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The 8th Dwarf wrote:
This brings to mind Cthulhu with a top hat and monocle asking for 3 sugars in his tea...
I took san damage, didn't I?
Indeed, once your non-lethal damage equals or exceeds your current HP, you fall unconscious.
So, for example, say an enemy has 100 HP, and you hit for 20 points of damage on average. Your opt to do non-lethal damage on your attacks until you hit him once. Your first hit does 20 points of damage, meaning he has 20 non-lethal damage, and 100 remaining HP. From that point on, it only takes 4 more hits to drop him, and he won't die from it. Because, once he hits 20 HP, he falls unconscious, but alive.
All you have to do is make the enemy hit the non-lethal threshold, and then it doesn't matter.
As someone playing a Mythic Wizard that heavily uses metamagic to augment her spells, I use Ravingdork's character template for Microsoft Word/Open Office, slightly adapted to my needs, and then I use a spreadsheet to track my spellbook and potential metamagic spells. I use digital charactersheets because it makes tracking things easier without wasting paper. When I prepare my spells each day, I use the "sticky note" program to keep track of daily deviations. The spells prepared on her character sheet are the ones I've chosen for her to keep prepared 'unless otherwise noted'. So if the GM randomly rolls out an encounter, then those are the spells she's going to have prepared. But if she's in a specific environment, then she'll prepare a different selection.
Here is the latest version of Cairen's sheet and here is her spellbook (she can add two levels of metamagic to fireball for free). Yeah, it can be more than a bit of a hassle tracking spells in this way. Thank god for the feat Preferred Spell so she can spontaneously drop a fireball (her specialty) when she needs to; this makes it so much easier to make spell selections as she can prepare more utility spells and be secure int he knowledge that she'll always have a combat spell no matter what.
Fun fact, the majority of weapons that are in the one handed category and also deal slashing damage are not compatible with Weapon Finesse. So if you took Slashing Grace with a Scimitar, you would get strength to attack rolls and dexterity to damage.
The only compatible weapons are the Aldori Dueling Sword and the Whip if I recall correctly.
As an aside, if you are a Swashbuckler or a Daring Champion Cavalier, you have less issue as Slashing Grace allows you to treat the weapon as if it were a one-handed piercing weapon for class features, which then triggers the Swashbucklers Finesse class feature of the above two classes. That means Slashing Grace only *truly* works if you have at least one level in Swashbuckler or Daring Champion Cavalier, anyone else is paying for a feat that only partially works, and clunkily at that.
Forcing people to only learn magic from mentors also makes for awkward immersion. Like in Skyrim, you can only learn spells from reading spell books which destroys the book... so who gave the first casters spell books?
It also basically forces you into the trope of "ancient civilizations were more magically powerful and their magic has been lost"... which kind of sums up the majority of campaign settings out there, be it in games, books, or even anime. In this way, the ancient civilizations discovered magic and can just *learn* it (previous Elder Scrolls games), while the current generation has lost this ability and needs to be taught it and if all the casters were to die, so too would the magic (Skyrim).
I wasn't disappointed with the announcement, because I already knew Paizo wasn't going to do power points and that psychic magic was going to be vancian. That's been abundantly clear from following the Ask James Jacobs thread. Normally, he's doesn't talk about potential future projects, but he's been pretty adamant that psychic magic, when it was done, would be vancian and wouldn't involve power points.
Regardless, I'm super excited about the kineticist. It sounds kind of like I'd be able to play an Avatar style bender with it, or even mimic several Force abilities. If only Paizo had released some sort of energy blade in the Technology Guide... Jedi Bender!
That module being Seven Swords of Sin for those that are curious.
Legacy of Fire:
Also this seems to be a major aspect of the backstory for the this AP. That is, a wizard binds an efreet to grant him wishes and, in return, the caster will make wishes that will benefit the efreet.
[Edit] Also, for those who care about the passage that refers to the genie granting wishes.
Seven Swords of Sin:
Upon arriving in this room, the PCs confront two identical red dragons basking in the pool’s heat. Only one of them is real. Revorax, a very young red dragon who Tirana has raised from ha tching, is intensely loyal (most of the time) to his adopted mother. In order to keep him safe and entertained, Tirana has entrusted him with Surnom, her captive efreet, who spends much of his time lurking below the surface of the lava pool. Surnom has a rather low opinion of Revorax but must grant the dragon’s wishes. The other dragon in the room is a permanent duplicate image of Revorax created by Surnom to confuse intruders and appeal to Revorax’s vanity.
Another case of "I can't argue against it, so it's not allowed in this discussion!"
Seriously, any time someone makes brings up undeniable proof of magic being the more powerful system, you claim it's not valid because it's cheese, or an exploit, or an exception to the rule.
It seems like the only points which are valid, are your opinions. Any concrete facts, or opinions of others, are invalid because they aren't stated by you.
Fun fact, I saved your posts about "why blaster druids are awesome" into a google doc that I called Ashiel's Guide to the Blaster Druid. Though, now that I look at it, you referred to it as Incense of Asswhupping, not whoopass :P
I sorry, Senpai, I failed your lessons! :'(
In Pathfinder, my preference for caster strongholds is the Create Demiplane spells with awesome melee minions. See, you use Lesser Demiplane with permanency for your basic structure. Then you use castings of Create Demiplane and Greater Demiplane to add stuff, because when you use any of the Create Demiplane to alter a plane, the duration becomes instantaneous (which means permanent). So you first use Greater Demiplane to add in a permanent gate (so you can get out), then you give the demiplane the 'dead magic' trait (which functions like antimagic field. Drop in some beasties who don't need magic of any sort to kill PCs and then watch them cry as they enter the demiplane for the final showdown, only to find that all of their thousands of GP of magical items... stop working. Dem martials get eated right up and spitted out.
Bonus points if you hand a sign over the Gate that says "Exit" on it so the PCs know where to flee too with their tails between their legs.
To be fair, the Psion can simply manifest 9th level powers 24 times where as the Wizard cannot. For example, an Egoist could manifest Greater Metamorphosis 24 times in a day if he so chose to do so. Where as the Wizard could cast it only 5 times (if specialized) in a day, or the Sorcerer 6 times.
Fun fact though, the Arcane caster gets 200 minutes per casting of Shapechange, while the Egoist gets up to only 17 minutes per manifestation of Greater Metamorphosis (if he manifests it at ML 20th, he can't manifest 24 9th level powers each day).
So, lets do some math! 17 minutes per manifestation times 24 manifestations each day equals 408 minutes of Greater Metamorphosis each day! Odd, a Wizard needs only 2 castings of Shapechange to achieve nearly the exact same duration. So that Egoist has blown all of his power points for the equivalent of 2 Wizard spells. The Wizard still has 3 more 9th level spells and all of hist 1st - 8th level spells left.
Man, them psionics is sure OP. Magics is teh sux0rz!
The Genie wrote:
I would love to see official psionic or psychic magic in Pathfinder. I do so love that gut reaction of someone when you say you are bringing a psychic to the party and they immediately start complaining how broken psionics are. And there sits the Wizard not two seats from him who has the potential to summon a celestial quasi-god level being to destroy anything he desires 4 times a day should he choose.
6 times a day if he opts to fill all of his slots, because, you know, he can just add s+$~ to his prepared spells between encounters if he needs to.
Or that Druid who is all "lol, psions..." *incense of whoopass* *dazing maximized flame strike* *wildshape* "RaWr!"
If you have to make a list of spells that 'all reasonable GMs ban' from the get-go, but get to include all of the psionic powers... well, then he just lost the argument from the get-go.
We're going to talk about how psionics is OP compared to magic, but you can't bring up and of X spells because they are b*%+++@ crazy OP and destroy the game. Also, I don't have a counter to them so...
No one brings up the shenanigans that is Explosive Runes yet?
Sure, a Balor has SR, but only an SR of 28, so CL 20 Explosive Runes gets a roll of 1d20+20, it's not a guaranteed odds, sure, but it only needs a roll of 8. See, funny thing about Psionics, I don't recall if they have a lot of 'permanent' duration powers, and the ones that are? They aren't like Explosive Runes. The Wizard or Sorcerer could, theoretically, have nearly any number of Explosive Runes prepared on an object, and with only need an 8 or higher, most of those Runes are going to get through the SR.
Also, if you use a Wand of Dispel Magic, the CL check to dispel the runes is 1d20+5 vs a DC of 31, a.k.a. zero chance of succeeding in the dispel and 100% chance of causing all of the runes to explode because 3.5 Dispel includes an AoE option. I don't recall if you can cast at a lower level in 3.5, but if you can, then you could also use Spectral Hand and Erase to do the same job.
But... you know, those are all low level spells and are completely useless in a combat at high levels.
Does not. There is no energy blade in the Tech Guide.
Mars Roma wrote:
Yeah... that's not going to happen. Also, 3.5 and Pathfinder Psionics were/are well balanced. The issue comes from people not following the rules. But that's an issue regardless of whether or not you're using Psionics.
One of the big issues was the manifester level cap on PP. It's akin to someone saying, "Oh, I'm 5th level but I can cast a 10th level Fireball".
Seriously, compare all of the similar powers/spells between the two systems and you'll find Spells are more powerful probably 9/10 times. In addition, when you compare what Psionics can do that Spells can't vs what Spells can do but Psionics can't... again, Spells are more powerful.
no it doesn't, you just don't see the Cosmo until it is too late
Think of it more as a suppressed Cosmo existence, but one with retroactive consequences. As long as you keep eating the brownies, you ward of Cosmo... but if you ever miss a day, then Cosmo gets to inflict chaos on your life again. Plus, he gets to include all of the chaos that would have affected you without the brownies.
So be sure to secure those supply lines, because the longer you go with the brownies, the worse the backlash is for you.
Dwarf Favored Class Bonus: Oracle: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
Pretty sure he posted an alternative Dwarf build on the first page. As it stands, the reasoning for proficiency is that even the proficiency feats (Simple, Martial, Exotic Weapon Proficiency) don't actually grant proficiency, they just remove the non-proficiency penalty. Logically, this means if you don't take the non-proficiency penalty, you are considered proficient.
Piccolo, something you need to understand is that, just how low-optimized the Paizo writers create APs for.
People working for Paizo (can't recall the name, so I won't name them), have stated that Paizo writes APs and modules with the assumption that the players have either 6 months of game experience, or have completed 1 AP before, and never played any other TTRPG before
So you're talking like, fighter who takes Combat Expertise, Power Attack, Toughness, Dodge, Mobility Spring Attack, Cleave, Great Cleave, Run, etc.
Not RAGELANCEPOUNCE Barbarian.
Think about any trap feats that may exist in the core rule book. Those are likely being taken by these players. Look at Valeros, TWF with non-high crit weapons and weapons of different types. Now imagine, if he were, instead, a Rogue using a Longsword and Shortsword. The horror right? That's the kind of person Paizo writes the APs for because it's easier to scale up, than scale down.
A poster on Facebook mentioned rewriting Aqua's Barbie Girl to instead be Barbarian Girl...
I came up with the following:
Ooh! Argh, Ugh, RAWR!"
I blame Cosmo.
So, I've had both a GM and a Venture Officer make up a rule in order to prevent me from using this feat as it is written. They claim that because Improved Unarmed Strike is a prerequisite for the feat, it can only be used with an unarmed strike. I brought up Perfect Strike as an example of a feat that requires Improved Unarmed Strike but can't be used with unarmed strikes, but they wouldn't accept that as an example because it specifically calls out what weapons can be used with it. I then used Dervish Dance as a different outside example, asking if I had to use Weapon Finesse in order to use Dervish Dance (which is impossible), at which point they told me that I could either play by their rules or not play at all. I asked them to produce this rule for me, and they refused to (read: couldn't). I eventually conceded for the sake of the table, but how should I approach cases like this in the future? What am I supposed to do when GMs and Venture Officers make up nonexistant rules?
Correct me if I'm wrong, but isn't it the job of the Venture Captain to mediate rules issues in his area in absence of an official ruling from the Paizo Design Team or the PFS Team?
If so, then the ruling of the Venture Captain stands until a higher source overrides him.
Freehold DM wrote:
Grey Lensmen used browncoat insult!
Freehold DM wrote:
It's super effective!
K177Y C47 wrote:
Arrogance? Why? Because I'm tired of the guy being bound and determined to treat me as some sort of mustache twirling villain out to destroy or ruin Paizo?
Do you see him attacking anyone else in this thread who also agrees the Slashing Grace feat is not a good one?
Go back and read his posts; a search by date in this thread tells me that this is his first post.
He quotes a post I made rebutting someones comment that, as customers, we just need to be happy with what we are given. I refuse to be a voiceless consumer, taking only what I'm given with no input on future decisions. His response to my post is that, essentially, I don't actually know what I want an that Paizo actually does know what I want so I need to accept what Paizo gives me because they are smarter and wiser than I ever could be.
How about this one? Wherein he demands that I produce undeniable proof that the Advanced Class Guide is full of errors. I even mentioned in the post that he is response to, that if he had actually been paying attention to the response to the ACG, that he would already know this. There's a whole thread dedicated to the errors in the book, including errors that make some options unplayable, like archetypes, or horrible spelling and grammar mistakes. Deadmanwalking has been going through the book chapter by chapter outlining every little error he's finding and it's staggering.
Or the one he made earlier here. Where he tells me that 1) Slashing Grace is a well designed and good feat, and 2) He tells me that my asking for a better designed feat bugs him.
Based off his previous response, being that Paizo is infinitely smarter and wiser than I am and that I don't actually know what it is that I want, it doesn't surprise me.
Or how about the fact that Slashing Grace absolutely failes on thematic levels when the most thematically appropriate weapons to be used with a dex to damage option, don't function with it. In his opinion, it is better for a bastard sword, or a battle axe, to have a dex to damage option, than it is for a dagger, or wakizashi.
I don't know where you get off calling me arrogant at all. I outlined all of the problems with this feat, and the overwhelming consensus of this thread and others, is that Slashing Grace is not a well designed feat and needs to be fixed.
If I had said I was a better game designer than Jason Bulmahn, or Sean K Reynolds, that would be arrogance. If I said I knew more about game design than Jayde does, that would be arrogance. But I didn't do that.
What I did, was get snarky because I am tired of the guy personally attacking me like I'm a villain out to hurt Paizo. I don't see him attacking anyone else who agrees with my initial post, or who else has posted information saying the same thing.
I also don't see him going off on other people who've said far more hostile things than I ever did in this very own thread. Like the people who've said things like "Martials can't have nice things" Or "Paizo only like Casters" or something to that vein.
Frankly, I just don't give a damn to see his comments anymore. I've been discussing this subject since the day the ACG came out, and have made multiple posts on nearly every page on this thread. I consider that a rarity as most OP abandon threads shortly after a few pages. So yes, I'm tired of people trying to attack me over this subject, especially when they're trying to paint me as some villain who doesn't even know what it is that I want out of the game and that I'm too stupid to know that Paizo is full of people infinitely smarter than I am.
I actually double-checked before posting to ensure it was fixable. If 'Larazod' had only a few posts left, I didn't want them to be used up asking what I meant about dyslexia. If he did, I would have simply messaged him about it.
Ambrosia Slaad wrote:
I'm already infected, thanks to my two siblings with kids both being unreliable parents. My first nephew (11 years old) was raised by me as his pseudo-father for the first 6 years of his life before his mother moved to Washington and took him with him. My brother was out of the picture at the time, and the mother is an alcoholic; enough so that when she got out of the hospital, she left the kid with my family and I and didn't come back for 2 weeks while she was partying. I was 14 at the time and it was my responsibility to take care of my newborn nephew.
During this 6 year time period, he lived mostly with us while his mother ran around drinking, dealing/using drugs and partying.
While not as extreme as the first one, the same case has played out with each of my other 3 nephews that followed. Up until a few months ago, I was taking care of my sister's two sons due to issues with drugs and mental stability she had. She finally cleared up a bit and moved back in, but mostly because we found out she was 5 months pregnant, though she didn't discover this until she'd been staying with us for a week or so.
I've been the primary or third parent for each of my 4 nephews, and since my niece's father is a criminal and in jail for the foreseeable future, I expect I'll be a parent for her as well.
I blame Cosmo for my siblings not sorting out their life.
Lazarod Malloran wrote:
Are your parents dyslexic?
I blame Cosmo for my sister giving birth to my first niece. Now I have several months of statements like the following:
"Look at this new dress I got her!" ... "Awwwwwww, it's sooo cuuuuuute!"
"Oh, look at her in her dress... Awww... she's so adorable!
"OMG she looks just like you!" "And not at all like a winkled lump of skin like all new-born babies do."
"Oh wow! She's so intelligent! Just like her Daddy/Mommy!"
I ****ing hate fawning over babies.
If anyone wants to debate this, I wouldn't. This guy literally wrote the book on the Thief class :P
Yeah, it's not so much that Rogues and Fighters don't contribute, it's that they only contribute 1 thing.
Rogue's bring skills; if nothing else, Rogue's are great skill monkeys. But, so too do Bards, Rangers, Inquisitors and any Intelligence Caster. With the ACG, you also add Hunter, Investigator and Slayer to the list. Now, of that list, the Bard is going to out-skill the Rogue except at the lowest levels. The rest of the list, all has 6 skill points, but they also have something else they bring.
Rangers, for example, are also a fantastic front-line melee class. Great switch hitters, good damage, good AC, an in-class flanking partner, and a touch of spellcasting. Sure, they have 2 less skill points, but what they lose in skills, they more than make up for in other areas. The Ranger brings more to a party, than the the Rogue.
Inquisitors may not have as many skills as the Rogue, but they can make up for it with top notch damage, great spell casting, and some in-class abiliites to make some of their skills go farther. Again, they bring more to the table because they can fulfill the role of Skill Monkey, while also being an amazing damage dealer, and support caster.
The same trend is true for all of the other classes. The Hunter falls into the same line as the Inquisitor, the Slayer falls into the group of the Ranger. Intelligence casters, Arcanist, Magus, Witch, Wizard, all have spell casting, plus their skill points will be nearly equal to that of the Rogue. The Magus also has the addition of being a fantastic melee character.
Special note is payed to the Investigator. Not only does he have 6 skill points, but he's also a pseudo-intelligence caster. So he's guaranteed to have an Intelligence modifier, meaning he's probably going to equal or exceed the Rogue in number of skill points. On top of that, he can add Inspiration to any skill roll, and can take a number of abilities to add it for free. THEN he also has access to Extracts which can obviate the need for certain skills.
So the Investigator and the Bard are the top 2 kings of Skills, while also bringing a host of other abilities to the table. In addition, the Investigator more-than-likely probably outfights the Rogue. Why? Because he can self-enhance himself to be more accurate in battle. Every single bonus on attack rolls the Rogue can get, the Investigator can get too, but the Investigator also gets more bonuses that the Rogue can't get.
The same little things come up for the Fighter class. Every full-BAB martial class can deal the same damage or more than the Fighter can, but they also bring a host of abilities that can be used to benefit the entire party. The Fighter's abilities benefit only himself. Just to add further shame to the Fighter, every other full-BAB class also gets 4 or more skill points per level. [Edit] Forgot the Paladin. He has the same skill points, but his combat ability so far above the Fighter it's not even funny. In addition, all of his saves will be better, and he'll be able to take more damage than the Fighter ever will, and can self-enhance himself or have a powerful pet/mount to use.
There is simply no real need to take the Rogue. The Fighter has some decent archetypes that keeps him relevant, and his bonus feats are always good for a dip, but he really doesn't bring a lot to the table other than combat damage.
Lincoln Hills wrote:
Spoken like someone who without a real Winter's experience.
Snowboarding, skiing, snowmachineing, hunting, ice-fishing, ice carving, polar bear jump (strip naked and jump into a frozen lake with a hole cut in it), sledding, snowball fights, snowmen...
I guess my group has BADWRONGFUN then :P
Do you think someone from The Internet, will be called in to properly punish my group? Or do you think Alaska is out-of-the-way enough that we'll be ignored?
MWAHAHAhahaha HA! Yes, I do so enjoy my cookies. *strokes goatee*
You forget the Paladin and Barbarian. Both of those two classes can function fairly well in a lower-level magic campaign since both are capable of generating great bonuses even without magic. Especially since the Paladin can self-enchant his own weapon for a short time.
Even still, one does not need to be running full casters or casters with pets to survive in such games. As long as the team is smart and works together, they can overcome just about anything they come across.
A low-magic campaign should not be one played by less experienced players. They are inherently more dangerous and gritty and they require a higher mastery of the game to succeed in. I mean, strip a party of magic gear and even Dragons can become very dangerous opponents.
As for casters, they're spell selection would have to change somewhat. Remember, they don't have as much magical items either, so that also means less spell slots/spells per day for the full casters, so they have to choose their spells more carefully. Casting Create Pit can be done so to great effect, but it's a single use spell. Casting a Bull's Strength is going to last on the martial for multiple engagements.
It comes down to the casters having to swap over to a more 'enabler' style of play. Sure, they can drop a Wall of Stone, or Black Tentacles spell when the opportunity arises, but I'd expect more of the caster dropping a Herosim, Bull's Strength and Bear's Endurance on the martial. That's a +4 to his and 2 extra HP per level right there that will last a good long while.
Although, I would expect to see party line-ups more in the fashion of Arcane, Divine, Bard/Inquisitor/Investigator, Barbarian/Paladin (possibly Bloodrager too). The reason being is such a team set-up would have enough magical spells to make up for the lack of magical items. However, all of that takes time, so in an ambush the party is going to have a lot grittier fights.
Besides, the point is that low-magic campaigns can easily be done in Pathfinder, it just takes the right group to do one.
A low magic Pathfinder game can work pretty easily, it just forces an entirely different play style.
Instead of the fighters and characters having tons of magical items, they must get those buffs and bonuses from casters who have to change their playstyle from throwing around reality shaping spells, to also preparing a host of buffs and to augment the fighting characters.
It turns the game into a much more guerrilla style game. You *need* to have a scout who identifies enemies ahead of time so the party can prepare for the enemies in following rooms. You also don't prepare short term buffs because that forces the party to move from room to room or waste them.
So something like Bull's Strength becomes a staple of the spell list, while something like Haste is only tossed on for really important fights.
In such a low-magic campaign, I would encourage casters to take a few feats like Craft Wand, to help supplement their more heavily used buffs, but most item crafting would be heavily restricted. Like Craft Wondrous would just not exist; or maybe it takes 1 week, or 1 month per 1,000 gp to craft an item instead of 1 day. This would mean it would take a really, really long time to craft something. It would also explain why crafting is almost entirely an NPC job as it would simply take too long for an adventurer to make items and adventure at the same time.
So, I'm confused, I don't know who to Blame because I'm positive even Cosmo wouldn't do this.
My best friend has been dating a girl for 3 years, but 18 months ago, she moved to Michigan. On the 19th, my friend moved from Alaska to Michigan and moved in with her. Today she broke up with him and had, apparently, been planning it for awhile.
It takes a special kind of cruelty to let a man spend thousands of dollars to move across country for you, fully aware you were going to break up with him shortly afterward.
I blame Cosmo for not knowing who to blame for this kind of cruelty.