|Tels Star Voter 2013|
|1 person marked this as a favorite.|
Tels wrote:Barachiel Shina wrote:For the record, either me and my players have been using them wrong (and my players are real good at making powergame type characters) or people need to give me real examples but in our games the Barbarian seems fine, the Monk seems overpowered, the Rogue seems fine if played right (if people would play the Rogue as a ROGUE and not a FIGHTER/NINJA/SUPER SAIYAN then I am sure we can leave that be) and, while we have not used Summoner yet, we have yet to see how their spell list is such a problem (we know the Eidolon can be). Their spells are mostly buff spells, that's it. They have almost no damaging spells, if you kill their eidolon, they are dead or have to flee. They can use their Summon Monster ability, but the monsters summoned have poor level scaling and can easily be destroyed by quit a number of spells (Protection from Law/Good/Evil/Chaos, Dispel Magic, and I have seen a few spells that free the summon from control or take control of a summon).
So... what you're telling me is that all of the people who play this game have been playing the rogue wrong, and your group has discovered the One True Path for playing a rogue?
Please, teach us your masterful rogue ways, oh supreme master!
Here's an example.
Party is fighting a huge gang of bandits led by a werebaboon barbarian. While the Knight/Cleric, Magus, and Conjurer all are busy fighting enemies on the first floor of the building, the 2nd floor has the majority of the bandits talking on plans to take out the PCs.
The Rogue of the party, a Changeling, shifted into the form of one of the bandits they took out and went upstairs after grabbing some of his equipment. With a series of SKILL checks (Disguise, Bluff, etc.) he led half the bandits out into the nearby jungle where he knew (thanks, again, to skill checks) of wandering carnivores and the bandits were attacked by a pack of deinonychus. He returned back, managed to infiltrate again and got up to the leader before sneak attacking...
So... the PCs kill a common grunt in some gang orginzation, Rogue uses it's Rogue class features to shapeshift into another human, because, you know, all Rogues in the game can do that. Then he uses disguise to persuade a bunch of enemies, again, in the guise of some low-level mook who doesn't even have a name beyond 'Bandit #4', to follow him out into the wilderness that all of the other bandits are acquainted with, right into the path of some g$* d&!ned deinonychus that just so happened to be in the path. Then, using his elite disguise granted by his Rogue powers (and totally not from a racial ability), he manages to sneak up onto a werebaboon barbarian, and gravely injure the barbarian, with, I'm assuming, Sneak Attack. I mean, it's not like the werebaboon BARBARIAN happens to have Uncanny Dodge can is never caught flat-footed or anything, because that would suck if it were true.
I mean, wow. It's sure is a good thing that all of the bandits were absolute morons and decided to follow the orders of some random ass mook in some bandit gang and then decided, "Hey, lets go traipsing around in a jungle where there are some g&! d%&ned dinosaurs running around! Sounds like a plan! I'll bring the pic-a-nic basket!"
Sounds a lot less, "One True Path to Rogue" and more "GM lets you get away with stupid crap". I mean, hell, if my GM favored my wizard that much, I'd have an infinite loop of crafting and selling magic items right now and would have attained ultimate power by this point.