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FabesMinis wrote: U1-3 were also written by TSR UK, as well as the UK series. Tatterdemalion wrote: They were still good :P FabesMinis wrote: We of the UK are bloody excellent. I loved the Saltmarsh trilogy. Agreed. Saltmarsh is one of D&D's best. And I suppose you Brits are OK, too. Now, if we can just get you to speak standard English... :P Nahualt wrote: Actually this isn't such a big thing. The real fault lies in the Graphic designer who made the mockup of the dice roller... If this were the only misstep, I'd agree. But WotC has handled a lot of things very clumsily -- where do you draw the line between a mistake (or two, or five) and incompetence? Rambling Scribe wrote: The other thing this tells me is that WotC hasn't even developed their own dice-roller technology for the DDI, which is pretty sad. Sad is right. We found out many months ago about DDI -- given that Paizo found out about the revocation of the magazine license a year before that (or so), WotC has had DDI planned for a very long time. Unfortunately, for most of that time, they appear to have been doing little or no useful work on it, or even had software developers in place. So absence of any dice-roller software wouldn't surprise me :/ Patrick Curtin wrote: Callou Callay! Tarren Dei wrote: Oh, frabjous day! The vorpal blade went snicker-snack -- hopefully on this OGL propaganda Lisa Stevens wrote: We actually broke out the champagne last Friday when my awesome staff got all those amazing books off to the printer so they will be there in time for GenCon. Oh, and cake too. Champagne and cake. Yummy. Lisa: You do have the best staff in the business -- professional, incredibly talented, they love RPGs, and (for lack of a better phrase) they love their customers. Not every company in the industry can lay claim to all those qualities. Lisa Stevens wrote: We actually broke out the champagne last Friday when my awesome staff got all those amazing books off to the printer so they will be there in time for GenCon. Oh, and cake too. Champagne and cake. Yummy. Lisa: You do have the best staff in the business -- professional, incredibly talented, they love RPGs, and (for lack of a better phrase) they love their customers. Not every company in the industry can lay claim to all those qualities. David Marks wrote: Likely, they anticipate having some private liscenses with select companies, but we'll have to wait and see how that really pans out. If the game proves to be as successful as inital sales indicate, then we might see some companies making overtures towards obtaining more favorable liscense terms. Licensing under different terms would surprise me. I have the distinct impression that WotC (Hasbro?) sees no benefit whatsoever in sharing the profits from their IP. As you've suggested, this does not appear to be a credible effort at enabling third-party publishers to get on the 4e bandwagon. And where will third-party publishers advertise their products? The print magazines are gone. BenS wrote: So did I. Gave a whole new meaning to "Tenser's Transformation" though =:0 Serves him right. Me and my players always felt Tenser was a manipulative, narrow-minded, egotistical, morally-superior bully. To some degree, I continue to portray him that way when we play. Of course, Mordenkainen is also a manipulative, egotistical, morally-superior bully (he only lacks the narrow-mindedness, and is perhaps less of a bully). But he's cool, so we let it slide :) I thought (and said) early on that the 4e platform appears to be, in part, a deliberate attempt to limit and reduce competition. This despite past claims from WotC people that competition and third-party contributions are good for the industry and the company. It strikes me that the net effect of the GSL is that most publishers will bow out, accomplishing such a goal. Two more cents... Saurstalk wrote: I'm looking at some of my favorite characters - one was a guy who simply had no clue what to do with his life. So, he dabbled. He tried being a rogue, a bard, a psychic warrior, and eventually a sorcerer. I played in the Living Force Star Wars RPGA campaign. In one mod, a player came to the table with an 8th level character whose total BAB was +1 -- love that multiclassing! He was a great player and character, too. Contrary to some opinions, combat optimization isn't a prerequisite for fun roleplaying. There's plenty of trolling going on. It'll get worse if we respond or argue -- such is the nature of trolls. It'll (slowly) go away if we ignore it. I'm not saying responses and rebuttals are wrong, but we should exercise a little discretion. Many recent posts don't deserve responses. Just a thought :) My group is blown away by WAR's art (who isn't?). Does anyone know if there are larger pics of these? In particular, we're looking for the uncolored Valeros sketch and this alternate view of Seoni. Thanks :) MisterSlanky wrote: Unfortunately, it doesn't help that I think the system stinks like a rancid fish tied to the bottom of my car's muffler... Could you be a bit less ambiguous in expressing your feelings? :P MisterSlanky wrote: ...which is why my arguments of why I want to stick with 3.5 and other arguments of why 4E is spectacular aren't going anywhere with people who have made up their mind. I've noticed that, too. There are plenty that aren't interested in being rational with their criticism, and there are plenty that aren't interested in rational criticism -- on both sides. They say they don't see the point, but I think it's more they won't see the point. AZRogue wrote: On a side note, I need to remember to never loan them money. I'll likely have no problem there -- after the 4e rules, my money is increasingly unlikely to be going in that direction :) I'd rather find products made by a company that does business with honesty, integrity, professionalism, and respect for long-time customers. Evil Genius wrote: ...but I get the sneaking suspicion Wizards is trying to save money wherever they can (See, for example, the crappy paint jobs on the most recent D&D Minis sets) Maybe skipping GenCon could save a few bucks. And waiting a long time to hire software developers will save a bundle. And Webmasters that know how to remove funny white borders around pictures might cost more than they want to spend. And doing a competent job on the first 4e adventure would really be a waste of time and money... Just some suggestions :) In other words, I agree -- a pattern has been emerging. Pinching pennies on a project of this importance is passing strange. KaeYoss wrote: Agreed. Arrogant, pretentious idiots, too dumb to think their own thoughts, and thinking everyone else must join the collective. Blackdragon wrote: IMHO it just looks like the shop owner has taken a class in WotC maketing. Piss off the customer and then expect them to buy stuff from you. "We are the Borg -- err, WotC. Lower your 3.5 books and surrender your money. Your roleplaying will adapt to service us. Resistance is futile." drjones wrote: Hasn't the MM had 'tactics' sections since the good ole' days? How s this any different? Yes, but previously they were more general -- and for me, more useful. In the good ole' days, tactics were secondary to motivation and personality. The 4e MM provides little to no support beyond combat statistics. If you don't believe me, check out the beholder entry, an iconic monster with a long and rich history in the game. Now it has no more personality or motivation than the 17th orc in the line we're cutting down in room 13a (less, actually). Beholders are important enough to merit a full-page illustration in the 4e MM, but motivation and character development aren't important enough in 4e that beholders get any. Busman wrote: It sounds to me like you're obsessing over the details... The devil is always in the details. But you're probably right. There's not a single thing I would say is wrong with 4e -- there are just some things that bug me, and some things that don't appeal to me (and a lot that does appeal to me). Jeremy Mac Donald wrote: Now possibly this was not made for new players ... but if you've got vets I have a hard time thinking that they made an adventure with very little plots because veteran players just want mindless combat. Maybe it was made for video gamers. Maybe the accusations are true :/ Or WotC is run by a bunch of imbeciles -- take your pick. BTW, I don't think they're imbeciles. David Marks wrote: WotC does amazing rules work, IMO, but their adventures can be hit or miss. Dragon and Dungeon both seem to be continuting their tradition of taking 3rd party submissions, not becoming a simple publishing arm of the devs personal stuff, so I expect them to remain pretty high quality. I don't, necessarily. WotC should have pulled out all the stops with the first 4e adventure, but they didn't bother. I think that's the simplest way to put it -- at times, they just don't bother. If they keep up this spotty good today/crappy tomorrow pattern, I won't bother either. I'm trying to, but at some point my confidence is going to be gone. arkady_v wrote: I'd say it is about the same as the original 3E offerings. But, Paizo has upped the ante so much that KotS was a HUGE disappointment... This is very disappointing. I'm desperately interested in trying 4e, so much that I want to put our current campaign on hold for a while. KotS was my first choice for the test. This further weakens my faith in WotC. How are we to believe they can maintain online versions of Dragon and Dungeon with this kind of shoddy work? Or or provide new adventures. Or write new splatbooks. I think they had an extraordinary asset in Paizo, and they threw it away. Now, they have a far-less-than-ordinary team with little experience with such things. Biodude wrote: Like others, I initially got the impression that "D&D4e puts too much emphasis on combat, and not enough on the Role-Playing". But several have pointed out, I think correctly, that "you make your own role-playing", and the rules system is largely irrelevant. This is not entirely true IMO. While players will play as they want, the content and tone of the rules will influence how they play, some more than others. My problem with 4e is that influence is much greater and more focused than it was in previous editions. Biodude wrote: Nevertheless, I have noticed a significant decline in plot-focused products coming out of Wizards of the Coast, and a great deal more emphasis on action and combat. Which supports my theory that WotC has written 4e with a deliberate attempt to change or influence how people play the game. <Pause while I put on my tin-foil hat> Biodude wrote: I think action in a fantasy game is great, even very important. But it can't be the most important thing. A good plot and story is what many of us veteran gamers hunger for. If I want visual action, I can play video games, which I do. I think WotC is trying, in part, to compete with computer games -- that only works if you're selling computer games. BTW, good post, and I agree with most of what you say :) Rambling Scribe wrote: I am seriously concerned, given WotC's track record, that the DDI will NEVER actually materialize, at least not in any useful form... That would shock me. IMO one of 3e's main benefits for Hasbro was maintaining interest in minis -- for which the profit margin is very high. I think DDI is a high-ROI (return on investment) gimmick around which the company is building its strategic goals for D&D. Which doesn't really mean it'll happen. They need developers (which I think they finally hired -- recently) and competent project management. Does anyone think there have been management changes? P1NBACK wrote: One thing I disagree with is the alleged "high cost" of D&Di. To me, $10 a month (as I had planned on subscribing) is a very fair value for access to two high quality magazines, several character building tools and databases, and an online dungeon tool... There's no indication any of that will come out, save the word of WotC. Their game design team is excellent -- at best, their DDI team (or more likely management's decisions regarding DDI) has been incompetent. I just recognized another trait about 4e that bothers me. A Lich (Human Wizard version) is a Level 14 Elite Controller. Controller. I know it's an aid, but should DMs be told how the monster is used, or should they be deciding themselves? In so many little ways, I find 4e telling me how to play the game rather than simply enabling me to play the way I wish :/
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