Dexinis

Terakeer's page

71 posts. Alias of Nexumis.


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Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Its cause i post from my phone. Nothin on your end. My phone wont let me edit any googledocs, even one of my own.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

not able to edit map, or red legend. So i dunno what the different color strs mean, can someone plz put me on map,, atop the topright table?

Tera keeps his spell ready, and steps onto a chair an them the table on the top right, any chance them new toys of yours blast through wlls Lua? he says, pointing up with his sword.

spell holds for 1 min per level i believe, or is it just one minute?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Listening to his friends, and the negotiations, Tera finally speaks up, we dont need weapons, good hard gold is what our city, our house and ourselves need. A new age gun is mere melted metal in the face of magic and swords.

He looks to Naal, the rifels are useless in hands of untrained drow. To place victory in new weapons, wed need time to train, time we dont have. Take gold, or magical armor and weapons we kno how to use.

As the dwarf yells seal, and rants about the invisible spy, Tera unsheaths his sword, running his first two fingers up the broad side of the blade. Using his arcane pool points to infuse it with flaming burst magic. Move/swift action

He "switches on" detect magic and readys a spell as well, as soon as he locates the enemy he uleashes his burning hands spell. swift/standard action`

readies burning hands spell:

To hit touch ac: 16 (forgot other bonuses)
Fire damage: 22
mtouchatk: 1d20 + 8 ⇒ (5) + 8 = 13
bhdam: 5d6 + 6 ⇒ (3, 4, 1, 4, 4) + 6 = 22


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Im cool with moving forward for sure, as far z dwarf pcs, i like our small party honestly. But majority rules,my vote is for no more pcs


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Tera grins at unstable. Thats exactly what Im lookin for redeye, Unable. Ill get me flask full, don't you worry

He walks around looking, listening, then mentions of these pleasures. A mage takes ahot bath when we wish, but flyin around the world, that I know nothing of. Killin elves is a great past time though, although I could care less about light citys, and no slaves. The chance to kill topsiders in quantities bove ten, now thats worth winning this war for you. Although I must ask, with all this advancements youve made, whats the chances you can make me some armor thats resistant to normal weapons? But still light enough so not to hamper my spell casting? Tera hopes the Dwarf can do something better than what hes wearing now, Or maybe there not that advanced where it counts


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Character sheet updated on the formmatted one. Yay, im all good to go peeps


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Anything that burns is an instant hit with Tera, Can i have some oc that stuff? Maybe put it on my sword, that would be. Grand thinkin


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Ok, cnt editmy sheet at dndsheets on my phone, so ill be making a google.docs sheet sometime tonight, but.

Level up to 6 in Magus, lvl6 hp: 1d8 + 1 ⇒ (7) + 1 = 8 +1 for favored class.
I get +1 bab and all saves. Tera gets another magus arcana, pool strike,

pool strike:

Benefit: The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.

Tera gets 2 1st, 2nd and 3rd lvl spells added to his spell book and can now use 1 more of 1st and 2nd lvl spells per day, and 2 3rd lvl spells per day.

The spellz he adds to his spell book.

New Spells:

Cantrips: None, already knows all.
1st lvl: illusion of calm, shocking grasp
2nd lvl: bladed dash, aspect of animal, and trade acid arrow for brow gasher.
3rd lvl: Force punch, ray of exhaustion

Tera also gets +1 Arcand pool point and +6 skill points.
Ill make up a new character sheet on google docs showig all. Changes tonight [/spoiler]


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Teras eyes widen and a smile paints his face as he sees the giant carriage, [b] This is amazing! Truly amazing, and we get exclusive access, what a good time it is to be a drow.

Tera gets a bath himself and the a few hours of rest, making himself awaken before most, so he has plenty of time to prepare his spells, sharpen his sword and clean his armor. He orders a hardy meal and four bottles of mid-grade wine, 3 of which he stores in his pack, the last he sips on throughout the night and when he awakens.

lvl up being posted in discussion thread


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Teras laughter stops suddenly as the blob hardly seems effected by his fire spells, despite that being its weakness. So the magus backs up a few steps and pulls off one of the last three beads off his necklace.

As he tosses the bead at the blob he calls out, Im runnin low on fire spells, anyone else have somethin hot up their sleeves?

fireball: 4d6 ⇒ (2, 6, 6, 2) = 16


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Sounds good to me buddy. So tera got those super sleek puddle jumpers andsome gold right?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Tera smiles as he hears mention of fire needed; Thats my specialty; He grins, pulling off yet another Dull bead from his necklace. Throwing it furiously at the pudding; Tera does somewhat of a windmill motion, bringing his 'magic' hand around screams Demons Fire in undercommon which brings about licking flames from the ends of each of his five finger tips, all wrapping about the pudding as its enveloped by the bead of fire ball.

BURN!!! Tera yells, devilishly laughing as the fire engulfs the pudding; the light gleaming off his eyes, its very obvious he's feeling more than delighted with himself at this display of flames.

Dices!:

Fireball: 4d6 ⇒ (2, 1, 6, 3) = 12
BH: 4d4 ⇒ (2, 1, 3, 2) = 8

Reflex save of 16 for Burning hands, for half damage, and reflex save of 18 for fireball for half damage.

Edit: What crappy damage rolls for, what I pictured, a really awsome scene. Displaying the devilish side of our Magus, Terakeer


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

While the magus reads over his spell book he begins to notice a guard leaving the wagon circle. With a sigh he puts the book away, and draws his sword, moving to have a good view of the guard near the cave below.

After a few moments of distant observation, and simple sword exercises he decides He not taking a piss, drow are scandals. Whats he doing Tera moves closerto the guard, trying tobe quiet he moves slowly towards him, hand over his dagger hilt for quick action. He stands close enough to watch and observe what tje guard is doing before making a move.

After wtching long enough to already knows what hes doing, he breakes the silence, he asks why have you wandered from safety? Better have a good reason, you want your blood sucked up?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Yay !!


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Being a mage, Tera would take 1st or last watch preferabley so he can be left alonf to prepare spells. maybe wgons in a cirle, sleeping people inside, the 1 of us at a time an at least 1 other guard keeping watch on the outside. ??

Tera cleans himself nightly with his presd. Spell, along with his sword and daggers. He does switch up his spell selection a bit. Noting that theyll be on the surface soon.

perception: 1d20 + 12 ⇒ (18) + 12 = 30


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

What are the exact bonuses for the boots? And Tera dont need anything else, gold is nice though ;)


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Sorry guys, busy day. The only thing tera could use is the boots, not trying tobe difficult, unless the rinv will stack with my +1 armor. His sword and daggers are good enough, but ir would be fun to do some jumping and leaping ;)


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

ok I assume tera gets that knowledge from the remaining drow? And since i wasnt aware of us resting, i was out for a week, is it ok if i change up my prepared spellsat this time?

so thats why no one from the caravan helped fight the ghouls.. I believe we've not seen the last of that vampire. Id say we meet up with hwr again before we reach the surface.. Now I must prepare a few spells, please give me peace and quite


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

I was never inside anything... i assumed we were all near the wagons still


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer cleans himself with a simple cantrip as well. Listening to the dwarf and Naal, Tera thinks to himself, the assassin's didnt even attack us, they purely went after the guide. I think hes more than who he says, but getting rich isnt a bad idea..

Tera moves off from the group, makes a tent up and begins his trance, afterwards he prepares his daily spells. Pleased with his performance in the fights so far, a sly grin is painted on his face.

i think we shoul rest at least 8 hours, 4 for our trance and 4 for spell prep.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Im not on the map but if hes running toward Naalsuul,I assume he jumped over Tera. Soo...

Tera watches the last assassin's evrry movement. I think they wanted the guide dead, maybe to get us lost in these tunnels? Or is this whole caravan going to turn on us? If so, i pity them. But why try and fool us to think they were protecting hizm, uh-oh, here he comes. What a dumb move.

As the drugged killer jumps over him and the Matron Tera raises his sword and jumps up just enough to to cut vertically down the killer, letting its momentum help Tera deal more damage. The magus times his attack perfectly, making it seem effortless, showering in the blood spilling from the assassin's guts. 15 slash damage

atk&dam rolls:

atk: 1d20 + 11 ⇒ (20) + 11 = 31
dam: 1d8 + 5 ⇒ (1) + 5 = 6
crit confirm: 1d20 + 11 ⇒ (20) + 11 = 31
crit dam: 1d8 + 5 ⇒ (4) + 5 = 9

If i dont get the aoo then tera will charge the assassin instead. Plz use a spreadsheet for mapz from here on, i can only open the one you have if I download it, and still cant edit it on my phone


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer watches everything but the fight, what the other guards are doing, and if anything is comig at our backs.

what have we gotten ourselves into here? I don't quite understand why assassins would be after a simple underdark guide. These drow should be grateful of a planned assault on the boy loving surface elves.

perception:: 1d20 + 8 ⇒ (9) + 8 = 17


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Im sooo sorry for my absence guys. Although my comouter was dropped and broken in the move, thanks little brother... So ill be posting from phone until I gwt a new one. Im thinkin rent-a-center lol. But, i can see the map but not editit. Id be able to edit a google.doc spreadsheet for sure.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terkeer takes Naals lead, he jumps atop a rock near the matron, watching what these assassins do.

Back off! Let us see if the guard cares for this guide. If hes nothing to them, then less to us. Or is this another trick to distract us?

He keeps his eyes on NaaSuul, fearing the assassin's are after her.

Im back, but still posting from my phone, i cant edit the map from here, Ill try and get to a library later today, otherwise can someone out a purple markerfor Tera?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

i assume im 4 so tera saw this?

Tera sees the two assassins, and pulls out his own sword, with a grin on his face, he nudges Bel, Lua and Naal,

we have company he whispers.

He stays still, watching the assassin's, to see if they are advancing on us, or someone else.

stealth: 1d20 + 8 ⇒ (17) + 8 = 25
perception: 1d20 + 7 ⇒ (7) + 7 = 14

Posting from phone all week guys, im moving into my own house finally.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

"@Naal'suul you missed the rolls but you can take note of the markings for later

If she knew what the markings meant; why'd Bel ask me to look at them.. Who ever is in that last wagon is the one who killed Zalazra; and probably the one who set the ghouls loose as well...

Thinking to himself Terakeer takes his spot near that last wagon, constantly looking over his shoulder to keep an eye on the guards surrounding it; and trying to possibly see who's inside as well.

perception: 1d20 + 7 ⇒ (15) + 7 = 22


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terkeer trails just behind Bel, thinking Someone telported in here, took care of our matron, and of course block any sort of scrying so he wouldn't be caught... None of us could teleport, so who ever killed the Matron isn't That close to us... But, close enough to be with us for sure... Now, who could teleport..

Naal; we've got problems... He pulls all three of them to the side, speaking in a hushed voice, not to be overheard...

The weapons the caravan is carrying are childs things, toys at most. The markings in the room are remnants of a Teleport spell, and of course a sort of anti-scrying ward. Theres someone among us stronger than we are... I've yet to see anyone who fits this description, but I've not seen inside the last wagon ether. The rest carry fake weapons... If that guard is sworn to protect that last wagon, maybe we should see whats inside.

Tera eyes that last wagon while awaiting his teams response.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer goes to check out the markings, cast detect magic, spell craft:
1d20 + 11 ⇒ (16) + 11 = 27 and k. Arcana:1d20 + 11 ⇒ (10) + 11 = 21

Will save forwhen terakeer comes back from the room: 1d20 + 4 ⇒ (17) + 4 = 21

any reply from caravan guards when terakeer checks out the wares? Whats inside the wagons? I rolled the perception for it


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer Never went into the room with you all. Naal asked Bel and Lua to come with her but didn't mention him, so he figured he'd keep an eye on whats going on outside while you 3 investigated the room... But, It seems as though Tera should be informed, and probably check it out for himself,and for some reason I had -4 to all my Int ability mods for skills, I fixed it; lol wow.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Tera stays outside as the others check out the ransacked room, keeping an eye on everyone. Seeing them ready to leave he takes this opportunity to see what type of arms they are transporting.

If anyone trys to stop him from looking, hell back away throwing his hands up saying Im protecting this caravan, i should at least know waht im protecting, since none of you care to protect it yourself.

Perception 1d20 + 7 ⇒ (8) + 7 = 15


An i wanted Tera as a weapons master, but honestly id rather keep him as the weapons master rival now, aspiring to.... steal the position :)


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Feeling the innkeeper was probably telling the truth, but knowing damn well no ghoul killed Zalazra; Terakeer shurgs his shoulders as the man runs off, and looks to Bel, I doubt he knows much. If anything other than what he's said already. But we both know no ghoul killed Zalazra. Something odd is going on here, but I feel theres nothing we can do at the moment.

He makes his way back to Naal'suul, He didn't know anything, he's dumb enough to think a ghoul kill Zalazra... Pike 'em if ya want, Tera laughs a bit at this, but ultimately is ready to get going.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Eyeing the inkeeper knowing that he knows something the magus makes his way to the fellow. Keeping a calm demeaner he asks,

are there more coming? Do you know who set this up? Im trying to save you from your head being stuck on a pike here mister. If your to tell anyone in this paety at all, its me. Im paid help, owing no loyalty, nor do i see the point in harming one who provides correct information.

Giving the man kind eyes, he nudges towar Lua and Bel; Im sure you dont want them coming to speak to you, do you?
Bluff check:
1d20 + 2 ⇒ (18) + 2 = 20

Intimidate check:
1d20 + 2 ⇒ (11) + 2 = 13


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

This is so True.

Terakeer watches the 'caravan' peoples for a minute, trying to recall if there are the same number and faces that began this journey and if any of them seem, Nervous

checks:

Perception?: 1d20 + 7 ⇒ (9) + 7 = 16

Sense motive? 1d20 + 3 ⇒ (2) + 3 = 5


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer smiles and watches the guards scramble about, Infantry; useless fodder... They are probably less skilled than the weapons masters pupils.

The magus nods his head at the commander and makes his way over to Naa'Suul, Bel and Luaediin.

Don't you find it at least somewhat suspicious that the caravan didn't even try to fight? Surly they'd have some with them able and willing to protect their wares? What if we hadn't come along, or am I just being paranoid?

Terakeer sheaths his sword, and slides the beads of his necklace back into place so there is no break in the line of beads. With only four beads left in barely covers the front of his throat.

Ethier way, He looks to the caravan 'leader' and calls out Are we ready now? Or are you still too scared to continue on?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer grins at Naa'Suul and to Belgran he shouts My pleasure!

He pulls one of the shiny ones off his necklace, Burn!

He waits to unleash it until the he can target the middle of the mob comng, the lets his firball fly.

FirebAll: 5d6 ⇒ (2, 4, 5, 6, 5) = 22reflex save halves DC: 17 20ft area around impact square.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Planned on doing that for my next round action; My first time using Spell Combat/ Spell Strike combo was just too good to pass up paring with disrupt undead and a crit! Did I take out 1 or 2 ghouls? Or is the above not a "DM Combat" post? I won't be able to post again until after work tonight; possibly around like midnightish, loving the game!


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Hey can you guys put yourselves on the map? Not knowing where everyone is at is killing me... Or Mr. DM, can you handle that yourself? Its hard to tell from everyones post, and I have no idea which ghouls are down.. I assume the mob just outside the tunnel is still mostly intact?

Terakeer frowns as he sees one of his rays miss its target,

Unacceptable. That shall not happen again. He thinks to himself, only to have another Ghoul take the place of the disfigured one he just killed.

Wanna dance do ya? Can ya keep up? He says to the ghoul in undercommon, not expecting a reply but it help him keep focused and calm after his failure seconds before.

He grasps his weapon with both hands, twirling it around the ghoul with deadly speed Kuumaa Meakien! He cries as he brings his now purple energy lined longsword down upon the ghoul cutting into the undeads flesh, showing no mercy. He hesitates for milisecond, seeing if this doesn't kill the monster. If not he releases his left hand off the hilt, he twirls the sword around his body and slices across the ghouls midsection, a searing light following the tip of the blade as it tears into the undead flesh.

If the ghoul dies from the first attack, Terakeer will move up to the mob and use his Spell Strike on another undead abomination.

Sounds like more coming from the tunnel! If no one objects, I've a surprise for them! Terakeer grins and brushes his hand across his necklace of orange and red spheres.

Speak now, for my mind is made up team!

Spoiler:

Actions:
Swift action: Arcane Strike (Kuumaa Meakien!) +2 atk and Damage all rnd.
Standard action: (Spell Combat & Spell Strike and 1 more Arcane pool point)

Attacks:
1st Attack: 1d20 + 13 ⇒ (20) + 13 = 33
2nd Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Disrupt Undead: If 2nd attack hits, the spell hits as well.

Edit Confirm crit: 1d20 + 13 ⇒ (2) + 13 = 15

Damage:
1st Attack: 1d20 + 8 ⇒ (17) + 8 = 25 x2 if crit confirmed
2nd Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Disrupt Undead: 1d6 ⇒ 6

Arcane Pool: 3/6 left today.
Spells used:
Magic Missile: 1/2 today
Scorching Ray: 1/1 today
Disrupt Undead: Unlimited per day


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Ok a "Repost" of my action above. Just because you havn't made a DM post yet and I now have access to the map and its more clear as to where everything is now.. I added Terakeer to the map as a black T.

Terakeer makes his way to the ghoul whos legs he blew off with his magic missiles. Bringing his sword down on the injured ghoul, Terakeer puts the creature out of its misery, Lloth see my power

The magus then looks to the mob in front of him; pulling at the power inside him and reciting the words of power, he holds up his left hand toward the mob, a searing light erupts from his palm, splitting into two beams as it travels the short distance, smashing into the group of ghouls.

Actions:


Move to B,8
Attack G1 (prone) hit AC: 13 for 13 damage.
Cast Scorching Ray at Ghoul Mob aimed at G,8.

Used 2 Arcane Pool points to make up for penalty of Spell Combat.
Ray 1: R. Touch Attack 1d20 + 7 ⇒ (4) + 7 = 11
Ray 2: R. Touch Attack 1d20 + 7 ⇒ (18) + 7 = 25

Ray 1: Damage- 4d6 ⇒ (4, 4, 5, 2) = 15
Ray 2: Damage- 4d6 ⇒ (6, 5, 6, 1) = 18


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

still no map, it would help alot with my posts. But her goes another:)

Terakeer watches the summons tear through the undead masses, he grins at the attack. eh, not my style, but nice move for surr.
The magus moves into melee with the closest ghoul and unleashs a favorite tactic of hisslicing in a downward arc across his chest and then a complete 360 degree spin to connect witj full momentum force, cuttimg the abomination to its core.

==============

Actions:

Move action: move to closest ghoul.
Attack: Cast presd. To make ghoul think he feinted, than attack with magic longsword.

1d20 + 12 ⇒ (1) + 12 = 13 hit ac 13, nat 1 though :(
1d8 + 6 ⇒ (7) + 6 = 13 for 13 damage if it hits


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Initiative 1d20 + 3 ⇒ (10) + 3 = 13

Terakeer takes in the scene as much he can, moving into position as Nasul commands, firing magic missiles at the nearest ghoul heading toward his company.

Let the fun begin!
------------------------------------
Sorry for the short and unimaginative post, but its late and without a map its hard to visualize the battle field, if possible throw up a map before DM combat post and before tmw afternoon an i will edit this post, getting much more in character.

Actions::

Perception check: 1d20 + 7 ⇒ (3) + 7 = 10
MM1 1d4 + 1 ⇒ (2) + 1 = 3
MM2 1d4 + 1 ⇒ (2) + 1 = 3
MM3 1d4 + 1 ⇒ (2) + 1 = 3
All 3 aimed at closest ghoul to our party.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer makes his way to his room after eating a bit. Not conversing with anyone, but watching everyone suspiciously. When bel an kilrik begin their odd staring contest Terakeer eyes the swordsman with a grim look.

make a move buddy, make my day. But as the guard leaves the magus simply makes his own mental note and begins his trance, ready to begin their journey a few hours later. d


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer walks next to the caravn, on the other side than lua. Sword in hand pointed at the ground as he walks.

Should have just gave up the lizard hehe. He pokes fun at the drow in the dirt.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Ya, staying on this thread makes complete sense.. Moving would be alittle, well, dumb lol.. Lets get this game on the road! I've been waiting, what, a month? lol.

Bring on the good times Zal/New GM


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Glad we keeping things moving along :)

Terakeer finds his way back to Naal'Suul, and Tells her of the caravan heading to the surface to sell some equipment, and their need of guards for their trip.

Its our way up, while getting paid at the same time no?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

how about my diplomacy and bluff chexks, and bels diplomacy an intimidat checks? And arnt perception chcks for every semse to see/hear/smell/feel whats around you? Ethier wy Im sure you could have ,moved forward with what weve got, are you sure you hve the time to DM this game?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

dm hasnt posted all week... not lookin promising guys...


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

This just might be fun Terakeer thinks when he finds out he's been coupled with Naal'Suul. Learning more about this one might prove useful...

He nods and follows the noble out side the tent, then grins as she tells him to follower her. Yes m'lady; into the Abyss itself if so needed.

But Terakeer is slightly takin back by her question. You don't look to be much older yourself, a few decades maybe. But when one has been torn from his family while his house is terminated, the material idea of years is slightly scewed. Just beginning my training at the age of 20, I should have been more than ready to help defend my house. But, He trails off for a second, a glint of fear or sadness in his eyes, of which its hard to tell...

But, that wasn't so. Being tossed aside as a doll and believed dead is what saved me... Being took in by our Matron now has forced me to grow beyond my material years. This you'll see. Going to the surface is nothing but another mission to prove myself to nobles such as you. No more dangerous than our wretched tunnels. Now, lets be off if you will, m'lady He smiles at Naal'suul; I'll win her soon enough

Getting to the market district, Terakeer seeks others that may help. His ruse is he's part of the bodyguards protecting a newly formed merchant group. He's trying to find a company leading to the surface to follow, or acquire a map or directions of sorts of a direct path to the surface, safety isn't an issue and he offers 25 gold for the information, 35 to be allowed to follow a party already going to the surface.

checks:

1d20 - 1 ⇒ (17) - 1 = 16 -- Diplomacy
1d20 + 3 ⇒ (20) + 3 = 23 -- Bluff


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Terakeer eyes Naal'suul as the drow slips into the darkness as well.

Thats one I must look out for... Hardly seen him around Ceropulzion, so whats he doing with us now? How does Zalazra know this one? I guess we'll see in time;

Slipping from Stalagmite to rock or what ever he can blend with, Terakeer keeps his mind moving as well,

What plans does she have, other than what we were told to do. Knowing Zalazra it's grand, and rewarding for the lot of us. Genius she is I believe; although a malacious one if nothing else

The arcane swordsman keeps a grin on his face while proceeding. Only once they have exited Ceropulzion proper does he voice any of his thoughts, shooting a quick question at the Matron.

Whats the plan m'lady?


We've Started!!! YAYAY BUDDY!

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