Sky Master of Air

Terry PBP's page

414 posts. Alias of miteke.


Full Name

Terry the Terror

Languages

?

Homepage URL

equipment spreadsheet

Strength 18
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 12
Charisma 12

About Terry PBP

Resource Tracking:

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Loot Held:
Consumable uses:

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Terry is a large dark skinned man, with a ready smile and an impulsive nature that tends to get him in trouble. He has a strong dislike for anyone that acts superior, delighting in taking them down a peg or two... or three, particularly the dragonmarked.

As a child, he grew up with his father and never knew his mother, who died in childbirth. His father was a professional gambler and thief. When luck was high they lived high and his father was generous and kind and when it was down they lived low and his father was surely and rough. During the low times Terry learned to fend for himself, pilfering the necessities. From his father he learned a number of street skills and their own secret language (Draconic). Like his father he liked to gamble a bit too much. It was during an ill-fated game that his life changed. Having caught an opponent (dragonmarked, of course) cheating he called him out. Unfortunately the man was powerful, persuasive, ruthless, and cunning. Somehow he got rid of the evidence and pinned a bad-loser label on him. To retaliate, Terry stole his rightful winnings back only to find himself in the hands of the guards with the damning pouch in his posession.

As punishement he was sent to work the mines for a couple of years. Deep mines alongside career criminals where he learned to speak Dwarven and Daelkyr and that this was NOT going to be his life. After serving his time, mostly without event, if you could possible consider living in the mines with criminals uneventful, he traded the street life for that of a guard. Though his accent and his mannerisms are a dead giveaway and he tries to keep a low profile so that he does not draw suspicious and unwanted attention. Over handful of years since his release, Terry served as a guard for a number of different employers.

A native of Cere, he was posting watch for a noble's castle when the mourning happened. The noble and his family were off on a hunting expedition when it happened and, presumably, slain. Terry always hated the rich brat that seemed to take delight in making anyone under him miserable. So naturally Terry took advantage of the situation and looted the brats room, making off with magical armor, a magical scimitar, and a bag full of jewels. Unfortunately, Terry never quite outgrew his past and enjoyed gambling far too much. Like his father, life was lived in waves of luxury and poverty so the cushy lifestyle was short lived, landing him back in a guard position at the New Cere encampment. He's done what he can to disguise his theft, alchemically gluing a plate of metal over the brats coat of arms and deliberately denting the thing to make it look less valuable, but he lives in fear of the chance that maybe the brat or his family survived and will one day show up and have him executed. The thing is that he LOVED the taste of good living and is desperate to find something more lucrative than being a guard, or perhaps win a big bet or two.

Quirks:
- The sight of fog always gives him the willies now.
- Loves a good fire and weenie roast

Main Stats:

Name (141936-16) N/N Male Human Slayer/1 Fighter/3

Str 18, +4 (12[race] +5[7 points spent] +1[level 4])
Dex 17, +3 (12[race] +5[7 points spent])
Con 14, +2 (10[race] +4[5 points spent])
Int 12, +1 (10[race] +2[2 points spent])
Wis 12, +1 (10[race] +2[2 points spent])
Cha 12, +1 (10[race] +2[2 points spent])

Init +3 (+3[dex])
Senses Normal
Speed 20 ft. (Full Plate armor)
Languages Common, Dwarven, Draconic, Daelkyr

Defense:

HP 39 (+29[4d10-10,5,9,5] +2[con]*4[lvl] +2[favored class])

AC normal 24, touch 13, flat-footed 21 (10 +3[dex] -1[armor pen] +1[dodge] +9[full plate] +2[shield])

CMD 21 (24) (10 +4[BAB] +4[str] +3[dex] (+1)[grapple][favored class] (+1)[trip][favored class] (+2)[Deft Maneuvers feat][Trip][Disarm][Dirty Trick][Feint][Reposition][Steal])

Saving Throws:

Fort +8 (+2[con] +1[mist survivor] +2[slayer] +3[fighter])
Ref +6 (+3[dex] +2[slayer] +0[fighter])
Will +4 (+1[wis] +0[slayer] +0[fighter] +2[iron will] +1[Carefully Hidden])
Special Saving Throw Bonuses:
  • +1 vs. fear[bravery]
  • +2 vs. divination[carefully hidden]

  • Offense:

    CMB +8(10) (+4[BAB] +4[str] (+2)[Deft Maneuvers feat][Trip][Disarm][Dirty Trick][Feint][Reposition][Steal])

    Normal Attacks
    +8/1d6+9 Scimitar [crit 18-20/x2; S] (+4[BAB] +4[str] +1[wfoc] +1[enh] -2[Power Attack]/1d6 +4[str] +1[enh] +4[power attack])

  • - [dice=to hit scimitar]1d20+8[/dice]
  • - [dice=damage scimitar]1d6+9[/dice]
  • - [dice=crit scimitar]1d20+8[/dice]
  • - [dice=crit damage scimitar]1d6+9[/dice]

    Ranged
    +7/1d8+4 Composite Longbow, +4 str [rng: 110 ft;crit 20/x3; P] (+4[BAB] +3[dex]/1d8 +4[str])

  • - [dice=to hit bow]1d20+7[/dice]
  • - [dice=damage bow]1d8+4[/dice]

  • Skills:

    Skill Ranks 24 {(2 +1[int] +2[background) * 3[fighter lvl] + (6 +1[int] +2[background) * 1[slayer lvl]}

    Acrobatics +0 (+1[ranks] +3[dex] +3[class] -8[ACP] +1[armor training])
    Appraise +2 (+1[ranks] +1[int])
    Bluff +5 (+1[ranks] +1[cha] +3[class] (+1)[studied target])
    Climb +1 (+1[ranks] +4[str] +3[class] -8[ACP] +1[armor training])
    Craft +1 (+0[ranks] +1[int] +3[class])
    Diplomacy +1 (+0[ranks] +1[cha])
    Disable Device N/A (+0[ranks] +3[dex] -8[ACP] +1[armor training])
    Disguise +1 (+0[ranks] +1[cha] +3[class])
    Escape Artist -4 (+0[ranks] +3[dex] -8[ACP] +1[armor training])
    Fly -4 (+0[ranks] +3[dex] -8[ACP] +1[armor training])
    Handle Animal +6 (+2[ranks] +1[cha] +3[class])
    Heal +1 (+0[ranks] +1[wis] +3[class])
    Intimidate +5 (+1[ranks] +1[cha] +3[class])
    Knowledge
    - arcana N/A (+0[ranks] +1[int] (+1)[studied target])
    - dungeoneering +5 (+1[ranks] +1[int] (+1)[studied target] +3[class])
    - engineering +5 (+1[ranks] +1[int] +3[class] (+1)[studied target])
    - geography N/A (+0[ranks] +1[int] (+1)[studied target])
    - history N/A (+0[ranks] +1[int] (+1)[studied target])
    - local +5 (+1[ranks] +1[int] +3[class] (+1)[studied target])
    - nature N/A (+0[ranks] +1[int] (+1)[studied target])
    - nobility N/A (+0[ranks] +1[int] (+1)[studied target])
    - planes N/A (+0[ranks] +1[int] (+1)[studied target])
    - religion N/A (+0[ranks] +1[int] (+1)[studied target])
    Linguistics +2 (+1[ranks] +1[int] - Draconic)
    Perception +6 (+2[ranks] +1[wis] +3[class] (+1)[studied target])
    Perform +1 (+0[ranks] +1[cha])
    Prof Guard +5 (+1[ranks] +1[wis] +3[class])
    Prof Gambler +5 (+1[ranks] +1[wis] +3[class])
    Ride +0 (+1[ranks] +3[dex] +3[class] -8[ACP] +1[armor training])
    Sense Motive +5 (+1[ranks] +1[wis] +3[class] (+1)[studied target])
    Sleight of Hand +0 (+4[ranks] +3[dex] -8[ACP] +1[armor training])
    Spellcraft N/A (+0[ranks] +1[int])
    Stealth +0 (+1[ranks] +3[dex] +3[class] -8[ACP] +1[armor training])
    Survival +6 (+1[ranks] +1[wis] +3[class] +1[mist survivor] (+1)[studied target] (+1)[track])
    Swim +1 (+1[ranks] +4[str] +3[class] -8[ACP] +1[armor training])
    Use Magic Device N/A (+0[ranks] +1[cha])

    Notes:

  • Gear:

    1 Explorer's Outfit
    1 Weapon Cord
    1 Scimitar, +1
    1 Composit Longbow (+4 str)
    1 Arrows, 20
    1 Arrows (cold iron), 20
    1 Full Plate Armor, +1
    1 Heavy Steel Shield
    1 Belt Pouch
    1 Folding ladder
    1 Masterwork Backpack
    4 Potion of CLW
    1 Oil of Bless Weapon
    4 Acid Flask
    1 Sunrod
    1 Fighter's Kit
    157.9 gp
    -25 gp for shard
    100 gp of jewelry and coinage looted from the farm house.

    Traits:

    Race Specials
  • Dual talanted
  • May take +1 CMD vs. two maneuvers as favored class bonus

    Starting Traits

  • Mist Survivor (Campaign): +1 to Fort Saves & Survival Checks (C/R)
  • Carefully Hidden (Human): +1 to Will saves and a +2 trait bonus to saving throws versus divination effects.

  • Class Abilities:

    Fighter Abilities
  • Bonus feats
  • Bravery
  • Armor Training
  • Weapon Training

    Slayer Abilities

  • Studied Targe
  • Track

  • Feats:

    Feats
    Feat Tax) Combat Expertise
    Feat Tax) Power Attack
    1) Deft Maneuvers
    1F) Weapon Focus (One handed blades)
    2F) Dodge
    3) Iron Will
    4F) Weapon Specialization (Scimitar)
    ?)stunning interruption