languages: common, elven, halfling, dwarven, orc, gnome, draconic, abyssal, infernal, celstial, auran, aquan, ignan, terran, sylvan, undercommon, giant, aklo, gnoll, goblin
CLASS FEATURES:
proficient with simple weapons plus hand crossbow, rapier, sap, shortbow, short sword, light armor.
Sneak attack: +8d8 damage
evasion(Ex): no damage on passed ref saves
hidden blade: +8 to sleight of hand to conceal light blades (replaces trapfinding.)
sneak stab: d8's for all sneak attacks with dagger-type weapons, d4 for all others.
blade sense: +5 dodge AC against light blades (replaces trap sense.)
uncanny dodge(Ex): never flat-footed, no AC loss against invisibles.
improved uncanny dodge(Ex): can't be flanked
TALENTS:
2nd bleeding attack (sneak attacks deal 8 bleed damage per round until healed)
4th underhanded (1/day, max sneak attack dmg with concealed weapon during surprise round, +4 to sleight of hand to conceal weapons)
6th fast fingers (4/day, two dice before sleight of hand check)
6th(FC) fast stealth (full speed stealth, no penalty)
8th hard to fool (4/day, two dice before sense motive check)
ADVANCED TALENTS:
10th hunter's surprise (1/day, all attacks are sneak attacks against adjacent foe for 1 turn.)
12th combat swipe (improved steal, no AOO for steal attempts)
12th(FC) slippery mind (extra save vs. successful enchantments)
14th improved evasion (half damage on failed reflex save)
16th deadly cocktail (apply two poisons to weapon)
FEATS:
1 weapon finesse
3 dodge
5 agile maneuvers
7 mobility
9 spring attack
11 wind stance
13 lightning stance
15 cartwheel dodge
TRAITS:
improvisational equipment: reduce improvised tool penalty by 2.
stealthy escape: sleight of hand for escape artist checks from restraints only, +2 bluff to pretend to be bound.
RACIAL TRAITS:
dual talent: +2 to two ability scores [dex and int] (replaces bonus feat, skill, and +2 to one score)
favored class: rogue: 16/6 of new rogue talents=1 talent, 1 advanced talent
medium size
speed 30