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His life's belief being that he would do the dirty deeds that other Sarenites couldn't, killing enemies of the faith and paving the way through hostile lands for the faithful to follow.
His serving the political motivations of Qadria and the Padishah don't necessarily fall under his religious beliefs.
Alexander Augunas wrote:
To harry low-level characters and to pose credible threats to commoners and guards that might require the need of heroes to overocme. For example, the standard Gargoyle has DR 10/magic which means most of the guards using 1d8 longbows aren't going to penetrate the hide of the gargoyle, so it would require more powerful weapons, magical weapons, or the aid of adventurers who have the above.
Same with things like dragons. It's not so much that their scales are tough as steel, as much as they are resistant to non-magical attacks so an army of attacking a dragon might do diddly-squat to the dragon except for the case of their ballista or other siege weapons.
Alexander Augunas wrote:
Did you have a similar idea to mine or something? o.0
[Edit] I guess I probably shouldn't bring up the Catfolk Invulnerable Rager I built inspired by Aisha Klan-Klan from Outlaw Star, or the Catfolk MoMS, Nimble Guardian, Qinggong Monk inspired by Cheetara as depicted in the 'new' Thundercats either?
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.
There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).
I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.
Well, to be fair, a Ranger, Cavalier, Rogue, Fighter, and Barbarian all have the same problem. If they don't have a magic weapon, odds are they can't damage a Shadow without one. It's just the word 'Fighter' is often used to mean 'martial' when it comes to talking about issues with martials in Pathfinder.
The Eleventh Doctor wrote:
Don't try to help me with your sorcerer's ways, Doctor Who, your sad devotion to that ancient series that I don't watch hasn't helped you find your way onto my T.V. screen. :P [/teasing]
I don't know, harming ghosts shouldn't be a 'magic only' idea. Especially with the idea that 'pure iron' was used to ward off spirits in old times. Or things like blocking the entrance with a line of salt stops them from crossing the barrier etc.
It would be a nice addition to Cold Iron if it also allowed characters to damage incorporeal creatures without required magic to do so.
To some extent yes, but a lot of the comic book hereos have some super power that lets them win. Batman kind of falls solely into the realm of GM Fiat when it comes to the truly super heroes/villains.
I mean, Superman is damned near indestructable and super strong, Wonder Woman is really strong and really tough, Green Lantern has a bad ass ring, Jonn Jones is an alien that is tough, strong, and can turn ethereal etc.
The only reason Batman really gets to run with these guys, is because the writers says he can. If you were to inject any sort of realism into the comics, Batman would never even be in the same room as them except to maybe give them advice as a detective.
Well, apparently the Brawler's ability to punch as though her fists were magic will be an 'Extraordinary' (i.e. nonmagical) ability in the ACG so...
Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.
I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.
So after this, I decided to start working on a build to mimic Himura Kenshin from Rurouni Kenshin. I think Slayer works great for him, between studied target and sneak attack, he'll deal a lot of damage. Plus, with Vital Strike/Devastating Strike, Quick Draw and Improved Feint, he can sheathe his sword, then move action Feint, and Standard Action Vital Strike to add Vital Strike, Devastating Strike, Sneak Attack and Studied Strike into one glorious blow.
15-pt buy: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8
20-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 10
25-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 16, Cha 10
Still a work in progress, but I'm liking where it's going.
I see. That is a very good point and something I absolutely agree with.
#nerfshadows, #livingcanthavenicethings J/K :P
Yes and when you've hit 3rd level in a dungeon and haven't had the chance to acquire such oil, that Shadow can be a total pain in the ass to deal with.
For example, the first module I ever ran in Pathfinder was Crypt of the Everflame, which has an encounter with a Shadow really early on and the only magical weapon is a dagger the PCs have to fish out of a burning bonfire while the Shadow attacks them. If they don't spot that dagger, or don't notice it's magical, or don't opt to pick it up, that shadow will murder them.
I agree with not reading the entire thread, but you could have done a quick search of the thread. There's a search box at the top of every thread that will search the thread for key words you designate.
As for getting offended, I was only kind of annoyed because someone had asked nearly the exact same question right above you and got answered is all.
This product has just been announced and there really isn't much information at out about it at all.
What we do know is that the Barbarian, Monk, Rogue and Summoner will be 'unchained' in that the Barbarian will be made 'easier, the Monk will have full BAB (buffed), the Rogue will be buffed and the Summoner will be nerfed.
We also know that they will be designing the game ignoring the expectation of backwards compatibility.
We know that some classes won't specifically be 'unchained' but that other systems of the game will be unchained, which may drastically effect the class. For example, if Magic is drastically different than now, it will heavily effect all of the casters in the game.
There will be new subsytems like mana pools and resources included and an over-hauled 'on-the-fly' monster creation system.
Other than the above, the PDT has been pretty tight lipped, as they should be. The product was just announced, I wouldn't expect any significant teasers for another 9 months or so until it gets closer to it's release date.
Not to be a total ass, but you could have read the comment immediately above yours.
If the Fighter class itself doesn't get 'unchained' then I suspect they'll 'fix' the fighter via Special options for the Fighter.
Like, for example, if a Fighter takes weapon Focus, it will do more in the hands of a Fighter, than in the hands of other classes.
Maybe something like...
Weapon Focus wrote:
Little stealth options like that could be used to address specific Figther weaknesses without re-writing the entire class. If they want to keep the Fighter as a 'bucketload of feats' class, then perhaps he should have the ability to get more out of his feats than nearly any other class.
True... But did he take Gloves of Dueling into account? Those things are a pretty big DPR booster.
No, it was a raw test because he wanted to see the base before any items were used. Especially since we don't have a 'Slayer specific' items in the game yet. However, with Gloves of Dueling, the Fighter gets only +1 to hit over the Slayer, while the Slayer still has 11 more damage over the Fighter.
Just to add to this, the wonderufl Alexander Augunas on his Everyman Gaming blog did an entry on the Fighter vs the Slayer. Turns out, the Slayer beats the Fighter in damage all the way up until the Fighter gets his capstone, after which the Fighter finally jumps ahead in damage.
ANYtime you re-WBL you get a better character! Every Adventure Path out there is miserly compared to the Core/Gamemaster Guide.
That's actually not true. James Jacobs says they put in betweeon +50% to +100% more treasure in adventure paths (depending on the story) because not every group will find every item. However, this is WBL for 4 characters, so if you have 5 or more players and the GM doesn't adjust the treasure, they certainly will seem to be pretty miserly.
Psionics have actually been around for a while now, and many people play with heavy psionics in their games. I wasn't expecting epic campaign spotlight stories, just cool things people have done in the game.
Caybun Weer could probably be made an Investigator/Shadow Dancer, though I'm not sure if it would necessarily be 'better'. Just as Batman has gone through periods of being more 'fighty' and more 'detective' you could have one version that is less fighter more detective, and another more fighter less detective.
[Edit] Oops, submitted it early.
Foerth could probably be better as a Slayer, because the River Kingdoms are so full of a variety of creatures and races which is where the Slayer's Favored Target can trump the Ranger's Favored Enemy.
Taur Thelyn can make a pretty good Slayer/Horizon Walker if you abuse the Rogue Talent 'Terrain Mastery'. Though I'm not sure if he'll be able to get all the feats he has now.
Those are all that come to mind when I do a rough glance through the Emporium. I'm just not sure if the ACG classes will replace any characters as they currently exist. It's possible that some of the archetypes could do it better though. Like I thought about swapping Sela Kurn to an Arcanist (as he seems kind of spell-hackerish), but I'm not really sure if that would work.
Little note though, this won't be some alternate universe Thor, or some temporary gender bend. As far as has been released that I've read, "Thor" will be a girl for some time (perhaps even permanently). It's unknown what will happen to the current Thor, only that he will be found 'unworthy of the power of Thor'.
James, are there any other superheroes you would like to see undergo a similar gender change?
If you had to do a gender change of a major character in Golarion, who would it be and why?
Who would you be the least willing to change? Why?
I remember one of my friends playing a Psion who's favorite power created, in his own words, "Ecto Boogers" that he would snort out of his nose and throw at people. It was actually two powers, Ectoplasmic Sheen and Entangling Ectoplasm, but he flavored them both as one power (still counted as two mechanically). He would hawk and snort out a big green booger that he would then throw on people to make them slippery or stick them to the floor/walls/tree etc.
Kind of gross, but hilarious when he, essentially, covered a dragon in his boogers and kept it from flying. :)
Ugh, I remember a scene like that R.A. Salvatore's 'A Thousand Orcs' when a someone calls for the Wizard to fireball a group flooding the gate or something, and the Wizard calls back, "I can't, I only prepared 2 fireballs today!" Really kind of broke my immersion in the book.
Honestly, the magic system I would prefer the most would have to be modeled after the Harry Potter universe. Where you can know any number of spells, but you it kind of requires a skill check, or some sort of focus or something or you fail.
Well, I'm the GM, but my GMs tend to turn to me for rules clarifications any way. The idea popped into my mind as I was helping a friend build an Inquisitor Archer and I wondered if it was technically legal or not. I didn't find anything definitive myself, so I asked the forums.
Even still, the only thing stopping it is kind of shaky as it is. Personally, in my home games I'd absolutely allow ranged combat maneuvers with weapons. I'd probably have them very difficult (-5 penalty or more). To not obviate the Archer-Fighter ability, they would gain no penalty to the shot, and may even gain a bonus.
I just think that shooting a weapon out of someones hand with a bow, or shooting a hanging rope, or pining a cloak to the a wall is way to thematic and iconic for an archer to be restricted to the archer-fighter class.
Am I helping?
Very gracefully? Mythbusters
If you're flooking for a few manuvers there are trip and grappling arrows (and bolt equivalents).
No, I was looking to be able to use Snap Shot feats and the Stand Still feat to be able to 'control' my area by preventing people from moving past. Kind of like shooting at someones foot to stop them from moving, or nailing their cloak to the earth etc. I just thought it would be a fun and thematic little combination.