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2-page excerpt from the Advanced Class Guide showcasing Ranger and Rogue archetypes.
[Edit] The Underground Chemist looks like a fun archetype for the Rogue. Add Int mod to alchemical item damage, and you can sneak attack with alchemical splash weapons. Bonus, you can take a limited selection of Alchemist discoveries in place of Rogue talents!
Odraude for Paizo President!
What's that you say? He's not even an employee so how can he run for President? Have you never heard of a hostile takeover before? Look at his face; does that look like the face of a creature that wouldn't eat your children for not voting for him? If you don't vote for Odraude, you're a bad parent! Also, you hate freedom, and you're a terrorist, and probably an alien too. And you like 4th Edition.
Emphasis mine. If they did this, as a 2 level dip they would only have a +1 Bravery bonus, so they'd only ignore the first -1 penalty of feats like Power Attack and Combat Expertise. So a Fighter 2/Paladin 18 would Power Attack for -5/+12, where as a Fighter 20 would Power Attack for -1/+12 and can have Combat Expertise at -1/+6 at the same time.
Then you could take Stalwart and Improved Stalwart and Fight Defensively, so in total you're taking -6 to hit and you get +12 to damage, +8 (or +9 if 3 ranks in Acrobatics) to AC, and you get DR 8/-, which makes you a total badass at this point. Even scarier if you're a Halfling Fighter with the Risky Striker feat as you now also get a further +12 to damage and you don't take the -1 AC penalty. If you two-hand, you're getting a +30 damage bonus, +8 AC, Dr 8/- and all for the measly cost of -6 to attack. Pretty damned good trade off in my opinion.
Currently, Gunslingers get a staggering amount of penalties on their attacks because they often use every option they can to boost their damage at the expense of accuracy. This works because of touch AC being so low across the board. If monster got half of the stuff normally bypassed by touch AC, you'd see many of those 'guaranteed hits' become misses a lot more often. Guns would still be powerful, granted, but maybe not as much so.
Personally, I think Natural Armor should apply as DR/- against guns. There's a reason why we needed larger caliber guns to bring down animals after all. Sometimes the bullets just don't hurt them.
Well, I have good news for you then! The wonderful, glorious, and magnificent Lord Ashiel has created a Psychic Monk based off the Psychic Warrior! Even better, the generous Lord Ashiel offers it free of charge on his blog over at Alvena Publishing. For your convenience, I have linked you to the Psychic Monk. Remember to bask in the benevolence of our Lord Ashiel, and give your praise to our glorious creator!
Mythic JMD031 wrote:
I blame Cosmo for Mythic JMD031 knowing I needed to know if it was a Mythically Pointless day before blaming him for it being a Mythically Pointless day.
One does not blame Cosmo for something he hasn't done yet. It only makes him stronger and, even worse, gives him ideas. I blame Cosmo for Mythic JMD031 not knowing this either.
Alexander Augunas wrote:
To harry low-level characters and to pose credible threats to commoners and guards that might require the need of heroes to overocme. For example, the standard Gargoyle has DR 10/magic which means most of the guards using 1d8 longbows aren't going to penetrate the hide of the gargoyle, so it would require more powerful weapons, magical weapons, or the aid of adventurers who have the above.
Same with things like dragons. It's not so much that their scales are tough as steel, as much as they are resistant to non-magical attacks so an army of attacking a dragon might do diddly-squat to the dragon except for the case of their ballista or other siege weapons.
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.
There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).
I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.
I don't know, harming ghosts shouldn't be a 'magic only' idea. Especially with the idea that 'pure iron' was used to ward off spirits in old times. Or things like blocking the entrance with a line of salt stops them from crossing the barrier etc.
It would be a nice addition to Cold Iron if it also allowed characters to damage incorporeal creatures without required magic to do so.
Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.
I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.
So after this, I decided to start working on a build to mimic Himura Kenshin from Rurouni Kenshin. I think Slayer works great for him, between studied target and sneak attack, he'll deal a lot of damage. Plus, with Vital Strike/Devastating Strike, Quick Draw and Improved Feint, he can sheathe his sword, then move action Feint, and Standard Action Vital Strike to add Vital Strike, Devastating Strike, Sneak Attack and Studied Strike into one glorious blow.
15-pt buy: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8
20-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 10
25-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 16, Cha 10
Still a work in progress, but I'm liking where it's going.
I agree with not reading the entire thread, but you could have done a quick search of the thread. There's a search box at the top of every thread that will search the thread for key words you designate.
As for getting offended, I was only kind of annoyed because someone had asked nearly the exact same question right above you and got answered is all.
This product has just been announced and there really isn't much information at out about it at all.
What we do know is that the Barbarian, Monk, Rogue and Summoner will be 'unchained' in that the Barbarian will be made 'easier, the Monk will have full BAB (buffed), the Rogue will be buffed and the Summoner will be nerfed.
We also know that they will be designing the game ignoring the expectation of backwards compatibility.
We know that some classes won't specifically be 'unchained' but that other systems of the game will be unchained, which may drastically effect the class. For example, if Magic is drastically different than now, it will heavily effect all of the casters in the game.
There will be new subsytems like mana pools and resources included and an over-hauled 'on-the-fly' monster creation system.
Other than the above, the PDT has been pretty tight lipped, as they should be. The product was just announced, I wouldn't expect any significant teasers for another 9 months or so until it gets closer to it's release date.
Not to be a total ass, but you could have read the comment immediately above yours.
I remember one of my friends playing a Psion who's favorite power created, in his own words, "Ecto Boogers" that he would snort out of his nose and throw at people. It was actually two powers, Ectoplasmic Sheen and Entangling Ectoplasm, but he flavored them both as one power (still counted as two mechanically). He would hawk and snort out a big green booger that he would then throw on people to make them slippery or stick them to the floor/walls/tree etc.
Kind of gross, but hilarious when he, essentially, covered a dragon in his boogers and kept it from flying. :)
Am I helping?
Very gracefully? Mythbusters
I blame Cosmo for the following rant I posted on Facebook:
You know what's really annoying? All the stupid s%&* you find when you search for something.
Google "Meals to eat on an upset stomach" You know you find as good "meals" to eat? Bananas. 'Cause Bananas make a good full-course meal.
Oh, Ginger! Yeah, I love me some Ginger root for dinner!
Pro-biotics! Delicious! Whoo! Eating well tonight!
It's even worse because half this crap is listed on those stupid websites that make you click an arrow to 'view the next slide' only for it to re-load the entire website. Now, why does it re-load the entire website instead of just moving to the next slide? I'll tell you: So they can load up another damned advertisement group.
F$~&ing websites keep stuffing their advertisements down my throat while I'm too busy vomiting stuff back up my throat while trying to find something to settle my stomach, but still filling for everyone else to eat for dinner.
Seriously, when I search for 'meals for dinner' I don't want to find single ingredients that don't actually help me in anyway. Especially when one of the damned ingredients listed is probiotics!
I really don't get why the rogue is considered so awful personally. They tend to be brutal in our home games, though a way to be effective as a ranged rogue would be nice it would be easy to do with talents.
It's because he has little-to-no method of increasing his attack bonus like literally every other class in the game can do. It's also because the two saving throws that can 1-shot a character, the Rogue has bad saves in (Fort and Will). Also, as a 'light armor' class, he doesn't have the HP or AC to stand at the front lines with everyone else.
So he has a harder time hitting than every other combat class in the game.
He has a harder time saving against the most dangerous spells than all of the other main combat classes who either have a good Fortitude, or a good Will save. Reflex almost always means 'Save or take Damage' while Fortitude could mean 'save or die' or 'save or take s@~~ tons of damage that can kill you' or 'save or take ability damage'. Will saves tend to mean 'save or kill your party'.
On average he has less HP than other classes, or he has less AC, or less methods of mitigating attacks. Caster martials (like Bards, Alchemists or Magi) can use magic to increase their defenses (like displacement or mirror image), while classes like Monks, Fighters or Paladins can have really high armor classes. Then you've got Barbarians who have chest muscles that deflect bullets.
The Rogue's main method of boosting his damage, sneak attack, is also one of the easiest damage boosters to deny. A cheap alchemical item, the smokestike, shuts down sneak attack. Many creatures are immune to sneak attack, or can't be flanked.
Combine it all together and the Rogue has the short end of the stick when it comes to combat. Then you have several other classes who steal from the Rogues role as 'skill monkey' by letting them disable magical traps (also available through a trait!), or completely obviating the need for him through judicious application of magic.
The Rogue's got a tough life because every aspect of his class can be done by someone else, and often times better than he can.
NPC's use NPC Wealth, not monster wealth, so he'd have 123,000 gp if using basic stats, or 159,000 gp if using heroic stats. There's a lot you can do to give a commoner a boost with that amount of wealth.
I wonder if Sound Striker will be an archetype that gets 'unchained'?
I've been listening to this video for years, and now all of a sudden it hit me: Celtic Sound Strike. Just wade into battle with a set of pipes and a kilt.
Most people don't enjoy my appreciation of the bagpipes, so I guess pipe music would qualify as 'Weird Words' for them huh? :P
Ah good ol Jim the farmer. He knows two things. How to farm and how to pluck a banjo. Oh look, theres that celestial courier delivering yet another message from the Queen of Eternal Twilight trying to convince Jim to come perform in the Court of the Thousand Golden Moons. Silly celestial outsider. Doesn't he know that Jim is just an ordinary farmer, no different from me or you? He aint got time to play his banjo for divine queens of fortune, love, beauty, and dreams come true. He has to tend his crops like all the other common folk.
The Commoner married the 15th level wizard's daughter and survived! +17,100 XP
*DING* You are now level six.
Sweet! the now 6th level commoner said as he put all of his skill points into Profession: Sexpert and Craft: Lovemaking.
[Edit] The commoner is just like an adventurer! Only, he wields a sword of an entirely different kind! >:)
I meant a personal computer. And so I could gift you the game :p
I do, but I also have very little time for any sort of gaming any more, even table-top. 10 months ago I took over guardianship of my sisters' two kids (age 2 and 4) while she deals with financial, home, and drug related issues. So overnight, I went from 'single uncle' to 'Uncle Mom', and as such, I don't get to play much of anything anymore.
Alexander Augunas wrote:
I blame Alex for not knowing today is blame Alex day and not blame Cosmo day.
Is blame Alex like birthdays? Only coming once a year? Would that make Cosmo like the un-birthday? Happens every other day of the year?