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Swordpriest

Tels's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 8,211 posts (8,259 including aliases). 1 review. 6 lists. No wishlists. 11 aliases.


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Well, you could do it with a melee weapon using impaling critcal. Cast antimagic field on a rapier or something, impale it on someone, then leave it there.


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I never even got that far in Kingmaker. My GM decided that all of the commoners of the kingdom thought I was an evil necromancer controlling the throne, despite never using necromancer. My GM had it so people on the streets actively avoided me in terror, hastening away if they saw me.

I ended up deciding I was going to change that, and wrote up a huge plan to create a 'Festival of Lights' funded by me. I priced out the whole thing, including a bunch of new magical items for fun and games, like a magical laser tag or magical dodgeball and a holographic planetarium. Was going to end the whole thing with a Tangled-esque sky lantern display and a speech I'd written.

I did, ultimately, have plans for a magitech kingdom, as my wizard was design to be a 'magical Leonardo Da'Vinci' but I ended up dropping out due to issues with the GM.


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Koko The Gorilla wrote:
*turns to face Tacticslion, breathes fog on glass, waits for Tacticslion's reaction*

What comes to mind.


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I blame Cosmo for the stomach problems causing me to miss work tonight.


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Tacticslion wrote:
I will say that, at least in my case, I was definitely experience a strength penalty, drop, or something similar as well as a mental thing. I couldn't even open a bag of salad - salad - without scissors! :)

To be fair, you may have just encountered one of those freak bags that has DR 30/slashing so you need scissors or a knife to open it.


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Klara Meison wrote:
Tels wrote:
It's probably the subject of rape. Paizo doesn't really tolerate talking about it here on the forums.
But Ashiel said in the end that it was consensual.

Not true. The GM decided she liked it, but that doesn't mean consent. You could force someone to go down a water slide, and then find out they enjoyed the ride. That doesn't mean they consented though, only that they may consent to further rides down the slide.


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It's probably the subject of rape. Paizo doesn't really tolerate talking about it here on the forums.


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For anyone who is curious, looks like it was Ashiel's "worst encounter" post and everything that spawned from it that was deleted.


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It has less to do with that encounter and more to do with the flavor of the region. Korvosa has had imp vs psuedodragon wars for scores of years, it's a major factor of the city's history. On the meta side, one of the few art pieces of Korvosa itself is of a massive battle between the imps and pusedodragons.

The issue of the pusedodragons has been a long-standing conflict of rules and flavor/fluff. Since they can't region the psuedodragon entirely, the next best option is to publish a variant that has evolved over the many generations to fight the imps.


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You may be happy to know that in the upcoming CotCT Hardcover, they are releasing a Korvosa variant of the psuedodragon specifically to address the issue of imps vs psuedodragons. Supposedly, the idea of Korvosa comes from James Jacobs homebrew setting where pusedodragons are 'beefier' or something like that. I dunno, perhaps they were better in a fight in 2nd edition when he started building his campaign setting?


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One thing I've really noticed in building bosses for later encounters is divine casters are super nasty if you don't drop them ASAP. If they have a reliable method of retreating, they can take a few rounds to heal up, rebuff, and return to the fight. Makes for longer, more drawn out battles that can be fought over the course of multiple battlefields. If you've ever wanted a fight like in Monty Oum's (R.I.P.) Dead Fantasy series, this is the casting system for you.

For example, I've got a cleric 1/Oracle 8 that uses his mystery for earth glide and can channel as a move action with the earth negative energy channel for a 60 ft. AoE difficult terrain. With Featherstep Slippers, a reach weapon, lunge and enlarge, he can kite the party for a long time, then earth glide away to heal up and return to fight multiple times. It's pretty nasty.

It also indirectly buffs "all day" classes because they never run out of steam, only HP, which can be restored through spells no problem. I can also throw more status effects, like poisons, because they can prepare remove poison and not have to worry about running out. So things like ambushing the party with lots of different poison effects aren't necessarily the end of the adventuring day.


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The players are only level 1 so far, but I've noticed they can deal with a lot more due to the staying power of the casters. For example, I threw them up against a pack of 12 wolves in 2 waves and they were able to survive because the casters could keep pumping out spells.


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Hey Ashiel, just wanted to let you know that I started a game recently with your skill casting system, with a few changes.


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Klara Meison wrote:
What is the worst example of encounter design you have ever seen(i.e. how not to design encounters)? Best example?

Better yet, do a homebrew best and worst and a published best and worst.


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Ashiel wrote:

If I have my way, blasting will be a...well, blast. It should not only be effective but feel a lot more "epic" in usage. Especially with the mid to high level blasting spells (basically fireball+).

Blasting has been kind of lagging behind a lot of other spells for a while now. I'd like to bring it up a bit. Rather than just pushing more damage, we'll be seeing blasting spells that have more debuffs, DoTs, or battlefield control elements in addition to simply dealing damage.

(^_^)

Yeah, that's kind.d of the only real way to play a blaster right now unless you build your entire character to boost damage. Like the crossblooded sorcerer with orc/elemental bloodline and goblin fire drums etc.

Best blaster I've ever seen in play was an eleven wizard I played. She was built specifically to specialize in fireballs with the admixture evocation school, eleven FCB, two traits to reduce metamagic costs on fireball, rime/dazing spell and the ability to spontaneously cast fireball via preferred spell/spell perfection.


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John Kretzer wrote:
Tels wrote:
John Kretzer wrote:
I Blame Cosmo that Pazio still has not come out with a rogue/wizard hybrid class yet.
I blame Cosmo for only being able to get so erect.
I blame Cosmo for not getting this.

There is a limit on how erect I can get and a rogue/wizard hybrid class puts me at my limit. I was blaming Cosmo for my limited mortal erectability.


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John Kretzer wrote:
I Blame Cosmo that Pazio still has not come out with a rogue/wizard hybrid class yet.

I blame Cosmo for only being able to get so erect.


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I blame Cosmo for John Cena infecting Scooby Doo.


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I get it now:
Kryzbyn wrote:
"RP-ness"
Tacticslion wrote:
Try saying it aloud without the "r" - it sounds like a different word entirely.


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?????


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wraithstrike wrote:
you can't see the sun, moon, or stars in the sky.

To be fair, I'm sure the Sun/Moon/Stars have terrible stealth modifiers.


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Undone wrote:
Tels wrote:
Undone wrote:
Melkiador wrote:
The kineticist could really use a wild talent or feat that allows their blasts to benefit in some other way from effects like haste. It's kind of crummy that the kineticist can't often benefit from having helpful teammates. It's a team based game, and the kineticist is missing out on the good parts of that.

The first time I read it I thought they had that (the ability to do multiple attacks for an infusion) but it turns out that wasn't the case. Honestly I feel like this infusion would literally fix 100% of the issues.

Full attack Infusion
Level 3, Burn 1
You can full attack with your blasts taking a -5 for each attack beyond the first (Simulating full BAB) You can make one more attack at +6 to +10 BAB, two at +11 to +14 and at +15 to +20 you can make 3 additional attacks. This benefits from haste.

It's a good thing you're not in charge of the kineticist because that's terribly designed and OP for the class.
I mean they clearly don't have an issue with it attacking more than once since it can be quickened and they can buy an extra blast which can also be quickened. They also give you access to a full attack as long as you attack different targets. Being able to burn down a single target is pretty much the core of pathfinder in real games. The problem is the effects come at a level where damage no longer matters much. Honestly the damage is underwhelming and while 1 burn might be a bit on the aggressively costed side you could easily just make it 2. Heck we practically have that infusion in K Whip/Blade.

Yeah, you can quicken. At 13th level. For 3 burn.

Meanwhile, yours let's you full attack at 7th level for 1 burn. Come 13th level, one could, theoretically attack 4 times at +9/+4/+9/+9 by accepting 4 burn (quicken + full attack infusion) at 6d6+modifiers or 12d6+modifiers for another 2 burn as a composite blast on each attack. With a 24 con and overflow you have a +15 or +11 modifier on those blasts meaning you're doing an average of 36 damage for physical hits or 32 damage for energy hits on the basic blast. Or you can drop the Quicken and Empower for 50% more damage on 3 attacks instead of making 4 attacks. With a physical, hasted blast using empower, you can deal 162 points of damage in a round if all 3 attacks hit. Need I mention this is done at range and can be done pretty much all day?

Pretty much the only way a Full Attack Infusion could work is if it prevented you from, essentially using it with any other class abilities. No infusions, no mutagenesis, no composite blasts, no Overflow, etc.


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Tacticslion wrote:
*something something nargles*

Sooo... Luna Lovegood?


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So I just found out there is an anime/light novel series called Nyaruko: Crawling with Love, from Japan, about a boy who, it seems, forms a harem out of Lovecraftian creatures taking the form of girls. Quick speed read of the premise has him gaining the affection of Nyaruko (Nyarlathotep), Chtugha (Cthulhu), and Hastur (a male love interest).

Your thoughts? Worst nightmare? Abomination? Kill it with fire?


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I blame Cosmo for the intense pain I've been feeling in my feet since starting my new job.


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Don't forget to beg Erik Mona for a Laori mini since she is getting new art!

Erik's thread.


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Erik Mona wrote:
Tels wrote:


What about a Laori Vaus mini?

Almost certainly not.

Art is subjective, and all, and I don't mean any offense to the folks involved, but the illustrations of this character we have published have been among my absolute least favorite renditions of any character in a Pathfinder book.

So unless we had some reason to re-illustrate her, and unless that illustration took a decidedly different approach than "cute girl in a razor-blade catsuit," there is a precisely 0% chance that I would want to make a mini of her.

Sorry!

Since she's getting new artwork....

Pleasepleasepleasepleasepleasepleasepleasepleasepleasepleasepleasepleaseple asepleasepleasepleasepleasepleasepleasepleasepleasepleasepleasepleaseplease pleasepleaselease!!!!!!!!!!!!!!!


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*commence fangirling*

*Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee*


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With the CotCT hardcover will Laori Vaus get new artwork and possibly a mini? Oh please, oh please, oh please, oh please, oh please, oh please! Absolutely a fan favorite and it's been a terrible shame she never got a mini.


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Icehawk wrote:
Ashiel wrote:
Icehawk wrote:

In my experience, traps on their own are exactly as Klara says. They're boring and ineffectual and binary. Sure, they waste some resources if you f##* up, but generally they aren't that big a deal.

What makes Traps good is when you combine them with existing monsters who can make use of it to their advantage. Dealing with a trap that shoots half a dozen negative energy rays all over a room every 3 rounds is mostly an exercise in Death Ward or a skill check with a dispel magic.

Fighting a lich in said room at the same time starts becoming more interesting. Having Death Wards still an excellent idea, cus lich, but the trap is healing the lich and he might dispel the death ward right off of you.

A pit trap by itself is mostly annoying. A pit trap with kobolds on the far side with some cover and some grease vials and alchemist fire is something ashiel came up with and suddenly it's a lot more irksome.

Treat Traps like terrain that the pcs can viably do something about, but if ignored will be a consistent threat. You can't disarm a volcano, and barring having maybe 4 of those geyser bottles of infinite water, you're not making it less volcano-y anytime soon. But you could disarm a trapped forge that's designed to constantly increase the heat levels in an area when activated. Which can be quite the nasty thing to face some salamander clerics amidst.

Pretty much this. One of the issues I see a lot with traps in D&D (and this is a mistake I made a lot in the early days) is that people try to make the trap the encounter but that's frequently very boring and not very climactic.

In more recent years, I've learned that traps are like super-environment effects. Things that change the dynamics of a situation so that tension or creativity can be produced. Sometimes it's fun to place traps and hazards that neither "side" in an encounter is aware of, or that both are aware of, which can result in doing things like Mortal Kombat style area-fatalities by

...

I take the opposite stance, I like those kinds of things as long as it makes sense to be there. A weak ceiling in a worn down, rotting building? Sure, completely reasonable, but not if it's a well maintained building. Many things should still grant a roll though, like a knowledge (engineering) check to notice the weak ceiling.

Also, traps do and don't have hp/break DCs, not listed in their statblocks sure, but the material they are made of do have those stats elsewhere. Wood, for example, has hardness 8 and 5 hp per inch of thickness if I recall correctly.


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I'm not suree what people wanted out of the plot for WotR, I mean, the whole premise is that you are thrust dead center into a war between a nearly unstoppable demonic horde and the mortal world. In order to end the war, you will travel into the Abyss to slay the Demon Lord behind it all. Paizo pretty much delivered the plot they said they were going to do. I think alot of people just had differing expectations for the plot of a war and were disappointed they didn't get what they expected.

I'm not saying it's a great plot, just that they didn't deliver something other than what they promised.


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Rysky wrote:
I Blame Cosmo that I'm not allowed to throat punch homophobes at work.

Technically, whatt you are and are not allowed to do only matters if you get caught.

I blame Cosmo for Rysky not knowing how rules work.


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I blame Cosmo for my laptop dying today. I hope the hard drive is able to be salvaged, or else I've lost a lot of content I've made for gaming.


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Oh, I'm aware of what the Spear is and the mythology behind it, it's just, it's rare these days for it to be referred to as the Spear of Longinus. Last time I heard it called that was in a light novel called Highschool DxD.

Which is where the Oppai-dragon thing comes from. Yes, it does translate to boob dragon. It's from a light novel/anime called Highschool DxD. The premise of the show is that the main character, Issei, is a devout pervert. As a character, he's specifically designed to be a, basically, immoral hero. Like, where most anime/manga heroes gain power through friendship and the love, Issei gains powers by groping boobs. Issei has an artifact, essentially, embeded in his soul that allows him to wield the power of the Red Dragon Emperor, who is one of the Two Heavenly Dragons, each dragon of which, is powerful enough to kill the Abrahamic God. So instead of using the nickname Red Dragon Emperor, because of Issei's perverted nature, he gains the nickname Breast Dragon Emperor, or Oppai-dragon.

Anyway, the anime itself has proven to be surprisingly popular because it doesn't even pretend to be anything other than what it is. The show is all fanservice, and it glorifies in being such. For example, Issei gains two special abilities, Dress Break (strips the clothing from females) and Bilingual (allows him to speak to boobs and hear the secret thoughts of females). Definitely a NSFW series, but the plot for the series, combined with the utter ridiculous amount of fanservice has built this cult following for it.

The author of the Light Novels constantly talks about, how, they keep pushing the boundaries of what's acceptable for the series. Every time he feels he's gone too far, his publisher or editor tells him to push even farther. They want to see exactly how far they can go, before people become unwilling to carry the light novels in their store. So far, they've done some really crazy things and no one seems to have even expressed a hint of being unwilling to carry it.


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What's in the box? wrote:
Something like that is what I imagine, but I haven't put much thought into it.

Seriously, I can tell. I mean, there's so little thought put into this, it's almost like half a summary of a teaser trailer for a movie. Ugh, 1/10, would not read.

:P

I'm pretty sure I've seen an anime with something like this at one point, either that or they've just begun blending together in my mind to form one super anime.

[Edit]

What's in the box? wrote:
Spear of Longinus

Oppai-dragon reference?


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Tels wrote:
I blame Cosmo for playing the Imperial March on a toad. You must watch this on a PC with a keyboard to truly experience it.

I blame Cosmo for not being able to link properly and having to fix it in a quote.


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I blame Cosmo for [url=https://www.youtube.com/watch?v=_BXRjfj6cv0&feature=youtu.be]playing the Imperial March on a toad.[/url) You must watch this on a PC with a keyboard to truly experience it.


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As someone who mostly lives a hermits life and struggles to talk to people he doesn't already know... how do I find new people to play D20 Legends with? 'Cause I'm pretty sure nearly 100% of my group won't want to give it a try.


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John Kretzer wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:

Started playing Pathfinder at 11:30 AM. Game ended at 4:30 AM.

I blame Cosmo for most of my group being too old to continue going further.

I Blame Cosmo for fluffy little lightweights unable to hand a simple 29 hour gaming session.

I know right? I got home at around 5, did some stuff, and around 6, I feel asleep. Woke up between 9 and 10, went and joined a different group and played from 11 AM to 4 PM. Would have gone on longer, but there's some sort of romantic obligation people felt they had to leave to go attend.

I blame Cosmo for people not having their priorities in order.

Also, I blame Cosmo for missing out on the group cuddlesnuggle.

Um, so was it AM to AM or AM to PM?

First game was set to start at 11 AM, Saturday morning, but didn't really start for another half-hour. The game ended after 4 AM, Sunday Morning. I got home at around 5 AM, and was asleep sometime between 6 and 7 AM. The second game was set to start at 11 AM Sunday morning, and I woke up sometime between 9 and 10 AM and we played until 4 PM when people needed to leave for Valentines stuff.

For me, this is the equivalent of a 'partying all weekend'.

I Blame Cosmo that I don't have gaming weekends like this anymore.

I blame Cosmo for the same. I haven't done this in 6 years.


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Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:

Started playing Pathfinder at 11:30 AM. Game ended at 4:30 AM.

I blame Cosmo for most of my group being too old to continue going further.

I Blame Cosmo for fluffy little lightweights unable to hand a simple 29 hour gaming session.

I know right? I got home at around 5, did some stuff, and around 6, I feel asleep. Woke up between 9 and 10, went and joined a different group and played from 11 AM to 4 PM. Would have gone on longer, but there's some sort of romantic obligation people felt they had to leave to go attend.

I blame Cosmo for people not having their priorities in order.

Also, I blame Cosmo for missing out on the group cuddlesnuggle.

Um, so was it AM to AM or AM to PM?

First game was set to start at 11 AM, Saturday morning, but didn't really start for another half-hour. The game ended after 4 AM, Sunday Morning. I got home at around 5 AM, and was asleep sometime between 6 and 7 AM. The second game was set to start at 11 AM Sunday morning, and I woke up sometime between 9 and 10 AM and we played until 4 PM when people needed to leave for Valentines stuff.

For me, this is the equivalent of a 'partying all weekend'.


3 people marked this as a favorite.
Rysky wrote:
Tels wrote:

Started playing Pathfinder at 11:30 AM. Game ended at 4:30 AM.

I blame Cosmo for most of my group being too old to continue going further.

I Blame Cosmo for fluffy little lightweights unable to hand a simple 29 hour gaming session.

I know right? I got home at around 5, did some stuff, and around 6, I feel asleep. Woke up between 9 and 10, went and joined a different group and played from 11 AM to 4 PM. Would have gone on longer, but there's some sort of romantic obligation people felt they had to leave to go attend.

I blame Cosmo for people not having their priorities in order.

Also, I blame Cosmo for missing out on the group cuddlesnuggle.


2 people marked this as a favorite.

Started playing Pathfinder at 11:30 AM. Game ended at 4:30 AM.

I blame Cosmo for most of my group being too old to continue going further.


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Alexander Augunas over at Know Direction did a blog post for a Beginner's Guide to the Kineticist.


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Mark Seifter wrote:

Today I had a brainstorm that turned out to be a bust where I thought I might be able to make a "Mark Seifter, Game Designer" page and thus have a Facebook page without having to log into my personal Facebook page (which makes me feel super privacy invaded every moment I'm on there for a variety of reasons). However, I just discovered that I have to be logged into my personal account anyway to deal with that page, thus logging in for the first time in maybe a year or two, so seems like a bust. Anyways, the upside is that I do have that page now and you can like it at facebook/MarkSeifterGameDesigner. If I get enough likes, I probably won't notice due to having to log into Facebook, but then maybe I'll post some cool game design stuff on there when I do.

I wonder about the overall use/interest in those sorts of fan pages (Facebook or otherwise), so feel free to respond in this thread about your experiences with them (or opinions for lack of experiences). On the plus, side, it seems like it could be a good way to foster a positive discourse, perhaps, kind of like these AMA threads usually are much nicer and more fun than an average thread.

Mark Seifter, Game Designer.

You might consider dropping into the Pathfinder RPG group from time to time. It has nearly 11,000 followers and many of them don't seem to know about, or use the Pazio forums. Might be interesting to see what they have to say, or maybe do an AMA post on there, or something.


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I blame Cosmo for The Ninja.


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I blame Cosmo for one of the players in my party blowing his top today because I wasn't countering the magic of the enemy spellcasters. We're playing Spelljammer (converting it to Pathfinder, somewhat, on the fly). We got boarded by two goblin wizards who teleported aboard, bringing with them a troll and a naga buffed with resist fire and stoneskin along with two mutant goblins with dragon wings and an acid breath weapon (who also had stoneskin). The goblins flew around the ship, using their breath weapon and alchemist fire to bomb anyone on the outside, while the troll and naga engaged the party. The two goblin wizards immediately teleported elsewhere on the ship and began to reek havoc.

I'm a 5th level Bard. Both of the goblins were 10th level wizards. I have access to 2nd level spells, they have access to 5th level spells. HOW THE BLOODY HELL DO YOU EXPECT ME TO GO TOE-TO-TOE WITH THEM!?!!?!

Anyway, 3 characters and a lot of our npc crew memebers were killed before we slew the naga, troll and one of the mutants. The two wizards teleported away before we could so much as hurt them.


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James Jacobs wrote:

Or alternately, catch me on the Tuesday night chat AND in a particularly chatty mood while on the chat, I guess.

Which reminds me that I should take part in the chat tonight... haven't been there for many weeks.

What is this chat you speak of?


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I blame Cosmo for today's 6.4 earthquake. If you look at the map and see 'Kenai', just south of that is where I live in Soldotna. My house literallly swayed 3-4 feet, including my bed. Unfortunately, my body resisted this movement and I was dumped on my ass as drawers flew open, pictures fell off walls, doors slammed open...

Not a good way to be woken in the middle of the night.


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I blame Cosmo for neverending shampoo.

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