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Swordpriest

Tels's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 8,116 posts (8,164 including aliases). No reviews. 6 lists. No wishlists. 11 aliases.


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Mark Seifter wrote:

Today I had a brainstorm that turned out to be a bust where I thought I might be able to make a "Mark Seifter, Game Designer" page and thus have a Facebook page without having to log into my personal Facebook page (which makes me feel super privacy invaded every moment I'm on there for a variety of reasons). However, I just discovered that I have to be logged into my personal account anyway to deal with that page, thus logging in for the first time in maybe a year or two, so seems like a bust. Anyways, the upside is that I do have that page now and you can like it at facebook/MarkSeifterGameDesigner. If I get enough likes, I probably won't notice due to having to log into Facebook, but then maybe I'll post some cool game design stuff on there when I do.

I wonder about the overall use/interest in those sorts of fan pages (Facebook or otherwise), so feel free to respond in this thread about your experiences with them (or opinions for lack of experiences). On the plus, side, it seems like it could be a good way to foster a positive discourse, perhaps, kind of like these AMA threads usually are much nicer and more fun than an average thread.

Mark Seifter, Game Designer.

You might consider dropping into the Pathfinder RPG group from time to time. It has nearly 11,000 followers and many of them don't seem to know about, or use the Pazio forums. Might be interesting to see what they have to say, or maybe do an AMA post on there, or something.


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I blame Cosmo for The Ninja.


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I blame Cosmo for one of the players in my party blowing his top today because I wasn't countering the magic of the enemy spellcasters. We're playing Spelljammer (converting it to Pathfinder, somewhat, on the fly). We got boarded by two goblin wizards who teleported aboard, bringing with them a troll and a naga buffed with resist fire and stoneskin along with two mutant goblins with dragon wings and an acid breath weapon (who also had stoneskin). The goblins flew around the ship, using their breath weapon and alchemist fire to bomb anyone on the outside, while the troll and naga engaged the party. The two goblin wizards immediately teleported elsewhere on the ship and began to reek havoc.

I'm a 5th level Bard. Both of the goblins were 10th level wizards. I have access to 2nd level spells, they have access to 5th level spells. HOW THE BLOODY HELL DO YOU EXPECT ME TO GO TOE-TO-TOE WITH THEM!?!!?!

Anyway, 3 characters and a lot of our npc crew memebers were killed before we slew the naga, troll and one of the mutants. The two wizards teleported away before we could so much as hurt them.


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James Jacobs wrote:

Or alternately, catch me on the Tuesday night chat AND in a particularly chatty mood while on the chat, I guess.

Which reminds me that I should take part in the chat tonight... haven't been there for many weeks.

What is this chat you speak of?


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I blame Cosmo for today's 6.4 earthquake. If you look at the map and see 'Kenai', just south of that is where I live in Soldotna. My house literallly swayed 3-4 feet, including my bed. Unfortunately, my body resisted this movement and I was dumped on my ass as drawers flew open, pictures fell off walls, doors slammed open...

Not a good way to be woken in the middle of the night.


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I blame Cosmo for neverending shampoo.


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We'll never know unless the experiment proceeds! Please Liz... it's for science!


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GM_Beernorg wrote:

Pretty little froggies, all colorful like tiny gems, I'm gonna lick 'em!

How in the hell did we survive this long....

Not force choke... maybe, deep thr- *gleck*


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Master Pugwampi wrote:
I Blame Cosmo for Rysky not living up to the demonic ideal. I have been disillusioned. :p

The fact that you believe this shows just how good Rysky really is.

I blame Cosmo for Rysky's skill.


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N. Jolly wrote:
Tels wrote:
I've actually been tossing around ideas in my head on how to make an archetype that consumes elemental energy to restore burn (or something like that) work without breaking the system.

It's an interesting idea, but the imbalance of the ease of finding each element makes it difficult to port directly. Obtaining certain energy (especially more esoteric ones, like time/light/etc) would be rather unbalancing, at least as far as I could determine.

I do kind of want to do something with elemental eating, that's something that I think could be very interesting.

Also Mort as well as Onyx have been doing a bang up job of keeping me from being sloppy or lazy on KOP 2, and Mort's been aces about getting up KOP 1 reviews for that content. Also sharp eyes will catch that there's no longer just 3 (and misc) elements listed under 3rd party...

Well, frankly, my intention would be to make it centered around dragons (as Natsu is a Dragonslayer). It revolves around being able to eat spells of their elemental type and attacks from elemental creatures (possibly the creatures themselves). Anyway, since there is no 'time' or 'light' dragon etc, they wouldn't be compatible.


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James Jacobs wrote:
Steve Geddes wrote:

How widely known within Paizo are the "big secrets" (Aroden's death being the obvious one, but things like that)?

Do you have a central group who nut these things out?
Do you sort those things out pretty much solo (or just you and Erik or something) and then tell people on a 'need to know' basis?
Does it depend on the nature of the mystery (eg does Wes get to shape Ustalav and it's 'big mysteries' but not get consulted on other regions he's less interested in)?

It really depends on the secret in question. For Aroden, for example, the solution I came up with is one that I built myself and then ran by Erik, Wes, James, and a few others to get input and refinement for. For that one in particular it is indeed a "need to know" basis, but generally if someone here at Paizo wants to know I'll tell them.

But it also really depends on the nature of the secret. If it's Ustalav themed, Wes does indeed more or less get final call, for example. If it's Varisia, it's me. If it's Nex, it's Erik. And so on.

In a fair amount of cases, though, especially for minor "secrets," we DON'T know the exact solution and won't until we decide to further explore that little tidbit in a future product. In others, we might know the answer but may wait YEARS to reveal it; such as the case of "where did Norgorber get his start as a mortal?" I've known the answer to that since "The Skinsaw Murders" back in Pathfinder #2, but it wasn't until Pathfinder #99 that I was ready to reveal that to the public.

In some ways, this has got to be a sort of depressing part of the job. As a GM, part of the fun for me is creating backstories and background and getting to reveal it to the players over time, it kind of sucks if I come up with something I really like or think is cool, but never get to reveal it.

The worst part is, I run games for all of my friends, so even if I come up with something really cool, I can't even share it with a friend on the side to vent my excitement.

I imagine some of the secrets for Golarion are kind of like that, except, on a much larger scale. Though, I guess you get to share your excitement with your co-workers if you want to.


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Chess Pwn wrote:
Mark Seifter wrote:

Yup.

FAQ wrote:

Dead Shot: When it says you make the number of attack rolls based on your base attack bonus, would that also include extra attacks from things like haste or Rapid Shot?

No, dead shot only includes attacks from base attack bonus (so two attack rolls at 7th, three at 11th, four at 16th). Dead shot is meant more of a backup option for particular situations (such as shooting against something with high hardness or avoiding misfires).
It's always interesting to see what gets answered to know what's been at the top of the FAQ queue. Like I wouldn't have guess this or last weeks would be up there, but it's interesting to see them get answered.

It's not necessarily at the top of the queue though. Just because something is at the top of the queue, doesn't mean it's going to be answered. Based off what Mark has said in the past, the more complicated the answer to a FAQ is, the more likely it is to take longer to answer as it requires more time in a meeting with all of the designers; which is something that is hard to arrange.

This one seems like a very easy and straightforward answer. I almost think the FAQ team might be well suited to having their very own, private, internal forum for Mark to create FAQ topics on. Post up a topic like this one, let each person go over it and post responses/thoughts, and if it's easy to answer, it's answered. If it's more complicated, they can arrange a meeting over it.

Personally, that's how I'd handle the FAQ system so that easy FAQs can be easily answered, while harder ones can allow the designers to sink more thought into it before each meeting. Of course, you'd need someone like Mark to go over the FAQ threads and gather the various arguments and lay them out so each designer doesn't have to wade through a thread.


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Faelyn wrote:
KB and Shield would be pretty good. Just be aware that it would affect your ability to Gather Power (unless you use a Buckler!). Other than that, archery would be the better way to go to boost the emphasis on ranged blasts. Specifically being able to pick up Improved Precise Shot at 6th level...

As a Kineticist, he needs to keep his hands free for Gather Power.

I suggest using Inner Sea Combat and picking up the Sarenrae Combat Style for the Ranger (must worship Sarenrae). Here's the bonus feats: "Improved Initiative, Mobility, Nimble Moves, and Sidestep. At 6th level, he adds Whirlwind Attack and Wind Stance to the list. At 10th level, he adds Lightning Stance and Spring Attack to the list."

The big thing here, is Whirlwind Attack at 6th, normally a difficult thing for a character to pick up without sacrificing all of his feats for it and losing out on combat effectiveness. Since you're a Ranger, you ignore the pre-reqs on your bonus feats, so you can just pick up Whirlwind Attack no problem. You also get Improved Initiative as a choice as well, which is always a good choice.

This lets you be a pretty good area denial melee character, especially if you opt to pick up Lunge and/or Kinetic Whip. Since Kinetic Form doesn't decrease your Dex at all for using it, you could be a mean, mean, finesse based reach build. With your high single attack damage, combined with Kinetic Whip and Whirlwind Attack, you are, effectively, an AoE damage dealer.

With Kinetic Whip, Kinetic Form, and Lunge, conservatively, you'll have a reach of 25 ft., or, essentially, a 50 ft. diameter AoE that does your full Kinetic Blast damage (plus any infusions).

I'm not saying you should play a blonde elf in white tights with a green tunic and hat, nor am I saying you should name your weapon the Master Sword... but it might be fun :P

[Edit] However, if you do decide to go through with it, your character cannot speak. Ever. You can only grunt and yell.


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I blame Cosmo for cats puking in sync with techno.


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Scott Wilhelm wrote:
Tels wrote:
The NPC Codex is not a source of rulings nor can it be used at such.

The NPC Codex is an official rules source. It is listed in the Pathfinder Society as an Additional Resource. The Scarred Wanderer is not included in what can be used for PFS play, but it is a level 20 character.

Tels wrote:
The NPC Codex also has a number of incorrect rules in it,
Well, then it should be corrected!

So you're saying then, that a stat block from a book of stat blocks that is infamous for being rife with incorrect rules in the stat blocks, as they were created by people who didn't know the rules very well... can be trusted?

That's like going to a market that is known for everything they sell being knock-off products and assuming that Rolex you just bought is actually a legit Rolex and it only cost you $175.


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I blame Cosmo for people recommending School Days as a good anime to watch. Having already seen it myself, coming a cross 12+ people recommending it as a good 'romance' anime makes me think all of those people are some seriously sick bastards.


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GRAGH!!!! GOD I HATE ALASKAN SHOWS!!! Please!!! Cosmo make all these shows fail!

Even worse, I f!#!ing hate how people think they can tell me they know more about my own state than I f$%~ing do!

A few months back, when the Alaskan Bush People and all their crimes finally came to public spotlight, people were all talking about the poor Bush people and how hard their life is and wah! wah! wah!

Bloody criminals, every one of them. They don't live in the bush, they don't go without electricity. People in Alaska would watch them go into stores and buy electronics like top of the line TVs or new computers and cell phones all the time. They'd talk about their show and what it's like to film it, and then go back to their modern homes in the city.

Anyway, during this time, I sent out many messages of to people informing them about the truth of what Alaska is like. Just got a notification someone responded to my post:

"disagree -- i read a lot of books and seen a lot of shows about Alaska. They do grow more and hunt and fish a lot. Its a tough life. I couldn't do it, i won't lie."

F@*#ING SERIOUS!?! You're going to tell me you know more about what it's like to live in Alaska than I DO?! I was born and raised here! My mother was born and raised here! My grandparents were homesteaders before Alaska was even a damned state! Half of my family is descended from the Kenaitze tribe of Native Alaskans! The hell do you think you know about my damned state!

Why are people so damned stupid?! GRAGH!!

I need a button that lets me jump through my screen and just beat the ever living crap out of stupid people.

There are days I wish I could just go all God Bless America on people. Hopefully, I would be able to have enough of an impact to make the world a better place by culling the bad aspects of civilization.

I blame Cosmo for the state of human society.


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Scott Wilhelm wrote:
The NPC Codex says something different, and that is the latest official word about the Heavy, Spiked Bashing Shield.

The NPC Codex is not a source of rulings nor can it be used at such. The NPC Codex also has a number of incorrect rules in it, such as NPCs using Spring Attack to charge and full attack, or using Spring Attack with Vital Strike, or Vital Strike on a charge.

Since no book has come out since then contradicting these stat blocks, then I guess that means, if NPC Codex were a rules resource, you can do all of the above, right?

Fortunately and unfortunately, it's not. The NPC Codex is simply a book full of NPCs that were made by a variety of authors, some who know the rules better than others. Granted, they went through a pass of editing, but editing doesn't fix every mistake or catch every error in the rules.

If the NPC Codex is the sole source of your stance on the side of a debate, then you don't have very much to stand on.


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Merisiel Sillvari wrote:
My Self wrote:
Who is your favorite Batman villain?
Eeew... BAT man? Gross. Sounds like HE'S the villain.

He goes around his city beating up people that belong in an asylum for the care and treatment of the mentally ill because his Mommy and Daddy were killed by someone like them. Also, dresses like a bat and uses bat themed weapons and gear.


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havoc xiii wrote:
Tels wrote:

[Edit] Does anyone else feel this way? Or am I the only one?

>:)

No. No you are the only one, in existence to have ever done/thought/felt that. In fact, it's never even been remotely conceived of. Congratulations on being a pioneer. You are the first person, out of all the hundreds of billions of people who have lived through out the thousands of years of our existence to have done/thought/felt that. You are just the greatest special snowflake to exist. No one ever before, or ever will, be as special as you. Enjoy your life as you are the first person to ever do/think/feel that. Everyone coming after you, will just be a follower. You are a king, a god to all successors. The progenitor of a new line of human beings. Without you, they could not exist.

I IS SPESHEL!


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Matrix Dragon wrote:
It makes sense to me. If you go unconscious or get dazed while flying you are technically still in control of the spell, you just aren't telling to to keep you in the air. It says that it takes concentration to fly after all. Seriously, do you expect a 3rd level spell to have a protective safety cushion against every possible downside or counter?

See, the stunned condition, I can understand, because you drop your weapons, fall prone and lose your turn as you brain basically stops working for a moment.

Paralyzed? Dazed? No. Paralyzed lets you stay conscious, you can still take mental actions. Pretty sure Concentration is a purely mental action, no hand waving, or physical actions required to concentrate. If I recall, activating a spell-like ability is a purely mental action as it requires no verbal, somatic, or material components. Just activation. So you can cast any SLA you possess, but can't concentrate on flying.

Dazed denies you your actions, true, but you are still able to defend yourself. You don't get an AC penalty, you aren't flat-footed, or denied dex. You just don't take any actions. A person who is dazed has enough mental functions to defend themselves from enemy attacks, but can't concentrate on maintaining a fly spell.

Stunned, unconscious, petrified? All conditions that make sense in that you can't take actions and your mind stops functioning. Dazed and Paralyzed do not.


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I blame Cosmo that I get this sudden feeling of d&@!*eadedness whenever I see people asking questions like, "Does anyone else do/think/feel?" or "Has anyone ever done/thought/felt?" or "Am I the only one that does/thinks/feels".

I immediately respond with "No. No you are the only one, in existence to have ever done/thought/felt that. In fact, it's never even been remotely conceived of. Congratulations on being a pioneer. You are the first person, out of all the hundreds of billions of people who have lived through out the thousands of years of our existence to have done/thought/felt that. You are just the greatest special snowflake to exist. No one ever before, or ever will, be as special as you. Enjoy your life as you are the first person to ever do/think/feel that. Everyone coming after you, will just be a follower. You are a king, a god to all successors. The progenitor of a new line of human beings. Without you, they could not exist."

Or something like that.

[Edit] Does anyone else feel this way? Or am I the only one?

>:)


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Mark Seifter wrote:
QuidEst wrote:
Lab_Rat wrote:
BigNorseWolf wrote:

Huh. So that superman pose doesn't just look cool, its actually required....

Wait, DAZED while flying will get you killed?

Yeah. Flight just got A LOT easier to combat. Your also totally screwed if your dazed or stunned because there will be NO feather fall from the fly spell and no actions to cast / activate feather fall from a spell or ring.
Meaning that the question of which pre-req for flight an Aerokineticist should take is now "definitely Air's Cushion".
To be fair, I don't see why people didn't like air's cushion even if they didn't know that part about flying. If you're going to be flying a lot, you'll fall at some point, possibly far. Granted burn might save you from KO->instadeath like most other flyers, once you're high enough level.

Because Wings of Air specifies you are under the constant effect of fly. Granted, it doesn't contain the language "as per the spell" as it normally would, but it strongly indicates that it is, as per the spell.

And, as per the spell, if the fly spell is dispelled or ends, then you float to the ground, gently, at 60 ft. per round for 1d6 rounds. Keep in mind, because you're falling at 60 ft. per round, even if you only do it for 1 round, that's enough time for the Kineticist to spend a Standard action to re-activate Wings of Air.

I honestly think the FAQ is a bunch of nonsense for magical flight. The fly spell, for instance, says that flying takes up as much concentration as walking. So maintaining the magical fly spell takes as close to no effort as one could possibly get.

I mean, if you're flying along and a Tier 10 level 20 Mythic Arch-Mage dumps Mythic Power into a Mage's Disjunction and rips the magic out of every spell and magical item on your person, you still float to the ground, gently.

If, instead, you just cast a single, non-mythic, non-agumented, 1st level spell from a regular, non-mythic, non-level 20 caster like ear piercing scream, then if they fail their save, they are dazed and they drop out of the sky like a f!%%ing rock at 200 ft. per round, crashing into the earth taking 20d6 points of damage.

Hogwash.


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Cosmo, it's 6:30 AM here in Alaska. I've been awake since 8:30 AM in order to get things ready for Second Christmas (when your father works on an oil platform and misses Christmas). Then, my friends kept me up all night. Plus, I found out I could watch the Star Wars Holiday Special online and that also kept me from sleeping.

So, I blame Cosmo for Second Christmas.
I blame Cosmo for my father's work schedule.
I blame Cosmo for me abandoning my hermiting ways for a short time.
I blame Cosmo for a lack of sleep.
I blame Cosmo for the Star Wars Holiday Special.

That's all for now.


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"Did you see [insert team here] get their ass pounded at the game?"

"Speaking of ass poundings..."


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Ran Iji wrote:
There's a feat called Dirty Fighting [Combat]. It's from the Dirty Fighter's Tool Box, and will count for having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, and so forth.

I love this feat so much. It really changes many builds and makes a lot of things easier.


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The Doomkitten wrote:
Judy Bauer wrote:
John Compton: You can't put a pork gravy ooze in with these crocodiles—they're technically chickens!
And the reward for "The Weirdest Out-Of-Context Comment" for the year goes to... JOOOOHN CEEENAAAA!!!

♩♪♫♬*Da nana na/da nana na*♬♫♪♩

Fixed that for you.


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Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
I blame Cosmo for not coming across this DBZ/One Punch Man crossover doujinshi earlier.
Have you read the DBZ/One Piece crossover?

No, I'm not very familiar with One Piece. I never got into it as a kid when it came out and as an adult, muddling through the first few story arcs is a trial. I've got a friend who's been watching the dubbed anime (I watched dub, if given the choice, I don't care for the dub/sub arguments) and he's nearly at the end of the dubbed episodes and tells me the story arcs get much better.

I'm currently going back and watching all the anime that piqued my interest as a kid, but never got to watch for one reason another. Currently splitting my time between Naruto and Bleach and, Cosmo's machinations no doubt, I recently found out these are the two worst animes in respect to the ratio of filler/non-filler episodes.

Suffering through the 43%/45% filler episodes for Naruto and Bleach respectively... makes me wish I had toughed out through the shenanigans and craziness of One Piece, what with it's low 18% filler content. Most impressive for having over 700 episodes out.

I'm sure One Piece probably had some more filler but 4Kids...

*eye-twitch*

There's actually a website dedicated to tracking the amount of filler anime has: link.

I misremembered my percentage for One Piece, it actually only has a 13% filler content. I don't understand the comment about 4Kids, care to elaborate?

I blame Cosmo for not understanding Rysky's comment.


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I blame Cosmo for not coming across this DBZ/One Punch Man crossover doujinshi earlier.


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How would you run an encounter with one character possessing a shriveled or crippled body strapped onto the body of a much stronger person? Something like this.

Just had a thought for a powerful, if crippled telekinetic riding around on the back of, basically, a meatshield. I'm just unsure how to run this. My initial thought is using the mounted combat rules, but that seems simple, but also problematic and I just know players would want to do the same thing. Like a Halgling Wizard riding the Big Stupid Fighter into combat.


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Skylancer4 wrote:
Shiroi wrote:

I don't know why I'm so dense, I thought pushing infusion (and pulling) were only use able with Flurry of Blasts if you wanted to move someone more than 5' without taking burn. It's not.

"You can increase the burn cost of this infusion to increase the maximum distance..."

This means you can also use infusion specialization to *decrease* that cost afterwards, since it's part of the cost of the infusion not a separate source of burn. The infusions get stronger when used at higher levels, with gather power, or with no/weak form infusions.

At level 20, 6 points of infusion specialization with 4 points of gathering, 1 point from buffer, flurry of blasts for 6 (haste) hits, and taking 6 points of burn... I can push someone 5+15+20+5+25+30...

100 feet as a 2 turn action if I hit all 6 times. Granted I'm much more likely to just use a regular blast from 30 feet away and spend the 6 points of infusion specialization to make it a 30 foot push as a standard, but if you really, really need them to be somewhere else...

Or does my check still need to exceed their CMD by a god awful amount to make it work that way? I feel like it shouldn't have to given the cost and all the other things I could be killing them with in that time/effort but this system really tries to make moving people around more difficult than it should be.

Maximum distance would be the limit you could potentially move them. You would still need to succeed on the opposed check to actually move them that far (at least from what it sounds like you are saying), barring any other wording or ability that grants you automatic success or something like that.

As for it being more difficult than it should be... Denial tactics suck all round. That is why so many SoD spells were readjusted and why the CMD systems was modified (size adjustments scaled back etc.) Every encounter with a cliff or lethal environment shouldn't become a bull rush competition nor should tactical choices you make be easily ruined because...

Okay so Pushing Infusion says this: The momentum of your kinetic blast knocks foes back. Attempt a bull rush combat maneuver check against each target damaged by your infused blast, using your Constitution modifier instead of your Strength modifier to determine your bonus. This infusion can push a foe back by a maximum of 5 feet. You can increase the burn cost of this infusion to increase the maximum distance pushed by 5 feet per additional point of burn accepted. You can't use this infusion with a form infusion such as cloud that causes your kinetic blast to lack a clear direction to push.

Flurry of Blasts has a specific interaction with Pushing Infusion as follows: If you are using a substance infusion that requires a caster level check or combat maneuver check, you roll the check only once against each target, but you gain a bonus on the check equal to the number of times that target was hit beyond the first. If you are using the pushing substance infusion, the maximum distance of the push increases by 5 feet for each time the target was hit beyond the first.

So, Pushing Infusion, theoretically, has no limit on the amount of distance it can push, except for the limit on the amount of burn invested in it. You can accept 1 point of burn per 3 kineticist levels, which effectively caps at 18th level with 6 points of burn, maximum.

Infusion Spec has a maximum reduction of 6. Gather power lets you reduce up to 5 points over the course of two rounds, and buffer for another 1 point of burn. Theoretically, one could pump 18 points worth of burn into a single Pushing Infusion (12 reduced by abilities, 6 points max per turn) which translates into a 90 ft. knockback (5 ft. for the initial cost of Pushing Infusion and another 85 ft. for the additional 17 points of burn).

Now, say we reduce 2 points from Pushing (single push of 80 ft.) for Flurry of Blasts. The specific rule for Flurry says +5 ft. for each additional Pushing blast that hits the same target. So if you hit with the other 5 attacks (total of 6 attacks using haste) you get a maximum distance of 105 ft. knocked backwards. It's worth noting, that if if you use Flurry, you would gain a +5 bonus on your CMB check to succeed with the bull rush.

So a maximum distance of 90 ft. knockback without using Flurry, 105 ft. knockback using flurry with a +5 bonus on the CMB check. As a single turn attack, one could use only a move action Gather Power for a maximum burn investment of 15 (a reduction of 9 while accepting 6 points of burn), for a knockback potential of 75. ft as a single blast, or a 90 ft. knockback using Flurry.


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I blame Cosmo for being nice.

I took a shower this evening and heard a racket downstairs. Thought it might be my sister hanging out with some friends while she's visiting for the holidays. So I was going to walk downstairs in my boxers to mess with them. At the last moment, I decided to be nice and at least put some pants on.

Turns out, it was actually my other sister hosting a Baby shower. It would have been loads more fun if I had come down in my boxers, but, instead, I decided to be 'nice' to a sister that wasn't even there.

Why you shielding them from my unclothed glory Cosmo?


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Rysky wrote:
Tels wrote:

˛*(´• ̮•)˛° /.♫.♫\˛. ˛ ˛* ˛ Π____. * ˛*.。.。

.°( . • .) ˛°./• '♫ ' •\. ˛*./______/~\*. ˛*.。˛
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田|門|╬╬╬
¯˜"*°••°*"˜¯`´¯˜"*°••°*"˜¯` ´¯˜"*°´¯˜"*°••°*"˜¯`
★ Merry Christmas and have a Happy New Year! ★
I Blame Cosmo for Tels showing off.

Some people are artistic and clever, other people steal things off YouTube comments. You can guess which one I am.


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˛*(´• ̮•)˛° /.♫.♫\˛. ˛ ˛* ˛ Π____. * ˛*.。.。
.°( . • .) ˛°./• '♫ ' •\. ˛*./______/~\*. ˛*.。˛
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田|門|╬╬╬
¯˜"*°••°*"˜¯`´¯˜"*°••°*"˜¯` ´¯˜"*°´¯˜"*°••°*"˜¯`
★ Merry Christmas and have a Happy New Year! ★


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˛*(´• ̮•)˛° /.♫.♫\˛. ˛ ˛* ˛ Π____. * ˛*.。.。
.°( . • .) ˛°./• '♫ ' •\. ˛*./______/~\*. ˛*.。˛
*(...'•'.. ) *˛╬╬╬╬╬˛°.|田田|門|╬╬╬
¯˜"*°••°*"˜¯`´¯˜"*°••°*"˜¯` ´¯˜"*°´¯˜"*°••°*"˜¯`
★ Merry Christmas and have a Happy New Year! ★


4 people marked this as a favorite.

I blame Cosmo for people not understanding the concept of 'burden of proof'.


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Finally got around to picking up The Forsaken Churchyard, giving it a read through now :D


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Ashiel, do you think the Preferred Spell feat from the Advanced Player's Guide would need some alterations or removal in the Skill Casting System?

Preferred Spell wrote:

Prerequisites: Spellcraft 5 ranks, Heighten Spell.

Benefit: Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.

The way I see it, if you directly ported it over, a prepared caster would need not ever prepare their preferred spell, or any metamagic variant. Combined with the ability to cast, essentially, all day, this could be a very powerful feat; even more so than it already is in the game.

I've played a wizard built around the idea of using this feat, and fireball combined with metamagic to make it one of, if not the, most powerful control spell she has access to. Namely because she could cast it using Rime Spell (entangle targets with ice) because she could also spontaneously swap the energy damage of the spell using the Admixture wizard school, or drop a Dazing spell, or Selective spell whenever she needed to.


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JonathonWilder wrote:
137ben wrote:
Ashiel has created a skill-based magic system from scratch, and is redesigning the pathfinder class structure from the ground up.

So the skill-based magic system was in plain sight on page 10, lucky me for finding the page so quickly, though I will ask how far along you are in redesigning the pathfinder class structure from ground up? Do you have a Google Doc of all your current changes?

Also, what are your thoughts on Spheres of Power? Is that a good system for magic and spellcasting in your opinion? Myself, it is my resource of choice though yours does interest me. I wont have a way of testing it out, since I am not running a game or part of a campaign where I could ask a DM to try it out... so I will just need to trust you have playtested this.

Still, I am intrigued in learning more of your homebrews.

Skill based casting system, for reference.

You know, in looking back on this, I'm still super excited about it and have, officially, decided the next campaign I'm running will use this system, along with spellburn, though which one I use I am uncertain.

Also, in re-reading it, I came to realize this system, unintentionally, favors non-9th level casters. Due to the nature of having stunted spell access and progression, they get their spell levels later, meaning they have more bonuses and higher chances of passing. Casters like Rangers and Paladins are especially potent, it's highly unlikely they'd ever fail their check, beyond the first few levels anyway.

For example, assuming a minimum necessary ability score, the first time a Bard gains access to 5th level spells, she has +15 on her check to cast them, meaning she automatically succeeds, assuming no outside interference. Conversely, a Wizard has only a +11 bonus when he gains access to 5th level spells and is incapable of 'Taking 10' to cast it unless he increases his bonus in someway. Granted, this is assuming the bare minimum, but it's something to think about. Non-9th level casters will have an easier time of using metamagic and higher level spells in this system. Something I'm probably okay with.

As long as you ban summoners of course. F&~+ them.


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This article is titled "This guy might be the most annoying Facebook troll of all time."

Personally, I laughed my ass off reading this 'troll' and don't find him annoying at all. Must be the Cosmo in me.

Cosmo, I blame you for not being as 'sensitive' as others. Your actions, I guess, have hardened my heart to the suffering of others.


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Tels wrote:
Rysky wrote:

I Blame Cosmo for always picking on my Mamushka and 22 1/2 favourite stool.

Pick on Orthos or Tels for a change!

Turns out, if you live the life of a hermit (as in, rarely leave home except to work, little to no friends or social interaction), Cosmo has less opportunity to mess with you.

[Edit] Not that this is me or anything, no... I mean, I totally, like, have tons of friends. Really. [dice=Bluff check]1d20-5

So to revisit this... Microsoft made a little app that will do 2015 'year in review' and show some statistics from your Xbox Live account (if you have one)...

Here's a screenshot of mine.

For those who don't want to click on the link, I have spent 3,039 hours gaming on Xbox Live and I'm in the top 1% of Xbox Gamers as far as time spent is concerned. I'm also in the top 1% of as far as my gamerscore is concerned, and the top 5% of achievements unlocked.

I blame Cosmo for only being in the top 5% for achievement, meaning there are others being better hermits than me.


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Okay, I feel the fool a little bit for missing that. I had honestly thought the Barbarian style character would have to make a choice between gaining rage powers, or advancing his rage mechanic. It makes me a lot happier to know that's not how it works.

I think, maybe, you guys should try and write it so that the advancement of abilities triggers on odd-levels. Otherwise you run a risk of the even levels being huge power jumps for some, if not most, characters. I don't know if the spontaneous casting progression will still exist (I recall you want to trim down the number of 9th level casters to a single class), but the spontaneous casting progression gains new spell levels on even levels (4, 6, 8, 10, etc) which, in d20 Legends, would also provide new talents. Not as big a deal as spontaneous casters, who get new spell levels on odd-levels.

Anyway, the point being, you want to spread out abilities across both even and odd levels to avoid having 'dead levels' in which a class gains nothing other than an increase in BAB, Hp, and/or saves.


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Rysky wrote:

I Blame Cosmo for always picking on my Mamushka and 22 1/2 favourite stool.

Pick on Orthos or Tels for a change!

Turns out, if you live the life of a hermit (as in, rarely leave home except to work, little to no friends or social interaction), Cosmo has less opportunity to mess with you.

[Edit] Not that this is me or anything, no... I mean, I totally, like, have tons of friends. Really. Bluff check: 1d20 - 5 ⇒ (4) - 5 = -1


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Icehawk wrote:

But do they have 8 arms each carrying a pebble? This came up in one game, the paladin was against a foe who was hovering 10 feet in the air or so, and the paladin didn't have a ranged weapon and nobody had a flight option (My groups a little bad at cooperation and tactics). So I suggested to the paladin "Well, your smite evil isn't actually based on a weapon. So honestly you could pick up a rock, throw it, and add your level to damage if you hit. Sure the base damage is like, 1, but it's more than 0 isn't it."

So I got the amusing image of a paladin just throwing rocks and harsh words at a demon.

Anyhow, the patreon seems fair enough to me. And yeah showing those is probably a touch unprofessional, though based on previous posts I figure we pay most part to the same games :p. Plus I don't care about such things but overall it might be a good decision.

And yeah that sounds like it was a big issue. So how'd you fix the diversification at no penalty issue?

Have you heard of Bumi Meifong by Ravingdork? He's a character who fights by throwing rocks. Not even special rocks, just rocks he can pick up off the ground.


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Liz Courts wrote:
Strife2002 wrote:
You guys should name that iconic antipaladin already ;)

...It's not Stephen?

Damn it, why did I not get the memo?!

No, Stephen is the evil twin.


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Icehawk wrote:
Ashiel wrote:
Icehawk wrote:
In a way you can still do it though. It only got stuck on every table but Ranged Weapons table but the ability never specifically calls out you can't. It's just one of those IMPLIES things.

Whaizo. Just Whaizo. XD

EDIT: Omg, they really did nerf it.

Core Rulebook wrote:

Ghost Touch: A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal.

Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +1 bonus.

Ultimate Equipment wrote:

Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —

A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal. This special ability can only be placed on melee weapons and ammunition.

There are not enough tables to flip!

*grumbles and decides to try to speed up the production of my RPG system*

Ah right there it is. I was wondering if I was misrecalling the bottom part when I went hunting for it again now. Beat me to it again Flash- Er Ashiel!

So much for the "Thou shalt not publish rules that contradict or override the CRB" stuff they've been spouting for years. I have to wonder if Ghost Touch still remains as it was originally printed in the most recent version of the CRB. If it does, then it should overrule the version in UE.

Not that I really care. I don't really trust most of the errata decisions these days anyway. They only time I really ask for a FAQ or errata is if I genuinely don't know the answer to a question.


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Icehawk wrote:
Wait, I knew something before Ashiel did? Crap, this is topsy turvy world! Next I'm gonna be hearing that the stealth nerf to the ghost touch net was a joke.

-_-

...What stealth nerf?


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The Grinch That Stole Christmas... Whaddya think? Possibly silly and fun adventure?


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Rysky wrote:
Cosmo Cultist wrote:
Rysky wrote:
Cosmo Cultist wrote:
Rysky wrote:
Master Pugwampi wrote:
NobodysHome wrote:
Tels wrote:
I blame Cosmo for idiots on Facebook.
OK, that's not fair. Even Cosmo isn't that all-powerful!

BLASPHEMER!!!

I Blame Cosmo for NobodysHome's lack of faith! >:P

I Blame Cosmo for how disturbing that it is.
Shun the unbeliever! Shuuuuuunnnnn!!
No, BLAME!
The two are not mutually exclusive!
But if we shun them they won't be aware of the blame!

If you blame them first, then shun them, they want be able deny the blame, making them guilty!


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I blame Cosmo for idiots on Facebook.

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