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Hrokon

Terry Dyer's page

Pathfinder Society Member. 255 posts (944 including aliases). 1 review. No lists. 2 wishlists. 4 aliases.


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SirMarcus wrote:
I think a spawn of kyuss zombie (or two or three) would be nice for full effect of zombies covered in worms.

Mega Minis is making Kyuss Spawn for Paizo. Looks great.

SirMarcus wrote:
...a proper wind warrior would also be helpful.

Cynwall construct warriors made by Rackham looks perfect for the part

SirMarcus wrote:
The Ebon Aspect would be good...

Greater Daemon of Slaanesh from Games Workshop look good with very little editing but the cost is steep. Ebay you can usually find it better. Another is the Manganaw Gnoll Lord from Reaper

Of course if Reaper keeps up we may have better matches. And also if Paizo keeps getting other companies to make exclusives than we may have more.


Loops! wrote:
The Chraal (Angelfire 37/60 uncommon), perhaps? It matches in size and colour but only has 2 arms...

This size is right but the arms would have a great intimidation factor for all of the players and I was hoping to keep it in. Was wondering if Erik Mona used minis for his campaign and if so what did he use?


Just wondering what everyone was going to use for the Ebon Aspect in the Three Faces of Evil.


Here is the list of miniatures I'm using in my own game with corresponding companies.

WOLVES; 02830: Wolf Pack (3) (Reaper)
SARCOPHAGUS; 02627: Medieval Sarcophagus (Reaper)
ACID BEETLE SWARM; 002492: Scarab Swarm (Reaper)
MAD SLASHER; Mad Slasher 54/60 U (Aberrations WOC)
LURKING STRANGLER; 002016e: Evil Eye Lord - Eye Sprue (Reaper)
SMALL EARTH ELEMENTAL; 002538c: Elementals: earth (Reaper)
GIANT BOMBADIER BEETLE; 02564: Giant Scarab Beetle (Reaper)
STATUE; 2926: Gungor, Half Orc Monk (Reaper)
SMALL WATER ELEMENTAL; 002538a: Elementals: water (Reaper)
ULAVANT, GHOUL; 02282: Ghoul Warrior (Reaper)
GRICK; Grick 51/72 C (Giants of Legend WOC)
ALASTOR LAND GHOST; 14168: Gauren, Wrathful Spirit (Reaper)
WIND WARRIORS; Cynwäll construct warriors (Rackham)
OWL BEAR; 02526: Owl Bear (Reaper)
KULLEN HALF-ORC; 02514: Kang, Half Orc Barbarian (Reaper)
RASTOPHAN RANGER; 02152: Fafnir of Kjord (Reaper)
TODRIK FIGHTER; Guerrier de Danu (Rackham)
MEROVINN BASK ENCHANTER; 02298: Damon Nashorn (Reaper)
RASCAL WEASEL FAMILIAR; Animal Familiars (Iron Wind Metals)
TOMB MOTE; 14087: Familiar Pack 2 (Reaper)
SKELETONS; 02089: Skeleton with Crossbow (Reaper)
006031b: Skeleton with Crossbow (Reaper)
02210: Skeleton with Crossbow (Reaper)
ZOMBIES; 14167: Zombies (Reaper)
FILGE NECROMANCER; 02449: Callus Darklore, Necromancer (Reaper)
MERROWAHN OWL FAMILIAR; Animal Familiars (IWM)
TROGLODYTE ZOMBIE; Troglodyte Zombie 56/80 U (Harbinger WOC)
BUGBEAR ZOMBIE; 002469b: Bugbear: with mace (Reaper)
SKELETON (GERTIA LAND); Necromancer and Skeletal Familiar (IWM)


Usually the trap time is made for weeks because you usually do something drastic like add a pressure plate into the ground and then you have that connected to some kind of trigger usually further off. As in Indiana Jones the big bolder would have taken quite some time to have moved up the ramps and set into place, as it would with a large slab or a large swinging axe. If it were a shorter duration of making a trap then the D&D worlds would have traps nearly around every corner, but instead they are just guarding a few selective places that are high security.
I don’t make my traps take fifty weeks to build but I also don’t build them over night. Usually I cut the time down in half the first time and then I factor in help and rushing it DC checks. But if a trapmaker already has the trap ready and just needs to set it up with just a simple trip wire then it would take just a few hours. But building from scratch and putting a new fake wall or whatever into a dungeon would take time.

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