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RPG Superstar 6 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,335 posts (1,347 including aliases). 4 reviews. No lists. 1 wishlist. 19 Pathfinder Society characters. 1 alias.


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FLite wrote:
Fromper wrote:
Kalindlara wrote:

I just started playing PFS recently. It's been a lot of fun! And my questionable characters are pretty average for the local scene.

Like I said, though, I didn't start playing for years because of how things came across here.

Your mistake there was assuming that these forums reflect actual play. Obviously, they don't.

As I think I've mentioned around here before, these forums aren't even about PFS. They actually exist for people whose hobby is arguing about things on the internet.

That is a bit of exaggeration. The arguments on these forums do influence my in play rulings (and in some cases have caused me to reverse my stance on rules issues), and the tone set by the campaign coordinator influences how I run.

That said, One of my friends just came back from Gen Con, and one of their con stories was "I played at a table where So-and-So was GMing, and their GM personality is completely different from their Forum Personality"

I know several people who default to writing their forum posts with the view that they WILL be referenced out of context in 5 years and need to represent a viewpoint that is consistent with policy now and the policy goals of the community as they understand them.

It makes some of their on-board positions quite rigid, irrespective of their relaxed friendliness when the time comes to play the game.

Setting policy, which is what we're really getting into when we talk about situations and how to handle them in the general, optimized, plenty of time for consideration manner that the boards provide, is a lot different than using the policy as the guidelines when you sit down to give seven people gathered around a table to enjoy Pathfinder RPG within the rules of the Organized Play campaign a good time.

Knowing the difference in those modes, and accepting that people are usually acting with the intent of "making things better", or understanding each other enough to be able to argue about the points where they disagree without having to disagree with the others' validity as a participant in the campaign, takes a while to sink in. (It surely took a while for me to feel like I've got as much of a grasp of this issue as I do... a perspective I learned without trying to, watching Mike handle the campaign, I think.)

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FLite wrote:
outshyn wrote:

Again, spoilering all of this. We're totally wrecking the OP's thread.

** spoiler omitted **...

** spoiler omitted **

The "does not recognize as enemy" clause is the relevant one, and important to have the stalker vigilante and assassin class features function correctly.

outshyn, you have in fact quoted the relevant rule on which I am basing my position:

PRD Combat Surprise wrote:
Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds.

The difference I perceive is that you are reading "characters are aware of their opponents" as "knows of the existence and position of a creature". I am reading it as "knows that this creature intends them immediate harm".

In your reading, I believe that you see the only relevant skill checks to determine awareness would be Perception vs Stealth, and those would not be needed if all creatures were aware of the existence of each other.

To put in an illustration of this, if there were a scene where the Paracountess was the briefer but was in fact a disguised succubus, and she propositioned a receptive character for a kiss, at what point would you roll initiative before generating the save vs. level drain? What skills might a PC roll to act in a surprise round, if one existed?

In my reading, the surprise mechanic would come into play with a Bluff check by the succubus on her attempt to convincingly portray the Paracountess and her "normal" willingness to carnality, against the Sense Motive checks of the party, to establish who was aware of her hostile intent. This seems to be a RAW application of establishing awareness for surprise using skills other than Perception and Stealth; and I'm interested in how you view this particular phrase (highlighted):

Quote:
Determining awareness may call for Perception checks or other checks.

as not covering the scene I describe, or the scene in which a betrayal of surrender is about to occur as described in your original scenario of starting a new initiative (which I agree is the outcome that you'd have, but with the possibility of a surprise round existing).

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RocMeAsmodeus wrote:
Eric Clingenpeel wrote:
I've never heard that "reward". It's certainly not in the Guide to PFS OP

Perhaps because it would be too much of a spoiler. I have seen my buddy do this thing, probably because of the boon that I am inferring is at the end of that story arc.

Also I kept the original guy when I did the scenario. However, I got my lodge organizer to agree that I may insist on running scenarios in chronological order to avoid this silliness.

The recent multi-table specials have a specific point in them where the GM can insert one of their PCs to give pre-briefing social interaction and background information about the area they occur in.

This was a little odd because my VC PC has had a habit of disguising himself as a particular NPC when in the field for the past several levels.... and the appropriateness of that as a disguise is now very different.

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RocMeAsmodeus wrote:
Killing Aspis guys is on a Faction Journal Card this year, so it's totally legit no matter what.

Unless you're torturing them, eating them in flagrant displays, or other flagrant evil activity.

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Outshyn, the interpretation you are taking makes a bunch of things commonly used in GMing not work. As well as both existing classes (assassin) and playtest classes (vigilante).

If we instead read the rules as including the need for interpretation as to how and when "other skills" may apply, many more things function, at the cost (or gain, depending on your viewpoint. I know which one I'm at...) of allowing people to go "nice doggie, nice doggie, surprise knife in the throat".

This models many iconic models of confrontation but still allows for characters to be good at catching it coming through training.

Flite has already capably pointed out the basis for this reading.

What does your reading add to the game which would not, when symmetrically applied to the players, hamstring storytelling techniques available to the GM even more?

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outshyn wrote:

I think it becomes evil once the person who surrendered is helpless. For example, if they stripped & bound the evil cleric, and then during talks they just executed a coup de grace on the helpless cleric, I mean... even if the cleric survived, that's pretty terrible. That's basically an execution, but Pathfinders have no legal authority in that regard, so it's murder. You can't claim self-defense when you are not being attacked, so the PCs would be in big trouble if they executed someone like that.

First, legal authority does not enter into the good or evil action discussion.

You are also trying to construct an argument which doesn't stand the test of the combat chapter's actual rules. If someone decides to enter combat without warning, then the rest of the creatures who can see them are not necessarily aware they are about to enact violence. An appropriate mechanic would be to use Bluff vs Sense Motive to determine awareness in a surprise round. This would fall under the Surprise "Determining awareness may call for Perception checks or other checks."

Executing surrendered opponents is not necessarily evil. It's not necessarily good. It's not necessarily murder (though that requires that we discuss which sorts of creatures the term murder applies to in the construct of the game world...)

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Markov Spiked Chain wrote:
I'd heard that all of the Gencon race boons had a rebuild option, so their availability at Gencon was significantly expanded. I was hoping this made them more broadly available, but that's probably not happening. :(

All tiers of this year's GenCon got a rebuild boon, but it's only on the GenCon GM boon so far.

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Have to stick a post in the ground to see my voting titles, I suppose...

wow, I feel like I've been trawling through the bottom of the barrel on my votes today. Lots of stuff I want to rank near the bottom of my chain that I can't fast track as far down as my opinion ranks them....

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thejeff wrote:
TetsujinOni wrote:
Seth Gipson wrote:

I believe the main misunderstanding that has stemmed from this is that people believe "If you do not have a character in tier, you may play a pregen" = "You may NOT play a pregen if you have a character in tier".

Those are not the same.

Pregens can be played for pretty much any reason: try out a new class, don't have chronicles with you, don't have character binder in the same country.... There is no restriction other than the assignment requirement that the character to receive the credit cannot be the same level or higher than the pregen. You do lose out on downtime, faction journal, and faction-sensitive boons.
Yeah, it wouldn't really make any sense to say "You can't play a pregen because you have a character in the right tier, but you can't play that character because you don't have it on you (or don't have all the chronicles on you) so you can't play at all."

Precisely: we don't want to be the "really its not with me" police making people not sit down and enjoy PFRPG games together.

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Seth Gipson wrote:

I believe the main misunderstanding that has stemmed from this is that people believe "If you do not have a character in tier, you may play a pregen" = "You may NOT play a pregen if you have a character in tier".

Those are not the same.

Pregens can be played for pretty much any reason: try out a new class, don't have chronicles with you, don't have character binder in the same country.... There is no restriction other than the assignment requirement that the character to receive the credit cannot be the same level or higher than the pregen. You do lose out on downtime, faction journal, and faction-sensitive boons.

The language was already getting pretty thick in there. (I've got to schedule it around work, but I've got a much deeper Guide language rewrite suggestions project on my back burner... hopefully someone will find it useful when I
can cook it!)

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Amanda Plageman wrote:
Count Countula wrote:

The mods need to be written better where one murder hobo in the group isn't costing everyone lost prestige and half the party a faction mission.

I have two scenarios in a row where I have lost out on faction missions because one PC just has to murder hobo. Even when asked over and over by 4 out of 6 players - "please don't do that."

And if I can't PVP to stop it then the scenario needs to call out only the murder hobo gets the negative boon/curse what have you.

Edit: to make it pertinent the "it's what my character would do" was thrown around quite a bit.

And this kind of thing is where GMs need to step in. I'm always surprised by how limited a lot of people think the 'no PvP' rule is.

The No PVP rule was a focal part of what I sat and talked with Mike about when we were updating the guide.

You are looking for a bullying-enabling hammer in the guide which we do not have and do not want to give. There is no subtext in the No PVP rule that needs to be inferred. Really.

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Expanded Narrative on all small-con GM boons = More Better More Happy me.

it's not quite the broad distribution that I'd like it to be, but it's much closer.

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Don't run 7 by recruiting another gm.

Have the paladin 5 play a level 7 iconic and get the high tier 4.

Run low tier and ramp up the roleplay time because the combats should be shorter round counts.

Don't seat the 5th level paladin. This is not a good option but it's on the menu.

Also flagged to move to the right forum.

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LazarX wrote:
Joe Ducey wrote:

In PFS, it is an evil act. There's a ruling by Mike Brock stating that eating any sentient being is evil. LINK (Although I take it to be the more colloquial sentient meaning sapient, else every pathfinder would need to be a vegetarian)

Jenny: You're home early, ma'am. Another case cracked, I assume?
Madame Vastra: Send a telegram to Inspector Abberline of the Yard. Jack the Ripper has claimed his last victim.
Jenny: How did you find him?
Madame Vastra: Stringy, but tasty all the same. I shan't be needing dinner.

Much like the Doctor, Madame Vashtra is not (always) good, not nice, but quite often RIGHT.

</sondheim>

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Welcome to the mountain on the island under the lake!

(we haven't moved the 5-star island yet, right?)

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Andrew Christian wrote:
TetsujinOni wrote:
Andrew Christian wrote:
Remember blanches do not return with abundant ammunition.

I'm not sure I see that reading, Andy... can you walk me through how a nonmagical ammunition removed from the container with abundant ammunition on it would not be an exactly equivalent piece of nonmagical ammunition?

PRD wrote:
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.
PRD: Weapon Blanch wrote:
Weapon Blanch: These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Weapon Blanch is not the piece of ammunition. It is an alchemical powder applied to the ammunition. It is good for one shot.

Abundant ammunition is a conjuration (summoning) spell. It actually looks to me like the "in world descriptive" functionality of the spell is to create the ammunition you're pulling out as copies of what was in the container when the spell was cast, with new copies.

(I actually want your reading to be right, so that I feel less bad about not using more than 2 castings of abundant ammunition in my 14th level archer's career... but it seems pretty clear that the ammunition you're pulling out of the pouch are actually the conjured objects.)

I'll go hit faq in the rules forum if I find a post for abundant ammunition, because it deserves a good answer. (Also relevant for whether the conjuration (summoning) ammunition can be effectively fired into an antimagic field. While antimagic field calls out summoned creatures and instantaneous conjurations, abundant ammunition is neither, so the question of which effect of the spell is the summoned copies becomes relevant beyond the weapon blanch question). Maybe someone's already done that analysis and I can just hit faq...

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kinevon wrote:
Nefreet wrote:
Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Actually, I think the issue is because of one of the possible boons, at least for True Dragons, which would let one play something that is non-Core, even if it is only once, and fairly limited.

And, to be honest, I don't think it would affect things much to allow it. Especially since you can get some things that are farther from Core off of chronicles that are unequivocally legal for Core, from various APs or even scenarios.

While we aren't that far along in Core in my area, I am sure that there are some areas running Core that by now can have Thassilonian Specialist Wizards as available in their character pool.

Based on my understanding of the intent of core, I will not GM a table of True Dragons of Absalom in Core Mode.

Spoiler:

The boon character sheets violate the spirit of the Core rules, making a GM running in Core and able to avoid getting familiar with the breadth of the PFRPG line as it currently stands, deal with a host of potentially very wonky rules. I'm not saddling some future Core GM with a random kobold alchemist or kobold bard, or an unchained rogue who works differently than a core rogue in unfamiliar ways.

If you want to organize from a different standpoint, bear in mind Pirate Rob's observation about the discussion on the VO side of the house as to whether it will be opened for core. If it is, I'll loosen my position.

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I certainly have the messengers for Dreng's breakfast meetings deliver the message at 3AM just so you know it's really a message from him...

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Andrew Christian wrote:
Remember blanches do not return with abundant ammunition.

I'm not sure I see that reading, Andy... can you walk me through how a nonmagical ammunition removed from the container with abundant ammunition on it would not be an exactly equivalent piece of nonmagical ammunition?

PRD wrote:
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.

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PirateRob, I have an aasimar Battle oracle protege who I would've built as a barbarian (warpriest now, wasn't an option then) if not for the 1/2 FCB and improved progression possibilities.

2 level early access to improved crit for dachi on a tanky divine build made it appeal, and access to GWF in the capstone levels of PFS. The build doesn't appeal nearly as much any more without the ability to move more of the revelations final improvement in-campaign a level or two of levels earlier... That was worth losing HP gains on a tank build; it's much less convincing now.

I took my lumps and used the guide FCB retrain rule, but I think the errata was completely unneeded (Andy and I disagree about where the OP line glows on the ground, apparently).

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Welcome to da island on the mountain, Sean!

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Auke Teeninga wrote:
John Compton wrote:
Regarding color coding, I believe the most straightforward solution may be to simply include a text label in each section that says the color. For example, when a region is green, it would also have the word "Green" written within it.

Or icons.

Sign of the Open Road = under control
Skull = panic!
Skull & crossbones = BAD!

(or something similar)

Yeah, we'd need different art assets in China, IIRC from my days following "why do all the chinese magic cards with skeletons on the US art have different art" reasons...

The joys of i18n come to the gaming table! (internationalization is commonly abbreviated i18n in IT)

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Michael Eshleman wrote:
Wei Ji the Learner wrote:
During a scenario at GenCon, a GM running a table said that rogues/Slayers/anyone with precision damage only got that for *one* attack for a given round.
It applies to each qualifying attack, there is no general per round limit.

For the scenario you describe, every attack in the attack string should have gotten it.

For stealth-breaking attacks which provided the opportunity to get precision damage from sneak attack, the target becomes not flat footed after the first attack, which may be what the GM was thinking of in the moment. I think that's an unfortunate but not inconceivable error.

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The Fox wrote:
TetsujinOni wrote:

So, the bottom line seems to be this, Mystic...

Having *just* created a rule to cover the precise change that was coming, what good policy purpose would be served by making an exception to that brand new rule before the first time it is put into practice to evaluate whether it serves its intended purpose?

Could you please tell us the intended purpose behind the changes-after-errata rules? That might be helpful in this discussion.

Here is the effect that I'm seeing: friends of mine are considering scrapping their characters entirely because of the change to the FCB.

They are feeling blind-sided by the errata.

To provide a mechanism for correcting characters to be legal after the rules change around them.

But the purpose of the rule is to make it so that, for example, someone who had split 6 levels of FCB progress up among 3 revelations has AN option, which didn't exist at all until the rule was added (the rule arguably wouldn't even be needed if Ultimate Campaign had included a rule for retraining FCBs).

We've got a rule to cover it. It was written deliberately to be useful for a change similar to this (in fact, very likely SPECIFICALLY for this.... The discussion of this addition wasn't one that I recall being part of when we worked on the Guide in May).

Scrapping the character because of a change to the FCB seems like an extreme reaction. My only concerns with this were handling things at GenCon, if the FCB nerf no longer made an animal companion change sizes due. (We still need guidance that indicates the logical seeming answer, 'you can sell back and rebuy the ACs gear which was size dependent', is actually within policy).

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I'll keep filing bug reports on HeroLab's output to statblock format until it's producing things I find are good enough. PFRPG statblock format is my preference at this point.

Might have something to do with the amount of stat blocks I've looked at though.

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So, the bottom line seems to be this, Mystic...

Having *just* created a rule to cover the precise change that was coming, what good policy purpose would be served by making an exception to that brand new rule before the first time it is put into practice to evaluate whether it serves its intended purpose?

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claudekennilol wrote:
** spoiler omitted **

Spoiler:
One? *giggles* With this much word count invested?

Honestly, I hope we get to try.... and have nearly no chance of success. It could be better narrative...

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Michael Hallet wrote:
It would be nice for a cantrip to exist for each of the energy types though. It's a bit of a pain that fire and electricity themed characters are left out. My draconic sorcerer would love a fire cantrip.

this way lies the lesser orb of EnergyType and orb of EnergyType spells from 3.5....

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I'd make the contention that they were cut for good reason, and not fully developed. Since the blog explicitly calls out the spells as not legal for PFS, it would create an ambiguity in rule hierarchy question that we don't need as policy.

They're cute, but I'm content to have them not exist.

Some of them would be awesome as a spell found in an arcanist's spellbook, though...

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Thomas Graham wrote:
Casual Viking wrote:
TetsujinOni wrote:
Casual Viking wrote:
Kevin Willis wrote:
Read one of the many other threads in rules/advice forums. The problem interaction with mount is Heighten Spell.
And you know what, Heighten Spell should just be put in a shallow grave. I have never ever seen it used for anything but the most...inventive...kinds of shenanigans.
Heightened continual flame is not a shenanigan, and that's the most common use for heighten spell I'm aware of.
Ah, yes, true, there is that one legitimate use.
As is putting save or suck spells like Lipstich to a DC that makes it usable against casters at higher levels

Ah, right, extended heightened murderous command is hilarious, too.

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Wei Ji the Learner wrote:


Plus, GMs are by PFS guidelines not supposed to be handling other people's electronic equipment(ie, tablets/phones). There's a few threads and discussions about it, which generally boil down to liability reasons.

That misstates the case a bit.

The campaign does not wish to ever get involved in a "that GM broke my expensive electronics while they were looking at my character sheet" conversations. For those GMs who are not willing to handle others' electronics for whatever reason, a minimum standard needed to exist and that standard is paper.

This standard seems a little dicey to me because we are 100% in favor of continuing to use watermarked PDF for additional resources rule item access, but a ruling was demanded, so a ruling we received.

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Casual Viking wrote:
Kevin Willis wrote:
Read one of the many other threads in rules/advice forums. The problem interaction with mount is Heighten Spell.
And you know what, Heighten Spell should just be put in a shallow grave. I have never ever seen it used for anything but the most...inventive...kinds of shenanigans.

Heightened continual flame is not a shenanigan, and that's the most common use for heighten spell I'm aware of.

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UndeadMitch wrote:
You are certainly able to sell pregen gear to clear any conditions that would result in a character being reported as dead (death, curses, diseases). Things get murky when a TPK happens, since you can't pay money for a body recovery, and I'm not sure if you can pay PP from a real character to pay for a pregen's body recovery. If so, then the answer is A. If not, the answer is apply to a brand new number (BNW's option D).

You'd be able to pay the prestige from the real PC. Don't go looking for extra reasons to report people dead.... They'll get there on their own.

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Of course, if your issue is with the local PFS coordinator, then John Compton or the management team at Paizo are the escalation path. (The Coordinator position is currently open, though interviews have been conducted... I'm hopeful we'll hear an announcement of our new leadership soon!)

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Wilmannator wrote:

Apologies if this he already appeared in some form, but I would really like an opportunity to read over the pregens ahead of time for those scenarios that have them. I know I'm in the scenario and since you get the character at the beginning of the slot anyway, I can't see that there would be any concern for spoilers. Both of the pregen specials I ran suffered from lack of familiarity with the characters. For a straight out fighter or some of the "regular" pregens, it's not so much of an issue... but with a (for example) recently errata'd halfling eldritch magus, it can be time consuming. For the brawler, it was downright cruel at times. Even the kobolds had nifty special abilities that interfered somewhat and their class builds required constant checking of the core rules by those unfamiliar with the system (due to the "light" character sheet).

Even releasing just the names of the classes involved ahead of time would help, but having the full pregen sheets for the pregen games available to players means that the eager beavers among us could read over all six pregens in advance and be prepared to play any of them and to help out the other players also. If there are spoilers in the color text, remove it for the "player edition", it's the mechanics that are tricky.

Both of the pregen specials were widely talked about to have a very tough time fitting into the 4.5-5 hour slot and complicated pregen unfamiliarity was prime amongst the cited reasons why.

The Serpent's Rise pregen sheets give a major spoiler about the content of Siege of Serpents third act.

As a convention event, Serpent's Rise suffers a lot. As a four-star event that can be scheduled with lead time by the GM to ensure early access and Q&A time for the party in the event, I expect it's going to be awesome... and give some people *ahem* enjoyable closure with a certain BBGG.

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I'd take the other reading: if it's a reslotted and recosted item, I'd assume it to not have the upgrade path of the other-slotted, other-costed item.

I.e. a vest of resistance +2 reslotted cloak of resistance +2 doesn't really have a vest of resistance +3 / +4 / +5 to upgrade to.

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Wraithkin, I'm not sure to what extent we are limited by the venue on who we can source AV gear from, but I'll definitely make sure the HQ Planning team knows to poke into this thread and to get in touch with you. (I was going to push my wife to comment on it in our staff followup email thread, but she's been out of sound reinforcement since college...)

Comments for the peanut gallery:

That was definitely a SM58 or clone for the mixing system. There was also a 'house' system (permanent ICCLOS installation) that we didn't use due to its *ahem* inadequacies.

Wiring the Sagamore for reinforcement is definitely in professionals are useful realm. I'm not sure how the numbers would look versus the budget we as a campaign can burn, though... It's definitely desirable in my opinion.

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Next October Country game is this Friday night.

Talking with the usual event organizer (well, cat-herder) (paging BNW), let's see what we can get you hooked up with, Markuus.

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Steven Schopmeyer wrote:

No, it is not true.

PFS Roleplaying Guild Guide pg39 wrote:
A GM may assign credit for running an adventure in any of the same ways a player can, and must follow the same rules as a player when applying credit to a character.

And because when we updated that language it was a case of clear policy with the ability to expand on the boards...

Assigning a chronicle is normally the same step as applying it, except when a gm or player playing a pregen or campaign mode credit received a chronicle that is for a level that cannot be applied immediately.

When assigned the chronicle can be awarded as a first level chronicle as a player can, or held to apply per the tier based rule.

If it helps, consider a held gm chronicle as a minimum level to play the adventure pregen play and use those rules to determine how to assign and apply. The result will be correct.

I couldn't convince myself, let alone Mike, that we needed this much text in the guide to explain "use the same rules as players"

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Acedio wrote:
Jessex wrote:

This is starting to be ridiculous. People are really arguing that an obvious typo has to allowed in PFS even though it has been corrected because it hasn't been corrected by an official enough source?

To be fair, usually James Jacobs does not want to be taken as a rules source. But in this situation I think it's at least somewhat obvious that he's more correct than the book.

Any player that us not willing to take the statement of a Paizo employee that an item is a editing error with a correction is welcome to not sit at my table. Even if it's James Jacobs - there are some lines and books on which he is authoritative. ISWG harmonic spell us another where he has issued an authoritative ruling because it is an early content change, not an interaction interpretation, which are what he prefers to stay away from.

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You could come up to Council of Five Nations in October, if we know we have desire for a core track we can get it added to the scheduled list. 7 xp or more depending on what we can hook you up with...

I'll point Farrindor in this thread.

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Jayson MF Kip wrote:

My table (mad props if you're reading along) did an excellent job of tower-defending the groups into a killbox of spiketraps and otyughs, so I "blocktexted" (with a zany Home Alone-style montage) wave 2 and had them roll initiative for wave 3 after it became clear that the only way anyone was getting through was filling pit traps with bodies to walk across.

Even without running the gauntlet and invisible, 2 level 3 players are no match for the PCs. To top it off, the only one that the players managed to flank was Pethjun, in her 20-some AC steel cocoon.

That said, smiles all around, and more time to try on hats.

This, and my table decided that wave 2 deserved the panic button scroll... Boom.

And they didn't have Hats.

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Socar wrote:

On Friday I played

Session 526

#7–01: Between the Lines (RPG)

and the credit appeared on 18882-8 instead of 18882-7. I attempted to
"Report a problem with this session" but was given an error of
"Could not perform this operation because the default mail client is not properly installed.". Is this an issue on my side or with the paizo website?
Any suggestions on how to fix it.

So that anyone who searches about that error message can get an answer in the future, the report a problem link is a mailto: link, so that's a problem with your local configuration... Like maybe no handler for mailto: email links. A local email client or the redirector that pushes you to your webmail in a browser for those links would solve that issue.

That said, a VO can fix that sort of session problem readily, as Chris Hays capably demonstrated.

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Your experience and mine with the running of this varied widely, Rycaut....

The one hit die fetchlings die nearly D&D4 minion fast to 4th level pcs.

This game is a gem of DungeonKeeper: Kobolds shenanigans with massive amounts of roleplay-oriented hooks to hang things that engage your particular skills and the sorts of extemporizing from interesting bits in Shadow Absalom that if you aren't sucking on two menthol drops at a time to be able to talk at all, let you tailor your part 2 experience to your table's particular mix of skills and preferences.

Also, the optional encounter is entirely optional if the trapmaster is as paranoid as a kobold should be...

We were done with about an hour left in the slot, and while I felt like I had glossed a little in favor of my lungs, didn't feel any pressure related to the part one combats.

I'll respectfully disagree with each and all of the suggestions you made.

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Time management is a skill that comes with practice, Rycaut. (This *is* the new 5 star exclusive after the show, after all).

This doesn't look as crunched on time as Serpent's Rise, though.

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There are table numbers within color-coded sections.

Your table assignments are a color-number pair. Pretty easy to navigate, even if you end up on 3 tables in a day (Thursday). Good days you're all on one table for all your slots (Friday!)

GMs have different expectations, Zauron - as has been communicated in the volunteer messaging this weekend.

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Noting the chronicle item: bring something you expect to give away.

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I feel John Linda and Chris Lambertz's pain....

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caubocalypse wrote:
Best of luck to the next person, but there is a likely low probability the next OP Coordinator will be able to even maintain what is there now. I can only think a handful of folks capable, and most of them do not meet the requirements listed on the posting.

If they can't find someone appropriate in their first pass, I expect they'll expand their search criteria.

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Scenario + Nothing.

If I ran Serpent's Rise on Sunday I'd be in your boat, Jack. Thankfully, I saved vs. sacrificing my one slot off. *grin*

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