Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Swordpriest

Tels's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 8,296 posts (8,346 including aliases). 1 review. 6 lists. No wishlists. 11 aliases.


1 to 50 of 1,910 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

I hate the Vigilante because of how stupidly over engineered the class is to prevent powerful combos or even just useable things. Like the Celebrity Perks ability Ash quoted. If you ever sell the gift from the fan, you will have your celebrity status instantly ripped away from you by the Gods, no matter where you are, be it in the same country, planet, galaxy or planar realm.

I mean, a vigilante gets a gift at 7th level, and then 10 levels later, as he's wining and dining with a God-like being in another plane of existence, he decides to sell his collection of baubles from ages past and some supernatural force descends upon him, ripping away his extraordinary celebrity persona because, f~!$ you, that's why.

Or other abilities like Lethal Grace.

Lethal Grace (Ex) wrote:
The vigilante combines strength and speed into incredibly deadly attacks. He gains Weapon Finesse as a bonus feat, and if he already has the Weapon Finesse feat, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Finesse. When using Weapon Finesse to make a melee attack using his Dexterity bonus on attack rolls and his Strength bonus on damage rolls, he also adds half his vigilante level on damage rolls. This bonus damage is not reduced or increased if the vigilante is wielding a weapon two-handed or in an off-hand.

The ability specifically calls out he must use dexterity for attack, and strength for damage in order to add half his level to damage rolls. This is the same kind of nonsense the resulted in the Nerfratta for the Slashing/Fencing Grace feats so you can't dual wield or use shields with them.


3 people marked this as a favorite.

So, is this one of your games or just eerily close to something you would do?


1 person marked this as a favorite.

Dumb idea sparked by Pokemon: Pathfinder Go app.

You and others walk around with as PCs. You will randomly come across encounters that will be generated based off the number of people in the encounter area. Have quests giver NPCs spawn around town that send you to different locations to solve quests. Fight monsters, save princes, slay dragons.

Thoughts?


3 people marked this as a favorite.

Dumb idea sparked by Pokemon: Pathfinder Go app.

You and others walk around with as PCs. You will randomly come across encounters that will be generated based off the number of people in the encounter area. Have quests giver NPCs spawn around town that send you to different locations to solve quests. Fight monsters, save princes, slay dragons.


1 person marked this as a favorite.
cuatroespada wrote:
wait... volume 3 happened and i missed it!? *becomes an hero*

Oh... well... you're in for trip. I thought about slipping in some clever reference to the events of volume 3, but us gamers are shrewd enough to immediately pick up on things like that and spoil the fun.


1 person marked this as a favorite.

With RWBY volume 4 coming this October, got Angel theories as to where the plot may go?


1 person marked this as a favorite.

Relevant.


1 person marked this as a favorite.
Anzyr wrote:
Tels wrote:
Ashiel wrote:
Kryzbyn wrote:
cuatroespada wrote:
not really what i was getting at, but i don't really care enough to explain.

I think he's referring to Hilary Clinton's email debacle.

The FBI director listed a number of ways she broke the law, then said he couldn't prove her intent and no one would prosecute her.
Ahhh, I see. :o

Lack of intent has never stopped someone from being prosecuted for breaking the law in the past.

"I didn't intend to speed, officer, I was just extremely careless. Can I get a Hillary Pass?"

Are you aware of how ignorant this post is of how the law actually works? Even if it was intended to be sarcastic, it comes across as dangerously uninformed. Lack of intent in fact stops people from being prosecuted literally every day, in virtually every jurisdiction. Which is working as intended. And that's a very good thing.

Exaggerated statement, to be certain, but not ignorant. For the common man, intent, or a lack thereof, doesn't often have a huge outcome on a case (andeven then, it is often only one aspect) . Sure, there are many cases where intent can be important, but it's not typically applicable to the average person. A lack of intent can drop charges from murder to manslaughter, or something like that, but most laws broken bycommon people don't need intent for conviction.

The problem with the Hillary thing is that she knowingly lied while sworn underoath, and knowingly exposed classified information unsecured channels. But it's okay, because she didn't intend to break the law, she's just grossly incompetent. Turns out, some of the laws she brokerage still considered broken even if didn't mean to, and were just "exceedingly careless" instead.


5 people marked this as a favorite.
Ashiel wrote:
Kryzbyn wrote:
cuatroespada wrote:
not really what i was getting at, but i don't really care enough to explain.

I think he's referring to Hilary Clinton's email debacle.

The FBI director listed a number of ways she broke the law, then said he couldn't prove her intent and no one would prosecute her.
Ahhh, I see. :o

Lack of intent has never stopped someone from being prosecuted for breaking the law in the past.

"I didn't intend to speed, officer, I was just extremely careless. Can I get a Hillary Pass?"


1 person marked this as a favorite.
cuatroespada wrote:
and god forbid your forum users know the forum rules. wouldn't want to be able to distinguish between an infraction made in good faith and one made with the intent of subverting authority.

Direct from the FBI: a lack of intent to break the rules makes you not open to punishment for breaking said rules.


2 people marked this as a favorite.
Ashiel wrote:
Rpol?

Rpol.net is a play by post website. When you set up a campaign you can, essentially, create new aliases that only function within that campaign.

I've used it a time or two for some games we played to handle stuff that didn't need to be handled at the table.


5 people marked this as a favorite.

I remember getting a 3 day ban here for Sarcasm. Still have the email saved informing ke of it.

Can you imagine the emptiness of this site if that rule were enforced?


2 people marked this as a favorite.
Ashiel wrote:
...the Fighter wouldn't really care if he was fighting demons, devils, or dragons, everything cuts the same.

This should be the cornerstone of the Fighter design philosophy. Maybe Paladins are better vs Evil, and Barbarians are better in spurts, but for a Fighter... everything cuts the same.


1 person marked this as a favorite.

Happy 4th of July everyone!


1 person marked this as a favorite.

Happy 4th of July everyone!

(I blame Cosmo)


2 people marked this as a favorite.

Erik Mona, Jason Bulmahn, Wes Schneider, and Crystal Frasier must survive a TPK at Gen Con.

My first thought when I saw this was, "Man, I bet Ashiel could make them die and love every moment of it."

Also, you could then take mechanically inferior characters and probably run them through it and roflstomp the TPK.


1 person marked this as a favorite.

I'm n artist, but what jumps out at me is proportions. In the suggestive pose, the lady's posterior is a little too bubbly. It doesn't 'fit' her frame well. This is, of course, my opinion, as I recall you saying you enjoyed drawing well endowed females.

In Aid-Another, the man's arm seems to be a little too long. Purely speculation and envisioning him standing up, but when I compare the length of his arm to the length of his torso and the how shallow he seems to be sitting on the chair (based on the position of her head and the design of his stomach muscles) it seems like his arms would hang down to his multi-touch. Very gorilla armed. But, as one of the people I play with actually has arms like this (he's 5'5 but his arms are long than any other player's, including the guy who is 6'7), it's not unheard of.

[Edit] yeah, I didn't want to submit yet, but thanks Paizo...

I like the implied feeling in the Suggestive Pose. When I look at it, I get the feeling like she's in a shower, and she's either been taken recently (and it was either good or hard enough to leave her with wobbly knees, hence the pigeon toe), or she's in the process of getting a good thorough shagging, giving her the pigeon toe. Other than the bubbly butt, everything seems to be well proportioned too.

What I liked most about Aid-Another is the expressions. The girl looks almost demure, or subservient, while the man seems to flip between adoration of the girl, and smug pleasure at the power he wields over her. Possibly both. Depends on how I tilt my head while looking at it.


1 person marked this as a favorite.
Tacticslion wrote:
Hm. This one definitively doesn't start at the beginning. It starts at a semi-arbitrary point and just kind of expects you to figure out who everyone is along the way. The Detective Conan/Case Closed wiki has been invaluable in helping me figure out who is who. That said, it also starts with a few teaser/mild cases to let you get used to the group dynamics, so it's fairly reasonable. Still, I'd rather have seen the beginning, even if the art and animation has changed!

Are you sure it doesn't start at the beginning? When I watched it on Adult Swim something like 13 years ago, it started off with the main protagonist in his teenage years solving crimes while a narrator explained who other characters were. Specifically, the crime I recAll was the death of a person in a carnival/horror ride. Then it goes on to show him getting involved with another r case and getting turned into a child.

Is that not the beginning of the anime? If not, then I don't think anyone picked up on it. It was extremely easy for me to follow the plot along as a young teen. My siblings and I all used to love watching it, and my youngest sibling is 8 years younger.


1 person marked this as a favorite.
Ashiel wrote:
I wonder if you opened a thread in two different tabs, if you could reply to the same thread at the same time with your own account, quickly enough to make it bounce two of your own messages back and forth. (O.o)

It would be easier to use multiple devices. Phone/tablet/computer...


4 people marked this as a favorite.

Hide the ketchup?


2 people marked this as a favorite.
Ashiel wrote:
*awesome PCs/NPCs/Villains*

Totally not bleeding tears of envy at how awesome your games sound. Meanwhile, my most noteable character took 7 years before she had any real chance to RP and the GM ignored most of it and my favorite character I only ever got to play one time so never really got to develop much of a personality outside his backstory.

Ashiel wrote:
*houserules*

You know, I'm seriously considering adopting some of these. Gonna have to talk it over with the group I'm running a game for, which is already using enough house rules I needed a document to track of.


2 people marked this as a favorite.
Ashiel wrote:
Also, before anyone asks about why a number of my sketches have ladies with giant t~&@. I will explain it as I explained it to a friend of mine.

This made me realize that anime/manga has ruined my expectations for the 'giant t*~+' descriptor.


1 person marked this as a favorite.
Tacticslion wrote:
Kryzbyn wrote:
Stirge has my vote.

Yup. That or shadows or ghouls (or ghasts).

The seugathi and succubus are pretty terrifying for their CRs, but shadows, ghouls (ghasts), and stirge are the ones most terrifying for me, personally, to encounter.

Unless we're talking my psion/wizard, who has an irrational fear loathing of oozes and vermin - the only two enemies that can't be made friends and turn every combat with them into a slog or "avoid it" nonsense (which he can't do, as he's making the lands safe for others).

EDIT: Or gigantean cats.

Ghaele Azata is one that always comes to mind for me. That thing has the potential to stomp up and down many things above its CR. Even way above its CR.


2 people marked this as a favorite.

*reads thread*

You know... I like cake :P

By the way, I totally love the idea of describing alignments as gravity wells.


1 person marked this as a favorite.
TheAlicornSage wrote:
Tels wrote:
Hmmm... a proper response to these posts will require an actual computer, not a mobile device.
** spoiler omitted **

Not necessarily true. Assuming minimum damage, if they make an acrobatics check of DC 15, they negate the first 10 feet of damage, and the next 10 is nonlethal (18 lethal damage, 1 nonlethal) and if they fall into a yielding surface, such as mud, the next 10 feet is also nonlethal. So one could fall 200 feet and take 17 points of lethal damage, and 2 nonlethal, survivable even for 1st level characters, but they are very near death and bleeding out.


1 person marked this as a favorite.

Tacticslion:
You are right that the arbitrary rules makes it charge to gauge, which is why I mentioned 'playing their best'. Also, take a look sat the fight with Harry, Sirius, and Lucius again, when Sirius finishes Lucius, he uses different wand movements. Movie wise, it's a strong indicator that casting speed is very fast, and as for a lack of encanting, that was a decision on the movie part to make magic combat more exciting. In 6th year, students are taught to cast without vocalizing, and everyone, except for Harry, were adults who had previous combat experience in the last war.

How much damage does Fiendfyre do? Unknown, but one of its properties is that it utterly destroys things it burns beyond any possible method of repair. It may simply be a fire that ignores resistance/immunity, bypasses hardness and deals full damage to objects. Fiendfyre and basilisk venom, are the only two known ways to destroy a horcrux, which are all but impervious otherwise.

There are, admittedly, a lot of things in the Potterverse that aren't used to its full potential, such as portkeys or dispels, or even Goblin Silver. I've read a lot of Harry Potter fan fiction over the years of authors exploiting these items, because it seems so obvious to others. Portkeys, for example, can be made so you need only touch it, to activate it, which is very dangerous in the right hands.

Why didn't they use Portkeys to go to Hogwarts or apparate? Because Hogwarts is awarded against magical travel. Only the Headmaster or Headmistress can allow such travel in the school, though House Elves can bypass wards freely. The Vanishing Cabinet was one way around these wards.

I somewhat agree with the level 5 thing, but at the same time, Quidditch, specifically bludgers plays merry hell with that. Also Draco being covered with multiple deep lacerations when he fought Harry and bled out for a minute or two before Snape showed up and survived. Or Harry falling over 100 ft to faceplate into the earth with only a few broken bones.

I honestl believe that a fight between Pathfinder and Potterverse is mostly a tie, but that Poterverse has a slight edge due to mobility and casting speed. Certainly, Pathffinder has more broken spells, but Potterverse has their own cheating spells too. Definitely a far better match than vs LotR.

[Edit] Ugh, screw mobile devices. Need to get me a new computer. Soooooo many autocorrect mistakes :(


1 person marked this as a favorite.

Tacticslion:
Dumbledore is the master of the wand up until his death. So, assuming a situation in which he is still alive means Dumbledore still possesses the wand. Even if we assume he somehow survived the encounter on the astronomy tower (as many fanfics did) then Harry is the master and gets a great boost in power for wielding it.

Also, note, Harry used the Imperious Curse to sneak into Gringotts. He isn't so Lawful Good that he won't use a useful tool, he absolutely would use the Imperious. Dumbledore may not be found of using Dark Magic, but he's not afraid to either. He used Fiendfyre to fight the undead in the lake when going after the Horcruxes with Harry.

You are right that casting speed isn't described well in the books, but there are a few examples. When Dumbledore and Harry went after the Horcrux in book 6, Harry spammed spells against the Inferi, casting a dozen or so spells in a very short time. In less time than necessary for the Inferi to scale the rock/island they were on, which wasn't very large. There is also when Draco and Harry fought in the bathroom in book 6 too. More of an inference, but the speed of casting relies only on wand movements, all of which are fairly simple, and vocalizations, again, very simple. If you can move the wand fast enough, and speak clearly, you can cast faster. Even then, you can learn to cast without vocalizing too.

You mentioned the movies, however, while I was only referencing the books. So here's Harry and the Order vs Death Eaters in OotP, pay close attention to the battle between Lucius, Sirius, and Harry. I clocked 3 spells a second, easy. Death Eater attack on the burrow is another good one. Oh, and Molly vs Bellatrix.

In the books, there are only a handful of examples of possible speed casting and some logical inferences; the movies, however, explicitly show multiple examples of it.

It's true that Potterverse doesn't have spells like Gate, or Wish, r Planar Binding etc, but they do have some doozies. Like Fiendfyre, a magical flame that is extremely difficult to control, amongst the most destructive forces in the Potterverse and will actively seek out sentient beings to feed on them. Or the spell Minerva used in both the books and the movie to animate an entire army of golems with a single cast. Or even the simple Finite or Finite Incantatem; essentially, constant Dispel Magic/Greater spam. Then there is the Portkey, oh God the Portkey. You realize this allows for a touch attack and teleport, no save, anywhere? Throw my dirty sock at you, hit *bloop* you're now in space. You might be able to survive the first one, but they can spam this, along with dispels to strip you of your magic.

TheAlicornSage:
Levels 2 - 5? Really? They can teleport at-will, animated entire armies of construct with a single casting, polymorph people into animals etc. Also, for funniest, they play a game with a 150 pound iron ball rocketing around at speeds up to 100 miles an hour, when they get hit with these? Lol, broken arm, fixed in a jiffy. Assuming Lockhart doesn't intervene. Potterverse wizards are tougher than humans, it's why they can play Quidditch. I very much so scoff at the idea of levels 2 - 5.

Klara Meison:
Bellatrix being willing to use the deadly spells doesn't mean she's worth all that much in a fight. Mass fighting? Sure, but Molly Weasley still best her 1 on 1, and killed her. Also, the stunning spell is nothing to sneeze at, it knocks you unconscious, a and you stay that way until someone revives you with Reenervate. For reference, Moody was kept stunned by Crouch in his own truck, a'mnd didn't revive evven when manhandled out of the hole.


1 person marked this as a favorite.

Hmmm... a proper response to these posts will require an actual computer, not a mobile device.


1 person marked this as a favorite.
Tacticslion wrote:
** spoiler omitted **

I wanted to go back to bed but...

Potterverse:
I don't think you give them enough credit. Saving throws are already present in HP, at least, tosome extent. The Imperius can be resisted, but it takes a lot of effort. The books indicate you can control lots of people slightly the Imperius Curse, and you don't need line of sight or anything.

But the real huge factor, is the speed. Pathfinder wizard can cast 1 or 2 spells in a 6 second period, but Potter Want cards can cast a lot more. Sure, they don't have spells like Time Stop or Gate, but they also don't need them as they also don't have any limit on spells per day either. They have infinite magic, and, magic that can't be healed. At least, not easily, anyway.

In addition, the sheer versatility of some of their magic is amazing, namely Transfiguration. You can flood the battlefield with conjured or transferred beasts, distracting, harassing, and killing their foes. Played to theirbest, I would give the edge to Potterverse if only due to the sheer volume of magic they can throw around.

You also underestimate Dumbledore, who is by far the most dangerous person on that list. Remember, Dumbledore was intelligent enough to plan out events that would lead to Voldemort's demise even after his own death. He is, essentially, a Schrodinger's wizard as he will know what you will do before you do. Also, keep in mind, he was able to duel and defeat Grindelwald despite his foe being the master of the Elder Wand. I would hazard a guess that Dumbledore, with the Elder Wand, is, more or less, unbeatable in a fight vs anyone in Potterverse and is probably unbeatable even without it. The wand grants you the power to, seemingly, break the rules of magic, such as being able to repair Harry's broken wand. Truly, Dumbledore is the most terrifying person in the lineup. He is, essentially, Hermione, but with over a century of experience and knowledge.

Also, for all the hype, Bellatrx isn't that dangerous, she's just b+&$!$+ crazy. She got bested by a 15 year old Wizard, and was killed in a 1 on 1 with a house wife.

I, personally, think Pathfinder vs Potterverse is a tie, with an edge got given to Potterverse. Remember, they can apparatus around a field with no limit and casts multiple spells a round. What they lack in world changing power, they make up for in mobility and an unending onslaught of spells.


1 person marked this as a favorite.

3 is also a powerful number, mythologically speaking, 3 Fates, 3 Elder Gods of Olympus, 3 Gorgon Sisters, 3 pyramids at Gyza, Father/Son/Holy Ghost etc.


2 people marked this as a favorite.
Ashiel wrote:
Tels wrote:
I dunno, I skip all of his posts. He 'wall of texts' worse than you do Ash, but at least your stuff is interesting.
I thought my only text-masonry rival was Tacticslion. XD

Well... to be honest, you and TC 'wall of art' instead of text.


1 person marked this as a favorite.

I dunno, I skip all of his posts. He 'wall of texts' worse than you do Ash, but at least your stuff is interesting.


1 person marked this as a favorite.
Ashiel wrote:
Klara Meison wrote:
Ashiel wrote:
Yeah, it's kinda silly. My point is that McGuyver cleverness falls off a long time before you'd ever need to pull out anything like that "lad". :)
There is no kill like overkill.
Fair 'nuff. :P

Are you aware of the 70 Maxims of Maximally Effective Mercenaries? (Formally 7 Habits of Highly Effective Pirates before forced t change due to copyright)

Maxim 37: "There is no overkill, there is only 'open fire's and 'I need to reload.'


2 people marked this as a favorite.

Seriously, Ashiel is designing the game he thinks will be the most fun for everyone, and you seem intent on making him design the game that will be the most fun for only you.

Straight up, it s far better to have rules for the game, than not have rules. Green and Purple players can play in games with rules, but Orange players can't play in games without rules. It's far better, for everyone, to make rules for the game instead of leaving it vague. It's one of the faults of the older editions is vague rules that never get answered for one reason or another.


2 people marked this as a favorite.

The thing about skills is, it's chump change to boost them. +5 to a skill is 2,500 and, essentially, balances out 5 ranks. Take a two level six characters with the same stats, one has 6 ranks in a skill, the other has 1 rank and the item. Both have the same modifier, and, therefore, are identical in Pathfinder. In A shield system, the guy with 6 ranks could walk on water, or maybe jump through a small dimensional tear and teleport a short range, or restart a dead person's heart, etc. But the guy with the item can't because he never learned how.

A person is not a master of a skill because items are boosting his modifier, he's a master because he knows how to do it, with, or without, other boosts.


1 person marked this as a favorite.
Kryzbyn wrote:
Let the (kitten) bodies hit the floor.

Seems relevant.


1 person marked this as a favorite.
Mashallah wrote:

What I mean is, if you have, say, 3 bonus attacks (for example, 2 from flurry, 1 from haste), is there ever any reason to make less than the 4 attacks you can do without any penalty whatsoever?

Is there ever any reason to make a fifth attack and thus suffer a penalty on the other 4 attacks which are otherwise without any penalty?

I'm afraid of the potential situation where both options would be suboptimal, essentially making using only your special extra attacks the only meaningful option for characters who possess such special extra attacks, effectively removing the whole multiple attack system for such characters.

Using my above hypothetical, the melee character with a BAB of 8 takes a -6 penalty to make 3 extra attacks, but then also uses Flurry for 3 more bonus attacks at no additional penalty all 7 attacks are made at the same -6 penalty, for a net BAB of 2, and all attacks deal half damage.

HypotheticAlly, it might be good for criticAl or status based characters that rely on simply hitting, but not for damage focused characters.


1 person marked this as a favorite.

The way I've gathered it may work is that, essentially, they add a free attack with no penalties.

For example, you may have a BAB of 8 and opt to make 4 attacks (1 normal and 3 additional, each giving a -2 penalty) with a bonus of +2 before any modifies. But, just before you attack, the wizard casts haste allowing you to make a 5th attack, but what th out the usual -2 penalty. Flurry might work the same way.

Hmmm... it might be interesting, based on what I can recall of the system, if Flurry let you make an additional attack at no penalty for each additional attack you make. For example, the above fighter making 4 total attacks would instead get to make 7 attacks. As a downside, maybe each attack only does half damage. It would be a great option for critical or status based characters, but not for ones who rely on damage to take out foes.


3 people marked this as a favorite.
Ashiel wrote:

As an aside, unless the dragon is just trying to show off his swagger, it's usually more cost effective to just cast mage armor. I'm reminded of a thread I was in years ago where some people got up in arms because I mentioned that I had a green dragon (who was a high ranking member of an army the PCs were opposing) was wearing some custom made masterwork studded leather (+3 armor, -0 CP) as a mark of his station.

They complained that it was clearly unfair to the 3/4 BAB classes, especially monks and that putting armor on dragons was unfair, against the rules, unnecessarily antagonistic (especially to monks), etc.

I was like, "Guys...the dragon already has mage armor. The armor is literally for show. The dragon still gets more mileage out of mage armor and it's something it already had".

>_>

Ah yes, that thread. :)


2 people marked this as a favorite.

This is why I try to keep a PDF of each edition of a book so I can pick/choose/ignore what I want.


1 person marked this as a favorite.
Klara Meison wrote:
Trogdar wrote:
Maybe make a general rule about not being able to throw bundles of alchemist fire, but using multiples with a fuse is okay? I figure you should be able to do something like that for internal consistency if nothing else.

That might work, but the question I would then have would be "Why?". You can do that in the real world, so why can't you do that here? Does the universe teleport anyone who attempts such an act into a Sphere of Annihilation?

I would hazard a guess that, technically, per RAW, you can't because the game says throwing a splash weapon is a standard action. Therefore, you can't throw multiples of any combination because RAW says so. Also, technically, if you had 100 alchemists fires detonate somehow, it still deals damage as 100 alchemists fires. So resist every fire 10 will negate all of the damage because it is 100 separate instances of 1d6 damage each.


2 people marked this as a favorite.
Klara Meison wrote:
You can start your own cult like that)

*cough*

Well now...

This is a bit awkward.

It's like people don't know we exist. :(


1 person marked this as a favorite.
Alceste008 wrote:
Alex Martin wrote:
Blackvial wrote:

New animated short out Hanzo vs Genji

Dragons

Maybe it's just me, but that one may be the best one yet. Of course, hints are the last one involves the old Overwatch teammates - Reaper vs. Soldier 76 taking place in Dorado.

I have really enjoyed their animated shorts. Alive with Window maker was the first short that highlighted a "villain" although Tracer was there as well.

Sadly, I am not that interested in the game. I prefer co-op and single player games these days.

Shun the non-believer!


3 people marked this as a favorite.

Also, outside of formalised debates, arguing/debating IRL has that small issue of tangents and interruptions. Online, someone can, typically, create their entire argument in a single, or at least their counter argument, rebuttal, whatever. Online, you can address everyone of a person's points, individually, and use their post as a reference to make sure you don't forget.

You usually can't do this in person. There's always interruptions, and someone always nitpicks one aspect of a point until you end use going down tangential paths.

In addition, emotions flare using more in person. You can quickly end an argument by looking your cool and yelling or getting upset. Flaring emotions often lead to the interruptions and tangents mentioned before.


2 people marked this as a favorite.
Ashiel wrote:
Tels wrote:

So, the overall BBEG for the campaign I'm using the skill casting system in is a Mystic Theurge, and I think I'm going to have him use this for his encounter. I think this fight, even without stuff like this, is going to be super difficult in the new system. If they don't kill him in a single round, he can always retreat, use heal, and then come back to the fight.

With this setup, he could userighteous might to override alter self and turn into gargantuan mammoth, then, while buffed with other spells, fight in melee and spell combat. I might keep a herd of mammoths around for s#$%s and giggles and watch them get nervous as each mammoth is a potential host. Then fight the astral form, then the real body, then the clone, finally, the demonized version. Should be fun!

Cool! I'm always interested in hearing about how it's going. ^_^

How's the group been enjoying it so far, by the way?

They've liked it s far, especially since they're only level 1 and a half. The casters are really enjoying this fact they don't have to be 'not casters' after two fights because they're out of spells. I'm using the spell damage and ability burn as side effects for failing to cast, and one of the players failed 3 checks in a row. After taking 3d6 points of damage (barely surviving) and 3 wisdom burn, he suddenly found himself a lot more wary of spellcasting. The other casters were too as he nearly killed himself trying to cast his spells.

Suddenly, boosting your concentration checks became very important. In Pathfinder/D&D, if you fail, you simply loose the spell. In this system, failing the check may very well kill you.

I also get to throw more little fights and encounters at them because I don't have to worry about the healer running out of spells. This makes for more populated dungeons, and I fully intend to have some sort of party vs. Horde fight later on, so they can get that hack n'slash video game feel to it.


1 person marked this as a favorite.
Tels wrote:
Ashiel wrote:

Another thing I'd like to bring up is you might consider your final encounter to actually be made of several encounters. Because of spells like clone or even astral projection, it's possible to encounter high end super bosses over multiple "phases" of the fight. It's actually not only possible for high-end bosses to be slain multiple times during the same encounter but it's downright practical for some of them.

When dealing with the queen of Cheliax, she may have some very impressive contingencies to her sudden demise. Perhaps after her former namesake, Abrogail the first was slain, she may have taken precautions. Maybe she's even signed an infernal contract so that when her soul reaches hell she is instantly made into a great devil as part of her dealings.

Without even getting too far flung, said sorceress could literally be slain 4 times without it getting too weird. For example, if she initially fought the party via astral projection she would have a copy of herself and her gear that she could plane shift back to the material plane while her body is in stasis. She then fights the party and gets defeated in phase #1. Redoubling her efforts, she then fights them for realsies, only to get slain in phase #2. She wakes up from her clone immediately when slain to teleport in an begin phase #3. When she is slain then, she finally returns to exact her revenge as a powerful evil outsider of immense power for phase #4.

Naturally additional minions and allies could add into each phase, such as her in final devil form swarming the city with devils through a gate spell or something, or otherwise doing all kinds of stuff worthy of Ghostbusters. You could really go nuts with it. :D

Just to spice things up a little, there's always using astral projection then casting magic jar into the body of a mammoth (for the low, low price of 15,000 gp, get youself a mammoth today!), then using alter self to appear humanoid. Fight as a mammoth, fight as a projection, fight as herself, fight as her clone, then fight her as a Devil.

So, the overall BBEG for the campaign I'm using the skill casting system in is a Mystic Theurge, and I think I'm going to have him use this for his encounter. I think this fight, even without stuff like this, is going to be super difficult in the new system. If they don't kill him in a single round, he can always retreat, use heal, and then come back to the fight.

With this setup, he could userighteous might to override alter self and turn into gargantuan mammoth, then, while buffed with other spells, fight in melee and spell combat. I might keep a herd of mammoths around for s+@!s and giggles and watch them get nervous as each mammoth is a potential host. Then fight the astral form, then the real body, then the clone, finally, the demonized version. Should be fun!


1 person marked this as a favorite.
Irontruth wrote:
Tels wrote:
I hope they don't do the Destiny thing and keep it out of the game, I'd love to learn more about the history and setting of the game, along with the characters. I just don't want to have to go out of game to do it.

Just curious, what do you think that would look like in a game that's entirely designed around PvP matchmaking where matches last about 10 minutes?

The game doesn't have a single player mode, there is no story mode. The game is entirely built around PvP.

Well, and I may get some flak for this as, apparently, the Overwatch community despises Battleborn, but Battleborn let's you unlock lore and background as you play each character more with specific types of challenges.

For exa m please, there might be a challenge for Soldier and Reaper to kill each other in combat 10 times and then you unlock some of the more about the two. Or after healing X amount of damage with your Cry ability as Mei, you unlock some information about how she was part of a research team that got stranded AnTarctica and used Cryostasis to survive. But due to failures in the facility, Mei was the only survivor and woke up in a world greatly change from the one she was a part of decades before. Or after Hanzo kills Genji so many times, you unlock why Hanzo was originally forced to kill his brother. Or after Genji is healed for X amount of damage by Zenyatta, you learn Genji is the disciple of Zenyatta and Zenyatta helped Genji come to terms with his new robotic body.

They could also drop little paragraphs or lore in the loading screen, and each but of lore, once viewed for the first time, unlocks for permanent viewing in a separate tab. They designed it so you can browse your hero gallery while searching for matches, so why not be able to browse the Lore as well?


1 person marked this as a favorite.

My only issue with the game, so far, is how much lore and background is withheld. I hope it makes it into the game somehow. Blizzard has, apparently, released character bAckgrounds somewhere, as they are on the Overwatch Wiki, but none of it was in the Beta. For example, the full name of the characters, age, nationality etc.

A lot of the characters are interwoven, for example, Soldier 76 used to be the Commander of Overwatch, whereas Reaper was once his best friend but turned bitter and jealous as he helped form Overwatch and got passed up for the Commander position. This turned sour and lead to a division in Overwatch resulting in a battle inside the headquarters, causing an explosion. Both Soldier and Reaper were presumed dead, and the explosion was attributed to an accident, though rumors of the battle surfaced. Afterwards, both Soldier and Reaper adopted their new identities.

Or how Widowmaker was once the wife of one of the higher ups of Overwatch, before being brainwashed into killing her husband by the Talon mercenaries (the same people who attacked Winston with Reapers help in the animated short). Then they subjected her to more brainwashing and experiments, completely stripping her of her personality and emotions, and slowing down her heartbeat, turning her into the person she is today.

I hope they don't do the Destiny thing and keep it out of the game, I'd love to learn more about the history and setting of the game, along with the characters. I just don't want to have to go out of game to do it.


1 person marked this as a favorite.
Icehawk wrote:

I sorta end up tracking stuff like that as a player anyways. Cus they're sorta relevant to me. Not so much the hat though.

I've a fever and am slightly delusional right now, so feel free to ignore me if I'm having a derp moment, but I came to the conclusion a bit ago that one thing that is unrealistic in the setting is... Ocean travel. Realistically, no sane person should ever go near the ocean, making all sailors unhinged, or insanely powerful.

Ashiel's pointed out how deadly water is as an environment before, so I hardly need to broach it again, but the sort of creatures who live in the ocean are terrifyingly deadly. And there's very little reason most can't just eat a hole through the bottom of your ship. Even a Sahuagin knows how to work an auger drill.

Even the biggest ships have very limited space on them as well. 30ft by 100ft is a lot smaller than you might think when you've got 1-6 huge creatures clambering on board. If they didn't just sink your ship anyways.

So I dunno. I think the only people who'd dare go near the water would be druids, cus everyone else just... Dies. It only works cus npcs don't get random encounters like pcs do.

Hydrokinetics would like to have a word with you.


4 people marked this as a favorite.

The problem in Pathfinder is Paizo seems to have taken a much different view on what the commoner is. I mean, cutthroat lawyer is 9th level according to the NPC coded.

You know, in looking through NPC Codex again, it'd be amusing to generate a world based on the stats of NPCs in the codex. Like play in a campaign where the law firm down the street also happens to be one of the deadliest groups of warriors in the town. Where the Princess only needs rescuing because she wants to be rescued. Where the 2nd level city guard calls upon the local tavern for backup (barkeep and barmaids).

Truly, a crazy world.

1 to 50 of 1,910 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.