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mobuttu wrote:
I don't have the Draconomicon but I checked the Draconic template from Races of the Dragon. I thought that the +1 Lvl Adjustment seemed low but what you have here is pretty much exactly what they have there. What is different seems to be more in line with what a green dragons descendant might be. I don't recall ever seeing one for drow, but the orcs in Eberron came up with something like that. Called shaders, it's a piece of bamboo or wood with a thin slot carved out of it. Negates their light sensitiviy but imposes a -1 penalty on Spot checks. Costs 1sp. Or maybe drunk dwarves came up with them to help with hangovers on bright days. Gwenfloor wrote: They also had their fair share of kin-murdering and ethnic prejudice. Been awhile since I read up on Krynn, but it's not much better on the FR side. Ethnic prejudices laid to waste entire elven nations & were part of an entire elven subrace being cursed by the gods & cast down into the darkness during the Crown Wars. My favorite part of the Lost Empires of Faerun was that one. Shows that elves can be just as self-destructive, arrogant, & narrow-minded as any human or drow. Some of the events leading to the decline of Myth Drannor aren't much better. Chairborne Ranger wrote: IMC, the Stormblades claim-jumped the PCs at the end of Chapter 3 and stole the wands of control water as they emerged from the Kopru ruins. The party suffered no lasting harm, but every chance I got thereafter, I tried to show the public hero-worshiping the Stormblades. It made for a great subplot. I played in Chairborne's campaign, and man was this frustrating. Paladin that I was, I had to keep the group's rogue & sorcerer from trying to attack the Stormblades every time we saw them after that. Despite the fact I was royally pissed about it myself... Talion09 wrote: as the duskblades, fighter and rogue all wear light armor, If you get a chance check with the duskblade players to see if either of them plan on taking the Battle Caster feat (p. 75) from Complete Arcane. It would let them cast in heavy armor without spell failure after they get Armored mage (medium) from their class at 4th level. EDIT:
In this 20+ year campaign, have the characters been rushing forth without pause the entire time, or have there been periods of relative peace & calm when the heroes couldn't find a crisis no matter how hard they tried? I appreciate the scale of time that can come about from building up long-favorite characters. Sometimes though, change takes great leaps forward, especially in dynamic times. If you want to slow it down for your campaign, that's your call. It might be better though if you take key plot points, locations, encounters and relocate them into a plot that better supports the pace you & your group are used to. Or you could also talk with your players about the changes in the xp/level system and ask their opinions on such rapid climb to power. If you are planning on bringing details from your previous campaign, you might retro-actively change some of the npc's/previous pc's to be higher level to represent their longer careers. *SPOILERS*
Solomani wrote:
When SCAP was being published, some dm's posted their own variant versions of Tarkilar to the boards. Not sure what all the changes were, but I know our dm made Tarkilar more of a mohrg. The two posters who I definitely remember were Glassjaw and Chairborne Ranger. Should probably still be able to find the stats. Lilith wrote: It was "Spell Thematics" out of Magic of Faerun, I believe. They revised it for 3.5 in Player's Guide to Faerun. Basically it raised the spellcraft DC to identify your spells by 4. You could also choose one spell per spell level as a thematic spell and cast it at +1 caster level. For my 2 cents, I usually visualize MM pretty much as Marc Chin described them, maybe with a variation of color depending on where/who the arcanist learned it from. When one gets hit I somewhat imagine a stinging burn that quickly fades to a chilly numbness over about 10 seconds.Saern wrote:
Yeah, I just noticed that avatar also (I think the admin keeps adding new avatars without telling us). My guess it that it's an over-caffeinated owlbear under black-lights, but that's just IMO. Amal Ulric wrote: It would seem that the older version is substantially more powerful, and I like it better. I think the spellcasting of the newer version is much too weak to be very useful, and I don't really see any reason to use the newer one. Does anyone have anything to add? One of my gripes about the 3.0 version was the exclusive spell list. The 3.5 version has + lvls in existing spellcasting class so it's a lil more flexible although it's not a 1 for 1 progression like the 3.0 one. You lose the bonus feats but you get to cast in armor sooner. You get Song of Celerity earlier with the 3.5 version as well. I'd say it depends on how you approach your spells: make you better at melee or give you options other fighters don't have. Lilith wrote: WotC did a press release back in 2001 about a FR series to be developed by Fireworks Studios (careful on Fireworks Studio homepage - it's Flash). I haven't heard anything beyond that, though. Yeah, I don't remember seeing anything on this for a cpl years, probably. What I do remember was that R.A. Salvatore was supposed to be involved in someway but that it *wasn't* going to be a Drizzt series. ignimbrite78 wrote:
I think you get one attack roll that is applied to all the arrows fired. Only reason you would really need to break it down past the -4 for 2 arrows, etc, would be if you were using arrows with different enhancement bonuses. I.E. if you were using 4 arrows that were exactly alike, you would just roll once to attack with a -8 penalty. Fake Healer wrote: I don't think you could use Many shot with rapid shot which makes many shot pretty much useless. Does someone have any idea why/how many shot is better than rapid shot? If so, please explain. You can't use them together. Many shot is a standard action while rapid shot is a full round action. I don't have my PHB handy but i think an archer's options would be: Standard attack, full attack, Many Shot (standard action), Rapid Shot (full round action). I think the choice between Many Shot and Rapid Shot comes down to what you need at that moment. Use Many Shot if you need inflict some major damage on a single target and need to stay mobile, especially if they have a low AC or your attack bonus is fairly good against them. Rapid Shot if you're not in immediate danger and the target's AC is high enough that you're not sure about hitting with Many-shot or if you have a bunch of smaller guys to hit or you think you're likely to drop your first target before you're out of attacks. Just thought of this too: Many Shot as a readied action against an enemy caster. Getting Hit by 4 arrows is sure to distract him a little. Goth Guru wrote:
Even when I just heard about it as a second-hand rumor, I knew it wasn't the real head. It's +5 Munchkin-bane preserved head, plain and simple and that is why I still laugh over a whole party but 1 killing themselves over it. the other guy wrote:
I just skimmed my 3.5 PHB to be sure about this. There is no mention in the Favored Enemy ability description that says creatures immune to critical hits are also immune to favored enemy damage. Hagen wrote:
Think I read in Sage Advice a while back that to get the benefits from a weapon held in the offhand, you have to use a full attack action. Otherwise, everyone would run around holding a +1 Defending cheese-grater. Peruhain of Brithondy wrote: Ooh! A threadnapping! Gosh guys, at least you could tell me if you think my magic items suck or not. :p ;) Love the history on the weapons Peruhain. Although I think the blade could seriously distract a devout wielder while he's in Alhaster. Can just about see a schizophrenic looking cleric/paladin arguing with his sword in the street, saying "No! I'm not going to start killing the people in charge!" Although, it shouldn't be a problem at the dinner since weapons (intelligent or otherwise) aren't invited. Krypter wrote:
The best place to start asking this in character would be someone with ranks in Knowledge: Religion. With a suitably high check you can discover the abilities, strengths, & weaknesses of a particular undead creature. Your party cleric/paladin could possibly hear your berserker muttering about his loathing of the worms and ask your DM if he might remember something with a knowledge check. That way it's still in your Dm's hands in terms of information flow. If he's been infested a few times, you might also look into the Wormhunter prestige class in Dragon magazine. It lets you draw strength from your exposure to the worms and makes you better suited to combating them and other related undead. LarryMac wrote:
Don't worry about, we all miss stuff like that occasionally. It wasn't until after I posted that i realized that was the exact amount your counts were off by. James Jacobs wrote:
Too true, I didn't mean to pry. I was only curious because I remember seeing the name several times and it stuck in my mind. I can also think of better places to slum than Org, regardless of your faction. Slight take on using Manshoon in place of Manzorian here. If you're wanting to use one of the Night Mask leaders in lieu of Manzorian, make it Orbakh II. He's a stasis-clone of Manshoon who was 'freed' from becoming a host body when a vampire found his dormant body and turned him. Means he has all the Zhentish Mansoon's memories but is completely independent of the Zhentarim. He is the top of the food chain in the Night Masks and by extension Westgate pretty much. Mike McArtor wrote:
Neko, Neko...sounds very familiar when put in context as a WoW pet name. I swear i've seen a big white cat with that name running around Ogrimmar quite a few times. What server do you play on MM? James Jacobs wrote: I'm editing the updates for #129 and #130 right now. If you're editing them right now, what are you doing reading the boards? hmmm? Or do they have it set up, something like a human-hamster wheel, where you have to flip through a certain number of posts on the boards before you can actually work on stuff again? "Am I a procrastinator? Let me get back to you on that..." zoroaster100 wrote:
If he's already interested in the party, he might charm her and use here as insider with the group. If by some chance she discovers his true nature or at least that there is a beholder involved, he could try to trick her into thinking that he'd been cursed into that form by a rival. If she doesn't realize that Orbius & Vhalantru are the same, he could (as V) say he's being manipulated/blackmailed/whatever by the beholder and needs here help, but she can't tell the others. Or...I think we would discover that Vhalantru was the person(?) responsible for the creation of the garden gnome statues. Then he might send his doppleganger minion in to replace her with the group...How conniving is the gnome's player? :)James Sutter wrote:
While maps you can cut out and clip to the inside of your dm screen are great, I hope you only omitted the AoW conversion notes in your post and not the supplement itself. :) chopswil wrote:
That line refers to a special ability or quality introduced in the adventure called 'Obey the Wormtouched'It pretty much allows the more intelligent or humanoid undead to direct the Int 2 or 3 critters in their vicinity. Greg V wrote:
I'm going off memory here because my copy is in the depths of my closet somewhere. They mention some high level npc's in the intro for when the pc's might go looking for help. Etiene D'Ambreville is one and there's a FR one too but i can't recall if it's Elminster or Khelben. They went with Greyhawk deities names but also provided the alternative names for FR and one other TSR settings' deities. As for the connection to Vault of the Drow, there is no direct mention of drow in the Sunless Sea environs beyond if the dm wanted to add side treks, it said you could create a tunnel to a nearby drow city among other things. One of many reasons I like it though was that it was the set was in the Underdark and there wasn't a single drow in it. Great...all this has got me thinking of trying to convert and my grps only 1/3 into 3FoE. :\ Big Jake wrote:
I did the same thing with a drow rogue and bard/barbarian who died in my groups first attempt against the temple of Hextor in 3FoE. Course they hadn't had as much time to get attached to the characters by that point. Saern wrote:
I did exactly the same thing, forgot to have Thedrick use his potions & scrolls. I've been going back and forth over whether to include them in the loot since we stopped right then and they haven't gotten the loot list yet. GUTH wrote:
One of the bosses in Hall of Harsh Reflections is a doppleganger (greater?) who takes on Allustan's appearance when the PC's first enter his chamber. Quick idea for keeping him teleporting for help in your game. Before he and the pc's leave Diamond Lake (if you're having them take him at all), have him, with the pc's in tow, stop by the town garrison and have him apprise Commander Trask that he'll be out of town. Try to give them the impression that he's trusted by the local garrison. That is assuming they don't have a low opinion of the town's soldiers.
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