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Swordpriest

Tels's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 5,553 posts (5,584 including aliases). No reviews. 5 lists. No wishlists. 7 aliases.


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So, has Volume 2, Episode 1 changed your designs any?


1 person marked this as a favorite.
Cthulhudrew wrote:
Zark wrote:
Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn?
Qadim?

Zadinn?


Nah, Wayne Reynolds always draws weird feet. Go look at all of the other iconics, they've got weird feet.


What is your most frustrating video game experience?


DeciusNero wrote:
Porkins wrote:
Almost...there...
Oh boy! :D

*DARTH VADER BLOWS UP THE LEAD SHIP! RESTART ATTACK RUN!*


Has there been an anime with a better food fight than the one in the new episode of RWBY?


LazarX wrote:
Deadmanwalking wrote:


Emphasis mine. He clearly believed Kyra about what Sarenrae would want, he just had political masters to satisfy as well. There's...really not another way to read this bit.
He accepted that Kyra believed what she believed, not that Kyra was right. Right after their encounter, he resolved that he'd make up his own mind about the Butcher's fate. It be rather facile and contrived for him to have thrown away his life's beliefs based on that encounter.

His life's belief being that he would do the dirty deeds that other Sarenites couldn't, killing enemies of the faith and paving the way through hostile lands for the faithful to follow.

His serving the political motivations of Qadria and the Padishah don't necessarily fall under his religious beliefs.


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Alexander Augunas wrote:
Jiggy wrote:

I wasn't saying he should gain an ability like that at 3rd level or sooner. It'd just be nice if a 20th-level fighter and a 1st-level fighter didn't have the same degree of magic dependency as each other when fighting incorporeal creatures.

A 20th-level fighter without magic is currently completely incapable of defeating a CR3 shadow. The threat of that CR3 monster hasn't changed since 1st level unless someone gave him some magic.

That is what shouldn't be happening. A high-level character should never have an absolute 100% dependency on a specific item/spell in order to have any chance of defeating a monster whose CR he's already passed.

Ah, I see. I thought you meant giving martial characters the ability to completely bypass an incorporeal creature's defenses. Giving them the ability to make their attacks count as magical (as per the monk) wouldn't be too bad.

Then again, it would beg the question, "Why bother having DR/magic except to harry low-level characters?" Is that a good thing or a bad thing? Heck if I know!

To harry low-level characters and to pose credible threats to commoners and guards that might require the need of heroes to overocme. For example, the standard Gargoyle has DR 10/magic which means most of the guards using 1d8 longbows aren't going to penetrate the hide of the gargoyle, so it would require more powerful weapons, magical weapons, or the aid of adventurers who have the above.

Same with things like dragons. It's not so much that their scales are tough as steel, as much as they are resistant to non-magical attacks so an army of attacking a dragon might do diddly-squat to the dragon except for the case of their ballista or other siege weapons.


Wait, is Gordeth Darth Vader? The whole 'murdering religious followers and becoming an evil rule then turning back to the light before dieing' aspect seems pretty spot on :P


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By the very fact he became a Paladin is kind of proof that he did in fact atone. He wouldn't have been able to be a Paladin if he hadn't atoned for murdering the clerics after all.


Alexander Augunas wrote:
Tels wrote:
Wasted wrote:
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.

There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).

I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.

STOP STEALING MAH JOB, DARRELL!

Did you have a similar idea to mine or something? o.0

[Edit] I guess I probably shouldn't bring up the Catfolk Invulnerable Rager I built inspired by Aisha Klan-Klan from Outlaw Star, or the Catfolk MoMS, Nimble Guardian, Qinggong Monk inspired by Cheetara as depicted in the 'new' Thundercats either?


If he were still bound by the other two masters he had, he wouldn't have gone off and become and adventurer. I suspect the Paladin is still alive.


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Wasted wrote:
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.

There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).

I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.


I think Zadim is my favorite bit of art by Wayne Reynolds. Other than his obsession with weird feat, Zadim's art is just really, really good. I'd love to have him as a mini.


Well, to be fair, a Ranger, Cavalier, Rogue, Fighter, and Barbarian all have the same problem. If they don't have a magic weapon, odds are they can't damage a Shadow without one. It's just the word 'Fighter' is often used to mean 'martial' when it comes to talking about issues with martials in Pathfinder.


My understanding is you wanted to retcon the 'Taldor hates Sarenrae' bit in Golarion. How do you feel about the Iconic Slayer's backstory since it draws heavily on the very thing you wish to remove?


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That's a bad ass backstory and DAMN YOU FOR THE CLIFFY!!!


The Eleventh Doctor wrote:
Tels wrote:
I regret asking that question now...
Can't do anything about that mate.... Fixed Point in Time and all that.

Don't try to help me with your sorcerer's ways, Doctor Who, your sad devotion to that ancient series that I don't watch hasn't helped you find your way onto my T.V. screen. :P [/teasing]


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I don't know, harming ghosts shouldn't be a 'magic only' idea. Especially with the idea that 'pure iron' was used to ward off spirits in old times. Or things like blocking the entrance with a line of salt stops them from crossing the barrier etc.

It would be a nice addition to Cold Iron if it also allowed characters to damage incorporeal creatures without required magic to do so.


I regret asking that question now...


Odraude wrote:
Tels wrote:

Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.

I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.

To be fair, that's pretty much any literary character in existence :)

To some extent yes, but a lot of the comic book hereos have some super power that lets them win. Batman kind of falls solely into the realm of GM Fiat when it comes to the truly super heroes/villains.

I mean, Superman is damned near indestructable and super strong, Wonder Woman is really strong and really tough, Green Lantern has a bad ass ring, Jonn Jones is an alien that is tough, strong, and can turn ethereal etc.

The only reason Batman really gets to run with these guys, is because the writers says he can. If you were to inject any sort of realism into the comics, Batman would never even be in the same room as them except to maybe give them advice as a detective.


Odraude wrote:
Jiggy wrote:
Odraude wrote:

I don't know. One staple I like from fantasy media is the use of magic items by mundane people to take down creatures. It is something I'd like to keep in Pathfinder. It rewards preparation. Kinda like how Batman can still roll with the Justice League for high powered threats and still use gadgets and cunning to fight them.

Course, fighters need the boost in cunning and manuevers. Not disagreeing with that. I'm just not really keen on adding magic to the fighter.

Usually, as the trope goes, the relationship between the wielder of the legendary magic item and the monster he uses it to defeat is not comparable the relationship between a 20th-level fighter and a CR3 monster.

Also, though I admit I'm not a comic afficionado, it's my understanding that Batman's "gadget budget" is waaaaaay more than that of the supers he's competing with. That's WHY it's a valid edge. But in Pathfinder, everyone has the same budget; it's the equivalent of if everyone in the Justice League got to have all of Batman's toys in addition to their innate superpowers. If you want that comparison to be valid, start having fighters and wizards get vastly different WBL in your games.

Finally, I wasn't aware that anyone was talking about "adding magic to the fighter". I know I certainly wasn't.

To be fair, how else are you going to take down a shadow without magic? A fighter being able to cut ghosts is in itself a magical ability, whether it's a spell, SLA, or supernatural ability. :)

One thing I didn't get a chance to type (was rushing to the bank) was that since the fighter is dependent on magic items, it would be good to have talents/feats/class abilities that lessen the burden. Two I had in mind were:

Quartermaster: Through haggling and thrifty spending, the fighter is good at getting deals for items. The fighter only has to spend XX% of the buying price when purchasing mundane or magic items.

Master Blacksmith: Years of training in...

Well, apparently the Brawler's ability to punch as though her fists were magic will be an 'Extraordinary' (i.e. nonmagical) ability in the ACG so...


Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.

I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.


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So after this, I decided to start working on a build to mimic Himura Kenshin from Rurouni Kenshin. I think Slayer works great for him, between studied target and sneak attack, he'll deal a lot of damage. Plus, with Vital Strike/Devastating Strike, Quick Draw and Improved Feint, he can sheathe his sword, then move action Feint, and Standard Action Vital Strike to add Vital Strike, Devastating Strike, Sneak Attack and Studied Strike into one glorious blow.

Kenshin Build:
Point Buy:
15-pt buy: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8
20-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 10
25-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 16, Cha 10

Levels:
1) Monk: Weapon Finesse, (Dodge – Human), (Crane Style – Monk)
2) Slayer:
3) Slayer: Ranger Combat Style (Two-Handed) – Power Attack, Dervish Dance
4) Monk: Crane Riposte
5) Slayer: Combat Reflexes
6) Slayer: Combat Trick – Combat Expertise
7) Slayer: Vital Strike
8) Slayer: Ranger Combat Style (Two-Handed) – Great Cleave
9) Slayer: Quick Draw
10) Slayer:
11) Slayer: Devastating Strike
12) Slayer: Feat – Improved Feint
13) Slayer: Improved Vital Strike
14)
15)
16)
17)
18)
19) Greater Vital Strike
20)

Still a work in progress, but I'm liking where it's going.


Jiggy wrote:

I wasn't saying he should gain an ability like that at 3rd level or sooner. It'd just be nice if a 20th-level fighter and a 1st-level fighter didn't have the same degree of magic dependency as each other when fighting incorporeal creatures.

A 20th-level fighter without magic is currently completely incapable of defeating a CR3 shadow. The threat of that CR3 monster hasn't changed since 1st level unless someone gave him some magic.

That is what shouldn't be happening. A high-level character should never have an absolute 100% dependency on a specific item/spell in order to have any chance of defeating a monster whose CR he's already passed.

I see. That is a very good point and something I absolutely agree with.

#nerfshadows, #livingcanthavenicethings J/K :P


Jiggy wrote:
Alexander Augunas wrote:
Most everything, because some of those rules elements (like the incorporeal bit) make for balancing factors for monsters. You have NO idea how fast a shadow dies if it doesn't have its incorporeal traits. You might even need to redesign those monsters assuming that your players can bypass this defense at a whim.

All it takes is a 50gp oil of magic weapon to be able to at least hurt it. Or a 25gp scroll (or a 0gp spell slot) if you have a caster to hold your hand.

Would it be so terrible to have one or two classes who, instead of relying on someone else's magic, could just do it themselves?

Yes and when you've hit 3rd level in a dungeon and haven't had the chance to acquire such oil, that Shadow can be a total pain in the ass to deal with.

For example, the first module I ever ran in Pathfinder was Crypt of the Everflame, which has an encounter with a Shadow really early on and the only magical weapon is a dagger the PCs have to fish out of a burning bonfire while the Shadow attacks them. If they don't spot that dagger, or don't notice it's magical, or don't opt to pick it up, that shadow will murder them.


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I agree with not reading the entire thread, but you could have done a quick search of the thread. There's a search box at the top of every thread that will search the thread for key words you designate.

As for getting offended, I was only kind of annoyed because someone had asked nearly the exact same question right above you and got answered is all.

This product has just been announced and there really isn't much information at out about it at all.

What we do know is that the Barbarian, Monk, Rogue and Summoner will be 'unchained' in that the Barbarian will be made 'easier, the Monk will have full BAB (buffed), the Rogue will be buffed and the Summoner will be nerfed.

We also know that they will be designing the game ignoring the expectation of backwards compatibility.

We know that some classes won't specifically be 'unchained' but that other systems of the game will be unchained, which may drastically effect the class. For example, if Magic is drastically different than now, it will heavily effect all of the casters in the game.

There will be new subsytems like mana pools and resources included and an over-hauled 'on-the-fly' monster creation system.

Other than the above, the PDT has been pretty tight lipped, as they should be. The product was just announced, I wouldn't expect any significant teasers for another 9 months or so until it gets closer to it's release date.


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Secane wrote:

Ok, I'm a little late to this. Only just heard about it on Know Direction.

Other then the 4 classes in the description above, any info on the other classes like Fighter, etc?
Will they be touched upon as well? I heard in the podcast that all 30 classes will be revisited?

Not to be a total ass, but you could have read the comment immediately above yours.

Cthulhudrew wrote:
Jack Rift wrote:
I am sure it has be asked and answered, don't real like looking through all the posts. But what will this do for the basic fighter?
If you read the product description, then you know as much as the rest of us do.



If the Fighter class itself doesn't get 'unchained' then I suspect they'll 'fix' the fighter via Special options for the Fighter.

Like, for example, if a Fighter takes weapon Focus, it will do more in the hands of a Fighter, than in the hands of other classes.

Maybe something like...

Weapon Focus wrote:

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. If a Fighter takes this feat, it scales with his Fighter level. At Fighter level 4th, and every four Fighter levels thereafter, he gains a cumulative +1 bonus to attack rolls with his chosen weapon.

Little stealth options like that could be used to address specific Figther weaknesses without re-writing the entire class. If they want to keep the Fighter as a 'bucketload of feats' class, then perhaps he should have the ability to get more out of his feats than nearly any other class.


Lemmy wrote:
True... But did he take Gloves of Dueling into account? Those things are a pretty big DPR booster.

No, it was a raw test because he wanted to see the base before any items were used. Especially since we don't have a 'Slayer specific' items in the game yet. However, with Gloves of Dueling, the Fighter gets only +1 to hit over the Slayer, while the Slayer still has 11 more damage over the Fighter.


Aelryinth wrote:

They need fighter feats that work with fighter class abilities. Anything else will just be stolen and used by someone else that has actual scaling class abilities instead of half-strength ones.

I mean, eesh, they had the gall to come right out and say the Slayer does more damage then the Fighter, plus has more skill points...and they gave him more because he couldn't do his ambushes and didn't have enough.

Uh huh.

==Aelryinth

Just to add to this, the wonderufl Alexander Augunas on his Everyman Gaming blog did an entry on the Fighter vs the Slayer. Turns out, the Slayer beats the Fighter in damage all the way up until the Fighter gets his capstone, after which the Fighter finally jumps ahead in damage.


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Have you ever noticed that if your avatar and Odraude's avatar were to be put side by side, it looks like they're roaring at each other?


So... can I have caiphai in my fantasy?


jhpace1 wrote:
ANYtime you re-WBL you get a better character! Every Adventure Path out there is miserly compared to the Core/Gamemaster Guide.

That's actually not true. James Jacobs says they put in betweeon +50% to +100% more treasure in adventure paths (depending on the story) because not every group will find every item. However, this is WBL for 4 characters, so if you have 5 or more players and the GM doesn't adjust the treasure, they certainly will seem to be pretty miserly.

Psionics have actually been around for a while now, and many people play with heavy psionics in their games. I wasn't expecting epic campaign spotlight stories, just cool things people have done in the game.


Caybun Weer could probably be made an Investigator/Shadow Dancer, though I'm not sure if it would necessarily be 'better'. Just as Batman has gone through periods of being more 'fighty' and more 'detective' you could have one version that is less fighter more detective, and another more fighter less detective.

[Edit] Oops, submitted it early.

Foerth could probably be better as a Slayer, because the River Kingdoms are so full of a variety of creatures and races which is where the Slayer's Favored Target can trump the Ranger's Favored Enemy.

Taur Thelyn can make a pretty good Slayer/Horizon Walker if you abuse the Rogue Talent 'Terrain Mastery'. Though I'm not sure if he'll be able to get all the feats he has now.

Those are all that come to mind when I do a rough glance through the Emporium. I'm just not sure if the ACG classes will replace any characters as they currently exist. It's possible that some of the archetypes could do it better though. Like I thought about swapping Sela Kurn to an Arcanist (as he seems kind of spell-hackerish), but I'm not really sure if that would work.


Alexander Augunas wrote:
Tels wrote:
I'm looking forward to playing the Commoner: Unchained!
Announced for Pathfinder Unchained: New adjustments to the CR system render NPC classes useless, so they have been removed from the game. The Commoner: Rechained.

Y U H8 MY Parade?


Damn. I was hoping my theory would play out and this thread would blow up with examples of awesome psionics. :(


I have a theory, we shall find out if I'm right when I get back from fishing in the morning.


Glutton wrote:
James Jacobs wrote:
Mark Hoover wrote:
So Thor's a girl; your thoughts?

About time!

AKA: I approve.

Kinda been done already.

PS I love Earth X and think the end bit with Galactus should be official Marvel stance. Did you ever pick it up?

Little note though, this won't be some alternate universe Thor, or some temporary gender bend. As far as has been released that I've read, "Thor" will be a girl for some time (perhaps even permanently). It's unknown what will happen to the current Thor, only that he will be found 'unworthy of the power of Thor'.

James, are there any other superheroes you would like to see undergo a similar gender change?

If you had to do a gender change of a major character in Golarion, who would it be and why?

Who would you be the least willing to change? Why?


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I remember one of my friends playing a Psion who's favorite power created, in his own words, "Ecto Boogers" that he would snort out of his nose and throw at people. It was actually two powers, Ectoplasmic Sheen and Entangling Ectoplasm, but he flavored them both as one power (still counted as two mechanically). He would hawk and snort out a big green booger that he would then throw on people to make them slippery or stick them to the floor/walls/tree etc.

Kind of gross, but hilarious when he, essentially, covered a dragon in his boogers and kept it from flying. :)


Anzyr wrote:
Odraude wrote:

Well actually, instead of it being a "reach for reserves", you could phrase it as a "one last ace in the hole"

"Uren was surrounded by the savage barbarians. Back against the wall, he knew that he only had one incantation within him. One last ace up his sleeve. As his hands flourished and eyes glowed crimson, Uren uttered a single word...

'...fireball...'"

Still sounds evocative. Though I find that we are getting grossly off topic from Psioncis.

Ya, but the audience already knows he has it. Don't get me wrong, obviously you can make really good fantasty stories with vancian magic, I just find it lends itself less easily to a narrative. "And lo did Urek prepare 3 Fireballs that morning, because he planned poorly and prayed he did not run into thing that required something other then a hammer."

Ugh, I remember a scene like that R.A. Salvatore's 'A Thousand Orcs' when a someone calls for the Wizard to fireball a group flooding the gate or something, and the Wizard calls back, "I can't, I only prepared 2 fireballs today!" Really kind of broke my immersion in the book.

Honestly, the magic system I would prefer the most would have to be modeled after the Harry Potter universe. Where you can know any number of spells, but you it kind of requires a skill check, or some sort of focus or something or you fail.


Ravingdork wrote:
I've updated the artwork for Lweoh Estalc.

I like it!


pming wrote:

Hiya.

Tels wrote:


No, I was looking to be able to use Snap Shot feats and the Stand Still feat to be able to 'control' my area by preventing people from moving past. Kind of like shooting at someones foot to stop them from moving, or nailing their cloak to the earth etc. I just thought it would be a fun and thematic little combination.

Uh...ask your DM? The rules, ALL OF THEM, are the baseline from which all DM adjudications are made. The rules are the _baseline_, they are not the _end-result_. If your DM thinks that's cool, yay you! If your DM think's it's cheese...well, there you go. If you're trying to get some rule to point to and say "Nuh-uhh! See! Rules says yes!", you could be in for a rude awakening (hint: the DM is always right...even when he goes directly against the rules!).

Personally? If I was your DM I'd just make up a new Feat and call it "Trick Shot: Pin Foe's Movement". Then toss on some requirements and write it out describing it's use for "pinning" an opponent to some surface (as per your description). So, once again, talk to your DM. :)

^_^

Paul L. Ming

Well, I'm the GM, but my GMs tend to turn to me for rules clarifications any way. The idea popped into my mind as I was helping a friend build an Inquisitor Archer and I wondered if it was technically legal or not. I didn't find anything definitive myself, so I asked the forums.

Even still, the only thing stopping it is kind of shaky as it is. Personally, in my home games I'd absolutely allow ranged combat maneuvers with weapons. I'd probably have them very difficult (-5 penalty or more). To not obviate the Archer-Fighter ability, they would gain no penalty to the shot, and may even gain a bonus.

I just think that shooting a weapon out of someones hand with a bow, or shooting a hanging rope, or pining a cloak to the a wall is way to thematic and iconic for an archer to be restricted to the archer-fighter class.


I'm looking forward to playing the Commoner: Unchained!


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Ashiel wrote:
Kryzbyn wrote:
Ashiel wrote:
Kryzbyn wrote:

[tease] You know what would be cool! Playing a WoW Warlock in Pathfinder! [/tease]

:)

Here's a preview of some of the power-combos, as I just finished writing the create healthstone power.

** spoiler omitted **...

Sweet! :)

I'll quit bugging you about it for a while ;)

No worries. Keeps me motivated / reminded.

*Bug*

...

*Nag*

...

*Whine*

...

*Complain*

...

Am I helping?


1 person marked this as a favorite.
Blackvial wrote:
David Neilson wrote:
I was actually more curious that they used "The Bull" since it is obviously a male gendered animal for a female iconic. Unlike if they had called say "The Avalanche", "The Dragon" or "The Destroyer"
maybe because she fights like a bull in a china shop?

Very gracefully? Mythbusters


Treefolk wrote:
If you're flooking for a few manuvers there are trip and grappling arrows (and bolt equivalents).

No, I was looking to be able to use Snap Shot feats and the Stand Still feat to be able to 'control' my area by preventing people from moving past. Kind of like shooting at someones foot to stop them from moving, or nailing their cloak to the earth etc. I just thought it would be a fun and thematic little combination.


Ashiel wrote:
Artemis Moonstar wrote:
Which reminds me. Anyone know if DSP has plans for Mythic Psionics?
If DSP did mythic, we might have mythic rules that actually worked. That'd be pretty sweet.

Link


James Jacobs wrote:
Heretik61 wrote:
2. Are all creatures in the bestiaries published by Paizo assumed to exist in the Inner Sea setting to some degree?
2) Nope. Most, but not all.

What monsters are not assumed to be on Golarion?

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