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I have been playing TSR era recently D&D and I can now see why a lot of things like restrictions existed and the lack of things like feats which leads to power gaming.
I'll have to loo in the PFRPG core book but there was a little line in the 3.5 books about multiclassing which more or less said only with the DMs permission. That rule seemed to get ignored a lot in 3E heyday not sure if it carried through to Pathfinder.
I actually prefer TSR era multiclassing rules or at least a tweaked version of them over the d20 multiclassing rules.
Its just things as basic as changing the way spells and magic items are acquired from OSR D&D to 3.x created a lot of problems IMHO. If a spell was broken in AD&D the DM could just not hand it out, d20 he would have to explicitly ban it as PC classes get to chose the spells they want when they level up.
I agree that a lot of the small changes that were introduced with 3e resulted in quite a few problems, and some of 3e's innovations probably didn't turn out as the original 3e team expected. (See: multiclassing and feats.) And if you like the way that 2e handles things, then by all means, go retro!
But after playing 2e during my childhood, and then playing 3.0 and 3.5 for eight years, I think that introducing 2e-isms just introduces a different set of problems. Arguably lesser problems overall, but I'd personally rather spend the time and energy tinkering with PF than Frankensteining 2e and PF together. In the end, I think I'd spend a similar amount for a greater result.
But this is your game of course, so YMMV.