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From what I've been reading in the other threads, it seems like none of the elements are all that powerful if an NPC class with a bow can out-damage a focused blaster class.
Outside of Eldritch/Arcane/Inquisitor Archers, most of these archer characters are also one-trick ponies that can't do anything else other than deal damage. The Kineticist can do more than just deal damage, however. Hydrokineticists, for example, can get some really good battlefield control going by using abilities like Slick or Kinetic Cover to impede movement.
Many of the elements have impressive mobility options, flight, earth glide, pseuod-teleportation etc, means the Kineticist can make a good scout. With a focus on Con, she's a scout that isn't likely to die in a single blow either, and she can reasonably handle herself with her mobility, blasts, and defensive options.
I mean, look at the Hydrokineticist being able to have Water Manipulator by level 7. This lets the Hydrokineticist, create a 70x70 foot square and allows her to raise, or lower, a body of water by as much as 14 feet. Stop and think about what a 14 foot drop in a body of water would actually look like. You could easily trap whole ships in there and pin them down.
There's a lot more than simply blasting that a Kineticist can do, which is, more often than not, more than most archers can say.