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Swordpriest

Tels's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 5,595 posts (5,627 including aliases). No reviews. 5 lists. No wishlists. 7 aliases.


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2-page excerpt from the Advanced Class Guide showcasing Ranger and Rogue archetypes.

[Edit] The Underground Chemist looks like a fun archetype for the Rogue. Add Int mod to alchemical item damage, and you can sneak attack with alchemical splash weapons. Bonus, you can take a limited selection of Alchemist discoveries in place of Rogue talents!


5 people marked this as a favorite.

Odraude for Paizo President!

What's that you say? He's not even an employee so how can he run for President? Have you never heard of a hostile takeover before? Look at his face; does that look like the face of a creature that wouldn't eat your children for not voting for him? If you don't vote for Odraude, you're a bad parent! Also, you hate freedom, and you're a terrorist, and probably an alien too. And you like 4th Edition.


1 person marked this as a favorite.

BTW, Halfling Fighters? Tots OP.


3 people marked this as a favorite.
Secane wrote:
Trogdar wrote:
Secane wrote:
Trogdar wrote:

remove penalties that come from combat feats up to your bravery bonus.

That will cover the attack bonus without tying the fighter down to a weapon group.

So something like, power attacks don't cause a high level fighter to suffer the minus to attack?
Yes. Basically, a high level fighter will be running around with a whole series of bonuses without suffering any penalties whatsoever. They would then be the king of feats.
I can see it if it only kicks in at mid-higher levels. Prevents people from just dipping a lv or 2 of fighter to get these benefits, while allowing the fighter to really shine at higher levels.

Emphasis mine. If they did this, as a 2 level dip they would only have a +1 Bravery bonus, so they'd only ignore the first -1 penalty of feats like Power Attack and Combat Expertise. So a Fighter 2/Paladin 18 would Power Attack for -5/+12, where as a Fighter 20 would Power Attack for -1/+12 and can have Combat Expertise at -1/+6 at the same time.

Then you could take Stalwart and Improved Stalwart and Fight Defensively, so in total you're taking -6 to hit and you get +12 to damage, +8 (or +9 if 3 ranks in Acrobatics) to AC, and you get DR 8/-, which makes you a total badass at this point. Even scarier if you're a Halfling Fighter with the Risky Striker feat as you now also get a further +12 to damage and you don't take the -1 AC penalty. If you two-hand, you're getting a +30 damage bonus, +8 AC, Dr 8/- and all for the measly cost of -6 to attack. Pretty damned good trade off in my opinion.


1 person marked this as a favorite.
Artanthos wrote:
Tels wrote:
Matrix Dragon wrote:
Vic Wertz wrote:
wish list = appropriate.

Well, I won't stop then ;)

I may as well point out that aside from summoners, one of the most commonly banned classes is the gunslinger. This often isn't because people don't like guns: many people simply dislike the fact that guns use touch attack mechanics.

Personally, the idea that even a non-magical simple firearm can simply ignore +5 Full Plate completely destroys my suspension of disbelief. After all, in real life it was often possible to buy (non-magical) armor that could stop a bullet from an early gun if you were rich enough and willing to learn to wear the armor. Unless I am mistaken, early guns had barely more penetration power than a longbow.

I'm sure a lot of people would be interested in an optional rule that replaces the current gun mechanics with something that makes a little more sense without making gunslingers underpowered.

Half Armor, Shield and Natural Armor bonus against guns. This just popped into my head and feels like something that could work as a real quick fix.

It would accomplish nothing against a full BAB class. The gunslinger would still be hitting everything on 2+

Of course, once they get past 10th level fighters and barbarians usually hit on a 2+ with at least their first two iteratives.

Currently, Gunslingers get a staggering amount of penalties on their attacks because they often use every option they can to boost their damage at the expense of accuracy. This works because of touch AC being so low across the board. If monster got half of the stuff normally bypassed by touch AC, you'd see many of those 'guaranteed hits' become misses a lot more often. Guns would still be powerful, granted, but maybe not as much so.

Personally, I think Natural Armor should apply as DR/- against guns. There's a reason why we needed larger caliber guns to bring down animals after all. Sometimes the bullets just don't hurt them.


1 person marked this as a favorite.
Shisumo wrote:

I'd love to the monk redone as a psychic version of a magus.

(sigh}

But that presupposes psychic magic not in evidence. So I suspect things will be going in a different direction.

Well, I have good news for you then! The wonderful, glorious, and magnificent Lord Ashiel has created a Psychic Monk based off the Psychic Warrior! Even better, the generous Lord Ashiel offers it free of charge on his blog over at Alvena Publishing. For your convenience, I have linked you to the Psychic Monk. Remember to bask in the benevolence of our Lord Ashiel, and give your praise to our glorious creator!


5 people marked this as a favorite.

The Fighter should be the king of martial versatility. Able to pick up and rock any weapon and be pretty damned good at any maneuver, while able to run around protected in any armor.


1 person marked this as a favorite.
John Kretzer wrote:
I Blame Cosmo for a 40' ladder falling on my friend leg yesterday.

I blame Cosmo for John not realizing that his friend, Leg, is now a prime target for further Pathfinder gaming.


1 person marked this as a favorite.

I blame Cosmo that the best part about the Batman vs Superman film is going to be the modern premiere of Wonder Woman.


1 person marked this as a favorite.

Are you unable to stream it? If so, that's unfortunate. I think the reason they're doing it with Korra is because they know that Korra performs so well online, that any flare ups and backlash the results from their 'flagship' should be able to be weathered by the loyalty of the shows fans.


2 people marked this as a favorite.
Mythic JMD031 wrote:
Tels wrote:
Mythic JMD031 wrote:
I blame Cosmo for the pointless day I had.
Was it Mythically Pointless?

Indeed it was.

I blame Cosmo for Tels not blaming Cosmo in his reply to me.

I blame Cosmo for Mythic JMD031 knowing I needed to know if it was a Mythically Pointless day before blaming him for it being a Mythically Pointless day.

One does not blame Cosmo for something he hasn't done yet. It only makes him stronger and, even worse, gives him ideas. I blame Cosmo for Mythic JMD031 not knowing this either.


5 people marked this as a favorite.

What about Bert (Dick van D~+$) from Mary Poppins? He plays music, he draws, knows about magic, sweeps chimneys, rides horses and nails powerful witches. Seems like he's a shoe-in for 20th level commoner.


1 person marked this as a favorite.
Cthulhudrew wrote:
Zark wrote:
Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn?
Qadim?

Zadinn?


1 person marked this as a favorite.
Alexander Augunas wrote:
Jiggy wrote:

I wasn't saying he should gain an ability like that at 3rd level or sooner. It'd just be nice if a 20th-level fighter and a 1st-level fighter didn't have the same degree of magic dependency as each other when fighting incorporeal creatures.

A 20th-level fighter without magic is currently completely incapable of defeating a CR3 shadow. The threat of that CR3 monster hasn't changed since 1st level unless someone gave him some magic.

That is what shouldn't be happening. A high-level character should never have an absolute 100% dependency on a specific item/spell in order to have any chance of defeating a monster whose CR he's already passed.

Ah, I see. I thought you meant giving martial characters the ability to completely bypass an incorporeal creature's defenses. Giving them the ability to make their attacks count as magical (as per the monk) wouldn't be too bad.

Then again, it would beg the question, "Why bother having DR/magic except to harry low-level characters?" Is that a good thing or a bad thing? Heck if I know!

To harry low-level characters and to pose credible threats to commoners and guards that might require the need of heroes to overocme. For example, the standard Gargoyle has DR 10/magic which means most of the guards using 1d8 longbows aren't going to penetrate the hide of the gargoyle, so it would require more powerful weapons, magical weapons, or the aid of adventurers who have the above.

Same with things like dragons. It's not so much that their scales are tough as steel, as much as they are resistant to non-magical attacks so an army of attacking a dragon might do diddly-squat to the dragon except for the case of their ballista or other siege weapons.


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By the very fact he became a Paladin is kind of proof that he did in fact atone. He wouldn't have been able to be a Paladin if he hadn't atoned for murdering the clerics after all.


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Wasted wrote:
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.

There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).

I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.


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That's a bad ass backstory and DAMN YOU FOR THE CLIFFY!!!


4 people marked this as a favorite.

I don't know, harming ghosts shouldn't be a 'magic only' idea. Especially with the idea that 'pure iron' was used to ward off spirits in old times. Or things like blocking the entrance with a line of salt stops them from crossing the barrier etc.

It would be a nice addition to Cold Iron if it also allowed characters to damage incorporeal creatures without required magic to do so.


1 person marked this as a favorite.

Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.

I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.


2 people marked this as a favorite.

So after this, I decided to start working on a build to mimic Himura Kenshin from Rurouni Kenshin. I think Slayer works great for him, between studied target and sneak attack, he'll deal a lot of damage. Plus, with Vital Strike/Devastating Strike, Quick Draw and Improved Feint, he can sheathe his sword, then move action Feint, and Standard Action Vital Strike to add Vital Strike, Devastating Strike, Sneak Attack and Studied Strike into one glorious blow.

Kenshin Build:
Point Buy:
15-pt buy: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8
20-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 10
25-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 16, Cha 10

Levels:
1) Monk: Weapon Finesse, (Dodge – Human), (Crane Style – Monk)
2) Slayer:
3) Slayer: Ranger Combat Style (Two-Handed) – Power Attack, Dervish Dance
4) Monk: Crane Riposte
5) Slayer: Combat Reflexes
6) Slayer: Combat Trick – Combat Expertise
7) Slayer: Vital Strike
8) Slayer: Ranger Combat Style (Two-Handed) – Great Cleave
9) Slayer: Quick Draw
10) Slayer:
11) Slayer: Devastating Strike
12) Slayer: Feat – Improved Feint
13) Slayer: Improved Vital Strike
14)
15)
16)
17)
18)
19) Greater Vital Strike
20)

Still a work in progress, but I'm liking where it's going.


1 person marked this as a favorite.

I agree with not reading the entire thread, but you could have done a quick search of the thread. There's a search box at the top of every thread that will search the thread for key words you designate.

As for getting offended, I was only kind of annoyed because someone had asked nearly the exact same question right above you and got answered is all.

This product has just been announced and there really isn't much information at out about it at all.

What we do know is that the Barbarian, Monk, Rogue and Summoner will be 'unchained' in that the Barbarian will be made 'easier, the Monk will have full BAB (buffed), the Rogue will be buffed and the Summoner will be nerfed.

We also know that they will be designing the game ignoring the expectation of backwards compatibility.

We know that some classes won't specifically be 'unchained' but that other systems of the game will be unchained, which may drastically effect the class. For example, if Magic is drastically different than now, it will heavily effect all of the casters in the game.

There will be new subsytems like mana pools and resources included and an over-hauled 'on-the-fly' monster creation system.

Other than the above, the PDT has been pretty tight lipped, as they should be. The product was just announced, I wouldn't expect any significant teasers for another 9 months or so until it gets closer to it's release date.


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Secane wrote:

Ok, I'm a little late to this. Only just heard about it on Know Direction.

Other then the 4 classes in the description above, any info on the other classes like Fighter, etc?
Will they be touched upon as well? I heard in the podcast that all 30 classes will be revisited?

Not to be a total ass, but you could have read the comment immediately above yours.

Cthulhudrew wrote:
Jack Rift wrote:
I am sure it has be asked and answered, don't real like looking through all the posts. But what will this do for the basic fighter?
If you read the product description, then you know as much as the rest of us do.


1 person marked this as a favorite.

Have you ever noticed that if your avatar and Odraude's avatar were to be put side by side, it looks like they're roaring at each other?


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I remember one of my friends playing a Psion who's favorite power created, in his own words, "Ecto Boogers" that he would snort out of his nose and throw at people. It was actually two powers, Ectoplasmic Sheen and Entangling Ectoplasm, but he flavored them both as one power (still counted as two mechanically). He would hawk and snort out a big green booger that he would then throw on people to make them slippery or stick them to the floor/walls/tree etc.

Kind of gross, but hilarious when he, essentially, covered a dragon in his boogers and kept it from flying. :)


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Ashiel wrote:
Kryzbyn wrote:
Ashiel wrote:
Kryzbyn wrote:

[tease] You know what would be cool! Playing a WoW Warlock in Pathfinder! [/tease]

:)

Here's a preview of some of the power-combos, as I just finished writing the create healthstone power.

** spoiler omitted **...

Sweet! :)

I'll quit bugging you about it for a while ;)

No worries. Keeps me motivated / reminded.

*Bug*

...

*Nag*

...

*Whine*

...

*Complain*

...

Am I helping?


1 person marked this as a favorite.
Blackvial wrote:
David Neilson wrote:
I was actually more curious that they used "The Bull" since it is obviously a male gendered animal for a female iconic. Unlike if they had called say "The Avalanche", "The Dragon" or "The Destroyer"
maybe because she fights like a bull in a china shop?

Very gracefully? Mythbusters


2 people marked this as a favorite.

I blame Cosmo for the following rant I posted on Facebook:

Rant:
You know what's really annoying? All the stupid s%&* you find when you search for something.

Google "Meals to eat on an upset stomach" You know you find as good "meals" to eat? Bananas. 'Cause Bananas make a good full-course meal.

Oh, Ginger! Yeah, I love me some Ginger root for dinner!

Pro-biotics! Delicious! Whoo! Eating well tonight!

It's even worse because half this crap is listed on those stupid websites that make you click an arrow to 'view the next slide' only for it to re-load the entire website. Now, why does it re-load the entire website instead of just moving to the next slide? I'll tell you: So they can load up another damned advertisement group.

F$~&ing websites keep stuffing their advertisements down my throat while I'm too busy vomiting stuff back up my throat while trying to find something to settle my stomach, but still filling for everyone else to eat for dinner.

Seriously, when I search for 'meals for dinner' I don't want to find single ingredients that don't actually help me in anyway. Especially when one of the damned ingredients listed is probiotics!


2 people marked this as a favorite.
Cthulhudrew wrote:
Tels wrote:
Real-life Chainsaw-Sword.

That looks kind of puny. :(

But I give them props for the attempt, at least. It's a good step towards something like on the cover of Lords of Rust.

I look upon it as a prototype.


1 person marked this as a favorite.

Real-life Chainsaw-Sword.


3 people marked this as a favorite.
Coridan wrote:
I really don't get why the rogue is considered so awful personally. They tend to be brutal in our home games, though a way to be effective as a ranged rogue would be nice it would be easy to do with talents.

It's because he has little-to-no method of increasing his attack bonus like literally every other class in the game can do. It's also because the two saving throws that can 1-shot a character, the Rogue has bad saves in (Fort and Will). Also, as a 'light armor' class, he doesn't have the HP or AC to stand at the front lines with everyone else.

So he has a harder time hitting than every other combat class in the game.

He has a harder time saving against the most dangerous spells than all of the other main combat classes who either have a good Fortitude, or a good Will save. Reflex almost always means 'Save or take Damage' while Fortitude could mean 'save or die' or 'save or take s@~~ tons of damage that can kill you' or 'save or take ability damage'. Will saves tend to mean 'save or kill your party'.

On average he has less HP than other classes, or he has less AC, or less methods of mitigating attacks. Caster martials (like Bards, Alchemists or Magi) can use magic to increase their defenses (like displacement or mirror image), while classes like Monks, Fighters or Paladins can have really high armor classes. Then you've got Barbarians who have chest muscles that deflect bullets.

The Rogue's main method of boosting his damage, sneak attack, is also one of the easiest damage boosters to deny. A cheap alchemical item, the smokestike, shuts down sneak attack. Many creatures are immune to sneak attack, or can't be flanked.

Combine it all together and the Rogue has the short end of the stick when it comes to combat. Then you have several other classes who steal from the Rogues role as 'skill monkey' by letting them disable magical traps (also available through a trait!), or completely obviating the need for him through judicious application of magic.

The Rogue's got a tough life because every aspect of his class can be done by someone else, and often times better than he can.


2 people marked this as a favorite.
Apocryphile wrote:
James Jacobs wrote:


HUGS!!!!

How can a Tyrannosaur hug? They've only got teeny weeny little arms….

p.s.

I'm guessing not much of this book will be made PFS legal…?

They hug with their jaw.


1 person marked this as a favorite.
ENHenry wrote:
As for Kess... Now THAT'S my kind of woman! Kind of reminds me of my wife's approach. :)

Did your Wife clobber you over your head, and drag you to the bedroom while declaring herself 'married and ceremony be damned'? Because that's the kind of thing I picture Kess doing.


3 people marked this as a favorite.

Cybe-Cleric of Shelyn - Digital Love


1 person marked this as a favorite.
Tacticslion wrote:

Now, one thing that's been ignored, is the NPC wealth.

His hypothetical CR by class level (which is what we're using to determine XP) is 18. That nets him 41,000 gold to play with. I bet we could actually make him somewhat pretty vicious with that...

...
...
... Ashiel?

NPC's use NPC Wealth, not monster wealth, so he'd have 123,000 gp if using basic stats, or 159,000 gp if using heroic stats. There's a lot you can do to give a commoner a boost with that amount of wealth.


8 people marked this as a favorite.
Kthulhu wrote:
Gorbacz wrote:

I'm all for those changes.

If Wizards are buffed as well. :)

Cool.

At 20th level, wizards get a bonus hit point.

I think Wizards should get the Run feat at 20th level myself. I mean, a whole bonus feat! That's gotta be a buff right?


1 person marked this as a favorite.

I wonder if Sound Striker will be an archetype that gets 'unchained'?

I've been listening to this video for years, and now all of a sudden it hit me: Celtic Sound Strike. Just wade into battle with a set of pipes and a kilt.

Most people don't enjoy my appreciation of the bagpipes, so I guess pipe music would qualify as 'Weird Words' for them huh? :P


2 people marked this as a favorite.
WPharolin wrote:
Ah good ol Jim the farmer. He knows two things. How to farm and how to pluck a banjo. Oh look, theres that celestial courier delivering yet another message from the Queen of Eternal Twilight trying to convince Jim to come perform in the Court of the Thousand Golden Moons. Silly celestial outsider. Doesn't he know that Jim is just an ordinary farmer, no different from me or you? He aint got time to play his banjo for divine queens of fortune, love, beauty, and dreams come true. He has to tend his crops like all the other common folk.

Always time for banjos.


8 people marked this as a favorite.
Dark Psion wrote:

What are the two sticks for?

They are not thick enough to be escrima fighting sticks, don't look like they are bamboo and two aren't enough for a tent or shelter.

She gives them to her enemies for splints after she's done breaking their legs.


1 person marked this as a favorite.

Orthos and his split personalities :P


3 people marked this as a favorite.
DM Barcas wrote:
The Boulder feels conflicted about fighting a young blind girl.

Sounds to me like you're scared, Boulder.


2 people marked this as a favorite.
Vod Canockers wrote:
Wish I could post pics

That reminds me... we finally know why the Mona Lisa is so 'intriguing'. She's a 20th level commoner!


4 people marked this as a favorite.

The Commoner married the 15th level wizard's daughter and survived! +17,100 XP

*DING* You are now level six.

Sweet! the now 6th level commoner said as he put all of his skill points into Profession: Sexpert and Craft: Lovemaking.

[Edit] The commoner is just like an adventurer! Only, he wields a sword of an entirely different kind! >:)


1 person marked this as a favorite.

I blame Cosmo for someone clogging my toilet and instead of using the plunger to clear it, opted to just throw towels on the ground around the bowl so the floor wouldn't get too wet.


4 people marked this as a favorite.
Cheapy wrote:
I meant a personal computer. And so I could gift you the game :p

I do, but I also have very little time for any sort of gaming any more, even table-top. 10 months ago I took over guardianship of my sisters' two kids (age 2 and 4) while she deals with financial, home, and drug related issues. So overnight, I went from 'single uncle' to 'Uncle Mom', and as such, I don't get to play much of anything anymore.


2 people marked this as a favorite.

Does the level 20 Commoner speak common?


1 person marked this as a favorite.

I'm totally adopting Bob into my games now.


3 people marked this as a favorite.

Badass Normal.


1 person marked this as a favorite.
The NPC wrote:
So in the ACG band the Brawler is the member in the background braking stuff in accompaniment to the music?

The Brawler is The Bodyguard and has developed a relationship with Harkon as the lead singer.


1 person marked this as a favorite.
Alexander Augunas wrote:

Guess what, everyone? Cosmo gets one day off. For the next 24 hours, anything bad that happens to you all is MY fault.

I probably did it by accident anyway in my glee-fueled rampage over the kitsune becoming available without a boon to Pathfinder Society players. That's one small step for Pathfinder, one GIANT leap for Alex's happiness!

So don't blame Cosmo! Blame me ... even though my happiness is because of the PFS crew's decision to make kitsune a legal race ... which might have happened from Cosmo's influence.

Eh, sorry Cosmo. I tried. Anything I do in my Pinkie Pie-like spasms of glee is your fault, I guess.

Ahh... okay.

Tels wrote:
I blame Cosmo Alex for Steve Kardynal... and I blame him again... one last time.

I blame Alex for not knowing today is blame Alex day and not blame Cosmo day.

Is blame Alex like birthdays? Only coming once a year? Would that make Cosmo like the un-birthday? Happens every other day of the year?


1 person marked this as a favorite.

I blame Cosmo for Steve Kardynal... and I blame him again... one last time.

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