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Geppa

Teo Brissett's page

245 posts. Alias of Gerald.


Race

Female Halfling Copper Draconic Sorcerer 3 | HP 23/23 | AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+5 |

Classes/Levels

PasPercpt10 | Skills: Arcana+2, Deception+5, Persuasion+5, SleightofHand+5 | Init.+3 | SpellAttack+5 | SpellSave13

About Teo Brissett

Teo Brissett
Female Lightfoot Halfling Draconic (Copper) Sorcerer 3
Age: 25
CG
Small Humanoid
2' 7" tall; 23 lbs.
Initiative: +3
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Defense
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AC 16 (Draconic Resilience = 13 + 3 Dex)
HP: 23/23 (1d6 + 4 + 4 + 6 Con + 3 Dragon Resilience)

Saves: Constitution, Charisma
Advantage on saves versus being Frightened.
Lucky: if you roll a 1 on the d20 for an attack, abilitity check, or saving throw, you can reroll the die.
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Offense
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Speed 25'

Melee:

+5 (+2 Prof. bonus, + 3 Dex) Dagger, 1d4+3 piercing

Ranged: +5 (+3 Dex bonus, + 2 Prof. bonus) Light Crossbow, 1d8 piercing
+5 (+3 Cha bonus, + 2 Prof. Bonus) Spell Attack
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Statistics
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STR 10, DEX 16 (+3), CON 14 (+2), INT 10, WIS 10, CHA 17 (+3)

Proficiency Bonus: +2

Proficiencies:

Spoiler:

Armor: None
Weapons: Dagger, dart, slings, quarter staffs, light crossbows
Tools: Disguise kit, Forgery kit
Saving Throws: Constitution, Charisma
Skills: Arcana, Deception, Persuasion, Sleight of Hand

Skills:

Spoiler:

Arcana
Deception
Persuasion
Sleight of Hand

Languages:

Spoiler:

Common, Halfling

Halfling Racial Traits:

Spoiler:

+2 Dexterity, +1 Charisma.

Small: Halflings are Small creatures.

Slow Speed: Halflings have a base speed of 25 feet.

Brave: advantage on saving throws versus being Frightened.

Lucky: When rolling a 1 on a d20 on an attack roll, ability check,or saving throw, you can reroll the die.

Nimbleness: you can move through the space of any creature at least one size larger than you.

Naturally Stealthy: you can attempt to hide, even when observed, by a creature at least one size larger than you.

Languages: Halflings begin play speaking Common and Halfling. Teo also speaks Draconic.

Class (Draconic Sorcerer) Abilities:

Spoiler:

*Spellcasting: 4 Cantrips known, 4 spells known, 4 1st level and 2 2nd level spell slots per day.
*Spell save: 13 (8 + 2 Prof. bonus + 3 Cha bonus)
*Spell attack modifier: +5 (+2 Prof. Bonus + 3 Cha bonus)
*Font of Magic: 3 Sorcery Points
*Metamagic: Empowered Spell, Heightened Spell
*Draconic Bloodline: Copper dragon.
*Draconic Resislience: +1 HP every level. AC is 13 + Dex modifier.

Spells Known and Slots per day:

Spoiler:

Cantrips known: Acid Splash, Chill Touch, Dancing Lights, Message
(4/day)1st level: Chromatic Orb, False Life, Shield
(2/day) 2nd level: Hold Person

Gold: 29 gold plus 25 gold.

Equipment:

Spoiler:

Free items:
Light crossbow and 20 bolts,
Component pouch,
Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, water skin, and 50' hemp rope.
2 daggers.

Purchased items:
Disguise kit, 25 gold.
Forgery kit, 15 gold.
Potion of Healing (x2) 100 gold.
Holy water flask, 25 gold
Set of Fine Clothes, 15 gold
Ten stoppered vials filled with liquids of various colors, 10 gold.
Vial of antitoxin, 50 gold
Bag of ball bearings (1000), 1 gold

Appearance:

Spoiler:

Teo is a pretty, tiny, slender halfling. She is always good natured with a impish grin on her face. She has brown eyes and hair. Her skin has a bit of a copper rust color to hit, when the sun hits it just right. She is mischievous as typical halflings are. She has a vicious greedy streak, and for enough gold can be talked into trying just about anything. She is a Charlatan, arriving into town with numerous bottles of tonics in tow, to cure everything that ails you, just ask her.

Backstory:

Spoiler:

Charlatan:

Personality trait: I'm a born gambler who can't resist taking a risk for a potential payoff.

Ideal: independence: I am a free spirit--no one tells me what to do.

Bond: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those that I know about.

Flaw: I'm too greedy for my own good. I can't resist takngi a risk if there is enough gold involved.
---------------------------

Teo was born in Sempal, the best that anyone knows. She doesn't talk much of her upbringing. Heck, Teo might not even be her real name. What is known of the girl is that she is a decently well known purveyor of draughts, potions, tonics, antitoxins, and general alleged alchemical solutions. As most snake oil salemen, Teo's Tonics are mostly nothing but yummy tasting colored water. She keeps an actual potion or two in reserve for the times she really needs them.

Time has taught her to be an adept saleswoman. She has an ability to read her mark, and find a way to separate him from most of his silver and gold. She's not evil and doesn't want to take everything they have, just enough of it to make her life easier.

Teo hasn't been to the capital city in two years, however, after a slight mixup while dealing with the royal family. It wasn't her fault the antitoxin she sold them wasn't exactly antitoxin, per se. After her face was plastered all over the poster board, she barely escaped by the skin of her teeth. She had to leave most of her possessions behind including her wagon, supplies, and her best friend, her donkey, Millicent and get out while the getting was good. Currently, she makes a loop of all the town and villages surrounding Sempal, without visiting the capitol city proper for the time being. She is anxious to return one day to see if she was still wanted. She's bought a disguise kit that mig allow her easier access when she can get her nerve up.

Teo's major weakness is gold. If she is offered enough of it, she will say or do anything, no matter how risky. She thinks if she gets 'enough,' that she can stop her lifestyle. Truth is, she loves it, and would never be happy staying in one boring place.

Teo isn't a fighter. She has developed some surprisingly strong magic abilities while on the run, and doesn't hesitate to use them in a pinch. She would prefer to use a Hold Person spell and run away, rather than fight someone to the death.


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