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Paladins are not martial clerics, they're champions of Law and Good. Who they worship doesn't really matter to the mechanics of their class.
Clerics are the full casters of a God and the instruments of their will. They are the voice and the ears of their God.
Warpriests are the weapon and shield of their God. They fight the wars, and defend the servants of their God.
While Warpriests and Clerics can both do similar things, one is better at something than the other. Warpriests are probably going to be better at fighting than Clerics, while Clerics will be better at casting than Warpriests.
Remember, there are no NG, CG, LN, N, CN, LE, or NE Paladins in the game. Faiths of those alignments, up to this point, have had no 'Paladin' that serves those alignments. Warpriest fills that niche.
As it stands, you basically make a full party of Divine characters to play as.
For Skill Monkeys, you have Inquisitors and Rangers.
For full Casters, you have Clerics, Oracles and Druids.
For Martials you have Rangers, Warpriests and Paladins.
There isn't really an Arcane analogue, but another full Divine Caster with the right class choices can fill in some of the Arcane niche (especially Druids).
I would love to see a party consisting of an Inquisitor, Warpriest, Cleric and Druid in action. It'd be a pretty mean little combination as each one would be capable of healing each other if they need to.