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pauljathome wrote:While I sympathize with you I strongly believe that you are wrong.
Then we must agree to disagree. Players should not treat their PCs as buckets of numbers.
All of my players seem to appreciate the reduction in metagaming and increase in pseudo-realism at the table. At GenCon many of my players also said they were going to steal these policies for use at their own tables.
The description of this as metagaming is very troubling to me.
In a convention setting the environment is very loud. Doing things in a concrete fashion that references the rules of the game is not metagaming. My character perceives the world in in-game terms. I understand what my character perceives using the bucket of numbers. Those buckets of numbers are not meta-gaming, they are the way the game becomes more than freeform roleplay.
In home games where you know everyone has a similar idea of what's fun, great. Do you also grab the info off sheets, record damage taken for each PC, and only tell them that the hit they just took only hurt a little or a lot?