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TetsujinOni's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,047 posts (1,059 including aliases). 3 reviews. No lists. 1 wishlist. 13 Pathfinder Society characters. 1 alias.


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Cheliax ****

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about the only way I can see to get good use out of the uprooters (though they also have sniper, so they can melee AND shoot, iirc)

Cheliax ****

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Potentially dangerous tactic to PC armies in the second engagement is to have the dretch armies in the murderball take Disengage checks (which only require checks against the armies engaging them), and then focus ranged on a single PC army until burnt to a crisp.

There's SOME subtlety in the ruleset for tactically minded folks. I didn't have as much trouble presenting it in-line with the game and keeping it moving.

Cheliax ****

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Precomputation tables of "dice results, numbers, done" are entirely achievable.

Cheliax ****

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Seth Gipson wrote:

I think this is a fantastic idea, but I would like to make one request.

If you are going to help with Stonelords since you have the PaizoCon/PaizConUK version now, and wont bother updating it with the Gencon version, dont bother doing it at all.

I say this as a GM who ended up using incorrect stats for monsters in last years special, because whoever made the document didnt update it. This surely sounds like Im complaining about the quality of free stuff, but when neveryone is supposed to be playing the same thing, YES, it does matter.

That said, despite that I am only running one scenario during the whole con, and it isnt one of those listed above, I appreciate all the help people give by doing this.

I will probably just generate new tier-specific portfolios because I haven't heard an update from Lone Wolf about a fix for my large portfolio export-statblock buffer clipping problem.

Cheliax ****

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I have a herolab portfolio with all of the Legacy statblocks. I found that there's a bug in the stat block exporter when it goes over a certain number of characters in the output buffer....

but I should be able to work around that to get all of Legacy's tiers posted.

Cheliax ****

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Andrew Christian wrote:
Pirate Rob wrote:

Probably a slight misunderstanding of:

CRB wrote:
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

No. My understanding of the rule of soft cover, is that it only provides an AC bonus vs ranged attacks. That it otherwise does not act as cover and thus does not stop an AoO.

Otherwise a wizard could stand in the 5' square behind his 2 fighter friends and not have to make concentration checks to cast defensively against an Ogre.

Oddly, I think that's exactly why his fighter friends would stand there instead of flanking Mr. Ogre.

You think that's a design flaw, I think that's the intended design...

Cheliax ****

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I would wish to remove the class of players who call for the removal of character classes from PFS.

Looking at the repetitive posts decrying the non-open races, or non-open archetypes, and wondering why we would ever contemplate adding non-open Paizo base/core classes.... No.

Just no.

Cheliax ****

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Be sure to bring a character you want to play in a leadership scenario.

I would ABSOLUTELY accept photocopies as long as they are on the right PFS#. No different than printing the scanned and emailed online chronicles, or scanning and stashing your chronicles where you can recover them if your traveling binder(s) get destroyed.

Come on people. Photocopies of chronicles, including boon chronicles, including the damn signatures, shouldn't be an issue in 2014.

Cheliax ****

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not gridding that up, Chris?

Cheliax ****

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Rerednaw wrote:


Not a big deal I did this as a volunteer when asked by others to ensure folks were having a good time. I did ask that I report the sessions myself when I was at the con in order to reduce their workload and was firmly instructed that the organizers would have it taken care of.

They need your events included in their reporting totals so that they can continue getting the con exclusives and con support shipments for prizes, boons, etc.

Definitely seems like an issue if they're still having problems reporting your tables, though.

Cheliax ****

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redward wrote:
TetsujinOni wrote:
redward wrote:

To further muddy the waters, I'm not sure the creature could move, grapple, and then move with the familiar back into the cloud.

Even with Flyby Attack, you only get a move and a standard. Once the creature uses its standard to grapple the familiar, it gains the grappled condition and can't move. On a subsequent turn, it could make a grapple check to continue the grapple and then move "as part of the standard action spent to maintain the grapple".

So unless that all happened over the course of two turns, it probably shouldn't have gone down that way.

If there's grab (haven't checked teh block), it could take the -20....
No Grab, just a +11 CMB (which against the Centipede's CMD of 8 is plenty).

without grab, once you initiate a grapple successfully, both the grapple-controller and the grapple target have the Grappled condition and cannot move without making a grapple check, irrespective of things like a full attack of natural attacks, etc. The dragon could grapple & drop but couldn't continue flyby attack without doign so....

Right Rogue Eidolon?

Cheliax ****

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TriOmegaZero wrote:
Well, natural 20s DO happen...

... and then there's still nothing to do besides get ripped apart next round. can't escape the grapple and expect to succeed at flying out of the room...

Cheliax ****

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Thurston Hillman wrote:
Mark Seifter wrote:
Keep in mind pinning is not a sufficient condition for a coup de grace. The monk would also need to tie the enemy up (possible on the same round though with Greater Grapple).
I assume you just search for any posts with Grapple and come in to educate people! :D

though I do have to admit.... there isn't much point in playing the initiative further from a mechanics standpoint from that position. Switching to narrative mode at that point strikes me as the thing to do....

Cheliax ****

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All of my PCs except my protege have done Pathfinder Basic. The protege went from the worldwound to MotFF after becoming a protege.

Cheliax ****

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I've run this four times, LPM; it's had everything from "PCs snuck in" to "BBEG has full prep and choice of where to stand".

I disagree fundamentally about the fight. Depending on how smart the PCs have been, it perfectly models the spectrum of "successful hit team takes out the big bad general by surprise" to "epic fight that splits the party".

Master of Swords and Warmaster Marcos Farabellus must have been damn glad to see your tetori there to send after a casty.

Cheliax ****

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redward wrote:

To further muddy the waters, I'm not sure the creature could move, grapple, and then move with the familiar back into the cloud.

Even with Flyby Attack, you only get a move and a standard. Once the creature uses its standard to grapple the familiar, it gains the grappled condition and can't move. On a subsequent turn, it could make a grapple check to continue the grapple and then move "as part of the standard action spent to maintain the grapple".

So unless that all happened over the course of two turns, it probably shouldn't have gone down that way.

If there's grab (haven't checked teh block), it could take the -20....

Cheliax ****

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gbonehead wrote:


So I stand by my statements. If it's so horribly scenario-breaking that you absolutely cannot stop from saying something, sure, say something. But how often is that actually the case, and how often would it be better to approach the player afterwards and say "hey, I noticed you did X. Did you actually realize it works like ..."

Frankly, I view the proper response to "well, I did it in front of the VO, and they didn't say anything about it" to be "I'm sorry they didn't notice that time, but I'm afraid that's how it actually works."

Anyways, that's still my two cents :)

I largely agree with where you're coming from, save that I'm the sort of rules wonk that Eric is speaking of in his post.

"That doesn't work that way" should be addressed at the time, not afterwards. At the end of the slot, people scatter, leave the con, run to catch their transportation, whatever. Quick and simple callouts of the issue, with deferment to the table GM (including dropping it if they prefer you do so) is the guideline I've used for a while now; it seems to be smoother than smothering it and trying to find the person and maybe not seeing them for a year...

Cheliax ****

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Drogon wrote:

Color me impressed with all of this. I'm thrilled to see things changing and adapting based on feedback from your players and coordinators (and GMs, I suppose).

Now, if you'd just start publishing three scenarios per month and always have a new 1-5 every month, things would be so dynamic with this campaign I might not know how to proceed. (-;

Sure you would - sell more PFRPG, run more events, drink coffee, profit!

Cheliax ****

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I share Chris's definitions.

If I've EVER prepped it, I can probably pick it back up, refresh myself, and work from either the PRD on my phone/tablet/laptop (depends on the venue), docs in my dropbox or on pfsprep to cover the S4+ stat blocks issue. 20 minutes and access to a printer makes re-preparing while I refresh my memory a case of "I might not remember the cool characterizations I came up with, but I can remember what's supposed to happen here well enough to be fun..."

Rather than run cold, I will offer to run something else I've prepped in the past. I agree entirely on the rather not run a game that won't be up to my personal standards of what I can offer to make it a fun experience for the players - I internalized that desire from Dave Christ's standards for RPGA judges before I ever had the opportunity to judge for him. I think it's a standard that we could usefully move toward embracing in PFS.

I've been tossed into running cold in the past to run Cultist's Kiss. That went surprisingly well, but pacing and timing were major issues.

There's a lot of games that we can play, but each only once (mostly) - making it the best experience for the players is more fun as the GM, IMO.

So my advice is: don't ask forewarned GMs who don't prep to GM again. Try to match up GM rearrangements with people who will rerun things they've prepped before.

As a convention organizer if I was getting reports that my GMs were unprepared for their tables, they wouldn't be on my list of invited GMs for next event, and would get bumped from the comp schedule in favor of known reliable GMs. It never came up as an issue that was brought to my attention when I was organizing, though.

Cheliax ****

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I describe scouting and scrying reports from the Army of the Open Road as things go on. Narrating more is the key to making mass combat interesting for everyone!

Cheliax ****

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BigNorseWolf wrote:
John Francis wrote:
You mean people organise conventions without having GMs doing that?
The specific argument was made that we didn't want to reward game day games because they might be run cold. I think if we apply that logic fairly we shouldn't reward con games, so that argument doesn't hold.

In the convention environment, there's more interaction and more chance to prevent cold-running by more organizing.

I hate cold runs. I won't do them, I won't ask someone to do them until out of all other options, because I think they're terrible for the campaign.

They will still happen, even on my watch, because sometimes you're out of Gms and swamped with new players. The failure of some cons to police themselves is another topic; the con organizer should be organizing better.

There is no oversight organizer for a local gameday was my point, and we can't tell which behavior is which. A perennially unprepared con GM will run out of cons to GM for eventually.

Cheliax ****

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Anyone who could normally attempt such a check, because it is a trained-only skill.

Follow the tactical advice - stack up. Stack attacks. False Retreat is terrible unless you're in a large fight. Focus fire on the Unique units and flavor the battle with the dirty tricks / reckless cultists / dretches / etc pursuing their natural enemies with fervor....

Ham up the descriptions, whatever is happening.

Expect that the troop IS a beating, and let them work out creative solutions to entry on the final phase if they come up with some.

Cheliax ****

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BigNorseWolf wrote:

The chief incentive for con GMs is quite simple; they get to play. This is a community-based activity, and is supposed to be supported by contributions from the community.

There are between four and eight people at a table. That means that, on average, you should be GMing somewhere between once a con and once every couple of cons if you're going to do your fair share of the work.

There is a reward for this; you get a chronicle for GMing a session. While this isn't a big deal for some folks, I know more than a few GMs who will only offer to run a table if it's for a scenario they haven't run before. So obviously the existing incentive/reward system does seem to be working. There are also the GM star levels, which offer additional minor benefits.

Getting enough people together to talk about how awesome the con was generates a significantly higher amount of spillover word of mouth advertising compared to single-store gamedays. Destination events have spillover allure which is hard to quantify but apparently useful to encouraging participation.

And both are valuable. Cons, however, generally do require a larger to much larger investment from their GMs. They correspondingly want to have a tool to cover the HUNDREDS of slots of GMing they need to adequately staff a con like PaizoCon or GenCon where there's dozens to hundreds of tables a slot. The complexities of con organization are NOT linear scaling of the complexities of game day organizing, so I'm going to just flatly state that improved incentives are a good thing.

Scaling boon, 6 month window, separate from the Con GM boons and can be earned simultaneously. Hardcore GMs being hardcore and pushing PFRPG by running well-prepared slots of the same game five to ten times in a weekend is a behavior to reward, where cold-running a game at a store every week for a year isn't doing nearly as much to advance the hobby or Paizo's sales - and we can't tell the difference between the cases without a more nosey oversight system.

Cheliax ****

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Nope, Prethen, go read the Community Use Policy quoted upthread.

Recreating a similar map is kosher, though. Lamplighter and my wife have both done some work on that front. (Bonekeep 1 looks a lot different for some of us, or Feast of Sigils :D)

Cheliax ****

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Tier 10-11 was wonderful for my party of 2 pounce eidolons with summoner attendants, a paladin, and an inquisitor....

Cheliax

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Caster level checks are not attack rolls.

Automatic failures are specifically enumerated and the roll of a natural 1 on the die merely results in adding 1 to the static part of any check other than those called out.

Flagged to move to the general rules forum as this is unrelated to PFS.

Cheliax ****

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There were no 4 player adjustments in the playtest version.

Cheliax ****

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I like Wakedown's tiered race proposal a lot; it needs some tweaking (scenario doesn't matter, event organizer signoff might be a thing... or might not).

Glad to see a solid idea knocking around, that's based on current-season boon tech!

Cheliax ****

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There's the everyone-gets-this $10 thanks for PaizoConning gift certificate; GMs also get $10 credit per slot at PaizoCon and GenCon.

I suspect it's the latter which is glitching - mgcady was having a similar problem. Email customer service, sm or Sharaya or someone will look into it, I'm sure.

Cheliax ****

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Hey, I remembered to pick up the boon before HQ closed this year! I completely flubbed that remember check last year....

Cheliax ****

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So far I've run it as you attempt to break contact and exit the battle, and if you win initiative CAN exit the hex to attempt the "run far enough to fall back on allied position" (because that feels 'right' in terms of the abstraction that's in use for movement and making for player agency in the story).

Movement Initiative is rolled each day as presented, as far as I can tell.

Big thing is that the intent of the system is to provide a more nuanced coin toss in how the massive battles are being fought around the PCs and adjust the briefing that is used to introduce the PC mission. It's very much an epic, players-control-units-for-their-toss-of-the-dice-at-prestige, cut scene.

If I got parts of the rules screwed up, I hope Thursty or someone comes along to correct my memory ;)

Cheliax ****

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We ended up at Pho Tai in Barien, IIRC - It's conveniently between the Staples where they were trying to get the colors right on the Worldwound strategic maps, and a Safeway.... (and a bunch of ingress portals, one of which wound up in the "whyis this a portal? report!" queue...)

Cheliax ****

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Wakedown: Taldor's payoff Golden Moment scenario seems to be 5-24. And that may be a very bad payoff for some players, and an amazing payoff for others.

I love that they made it the way they turned Thursty loose to do; I'm worried that it won't appeal to enough Taldor PC's *players* because of its unusual (unique in PFS) mechanics...

(I've only run it 4 times so far...)

Cheliax ****

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flying pouncing eidolons made for hilarity in the BBEG fight, even though they COULD have murderated him....

if they could remember who to murderate.

It's always fun watching the table scrambling to protect themselves from the twin pounce eidolon builds.

They DID eventually murderate the priest, but it was much less of a trivial thing.

10-11. FOUR PLAYER. But two pounce eidolons meant damage was easy to accomplish.

Note that running the geists as the follow-on to the forge shrine is verrry flavorful and makes for a goood combined challenge...

I liked it a lot, both the purely player-agency triggering of game progress and the way the variable encounter structure was handled. Looking forward to what's behind Door Number What?!!!? when GenCon prep goes up.

other note from the playtest run: No printed save DCs on the blasphemous flames (which I grabbed an answer from Mr Compton at the show of 10+ APL*1.5)

Good times so far...

Cheliax ****

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It's actually very similar to last year's PaizoCon GM boon, I think they liked having a "cool but not super jealousy inducing" boon out there... that makes for REALLY unusual characters.

Cheliax

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The Rot Grub wrote:

Some Rule Options I personally would like to see:

- Ability score bonuses to TWO or even THREE ability scores every four levels, to lessen the gap between MAD and SAD classes.
- Set aside the Big Six magic items and the Wealth By Level chart. Give inherent bonuses (or alternative 20-level progressions) for BAB, saves, and AC.
- Give martial characters a major bonus against fear effects. I've always found it weird that martial characters usually have low Will saves and are the most likely to run away from yeth hounds and the like.
- Give melee characters a way to stay equally effective while being mobile in combat. Right now, they're too dependent on standing still and doing Full Attacks, which can get boring. (I haven't seen the Book of Nine Swords, but popular options from there might be introduced as options.)
- Advice on how to simplify higher level play. This can include lessening the number of attacks characters can have. Maybe replace the +20/+15/+10/+5 progression with something akin to +18/+18. Limit each character to a set number of buff effects. (I don't like the potential for Scry and Fry.)
- Make multiclassing more viable by having a single BAB progression chart that goes up to 80: a level in a full BAB class gives you 4 "points," a level in a medium BAB class gives you 3 "points," a level in a low-BAB class gives you 2 "points."
- Make a lot more spells have 1-round or longer casting times or make them into rituals, especially for some higher-level spells. Personally, I like the idea from 1E that higher-level spells take longer to cast and require that the party protect the caster.
- Making two-weapon fighting and one-handed weapon fighting more viable. (Or maybe even give an initiative penalty to two-handed fighters.)

By the way, should we have a thread to talk about things we'd like to see in Pathfinder Unchained? I know the design team already has ideas of what to do, but I'd love to participate in and follow such a thread.

What you describe in your first 5 points sounds a lot like a request for D&D 4E... Perhaps you should look there to see if you like the results of carrying those steps through the system, or see alternative paths to take toward those goals?

Your 7th point is also a feature of 4E.

I don't anticipate this book introducing systems that push things along paths quite that similar to what produced that edition. I anticipate seeing Jason and Mark make crazy cool stuff in other ways....

Cheliax ****

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jon dehning wrote:

I love this scenario.

I had the opportunity to get a trial run Thursday before Paizo Con. I cannot stress enough how helpful this was. By the end of the con I had the mass combat rules down and had shortened my "Here's how the rules work" speech to about 20 minutes. It started at around an hour. Also, I told the players the rules will seem a little clunky at first, but by the end if the first encounter they will have the mechanics down. And to a table they all did.

(Big props to Thurston Hillman for taking the time to answer my questions. He was an invaluable resource. Thanks again, Thursty. )

As far as handouts for the armies go, I recommend having one sheet per army which lists all of their tactics choices as well as their special properties. I will try to get such material up to the shared drive as quick as I can.

I am happy to answer any questions peeps have. Either ask here or PM me.

One last comment. Mammoth Riders Cavalry. That is all.

I'll have my army stat block documents that I used for my 4 slots on PFSPrep shortly.

The map we built out can't be shared by us but we're going to work on that with RoboChris.

Cheliax

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Our results seemed well received. We'll work with Paizo to get a properly rightsed download made for that map hopefully...

Cheliax

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Tersha only got so much time to do entry during the con.

Cheliax

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Yeah, I left my MondoMat at home because it's a pain in any transportation I don't control. We're working on a poster-printable version to fire at the Staples production queue in the next hour or so.

Damn connectivity is poor on the Empire Builder....

Cheliax

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Paile: You are Much Less Cool in this scenario without the boons. Swap tickets with someone looking to play this, definitely!

That said, while I think I could give you a fun experience playing this whether or not you've played the others, but it's a very unique scenario and I don't think you'd find it as enjoyable as some of the lead-in games.

Mr Compton: Is there a print-ready 1-inch-scale version of the map shared between pages 7 and 9 of the scenario available for us? If we don't have to manufacture one between now and Friday I'd be a much happier PaizoCon GM.....

Cheliax

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Spoiler:

Page 15, tier 10-11: HP total is incorrect for this creature. Should be 184 using the template to arrive at the printed CR.

Cheliax

Pathfinder Adventure Path, Maps, Modules Subscriber

Cough drops, throat lozenges, or hard candies.
water.
water.
water.
more water.

predraw maps.

remember you probably won't be able to resupply electrons mid-day without going back to your room - printed beats electronic references.

Explore! Report! Cooperate! Kill the Demons!

Cheliax ****

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I was running an LG intro adventure for father, daughter, daughter's friend.

Daughter was playing a paladin.

Paladin was crit by a raging orc with a scimitar.

Paladin became an object.

Adventuring is dying a lot and looting sometimes, the only question is who is doing which.

Cheliax

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Michael Brock wrote:
zylphryx wrote:

And yet another reason I get to be bummed about not getting to Seattle this year. :(

Mike, will this possibly be a recurring thing for 2015 as well, or does this look more like a single time occurrence?

If we do a play test again in 2015, it will likely apply then as well. But, if I can make my fortitude and Will saves, I hope to eventually make the Grand Convocation a thing again.

You have just made so many Pathfinder's lives so much better with that statement, Mike...

Cheliax

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Matthew Morris wrote:

John,

I would like to add my voice to this not being an 'exclusive'.

While I've had great fun playing Race for the Runecarved Key, and Blood over Absalom (and likely Diamond City when it becomes available)* none of these have been as 'game changing' as The Paths We Choose sounds. Based on the limited data, I'd say please open it up and skip the exclusion period.

*** spoiler omitted **

Based on the information Mike's provided, scheduling sudoku for non-gameday-or-larger events seems like a potential for REALLY bad table mixes where there isn't time to accomplish all of the faction plugins for a modular scenario.

If those are plugins where the encounters are combats, having 1, 2, 4, 5, or 6 factions who contribute experience bearing encounters (GL and SC are either guaranteed or not present as EBE's based on above commentary), seating un-sorted players for this is not going to be amenable to a purely casual group of limited population being able to complete the scenario in a five-ish hour block. Marshaling for this for conventions is going to be a new experience in table-juggling. I suspect a STRONG admonition to self-muster by faction AND party comp for this one is in order....

(All, of course, based on the KD podcast and statements above, and my own observations of orgplays for the past bit....)

Cheliax

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There *is* the option of hooking up with the Online Collective for an online Game Day event.

Cheliax ****

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Sea Witch is a very fast adventure. I enjoy it as one to keep "prepped enough" to be able to run it on no notice provided a copy of it to work through the adventure on. (and did so at GenCon 2012).

It's not the most challenging, but it does hit a lot of good notes
* recuring NPC from PFS #1
* Chance to let Ollystra do something on screen before S5
* RP in combat can be a thing in the first fight.

Not Thursty's best, but still one I won't turn down if a group wants to play it.

Cheliax

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Tagging in so that I can see when a resolution is posted about.

Cheliax ****

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Vheod wrote:

"With that said, if you have any positive suggestions outside of the 'suck it up GM, that's how the Pathfinder Organized Play Society rolls' attitude, please feel free to share accordingly. I'd like to hear how others handle power gamers, so I can add to my learning experiences and provide an even greater roleplaying experience at the table."

People are going to power game..
People are going to have normal characters.
People are going to have characters so inept you have NO idea how they survive to the end of the scenario.
The only thing you can do is spend your 4 hours GMing to tell the best possible story you can. That's your job as GM. It's not you VS them in a titanic death match to see who the last one standing is.
Just tell a good story.

I really want to stop drawing the short straw of parent, 2 preteens to GM bonekeep 1. They Just. Don't. Listen. when the warnings get read. Twice, because really. And then emphasized.

Hopefully I get one of the power tables of players for Bonekeep 3 at gencon this year....

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