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Tels's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 7,961 posts (8,009 including aliases). No reviews. 6 lists. No wishlists. 11 aliases.

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I blame Cosmo for some commercials that are too dazzling for their products.

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Gisher wrote:
Plus it would spoil the surprise. That's half the fun of FAQ Friday. :)

The best part about FAQ Friday is even the people who write the FAQs don't know what we're getting, or when, until it goes up.

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I blame Cosmo for all of my saves in Fallout 4 becoming corrupted :(

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NobodysHome wrote:
Cycada wrote:

I apologize for the necro post, but as an avid fan of NobodysHome's work and a happy consumer of all things Pathfinder, I was curious if this campaign had come around from it's hiatus status?

And while I'm here, I might as well say:

NobodysHome, your write-up on this and RotRL have truly inspired me to better my game. That and it's been a motivating factor in trying to get my gaming group to get more invested in the campaigns we play, and their character's own heads.

Ego properly stroked, I look forward to any updates on this or other campaigns in your (and your players') future!

Aw, thanks!

Here's where our campaigns stand at the moment:

  • Hi's player is STILL on "indefinite hiatus" from tabletop RPGs
  • I run a weekly Serpent's Skull "kids" game on Mondays. If you haven't looked at "NobodysHome's Silly Serpent's Skull Moments", it's worth a look-see. Those crazy kids!
  • In theory, I run a weekly Jade Regent game for Shiro's player, Raesh's player (GothBard), and Impus Minor. However, social events and the like frequently get in the way, so it's more like once every 2-3 weeks. And I'm not writing up THAT campaign, considering how far behind I am on everything else.
  • Again in theory, I run a biweekly Crimson Throne game (once per two weeks) for our greater group (6 players), but again, it's more like once every 6 weeks once everyone's schedules get sorted.
  • On Sundays, GothBard has started up a Skull & Shackles campaign where I'm playing Blaarg Cracktooth, half-orc barboracle. We're only at second level. Again, I LOVED writing as Leilani in Second Darkness, but considering how that campaign crashed and burned, I'm not writing up a journal from Blaarg's point of view. He's not the kind of guy to write a lot of words, anyway.
  • On Wednesdays, Shiro's player is running a separate Wrath of the Righteous campaign for GothBard and three other players. They're exploring the...
  • Seems you have 2 options:

    1) Learn how to live without sleeping.
    2) Learn how to travel through time.

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    Cosmo doesn't like me buying Paizo products.

    I've been trying to get my hands on a copy of Occult Adventurers from my local store (I only buy local unless I can't get it through them), but every. single. time. I've tried to buy, someone else snatches it from me. This time, no one bought it, but, I still couldn't get it.

    Why? Because this weeks shipment was Occult Origins instead of Occult Adventures. While disappointing, I was willing to buy Occult Origins too!

    "We already sent it back to the distributor because we couldn't sell Origins as we didn't have one in the system to sell."

    GRRAAAH!!! You just gotta keep messing with me huh?

    I don't really care that much about the book. I'm just buying it for the Kineticist (though I understand the other stuff is good, my eyes are only on the Kineticist). Using the SRD and stuff is great... but I gotta own the book.

    I blame this all on you.

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    I blame Cosmo for the idiocy of my internet company. They've turned off my internet because they haven't received their payment, but I paid them last week (on Thursday) and they haven't "processed" it yet.

    Going offline cold turkey like this is not fun. I mean, there's a part of me that even missed those stupid John Cena videos!

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    I decided to build Castle Scarwall in Minecraft. Here's a link to the thread, if you're interested in following the progress.

    1 person marked this as a favorite.

    Here's an imgur album of progress on the castle.

    Currently about 10 hours into the build for the castle. I've got another fly-by video rendering and then uploading to YouTube, so I'll try and get that up as soon as I can.

    3 people marked this as a favorite.

    I only recently began playing Minecraft (mostly so my nephew can play it when he visits me) and on the Xbox One at that. But I thought it might be fun to build Castle Scarwall in Minecraft, and, maybe, even other parts of Curse of the Crimson Throne.

    This is the result of about 3 - 4 hours of dedicated work. A not insignificant amount of that time was spent just landscaping to get the room for what I've built so far. I'm sure this would be easier on the PC version, but...

    Anyway, here is quick video of a brief fly-over and partial walkthrough of a few areas in what I've built so far.

    As the build progresses, I'll try and upload more videos of it. I don't know how often I'll work on it, but the castle is currently the focus of my free time so... who knows?

    39 people marked this as FAQ candidate. 1 person marked this as a favorite.
    Magic Weapons wrote:
    Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

    This is the only rules text that really interacts with ranged weapons and ammunition.

    It points out that ammunition fired from a projectile weapon with a +1 enhancement bonus is treated as magic for the purpose of overcoming damage reduction. Then it goes further on to indicate that a weapon with an alignment, conveys that alignment to the ammunition.

    If it's assumed that projectile weapons convey their properties to the ammunition, then the second line is meaningless. But if the weapon doesn't convey the properties to the ammunition, then the second line serves a purpose.

    This is a really important question, because the first line I emphasized only states ammunition is treated as magic but it doesn't state that they gain the ability to penetrate DR as if it also had the same enhancement bonus as the weapon used.

    So this would mean an arrow fired from a +5 longbow will penetrate DR/piercing, DR/magic, and it will affect incorporeal creatures, but it won't penetrate damage reduction based off cold iron, silver, adamantine, or good/evil/lawful/chaotic.

    This would mean that in order for an archer, or gunslinger, or crossbowmen etc, to penetrate damage reduction, they can't just have a magical weapon, they are also required to carry around magical ammunition with an enhancement bonus as well.

    [Edit] I feel this is an important question that should probably get some designer input as it could have very large consequences for the ranged weapon users everywhere. So please, click the FAQ button unless you've got irrefutable proof that answers the question in a definitive manner.

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    Ravingdork wrote:
    Lavawight wrote:
    That brings a question to mind, sorry if slightly off topic. Does a bow with an enhancement bonus convey the extra hardness and hp to arrows fired from it?
    I've never thought so, personally.

    Hmm... I thought they did, because bows give their magical properties to their ammunition, but in looking back at the rules, it doesn't. But it also made me realize something even more troubling than that.

    Magic Weapons wrote:
    Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

    Technically, per RAW, an arrow fired from a +5 longbow is only treated as a magical weapon for the purpose of overcoming damage reduction (and incorporeality) but not as a +5 weapon. It does not state that the bow gives it's enhancement bonus to the arrow when fired, only that it's treated as a magic weapon.

    It's important to note that the rules specifically mention that a bow with an alignment gives that alignment to it's ammunition. This entire line wouldn't matter if the bow conveyed all of it's magical properties to it's arrows. But with the aid of this line, I think it's confirmed that an arrow is only treated as magic for overcoming damage reduction. In order to overcome other types of damage reduction, you need actual ammunition with an enhancement bonus.

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    Ravingdork wrote:

    Can't stand Open Office personally. Everyone keeps touting how it works so well with Microsoft documents. Any time someone shared one with me, it always got butchered in the transition.

    Maybe I'm doing something wrong. Or perhaps my graphic designer's eye catches the numerous conversion bugs that the laymans' eyes miss. Who knows? Anyways, I prefer Microsoft Word.

    I'm not sure if Microsoft Word can open an Office document correctly, but I know Office can open a Word document just fine.

    3 people marked this as a favorite.

    I don't... I don't know whether to laugh, or cry, Cosmo. I mean...

    Top 10 Most Dangerous Cities in Alaska

    Top 10 wrote:
    To most, Alaska is just a big empty state with lots of caribou and snow. But Alaska also has the distinction of being the most dangerous state in the country – as far as violent crime goes, it’s the only state with a rate over 600 per 100,000. So when I say that these are Alaska’s ten most dangerous cities, you know that they are among the most dangerous places you can go in all of America.

    I was born, raised, and still live in Soldotna, Alaska (7th most dangerous city, 11th for violent crime, 8th for property crime) and... this just isn't even remotely true. Most of the "violent crime" in Alaska is people getting drunk and fighting. But according to this a~@##*%, if you come to Alaska, you're going to get raped, murdered, mugged or jumped or a combination.

    I mean, "one of the most dangerous places in America"? REALLY? Gods... I just...


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    Life is Strange finale... Cosmo... you don't play fair.

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    Rysky wrote:
    Tels wrote:
    Rysky wrote:
    Tels wrote:
    John Kretzer wrote:
    Tels wrote:
    John Kretzer wrote:
    thunderspirit wrote:

    Yeah, that sucks, AS. Hugs indeed.

    I blame Cosmo that Rysky and I can't deliver those hugs in person.

    I Blame Cosmo for keeping the tech away from us that would us to give hugs thru the internet. It should be obvious as to why Cosmo would not allow this tech to exist.
    This tech could also be used to send punches through the internet. I wonder why Cosmo is withholding it?
    Probably because the goodness of the hugs sent through would outweigh the evil that the punches would do.
    I doubt that. The number of times people would send punches through the internet over games like Call of Duty or League of Legends...
    Well I would hope you would need a permit or pass some IQ/mental stability test (thus disqualifying many, many, many of those) before being given the option.

    I find your idea both reasonable, responsible and full of logic. So naturally, Cosmo will dismiss it entirely and let anyone, of any mental stability or intelligence, send punches through the internet.

    What's the worst that could happen?

    ... I just want to punch people who annoy me.

    You and me both, my dear.

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    My guess at where the teases fit.

    Mark Seifter wrote:
    Oh, there's stuff in there you can use. Some of the material on <Social Conflicts>, for instance, while it has lots of Pathfinder-focused examples, is useful advice for running them in any system you choose. <Influence> is a great overlay for political power struggle campaigns a la Game of Thrones that you could use pretty much any time. Others, like <Verbal Duels>, <Heists>, and particularly <Pursuit> are harder-coded into Pathfinder rules.

    I feel that Social Conflicts and Verbal Duels could probably be swapped, but I'm pretty confident about the other three.

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    John Kretzer wrote:
    thunderspirit wrote:

    Yeah, that sucks, AS. Hugs indeed.

    I blame Cosmo that Rysky and I can't deliver those hugs in person.

    I Blame Cosmo for keeping the tech away from us that would us to give hugs thru the internet. It should be obvious as to why Cosmo would not allow this tech to exist.

    This tech could also be used to send punches through the internet. I wonder why Cosmo is withholding it?

    1 person marked this as a favorite.
    Mark Seifter wrote:
    Milo v3 wrote:
    With Wood and Void kineticist elements being in a player companion, does that mean they probably will never be part of the RPG line.
    It probably didn't alter the chances much one way or the other, as it would seem to me that the chances would be low until/unless we put out a RPG line book where they are a clear fit, and if we do, we'll pick them up from Origins.

    So... Ultimate Archetypes then? ;)

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    I blame Cosmo for some woman getting high, then stripping off her clothes and destroying a Subway in my backyard.

    1 person marked this as a favorite.
    Kevin Mack wrote:
    Or get them to do an an anniversary edition of Curse of crimson throne (Since they did update some of the art for the runelords one if I recall.)

    James Jacobs has been asked about this on multiple times and he's said they'd probably never do another anniversary edition. Runelords was a special case because it was "the first". However, he said if they were to do one, he'd want to do Second Darkness because there were a lot of problems with that one, especially with the depiction of the elves.

    1 person marked this as a favorite.
    James Jacobs wrote:
    FingPat wrote:
    Once the art and stuff is done what software does Paizo use to cook up the final books?
    We use Microsof Word, Microsoft Excel, Hero Lab, InDesign, and Photoshop.

    Hero Lab helps in book design?!

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    Perhaps the best way to get a mini, then, would be to campaign for Laori to make a return in a module, or comic, or something to that effect. Basically, get them to use her again in a way that would force them to order new art for her.

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    Sara Marie wrote:


    sara marie: MAKE ANOTHER PASS


    Oh god, Cosmo are Sara Marie working together? It's like Rovagug all over again.

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    Got a few things to blame Cosmo for today:

    I blame Cosmo for humanity adapting to the ambient temperature. This makes it so 32 degrees at the end of winter is warm, but 32 degrees at the beginning of fall is cold.

    I blame Cosmo for how "cold" it's been recently. I've git a long sleeved shirt, a sweater, pajama pants and sweats on under my blanket and I'm still feeling cold.

    I blame Cosmo that, despite the cold, my region in Alaska is, apparently, the only bloody place that didn't get snow! Seriously, there's like a horseshoe around the Kenai Peninsula and snow fell everywhere else. You made it cold enough to bring a chill, not cold enough to freeze the rain.

    I blame Cosmo for 3 days of rain. Not just the rain from the sky either.

    1 person marked this as a favorite.
    Jamie Charlan wrote:
    They also grow up into complete and utter murderhobos from their entire common-sense and nurturing being at the hands of frickin adventurers, but that's a minor glitch.

    "Listen here honey, whenever you meet someone, if you can describe them using three or more adjectives, write their name down in your journal. Keep notes on them, because they're important."

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    I blame Cosmo for this emotional roller coaster I'm on since my sister has asked me to help pick out the song for her wedding procession.

    1 person marked this as a favorite.

    I blame Cosmo for this song still making me scratch my head, even after hearing it years ago.

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    Tels wrote:
    Rynjin wrote:
    I'm paraphrasing someone's paraphrasing from the content of a podcast, from a thread I can't recall the name of. Sorry.
    And Tels swoops in - no wait, hold on....

    And Tels the Avenger swoops in to save the day!

    Rysky wrote:
    Tels wrote:
    So, was the Vigilante salvageable?
    From what Jason said at Dragoncon I believe it was (they combined the melee/rogue versions into the main thing from which to take talents from and made the Warlock and Zealot archetypes).

    Please ignore the other Tels. He's totally not my civilian identity and you should pay no attention to him.

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    Rysky wrote:
    Cosmo's Slightly More Evil Twin wrote:
    Tels wrote:
    I blame Cosmo for this entirely rational desire to spend $300 on buying Nerf toys. I also blame him for the responsible side of me resisting this desire as there is no way I can afford to sink $300 into awesome toys.

    I'll accept the blame for your desires, but I refuse the blame for your responsible decisions.



    Some of these.

    Some of these.
    And some of these.

    I have nephews. I would delight, most heartedly, in shooting them when I get the chance and then engaging in all out nerf warfare.

    [Edit] Forgot to include one of these.

    [Second Edit] I blame Cosmo for failing to include why I suddenly wanted lots of nerf toys (beyond being they're awesome). I read a review on the Nerf Rival and wanted them. It also had a clip of the machine gun in the previous edit. The 8 year old in me squealed in delight.

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    I blame Cosmo for this entirely rational desire to spend $300 on buying Nerf toys. I also blame him for the responsible side of me resisting this desire as there is no way I can afford to sink $300 into awesome toys.

    1 person marked this as a favorite.

    I blame for a guy on my Facebook gaming group trying to sell a $17.99, 3 month Playstation Plus code, for $40...

    I won't blame him if someone actually pays the asking price, because there is a level of stupidity there that I'm sure even Cosmo wouldn't touch.

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    Michael_Hopkins wrote:
    lemeres wrote:

    I highly like the idea of kineticists as BBEGs. They are balanced enough that they are about toe to toe with most other classes in a straight fight, but they have a utility that lets them terroize the more mundane masses when you look at the larger scale.

    These guys could turn an entire battlefield into WWI on their own. I mean...between fragmentation, explosion, and cloud, you have all of the heavy artiliary you typically see in such movies (you know the stuff- the ones that actually did the most murdering).

    And of course, their mobility means they can zoom around, getting to the plot important locations before the players do. Doors? Oh, sorry, I rode in through my impaling spike. Took the gate keeper out while I did it.

    I fully agree that they are great BBEG material, with highly thematic work ups, lairs, and battles. Assuming that a party consists of the four cornerstone roles, the fight is going to need to be somewhat out of the box, with lots of improv during the fight. Besides, walking into a stronghold, with bodies laying about, and then realizing it was only one thing that did in an army..... Oh, I am getting thoughts here!

    You should see my Genbu build I linked above. Kinetic Whip, Kinetic Form, Whirlwind Attack means he's going to hit damned near every single person in the room. Also, Earth Glide so he can attack from anywhere in the room. Also, he was generated with the Heroic NPC stats (15, 14, 13, 12, 10, 8) and NPC wealth for a Fast XP track game.

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    I didn't see it get posted here, but I think this is important for geokinetics to have a little backing if they try this.

    Link to Mark Seifter's Post.

    Mark Seifter wrote:
    Catharsis wrote:

    Mark, a question came up in N. Jolly's Kineticist Guide thread:

    When you Gather Energy, does the visible effect extend through walls? We were looking forward to using Silence to make Gather Energy work as a pre-combat buff without instantly spoiling the surprise. The visible component could presumably be hidden by staying behind a wall, but in tight quarters, that might cause spillage into adjacent rooms.

    In your playtests, have you guys ever used full-round Gather? Did you figure out other tricks to make it work in everyday adventuring? s-guide-to-the#335

    It probably shouldn't spill through walls unless the walls are weird. One of the best tricks with full round gather involves earth glide and is thus only relevant for geos. What you do is, round 1 you 5-foot step into the ground and full round gather. Round 2 you 5-foot back up, move gather, and blast.

    Full round gather also tends to be particularly good with metakinesis (twice), since the full round part pays for all but 1 of the cost of that metakinesis, and that metakinesis generally doubles your round's output, so given that burstier damage all at once is harder to deal with for the enemy, it's pretty nice.

    Another nifty use for full round gather, though pretty risky, is as a sort of "taunt" mechanic, and I've seen it used that way. Basically, the gist of it is that since kineticists often have tip-top defenses while standing in the back, hard for the enemies to reach, you can sometimes get them to redirect their fire to you if you bait them with a full round gather, kind of like how enemies often try to interrupt the full round spellcaster, since the action economy of smacking someone and messing up their action is so good, plus the burn. Of course the flipside is that if they succeed, then you took burn, so as I said, it's a risky tactic.

    It's important that he says, not only that the gather energy won't leak through the walls, but that you can gather energy while earth gliding.

    Personally, I was already going to rule it that way, but, from a rules-legal standpoint, my Genbu the Earthen King NPC just got even more terrifying!

    1 person marked this as a favorite.
    TomG wrote:
    Imbicatus wrote:
    ... it's not clear what happens to your equipment when you change size.

    The (flavor?) text says "suspend your body in a large mass of elemental matter", so I'd go with a) no polymorph, b) equipment unchanged.

    But that interpretation is trying to parse what is flavor and what is crunch, so it could be very wrong.

    Okay, so I'm a halfling geokinetici. I'm about 3' tall and I use Kinetic Form. Now I'm sitting inside a 12' tall body that is, literally, 4 times my normal size. Essentially, I'm a fetus inside an earth elemental.

    There is probably 1 foot of stone, or more separating my actual body, from the attacks of enemies. If you attack my kinetic form, all you're doing is slamming your weapons against stone.

    Since I'm not actually being hit by anything, why do I even take damage?

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    Erik Mona wrote:
    Thomas LeBlanc wrote:
    Erik, what are the chances for a Janira Gavix mini? She is racking up some serious PFS time!

    That's pretty unlikely, as the character isn't really on my radar, I confess.

    What makes you want a miniature of her?

    What about a Laori Vaus mini?

    1 person marked this as a favorite.
    N. Jolly wrote:
    I intend to do some work on this after the week long hiatus, but no promises, since I'm still somewhat burnt out.

    I hear if you rest for 8 hours the burn will go away...

    (not sure if intended pun or not)

    1 person marked this as a favorite.

    Not only that, but Mark and the rest of the team have been scarce since RPG Super Star went live. I imagine Mark's time will be in high demand for the immediate future.

    1 person marked this as a favorite.
    Mathius wrote:

    Okay, I got give it up for that idea. Having to kill the lady 5 times to keep her down with a different set of guards in each place. Also easier to prepare since I only need one complicated NPC.

    Since she does not have 9th level spells the AP can quite old and she will not be able to simply cast in again.

    Magic jar questions.
    1. Do you need line of effect back to your body?
    2. Has it been determined witch spells go to the body and witch go to the soul?
    3. If the host body dies do you need line of effect to the the gem?

    Other questions.
    1. What prevents Abrograil from simply grabbing a different mammoth?
    2. What a good ways to help prevent simply dispelling the magic jar?
    3. Clever PCs will grab the gem, teleport away and break it. What should prevent this?
    4. I want this to take place in several different locations, how do the PC figure out where to go next?
    5. Using AP can a caster go to the astral the use plane shift (or other means) to come back to the same plane?

    Magic Jar:

    1) Returning to your body seems to use the same rules as attacking a creature, so I'd probably say yes, but this is more of an inference than RAW. You can get around this because your body is treated as dead when you are in the jar or another body. Cast Shrink Item on your body, and keep it on your person. Then, when your host dies, attempt to possess other players. Once you've run out of possessions, return to your body and dismiss Shrink Item.

    2) Officially? No, it hasn't. Personally, I go with anything that physically enhances the body in some way stays with the body. So spells like haste, stoneskine, enlarge person, bull's strength and so on stay with the body, while spells like protection from evil, owl's wisdom, mind blank, contingency etc, would stay with the soul.

    3) You do need line of effect back to the gem. This one isn't hard to use either as it's perfectly reasonable for a Queen to have royal garb encrusted with gems. All you need is a single gem worth 100 gp or more, Queen Abrogail could have several of these on her at any one time. Which gem, is the one they need to steal or destroy?

    Other questions:
    1) Besides the fact that mammoths are very expensive at that level range, even for PC wealth? The size. Abrogail could use an item like the greater hat of disguise to get an all-day alter self effect, or she might only possess the mammoth when threatened. Either way, keeping multiple mammoths in close proximity to herself, inside a palace, truly stretches the limits of immersion. Feel free to make her attempt to possess the other PCs though.

    2) Well, the best method I can think of that doesn't also block access to the gem for future use or for returning to her body, is having multiple gems. Targeted dispels need to target the gem to dispel magic jar (not the caster), but if she has, say, 20 gems (2,000 gp), which gem is the source of the Magic Jar? It's still vulnerable to an area dispel, to be sure, but that's a risk you'll have to take.

    3) Multiple gems. Especially gems sewn into her clothing. If she has 20 gems, or more, sewn into her royal garb, each of 100 gp, each gem could be the target of the magic jar? Even a Wizard under the effects of an arcane sight spell could have difficulty determining which gem is which if she also uses a spell like magic aura to hide the gems. I could swear there was a published item that gave you access to magic aura as a polishing cloth at will, but I can't find it.
    Such an item would be dirty cheap in the magic item creation rules, and it would be reasonable for Abrogail to have her servants polish the gems of her clothes every day using such a cloth.

    4) Give the PCs knowledge of multiple locations that Queen Abrogail might take refuge at with the collapse of many/all of the protective wards on the palace. Each one should be a reasonably defensible place. Then, when the PCs make their attack, once Abrogail flees from one location, they can search for the other locations in the palace.

    5) Yes. In fact, astral projection is one of the means of 'limited immortality' casters can employ. When you cast astral projection, your body is placed in suspended animation and doesn't age. Any and all items on your body at the time gain an astral version and function exactly like the items you carry. In fact, RAW, any item with a limited use is not consumed when you use the astral version. So if you have a ring of three wishes and use up all 3 charges while using astral projection the real copy on your body does not have any charges used.

    As for Abrogail, she could be using lesser astral projection which only allows travel to the Astral Plane, and the plane you were on when you cast the spell. Returning to the plane you were on at the time of casting doesn't end the spell, you have to choose to end it, the spell has to be dispelled, or the silver cord must be severed.

    4 people marked this as a favorite.
    Ashiel wrote:

    Another thing I'd like to bring up is you might consider your final encounter to actually be made of several encounters. Because of spells like clone or even astral projection, it's possible to encounter high end super bosses over multiple "phases" of the fight. It's actually not only possible for high-end bosses to be slain multiple times during the same encounter but it's downright practical for some of them.

    When dealing with the queen of Cheliax, she may have some very impressive contingencies to her sudden demise. Perhaps after her former namesake, Abrogail the first was slain, she may have taken precautions. Maybe she's even signed an infernal contract so that when her soul reaches hell she is instantly made into a great devil as part of her dealings.

    Without even getting too far flung, said sorceress could literally be slain 4 times without it getting too weird. For example, if she initially fought the party via astral projection she would have a copy of herself and her gear that she could plane shift back to the material plane while her body is in stasis. She then fights the party and gets defeated in phase #1. Redoubling her efforts, she then fights them for realsies, only to get slain in phase #2. She wakes up from her clone immediately when slain to teleport in an begin phase #3. When she is slain then, she finally returns to exact her revenge as a powerful evil outsider of immense power for phase #4.

    Naturally additional minions and allies could add into each phase, such as her in final devil form swarming the city with devils through a gate spell or something, or otherwise doing all kinds of stuff worthy of Ghostbusters. You could really go nuts with it. :D

    Just to spice things up a little, there's always using astral projection then casting magic jar into the body of a mammoth (for the low, low price of 15,000 gp, get youself a mammoth today!), then using alter self to appear humanoid. Fight as a mammoth, fight as a projection, fight as herself, fight as her clone, then fight her as a Devil.

    Oddly enough, Mathias, you could actually use Queen Abrograil herself as the 5 encounters you need for the climactic finish of the game. Instead of handwaving the contingencies, you could write it off as the sale of the artifact removes many of the wards and protections surround the palace of the Empress leaving her vulnerable to an alpha strike. Have them fight Abrogail in multiple places all across the palace, each fight consisting of a different one of Abrogail's contingencies.

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    Rynjin wrote:
    Tels wrote:
    I think people are just too focused on making the Kineticist have the same damage output as a Fast Bombs Alchemist, except able to do it all day long.
    I've already told you this is wrong, so you can stop saying it now.

    Nope, I can say whatever I please. This thread has several ideas with the sole purpose of practically eliminating downside to burn, or ramping up the power of the Kineticist. In various other threads, other people are desiring the same thing.

    It seems there's this vocal group of people on the forums who have the intention to spread the misinformation that the Kineticist damage sucks, Burn is a horrible mechanic and that the Kineticist can't compete for a slot in a party with nearly any other class.

    This is wrong information. Most of these people seem to use the Barbarian class as the bare minimum of what a DPR class should be. Or they use the Wizard as the bare minimum of utility, or the Bard as the bare minimum skill monkey.

    So many people keep comparing the class to the top tier classes and finding them lacking. Reality check, all of the classes are lacking when compared to these classes in their given role.

    "Kineticist doesn't have the same utility as a Wizard" Well of course he f#$&ing doesn't. Anyone who thought the Kineticist would have the same utility as a Wizard is a bloody moron. Wizard is a broken as hell class that makes nearly every other class feel impotent.

    The Kineticist doesn't bring the utility of a Wizard, but he brings more damage to every fight. He doesn't bring the damage of a Barbarian, but he brings more utility. He's not a skill monkey, but he's got abilities to make many skills easier.

    The Kineticist is 1 part skill, 1 part utility, 1 part damage. You are never going to boost one of the aspects of the Kineticist to the same levels of other classes that are sitting in the top tiers.

    Get your head out of the DPR Olympics thread so you can see what the class really is.

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    Mathius wrote:
    My PC do not like it when I have caster target their water breathing with dispel magic. At one point the had 3 layers of it to prevent being dispelled. The got nervous when I got through 2 of them.

    You don't always have to include a caster in a party to do this, however. You can even allay the fears of the party by having the sea witch tell them that she does not know of any magic users being involved in whatever missions she sends them on.

    Sometimes, a band of raiding sea trolls is just a band of raiding sea trolls. Though if the investigate, they could come to find they're part of a larger sea pirate network.

    Which is precisely what my cousin needed the above adventure I designed for.

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    Ashiel wrote:
    Scavion wrote:
    Know any good nasty beasties to throw at a 6th level party of 4-5 mostly martial near a coastal region and may be crossing the sea at one point?

    Well, there's the old fallbacks like sahuagin and merfolk with class levels, mixed with aquatic animals that they've trained. Both aquatic humanoids are amphibious so having things like merfolk land-pirates riding on the backs of giant crabs, crocodiles, or sea-hydras could be pretty sweet.

    If you're looking for something with a bit more...depth (sorry, bad pun), you could have a sea witch (a merfolk cleric, druid, or wizard of 5th level with the strong tail racial option) approach the party via the coast and attempt to barter with them for removing some sort of nuisance that has moved into her domain, such as a group of sahuagin or fiendish sharks, or whatever. If the party agrees to help her out, she can cast water breathing on them (for 2 hours / person) to allow them to go into the coastal depths for an underwater romp.

    If you're looking for an oceanic encounter on a ship, we could move back to the pirate bit and have a bunch of merfolk raiders use ropes and grappling hooks to ensnare a ship and use a giant whale to pull against the ship to moor it while they attempt to bore into the hull of the ship to sink it so they can loot it.

    There's also the Cthulhu Crabs. Mustn't* forget them. Or the Scrag (sea trolls).

    As a freebie, here's an underwater adventure I threw together for my cousin to run a couple years ago. It turned out to be a pretty killer adventure, because underwater is, pretty much, the most inhospitable environment in the rule book when it comes to combat.

    The Caverns of Besmara's Cult (feast upon my crappy adventure desgin)

    One should note, that Onaturlig the Sea Witch got, officially, errata'd out of existence as the Scarred Witch Doctor archetype is no longer Constitution based. Frankly, I don't care and I pretty much only pick and choose which pieces of errata I follow these days anyway.

    *I've never spelled "mustn't" before. It looks weird, even if it is correctly spelled.

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    Ashiel wrote:
    I swear that girl will only be happy if I'm unemployed and spending my every moment running games for her. XD

    It gives us monsters to be slain or it gets the hose again.

    1 person marked this as a favorite.
    Ashiel wrote:
    Zilvar2k11 wrote:
    Ashiel wrote:
    Aratrok wrote:
    The current plan is that the standard recovery method for any "daily" resources is that a character can recover any of those resources they haven't used in the last 8 hours by resting/studying/meditating/practicing/whatevering for an hour.

    Yeah, this is actually one of my favorite things because we're standardizing the way classes with daily resources recover them.

    Some classes may have other resources though. One thing I'm looking into developing at the behest of my brother is a class that revs up with combat, similar to warriors from WoW. As in the class begins at 0 and each action generates more whupass power to be expended for liberal smackdowns and/or heroic action.

    I look forward to working on it. :)

    That could be difficult to balance. If you base the gain of whoopass on time spent in combat, you end up with insufficient WA points in short or less important fights (which there are typically more of). If you base it on damage taken, you end up with someone who rides the line of 'kill me so I can kill you better' and 'I'm dead/I'm a healing sponge'. If you base it on damage done, you encourage one-dimensional character advancement.

    I wonder...maybe something like a swift-action ability that gives a whoopass point and increases the WA counter so that the next use gives an additional point (up to a cap of, oh, 1/4 level). Activation of most skills is a single point, but can scale up in effectiveness with more points spent.

    Yeah, it's not escaped me that having less options for an alpha-strike is innately a major weakness, nor has it escaped me that a lot of people have extremely short encounters (and while I feel that ultimately this is due to poor encounter design more often than not, it's a thing that is commonplace) which would make it less than ideal.

    The current theory I'm working with is a mixture of passive and active methods for generating your resource on the go, including but not limited to things...

    So.... this class name is "the Avalanche" right?

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    Azten wrote:
    Azten wrote:

    Guys, guys..

    Air(Lightning) is perfect for something. Even just one level.

    I'll return later. [/cackles madly.]

    Here's a terrifying NPC.

    ** spoiler omitted **...

    A round is 6 seconds. 10 rounds in 1 minute. 60 minutes in 1 hour. 600 rounds in 1 hour. This means that Agesthran can boost his con by as little as 600 points, or as much as 2,400 points in 1 hour.


    1 person marked this as a favorite.
    Deadbeat Doom wrote:
    Interweave Composite Blast

    Wait... my feat idea made it into the book? Frickin' sweet!

    2 people marked this as a favorite.
    Helix7901 wrote:

    What I would really like to see in the Kineticist guide is a clarification if there is ever a situation where using Gather Power/Supercharge for a Full Round+Move Action is more effective than using it for two rounds in a row for two blasts with only a Move Action Gather each...

    At higher levels, you can get double blast, which applies all of the modifications to your kinetic blast for no extra cost other than the cost of the double blast itslef.

    Double Blast +4
    Composite Blast +2
    Empower +1
    Explosion +4
    Infusion Specialization -4
    Supercharge -5

    Total Burn 2

    This lets you hit a group of enemies twice for the same standard action. Then you use your swift action for the follow up.

    Composite Blast +1
    Quicken +3
    Explosion +4
    Infusion Specialization -4
    Internal Buffer -1

    Total Burn 3

    You've taken 5 points of burn this round (and lost 85 nonlethal hp), but you've hit the enemy for three separate blasts, two of which deal 18d6+1/2 con+50% points of damage and the third hititng for 18d6+1/2con points of damage.

    So, somewhere in the realm of ~300 points of damage to every enemy in a 40 ft. radius sphere.

    Save for half.

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    Since I can't seem to upload stuff your shared folder, I figure I'd just use mine. This is my first attempt at creating a Kineticist since the release, and I think I got everything correct with him.

    For those curious, he was built using the Heroic NPC stat array (15, 14, 13, 12, 10, 8) and designed for a campaign using the Fast XP track.

    Genbu, the Earthen King.

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    cavernshark wrote:
    Tels wrote:
    Sphynx wrote:

    As a 6th level Kineticist, I only negate 1 point of burn from infusions, so I'm only using that to Extend my Range. I try to stay outside of 30', especially if I can do my move after hitting someone within 30' (and if they're within 30' I'll "Push" them further away from me with that extra point of damage).

    As for talents, it's the basics of course. Finesse, Haul, and Self which I chose over Invisibility because I can fly past my allies which stops anything trying to chase me into melee. 7th level I'll pick up Air and Extra Talent my Invis into the combination.

    Pretty sure the feat doesn't let you pick up talents higher than 1st level until you are 9th level. Doesn't it have the rider that you can only pick up talents 2 levels below your max? So at 7th level, you have access to 3rd level talents, but Extra Talent only lets you take 1st level talents (3-2=1). So you can't "Extra Talent invisibility" until 11th level.
    This is correct. It almost seems like they intended Extra Wild Talent to be more useful on a secondary element to more quickly pick up a few lower level talents since the penalty isn't applied twice.

    I'm, personally, planning on houseruling away the -2 penalty because I think it's a stupid penalty. It'd be one thing if all of the other classes had a similar limit, but it feels very arbitrary on the Kineticist.

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    Just think, whatever doesn't kill you...

    Sage Advice:
    keeps you at the tender mercies of Cosmo's machinations.

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