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Swordpriest

Tels's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 5,571 posts (5,602 including aliases). No reviews. 5 lists. No wishlists. 7 aliases.


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Julian's picture looks... too modern, for my taste. Makes me very much so think he's the kind of person that spends a lot of time at Hot Topic or complaining about how he knew 'such and such' band before they went mainstream.

Lweoh was updated in a previous post, did anything change from that one? If it did, I don't recall, but I still like it!

With James did you find the same picture put with a 'more black' outlines or something? Or did you do that yourself?

I don't recall Gareth's original picture, so I don't have much opinion on it, other than that I notice he's wielding two swords while having only 1 sword on his sheet. That's just a minor nitpick of the art not matching the sheet though, which is something that, unfortunately, happens a lot unless you're willing to shell out lots of money for individual art of your PCs.


Apparently, the creators of the show didn't even know about the switch until they did it. They knew that Nick wanted to switch over to an online presence, but didn't realize they were going to do it mid-season.


John Kretzer wrote:
I Blame Cosmo for a 40' ladder falling on my friend leg yesterday.

I blame Cosmo for John not realizing that his friend, Leg, is now a prime target for further Pathfinder gaming.


I blame Cosmo that the best part about the Batman vs Superman film is going to be the modern premiere of Wonder Woman.


Ugh, why must you ask me that!? Halfling has recently become a very cool race for me. I've recently built a Halfling Paladin, a Halfling Ranger, a Halfling Cavalier, and I'm tossing around the idea of a Scottish themed Halfling Sound Striker Bard (he wears a kilt and wields a set of bagpipes as his weapon).

Going off her character portrait, I could see Lailah as a halfling Aasimar, I just don't think her portrait is 'odd' enough for a gnome flavor. Plus, it would really fit in with the 'picture of innocence' Lailah has going for her, by making her look even more like a young girl.

I'm not sure if that's the flavor you're going for her, but Lailah very much so strikes me as the sort of character that would be remembered by the people as a '15 year old young virgin saint and patron of healing' for a church.

Although, if fantasy tradition is anything to go by, the young female saints that are gifted with healing usually die horribly in some form or fashion. I hear they make great sacrifices after all...


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Are you unable to stream it? If so, that's unfortunate. I think the reason they're doing it with Korra is because they know that Korra performs so well online, that any flare ups and backlash the results from their 'flagship' should be able to be weathered by the loyalty of the shows fans.


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Mythic JMD031 wrote:
Tels wrote:
Mythic JMD031 wrote:
I blame Cosmo for the pointless day I had.
Was it Mythically Pointless?

Indeed it was.

I blame Cosmo for Tels not blaming Cosmo in his reply to me.

I blame Cosmo for Mythic JMD031 knowing I needed to know if it was a Mythically Pointless day before blaming him for it being a Mythically Pointless day.

One does not blame Cosmo for something he hasn't done yet. It only makes him stronger and, even worse, gives him ideas. I blame Cosmo for Mythic JMD031 not knowing this either.


ChainsawSam wrote:
Ravingdork wrote:
I figured the classes would stack for the purposes of determining one's channeling capabilities. Is that not the case?

No, but Holy Vindicator does. If you want a character that specializes in channeling, this is the way to do it.

Though my understanding of the Oradin was to focus on Lay on Hands and Life Link rather than channel. The idea being to take damage from your allies and then heal it with a swift Lay on Hands when it piles up too high. The Oradin Guide seems to point in that direction as well.

I didn't know there was a guide! *gives it a read*

Yeah, focusing on Lay on Hands is definitely the way to go, but the Oradin can also Nova Heal through an abundance of Channels if it needs to. Although this requires Quick Channel as a feat, which would mean pushing off Ultimate Mercy until 11th level.

You could probably go Fey Foundling, Power Attack, Greater Mercy, Quick Channel, Extra Channel, Ultimate Mercy and have a pretty decent HP Batter/Frontliner for a party.


Sharoth wrote:
What tha?!? It is not going to be on TV?!?! WTF are they thinking?

They're taking it off TV because, while the viewings have been good (when you count DVR), ultimately, online views of Korra have blown the TV out of the water. Korra has had a stronger following on Nick.com than it does on Nick TV.

The other reason is that Avatar, and Korra especially, has always been hard to fit into their programming block because it's a very different show than anything else Nick tends to broadcast. This way, they don't have to worry about fitting it into the wrong programming block, and people will still get to watch it.

Nick is trying to switch over to a hybrid cable/digital company, so they both run online, and offline. So you might see them start releasing shows entirely online, while still advertising it on their normal channel.


Kalshane wrote:

I actually enjoyed this week's episode quite a bit. The fight between the Red Lotus and everyone else was fantastic.

ION, starting next week, Korra will no longer be broadcast via TV, moving to digital distribution only.

New episodes will show up on Nick.com at noon on Friday.

The creators have said this should not have any effect on the production of season 4, which has already been turned over to Studio Mir for animation.

Also, episodes 1-8 of this season should be available on Nick.com as of now.

I wonder if they're going to have a 'counter point' theme for Korra series as a whole? Dark Avatar/Light Avatar, White Lotus/Red Lotus etc.


Mythic JMD031 wrote:
I blame Cosmo for the pointless day I had.

Was it Mythically Pointless?


Ravingdork wrote:
I figured the classes would stack for the purposes of determining one's channeling capabilities. Is that not the case?

Not RAW no, though in a home game I'd absolutely allow it. I honestly think similar abilities should always stack, so Caster Level should stack regardless of Divine/Arcane, BAB stacks, Sneak Attack stacks, Ki Pool stacks etc.


The Oradin spends a lot of their feats on Extra Channel because they can use the extra channels to power their Paladin channels instead of their Lay on Hands. Don't take Extra Lay on Hands because it nets less channels than Extra Channel does.

I think progression is supposed to be something like...

Halfling (Paladin Favored Class bonus really helps here)

1) Oracle: Channel; Fey Foundling
2) Oracle
3) Oracle: Life Link; Extra Channel
4) Paladin
5) Paladin: Greater Mercy
6) Paladin
7) Paladin: Extra Lay on Hands (for Ultimate Mercy at 9th)
8) Paladin
9) Paladin: Ultimate Mercy
10) Paladin
11) Paladin: Extra Channel

etc.

Basically, if you go Charisma prime and start with a 20 Cha, you should have about a 24 Charisma by the time you reach 9th level, netting you a total of 12 uses of Lay on Hands or 6 uses of Paladin Channel, and 8 uses of Oracle Channel, plus you have 3 floating Channels that can be used for either.

Plus, your Lay on Hands heals an additional +3 points of damage due to Halfling Favored Class bonus, and another extra 1d6 points if they don't benefit from your mercies. Also, if you use Lay on Hands on yourself, you can heal a total of 4d6+11 points of damage due to Greater Mercy, Fey Foundling and Halfling FCB.

You are, without a doubt, an HP Battery and little else, but not many can heal like you can. In fact, I think only the Vitalist from Psionics can match you.

[Edit] Also, the Phylactery of Positive Channeling benefits both channels.


Deliox Creed wrote:
ooo i hope the warpriest gets a necromancer archtype hehe finnaly a necromancer who can join in the fray and put a beat down on others XD lol

Cleric.


Skyler Malik wrote:

Yup awesome. Quicken Channel at 11th level would make the character get 2 channels off a round, or a channel and a spell. I just think of all the possibilities with this character.

Lailah just became one of my favorite characters you've created.

Have you ever heard of the concept of the Oradin? Oracle/Paladin multi-class. Basically, go Life Oracle for the life bond (get high enough in Life Oracle for a number of bonds equal to your party members), then you go the rest into Paladin so you can Channel, Quick Channel, and then swift-action Lay on Hands to heal yourself from the life bond as necessary.

Basically allows you to nova-heal in combat if you have to.

@Ravingdork, have you considered using the Glorious Heat feat on one of your builds? It was supposed to be errated in Inner Sea Gods, but got reprinted in it's broken form. Basically, it lets you spam the 0-level spark to heal allies, at least if you use the printed version anyway instead of the intended errata version.


3 people marked this as a favorite.

What about Bert (Dick van D!!!) from Mary Poppins? He plays music, he draws, knows about magic, sweeps chimneys, rides horses and nails powerful witches. Seems like he's a shoe-in for 20th level commoner.


Do you think Sarenrae's holy symbol would make a good pommel for a scimitar?


Ravingdork wrote:
Lailah Hael has been rebuilt from the ground up as a life oracle. She is now a much more effective healer and party buffer.

Is Lailah Hael an Aasimar that rolled 100, followed by 90 and 90 on the variant Aasimar abilities? Rules-wise anyway.


So, has Volume 2, Episode 1 changed your designs any?


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Cthulhudrew wrote:
Zark wrote:
Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn?
Qadim?

Zadinn?


Nah, Wayne Reynolds always draws weird feet. Go look at all of the other iconics, they've got weird feet.


What is your most frustrating video game experience?


DeciusNero wrote:
Porkins wrote:
Almost...there...
Oh boy! :D

*DARTH VADER BLOWS UP THE LEAD SHIP! RESTART ATTACK RUN!*


Has there been an anime with a better food fight than the one in the new episode of RWBY?


LazarX wrote:
Deadmanwalking wrote:


Emphasis mine. He clearly believed Kyra about what Sarenrae would want, he just had political masters to satisfy as well. There's...really not another way to read this bit.
He accepted that Kyra believed what she believed, not that Kyra was right. Right after their encounter, he resolved that he'd make up his own mind about the Butcher's fate. It be rather facile and contrived for him to have thrown away his life's beliefs based on that encounter.

His life's belief being that he would do the dirty deeds that other Sarenites couldn't, killing enemies of the faith and paving the way through hostile lands for the faithful to follow.

His serving the political motivations of Qadria and the Padishah don't necessarily fall under his religious beliefs.


1 person marked this as a favorite.
Alexander Augunas wrote:
Jiggy wrote:

I wasn't saying he should gain an ability like that at 3rd level or sooner. It'd just be nice if a 20th-level fighter and a 1st-level fighter didn't have the same degree of magic dependency as each other when fighting incorporeal creatures.

A 20th-level fighter without magic is currently completely incapable of defeating a CR3 shadow. The threat of that CR3 monster hasn't changed since 1st level unless someone gave him some magic.

That is what shouldn't be happening. A high-level character should never have an absolute 100% dependency on a specific item/spell in order to have any chance of defeating a monster whose CR he's already passed.

Ah, I see. I thought you meant giving martial characters the ability to completely bypass an incorporeal creature's defenses. Giving them the ability to make their attacks count as magical (as per the monk) wouldn't be too bad.

Then again, it would beg the question, "Why bother having DR/magic except to harry low-level characters?" Is that a good thing or a bad thing? Heck if I know!

To harry low-level characters and to pose credible threats to commoners and guards that might require the need of heroes to overocme. For example, the standard Gargoyle has DR 10/magic which means most of the guards using 1d8 longbows aren't going to penetrate the hide of the gargoyle, so it would require more powerful weapons, magical weapons, or the aid of adventurers who have the above.

Same with things like dragons. It's not so much that their scales are tough as steel, as much as they are resistant to non-magical attacks so an army of attacking a dragon might do diddly-squat to the dragon except for the case of their ballista or other siege weapons.


Wait, is Gordeth Darth Vader? The whole 'murdering religious followers and becoming an evil rule then turning back to the light before dieing' aspect seems pretty spot on :P


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By the very fact he became a Paladin is kind of proof that he did in fact atone. He wouldn't have been able to be a Paladin if he hadn't atoned for murdering the clerics after all.


Alexander Augunas wrote:
Tels wrote:
Wasted wrote:
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.

There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).

I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.

STOP STEALING MAH JOB, DARRELL!

Did you have a similar idea to mine or something? o.0

[Edit] I guess I probably shouldn't bring up the Catfolk Invulnerable Rager I built inspired by Aisha Klan-Klan from Outlaw Star, or the Catfolk MoMS, Nimble Guardian, Qinggong Monk inspired by Cheetara as depicted in the 'new' Thundercats either?


If he were still bound by the other two masters he had, he wouldn't have gone off and become and adventurer. I suspect the Paladin is still alive.


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Wasted wrote:
How do you overcome the penalties for dealing non-lethal damage with a lethal weapon, though? Assuming you're playing Kenshin and not the Battousai, that is.

There are a couple ways, the most obvious being the Merciful weapon property that he can use. Another is the Blade of Mercy trait, and would kind of fit in with his theme of trying to redeem himself for the evils he did during the war (Blade of Mercy being a Saranrae trait if I recall).

I know there are a host of other ways, but I can't recall them at the moment. Anyway, I'm pretty sure I'll go with the Blade of Mercy Trait for him.


I think Zadim is my favorite bit of art by Wayne Reynolds. Other than his obsession with weird feat, Zadim's art is just really, really good. I'd love to have him as a mini.


Well, to be fair, a Ranger, Cavalier, Rogue, Fighter, and Barbarian all have the same problem. If they don't have a magic weapon, odds are they can't damage a Shadow without one. It's just the word 'Fighter' is often used to mean 'martial' when it comes to talking about issues with martials in Pathfinder.


My understanding is you wanted to retcon the 'Taldor hates Sarenrae' bit in Golarion. How do you feel about the Iconic Slayer's backstory since it draws heavily on the very thing you wish to remove?


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That's a bad ass backstory and DAMN YOU FOR THE CLIFFY!!!


The Eleventh Doctor wrote:
Tels wrote:
I regret asking that question now...
Can't do anything about that mate.... Fixed Point in Time and all that.

Don't try to help me with your sorcerer's ways, Doctor Who, your sad devotion to that ancient series that I don't watch hasn't helped you find your way onto my T.V. screen. :P [/teasing]


4 people marked this as a favorite.

I don't know, harming ghosts shouldn't be a 'magic only' idea. Especially with the idea that 'pure iron' was used to ward off spirits in old times. Or things like blocking the entrance with a line of salt stops them from crossing the barrier etc.

It would be a nice addition to Cold Iron if it also allowed characters to damage incorporeal creatures without required magic to do so.


I regret asking that question now...


Odraude wrote:
Tels wrote:

Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.

I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.

To be fair, that's pretty much any literary character in existence :)

To some extent yes, but a lot of the comic book hereos have some super power that lets them win. Batman kind of falls solely into the realm of GM Fiat when it comes to the truly super heroes/villains.

I mean, Superman is damned near indestructable and super strong, Wonder Woman is really strong and really tough, Green Lantern has a bad ass ring, Jonn Jones is an alien that is tough, strong, and can turn ethereal etc.

The only reason Batman really gets to run with these guys, is because the writers says he can. If you were to inject any sort of realism into the comics, Batman would never even be in the same room as them except to maybe give them advice as a detective.


Odraude wrote:
Jiggy wrote:
Odraude wrote:

I don't know. One staple I like from fantasy media is the use of magic items by mundane people to take down creatures. It is something I'd like to keep in Pathfinder. It rewards preparation. Kinda like how Batman can still roll with the Justice League for high powered threats and still use gadgets and cunning to fight them.

Course, fighters need the boost in cunning and manuevers. Not disagreeing with that. I'm just not really keen on adding magic to the fighter.

Usually, as the trope goes, the relationship between the wielder of the legendary magic item and the monster he uses it to defeat is not comparable the relationship between a 20th-level fighter and a CR3 monster.

Also, though I admit I'm not a comic afficionado, it's my understanding that Batman's "gadget budget" is waaaaaay more than that of the supers he's competing with. That's WHY it's a valid edge. But in Pathfinder, everyone has the same budget; it's the equivalent of if everyone in the Justice League got to have all of Batman's toys in addition to their innate superpowers. If you want that comparison to be valid, start having fighters and wizards get vastly different WBL in your games.

Finally, I wasn't aware that anyone was talking about "adding magic to the fighter". I know I certainly wasn't.

To be fair, how else are you going to take down a shadow without magic? A fighter being able to cut ghosts is in itself a magical ability, whether it's a spell, SLA, or supernatural ability. :)

One thing I didn't get a chance to type (was rushing to the bank) was that since the fighter is dependent on magic items, it would be good to have talents/feats/class abilities that lessen the burden. Two I had in mind were:

Quartermaster: Through haggling and thrifty spending, the fighter is good at getting deals for items. The fighter only has to spend XX% of the buying price when purchasing mundane or magic items.

Master Blacksmith: Years of training in...

Well, apparently the Brawler's ability to punch as though her fists were magic will be an 'Extraordinary' (i.e. nonmagical) ability in the ACG so...


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Blasphemous as it may be, I personally only think Batman wins because of GM Fiat. He wins because the writers say he needs to win and the only reason he can roll with the Justice League is because they will ignore previous material in favor of letting Batman contribute.

I mean, if an enemy can get hit by a wrecking ball, or a train, or thrown through a building, hit by missiles and shot by bullets without getting injured, Batman coming up and punching him isn't going to hurt him.


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So after this, I decided to start working on a build to mimic Himura Kenshin from Rurouni Kenshin. I think Slayer works great for him, between studied target and sneak attack, he'll deal a lot of damage. Plus, with Vital Strike/Devastating Strike, Quick Draw and Improved Feint, he can sheathe his sword, then move action Feint, and Standard Action Vital Strike to add Vital Strike, Devastating Strike, Sneak Attack and Studied Strike into one glorious blow.

Kenshin Build:
Point Buy:
15-pt buy: Str 10, Dex 15, Con 13, Int 12, Wis 14, Cha 8
20-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 10
25-pt buy: Str 10, Dex 15, Con 14, Int 13, Wis 16, Cha 10

Levels:
1) Monk: Weapon Finesse, (Dodge – Human), (Crane Style – Monk)
2) Slayer:
3) Slayer: Ranger Combat Style (Two-Handed) – Power Attack, Dervish Dance
4) Monk: Crane Riposte
5) Slayer: Combat Reflexes
6) Slayer: Combat Trick – Combat Expertise
7) Slayer: Vital Strike
8) Slayer: Ranger Combat Style (Two-Handed) – Great Cleave
9) Slayer: Quick Draw
10) Slayer:
11) Slayer: Devastating Strike
12) Slayer: Feat – Improved Feint
13) Slayer: Improved Vital Strike
14)
15)
16)
17)
18)
19) Greater Vital Strike
20)

Still a work in progress, but I'm liking where it's going.


Jiggy wrote:

I wasn't saying he should gain an ability like that at 3rd level or sooner. It'd just be nice if a 20th-level fighter and a 1st-level fighter didn't have the same degree of magic dependency as each other when fighting incorporeal creatures.

A 20th-level fighter without magic is currently completely incapable of defeating a CR3 shadow. The threat of that CR3 monster hasn't changed since 1st level unless someone gave him some magic.

That is what shouldn't be happening. A high-level character should never have an absolute 100% dependency on a specific item/spell in order to have any chance of defeating a monster whose CR he's already passed.

I see. That is a very good point and something I absolutely agree with.

#nerfshadows, #livingcanthavenicethings J/K :P


Jiggy wrote:
Alexander Augunas wrote:
Most everything, because some of those rules elements (like the incorporeal bit) make for balancing factors for monsters. You have NO idea how fast a shadow dies if it doesn't have its incorporeal traits. You might even need to redesign those monsters assuming that your players can bypass this defense at a whim.

All it takes is a 50gp oil of magic weapon to be able to at least hurt it. Or a 25gp scroll (or a 0gp spell slot) if you have a caster to hold your hand.

Would it be so terrible to have one or two classes who, instead of relying on someone else's magic, could just do it themselves?

Yes and when you've hit 3rd level in a dungeon and haven't had the chance to acquire such oil, that Shadow can be a total pain in the ass to deal with.

For example, the first module I ever ran in Pathfinder was Crypt of the Everflame, which has an encounter with a Shadow really early on and the only magical weapon is a dagger the PCs have to fish out of a burning bonfire while the Shadow attacks them. If they don't spot that dagger, or don't notice it's magical, or don't opt to pick it up, that shadow will murder them.


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I agree with not reading the entire thread, but you could have done a quick search of the thread. There's a search box at the top of every thread that will search the thread for key words you designate.

As for getting offended, I was only kind of annoyed because someone had asked nearly the exact same question right above you and got answered is all.

This product has just been announced and there really isn't much information at out about it at all.

What we do know is that the Barbarian, Monk, Rogue and Summoner will be 'unchained' in that the Barbarian will be made 'easier, the Monk will have full BAB (buffed), the Rogue will be buffed and the Summoner will be nerfed.

We also know that they will be designing the game ignoring the expectation of backwards compatibility.

We know that some classes won't specifically be 'unchained' but that other systems of the game will be unchained, which may drastically effect the class. For example, if Magic is drastically different than now, it will heavily effect all of the casters in the game.

There will be new subsytems like mana pools and resources included and an over-hauled 'on-the-fly' monster creation system.

Other than the above, the PDT has been pretty tight lipped, as they should be. The product was just announced, I wouldn't expect any significant teasers for another 9 months or so until it gets closer to it's release date.


2 people marked this as a favorite.
Secane wrote:

Ok, I'm a little late to this. Only just heard about it on Know Direction.

Other then the 4 classes in the description above, any info on the other classes like Fighter, etc?
Will they be touched upon as well? I heard in the podcast that all 30 classes will be revisited?

Not to be a total ass, but you could have read the comment immediately above yours.

Cthulhudrew wrote:
Jack Rift wrote:
I am sure it has be asked and answered, don't real like looking through all the posts. But what will this do for the basic fighter?
If you read the product description, then you know as much as the rest of us do.



If the Fighter class itself doesn't get 'unchained' then I suspect they'll 'fix' the fighter via Special options for the Fighter.

Like, for example, if a Fighter takes weapon Focus, it will do more in the hands of a Fighter, than in the hands of other classes.

Maybe something like...

Weapon Focus wrote:

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. If a Fighter takes this feat, it scales with his Fighter level. At Fighter level 4th, and every four Fighter levels thereafter, he gains a cumulative +1 bonus to attack rolls with his chosen weapon.

Little stealth options like that could be used to address specific Figther weaknesses without re-writing the entire class. If they want to keep the Fighter as a 'bucketload of feats' class, then perhaps he should have the ability to get more out of his feats than nearly any other class.


Lemmy wrote:
True... But did he take Gloves of Dueling into account? Those things are a pretty big DPR booster.

No, it was a raw test because he wanted to see the base before any items were used. Especially since we don't have a 'Slayer specific' items in the game yet. However, with Gloves of Dueling, the Fighter gets only +1 to hit over the Slayer, while the Slayer still has 11 more damage over the Fighter.


Aelryinth wrote:

They need fighter feats that work with fighter class abilities. Anything else will just be stolen and used by someone else that has actual scaling class abilities instead of half-strength ones.

I mean, eesh, they had the gall to come right out and say the Slayer does more damage then the Fighter, plus has more skill points...and they gave him more because he couldn't do his ambushes and didn't have enough.

Uh huh.

==Aelryinth

Just to add to this, the wonderufl Alexander Augunas on his Everyman Gaming blog did an entry on the Fighter vs the Slayer. Turns out, the Slayer beats the Fighter in damage all the way up until the Fighter gets his capstone, after which the Fighter finally jumps ahead in damage.

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