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TetsujinOni's page

RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Maps, Modules Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,077 posts (1,089 including aliases). 3 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 1 alias.


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Dark Archive **** Star Voter 2013

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That is great, Billy! Congrats!

Dark Archive **** Star Voter 2013

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Mark Stratton wrote:
Can't you export the .pdf of Stonelords encounters in chunks, and then merge the .pdfs into one file?

Export Stat Block doesn't give you the option to chunk.

When I re-re-prep Stonelords by tiers, I'll probably use text statblock export and word document to do layout and massage the blocks, again. Different needs now that time isn't at quite the premium it was the weekend before PaizoCon, nor the one before GenCon.

Dark Archive **** Star Voter 2013

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Deussu wrote:

I like standards.

*ahem*

Speaking of standards - and remember I'm talking about a minor problem here - I began thinking about paper sizes. Yeah, paper sizes. You see, if one would post some superduper awesome encounter map for a scenario and it would be in A4 (ISO standard) size, probably everyone using Letter (ANSI standard) paper size would object. Likewise if the map was in Letter, maybe two people would come and object, and then be ignored.

I can imagine that HeroLab is superawesome to use when running a scenario, and these .por files are hyperultrabest at keeping everything in line and within easy reach.

I, however, have resorted in the olden ways, printing out the scenario and monster stats not provided with the scenario. Somehow I find electronic devices at the gaming table distractive.

So, as one who uses herolab extensively (and has a backlog of things to fix that were generated with errors when I rushed the GenCon prep), let me address this a bit.

I have in fact been kicking around a problem with WolfLair regarding HeroLab and large bytecount portfolio sizes since PaizoCon. (I had the prerelease version of Stonelords in a single .por with all of the stat blocks in it, but you can't export that many statblocks to PDF due to a nasty logic bug that truncates the output).

So the .por files will likely kick around until PDF exports are better, or until a better statblock -> distillable format -> usable format workflow happens. I've been converting stuff to PDFs on request on PFSPREP since I've got herolab with most everything turned on.

Dark Archive **** Star Voter 2013

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Entry isn't done in order, it's a pile of reporting slips that need to be read (or re-read, or hope-to-god-i-can-figure-out-what-this-number-is'd)

and that's before there's *2000* slips to go through.

Dark Archive **** Star Voter 2013

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gnoams wrote:
1 lets assume its because he's new and doesn't know. Remind him scenarios must be run as written, pfs judges aren't supposed to change monster stats.

1> Let's assume he has the Bestiary and not the Monster Manual 3.5; let's further assume that he missed the part where you have to compare CR of the creature to figure out if you can just use the bestiary/PFRPG stats for running season 0. (It's a pain). And the rules debate about whether you are supposed to use the 3.5 rules for MM monsters while the PCs are using PFRPG rules....

In fact, in PFS Season 0, you ARE supposed to change monster stats. Sometimes. (If the creatures in an encounter are equal CR, you run the version that makes your life easier. If they are not equal CR, you run the MM3.5 version. Note that this means you will NEVER convert NPC class levels to PFRPG because of the CR difference of a class leveled NPC between 3.5 and PFRPG; a CR 1 PFRPG PC-classed 1-hd humanoid has 2 class-based HD; a CR1 D&D3.5 PC-classed 1-hd humanoid has 1 class-based HD).

This GM seems to have used the same size and description creature from the bestiary and missed the bump from CR2 to CR3 that resulted in the near-doubling of HP. If he also used PFRPG poison.... ow. Understandable error, but nonetheless an error.

I wouldn't be looking for malice there so much as "running with what the core assumption says".

The other items, sound like a person who wants to tell story and isn't as closely familiarized with the PFRPG rules as might be desired. Have fun, point out the "same source doesn't stack" issue, and game on.

Dark Archive **** Star Voter 2013

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Chris Marsh wrote:
Huzzah! Congrats! Where is your home base?

I believe I can confidently answer that Pop Culture is his home base.

Dark Archive **** Star Voter 2013

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Zach Williams wrote:


You can have a scenario that has broad appeal that can be finished in under 4 hours without combat.

Sure. No argument there. How many of them can you have out of a season; how much more (or less) development do they take to make them meet the quality metrics of the campaign, how hard are they to fit into the wordcount budget of a PFS scenario? How well does the broad appeal actually work if they become more common?

All things that need to be considered. The fact we have ANY scenarios which can be completed with 0 to 2 combats is an innovation that I hope continues - I like variety in the adventures I can offer.

But I don't think we could have nearly as successful a campaign if we shifted focus too far toward archeology-talky-RP without a chance for players (like my wife!) who want to hit things with sticks or things that go "boom".

Dark Archive **** Star Voter 2013

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Let's flip this on its head: how do you construct multiple scenarios

* which have broad appeal
* which can be completed within 4 hours
* that should award 1/3 of a level's XP
* and can seat 6 random iconics and have at least a chance of success?

Until you can answer all of those questions, you aren't thinking about writing for organized play environments.

Dark Archive **** Star Voter 2013

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Congrats, Thea!

February, huh? my next contract position is scheduled to run til then....

Dark Archive **** Star Voter 2013

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Michael Donley wrote:

This is going to be my first time running a timed event, so when exactly does the 5 hours start? After I read the line "we need to venture to the deepest halls of Bonekeep and put an end to this threat once and for all!" or after allowing for initial Knowledge checks?

Also, I'm assuming the obligatory "we spring for Hero's Feast" is included in the 5 hours.

My understanding is thus:

Start clock.
Read disclaimer.
Run stuff til they retreat or maybe win...
Stop clock.

Dark Archive **** Star Voter 2013

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Prethen wrote:
Never mind. I was able to copy/paste the entire PDF into Word and split it out a bit better. It went from 29 pages to 18. I am very grateful to having the resource in the first place! I'll see about uploading my version to the shared GM resources.

Definitely a matter of taste thing - I prepped them as separate pages for speed of access to the critters in different encounters, as there's some repeats at some tiers and I didn't want to take time to consolidate them. There's apparently some issues with the automatically applied templates from HL that lead to glitches, so I'm going to re-prep those docs and see if I can't make them slightly more .... compact .... and more accurate.

Dark Archive **** Star Voter 2013

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Magnus Landros wrote:

I am spoilering these, in case someone should happen to peek. This thread is not marked as having spoilers.

** spoiler omitted **

All threads in the GM Discussion forum have an implicit spoiler tag.

Dark Archive **** Star Voter 2013

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I haven't had a chance to take a close look, but I believe Mark Seifter wrote the pregens to both match the imagery that came in, and also be effective in the organized play environment where they are most commonly used.

The iconic PCs have to work like their iconic image as imagined by WAR, so some aspects of them will not change. Restatting them to be 20 point buys was a good step, and other than Harsk and Hayato I don't have problems with people sitting down with them at this point for most scenarios (vice the horrifying lack of DR bypass... but that's a separate sort of issue).

I expect they will be posted around when the ACG is added to the PRD.

Dark Archive **** Star Voter 2013

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Hex scale says 'threat' is too big then, and interception of the PC side before the countdown expires in the second engagement would be too easy.

My technique was to continue to have a single PC mini represent where stuff was, and use index cards as battlefields to designate which forces were in a fight. Also let me pull minis off the field as armies get eliminated, retreated, etc.

Dark Archive **** Star Voter 2013

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(I'll note I was an immediate banhammer bandwagon of the Quickrunner's shirt. This is much worse.)

Dark Archive **** Star Voter 2013

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Yeah, entirely broken in the hands of a swashbuckler. If the Swashbuckler version read "If a swashbuckler wearing the cloak of feinting performs the superior feint deed and uses one of this cape's charges..." instead, it'd be amazing but not banhammer land.

Sigh.

Dark Archive **** Star Voter 2013

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My recollection is that it was scheduled long before the faction slide dance off was...

Dark Archive **** Star Voter 2013

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thistledown wrote:
What book is planned to include the vanities for the new factions? Anyone know?

Guide to Organized Play v 6.0 at Page 18 says to use the old vanities for now. Nothing on the schedule includes something which seems likely to feature PFS faction vanities. Some non-PFS fluff for the new factions could be a cool book, I think, but I'm not sure on the sell rate of such.

Dark Archive **** Star Voter 2013

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Check out the Guide to Organized Play v6 page 18 - Scarab Sages can still take the Risen vanity.

Dark Archive **** Star Voter 2013

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Sorting banners was on last years gripe list. This year's too. Its a place we can improve but it will require a bigger Tuesday working party or borrowing warehouse's time to unroll reroll and repack with ordering tags on the banner containers.

Dark Archive **** Star Voter 2013

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Could be a combo of the dropbox client having stalled on the computer they prepped the chronicles on, and it not having pushed into the cloud yet. (I sync five computers across dropbox, it's rare that this happens, but it's also bloody silent.... "Why isn't that updated? it's right here, why isn't it there...."

Dark Archive **** Star Voter 2013

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Actually, I think there's now three or four people working through the stack of events (thanks to the new Delegated Reporting facility for events)

There are around 1500 tables to enter data for. I know my GM records have all but 3 of my events already, so they're WAY ahead of last year's input rate for Tueday after the show.

Dark Archive **** Star Voter 2013

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Also: no, mass combat is not a normal initiative round. It's better to be able to choose where the murderball happens than it is to try to rush to get there in time, due to the order of operations in mass combat being movement, then all combats.

We've GOT a PDF in Paizo's hands that has that map scaled for PC mini bases, as well as a 4-up version that fits in staples print-to-store and includes a double set of the bunker map rebuilt. $20 sets up 4 GMs for a local convention with two needing to handle the bunker map themselves...

But we're still waiting for Chris the Robot to get the approvals to get the stuff posted.

Dark Archive **** Star Voter 2013

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thistledown wrote:
I've got my own set of Stonelord statblocks done up in herolab, but I haven't updated for final draft yet.

I used herolab, but I didn't strip unused sources and push the portfolios, just did a HTML => Word => PDF production chain and posted my results.

These two threads are no longer useful as they reference the prerelease version.

http://pfsprep.com/e107_plugins/forum/forum_viewtopic.php?382
http://pfsprep.com/e107_plugins/forum/forum_viewtopic.php?317

Dark Archive **** Star Voter 2013

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I will miss some of the tier 10-11 encounters from the PaizoCon special - one of them was a lot of fun and made my table work! (With two pounce eidolon builds, that was a definite change).

That said - I *love* this, I am just worried about the noise level for part 5.

Dark Archive **** Star Voter 2013

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Eric Clingenpeel wrote:
Just an FYI, the 1-2 stat blocks for Stonelords was not the final version. She used the playtest, so they are not complete

I have also uploaded my prep of all the stat blocks, because I said I would, so they're all there.

Rob, if you could kill the incorrect one, that'd be great....

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TetsujinOni wrote:
Seth Gipson wrote:

I think this is a fantastic idea, but I would like to make one request.

If you are going to help with Stonelords since you have the PaizoCon/PaizConUK version now, and wont bother updating it with the Gencon version, dont bother doing it at all.

I say this as a GM who ended up using incorrect stats for monsters in last years special, because whoever made the document didnt update it. This surely sounds like Im complaining about the quality of free stuff, but when neveryone is supposed to be playing the same thing, YES, it does matter.

That said, despite that I am only running one scenario during the whole con, and it isnt one of those listed above, I appreciate all the help people give by doing this.

I will probably just generate new tier-specific portfolios because I haven't heard an update from Lone Wolf about a fix for my large portfolio export-statblock buffer clipping problem.

I had an email exchange with Lone Wolf about this bug report. It's going to be Significant Effort to fix, but there's a workaround that I can use to generate the stat block PDFs. They will be in nominal PFRPG stat block format - not the HL character sheet style.

I'll be working on that as soon as the update drops.

Dark Archive **** Star Voter 2013

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City or state laws that he doesn't want to have to deal with brushing up against limits on would be the first thing that comes to mind.

Dark Archive **** Star Voter 2013

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hxcmike wrote:
Tim Statler wrote:

Wow hxcmike, by Sunday I doubt it will still be Assault. By then It will be battery.

yeah, variety would be nice, since i only get a character credit for it once, but at the same time I'm glad to be able to cut down prep time. I just hope by Sunday, I'm still filling a table for this scenario

HXCMike, I did a pretty extensive batch of sheets that expands the handout that players get into a more manageable set of unit cards. It's on the PFSPrep site.

There's also a sized-to-fit-PC-minis version of the hex map that I've gotten into Paizo's hands that can be printed at Staples, or I will bring mine with me if I can get it back from you by the end of the con...

Have fun with Assault, it's fun if you get into it.

Dark Archive Star Voter 2013

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npc codex Iconics section link is missing from both the main page and the sidebar navigation index.

Dark Archive **** Star Voter 2013

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about the only way I can see to get good use out of the uprooters (though they also have sniper, so they can melee AND shoot, iirc)

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Potentially dangerous tactic to PC armies in the second engagement is to have the dretch armies in the murderball take Disengage checks (which only require checks against the armies engaging them), and then focus ranged on a single PC army until burnt to a crisp.

There's SOME subtlety in the ruleset for tactically minded folks. I didn't have as much trouble presenting it in-line with the game and keeping it moving.

Dark Archive **** Star Voter 2013

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Precomputation tables of "dice results, numbers, done" are entirely achievable.

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Seth Gipson wrote:

I think this is a fantastic idea, but I would like to make one request.

If you are going to help with Stonelords since you have the PaizoCon/PaizConUK version now, and wont bother updating it with the Gencon version, dont bother doing it at all.

I say this as a GM who ended up using incorrect stats for monsters in last years special, because whoever made the document didnt update it. This surely sounds like Im complaining about the quality of free stuff, but when neveryone is supposed to be playing the same thing, YES, it does matter.

That said, despite that I am only running one scenario during the whole con, and it isnt one of those listed above, I appreciate all the help people give by doing this.

I will probably just generate new tier-specific portfolios because I haven't heard an update from Lone Wolf about a fix for my large portfolio export-statblock buffer clipping problem.

Dark Archive **** Star Voter 2013

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I have a herolab portfolio with all of the Legacy statblocks. I found that there's a bug in the stat block exporter when it goes over a certain number of characters in the output buffer....

but I should be able to work around that to get all of Legacy's tiers posted.

Dark Archive **** Star Voter 2013

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Andrew Christian wrote:
Pirate Rob wrote:

Probably a slight misunderstanding of:

CRB wrote:
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

No. My understanding of the rule of soft cover, is that it only provides an AC bonus vs ranged attacks. That it otherwise does not act as cover and thus does not stop an AoO.

Otherwise a wizard could stand in the 5' square behind his 2 fighter friends and not have to make concentration checks to cast defensively against an Ogre.

Oddly, I think that's exactly why his fighter friends would stand there instead of flanking Mr. Ogre.

You think that's a design flaw, I think that's the intended design...

Dark Archive **** Star Voter 2013

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I would wish to remove the class of players who call for the removal of character classes from PFS.

Looking at the repetitive posts decrying the non-open races, or non-open archetypes, and wondering why we would ever contemplate adding non-open Paizo base/core classes.... No.

Just no.

Dark Archive **** Star Voter 2013

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Be sure to bring a character you want to play in a leadership scenario.

I would ABSOLUTELY accept photocopies as long as they are on the right PFS#. No different than printing the scanned and emailed online chronicles, or scanning and stashing your chronicles where you can recover them if your traveling binder(s) get destroyed.

Come on people. Photocopies of chronicles, including boon chronicles, including the damn signatures, shouldn't be an issue in 2014.

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not gridding that up, Chris?

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Rerednaw wrote:


Not a big deal I did this as a volunteer when asked by others to ensure folks were having a good time. I did ask that I report the sessions myself when I was at the con in order to reduce their workload and was firmly instructed that the organizers would have it taken care of.

They need your events included in their reporting totals so that they can continue getting the con exclusives and con support shipments for prizes, boons, etc.

Definitely seems like an issue if they're still having problems reporting your tables, though.

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redward wrote:
TetsujinOni wrote:
redward wrote:

To further muddy the waters, I'm not sure the creature could move, grapple, and then move with the familiar back into the cloud.

Even with Flyby Attack, you only get a move and a standard. Once the creature uses its standard to grapple the familiar, it gains the grappled condition and can't move. On a subsequent turn, it could make a grapple check to continue the grapple and then move "as part of the standard action spent to maintain the grapple".

So unless that all happened over the course of two turns, it probably shouldn't have gone down that way.

If there's grab (haven't checked teh block), it could take the -20....
No Grab, just a +11 CMB (which against the Centipede's CMD of 8 is plenty).

without grab, once you initiate a grapple successfully, both the grapple-controller and the grapple target have the Grappled condition and cannot move without making a grapple check, irrespective of things like a full attack of natural attacks, etc. The dragon could grapple & drop but couldn't continue flyby attack without doign so....

Right Rogue Eidolon?

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TriOmegaZero wrote:
Well, natural 20s DO happen...

... and then there's still nothing to do besides get ripped apart next round. can't escape the grapple and expect to succeed at flying out of the room...

Dark Archive **** Star Voter 2013

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Thurston Hillman wrote:
Mark Seifter wrote:
Keep in mind pinning is not a sufficient condition for a coup de grace. The monk would also need to tie the enemy up (possible on the same round though with Greater Grapple).
I assume you just search for any posts with Grapple and come in to educate people! :D

though I do have to admit.... there isn't much point in playing the initiative further from a mechanics standpoint from that position. Switching to narrative mode at that point strikes me as the thing to do....

Dark Archive **** Star Voter 2013

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All of my PCs except my protege have done Pathfinder Basic. The protege went from the worldwound to MotFF after becoming a protege.

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I've run this four times, LPM; it's had everything from "PCs snuck in" to "BBEG has full prep and choice of where to stand".

I disagree fundamentally about the fight. Depending on how smart the PCs have been, it perfectly models the spectrum of "successful hit team takes out the big bad general by surprise" to "epic fight that splits the party".

Master of Swords and Warmaster Marcos Farabellus must have been damn glad to see your tetori there to send after a casty.

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redward wrote:

To further muddy the waters, I'm not sure the creature could move, grapple, and then move with the familiar back into the cloud.

Even with Flyby Attack, you only get a move and a standard. Once the creature uses its standard to grapple the familiar, it gains the grappled condition and can't move. On a subsequent turn, it could make a grapple check to continue the grapple and then move "as part of the standard action spent to maintain the grapple".

So unless that all happened over the course of two turns, it probably shouldn't have gone down that way.

If there's grab (haven't checked teh block), it could take the -20....

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gbonehead wrote:


So I stand by my statements. If it's so horribly scenario-breaking that you absolutely cannot stop from saying something, sure, say something. But how often is that actually the case, and how often would it be better to approach the player afterwards and say "hey, I noticed you did X. Did you actually realize it works like ..."

Frankly, I view the proper response to "well, I did it in front of the VO, and they didn't say anything about it" to be "I'm sorry they didn't notice that time, but I'm afraid that's how it actually works."

Anyways, that's still my two cents :)

I largely agree with where you're coming from, save that I'm the sort of rules wonk that Eric is speaking of in his post.

"That doesn't work that way" should be addressed at the time, not afterwards. At the end of the slot, people scatter, leave the con, run to catch their transportation, whatever. Quick and simple callouts of the issue, with deferment to the table GM (including dropping it if they prefer you do so) is the guideline I've used for a while now; it seems to be smoother than smothering it and trying to find the person and maybe not seeing them for a year...

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Drogon wrote:

Color me impressed with all of this. I'm thrilled to see things changing and adapting based on feedback from your players and coordinators (and GMs, I suppose).

Now, if you'd just start publishing three scenarios per month and always have a new 1-5 every month, things would be so dynamic with this campaign I might not know how to proceed. (-;

Sure you would - sell more PFRPG, run more events, drink coffee, profit!

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I share Chris's definitions.

If I've EVER prepped it, I can probably pick it back up, refresh myself, and work from either the PRD on my phone/tablet/laptop (depends on the venue), docs in my dropbox or on pfsprep to cover the S4+ stat blocks issue. 20 minutes and access to a printer makes re-preparing while I refresh my memory a case of "I might not remember the cool characterizations I came up with, but I can remember what's supposed to happen here well enough to be fun..."

Rather than run cold, I will offer to run something else I've prepped in the past. I agree entirely on the rather not run a game that won't be up to my personal standards of what I can offer to make it a fun experience for the players - I internalized that desire from Dave Christ's standards for RPGA judges before I ever had the opportunity to judge for him. I think it's a standard that we could usefully move toward embracing in PFS.

I've been tossed into running cold in the past to run Cultist's Kiss. That went surprisingly well, but pacing and timing were major issues.

There's a lot of games that we can play, but each only once (mostly) - making it the best experience for the players is more fun as the GM, IMO.

So my advice is: don't ask forewarned GMs who don't prep to GM again. Try to match up GM rearrangements with people who will rerun things they've prepped before.

As a convention organizer if I was getting reports that my GMs were unprepared for their tables, they wouldn't be on my list of invited GMs for next event, and would get bumped from the comp schedule in favor of known reliable GMs. It never came up as an issue that was brought to my attention when I was organizing, though.

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I describe scouting and scrying reports from the Army of the Open Road as things go on. Narrating more is the key to making mass combat interesting for everyone!

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