Harrowed Summoning

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Organized Play Member. 51 posts (161 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 9 aliases.


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"Well to first answer your question Orion you first have to ask your self this: What do you want? You see, the trays on the table in front of you are specifically design to make any food the holder of the tray desires. It will only stop making more food when you want it to."
Jet states.
"And to answer your question Chipi, I'll go to my room and see if I can do some research on this Zanarkand, but may I ask why?"


After Thomen finishes his comment, suddenly the door to Jet's room slams open and a large table with several trays of food on it wheels it way out of the room, with the end of the table seen being pushed by Jet dressed in a stereotypical chief outfit. He wheels the table in to the center of room, stopping quiet abruptly. Surprisingly though, none of the trays seem to slide as the table comes to a stop. As the table stops, four chairs springs out from under the table, two on each side. Jet then turns to look at all of the party members.

"So, whos hungry?"


I do apologize for the lack of post, for the past couple of days I've been extremely sick barely apply to keep my own balance and not collapse like a pile of rocks. I will posting again when i feel well enough but right now the post here is to explain the lack of post.


As the discussion is drawn to an end, the group decides to retire to their rooms for the night, seeing that Jet does speak truth of rooms. The night goes undisturbed expect for poor Chipi Cherio.

Chipi Cherio:

The night had begun as a peaceful one; dreams of adventures with the group, learning new and powerful magic, and returning to back home a hero. But as the picture of your home begins to take shape, it is quickly distorted to that of a large golden metropolis. Nothing begins to seem off, the city appears to be at peace. Only really after do you notice that all the city resident are hume, but that being the only thing weird about doesn't cause you much distress. Only after a while does anything happen. You are shown a familiar but still horrifying site; Sin. The once peaceful city is now in mass chaos. but yet you feel this is alright, like this was suppose to happen. As you continue to watch the panic, you can see that there are two people fighting the creatures of sin. one that is in red while another is yellow. but as you continue to watch you see that for some reason the person in yellow is gone. Noticing this bring you unbelievable amount of dread. the scene in front of you begins to dissipate from you. as you begin to feel your self wake up, a name echoes in your mind; Zanarkand.


"Sure, and also your room should be the one with your name on it."
As Jet finishes talking he walks over to crystal white door behind him and opens it. but before he walks in he quickly turns around.

"Also not to surprise you or anything but the rooms automatically adjust to look like the place you are most comfortable in."

As he finishes this last through he quickly turns back around and walks though the door, closing it behind him.


"Ok then, since thats now done out of way, might as well give each of you your room keys"

As Jet is saying this his he hands each of you a key.


Jet turns to face the group.

"So do you all now understand the truth and importance in what I'm saying? Believe me I know it's scary to realize but you four are currently the most important being in the timeline. But let this be known you can leave. you can forgot everything that you learn and go back to your normal life's, so I ask all of you; What will you choose?"


Orion:
As you enter the stench of death worsen and as you are looking around you notice that right behind you is what looks to be the crumbling runes of an colossal size metropolis; Buildings and Towers that look to be as though they were forgotten by time it self, the streets littered with what looks to be old ragged clothing.

but before you could progress any more you are dragged back into the room, the door is quickly closed and locked behind you.


Jet speaks up right after finished his question.
"It's quite simple, someone or thing has been messing with the flow of time and I've been tasked with calling forth the Time Guardians; beings foretold to help repair the timeline." Jet pauses speaking and pulls out a key chain with over dozen keys on it. "Now, if you don't believe me let me tell you all this; I'm from the future, and week ago I had two parents and two older brothers and lived in a paradise," Jet inserts one of the keys into a gray, almost rotten looking door."When I awoke this morning, apparently my parents and my oldest brother had been dead for 20 years ago, my other brother died a year ago and this was my paradise."
As he finishes speaking he swings the door open.

looking out the doorway you see what looks like a color drained beach view, the smell of decay leaking into the room.

"So anyone want to have a better look?"


Jet quickly turns to face Thomen.

"It'll be a lot easier to show you then explaining it, follow me."

As he says this he starts walks to one corner of the room. Who will follow?


The figure turns to face Orion after hearing his large series of question.
"To answer your the first question my name is Jet, the others can introduce them self's. To answer your answer your second and third question we are located in what's called the POCKET; Personal Operation Center Keying Everywhere Together, what means that we are located in place that exists outside the realm of time, but yet is connected to every point in time. The doors you see are the means of connections. Now that has been cleared up I hope that you refrained from using violence. I can promise you that I and everyone else in this room mean you no harm"


The figure in white begins to speak after hearing Thomen's question.

"Ok, weird first question but knowing where you're from it is not an odd one. but to answer it, we don't have clan name. but don't let that discourage you from thinking of one. So whos next?"


well then since Chipi Cherio just dotted in I'll be starting tomorrow.


Gameplay and discussion are open.


Just post here so that you can dot in, we will start next week.


Might as well open this now so people can get to know each other before starting.


Well the decision has been made and messages have been sent to the selected. Thank you to those who submitted a character but weren't picked. I'll be starting a little later then plan because of unforeseen plans this up coming Friday I won't be running till next on Friday.


Ok then, since we did get new submitted characters I'll look over each character and have my decision made by tomorrow then.


ok, so tomorrow is the last recruitment day and if I'm correct, this is all of the complete characters submitted:

Kyrie "Onyx" Onyxblade

Orion Sarilla

Artemis Roen

Chipi Cherio

if this still the only submitted characters then we will start the Friday of next week.


Here and also you do not get new limit breaks unless you multiclass.


Ammon Knight of Ragathiel wrote:

So i'm fixing up the background, improving things cause there's always room for improvement

Question, not all races show up in all games. should we follow which game they came from or ignore it ?

Follow which game it came from.

Thomen "The Omen" wrote:

Hello, Jereru here. I'm working on this alias for a Hume Sword Saint (still very WIP). I was going to ask, can we reflavour some triats, like 'of the Society' or regional ones?

Ups, sorry, forgot to ask: Can I start with a self-crafted weapon? Even if I pay full-cost, I only want it because it adds to Sword Skills DC.

yes to both.


1 person marked this as a favorite.
Green Smashomancer wrote:
Are we coming from our worlds after the events of the games? I need to know if the backstory I thought of will work.

Your choice.


You can roll or take the half/level.


No 3rd party and Only FFd20 spell, regular pathfinder feats are ok and expected.


Ammon Knight of Ragathiel wrote:

so how final fantasy we talking here? I've played a few in my time.

just hoping to get a bit more info on setting before writing something up.

it's about as final fantasy as 12 was.

william Nightmoon wrote:

Ah... But the real question is WHICH of the final fantasy worlds are we based in?

There are like 16, but most of them share the same creatures so those should stay consistent.
That being said, depending on the setting I may pick a strange race to represent one of the various different beings... I Donno. Thinking playing a wizard of some kind...

kind of all of them. I plan on making the events of each game an important event in time.

also lastly I forgot to mention, you can only take class levels from classes in the FFd20 system.


"As the blinding white and shell shock begin to fade you realize that you are surrounded by three other people, all of which have the same confused look on all of their faces. After the light has completely faded you also realize that you are in a large round room with several different doors with of different colors designs and conditions around the edge of room. As you begin to wonder where you at, a figure cloaked in a white mage outfit enters from a door located in front of all four of you."

"I can accurately guess that all of you have a lot of questions that need answered. So, whos first?"

This is a recruitment for a time travel based Final Fantasy campaign I've wanting to run for a while now, and since I have started to really enjoy Pbp I would run here.

Character Creation:

Level 2
25 point buy
No alignment restrictions
Starting wealth for level 2
Background skills in effect
Two Traits and Third if you take a drawback
You can use any resources found on http://www.finalfantasyd20.com/ffd20/ & http://www.archivesofnethys.com/Default.aspx
Some feats are case by case so ask before taking.

Character Background:

Since character will most likely be from different periods in time with Tech and so on, I would like a simple back ground of what game your character could be from, (because of technology and enemies) and what your character did during their time period.

Recruitment will end after two week. If have any questions don't be afraid to ask.


"As the blinding white and shell shock begin to fade you realize that you are surrounded by three other people, all of which have the same confused look on all of their faces. After the light has completely faded you also realize that you are in a large round room with several different doors with of different colors designs and conditions around the edge of room. As you begin to wonder where you at, a figure cloaked in a white mage outfit enters from a door located in front of all four of you."

"I can accurately guess that all of you have a lot of questions that need answered. So, whos first?"

This is a recruitment for a time travel based Final Fantasy campaign I've wanting to run for a while now, and since I have started to really enjoy Pbp I would run here.

Character Creation:

Level 2
25 point buy
No alignment restrictions
Starting wealth for level 2
Background skills in effect
Two Traits and Third if you take a drawback
You can use any resources found on http://www.finalfantasyd20.com/ffd20/ & http://www.archivesofnethys.com/Default.aspx
Some feats are case by case so ask before taking.

Character Background:

Since character will most likely be from different periods in time with Tech and so on, I would like a simple back ground of what game your character could be from, (because of technology and enemies) and what your character did during their time period.

Recruitment will end after two week. If have any questions t don't be afraid to ask.


Dot


Quiet the same as well.


I'll be dropping out as well , don't have the free time anymore.


Is the feat deific obedience ok to take? I was planning on doing a fight/sentinel that worships Rhonas, but It I have no idea what to do for the boons or the obedience.


This sounds like an awesome idea. I've been playing magic for a couple of years now and out of all the sets that have been released Amonkhet has got to be my second favorite set because of the whole Egypt theme.
So Dot.


Axious Fiduciam:

Axious Fiduciam
Male human Magus.2 (VMC Wizard)
LG Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft. (30 ft. in armor)
Melee Estoc +5 (2d4+3/18-20)
Space 5 ft.; Reach 5 ft.
Magus Spells Known (CL 2nd; concentration +7)
. . 1st (3/day)—Burning hands (DC 14), chill touch (DC 14), corrosive touch (DC 14), Shocking Grasp (DC 14), long arm, magic missile, shield,True strike
. . 0 (3/day)—daze (DC 13), detect magic, light, read magic, acid splash, arcane mark, dancing lights, disrupt undead, flare, ghost sound, mage hand, open/close, prestidigitation, ray of frost, spark
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 15, Int 17, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 17
Feats Skill Focus(Knowledge (Arcana)), Eldritch Heritage (Arcane)
Traits Heirloom Weapon, Desperate Focus, Headstrong
Skills Climb +7, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Planes) +9, Linguistics +8, Spell Craft +8, Swim +7
Languages Common, Elven, Dwarven, Halfling, Orc, Gnome
Other Gear MW Estoc,+1 Chain shirt, 1250gp
--------------------
Special Abilities
--------------------
Arcane Pool; A pool of arcane energy that is equal to 1/2 magus level(min 1) + int mod that can be used to apply an enchantment bonus on any weapon currently in hand by one per arcane point spent to a max of Magus level/4 this is a swift action.
Spell combat; As a full round action a magus can Cast a spell no longer then a standard action and attack with as many attacks they would have in a full attack with the weapon in hand. All attacks done during spell combat have a -2 on attack rolls. A magus can take a penilty on attack rolls when casting defensively up to the magus int mod as a bonus on concentration checks.
Spellstrike; Any spell that requires a melee touch attack can be delivered through the Magus's weapon
Arcane school; Admixture
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Idea; half-orc Martial Artists/Brute VMC Barbarian
HP: 1d8 ⇒ 8
Sweet!


rolls:

4d6 ⇒ (5, 4, 5, 2) = 16
4d6 ⇒ (2, 5, 4, 3) = 14
4d6 ⇒ (5, 5, 5, 3) = 18
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (2, 2, 5, 3) = 12
4d6 ⇒ (4, 2, 2, 3) = 11

rerolls:

reroll line 1: 1d6 ⇒ 6
reroll line 2: 1d6 ⇒ 6
reroll line 4: 2d6 ⇒ (1, 4) = 5
reroll line 5: 2d6 ⇒ (3, 4) = 7
reroll line 6: 2d6 ⇒ (4, 5) = 9

So 16,15,15,17,12,13 then


roll: 6 + 2d6 ⇒ 6 + (5, 4) = 15
roll: 6 + 2d6 ⇒ 6 + (3, 5) = 14
roll: 6 + 2d6 ⇒ 6 + (5, 4) = 15
roll: 6 + 2d6 ⇒ 6 + (1, 3) = 10
roll: 6 + 2d6 ⇒ 6 + (2, 3) = 11
roll: 6 + 2d6 ⇒ 6 + (5, 1) = 12


Question the request is for an arcane caster could the application be for a magus or only wizard?


Sorry for being slow on the fluff

Axious Fiduciam Fluff:

As a child Axious was peaceful never would hurt a soul. That was until after The Incident. Even after being sedated he developed an anger problem. Wishing to be the peaceful person he was before he looked into ways to have the magic that was used to sedate him increase permanently to rid him of his anger problem. He came to no prevail in finding a way. He did whoever discovered that he was fairly magical attuned to the arcane arts. After leaving Turandarok Academy at the age of 18 he started hunting down criminals to be able to support him self. During his hunts he learned to suppress his anger in multiple ways, he would always concentrate on his his anger when he needed to by using the same level of concentration used to cast spells, he would then use that anger when he needed it the most during hunts. Axious is always hoping to be able to one day return to a peaceful life but till then he will use his anger for the greater good.


The arcane bloodline gives you arcanebond at first level that's why Masterwork ring. The trait signature moves gives a Masterwork item of no more then 900 gold to start off with. Also the average for a magus is 140.


I've always wanted to try rise of the runelords, last DM had us build characters then bailed on it so I saw and desided why not try to be recruited. I took my character I had pre written up and edit it for this.

Axious Fiduciam:

Axious Fiduciam
Male human Magus (Arcane bloodline) 1
CG Medium humanoid (human)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 10, flat-footed 12 (+2 armor, +0 Dex)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (30 ft. in armor)
Melee Masterwork Greatsword +5 (2d6+6/19-20)
Space 5 ft.; Reach 5 ft.
Magus Spells Known (CL 1st; concentration +7(+11 casting defensively or grappled))
. . 1st (2/day)—chill touch (DC 15), corrosive touch (DC 15), Shocking Grasp (DC 15), long arm, magic missile, shield,True strike
. . 0 (3/day)—daze (DC 14), detect magic, light, read magic, acid splash, arcane mark, dancing lights, disrupt undead, flare, ghost sound, mage hand, open/close, prestidigitation, ray of frost, spark
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 14
Feats Combat Casting, Mad Magic
Traits Pragmatic Activate, Desperate Focus, Signature Moves, Tained Spirit
Skills Climb +8, Craft(weapons) +8, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Planes) +8, Lore +8, Spell Craft +8, Swim +8, Use Magic Device +8
Languages Common, Elven, Dwarven, Halfling, Orc, Gnome
Other Gear Leather, Masterwork Greatsword, Masterwork ring, 130 gp
--------------------
Special Abilities
--------------------
Arcane Pool; A pool of arcane energy that is equal to 1/2 magus level(min 1) + int mod that can be used to apply an enchantment bonus on any weapon currently in hand by one per arcane point spent to a max of Magus level/4 this is a swift action.

Spell combat; As a full round action a magus can Cast a spell no longer then a standard action and attack with as many attacks they would have in a full attack with the weapon in hand. All attacks done during spell combat have a -2 on attack rolls. A magus can take a penilty on attack rolls when casting defensively up to the magus int mod as a bonus on concentration checks.

Bloodrage; Entering a bloodrage is a free action that last a number of rounds equal to Constitution mod and temporary bonus to Constitution don't apply. It increases by 2 rounds every level after first.During a Bloodrage the user gains a +4 in both Strength and Constitution, a +2 to will saves but a -2 in AC also during a blood rage you can any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Ending a bloodrage is a free action that leaves the user fatigued for double the round they raged for.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


I'll post the fluff later.


Are crossbows OK? If so could I use the bolt ace archetype?


Are you allowing the rich parnets trait?


It said in the character creation section that arg races are case by case what do you mean by that exactly? I'm guessing it means that some are allowed while others aren't. I'm just asking about the ifrit and tiefling race that's all.


If you have any open slots left I would like to take a crack at rise of the runelords. Don't have time to post details of would be character if able to take part. If I have a chance later will try.


2 people marked this as FAQ candidate.

I'm going to be playing a mysterious stranger/gunmaster in a campaign that is set in modern times so firearms are everywhere, so I looked in to the rules for firearms everywhere and it says "Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level." Well the Mysterious stranger replaces gun training 1 at 5th level and the gun master gains Gunsmithing as a bonus feat at first level. So for the first level would the Mysterious stranger gain what it gains at 5th the replaces gun training or does nothing change and is the gunmaster affect by the guns everywhere rule too?


sorry my bad double posted computer lag.


starting level:5
any race is usable as long as it is bellow 20 rp. also the unchained summoner is also usable.
some what with the pokemon idea, summoner npcs won't be uncommon.
Note-i honestly feel ashamed on how i screwed up on the spelling so my bad.


I been tring to build a monster trainer, a 3rd party class developed by northwinter press. I have came across a few problem s though, I couldn't find any of the monster trainer feats descriptions nor the archetype descriptions. Does anybody know what the monster trainer feats descriptions are and archetype descriptions are, I really would like to run this class.


If any of ypu wants to join, message me your characters info and follow this link and type "I'm in":http://paizo.com/threads/rzs2t95d?Summoner-trials#1 I'll be waiting.


If you have any questions about this: http://paizo.com/threads/rzs2t948?Summoner-champaign

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