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Paladin talk has been derailing the once-civil alignment thread, so I'm starting this so that we can debate paladins until we're blue in the face without involving people who don't care.
(If there's anyone on the internet who doesn't care about paladins. There must be one somewhere, but don't ask me where...)
Like I've said before: Create your warrior for chaotic good. Give him some cool powers, if you like. Just don't duplicate the paladin's powers, and don't call him a paladin, because he's not.
If people found that sufficiently satisfying, they wouldn't come here and say, "You're doing it wrong" or "You're not open-minded enough"—which, ironically enough, is yet another way of saying, "You're doing it wrong."
Oh, the irony!_______________________________________________
Once again: "As reward for their righteousness [italics mine], these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful."
It's pretty clear one side is not going to convince the other.
Indeed, particularly when one of us insists that the specific image in his head is not only immutable -- within a game of imagination, no less -- but also that nobody is allowed to play with his toys.
FYI, despite using righteousness to argue your own ideal, but you seem to be confused as to the definition of righteousness. (Note that the only mention of law in any definition is in example text.)
I don't buy your chain of logic, because it's clearly self-serving the goal of chaotic good "paladins" being accepted.
Much like your logic is clearly a self-serving attempt to maintain the sanctity of your One True Way._______________________________________________
Why do you have to call your chaotic good "warrior for good" a paladin?
Because that accurately describes his role within the game world and his abilities._______________________________________________
MrSin, Lesser restriction SHOULD have either lesser versions of the powers OR a different set of powers completely to differentiate it from a real Paladin. Like a CG Holy Warrior might get smite alone and perhaps lose or get a watered down version of the rest of the paladin power set... to balance it they might get a couple unique powers of their own.
You're right; clerics of different alignments have different powers to differentiate them. Other-aligned paladins should have unique powers like appropriately aligned smite X powers, anarchic/axiomatic/holy/unholy divine bonds, positive/negative energy channeling, and protection from X spells._______________________________________________
Like Jaelithe says you can't have the two different ideas at the same table they stomp on each others toes.
Not so; we're perfectly happy with you playing your LG paladins. It's you who feel entitled to dictate to others what they can and can't play. Even if it's only at your own table, that's simply selfish.