suck it up.

(I am one of those who will have beaten a cold but have a lingering cough for weeks. It sucks, and it still requires consideration of others whether gaming is the right answer or not when week four rolls around...)

Dark Archive *****

3 people marked this as a favorite.
Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber

I would definitely call coughing and sneezing all over the table "disruptive out of game behavior"...

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Wei Ji the Learner wrote:


So there has been at least one recent boon on a session chronicle sheet that allows 'any' PFS character to take a particular archetype. Does that apply to CORE characters as well?

Is that what this would refer to?

If earned playing on a CORE table, your CORE characters get that benefit.

If earned playing a regular table, your regular characters get that benefit.

The chronicle having been earned in CORE campaign mode or not is what governs that distinction, not the mode currently played by the character it is assigned and applied to.

Dark Archive *****

Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber
Michael Eshleman wrote:

This is pretty slick.

Could there be a way to indicate how many times you have played each of the evergreens? Or how many times you have run a particular scenario?

That'd require a counting structure in the DB. Not impossible but a slightly deeper rework than some of the other feature requests we've seen so far.

1 to 50 of 1,409 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.