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Profile
About Taumadu
Air 3
Void Available: OOO Skills
Mastery Abilities
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Skill: Defense 1: add defense to TNtbH at all times (except:incap, full attack, or unaware) Skill: Defense 3:May declare Full Defense before his initiative count on first round of combat Skill: Meditation 3: Advantages
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Dark Secret
Lost Love Lechery 1 Jealousy Techniques Spells Spoiler:
PER DAY: AIR [ ][ ][ ] 4k3
EARTH* [ ][ ] 3k2
WATER [ ][ ] 3k2
FIRE [ ][ ] 3k2
VOID [ ][ ][ ] 4k3
*Free raise in Earth casting. Integrity 1.5
Combat
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Attacks Knife(Attack 5k2; Damage 4k2) Initiative
TN to be Hit
Wounds (Earth x2, out Earth x5)
Equipment
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Bronze & turquoise neck collar Copper bracers with inlaid turquoise and garnets journal quill & ink small knife personal seal cloth bag blanket mortar & pestle Copper:3 pool: Description: Spoiler:
21 years old 5'7" Bald Golden-Brown eyes Background: Spoiler:
Taumadu has only been to his homeland once, the majority of his life has been spent in Medinaat al-Salaam. His parents had moved there before the Yodotai had invaded, and Taumadu had been born there. Growing up on the streets of such a metropolitan city has tempered his attitude toward others, though his belief in the Ten Thousand is unparalleled, as he was taught by his parents very well. His link to the Djinn is strong as the blood of the Djinn flow in his veins. He has recently solidified his ties to Senpet and has received some instructions...
Being Senpet, caste was important, during his time in Senpet recently, his lecherous behavior got him in a little trouble. He had an affair with a noble, she became pregant and he had to flee back to Medinaat al-Salaam, if his secret is found out, who knows what would befall him. He misses her dearly, his lost love, Nefferin. Experience
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Earned:2
Spent: Investigation 0->1 1XP. CHARACTER CREATION Spoiler:
Senpet: +1 Void Senpet Sahir: +1 Int 8 Advantage: 8 12 Advantage: 4 24 Increase Awareness 2->3 (12) 36 Increase Reflexes 2->3 (12) 37 Skill: Divination 1(1) 38 Skill: Lore (Jinn) (1) 39 Skill: Etiquette 1(1) 40 Skill: Instruction 1 42 Skill: Defense 1->2 (2) 45 Skill: Defense 2->3 (3) 47 Skill: Meditation 1->2 (2) 50 Skill: Meditation 2->3 (3) 51 Skill: Knife (1) 52 Skill: Commerce 1 (1) 53 Skill: Commerce 1->2 (2) 54 Skill: Tahaddi 1 55 Skill: Anatomy 1 55 Skill: Spell Craft 1->3 Faction agent 50 Dark Secret +5
Faction Agent – You have a close tie to the Faction you serve (and you must have a Faction in order to choose this trait), and their interests are your interests. The recovery of Kelmarane represents a distinct opportunity to advance the agenda of your Faction, whether by enhancing their financial and trade potential, the recovery of artifacts or knowledge lost with Kelmarane's fall, the transfer of agents or information into and out of the former Scarab Empire, or the expansion of your faith into the hinterlands. Of particular interest to the Senpet, Yodotai and Qolat factions is the temple to Amun-Re that once stood near Kelmarane, one of a very few ever built outside the borders of the Scarab Empire. Senpet resistance fighters and expatriates would like to see the temple recovered and rededicated, while the Yodotai and Qolat, for various reasons, would prefer otherwise. Regardless, your dedication to your Faction’s ideals has paid handsome dividends: choose any one Skill associated with a Character Class of your Faction. You gain 2 Ranks in the chosen Skill. These are cumulative with other Ranks, but cannot increase your starting Skill ranks above 3. Also, whenever you are given a specific assignment by your Faction, you gain 3 Void Points that may be spent at any point while trying to achieve that assignment; “destroy the Monkey Man” is specific, but “oppose the Jackals” is not.
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