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Gearsman

Tels's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 7,368 posts (7,413 including aliases). No reviews. 6 lists. No wishlists. 10 aliases.


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I'm feeling very melancholy right now and I suspect I'm heading into one my 'depressed' stints I go into and I blame Cosmo for it.


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Well, on the Urgathoa front, I believe the Pathfinder Campaign Setting book has been retconned because there was a lot of information that is no longer supported or conflicting now. I'm not certain if it was the Campaign Setting or another book, but I know one of the earlier 'setting' books was retconned and repleaced with the current Inner Sea World Guide or something.

The information I mentioned above comes from Inner Sea Gods. Straight up: most followers of Urgathoa and most of what's contained in the book seem to focus on Urgathoa's aspect of Gluttony, then Undeath, with only minor mention of Disease. It seems most of the followers seek only to sate their hedonistic desires, or seek to become undead, but some of them will sink into some truly dark depravities, and it's rare that a follower worships Ugrathoa as a Goddess of Disease instead of the other two aspects.

I'll quote some excerpts for you.

Excerpts from Inner Sea Gods:
The Church pg. 159 wrote:

The Pallid Princess also supports adoption, particularly by predatory undead who kill living parents and raise the offspring as their own; this increases the number of creatures worshiping the goddess. Many temples keep a "blood mother," a woman whose role is to bear children, either to raise them as members of the church or to offer them as sacrifices. The church allows contraception among its living members to keep pregnancy from interfering with hedonistic pursuits, and has no opinion on abortion or infanticide.

Urgathoa's rivalry with Pharasma has made the goddess of undeath particularly spiteful toward expectant mothers of that faith, and she teaches her priests minor curses and hexes that can harm or kill a fetus or birthing mother.

Priest's Role pg. 160 wrote:
Priests generally have few official duties beyond protection and aiding aspiring undead, for Urgathoa is satisfied when mortals excessively consume in her name, and she is content with the slow rate at which undead propagate. Occasionally, though, her cults concoct aggressive plans such as converting entire towns to zombie slaves or feeding grounds for undead.
A Priest's Role pg. 161 wrote:

Commoners usually avoid priests of Urgathoa, fearing their association with vice and undeath, but may seek them out for advice on how to bury a corpse to prevent it from rising as an undead on its own and how to protect it from predators.

Clergy may pose as clerics of Pharasma, offering blessings and funeral rites to communities lacking a true priest of the Lady of Graves, and malicious members use this ruse to provide commoners with "newly invented" wards against the undead that prove useless after the priests direct undead allies to these communities for easy hunting.

In lands suffering from plague, they may pass themselves off as knowledgeable healers, treating some of the sick and leaving others to die, or perhaps curing uncomfortable but harmless illnesses while infecting patients with quiet and deadly diseases. Urgathoa's priests rarely make demands in return fo r their services, preferring to use people's own desires to drive them to depravity.

Most of what is said in Inner Sea Gods paints a picture of most followers dedicating their lives to sating their own desires and rarely do they cause trouble outside of trying to procure the desire they seek. Most followers end up falling to to ever deeper levels of depravity including cannibalism of sacrifices. However, there are still many within the church who take the undead or disease aspect of Urgathoa as more prominent and these are the ones that have given Urgathoa such a bad rep with other gods and commoners.

However, interesting enough, while Urgathoans might agree with many aspects of the Whispering Way (a religious doctrine that believes undeath is the purest form of life and seeks to convert the whole world into undead), many Urgathoans will act against followers of the Whispering Way as many undead must feed upon the living and the end goal of the Whispering Way would prevent many followers from sating their desire; something that is paramount to most of Urgathoa's followers.

Like I said, when looked at in comparison to the other Evil deities, Urgathoa and her cult are amongst the most harmless, but that doesn't mean they don't do some truly evil things.


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What's in the box? wrote:

I was also impressed with the Urgathoa mythos. I have an NPC (Melinoe the Dead Peacock Priestess) who is(was?) in a love/hate relationship with Urgathoa. Idolizing the goddesses ability to ASCEND TO GODHOOD BY PURE WILLPOWER! And hating her own weak stupid mortal flesh that is incapable of doing the same thing... Well... she did hate her own weak stupid mortal flesh but THEN she did it. All she had to do was recognize that Dymlos (PC bastard!) never loved her and would never love her and her affections were merely a convenience... So... you know... She killed Lamashtu (when the balance of power shifted after the party slayed Rovagug) then used her new powers to absorb Urgathoa and Hell blast Pharasma from the cosmos... Now she is waiting to see what other puny gods need to be eliminated... Iomedae is on the list because that is the Goddess Dymlos (the bastard!) turned to when he forsook her...

She ummm... She really wasn't super evil before the PCs were SO mean to her...

Uh... if your party was capable of killing Rovagug, you are more powerful than the entirety of the godly pantheon as it currently exists right now.

Previous to Rovagug going on a rampage, the Gods were more powerful then, than they are now, at least as long as James Jacobs has a say in the matter. He's stated on several occassions that if Rovagug were to escape now, the Gods would not stand a chance in defeating him this time.

So... if your Party was capable of killing Rovagug, your party is capable of killing every deity in existence with no one being able to stop you.


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I know we've had this discussion on Urgathoa/Pharasma before, but do you intentionally omit the times when the Urgathoans intentionally try and release plagues into the world to kill as many people via disease as possible? Or when they move into a village and murder all of them and raise them as undead or trap them to feed them to undead in the area? Or when priests travel the world to cure minor illnesses and infect them with something more deadly?

'Cause these are all things the followers of Urgathoa do. They also have things like "brood mothers" in temples who's sole purpose is to brith childen to be either raised as followers, sacrificed as a part of a ritual, or eaten alive in a feast.

I don't know if you're just unaware of everything Urgathoans do, but they aren't just the gluttonous party people you seem to think they are.

Though, I would say that out of the Evil gods, her followers are probably amongst the least harmful in the long run. They don't get up to as much raw destruction and evil as many of the other followers of Evil gods do.


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LazarX wrote:
Aelryinth wrote:
James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
Tels wrote:

The Kung Fury movie (link to trailer) premieres today, are you going to watch it?

If you don't recall or were never told, Kung Fury is supposed to be a homage to all of the 80's action movies. One of the lines for the trailer is even, "He's a kung-fu, renegade cop." It's supposed to be only a ~30 minute movie and they even got David Hasselhoff to do a music video for the movie (comes complete with a DeLorean!).

[Edit] Link to the movie.

Probably not.
What if I told you it has a barbarian chick wielding a machine gun riding on top of a t-rex in a valley full of laser raptors?
I probably wouldn't believe you.

The T-Rex shows up first at 13:45 and again around 22:00. Laser Raptors at 12:30. And yes, Barb chicks with machine guns.

So, nope, he's not lying, JJ. Pure 80's shlock! Fun to watch.

==Aelryinth

He's not lying... but the truth hurts. So... much... bad... acting. And it's not even bad enought to be campily good the way Kurt Russell was in Big Trouble in Little China..... but at least it does have ... The Hoff.

If you go into this movie expecting good actors, you're doing it wrong.


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John Kretzer wrote:
Tacticslion wrote:
Hey, John, could you link your thread? Can't find it right now.

I'll try but I suck at linking....

Here goes...

http://paizo.com/threads/rzs2ppra&page=31?Ask-John-Kretzer-ALL-your-que stion-here#1519

[ url=http://paizo.com/threads/rzs2ppra&page=31?Ask-John-Kretzer-ALL-your-question-here#1519 ] Insert Text Here [ /url ]

Remove the spaces and that's the forum code to make a link. There is a space before and after every bracket ( [ and ] if you don't know what brackets are).


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Biztak wrote:
if an evil superman appeared on golarion and atempted to conquer... lets say Varisia would other countrys try to help, do you think superman could succeed or can Varisia stop the kryptonian?

Before he answers this question, you need to clarify as to what extent of absurdity Superman's power is at during this particular instance of Superman. Because his level of strength varies way to wildly for this question to be answered in any real capacity.


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John Kretzer wrote:
Strategytiger wrote:

If you made a cunning planimal alias it couldn't hurt your chances, John. Leeroyjenkinsbat gets all his posts favorited by TL, and I have no idea what he's saying half the time.

Most seem to be predators on the animal side, usually apex predators at that. (Can't think of much that hunts lions, tigers, bears, snakes, or bats.) Are you a seafaring man? I don't think we have an aquatic member. Blitzkriegshark has a nice ring to it, or Sheereffingnumberslocust if you want to buck the trend.

What has been taken all ready?

How about SchemingLemur?


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Do you have time to spend 30 minutes watching the greatest 80's movie/parody of all time, Kung Fury?


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James Jacobs wrote:
Tels wrote:

The Kung Fury movie (link to trailer) premieres today, are you going to watch it?

If you don't recall or were never told, Kung Fury is supposed to be a homage to all of the 80's action movies. One of the lines for the trailer is even, "He's a kung-fu, renegade cop." It's supposed to be only a ~30 minute movie and they even got David Hasselhoff to do a music video for the movie (comes complete with a DeLorean!).

[Edit] Link to the movie.

Probably not.

What if I told you it has a barbarian chick wielding a machine gun riding on top of a t-rex in a valley full of laser raptors?


4 people marked this as a favorite.

Kung Fury is a kung-fu renegade cop who must travel back in time to defeat the worst criminal of all time: Adolf Hitler, A.K.A. "Kung Furher". With the help of his allies like Hackerman, Triceracop, and Barbariana will Kung Fury be able to take on the death army of Hitler and make it back to his own time?

Watch the free movie here and find out!

I just finished watching the movie, it's the most amazingly terribad thing I've ever seen and an instant favorite for me.


3 people marked this as a favorite.

The Kung Fury movie (link to trailer) premieres today, are you going to watch it?

If you don't recall or were never told, Kung Fury is supposed to be a homage to all of the 80's action movies. One of the lines for the trailer is even, "He's a kung-fu, renegade cop." It's supposed to be only a ~30 minute movie and they even got David Hasselhoff to do a music video for the movie (comes complete with a DeLorean!).

[Edit] Link to the movie.


1 person marked this as a favorite.
Aratrok wrote:

The Kineticist has some cool ideas, but the play-test version was... sub-par. Its damage output was painfully weak, and a lot of the infusions effectively require you to reduce your constitution modifier for the purposes of how many hitpoints you have by large numbers for very meager benefits. A 10th level Kineticist giving up 30 hitpoints for the rest of the day to quicken a single shot or do negligable PBAoE damage is probably never going to happen- it's super costly for very little benefit, and utility options or things useful outside of a fight are far and few between.

The best you could do in the playtest was use Kinetic Form and pumped Defense to cap out Feel the Burn, then only fire off things you could use for free. Which kinda kills the point of the Burn mechanic.

Also your options are pick touch attacks and get ruined by energy resistance, or pick not-touch-attacks and feel the slow degradation of your ability to hit things with your attacks. Which is... not a pleasant decision to be forced to make.

Hopefully it gets buffed and they do some revisions on how burn works. It could be cool.

I don't know if you've followed along with the playtest thread after it ended, but Mark has teased a lot of stuff about the Kineticist. One of the things he did was intentionally released a weaker version of the Kineticist to see if anyone could come up with some gamebreaking combos, while the one at full release will be more powerful. So the blasts, apparently, will deal more damage, Feel the Burn will have a better scaling, Kinetic Form will be a little different (more equally applied to all elements) etc.

Many new abilities have been teased, and Infusion Specialization was changed to apply to all infusions, not just form or substance.

Now, granted, a lot of this is all going off the Mark's word, so we'll see how things actually turn out. But one thing Mark brings to the design team is a lot of number crunching. The best method of attacking with the Kineticist was using Kinetic Blade (which gave full blast damage on every melee attack) and pumping your attack bonus as high as possible. The next best, was using Vital Strike since the all of the blast damage counted as the weapons base damage. Both options will be changed (Kinetic Blade scaled down and Vital Strike will be incompatible with the Kinetic Blast).

I see the Kineticist, almost, as a skirmishing, utility warrior/caster hybrid. With relatively easy access to flight and mobility options, he'll be able to move in and out of combat with ease, while blasting people with his all-day-infinite blasts. Kinetic Blade will give him easy access to a melee weapon that consumes no resources.

One of the major things about the Kineticist is that he has an abundance of wealth to toss around as he doesn't need to buy magical weapons to maintain his role as a switch hitter. His ranged and melee options come built it.

Anyway, as for touch vs normal AC, it's been teased that the pyrokineticist, at least, will be able to bypass resistance/immunity with the right abilities. Hopefully, all of the energy based attacks will have the same ability open to them.


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James Jacobs wrote:
Thomas LeBlanc wrote:

So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.

And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.

This implies you're mortal. I prefer to think you're being intentionally deceptive to keep us guessing.

Besides Fury Road (which already came out), what movies are you most looking forward to seeing this year?


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I blame Cosmo for finnicky babies keeping me up for 3 hours in the middle of the night. I blame Cosmo further for their parents deciding to take off in the middle of the night to go hand out with friends without telling anyone about it and leaving me to take care of their children. Then, I also blame Cosmo for said parents being dead to the world this morning and leaving me to wake up and take care of their children again.


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Kryzbyn wrote:
is Burn their version of a wilder's surge?

No, Burn doesn't increase caster level or anything like that, but it would probably be the closest similar mechanic.

As Kineticists go up in level, they will gain the ability to add metamagic feats to their kinetic blasts. Empower costs 1 point of burn, Maximize costs 2 points of burn, Quicken costs 3 points of burn. There may be more possible metamagic feats in the full release, but those were the only ones in the playtest.

They also gain the ability to automatically reduce the burn cost of their powers, something like 1 point every 6 levels, but this only applies to the Wild Talents of the Kineticists. The Kineticists, essentially, has 3 different types of Wild Talents, but split into 2 categories, Infusions and 'Other'. There are form infusions, which change the way the blast is delivered, or substance infusions, which alter or adds an effect to the blast.

For example, there is a form infusion called Cyclone which allows you to form a cyclone of wind that deals half your blast damage to all creatures within 20 ft. radius of you. This costs 3 burn to activate. Then there a substance infusion called Pressurized Blast that allows you to make a bull rush attempt against anyone damaged by your kinetic blast with a maximum knockback distance of 5 ft. for the cost of 1 burn.

You can combine a form infusion with a substance infusion but you can't combine a form with a form or a substance with a substance.

So you could combine Cyclone with Pressurized Blast to create a 40 ft. diameter funnel of wind that also knocks enemies backwards while dealing damage. Where have we seen that before?

Granted, doing so causes you to take 4 points of burn, but if you were approximately a 12th level Kineticist and used Gather Energy, you'd be able to do it, essentially, for free if you use Gather Eenrgy on the previous round for 1 point of burn, Gather Energy on the round you cast, and your Infusion Specialization to reduce the total cost by 4. Or you could reduce the cost by 3 and accept 1 point of burn if you need to do it now.

There are also many infusions that cost 0 burn because they are intended to be used all the time. For example, one of the "other" types of infusions is Flame Jet; this lets you shoot flames behind you to propel yourself 60 ft. in a straight line. If you end your turn in the air, on your next turn, you begin falling unless you use Flame Jet again... it works something like this.

Oh, there's also Greater Flame Jet that lets you straight up fly using your flame jets.

Then there's the Ride the Blast ability which lets you turn into your energy time and travel along the path of your blast, arriving at the target location or somewhere in the area if it's an AoE. For the low, low cost of 0 burn, mind you. So you could, theoretically, use an AoE effect, like Explosion (AoE effect similar to Fireball), to blast a group of enemies and also travel along the path and arrive at the target destination. It would look very similar to teleporting to an area and causing an explosion with your arrival.

So, again, while I would say Wild Surge is probably the thing most similar to the Burn mechanic (in that you can hurt yourself using it), it's also very, very different from it.


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DragoDorn wrote:
I blame Cosmo for not having all the information about Paizo's Evil AP.

Did Paizo announce an Evil AP at Paizo Con?

If so, I blame Cosmo for missing that announcement.


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Ashiel wrote:
Tels wrote:
Burn is a mechanic that, damages the users body. For every point of burn you possess, you take a number of points of non-lethal damage equal to your character level. So a 10th level character with 4 points of burn has 40 points of non-lethal damage. The non-lethal damage cannot be reduced or healed in anyway, except for resting for 8 hours. So no Damage Reduction, regeneration, Wish, Miracle etc. to remove the non-lethal damage or remove the Burn.

Wow, I really wish they didn't do that. I like the burn as a drawback but breaking the normal rules for nonlethal damage means tracking three different damage pools for two different types of damage. Now you have to track which amount on nonlethal damage is real nonlethal damage and which amount is burn nonlethal damage because they heal at different rates.

Normal nonlethal damage heals 1 HP/HD every hour.

Quote:
And... I'm going to just stop here. I'm a big fan of what they're doing with the Kineticist, and I have a tendency to ramble on about it.
Feel free. Your rambling has never bothered me before and I'd dare say won't start soon.

Honestly, I thought the same thing about the Burn damage, but it's, really, the only way of doing such a mechanic in this system without trivializing the drawback of Burn. I mean, with a Cure Light Wounds wand which heals both non-lethal and lethal damage in the same casting (8 hp healed equals 8 lethal and 8 non-lethal), there'd be little-to-no downside to maximizing your Burn.

This is important because, based off Mark Seifter's posts, the Kineticist will become stronger the more burn he takes. Every Kineticist gains a Kinetic Defense of some sort, that can be augmented to further strengthen it's power by accepting Burn. One thing to note, is when you accept Burn for your defense (and several other abilities), you don't "lose" the benefit of the burn.

For example, the Telekineticist can form a Telekinetic Barrier around himself that is a buffer of HP. Using it grants him a buffer of HP equal to his Kineticist level for 0 Burn. Every point of Burn spend augmenting it adds half the Kineticist's level in HP to the strength of the shield. The Shield regenerates HP over time and the more burn you spend, the faster it regenerates (but since it also increases the strength of the shield, it pretty much always takes about 10 minutes to regenerate to full).

So if a 10th level Telekineticist accepts 4 points of burn, his barrier would be capable of soaking up 30 hp worth of damage. But, once he's spent those points of burn, his Barrier remains at that level of strength until he rests and regains Burn.

But, the Kineticist has a secondary benefit from Burn as well. As the Kineticist accepts more and more Burn, his abilities become more powerful. He gains bonuses to hit and damage with his Kinetic Blast (I think it's +1 to hit and +2 to damage for every point of burn up to a maximum that scales with his level), plus other things (but I can't remember them right now).

They can also accept Burn to directly gain certain benefits, like increases to ability scores, AC and abilities related to their element (swim speed, burrow speed etc). In the playtest, this used to simply be the ability to polymorph into an elemental of your elemental type, but they decided to change it as it caused problems (for example, it forces the Kineticist to walk around as an elemental most of his career). Also, I like to think, since I complained the loudest, I caused this change :P

So, relating it all back; if a Telekineticist accepted 2 points of burn into his shield (2xlevel in non-lethal damage + 2xlevel in barrier strength = 0 loss), and then another 2 points into the Elemental Affinity (I think the new ability is called), granting him bonuses to his ability scores and different abilities, and then a further increase in accuracy and power (+1 to hit, +2 to damage per point of burn) he'd have taken 4xlevel in non-lethal damage. But if he could heal the non-lethal damage, he'd, effectively, have no drawback.

By the way, I should mention that the Kineticist's abilities are based off Constitution, and Dexterity. The more Con he has, the more Burn he can take and the more damage his abilities deal. Saving throws are split between Con based and Dex based, however.

So the more Con you have, the more HP you've got. What it comes down to, is that, roughly, the Kineticist will have very similar HP to that of most other 'warrior' style classes, despite being 3/4 BAB and d8 hit points.

Also, a new teamwork feat Mark proposed (based off my idea) would allow two kineticists to merge their blasts together into a more powerful blast.

This operates off the Expanded Element option for the Kineticist. A Kineticist can, eventually, broaden his horizon by learning to draw from multiple elements, and gains access to Composit Blasts. For example, a Pyrokineticist can learn to become a Geokinetic as well, and can then merge the elements together into a Lava Blast that deals more damage than either of the two blasts individually and does both bludgeoning and fire damage.

With the new teamwork feat, a Pyrokinetic and Geokinetic could combine their blasts into a Lava Blast.

It should be noted, that the Kineticist has some very heavy elements inspired by anime, especially, Avatar the Last Airbender. It's all but been confirmed there will be a Bloodbender-esque archetype for the Hydrokinetic. The Pyrokinetic will also be able to do things like 'Burn away magic' as in, he can inflict damage and attempt to dispel with his fire. Mark also teased about some ability of the Pyrokinetic to, possibly, treat fire immune targets as if they had resistance, and, eventually, even lower that resistance (possibly lowering it to 0). So the pyrokinetic, at least, will be able to 'burn' creatures immune to fire.

Basically, if you've ever seen Fairy Tail (focusing on Natsu, Grey, and Juvia), Kaze no Stigma, or Avatar the Last Airbender you'll be able to create characters that closely resembles characters from said shows. Also included are Jedi (Telekineticist), Andrew from the movie Chronicle, Fire Starter, Carrie, and even some elements of Dragon Ball Z (gather energy to blast enemies, and a mechanic that deals damage to your body for greater strength? Kamehameha Wave and Kaio-Ken anyone?).

Lots of cool and fun stuff in coming with the Kineticist. Oh, and if you do read it, Kinetic Blade will be getting nerfed, and, as for Kinetic Fist, my understanding is there will be some sort of Kinetic Monk archetype.


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Ashiel wrote:
Tels wrote:
Ashiel wrote:
I wonder if that's what Paizo meant by "our answer to psionics". Aratrok and I have been trying to figure that out. Maybe they meant "these classes will be easily refluffable like psionics"?

My understanding is Paizo doesn't like the power point system because it's a different casting system than all other magic. In addition, they also think that newer players tend to blow all of their PP and nova with the system, which they don't see happen as often with vancian casting.

I'm also betting they had some bad run-ins with the abusive players from the previous edition that abused aspects of the psionics frequently.

All that insanity aside (they say psionics is OP and publish Spellbane :P), I meant we were confused because of that. We'd heard that Paizo intended it to be their answer to psionics but all it seemed like was more vancian stuff because we knew they weren't touching the mechanics (which also seems weird because the vast majority of psionics fans that I've seen wouldn't be half the fans if not for the amazing mechanics). So, maybe they meant as something more fluffable, y'know?

Paizo's answer to psionics has more to do with the class abilities than the casting system. I only, really, read the Kineticist and decided that there was no other class that interested me. In fact, I had to force myself to read any further than the Kineticist (which was hard as the Kineticist is the first class in the playtest).

Each of the classes can do various 'psychic' things without even casting a spell. Like, if I recall, the Mesmerist can implant hypnotic suggestions in people's minds with skill checks, or something like that.

Anyway, one of the things Paizo wanted to focus on more, was, and I roughly quote, "less Jean Grey, or Professor X and more Penny Dreadful". They wanted more it to be more Occult-ish and less "Wizard with psychic spells". There's supposed to be things in there to do with seances, possession, hauntings, bindings, pacts with otherworldly beings etc.

This is all based off my understanding and readying of various posts by different people. It might behoove you to download the playtest document and give it a read through yourself (I believe it's still available after all).

As someone who's been working on a Warlock class (though more WoWlock than 3.5 Warlock, I understand?) you might want to take a look at their plans for the Kineticist. The Kineticist is a class that has a blast they can do all day, every round without ever running out of power. They can also accept 'Burn' to create more powerful blasts or modify their blasts to do different things.

Burn is a mechanic that, damages the users body. For every point of burn you possess, you take a number of points of non-lethal damage equal to your character level. So a 10th level character with 4 points of burn has 40 points of non-lethal damage. The non-lethal damage cannot be reduced or healed in anyway, except for resting for 8 hours. So no Damage Reduction, regeneration, Wish, Miracle etc. to remove the non-lethal damage or remove the Burn.

As the Kineticist levels up, he gains more and more ways to reduce the burn his abilities cost him. For example, one of them is Gather Energy, which allows him to spend a move action to reduce Burn by 1 point on his next ability used before his next turn, but he can also spend a full-round action to reduce Burn by 1 point on his next turn, which combined with another move action allows you to reduce burn by 2 points.

And... I'm going to just stop here. I'm a big fan of what they're doing with the Kineticist, and I have a tendency to ramble on about it.


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Ashiel wrote:
I wonder if that's what Paizo meant by "our answer to psionics". Aratrok and I have been trying to figure that out. Maybe they meant "these classes will be easily refluffable like psionics"?

My understanding is Paizo doesn't like the power point system because it's a different casting system than all other magic. In addition, they also think that newer players tend to blow all of their PP and nova with the system, which they don't see happen as often with vancian casting.

I'm also betting they had some bad run-ins with the abusive players from the previous edition that abused aspects of the psionics frequently.


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"THE" Poog of Zarongel wrote:

Poog blame Cosmo for Tels not realizing TacticFeline is most oddsly responsible for 99.99% of everybody's favorited posts.

Word 'people' be taken with much relative space.

Oh really?

I.
Beg.
To.
Differ.
Good.
Sir!

(Fun fact, Tacticslion only favorited 2 of the 6 linked posts above)

I blame Cosmo for all of my posts not being favorited by Tacticslion :(


1 person marked this as a favorite.
John Kretzer wrote:

People have Favorited 900 of my post. Seems like a lot. But considering I have 5264 posts (not counting this one) it only comes to about 17% of my posts...

I Blame Cosmo for the depression I have by discovering this fact.

I have 7,383 posts (including this one) and 1,569 favorites (as of this posting) which comes out to ~21%, rounded down.

I blame Cosmo for people thinking to favorite more of my posts than Johns considering his avatar is so much prettier than mine.


1 person marked this as a favorite.
Mathius wrote:

Cloth cleric is thing that is needed.

How are you handling neat class only things like wildshape or spell combat.

Feats? Class options?

If I can mix and match with more options in one class then it makes it raises the optimization ceiling and makes it easier to make a poor character.

Love the revision so far.

I would imagine, that's where the packages come in. For new players, it might be best for them to take some of the class 'packages' to get a certain type of character.

For example, someone who wants to play a 'Magus' type character might select a hypothetical "Magus package" to make it easy for them to get some of the core abilities. I would imagine it wouldn't select 'all' possible choices, just the abilities that are essential to the 'Magus' letting players customize their characters as they see fit.

For example, it might be fun to play a Magus-styled character that also gains access to a form of wildshape. Or perhaps an Eidolon Magus.

A system like this could allow for lots of customization to fit many different themes of characters.


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Ross Byers wrote:
Tacticslion wrote:
(After being gathered by a different avatar of Gozreh, who lives under the water...)
Since Gozreh has two avatars...

You know, I think one could potentially turn this into a campaign. In which one of the two aspects of Gozreh has been driven mad/corrupted and sends his/her avatar down to destroy the world. The other aspect works to stop this from happening, but needs the help of the Servants of Nature, each of which is blessed with one of the elements. Perhaps the PCs need to seek out these ancient servants and gain their power in a series of quests in order to combine their power into a Guardian of Nature to restore the mad/corrupted Gozreh to normal.

Perhaps the PCs gain some sort of gestalt, or a homebrewed Simple Class Template (like from the Monster Codez) of the Kineticist... Hmmm...

James, do you think a game like this would work in Golarion?
Is it possible for the two aspects of Gozreh to clash with each other? Could they seek to oppose the actions of the other if it conflicts with the interest of one aspect over the other?


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James Jacobs wrote:
Tels wrote:
With the oncoming Kineticist, what are the chances of their being a team of 5 kineticist heroes, each of a different discipline, that fight against the forces of evil (and are totally not an homage to Power Rangers) making their way into Golarion lore?
Chances are pretty close to zero.

What's the going rate of bribes these days?


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With the oncoming Kineticist, what are the chances of their being a team of 5 kineticist heroes, each of a different discipline, that fight against the forces of evil (and are totally not an homage to Power Rangers) making their way into Golarion lore?


1 person marked this as a favorite.

I just got caught up on The Big Bang Theory Season 8... What the bloody buggering hell was that Cosmo? Seriously?

I'm feeling very conflicted, because, on the one hand, I love the show, but on the other, I've got a long standing moral policy that was very nearly violated by the show with the finale.

I blame Cosmo for the finale and I further blame him for me having to sit here and think long and hard about whether or not I continue watching the show.


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Chemlak wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
I blame Cosmo even more that one of the 5 people coming with us is my sisters best friend whom I am attracted to and had to spend so many hours in close physical contact with unable to do anything (she's completely out of my league).

*SMACK*

I Blame Cosmo for Tels' anxiety and low self-esteem getting in the way of him talking to/ asking out/ANYTHING the girl he is attracted to.

Partially, yes, but she's also been in a committed relationship for the last few years and we suspect she'll be getting engaged soon. Plus, there's also a healthy dose of realistic expectations involved. We don't exactly have much in common and very little to really talk about (I've tried).

*SMACK* *SMACK*

I Blame Cosmo for Tels leaving out this VERY pertinent piece of information.

It wasn't relevant to the blaming of Cosmo for being in close proximity to her for ~14 hours of travel time. As in, she was practically in my lap for much of the plane and car ride, and, during the car ride, there was always an awkwardness as anytime we wanted to buckle our seat belts there a liberal amount of butt touching was an inevitable result.
I've been busy for a while, so playing catch up, but I sure as heck have to blame Cosmo that Tels thinks any excuse to touch the butt of someone you consider hot is embarrassing when he should just revel in the Sara-Marie-granted awesomeness of the situation.

Who said it was embarrassing? Awkwardness does not always equate with embarrassment.

I blame Cosmo for Chemlak not understanding this.


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Ashiel wrote:
Another Ashiel Cultist wrote:

I think I'm going to look up a local shop for getting custom t-shirts made and send some select people some cultist T-shirts. I just <3 you guys. :P

So Tels, Aratrok, 137ben...*counts*
I'm gonna need to do some shopping around.

*SQUEEEEE*

Senpai has noticed me!!!

*dies*


2 people marked this as a favorite.

*sigh*

If only Ashiel had been consulted for work on Pathfinder Unchained...

Ashiel, have you thought about possibly tackling the issue of size vs attacks in your new system? What I mean is, when you look at the relative size of creatures in this system, the limbs of the attacks some creatures make are physically larger than the creature they fight.

For example, look at that wonderfully sexy red dragon in the linked picture. His claw is roughly the size of that troll, and yet, if two medium sized creatures stand side by side, his claw attack hits only one or the other, not both.

I'm wondering if you've thought about this issue at all?

It seems like a problem that would require quite a bit of thought, especially if one wanted to design a system that could universally be applied to all creatures. It's especially difficult, because some creatures should be able to deal huge AoE attacks.

For example, that dragon should be able to take a single swipe at a hoard of enemies, slaying them all with a single blow (like Sauron in the LotR movie). Perhaps tying it into the reach of a creature some how? Like some weapons can be used to make a cone attack based on the reach of a creature, while other attacks can be used to make a 'burst' attack in an area. As in, the Red Dragon could make a 20 ft. cone attack with his wing attack (maybe AoE deal minimum damage?) but his claw attack could be used to make a 10 ft. radius (half his reach) burst attack (like stomping on an enemy).

On another note...


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James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Kalindlara wrote:
Will those wedding ceremonies be detailed in Romance of the Inner Sea? ^_^
That's one of many things that could be in such a book, yes. And if there's a stronger call for such a book from the customers... that can only help get it put on a schedule.

What would be some other stuff you'd like to put in a Culture/Romance of the Inner Sea book?

We got: weddings, funerals, holidays, festivals (*cough*Swallowtail*cough*), cuisine, fashion, reasons (petty and not) for starting blood feuds, I can go on...

Ooo and feats/archetypes for helping out when you get into combat with your lover by your side, yes please and thank you!

All of those are appropriate topics, as is sex. That's the elephant in the room, of course, and I suspect one of the big reasons folks are hesitant to go forward with the book.

A 'Cultures of the Inner Sea' book would probably be easier to get published but could still contain all (or nearly all) of the information here. It could easily go over ceremonies, festivals, courtship traditions, etc, without having to touch upon sex. To be honest, sex also doesn't change much regardless of which culture you are apart of, though some cultures are more experimental than others.

Unless people are looking for something like the mechanics of sex, and sex themed spells, feats and archetypes a la Book of Erotic Fantasy, then I think many would be satisfied with a 'Cultures of the Inner Sea'.

One could even do the various cultures as a part of a series. For example, a book all about Chelish, ceremonies, traditions, courtships etc, and even how they've changed since the rise of House Thrune (old Chelish traditions vs new Chelish traditions). Then a book on the various traditions of the Varisians, and a book on Shoanti practices, etc, etc.

A little series like that would, in my opinion, be quite fascinating to read, especially the Chelish one as it could show how different Chelish traditions were during Ardoen's influence, and how much they changed after the rise of House Thrune.


1 person marked this as a favorite.
Tacticslion wrote:
Sissyl wrote:
Do you ever feel tempted to fave your own posts, Tac? :-)

Yes, actually! ... though not really much anymore.

Some of my older ones (when it was still possible for me to keep track of things by Favorites) still have my own lingering mark on them for the original purpose of keeping track of them. That is no longer possible, but I haven't bothered to dig through them to see which ones are which.

I don't nearly make as many favorites as you do, but I used to use favorites for the same reason (and still do to some extent by using control+f to search for words on my favorites page). I've found myself using the 'list' feature to keep track of things a more reliable option.


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Ashiel wrote:

Oops! How embarassing. ^~^"

Like I said, I'm no expert on mythic. :P

You don't want to be. It'll make you bash your head on the table, screaming, "How did they think this was a good idea?!?!?!!!?11?"


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James, did you realize that come August 27th of this year, your thread will turn 5 years old?


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Merisiel Sillvari wrote:
ulgulanoth wrote:
Meri what is your essential tools for adventuring?

If I could only bring 5 categories of tool, they would be:

Knives
Lockpicks
Rope
A black and yellow ribbon
Friends

What's the ribbon used for?


1 person marked this as a favorite.

I blame Cosmo for having to board a plane and being without internet for awhile.


1 person marked this as a favorite.

I blame Cosmo for the intimate ~10 hours of travel time I get to 'look forward too' in the next few hours.


1 person marked this as a favorite.
Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
Rysky wrote:
Tels wrote:
I blame Cosmo even more that one of the 5 people coming with us is my sisters best friend whom I am attracted to and had to spend so many hours in close physical contact with unable to do anything (she's completely out of my league).

*SMACK*

I Blame Cosmo for Tels' anxiety and low self-esteem getting in the way of him talking to/ asking out/ANYTHING the girl he is attracted to.

Partially, yes, but she's also been in a committed relationship for the last few years and we suspect she'll be getting engaged soon. Plus, there's also a healthy dose of realistic expectations involved. We don't exactly have much in common and very little to really talk about (I've tried).

*SMACK* *SMACK*

I Blame Cosmo for Tels leaving out this VERY pertinent piece of information.

It wasn't relevant to the blaming of Cosmo for being in close proximity to her for ~14 hours of travel time. As in, she was practically in my lap for much of the plane and car ride, and, during the car ride, there was always an awkwardness as anytime we wanted to buckle our seat belts there a liberal amount of butt touching was an inevitable result.

No, but it made me feel sorry for you!

I Blame Cosmo for me pitying Tels when he withhold information.

I blame Cosmo for Rysky still having the capacity to feel sorry for people.


1 person marked this as a favorite.
Tacticslioness wrote:
*Points at something.*

*wide-eyed* Oooooooh....


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Tacticslion wrote:
Limeylongears wrote:
You see, now I'm imagining TL and Lady Firedove as Lion-O and Cheetara respectively, although if you'd rather it was the other way around, please thiselves ;)

I'm an adult twelve year old!

...

... that... that... that explains so much, actually.

Considering you're married, there's probably some sort of ethics issue here. Unless she's an adult 13 year old or something.


2 people marked this as a favorite.
Tacticslion wrote:

More needless links to posts I like! I can do this because this is my thread. Yes. That is how this works. >.>

BAM!

EDIT:

EVIL!

EEEEEEEEEVVVVIIIIIILLLLLL~!

(Both of those are only the beginning of very, very loooo~ooonng and interesting discussions, not necessarily the best posts within them.)

You didn't 'favorite' this post.


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Got a list of things to blame Cosmo for.

I blame Cosmo for waking up early on Wednesday and having to do all the packing for 4 people as we travel from Alaska to North Dakota for my sister's graduation on Sunday.

I blame Cosmo for my driver's license being expired.

I blame Cosmo for no one at the airport, including two different TSA agents realizing my license was expired (more on this later).

I blame Cosmo for the 3 hours plane trip from Anchorage to Seattle and how much I envied sardines.

I blame Cosmo for the 5 hour layover in Seattle.

I blame Cosmo for the seating arrangement on the 4 hour plane trip from Seattle to Minneapolis.

I blame Cosmo for my mother having the bright idea of renting a car that "seats 5" for 5 people (the car really only seats 4) instead of getting the SUV. The other four people in the car voted fro the SUV, but my Mother refused.

I blame Cosmo, further, for the 6 hour drive in the cramped assed car.

I blame Cosmo for longing to be back on the plane as it was more spacious.

I blame Cosmo even more that one of the 5 people coming with us is my sisters best friend whom I am attracted to and had to spend so many hours in close physical contact with unable to do anything (she's completely out of my league).

I blame Cosmo for my mother being such a bloody tourist and demanding we drive around and look at "all the cute buildings and houses" and gushing over how adorable this town is despite no one else being interested in doing so.

I blame Cosmo for getting roughly 1 hour of sleep on the plane flight from Anchorage to Seattle, getting no sleep on the lay over in Seattle, no sleep on the flight from Seattle to Mineappolis, and sporadic napping spanning 10-15 minutes every half hour or so in that car drive from Minneapolis to Jamestown and then finally not getting to our hotel until ~2 AM.

I also blame Cosmo for having to wake up at 8 AM so we can do the aforementioned 'touristy crap' my Mother wanted to do.

I blame Cosmo again for the people at the airport not realizing my license expired as I would have been able to avoid everything so far. Clearly, Cosmo wasn't going to let a little thing like "national security" get in his way of causing people misery.


2 people marked this as a favorite.
Leeroyjenkinsbat wrote:
HEY GUYS CAN I JOIN THE CLUB!!

Do you have chicken?


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I'm sitting here in SEATAC awaiting my flight when I hear over the intercom: "Would the following persons with the last names boading flight XXX to (Location Withheld) please report to gate XX: Vegeta, Davis, Franks..."

Wait, what? Vegeta?

So I stop and wait for it and they repeat the message a few times. Definitely waiting for a person with the last name 'Vegeta' to board their blame.

I blame Cosmo that I am not on that flight.

I also blame Cosmo for being envious of the space in a sardine tin on the flight from Anchorage to Seattle.

Thirdly, I blame Cosmo for being so close to Paizo HQ (relatively) and being unable to visit.


1 person marked this as a favorite.
Lady Firedove wrote:
Tacticslion wrote:


No, I don't favorite everything. I favorite lots of things! That's a BIG difference! There's a lot more to "everything" than there is to "lots of things"! I have some discriminatory practices! It's only things I like! :D

Of course, I distinctly remember someone saying, "Tacticslion likes all the things."

:)

Was it this post?


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Tacticslion wrote:
Can someone quote what's behind the spoiler? See? SEE? It's a "brilliant"-quote-end-quote way around the system!
Wylliam Harrison wrote:

I blame Cosmo for those three forgetting that there is TacticsLion, the lurking 'favorite-er', he knows everybody here i'm sure.

All but TacticsLion:

I fear he might favorite this too to prove my point.

Wylliam Harrison wrote:


Favorites for this post:

Cosmo, Saturday, 08:49 pm

DragoDorn, Sat, May 2, 2015, 11:32 am

Tacticslion, Fri, May 1, 2015, 06:32 pm

I think Wylliam is psychic!


2 people marked this as a favorite.
Joe M. wrote:
Tels wrote:

To put it this way, the Core Monk is a C- class, whereas the Unchained Monk is a C+ class. An improvement, to be certain, but no matter how you look at it, the Monk is still got a C on the grading scale.

However, as we all know, the Core Monk with archetypes and some feat support goes from a C- class, to a B- or even B+ class (Zen Archer). This is not something that the Unchained Monk achieves.

This is why I consider the Unchained Monk a side-grade compared to the Core Monk. An Unchained Monk with archetype support would probably be a B+ class as well (A- and above is almost strictly the realm of 9th level casters).

Okay, I'm starting to see where you're coming from here. Thanks!

(1) Saying the Unchained Monk is a 'C' class sure sounds like saying the Unchained Monk is a weak class, to me! Feel I should point that out since just before you were saying "almost no one has said that the Unchained Monk is a weak class." Maybe you can see where I'm getting that impression now. :-)

(2) Glad to see that we agree that the Unchained Monk with support will probably work out to be an excellent martial class.

(3) I'm curious if you think *any* martial class, just in itself following the "Core" principles I follow here, is in that 'B' range of yours. I've seen requests to compare the Barbarian, Paladin, Ranger ... and I guess I'd better do those as I have time (or others are welcome to speed this whole thing up and contribute those builds!), but I'm curious whether you'd say that those classes just are better in themselves, or whether they're better thanks to the sort of archetype & character option support that they have that the Unchained Monk currently lacks.

The Paladin is a monster of a class. If it only has access to Power Attack, and no other feats in the game, the Paladin is still going to be a top-tier martial.

It's defenses are solidly covered between it's Charisma to saves (and AC during smite), good armor class choices, and Lay on Hands. It's offense is covered between uses of Divine Bond and Smite + Spells. It's got amazing out of game utility as the face of the party (Paladin's get all the ladies). With the auras the Paladin has, he can even buff the party just by being there.

The Core Rule Book only Barbarina is a little on the sad side, but he's still very powerful. Superstition alone makes him unlikely to ever fail saves vs magic and there are very few non-magical Will saves in the game, and his Fortitude save is top notch regardless. His AC is a lacking a little, but he's also got an abundance of HP to work with.

The Offense of the Barbarian is second only to that of the Smiting Paladin when it comes to Martials, or a Ranger up against a Favored Enemy that got all of his Favored Enemy increases.

The Ranger is not nearly as offensively powerful as the Barbarian or Paladin unless he's super focused on a single type of enemy. This is unlikely, as he's more likely to diversify his Favored Enemy bonus. However, the Ranger has nearly unparalled utility for a full BAB martial. 6+Int Skill points means he's incredibly useful to the party for a host of reasons. Solid buffing spells at 4th level and higher means he's fairly independent. An animal companion for an ally and the Ranger is the best switch-hitter the game has to offer.

Now other classes can match or even exceede the offensive power of these three, but they often (read: always) fall short elsewhere. For example, a mounted and charging Cavalier against the target of his challenge is a bloody terrifying thing to behold. But the same cavalier struggles in other types of combat if he's not mounted and charging. For instance, he's likely to not have much feat support for on-foot combat (outside of Power Attack anyway). His ability to hurt targets at range is also likely lacking.

The Fighter is amongst the least powerful full-BAB classes because his defenses are rather crap. Now ability to heal, only a good Fortitude, and his sheer offensive ability is, while rather impressive, not so amazing as to offset the fact that he is one will save away from murdering the entire party, and very likely to fail that will save when it comes.

When it comes down to it, the Paladin, Barbarian and Ranger are the best you an hope for when it comes to full BAB martials.


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Mark Seifter wrote:
Tels wrote:
Joe M. wrote:

Thanks for the thoughtful comment, Weirdo. Folks in the other thread are also insisting that Paladin and Barbarian are more-useful reference points, so those are the next up for comparison.

But especially re your me tion of Core Monk archetypes, I'm going to stick to my Core principles and not draw on archetypes or character options from hardcovers or (especially) supplements, so that we can be sure we're comparing apples to apples as far as possible.

So I don't think it's quite helpful to compare (Core Monk plus archetypes and other support) to (Unchained Monk without such options), at least at first. It may be helpful now as a second pass though. Because now that we've compared Core and Unchained at the basic level, if we discover that the gap narrows considerably when we add in archetypes and supplemental character options for the Core Monk, then what we've discovered isn't that the Unchained Monk *itself*, just the base class, is somehow fundamentally weak. What we've discovered in this example is that the Unchained Monk needs supporting material published for it! (Which it does, at least if you're interested in that comparison). So starting with the basic builds first before getting more elaborate helps us...

Once again, almost no one has said that the Unchained Monk is a weak class, only that it was a side grade over the Monk. It is not as good as the Paladin, Barbarian or Ranger, but those are also the 3 best martially inclined classes.

It seems to me, without putting in my opinion as to which is true but simply following logically, that one of the following must not be true:

A) The CRB monk is a weak class.
B) The Unchained monk did not increase the power of the CRB monk.
C) The Unchained monk is not a weak class.

Not necessarily, it depends on how the weakness is determined.

It's absolutely true that the Unchained Monk is, in several ways, stronger than the Core Monk is. However, with that increase in strength came weaknesses elsewhere.

The Core Monk, especially with splat books is a defensive monster. Only the Paladin can rival the Monk for defenses, while the Barbarian, using a certain kind of build, is comes close in someways, but falls short in others.

The problem is, the Core Monk has little-to-no offense that is worth speaking of.

The Unchained Monk sacrificed many of his defensive abilities, to increase his over-all offense.

In terms of survivability, the Core Monk is stronger. In terms of lethality, the Unchained Monk is stronger.

To put it this way, the Core Monk is a C- class, whereas the Unchained Monk is a C+ class. An improvement, to be certain, but no matter how you look at it, the Monk is still got a C on the grading scale.

However, as we all know, the Core Monk with archetypes and some feat support goes from a C- class, to a B- or even B+ class (Zen Archer). This is not something that the Unchained Monk achieves.

This is why I consider the Unchained Monk a side-grade compared to the Core Monk. An Unchained Monk with archetype support would probably be a B+ class as well (A- and above is almost strictly the realm of 9th level casters).


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Mythic Tacticslion wrote:
... that was well done.

Reference.


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Morzadian wrote:

So the Core Monk's Flurry of Blows is like the Two Weapon Fighting feat except it's really not because you can use a weapon with two hands, not just a weapon with each hand.

Okay the second rule contradicts the first rule.

Full strength is seen in context with Two-Weapon Fighting feat as off hand attacks do half str damage and in this case they do full str damage, you only ever do 1x Str damage with single handed melee weapons (not two-handed weapons) maybe it has been interpreted this way, but there is no evidence this is the case.

There is full damage and half damage. Anything else is speculation.

I say this because the bolded part states there are no Strength penalties and functions like any other kind of melee attack be it with two weapons or a two-handed weapon (using maneuvres) just without the off-hand penalties

No there is no contradiction. The first paragraph gives a reference to Two-Weapon Fighting so that people know what they are dealing with. The second paragraph further explains the intricacies of the ability.

Pathfinder is, mostly, a permissive system. It tells you what you can do, not what you can't. The general rule is that, if something doesn't say you can do something, then you can't.

At the same time, one of the basic rules of Pathfinder is that there are general rules everyone must follow, except unless you have an ability that explicitly says otherwise.

In Pathfinder, the general rule is that weapons wielded in an off-hand deal half-strength bonus on an attack. If you don't have an ability that says otherwise, then you deal half-strength bonus. Period.

Flurry of Blows states that you deal full strength bonus with all of your attacks, whether it be off-hand or 2-handed. Because it states you get your full-strength bonus, as opposed to half-strength or 1.5x strength, then that is what you get.

The Unchained Monk's flurry is different as you no longer attack as if with Two-Weapon Fighting. And since you only ever have an off-hand attack if you are using a weapon to gain an additional attack (using two-weapon combat), then if you aren't using a weapon in such a way, it's not considered an off-hand attack. The way the Unchained Flurry works is that it simply gives you bonus attacks into your normal attack routine.

In a normal attack routine, you can wield as many weapons as you want, as long as you don't use them to gain extra attacks.

For example, If I had three attacks (BAB 11), then, assuming I have Quickdraw, I could draw a sword, and attack, then drop it, draw an axe, attack, then drop it, and then draw a dagger and throw it at someone.

I get no penalty on any of those attacks, or damage rolls, because I'm not using weapons to gain an extra attack, I'm simply using different weapons to make my normal attacks with.

----------------------

So to sum it up, Core Flurry both buffs and nerfs weapon damage attacks by letting you attack with 1.0x strength bonus at all times.

Unchained Flurry doesn't have this issue because Unchained Flurry doesn't allow for off-hand attacks. However, since you don't have off-hand attacks, and there is no language limiting the strength bonus, if you 2-hand a weapon during an Unchained Flurry, you get 1.5x strength.

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