Vic Wertz wrote:
Unfortunately, in my area we have to know what the recycle code is; the recycling companies that service my area won't recycle miscellaneous plastic (Recycle code 7).
I love the Pathfinder minis, however I do wish they would make the Pathfinder Pawns and Pathfinder Miniatures lines spread over different AP's first so we could get a wider coverage between the two lines until finally they get caught up with the AP's on both sides.
That being said, I still plan on keeping my subscriptions to both even if they don't.
About packaging, I felt the Shattered Star was among the better packaging of their line. Those blisters of 3 seemed to work real well and I liked how they were Recyclable. It was the first line I got where I didn't have any broken miniatures.
I do feel that Wizkid's return policy I read was really bad. They don't guarantee you will get the same miniature you sent back in. I instead am going to glue the miniature back together myself once I find a really good adhesive to use on the miniatures.
Actually if you read the context of Mike Brock's post, he doesn't mention what he was saying yes to and the thread was about the Gray Maiden shirt so his answer is ambiguous but implies the Gray Maiden shirt more than it does the Goblin with a red gem shirt.
Not to mention the Guide to Pathfinder Society Organized Play has been updated since that post including the Gray Maiden and Risen Rune shirts but has not been updated with the Goblin with a red gem shirt.
Mike Lindner wrote:
Oh, and goblins are awesome.
Mike Lindner wrote:
Sigh. Of course I link to one of the few shirts that does not grant one a reroll.
Michael Brock wrote:
It does grant a reroll and will be included in the next iteration of the guide, along with the Risen Rune shirt.
Maybe Mike Brock was referring to the Gray Maiden shirt and not the Goblin with a Gem shirt because this has still not been put in the guide... I believe two versions have come out since he posted.
I have this goblin holding a gem shirt and told the players at my table that technically it does not give a free reroll. When I play instead of DM, I wear my Year of the Risen Rune shirt instead.
Guide to Pathfinder Society Organized Play 4.3 Page 28 wrote:
Don Walker wrote:
You are right, I looked at 4.1 and the same text is there. Mike Brock did call for a discussion on something similar to this. It might have been about whether or not the GM could delay picking his feats and building his character or not. I remember seeing some people complain about GM's saying "let me just finish this character" at the start of a scenario.
During Season 3 you could apply it when you wanted by reason of omission per Mike Brock and he said he was going to decide whether to allow it or not and make it clear in season 4.
Now, in season 4 the character you apply it to must be specified at the end of the scenario and thus you can't delay applying it or change it.
Guide To Pathfinder Society Organized Play 4.2 Page 39 wrote:
The We Be Goblins module is why I started this thread, however I've had this problem: One particular player never brought his scenario sheets so I wouldn't allow him play his character.
He's played 9 games with me DMing and I believe 2 games with another DM. All with a level 1 pregen. Most of those were before the current season too so this exact wording didn't apply. The other problem is he never brought his PFS# even though he had one. I finally got it from him. Now I am working with him to recreate his scenario sheets.
This problem has also been a headache for me, but I think finally got him to realize what he is missing by not bringing that information. I treat this guy as nice as possible all the while because my assessment of him is he needs it.
Thank you David. As well as everyone else. I see how We Be Goblins is an exception to the rule with the rules they exclusively posted for We Be Goblins. I missed that.
With every other scenario, I don't see how you can have more than one chronicle from a level 1 pregen on a single character, excluding We Be Goblins, when it says
Guide To Pathfinder Society Organized Play Page 6 wrote:
you can apply the credit for her first adventure to a newly created character of your very own.
The other level pregens say
Guide To Pathfinder Society Organized Play Page 6" wrote:
If you play a non-1st-level pregenerated character, you can apply the credit to your character as soon as she reaches the level of the pregenerated character played. You may also opt instead to apply the credit from the non-1st-level pregenerated character played to a newly created character with the GP gained reduced to 500 GP (or 250 for characters using the slow advancement track).
With these I could see how you could argue you could have more than one applied to a level one character because it doesn't say "for her first adventure". The term "newly created character" is very vague.
You all make very good reasons why player should be allowed to play a pregen more than once and apply it to the same character but I don't see how the rules allow it. Unless I am missing something.
I am not trying to argue for the sake of arguing, just trying to make sure our group conforms to the rules as much as possible so we don't have to worry about any problems for doing it wrong. In 4.1, I don't think it was phrased this way so I believe it may have been allowed then.
Like Chris Mortika, I look forward to being proven wrong.
We are running some tables of We Be Goblins tomorrow, and I thought I might bring this up so I can make sure people apply the chronicle sheet correctly.
In We Be Goblins, you have to play a level 1 pregen. You have no choice. However this means that everyone will be affected by the following rule:
Guide to Pathfinder Society Organized Play 4.2 page 6 wrote:
If you play a 1st-level pregenerated character, you can apply the credit for her first adventure to a newly created character of your very own.
So, correct me if I am wrong, We Be Goblins, for players, can ONLY be applied as the first chronicle sheet to a new character.
Just want to make sure I understand this correctly.
Are they regular eidolons, or synthesist summoners? Channeling, if I correctly recall, doesn't heal the eidolon of a synthesist summoner as those rules are different. But I don't see anything about regular eidolons on this topic.
They are regular Eidolons. Synthesist Eidolon's hitpoints are counted as temporary hitpoints, and thus can't be healed through normal healing. Also, Synthesists are now banned in Pathfinder Society too.
I have been told repeatedly by multiple people in PFS games that I am DMing that Eidolon's do not get healed by channeling positive energy. They also said that a cleric had to take the alignment channeling feat and the cleric would have to channel that way in order to heal them.
I have searched the rules and can't see anything to back either claim.
Channel on the cleric says (for positive energy)
So long as they are not undead it would heal them if they are targeting the living. To me this applies to outsiders as as long as they are living. So this would heal demons even if the cleric didn't do something to exclude them if they are in range (such as selective channelling).
Alignment Channel says the following
This says it specifically targets outsiders that have the chosen alignment subtype. Meaning if you channel evil, to hit the creature it would have to be subtype Evil in order to heal or hurt them. Even if a demon saw the light and changed to good it would still have the subtype evil and be harmed or healed by this.
Eidolons do not have any alignment subtype so as it is written this couldn't target them at with any alignment subtype. Not to mention they are saying Aasimars have to have alignment Channel to heal them when they have no alignment subtype at all in the monster manual.
Is there some actual rule that I am missing? I see nothing that says if you channel positive energy it doesn't hit outsiders. I have one regular player that plays a summoner and he wanted me to research this.
Thanks in advance.
1) I use unpainted miniatures when DM'ing if I need them. Better than a penny... but not better than skittles where the person who get the killing blow gets to eat the skittle.
2) Get a primer that is designed for miniatures. Primers for other things like cars and such might can be too thick and hide the details. Plus there is a specific type of primer that doesn't work well with the bones line.
3) Washing before painting will help you see the detail and thus aid you in painting.
4) Yup, looks better than no wash at all
5) Use a brush... If you want varied colors on a cloak it is kindof nice to partially mix a few colors and paint with a mixed color to get easy varied colors... really there are a million tips and tricks out there.
6) You may want to consider washing with different colors based on what areas you are washing.
7) You might want to do a matte or glossy sealer to protect your paint job. If you want shiny, go with glossy, otherwise use matte. There are spray sealers, and there are sealers you brush on.
Try as I might to stop them and educate them, some of my players have some miniatures hit the other miniatures with their weapons... tempts me to have them become the primary target.
Really... look at tutorials somewhere, I really an a newb when it comes to painting and have an unsteady hand due to some health issues. I still do have a few miniatures that I am very proud of.
Washing before painting brings out the details, thus helps the painter decide what to do with all the details.
Washing is using a really runny/watered down paint. It helps highlight the crevices because it flows off the flatter surfaces more while it is drying. You can either water down your paint yourself, or buy a wash already watered down to the appropriate level.
However, there is a problem with the bones line with washing. It is still a little too slippery for washing so if you want to wash before painting the entire thing you still do want to use a primer coat so the wash sticks a little better.
Now... I am not an expert miniature painter, but it is really easy to do a better job than wizard's line. Also there are probably more experienced painters that can give a better explanation of washing.
Ok thanks for the hint Sam. So apparently I was really close in my link to Amazon earlier, and finding some kind of color filter was spot on =D. I googled for Stick on lights and found a lot more possibilities. I haven't found any for $1.00 but I have found some as cheap as $2 each.
I believe the one he used was this, if not it looks really close.
Can only find that specific one at Home Depot and Ebay and this one includes batteries... unlike other most others I've found.
Bed Bath and Beyond carries the one seen on TV called "Stick N Click".
Amazon has a few, but out of Amazon's selection that I've seen only the Fulcrum 30010 looks comparable.
Mr. Greene wrote:
Here is one like that that is not colored but is quite reasonably priced for 3. I think I will be ordering these. I could rig some kind of color filter for it, if I can make sure the filter wouldn't overheat.Fulcrum 30010-301 LED Battery-Operated Stick-On Tap Light, Silver, 3 Pack
Mr. Greene wrote:
Will do, however if you find one that sweet first let me know too.
Kyle Baird wrote:
So, what domains give access to Mirror Image, Displacement, Blink and or Blur? I can't seem to find any.
Unfortunately, Eidolons can't wear armor.
There is a problem with the final boss's tactics... it is not possible unless I am somehow missing something.
It says the final boss cast's true strike and then readies an action to use her domain power to throw the axe at the first person she sees casting a spell. First of all, true strike is a standard action and her domain power specifically says it is a standard action. I see no way for her to quicken true strike so you can't do that the same round.
So to follow the tactics I had her just cast true strike.
Next problem. Even if she readies the action the next round, true strike affects your next attack but wears off and the end of the next round. So if you cast it the round prior, it will be worn off at the end of your next turn thus not being applicable to readied actions at all.
So the final boss wasted a round casting true strike and just let it wear off. The cleric that almost got dropped in one shot, was missed because true strike wore off (I noticed this problem after I rolled the damage then asked someone to look up true strike to make sure I was correct that it wears off the end of your next turn).
Let me know if I am missing something on his/her tactics because per the rules, it is not possible.
Thanks Howie, sorry to make you look that up when I found it.
Nevermind I found it
Core Rulebook 5th Printing page 185 wrote:
A question came up in our last game and I have not been able to find a resolution.
Making a touch attack is a standard action. Casting a spell is a standard action, but you can make a touch attack as part of casting a spell, or hold the charge and make a touch attack later.
A person wanted to cast the spell, make a 5 ft step, and then make the touch attack. My question is will this work? I allowed it because I did not want to spend a lot of time researching it more than we already did.
To my understanding, you can make a 5 ft step in the middle of a full attack. With that mechanic you could assume it works with casting a spell too.
Since this is in PFS I need official rule quotes to justify statements, rather than opinions since I am not allowed to alter rules in PFS.
Any help is appreciated.
Mark Moreland wrote:
For anyone planning on running this, contact your local campaign volunteer; if you don't have one in your region, contact firstname.lastname@example.org to organize an "official" running of this. He's out of the office until next week while at Origins, but he'll get back to you with info on what we can do to help.
I have not been able to get a hold of anyone over the last three weeks to get a digital copy for me and the other two dm's running this scenario at the game store this Saturday. I have the scenario from our game store to run it, I just would like to print out the pregens without bending the module to photo copy it.
Is there any way I can get a digital copy of at least the pregens?
Lex Starwalker wrote:
Thank you, this helps. So as far as I can tell, the items get splash damage because they were not directly hit like the player; unless I am proven wrong of course. They would take only 1 damage (because I believe half of one is not rounded down), not getting past the hardness; unless you argue that the vial has less than one inch of thickness and thus no hardness at all, but I have seen no rules about that.
The ongoing damage from alchemist's fire only says the target directly hit would take fire damage. While it would make sense for that to affect other things like clothing, equipment, the rules do not specify it and I am not allowed to house rule anything.
Unless I can find rules about items taking damage on falling, which I don't see on the section on falling (page 443), the alchemist fire in PFS will not take damage.
In a recent PFS Scenario, a player took a direct hit from alchemist fire while climbing a ladder. The player fell unconscious, fell from the ladder, taking falling damage.
I wasn't familiar with the rules on inventory taking damage from alchemist fire so I decided to let it pass this time. The player barely got healed before he died completely from the ongoing fire damage and survived.
The player was carrying several bottles of alchemist fire and said they might go off. In interest of time, I decided to let it pass this time and will research the rules in case this comes up again.
I haven't found anything about this. Does anyone know where the rules are for items taking damage from aoes (or even items taking damage from a player carrying them falling?) Also, how much damage can alchemist fire take before it ignites?
The most I have found is the Magic Chapter's comment about spells, not fire damage.
Core Rulebook Page 217 wrote:
Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt.
If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.
I am looking for official rules rather than people's personal interpretations because I can't house rule anything, this is Pathfinder Society Organized Play. So please, let me know where you got your information.
Mark Moreland wrote:
I know you didn't intend it this way but feel I have to clarify just a little.
My friend is also heavily involved in growing Pathfinder Society in our area. I can't take full credit for it. It is more of a 50/50 thing. He has been negotiating with the store and got them to help us out a little.
When I offered to record everyone's sessions, I joked "you are acting venture captain, and I will be the venture scribe". I did it because he hasn't recorded any session I was a player in that he GM'd, and I felt it would be least confrontational if I just offered to do it for all GM's.
Also, it is not about them seizing control from me. I don't really feel "being in charge" is important.
Thank you all for your responses. I have emailed our Venture Captains to let them (they are co-captains) know what is going on now.
I played as a player once, and the GM made a mistake (discovered later as my brother was going over the scenario the next day as he is prone to do). He added rage on top of the Halfing's already raged stats. He got initiative and one-shot dropped my fighter (but he still survived.)
The GM didn't do this on purpose, he just didn't read the stat block fully to see it had his non-raged stats later.
In my opinion, a tier 1-2 scenario should NEVER have a x3 crit. The risk of 1 shot DEAD (negative constitution) is simply too high. Especially on a raged barbarian.
Overall I am pleased with this change, yet I have one major concern.
Time to complete the scenario. If the 6 man just has more monsters than the 4 man, then the time for each battle will go up as there will be more players. When these are designed for 6 players I really think that care must be taken that the 6 man is balanced for 4 hours of play. If the 4 man takes less time then I am ok with that.
My groups often are more than 4 hours. People joke around say OOC stuff thus lengthening the time it takes to complete a scenario. I really do wish we could get it down to 4 hours, and we often have 6 players at our tables. If this makes it harder to get in 4 hours then I probably would consider only doing season 1-3 scenarios.
A friend and I are running PFS scenarios at a local store and have recruited more GMs so we can play too. We have been doing this on our own. We also have enough players that we will need 3 gms if all of our regulars come every day. The closest Venture captain is in a city about 40-50 miles away.
I've looked up the requirements for a venture captain and neither of us can commit to that for both financial and time available reasons.
Yet the requirements state the venture captain is supposed to:
* Maintain and update monthly a full report of local game stores including contact information, manager's name, what Paizo products they carry, and whether or not they're running Pathfinder Society Organized Play events (with or without your assistance). Work with these stores to ensure they are registered on paizo.com/paizo/about/retailers.
* To the best of your ability, ensure that all Pathfinder Society Organized Play sessions run in your local area or region of responsibility are reported and reported accurately.
I have been working with my friend to make sure things do get reported... and have volunteered to report all the stuff he and the other GMs run so we can make sure they start getting reported (I have always reported mine).
Are we supposed to work with the nearest Venture Captain somehow or can we just continue as we are.
What is a Venture Lieutenant?
Any help on this would be appreciated.
James Jacobs wrote:
Thats no problem at all. All in all, I am very impressed with Jade Regent. The back-story to all the creatures in Brinewall Legacy is awesome. You are making me like Golarion more and more.
My group is still in the first adventuring area, but because I play on a virtual table top I really have to analyze everything and do a lot of prep work. I noticed this contradiction in the last area of Brinewall legacy.
On Kikonu's treasure it states:
...and a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun. This disc radiates faint transmutation magic, and unknown to Kikonu, is one of two crests required to access Brinewall Castle’s subterranean vaults (area W1).
On Nindinzego's treasure it states:
Now you could argue that Kikonu knew the crest he gave was one part of the key but didn't know that the crest he had was the other part. I personally don't think that makes as much sense. The reason he didn't get the treasure down there is because he didn't find the secret door inside the vault.
I was creating a race for the Yamabushi Tengu in Herolab and I noticed one problem. The Yamabushi Tengu says it has x3 critical strike on the Kusarigama. Does it have an improved critical on the Kusarigama or is that a typo?
Do we know what level the PCs should end up as in Jade Regent?
level advancement spoiler:
I thought the adventure path would take us to Level 20 but the 5th module will only take us to level 13.
I had 2 figures broken. I got 2 Seelah's one has her shield arm off but it looks like it just wasn't glued on. Also my vampire is broken off his base but looks fixable.
I did a search on results from Wizkids replacements. I found that some people have gotten different figurines as a replacement on other sets. I don't know how I feel about risking not being able to replace my vampire so I think I will go get some of that recommended glue since both of mine are fixable.
Is there a way I can make an order and have some of the pdfs for me and some of the PDFs for a friend?
The reason for this is because of the special holiday coupon on one purchase only. Me and another guy are DMing pathfinder society in our local game store and I want to buy several scenarios for me and several scenarios for him but I don't want to have the same scenarios as him for when I play in his campaign.
As I can see from the checkout process I can only see how to send them out to every recipient but not a way to split the order.
If there is no way to split the order, could I just get them all for my account and then not download the ones I am giving to him and then have paizo customer service transfer the ones I didn't download to someone else's account?
I really don't want to give the pdf's to him watermarked as mine even if I delete my copy.
I do have a citation from the CoreRulebook itself, however I do not agree that it is very clear. However, if you look closely and make an analysis it will make sense.
Here is the text with bold italics added on the key point.
http://paizo.com/pathfinderRPG/prd/combat.html#big-and-little-creatures-in- combat-146 wrote:
While this quote deals with things that have natural reach, I am making the assumption that a reach of 10 feet has the same max range as a natural reach of 10 feet.
Option 1 Option 2
With Option 2 you could approach without provoking an attack of opportunity by coming in from a corner.
With Option 1 you could not approach without provoking an attack of opportunity by coming in through a corner.
So by the rules for natural reach, Option 2 is incorrect. Now if you do not agree with my assumption that the max range of Natural Reach and the max range of 5 ft reach with a reach weapon are similar then I didn't prove anything to you.
Now, Lunge adds 5 feet to your reach so it would be like the following if I was adjudicating.
Hope this helps those who want to clear this up.
Reebo Kesh wrote:
The problem I have with the pdf's maps is not extracting them from the PDF... It is the fact that their grid isn't always made up of perfect squares and they are not all the same size squares on the same map. Which makes using them with virtual table tops very frustrating. I know some people who stretch the map to make it work as good as they can but those people even say that sometimes they simply can't make a normal grid line up.
CC3 is expensive. To do what you want you'd at least need CC3 and Dungeon Designer 3. Also they have more floor textures with Symbol Set 2. However, you can import images to use as it appears you do have a few that are pretty good.
I will try to post the cave in Brinestump Marsh after I make it. Even though I do have "access" to the software now I promised my wife I would wait until christmas to start using it unless I have a really pressing need for it.
Also, a note, it has a semi steep learning curve too but it is really powerful. There are user generated tutorials that I wish were out there years ago when I started learning. You can find the tutorials on youtube with links to them on Profantasy.com (CC3's creator). I'd really recommend the tutorials that get you started with Dungeons. They show how to apply layer effects to make your walls have shadows and your columns have different shadows. Put lighting effects on torches and such.
My group progresses fairly slowly, despite playing every week. Almost done with the main and upper floor of the castle, so should be able to post that soon, perhaps today. It's by far the largest map I've done so far, but it looks pretty good, possibly the best one.
My group will probably progress even slower than that. They are still in the swamp. I really like your maps. I have extracted the image in the paizo's PDFs and find that their grid's squares aren't all perfect squares, and they aren't all the same size. Makes it difficult to align in D20Pro.
I am wondering what software you are using? I am getting Campaign Cartographer 3 (CC3) for Christmas. I have Campaign Cartographer 2 (CC2) already and your maps look a lot like what CC2 could make. I intend to start making maps too once I get CC3, I really like how their layer effects work.
Thanks for sharing all of your work. If I somehow get past you on making my own maps I will definitely share them.
Chubbs McGee wrote:
Just one response and I probably will be silent on this matter.
Personally, I don't like "getting people back". I don't like revenge. I don't like pvp. I am a very non-competitive person. I love team games and team work. I love working against an environment which has a strict code of conduct.
Different people have fun playing different ways. I prefer less antagonistic online social games.
Also, there is a big difference between running into a random high level mob and running into a high level griefer. The MOB behaves according to the rules of engagement defined by the programmers and if you understand that you can try to avoid it. The griefer follows the rules of engagement made up by themselves. They may even realize what you are trying to do and just simply do everything they can to stop you. The Mob isn't malicious, it is just doing what it's code says to do. The griefer is malicious.
Note on Lineage... I played both 1 and 2. Just because there is a penalty for griefing doesn't stop it from happening. I started the game, and in the newbie area got ganked by some jerk and lost a level rather early on. I immediately lost interest in the game.
In my original post I acknowledged that there are different kinds of players and those who like PVP. I am one who doesn't. I love exploring and seeing content but if that content is restricted to some small area because I hate pvp then I will feel limited and lose interest in the game.
I am not saying there should not be pvp, just that if you want people like me to give GoblinWorks my money then you must include servers or a server that have it virtually eliminated. Go ahead and have servers where pvp isn't optional. I won't play on one where it isn't optional.
Finally, I am a big Pathfinder fan, and hope this game is successful even if it becomes the kind of game I don't want to play.
At first I was excited about the idea of Pathfinder Online but as I read the overall idea of what they want to accomplish I saw this
Goblin Works said wrote:
Character-controlled settlements can grow into full-fledged kingdoms that compete for resources as they seek to become the dominant force in the land, raising vast armies to hold their territory against the depredations of monstrous creatures, NPC factions, and other player characters.
I was fine up until I saw "and other player characters".
Personally I am not for PVP online thanks to Penny Arcade's Internet [Jerk] Theory (I got the second word wrong on purpose to make it cleaner). It describes how anonymity makes a normal person a complete jerk.
Normal Person + Anonymity + Audience = Complete Jerk (edited again for content issues).
While there are a lot of people who don't try to just grief others there are some who just get kicks on just trying to make others suffer. I like friendly games, not antagonistic ones.
I will watch this game's development and will play, only if the opportunity for griefing other people is minimized. Now, I may be a minority and if I am then Goblin Works would be fiscally foolish to try to appeal to the kind of gamer I am. I hope it is a success whether I play it or not because I love Pathfinder and hope it will continue to flourish.
I already knew I was supposed to get 2 GM points. However I got 2 prestige points which are different; when I was only supposed to get the max for the scenario/module which is 1 for We Be Goblins.
It doesn't allow me to change how many prestige points I get for DMing We Be Goblins and I got 2 prestige points. The pdf for Society play states you only get 1 prestige.
Is there any thing I should do to fix this online? My chronicle I made for myself only states 1 prestige point
I am running a Jade Regent campaign in D20 Pro which lets me import images as maps and align the grid. Yet I can't seem to align the grid to the maps in Jade Regent.
First, the squares aren't perfect squares. Their height and width don't seem to match exactly. On one map it seems to be one pixel wider.
Second, the squares aren't perfectly uniform. Some squares are slightly a different size from the others.
Was this intentional?
I can remake the maps as soon as I get my campaign cartographer up but I won't have that until Christmas and am starting soon. Might have to use things off center until I can get this corrected.