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TetsujinOni's page

RPG Superstar 6 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,368 posts (1,380 including aliases). 4 reviews. No lists. 1 wishlist. 19 Pathfinder Society characters. 1 alias.


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Thea Peters wrote:

In a loud room (such as a convention) I'll get up and lean into the middle of the table to read the long parts -- this way I don't have to speak as loud (saving my voice some) and the players can all hear me.

The trick is to not read down into the table ... but look up and read "out" to the table.

Yeah, but you're a lot more compact so you can just hop onto the table to do that!

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And in point of fact, we removed the list of venture officers and their regions from the Roleplaying Guild Guide because of its frequency of changes and size compared to the document as a whole.

Use the list on the Regional Coordinators page, please!

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The Fox wrote:
Yeah, I can see that. Maybe if the party camps outside the dungeon then it is fine to create an encounter for them.

Create an encounter, no - do something with the encounter(s) left in the dungeon, yes.

Which lead to a train wreck when a party tried "we'll just wait for them to come out because we can't beat $Spoiler to get in" as part of the middle piece of the lissala arc.

Ow. That left marks.

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tlotig wrote:
GM Lamplighter wrote:

HP are a property of the character, not the GM. While I understand the desire to remove numbers from the table discussion, this is not a legal way to do it in PFS.

What you *can* do, is encourage *players* to not use numbers at the table. Our Lodge has an unwritten rule that players don't say how many hp they have left; they talk in terms of "wounded", "badly wounded", etc. When someone is down, they roll their stabilization roll secretly, and they kept rolling each round whether they're stable or not. If another player wants to know how many hp the down character has, they can roll a heal check or use deathwatch.

We do the same thing with skills... people are "good", "awesome", "pathetic", etc. I don't care if another player has +2 better arcane knowledge than my PC, if my know-it-all wizard says he's the best at that skill, he's not going to back down and "just" aid while someone else rolls!

I think the goal is to have character motivation and personality drive the story, instead of just the math. You can do that without taking the game away from the players.

Please note the hitpoints are an "ingame" concept that characters know about

Close... I'd say that hit points are the model that the game system uses to tell the PLAYER what their character knows about how hurt they are.

Calling a direct element of the game that tells players the state of their characters 'metagaming' is.... something i can't quite wrap my head around.

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BNW: Thanks for finding that link, I *knew* I had a basis for thinking that was the case!

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Jessex wrote:

I try to keep my personal struggles out of my gaming but this is actually something that could do me harm so here goes.

I am immunocompromised due to end stage renal failure and will eventually receive a kidney transplant. After the transplant I will be on immunosuppressants that will make me even more vulnerable to catching things than I am now.

What for most people is just a nasty cold or even run of the mill flu can put me in the hospital for an extended period right now and after the transplant could seriously jeopardize my life.

I'm not asking that the gaming table be a sterile place but I would greatly appreciate it if people took into account that someone in my circumstance might be in the vicinity when they are "hacking up a lung."

You can all be quite certain I am not the only gamer with health issues that makes this sort of thing more than an annoyance.

And because we don't expect you to need to disclose your health status to us to game with us, we should really consider asking the actively sick to suck it up.

(I am one of those who will have beaten a cold but have a lingering cough for weeks. It sucks, and it still requires consideration of others whether gaming is the right answer or not when week four rolls around...)

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I would definitely call coughing and sneezing all over the table "disruptive out of game behavior"...

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Wei Ji the Learner wrote:


So there has been at least one recent boon on a session chronicle sheet that allows 'any' PFS character to take a particular archetype. Does that apply to CORE characters as well?

Is that what this would refer to?

If earned playing on a CORE table, your CORE characters get that benefit.

If earned playing a regular table, your regular characters get that benefit.

The chronicle having been earned in CORE campaign mode or not is what governs that distinction, not the mode currently played by the character it is assigned and applied to.

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Michael Eshleman wrote:

This is pretty slick.

Could there be a way to indicate how many times you have played each of the evergreens? Or how many times you have run a particular scenario?

That'd require a counting structure in the DB. Not impossible but a slightly deeper rework than some of the other feature requests we've seen so far.

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ewww, php! (I kid, obviously)

Nice, looks like my vaporware project that I keep getting distracted from by paying side gigs.

Local lodges standing this up seems like a pretty useful thing.... Multi-tenancy is not necessarily simple to implement but could be very useful for sharding the database.

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My usual practice is to check Paizo, then Amazon, then Google Shopping for stores with stock online, then ebay...

and then buy the PDF and print it at Staples (Banner prints on polypro can frequently be had for 2 sides of a flip mat for $20).... This is painfully expensive compared to the originals, but can be worthwhile until the iconic maps that're still out of print get into FlipMap Classics....

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MadScientistWorking wrote:
TetsujinOni wrote:
WiseWolfOfYoitsu wrote:
Matthew Morris wrote:

I'd add the Confirmation if you choose not to follow a SR Pathfinder's advice...

** spoiler omitted **

Even following the advice, that final fight can be rather brutal.

Nothing here is brutal.

Half-orc barbarian 1 with falchions are CR 1/2. You use multiples to make up your last encounter in the APL1 introductory adventure right?

Yes the one creature at level one that is completely flat out capable of killing people on a random whim is definitely the definition of brutal.

Right, and to my recollection we don't do that in PFS the way they did it in APL 1 games for Living Greyhawk....

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If you noticed this only recently, James, there was an issue a few months ago where the Print and Digital products for several modules were merged into a single adventure and the event to adventure table links for the Print versions (it seemed) got broken.

It seemed to me to be particularly high incidence of Thornkeep levels and We be Goblins.

Hope that helps you identify where in your timeline to look for those events to name for Cort.

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WiseWolfOfYoitsu wrote:
Matthew Morris wrote:

I'd add the Confirmation if you choose not to follow a SR Pathfinder's advice...

** spoiler omitted **

Even following the advice, that final fight can be rather brutal.

Nothing here is brutal.

Half-orc barbarian 1 with falchions are CR 1/2. You use multiples to make up your last encounter in the APL1 introductory adventure right?

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And this is by design because of the patterning of 15 encounters per level and 1/3 of a level of XP budget per scenario.

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These are all well-known issues with their roots in the general audience targeting of the campaign, and it is possible to exploit certain mechanisms in the CR calculation system to create "higher tuned" encounters on the same XP budget.

That's called an arms race. We've succeeded in declining to engage in one.

The tension of trying to make the XP budget of 1/3 of a level's CRs per scenario fit within a 4 hour convention slot makes for some strong limitations on encounter writing.

All of the things you cited are part of the core rules on encounter design.

This is the normalized difficulty, adjusted for the table size being 6 players commonly.

Embracing the fact that we don't need tightly tuned PCs to face this campaign and still be able to strongly succeed in combat is a good thing for the campaign overall. Once you've got 60 games GMd you've seen enough of the campaign go by to perhaps notice the recurring new-players-first-character power level vary wildly between those who want to play the charop game and those who want to storytell and everything in between. We embrace all of those players and don't want to trust GM fiat to put the safeties back on - so we don't take the safeties off in the first place, design to the CR system adjusted only for the table size, and ignoring the fact that level 1 PCs on 20 point buy are +1 APL compared to the 15 point buy the CR system is built on.

And so far as I've ever heard, it's all intentional.

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Interestingly enough, the reaction of me and one of my VL buddies on reviewing this archetype and finding it was NOT on the additional resources was "good, it's horrifyingly broken in practice" because Instant Order isn't daily capped. The most similar ability in play is a 4th level bard spell... with the obvious daily use limits in 11 levels of play that implies.

(So, I'd be perfectly happy if the reversal was reversed, and I think the ban is entirely justified from only the 11th level class feature.)

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Hmm wrote:

Thanks for all the feedback, guys. I do love GMing, but I love it as much as I love playing.

And I think my boyfriend would get grumpy with me if I didn't play at least one session with our paired characters with him... Huh. Maybe I should do a smaller GM subset for my first Paizo Con.

Do what feels comfortable. Don't feel bad if you miss the call for GMs and don't wind up in a GM tier for PaizoCon, either - there's lots to do and lottery games are way simpler if you're not trying to maintain your GM slots.

Also, there's almost always room to pick up slots at the end, if you're not relying on the free badge to afford the show. I hadn't planned to GM Siege of Serpents at the show, but Mike roped me in during the dinner break to cover him a Tier 1-2 table last year...

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Hmm wrote:

I am thinking about attending Paizo Con for the first time next year, and I was wondering if anyone could tell me about Tier 1 GMing.

As to why I'm thinking of going, it's because of some of the wonderful people I've met in play by post. I'd love for a chance to meet them in person.

Hi, I'm TetsujinOni and I Tier 1 GM a little bit. [g]

Tier 1 GMing at major shows like PaizoCon or GenCon can be a lot of fun if you are in love with GMing... But it can be a lot of work and hard as hell on your voice.

The free badge and bring your own hotel room option that PaizoCon has created in the past is far less compelling to me than GenCon (Tier 1 including a room is tremendous value for your time), and the focused availability of other like minded folks to hang out with at PaizoCon leads me to think that PaizoCon 2016 is a good show to NOT Tier 1 GM at unless GMing is Totally Your Favorite Thing.

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TheFlyingPhoton wrote:
There's one guy in my area that pronounces it deck-em-vee-ruh-tay.

If he was going for the "I'm an old school Ars Magica player or otherwise remember Medieval Latin", he *JUST* missed.

dek-em-wee-ra-tay would be the old-Latin formation.

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I despise the combination that can come from certain storylines and pregens. I despise the notion of sending away players who want to hang out with their friends and play a game a lot more.

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blackbloodtroll wrote:

I am going to truly shock you.

You can have an interesting PC, with all the trimmings, and be mechanically strong.

That's right.

Even more shocking, is that the players who run mechanically strong PCs, might not be terrible roleplayers, cheaters, or horrible human beings.

Some are great roleplayers, who try to keep everyone in line with the rules, even when not to their advantage, and a number of them are also great human beings.

Now, you may need a moment to take that all in.

Breeeeeeeeathe.

I tell you, it's true.

Totally shocking, huh?

Playing Sky Key Solution this weekend (I've GM'd it twice and did prep for the SCARY version of some of the encounters that might have appeared as optionals, with certain of the flexible-tactic enemies...)

Me, playing my fabulous Taldan-turned-Exchange gnome Bard, flatfooted:

"Uh, I think you might want to back up and give me those again with the sneak attack, and consider what changes after I drop unconscious at whichever hit that is..."

still, we had a great time, everybody lived, and the house rocked the special.

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Ascalaphus wrote:
If PFS rules stop Racial Heritage from doing 75% of what it's for, then maybe it is tidier to ban it.

They don't, though.

A specific book, which has a TON of options of vastly varying levels of power, was intended to be let into the campaign in a limited fashion.

The intent to let it in through a limited fashion, does not invalidate being able to have a Dwarf Elf taking non-ARG Elf racial feats, traits, or counting as an elf for magic items or spells.

It does prevent "half-elf heritage" humans with paragon surge, and other thematic badness that *is* intended to be race locked, without requiring an entire page of the Additional Resources to cover the ARG.

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My 5-star was Empyreal Enlightenment. I think it was a great happenstance (it was an open gaming slot!)

I like Golden Serpent in your requested range for room to embellish and do interesting things. It's less rich than some others, but better than the overloaded RP of Immortal Conundrum.

Sewer Dragons of Absalom is particularly relevant as a gateway to five star these days....

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Eric Clingenpeel wrote:
Ascalaphus wrote:
- The handful of GMs that can run Serpent's Rise may face a queue of people strongly requesting that particular scenario over other scenarios. Even if the GM would prefer a bit more diversity, or just something he/she hasn't got credit for yet. Stars have their limits too...
I don't know about anyone else, but I love running both 6-98 & 6-99. I'm happy and willing to run them as many times in my area as I need to to allow everyone to play them both.

Very much this, though complicated by commitments I get paid for. :/

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Aaron Bryant wrote:
John Compton wrote:

Ah, I see the confusion.

Like its predecessor (Ruins of Bonekeep, Part 1), Ruins of Bonekeep, Part 2 is something that both 4-star GMs and venture-officers can run outside of conventions. When Bonekeep 3 is made available beyond conventions, I anticipate it will also be available to venture-officers of all levels.

Serpents Rise is limited to 4- and 5-star GMs only (regardless of VO status).

True Dragons of Absalom is limited to 5-star GMs only (regardless of VO status).

John,

Does running Serpents Rise or True Dragons at a convention supersede the star requirement? Thanks!

Answering for John since it's been covered before: No. GenCon was a special circumstance to hit the "Run four specials" encouragement from GenCon.

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Paulicus wrote:
I usually tell people after they "test" the ability with an attack (same thing for DR if they didn't know about it before, though I don't give the exact number, just a vague estimate). I figure the character realizes that there should have been more "oomph" behind that attack, and if it isn't there it feels off.

I color it by noting "the power of your god's wrath doesn't manifest on that strike."

Or just "how much was that without the smite?"

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John Compton wrote:
Rei wrote:

Okay, this is driving me up the wall, I have to ask:

Is the name of this scenario Serpents Rise or Serpent's Rise? The product page has it without the apostrophe, the scenario itself includes it.

It should just be Serpents Rise without the apostrophe, though the title works with that punctuation.

I like the in-scenario version of the title personally.

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Markov Spiked Chain wrote:
Also, Dirty Fighting isn't PFS legal at the moment. :)

We could base our discussion around Reach Defense from the Dragonslayer's Handbook if you prefer, since it has a limited form of equivalence:

Quote:
Special: This feat counts as Dodge for the purpose of qualifying for the Mobility and Spring Attack feats.

I could wish that Ultimate Campaign's text read like this:

Quote:
You must qualify for all other rule items of your character before and after all retraining as individual steps.

Requires introducing the generic term 'rule item' as a game term, but it's a term used in technical analysis of the game system anyway, and retraining is putting game mechanics around a metagame activity anyway.

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Mark Stratton wrote:
Jack Brown wrote:


You can talk to the person. Ask that they not "turn it on" with every fight. Perhaps he doesn't have to power attack every time. Hopefully there are other things he can do. If not, hopefully the module has things that will challenge him (AM BARBARIAN who tanks all mental stats will have craptacular WILL saves, normally)

My point here will be only tangential to the thread, but it is applicable, particularly in the context of Jack's comment about.

Simply asking a player to not do something can go a LONG way. I was running a scenario recently, and a player seated next to me was always trying to do something - make a skill check, speak with an NPC, take some action, etc.

Some of my most frustrating gaming experiences have been the ones where the scenario and my PC were so perfectly aligned that I stepped up to do my thing... and the rest of the players left me up there in the light the whole time. Even after my "hey, I really didn't want to come play a one on one RP session with the GM, you guys want to do anything?", getting back a "nah, we're good" ....

If I wanted to own the spotlights and sound system, I could just GM that slot. Really. *grin*

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grandpoobah wrote:
LazarX wrote:
James Anderson wrote:

Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.

And a party full of them - your stampede will be amazing.

Because rideable bison aren't available for sale perhaps?

I just referenced the Horse option, as it is in the CRB and the most commonly available option. It's very well supported by the rules and shouldn't involve any rules discussion (other than a summary like one I presented).

I have not done an exhaustive search of other mount options, although a quick check of Ultimate Equipment shows that a Combat Trained Dire Bat is 450gp - but then you've got to worry about encumbrance and flying rules (on top of everything else).

I wouldn't be surprised if a "combat trained bison" is an option somewhere, but I'm not going to look for it. It just seems inherently abusive, and I'd expect any GM to request a source for it.
(unless that was a joke?).

I think most players would be happy with a simple, effective, low cost solution - and Combat Trained Heavy Horse (or pony) are probably that.

Animal archive.

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Andrew Christian wrote:
Eric Brittain wrote:
Wei Ji the Learner wrote:
Andrew Christian wrote:


But it isn't hard to read the rest of the table and see if everyone is getting irritated by the antics of the other player.

Actually, it can be.

There is a simple, if not always easy, solution to determining if anyone else is having a problem. That is to ask the people at the table if anyone else is having a problem (see step#1 from the list Andrew quoted earlier).

This doesn't have to be harsh and you can remove a lot of the sting with a kind delivery.

Bottom line, asking people directly is the best way to find out about their experience.

Time for a personal anecdote:

At Gen Con this year, I had a team of players all show up in the same black shirt. They all had at least Paired Opportunist if not at least one more teamwork feat. And the Rogue had Butterfly Sting. The Arcane Caster would D-Door them up to the Big Baddy, and they would go to town and usually down the Big Baddy in less than a round.

Two of their number didn't do anything for 2 encounters that should have been tough for sub-tier 10-11.

So I stopped it for a second and let the table know what I was observing. And I said, "Now I think what you guys are accomplishing is neat to watch. I haven't seen a teamwork setup work that effectively before, so this is entertaining. But these two <pointed at the other two players> haven't done anything. And I want to make sure they are ok with that." The two players confirmed it was fine.

I think I had them for 2012 and 2014. If it is the same group, in 2012 they'd invested in making sure that their teamwork schtick is something they can actually share out to any players who aren't in on the tactical planning through good use of tactician dips and the like.

In 2014 they had "team directed negative channeling"in Siege of the Diamond City. That went well for them...

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FLite wrote:

I can't find the specific post I wanted, apparently it was not in the thread I thought it was in. It was in response to someone insisting that GMs should be given stricter guidelines on running, to which Mike countered that if they needed guidelines that strict, maybe they were not ready to GM.

You can also read his responses in the masterwork tools thread, his responses in the is torture evil (specifically the followup question of "what constitutes torture?"), his responses in various tactics threads, many, many other threads where he says variations on "don't make me make a universal ruling on this, it is situational, just be reasonable, and if you make me rule on it no one will like the rule I make.")

See also the discussion about electronic character sheets, where he was pushed until a ruling was demanded by the player base.

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FLite wrote:
Fromper wrote:
Kalindlara wrote:

I just started playing PFS recently. It's been a lot of fun! And my questionable characters are pretty average for the local scene.

Like I said, though, I didn't start playing for years because of how things came across here.

Your mistake there was assuming that these forums reflect actual play. Obviously, they don't.

As I think I've mentioned around here before, these forums aren't even about PFS. They actually exist for people whose hobby is arguing about things on the internet.

That is a bit of exaggeration. The arguments on these forums do influence my in play rulings (and in some cases have caused me to reverse my stance on rules issues), and the tone set by the campaign coordinator influences how I run.

That said, One of my friends just came back from Gen Con, and one of their con stories was "I played at a table where So-and-So was GMing, and their GM personality is completely different from their Forum Personality"

I know several people who default to writing their forum posts with the view that they WILL be referenced out of context in 5 years and need to represent a viewpoint that is consistent with policy now and the policy goals of the community as they understand them.

It makes some of their on-board positions quite rigid, irrespective of their relaxed friendliness when the time comes to play the game.

Setting policy, which is what we're really getting into when we talk about situations and how to handle them in the general, optimized, plenty of time for consideration manner that the boards provide, is a lot different than using the policy as the guidelines when you sit down to give seven people gathered around a table to enjoy Pathfinder RPG within the rules of the Organized Play campaign a good time.

Knowing the difference in those modes, and accepting that people are usually acting with the intent of "making things better", or understanding each other enough to be able to argue about the points where they disagree without having to disagree with the others' validity as a participant in the campaign, takes a while to sink in. (It surely took a while for me to feel like I've got as much of a grasp of this issue as I do... a perspective I learned without trying to, watching Mike handle the campaign, I think.)

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FLite wrote:
outshyn wrote:

Again, spoilering all of this. We're totally wrecking the OP's thread.

** spoiler omitted **...

** spoiler omitted **

The "does not recognize as enemy" clause is the relevant one, and important to have the stalker vigilante and assassin class features function correctly.

outshyn, you have in fact quoted the relevant rule on which I am basing my position:

PRD Combat Surprise wrote:
Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds.

The difference I perceive is that you are reading "characters are aware of their opponents" as "knows of the existence and position of a creature". I am reading it as "knows that this creature intends them immediate harm".

In your reading, I believe that you see the only relevant skill checks to determine awareness would be Perception vs Stealth, and those would not be needed if all creatures were aware of the existence of each other.

To put in an illustration of this, if there were a scene where the Paracountess was the briefer but was in fact a disguised succubus, and she propositioned a receptive character for a kiss, at what point would you roll initiative before generating the save vs. level drain? What skills might a PC roll to act in a surprise round, if one existed?

In my reading, the surprise mechanic would come into play with a Bluff check by the succubus on her attempt to convincingly portray the Paracountess and her "normal" willingness to carnality, against the Sense Motive checks of the party, to establish who was aware of her hostile intent. This seems to be a RAW application of establishing awareness for surprise using skills other than Perception and Stealth; and I'm interested in how you view this particular phrase (highlighted):

Quote:
Determining awareness may call for Perception checks or other checks.

as not covering the scene I describe, or the scene in which a betrayal of surrender is about to occur as described in your original scenario of starting a new initiative (which I agree is the outcome that you'd have, but with the possibility of a surprise round existing).

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RocMeAsmodeus wrote:
Eric Clingenpeel wrote:
I've never heard that "reward". It's certainly not in the Guide to PFS OP

Perhaps because it would be too much of a spoiler. I have seen my buddy do this thing, probably because of the boon that I am inferring is at the end of that story arc.

Also I kept the original guy when I did the scenario. However, I got my lodge organizer to agree that I may insist on running scenarios in chronological order to avoid this silliness.

The recent multi-table specials have a specific point in them where the GM can insert one of their PCs to give pre-briefing social interaction and background information about the area they occur in.

This was a little odd because my VC PC has had a habit of disguising himself as a particular NPC when in the field for the past several levels.... and the appropriateness of that as a disguise is now very different.

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RocMeAsmodeus wrote:
Killing Aspis guys is on a Faction Journal Card this year, so it's totally legit no matter what.

Unless you're torturing them, eating them in flagrant displays, or other flagrant evil activity.

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Outshyn, the interpretation you are taking makes a bunch of things commonly used in GMing not work. As well as both existing classes (assassin) and playtest classes (vigilante).

If we instead read the rules as including the need for interpretation as to how and when "other skills" may apply, many more things function, at the cost (or gain, depending on your viewpoint. I know which one I'm at...) of allowing people to go "nice doggie, nice doggie, surprise knife in the throat".

This models many iconic models of confrontation but still allows for characters to be good at catching it coming through training.

Flite has already capably pointed out the basis for this reading.

What does your reading add to the game which would not, when symmetrically applied to the players, hamstring storytelling techniques available to the GM even more?

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outshyn wrote:

I think it becomes evil once the person who surrendered is helpless. For example, if they stripped & bound the evil cleric, and then during talks they just executed a coup de grace on the helpless cleric, I mean... even if the cleric survived, that's pretty terrible. That's basically an execution, but Pathfinders have no legal authority in that regard, so it's murder. You can't claim self-defense when you are not being attacked, so the PCs would be in big trouble if they executed someone like that.

First, legal authority does not enter into the good or evil action discussion.

You are also trying to construct an argument which doesn't stand the test of the combat chapter's actual rules. If someone decides to enter combat without warning, then the rest of the creatures who can see them are not necessarily aware they are about to enact violence. An appropriate mechanic would be to use Bluff vs Sense Motive to determine awareness in a surprise round. This would fall under the Surprise "Determining awareness may call for Perception checks or other checks."

Executing surrendered opponents is not necessarily evil. It's not necessarily good. It's not necessarily murder (though that requires that we discuss which sorts of creatures the term murder applies to in the construct of the game world...)

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Markov Spiked Chain wrote:
I'd heard that all of the Gencon race boons had a rebuild option, so their availability at Gencon was significantly expanded. I was hoping this made them more broadly available, but that's probably not happening. :(

All tiers of this year's GenCon got a rebuild boon, but it's only on the GenCon GM boon so far.

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Have to stick a post in the ground to see my voting titles, I suppose...

wow, I feel like I've been trawling through the bottom of the barrel on my votes today. Lots of stuff I want to rank near the bottom of my chain that I can't fast track as far down as my opinion ranks them....

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thejeff wrote:
TetsujinOni wrote:
Seth Gipson wrote:

I believe the main misunderstanding that has stemmed from this is that people believe "If you do not have a character in tier, you may play a pregen" = "You may NOT play a pregen if you have a character in tier".

Those are not the same.

Pregens can be played for pretty much any reason: try out a new class, don't have chronicles with you, don't have character binder in the same country.... There is no restriction other than the assignment requirement that the character to receive the credit cannot be the same level or higher than the pregen. You do lose out on downtime, faction journal, and faction-sensitive boons.
Yeah, it wouldn't really make any sense to say "You can't play a pregen because you have a character in the right tier, but you can't play that character because you don't have it on you (or don't have all the chronicles on you) so you can't play at all."

Precisely: we don't want to be the "really its not with me" police making people not sit down and enjoy PFRPG games together.

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Seth Gipson wrote:

I believe the main misunderstanding that has stemmed from this is that people believe "If you do not have a character in tier, you may play a pregen" = "You may NOT play a pregen if you have a character in tier".

Those are not the same.

Pregens can be played for pretty much any reason: try out a new class, don't have chronicles with you, don't have character binder in the same country.... There is no restriction other than the assignment requirement that the character to receive the credit cannot be the same level or higher than the pregen. You do lose out on downtime, faction journal, and faction-sensitive boons.

The language was already getting pretty thick in there. (I've got to schedule it around work, but I've got a much deeper Guide language rewrite suggestions project on my back burner... hopefully someone will find it useful when I
can cook it!)

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Amanda Plageman wrote:
Count Countula wrote:

The mods need to be written better where one murder hobo in the group isn't costing everyone lost prestige and half the party a faction mission.

I have two scenarios in a row where I have lost out on faction missions because one PC just has to murder hobo. Even when asked over and over by 4 out of 6 players - "please don't do that."

And if I can't PVP to stop it then the scenario needs to call out only the murder hobo gets the negative boon/curse what have you.

Edit: to make it pertinent the "it's what my character would do" was thrown around quite a bit.

And this kind of thing is where GMs need to step in. I'm always surprised by how limited a lot of people think the 'no PvP' rule is.

The No PVP rule was a focal part of what I sat and talked with Mike about when we were updating the guide.

You are looking for a bullying-enabling hammer in the guide which we do not have and do not want to give. There is no subtext in the No PVP rule that needs to be inferred. Really.

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Expanded Narrative on all small-con GM boons = More Better More Happy me.

it's not quite the broad distribution that I'd like it to be, but it's much closer.

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Don't run 7 by recruiting another gm.

Have the paladin 5 play a level 7 iconic and get the high tier 4.

Run low tier and ramp up the roleplay time because the combats should be shorter round counts.

Don't seat the 5th level paladin. This is not a good option but it's on the menu.

Also flagged to move to the right forum.

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LazarX wrote:
Joe Ducey wrote:

In PFS, it is an evil act. There's a ruling by Mike Brock stating that eating any sentient being is evil. LINK (Although I take it to be the more colloquial sentient meaning sapient, else every pathfinder would need to be a vegetarian)

Jenny: You're home early, ma'am. Another case cracked, I assume?
Madame Vastra: Send a telegram to Inspector Abberline of the Yard. Jack the Ripper has claimed his last victim.
Jenny: How did you find him?
Madame Vastra: Stringy, but tasty all the same. I shan't be needing dinner.

Much like the Doctor, Madame Vashtra is not (always) good, not nice, but quite often RIGHT.

</sondheim>

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Welcome to the mountain on the island under the lake!

(we haven't moved the 5-star island yet, right?)

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Andrew Christian wrote:
TetsujinOni wrote:
Andrew Christian wrote:
Remember blanches do not return with abundant ammunition.

I'm not sure I see that reading, Andy... can you walk me through how a nonmagical ammunition removed from the container with abundant ammunition on it would not be an exactly equivalent piece of nonmagical ammunition?

PRD wrote:
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
PRD: Weapon Blanch wrote:
Weapon Blanch: These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Weapon Blanch is not the piece of ammunition. It is an alchemical powder applied to the ammunition. It is good for one shot.

Abundant ammunition is a conjuration (summoning) spell. It actually looks to me like the "in world descriptive" functionality of the spell is to create the ammunition you're pulling out as copies of what was in the container when the spell was cast, with new copies.

(I actually want your reading to be right, so that I feel less bad about not using more than 2 castings of abundant ammunition in my 14th level archer's career... but it seems pretty clear that the ammunition you're pulling out of the pouch are actually the conjured objects.)

I'll go hit faq in the rules forum if I find a post for abundant ammunition, because it deserves a good answer. (Also relevant for whether the conjuration (summoning) ammunition can be effectively fired into an antimagic field. While antimagic field calls out summoned creatures and instantaneous conjurations, abundant ammunition is neither, so the question of which effect of the spell is the summoned copies becomes relevant beyond the weapon blanch question). Maybe someone's already done that analysis and I can just hit faq...

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kinevon wrote:
Nefreet wrote:
Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Actually, I think the issue is because of one of the possible boons, at least for True Dragons, which would let one play something that is non-Core, even if it is only once, and fairly limited.

And, to be honest, I don't think it would affect things much to allow it. Especially since you can get some things that are farther from Core off of chronicles that are unequivocally legal for Core, from various APs or even scenarios.

While we aren't that far along in Core in my area, I am sure that there are some areas running Core that by now can have Thassilonian Specialist Wizards as available in their character pool.

Based on my understanding of the intent of core, I will not GM a table of True Dragons of Absalom in Core Mode.

Spoiler:

The boon character sheets violate the spirit of the Core rules, making a GM running in Core and able to avoid getting familiar with the breadth of the PFRPG line as it currently stands, deal with a host of potentially very wonky rules. I'm not saddling some future Core GM with a random kobold alchemist or kobold bard, or an unchained rogue who works differently than a core rogue in unfamiliar ways.

If you want to organize from a different standpoint, bear in mind Pirate Rob's observation about the discussion on the VO side of the house as to whether it will be opened for core. If it is, I'll loosen my position.

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