proficient with simple weapons plus hand crossbow, rapier, sap, shortbow, short sword, light armor.
Sneak attack: +8d8 damage
evasion(Ex): no damage on passed ref saves
hidden blade: +8 to sleight of hand to conceal light blades (replaces trapfinding.)
sneak stab: d8's for all sneak attacks with dagger-type weapons, d4 for all others.
blade sense: +5 dodge AC against light blades (replaces trap sense.)
uncanny dodge(Ex): never flat-footed, no AC loss against invisibles.
improved uncanny dodge(Ex): can't be flanked
2nd bleeding attack (sneak attacks deal 8 bleed damage per round until healed)
4th underhanded (1/day, max sneak attack dmg with concealed weapon during surprise round, +4 to sleight of hand to conceal weapons)
6th fast fingers (4/day, two dice before sleight of hand check)
6th(FC) fast stealth (full speed stealth, no penalty)
8th hard to fool (4/day, two dice before sense motive check)
10th hunter's surprise (1/day, all attacks are sneak attacks against adjacent foe for 1 turn.)
12th combat swipe (improved steal, no AOO for steal attempts)
12th(FC) slippery mind (extra save vs. successful enchantments)
14th improved evasion (half damage on failed reflex save)
16th deadly cocktail (apply two poisons to weapon)
improvisational equipment: reduce improvised tool penalty by 2.
stealthy escape: sleight of hand for escape artist checks from restraints only, +2 bluff to pretend to be bound.
dual talent: +2 to two ability scores [dex and int] (replaces bonus feat, skill, and +2 to one score)
favored class: rogue: 16/6 of new rogue talents=1 talent, 1 advanced talent
+5 dagger(melee and thrown, apply WF): +21/16/11 (1d4+9/19-20x2)
Mw dagger(melee and thrown, apply WF): +17/12/7 (1d4+4/19-20x2)
iron bands of binding(thrown): +19/14/9 (vs. touch AC)
tanglefoot bag(thrown): +19/14/9
cloak of elvenkind
belt of physical perfection +4
mask (Gold, 20G)
spell resistance 13 bracers of armor +3
ring of sustenance
ring of foe focus
MW dagger(sheathed on belt)
amulet of proof against detection and location
vest of escape
slippers of spider climbing
goggles of night
Telcia is a petite figure, with short, curly auburn hair and dark green eyes, but one can hardly tell, because in most situations, her appearance is shrouded by her leather face mask, her forest green cloak, and her gray wrapped scarf which depicts a full moon above a lake. Her gray sash hangs from her right shoulder and attaches near her left hip. The dagger and three pouches around her belt are tightly secured, and her cloth shirt and breeches are fitted to her to prevent swishing and loose jingling. The canny observer might catch a glimpse of the harnesses around her forearms which hold two more daggers, and perhaps even a glint of silver that hints at a worn amulet. Her eyes maintain a casual disinterest in her surroundings, but a keen eye will note they are constantly darting around, subtly evaluating her situation. Her muscles are likewise relaxed to the untrained eye, but are actually slightly tense, ready to spring in any direction.
DATA AND BACKGROUND:
Name: Telcia Dremen
Job: unemployed, formerly thief
weight: 118 lbs.
eyes: dark green
hair: short, curly auburn
complexion: olive tan
likes: wealth, relaxation, freedom
dislikes: pressure, imprisonment
Being forced to grow up alone in a slum doesn't make life easy on a young girl. Things can go from bad to worse when one's petty thievery gets the eye of a thieves guild. faced with death or success, Telcia pushed her mind and body to their limits all her youth, always impressing her new masters. Unfortunately, praise and reward were never the order of the day; only greater demands. Alchemy, thievery, close-quarters combat, linguistics, anatomy, survival training, and even the use of magical oddities--she was pushed and pulled in every direction. Some expected greatness from her to elevate the guild, while others, jealous of her talents, expected her to break under the pressure sooner or later.
One day, she did just that.
For reasons unexplained, and events unrecorded, Telcia turned on her oppressors, slaughtering the guild seemingly overnight. The few who were not present were hunted shortly thereafter. With no survivors of the incident, and no witnesses, no one is sure what finally pushed the woman to free herself with such force, and Telcia herself speaks not of it, burying that chapter of her life. Now, with a finely honed set of skills, and no one to hold her back, she searches...For what? A home? a family? wealth? a purpose? Telcia alone knows the answer to that...