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TetsujinOni's page

RPG Superstar 6 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Adventure Path, Class Deck, Maps, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,396 posts (1,408 including aliases). 4 reviews. No lists. 1 wishlist. 19 Pathfinder Society characters. 1 alias.


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Eric Ives wrote:
Note that on your Download page, 7-99 is at the top of your season 7 list, instead of coming after -98 where is should be. Someone (like me) who fails their perception check may think it is missing when it is actually there.

The dreaded hyphen-not-en-or-em-dash problem....

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I would suggest that ya'll stop arguing, hit FAQ, and move on for now (expecting table variation, which won't occur in PFS because not open). Editing oversight, freelancers paid by the word for supplements, not necessarily reviewed by design team to catch things like the "does this ignore prereqs or not".

The rules discussion required for "is this ignoring prereqs or not" would be sufficient reason to not open the content until the FAQ is FAQd, I think.

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Version 1.1 is live and includes more guidance on when to use the 4 player adjustments.

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So, there have been repeated complaints that the calculation of subtiers is complicated. Some ideas were kicked around for how to make it easier to understand in the Roleplaying Guild Guide... and one of them was "why hasn't someone made an app?"

Let me help you with that: Subtierranean is available to do just that task.

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chris manning wrote:

I'm after a cheeky favour from someone who's run Serpents Ire.

I'm running it at Paizocon UK in 5 weeks time, and fancy building some 3D terrain as my players love it.

some of my previous work
images
images
images

However, we dont yet have the scenario added to our downloads
I know there is a custom map, and i'm after a copy so i can start on the terrain.

Chris, reach out to Tersha at GMail and talk, she's already extracted the map (and there's some FUNKY stuff with doing it for 3d!)

And hit me up at oni@tetsujinlabs.com too, this is another good one for 3ding the end fight.

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Caderyn wrote:

Its actually alot more limited than you would think,

1. Modules dont permit day job checks hence you wouldnt be able to pay prestige to get the item after doing a module or GMing a scenario, you also wouldnt technically obtain the item if you play a mod after paying the PP to purchase it you would have to wait till you next complete a scenario that allows a day job roll.

2. you have to wait at least 1 scenario (see part 1) to recieve the item (you commission the group and pay the PP after scenario X and they return at the end of scenario X+1 with the relic).

For those who are reading this thread in Season 7 or later (Year of the Serpent or later), please consult your current Pathfinder Society Roleplaying Guild Guide or its current equivalent. The use of this boon would qualify as a Downtime Activity and Caderyn's interpretation is no longer correct as of Season 7.

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I'm GMing one of the Fri AM slots and if the rest of the table is OK with it, I'll run this with 7 if it makes things work.

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velvetnsatin wrote:
Bob Jonquet wrote:
Because the HQ staff do not have the time off between slots to leave the room (that is our busiest time) we rotate breaks throughout the day to allow some time to relax, use the restroom, and get food/drink. Don't let the long day intimidate you. We won't let you go hungry :-)

I was worried, because I get dizzy if I don't eat or drink something other than water every two hours. Sugar based items won't help. Need something with protein. Btw, is there a grocery store near by?

I will make sure that HQ has some protein (animal based) bars and nuts available as well this year. At least two of the anchor volunteers will know where the non-candy stash is.

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Another year, another Tier 1.

All snakes, almost all the time!

And also "I have to pack the Foster Library set! Sweet!"

Slot 1, Thursday AM: 6-98 Special: Serpent’s Rise
Slot 2, Thursday MID: 6-98 Special: Serpent’s Rise
Slot 3, Thursday PM: 7-98 Special: Serpent’s Ire
Slot 4, Friday AM: 7-28 Ageless Ambitions
Slot 5, Friday MID: OFF
Slot 6, Friday PM: 8-00 Special: The Cosmic Captive (Tier 10-11)*
Slot 7, Saturday AM: OFF
Slot 8, Saturday MID: 7-28 Ageless Ambitions
Slot 9, Saturday PM: 7-99 Special: Through Maelstrom Rift
Slot 10, Sunday AM: 7-98 Special: Serpent’s Ire

Dark Archive

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One for me and one for Aoann, with the stipulation that I'm skippable like Daigle.

Dark Archive

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So, I see that the Renton AFK Elixirs and Eatery closed in December...

Is there someplace outside the Doubletree we should forewarn of a descending horde of PaizoConians on Thursday?

Dark Archive

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Wei Ji the Learner wrote:
Rusty Ironpants wrote:
TetsujinOni wrote:

Majuba, didn't you used ta hail from Texas and you're recommending Taco Bell over someplace?

*shudder*

It's a lesser of two evils situation, methinks.
If Taco HBell is the lesser of two evils then maybe tex-mex is off the table this trip.

Lots of good choices for Pho and dim sum in the area....

Good steakhouse / whiskey venue, too.

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If you muster a table of players who want to play Core, the scenarios don't change at all, and the GM at the table can issue Core chronicles.

Scheduling Core tables makes the scheduling pretty chaotic, and isn't needed from a GM scheduling perspective.

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Majuba, didn't you used ta hail from Texas and you're recommending Taco Bell over someplace?

*shudder*

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Murdock Mudeater wrote:
torrquan wrote:
3. I would like the section on upgrading magic items to be clearer. What you can upgrade and how to go about doing this should be in the guide

This. Please, please, please.

In particular, an independent list of buying options for each of the 4 types of type of purchase in PFS for buying gear. The four types would be Gold+Always Available, Gold+Fame, Gold+Chronicle Sheet, and Prestige Points.

If possible, make a note regarding the PFS stance on upgrading TO named items, as it seems to be a bit of fuzzy point regarding weapon sizes and the named weapon rules.

I'll expound later, but there's only two kinds of purchases in PFS: Prestige Points, and everything else.

The flowchart looks like this:

May I buy this item?
Is it always available, or is its price less than or equal to my Fame purchase limit, or is it on one of my chronicle sheets? If we got to say yes to any of these, you may buy the item. If you didn't say yes to any of them, then you may not buy the item.

I buy this item if I have enough gold (after potential cost reductions).

That's ALL there is to the purchase rules. What's the challenge?

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Wei Ji the Learner wrote:


Will this be a lottery drawing event at PaizoCon like other events?

*will be putting it at HIGH priority if such is the case*

Historically, I don't believe the PFS room was lottery based, especially for "all the tables are this" slots.

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Leg o' Lamb wrote:
TetsujinOni wrote:

13 coins is reasonably close to the hotel, and while not cheap, very interesting menu. (Oyster frittata anyone?)

I still have a hard time believing we fit everyone in yer car last year.

But, the place we went to was top notch.

Their scotch locker and the company both helped, though the food was quite fine as well.

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13 coins is reasonably close to the hotel, and while not cheap, very interesting menu. (Oyster frittata anyone?)

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andreww wrote:

This is great news, thank you.

One question, are these being written the scenario assumption of 6 players or the module assumption of 4?

It's specifically OrgPlay content, so I'm expecting tiered for 6 players...

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CorvusMask wrote:
Ooookay ._. Maybe I'll be less confused when I get chance to play Serpent's Rise :'D

I remember watching the tail end of that table while we were relocating my Serpents Rise group to the Syrinscape table at PaizoCon last year.

Let's see, I remember Thursty and Liz both on there... The Pratts... I think Jessica was as well, but I *was* rather juggling my players' needs at the time as well.

Hearing the rallying cry of Druma Lodge and John's grin rather told me we'd be seeing this sometime this year...

I am a little surprised it's a tier 1-5, though... perhaps better stated that "I am concerned about the team that'll be going on this venture, Captain...."

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It got to be on the table for 4 of the 5 times that the map was called for in a scenario that weekend (TPK in the prior encounter on one table....)

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GreyWolfLord wrote:

AS my topic, is there a way to buy entire seasons of scenarios in one go instead of having to click each one individually?

I recently tried to buy some and of course missed a few (I think), though that season may not be done yet (7).

If there isn't a way, would that be something Paizo might put in at a later date.

It would make it far easier for someone who is interested in a season to simply buy rather than trying to click each scenario independently.

Just a though/suggestion if it would be too hard to implement.

Relevant to the OP and the current humble Bundle influx fo workloads...

One of the reasons we don't have the "gang up all of the things I want and make a single download package" is the work of queueing up all of the PDF watermark operations, followed by a package-building operation. It's not a trivial amount of work.

If it was a single "build union ZIP" operation it'd be more tractable.... but that's not anywhere on the horizon as it would require removing the personalizer watermarking step. It's the same step that Safari Books does when building download packages, so.... not a huge deal. It's a better approach to DRM than DRM plugins, too.

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chris manning wrote:

nice

i truncated the height for mine to make it easier to see into the lower part

I rather expected the same, honestly....

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So, I thought I knew what kinds of awesome terrain Chickipu will build for me.

Then I proposed a diorama build for the library for Siege of Serpents and Serpents Rise for our trip to TotalCon.....
It looks like this and this during play.

Yes, there is a shiny mcguffin to go in the middle.

Yes, it has wandered about on the map in encounters.

She makes me look so awesome.

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Andrew Christian wrote:

Role-playing does not require one to voice-act out all the dialogue. I like that kind of roleplaying. But not everyone does.

Your preferred way to roleplay is not the only correct way.

And then there's the times where I'll start off by voicing the interaction to establish tone and hit the generalities, then use the common technique in books that are going to talk about what they're going to do, and ellipsis off, giving the GM an outline of what further topics I intend to cover in the social interaction, and then generate the skil check (which frequently will not involve rolling if the situation allows for take 10 as it often should)

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Heinrich Lichtenshnitz wrote:

So far we started this mod and I'm looking around the boards to see how others have been doing with it and I'm not finding the answers I need.

So....
#1 can you run it with only 4 players?
I ask this because my 4 player party nearly got killed during the first combat. is there an adjustment for a party of 4?

#2 Do we apply chronicle sheets between mods?
we are running the entire story arc, as your supposed to and do you apply xp after each mod, and there by leveling to 13 after 2nd mod?

In very real terms, even basic combats should feel like rocket tag when written for APL 13.

The game is not the same at Tier 12 and Tier 13 as it is at tier 3-4.

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DM Livgin wrote:
FileTransferProdigal wrote:
Wei Ji the Learner wrote:

I suspect this would set off a lot of nerves at tables, as there'd be no good way to 'model' this without coming off well into the 'alternate lifestyle' approach.

There are some gaming communities that have had issues over the years with other communities attempting to subvert what should be a fun experience for everyone into... something else.

Zon-Kuthon would probably be on board with torture though, so couldn't tell you for sure how it would fly at a table? I'd probably feel a bit uncomfortable with it, especially if children were present?

Don't worry - I've had to deal with a player in a home game that kept trying to play out his fetishes at the gaming table (despite repeated objections), so that's absolutely not what I'm going for.

I had an idea to have a summoner with a meek/sad sack personality that gets constantly bullied by his eidolon by doing things like interrupting (just the summoner, not the other players), name-calling, wet willies, etc. I was going for a comedic feel, so the things done would be lower-end, childish bully tactics (wedgies, wet willies, etc). If I wanted to go for something like the Deific Obedience (or similar mechanical benefits) it would probably have to become a more serious situation like a slave/slave owner kind of thing. And I prefer bringing comedy to the table.

It sounds like a fun idea to have character - familiar / companion / eidolon interactions at the table, but it can be a trap. When you are interacting with your companion you are denying another Player at the table the spotlight. (I'm sure somewhere there is an RPG blog on this topic somewhere.)

It *can* be a trap, or it can be the thing that gives a character the corner to turn from asocial heading-for-evil elf to hostage-saving hero.

It's all about being able to play with the people you're with, and not just you and the GM.

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Chris Mortika wrote:
Gnasher wrote:
So what is the solution to a group of players who are up and coming, and they want to do some of the scenarios like Waking Rune and Eyes of the Ten because they heard they were really cool
kinevon wrote:

... if you manage to make it above 11th level, those tables require at least 4 "real" PCs to play, no pregens available higher in level than 7 for PFS.

If you're above 11th level, you can't play Waking Rune.

It would be very strange to play the Eyes of the Ten series with several players who are just replaying to help make a legal table.

Eyes is tough on replay.... but so rewarding to get to watch your fellow players encountering the plot!

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Thea Peters wrote:

In a loud room (such as a convention) I'll get up and lean into the middle of the table to read the long parts -- this way I don't have to speak as loud (saving my voice some) and the players can all hear me.

The trick is to not read down into the table ... but look up and read "out" to the table.

Yeah, but you're a lot more compact so you can just hop onto the table to do that!

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And in point of fact, we removed the list of venture officers and their regions from the Roleplaying Guild Guide because of its frequency of changes and size compared to the document as a whole.

Use the list on the Regional Coordinators page, please!

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The Fox wrote:
Yeah, I can see that. Maybe if the party camps outside the dungeon then it is fine to create an encounter for them.

Create an encounter, no - do something with the encounter(s) left in the dungeon, yes.

Which lead to a train wreck when a party tried "we'll just wait for them to come out because we can't beat $Spoiler to get in" as part of the middle piece of the lissala arc.

Ow. That left marks.

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tlotig wrote:
GM Lamplighter wrote:

HP are a property of the character, not the GM. While I understand the desire to remove numbers from the table discussion, this is not a legal way to do it in PFS.

What you *can* do, is encourage *players* to not use numbers at the table. Our Lodge has an unwritten rule that players don't say how many hp they have left; they talk in terms of "wounded", "badly wounded", etc. When someone is down, they roll their stabilization roll secretly, and they kept rolling each round whether they're stable or not. If another player wants to know how many hp the down character has, they can roll a heal check or use deathwatch.

We do the same thing with skills... people are "good", "awesome", "pathetic", etc. I don't care if another player has +2 better arcane knowledge than my PC, if my know-it-all wizard says he's the best at that skill, he's not going to back down and "just" aid while someone else rolls!

I think the goal is to have character motivation and personality drive the story, instead of just the math. You can do that without taking the game away from the players.

Please note the hitpoints are an "ingame" concept that characters know about

Close... I'd say that hit points are the model that the game system uses to tell the PLAYER what their character knows about how hurt they are.

Calling a direct element of the game that tells players the state of their characters 'metagaming' is.... something i can't quite wrap my head around.

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BNW: Thanks for finding that link, I *knew* I had a basis for thinking that was the case!

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Jessex wrote:

I try to keep my personal struggles out of my gaming but this is actually something that could do me harm so here goes.

I am immunocompromised due to end stage renal failure and will eventually receive a kidney transplant. After the transplant I will be on immunosuppressants that will make me even more vulnerable to catching things than I am now.

What for most people is just a nasty cold or even run of the mill flu can put me in the hospital for an extended period right now and after the transplant could seriously jeopardize my life.

I'm not asking that the gaming table be a sterile place but I would greatly appreciate it if people took into account that someone in my circumstance might be in the vicinity when they are "hacking up a lung."

You can all be quite certain I am not the only gamer with health issues that makes this sort of thing more than an annoyance.

And because we don't expect you to need to disclose your health status to us to game with us, we should really consider asking the actively sick to suck it up.

(I am one of those who will have beaten a cold but have a lingering cough for weeks. It sucks, and it still requires consideration of others whether gaming is the right answer or not when week four rolls around...)

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I would definitely call coughing and sneezing all over the table "disruptive out of game behavior"...

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Wei Ji the Learner wrote:


So there has been at least one recent boon on a session chronicle sheet that allows 'any' PFS character to take a particular archetype. Does that apply to CORE characters as well?

Is that what this would refer to?

If earned playing on a CORE table, your CORE characters get that benefit.

If earned playing a regular table, your regular characters get that benefit.

The chronicle having been earned in CORE campaign mode or not is what governs that distinction, not the mode currently played by the character it is assigned and applied to.

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Michael Eshleman wrote:

This is pretty slick.

Could there be a way to indicate how many times you have played each of the evergreens? Or how many times you have run a particular scenario?

That'd require a counting structure in the DB. Not impossible but a slightly deeper rework than some of the other feature requests we've seen so far.

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ewww, php! (I kid, obviously)

Nice, looks like my vaporware project that I keep getting distracted from by paying side gigs.

Local lodges standing this up seems like a pretty useful thing.... Multi-tenancy is not necessarily simple to implement but could be very useful for sharding the database.

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My usual practice is to check Paizo, then Amazon, then Google Shopping for stores with stock online, then ebay...

and then buy the PDF and print it at Staples (Banner prints on polypro can frequently be had for 2 sides of a flip mat for $20).... This is painfully expensive compared to the originals, but can be worthwhile until the iconic maps that're still out of print get into FlipMap Classics....

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MadScientistWorking wrote:
TetsujinOni wrote:
WiseWolfOfYoitsu wrote:
Matthew Morris wrote:

I'd add the Confirmation if you choose not to follow a SR Pathfinder's advice...

** spoiler omitted **

Even following the advice, that final fight can be rather brutal.

Nothing here is brutal.

Half-orc barbarian 1 with falchions are CR 1/2. You use multiples to make up your last encounter in the APL1 introductory adventure right?

Yes the one creature at level one that is completely flat out capable of killing people on a random whim is definitely the definition of brutal.

Right, and to my recollection we don't do that in PFS the way they did it in APL 1 games for Living Greyhawk....

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If you noticed this only recently, James, there was an issue a few months ago where the Print and Digital products for several modules were merged into a single adventure and the event to adventure table links for the Print versions (it seemed) got broken.

It seemed to me to be particularly high incidence of Thornkeep levels and We be Goblins.

Hope that helps you identify where in your timeline to look for those events to name for Cort.

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WiseWolfOfYoitsu wrote:
Matthew Morris wrote:

I'd add the Confirmation if you choose not to follow a SR Pathfinder's advice...

** spoiler omitted **

Even following the advice, that final fight can be rather brutal.

Nothing here is brutal.

Half-orc barbarian 1 with falchions are CR 1/2. You use multiples to make up your last encounter in the APL1 introductory adventure right?

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And this is by design because of the patterning of 15 encounters per level and 1/3 of a level of XP budget per scenario.

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These are all well-known issues with their roots in the general audience targeting of the campaign, and it is possible to exploit certain mechanisms in the CR calculation system to create "higher tuned" encounters on the same XP budget.

That's called an arms race. We've succeeded in declining to engage in one.

The tension of trying to make the XP budget of 1/3 of a level's CRs per scenario fit within a 4 hour convention slot makes for some strong limitations on encounter writing.

All of the things you cited are part of the core rules on encounter design.

This is the normalized difficulty, adjusted for the table size being 6 players commonly.

Embracing the fact that we don't need tightly tuned PCs to face this campaign and still be able to strongly succeed in combat is a good thing for the campaign overall. Once you've got 60 games GMd you've seen enough of the campaign go by to perhaps notice the recurring new-players-first-character power level vary wildly between those who want to play the charop game and those who want to storytell and everything in between. We embrace all of those players and don't want to trust GM fiat to put the safeties back on - so we don't take the safeties off in the first place, design to the CR system adjusted only for the table size, and ignoring the fact that level 1 PCs on 20 point buy are +1 APL compared to the 15 point buy the CR system is built on.

And so far as I've ever heard, it's all intentional.

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Interestingly enough, the reaction of me and one of my VL buddies on reviewing this archetype and finding it was NOT on the additional resources was "good, it's horrifyingly broken in practice" because Instant Order isn't daily capped. The most similar ability in play is a 4th level bard spell... with the obvious daily use limits in 11 levels of play that implies.

(So, I'd be perfectly happy if the reversal was reversed, and I think the ban is entirely justified from only the 11th level class feature.)

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Hmm wrote:

Thanks for all the feedback, guys. I do love GMing, but I love it as much as I love playing.

And I think my boyfriend would get grumpy with me if I didn't play at least one session with our paired characters with him... Huh. Maybe I should do a smaller GM subset for my first Paizo Con.

Do what feels comfortable. Don't feel bad if you miss the call for GMs and don't wind up in a GM tier for PaizoCon, either - there's lots to do and lottery games are way simpler if you're not trying to maintain your GM slots.

Also, there's almost always room to pick up slots at the end, if you're not relying on the free badge to afford the show. I hadn't planned to GM Siege of Serpents at the show, but Mike roped me in during the dinner break to cover him a Tier 1-2 table last year...

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Hmm wrote:

I am thinking about attending Paizo Con for the first time next year, and I was wondering if anyone could tell me about Tier 1 GMing.

As to why I'm thinking of going, it's because of some of the wonderful people I've met in play by post. I'd love for a chance to meet them in person.

Hi, I'm TetsujinOni and I Tier 1 GM a little bit. [g]

Tier 1 GMing at major shows like PaizoCon or GenCon can be a lot of fun if you are in love with GMing... But it can be a lot of work and hard as hell on your voice.

The free badge and bring your own hotel room option that PaizoCon has created in the past is far less compelling to me than GenCon (Tier 1 including a room is tremendous value for your time), and the focused availability of other like minded folks to hang out with at PaizoCon leads me to think that PaizoCon 2016 is a good show to NOT Tier 1 GM at unless GMing is Totally Your Favorite Thing.

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TheFlyingPhoton wrote:
There's one guy in my area that pronounces it deck-em-vee-ruh-tay.

If he was going for the "I'm an old school Ars Magica player or otherwise remember Medieval Latin", he *JUST* missed.

dek-em-wee-ra-tay would be the old-Latin formation.

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I despise the combination that can come from certain storylines and pregens. I despise the notion of sending away players who want to hang out with their friends and play a game a lot more.

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blackbloodtroll wrote:

I am going to truly shock you.

You can have an interesting PC, with all the trimmings, and be mechanically strong.

That's right.

Even more shocking, is that the players who run mechanically strong PCs, might not be terrible roleplayers, cheaters, or horrible human beings.

Some are great roleplayers, who try to keep everyone in line with the rules, even when not to their advantage, and a number of them are also great human beings.

Now, you may need a moment to take that all in.

Breeeeeeeeathe.

I tell you, it's true.

Totally shocking, huh?

Playing Sky Key Solution this weekend (I've GM'd it twice and did prep for the SCARY version of some of the encounters that might have appeared as optionals, with certain of the flexible-tactic enemies...)

Me, playing my fabulous Taldan-turned-Exchange gnome Bard, flatfooted:

"Uh, I think you might want to back up and give me those again with the sneak attack, and consider what changes after I drop unconscious at whichever hit that is..."

still, we had a great time, everybody lived, and the house rocked the special.

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