Tournament Champion

Tazwell Bladenkurst's page

267 posts. Alias of JoshB.


Gender

1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

About Tazwell Bladenkurst

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Tazwell Bladenkurst
Half-elf bard (magician, sound striker) 2
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 17 (2d8+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
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Offense
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Speed 30 ft.
Melee
dagger +4 (1d4/19-20) or
. . mwk rapier +6 (1d6/18-20)
Special Attacks bardic performance 12 rounds/day (distraction, dweomercraft, fascinate [DC 15])
Bard (Magician, Sound Striker) Spells Known (CL 2nd; concentration +8)
. . 1st (3/day)—charm person (DC 15), cure light wounds, grease
. . 0 (at will)—daze (DC 14), detect magic, mage hand, prestidigitation, read magic, spark (DC 14)
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Statistics
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Str 10, Dex 17, Con 13, Int 16, Wis 10, Cha 19
Base Atk +1; CMB +1; CMD 15
Feats Combat Expertise, Improved Counterspell, Skill Focus (Spellcraft), Weapon Finesse, Weapon Focus (rapier)
Traits riftwarden orphan, threatening defender
Skills Acrobatics +5, Bluff +8, Diplomacy +8, Disguise +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +6, Perform (sing) +8, Perform (string instruments) +11, Sleight of Hand +5, Spellcraft +12, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Elven, Orc
SQ elf blood, extended performance, magical talent
Combat Gear oil of bless weapon, potion of cure light wounds (2); Other Gear chain shirt, dagger, mwk rapier, sleeves of many garments[UE], bandolier[UE], belt pouch, masterwork Guitar[OA], mirror, spell component pouch, 11 gp, 5 sp
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Special Abilities
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Bard Abilities:
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Extended Performance (Su) Sacrifice a spell slot to extend a performance beyond concentration by the slot's level.
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Magical Talent +1 (1/day) (Ex) You add half your bard level to Knowledge (arcana), Spellcraft, and Use Magic Device checks

Half-Elf Abilities:
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.