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Tatterdemalion's page
2,259 posts (2,272 including aliases). No reviews. Aliases: Erik Monakainen, Mordenkainen, 088383, Darth Mordenkainen, Curmudgeon, Jiro's Cousin, Bak Bon Dzhow, The Board Monster, Vorpal Snark, Rotfang, The Dark Lord, Ripper Jack.
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Tatterdemalion:
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David Witanowski wrote:
But the question still remains- Is D&D being effectively marketed to a younger customer base? And, as previous posters have pointed out, I'm not asking "is D&D being dumbed down for kids?" I'm really just curious about the effectiveness of their marketing efforts.
I question more than marketing.
I think the product is priced beyond the reach of many consumers within the target market.
I think pre-4e versions benefited from a (sometimes misleading) sense that you could buy three books, at relatively little expense, and have enough to play. Few seem to believe this is still true.
Two more cents.
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Tatterdemalion wrote:
Actually, they didn't say that until an increasingly-vocal element criticized KotS and SoW for it's omissions. At that point WotC explained, for the first time, that such a move was deliberate.
TheNewGuy wrote:
It's my understanding that WotC has been saying this since before they announced 4e. A quick look back over the history of TSR shows that partitioning your market in this industry leads to financial disaster. A look back over the editorials on Wizards.com over the past two years shows instances when they said this...
I think you're misunderstanding some of my criticism.
I understand the argument against well-developed campaign worlds and linking the game to them. WotC was very specific in its statements in that regard. It's a decision that I regret them having to make, but I neither resent nor criticize it -- that's just one of those unpleasant business decisions.
They did not say that their products would stop including detailed NPC backstories, or detail about locations not necessarily tied to pre-planned skill challenges or tactical encounter -- not until they were forced to defend the content (or lack thereof) of Scales of War. This was a surprise to many, and criticized by 4e supporters and detractors alike.
I agree 200% about the value of Paizo's material, and it's value as inspiration. What deeply concerns me is that WotC doesn't see any value in providing similar material themselves -- in fact, I've yet to see compelling evidence that they think it's important at all.
The whole thing is very frustrating to me. I love certain parts of the rules (most especially the new magic system). But they've lost interest in elements that are important to me as a DM, and other elements that are important to my group as players (which has greater impact on which version we play).
It's just a lose-lose situation for me, so far. I hope that changes :(
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Tatterdemalion wrote:
WotC has evidently decided that encounter design philosophy is the preeminent focus of the game...
Sebastian wrote:
I'm not sure I agree with that statement. The general trend since 3e has been towards rules-heavy books over campaign settings and adventures...
In hindsight, I think you might be right. My claim is probably a bit exaggerated and unfair...
Sebastian wrote:
Paizo provides inspiration, WotC saves me time...
This is a great way of expressing what I miss. 4e is notably (and universally, IMO) lacking in that inspiration, and their campaign/AP products continue the pattern. My problem is that, as a DM, I need the inspiration more than I need the rules.
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TheNewGuy wrote:
It's a deliberate omission because WotC said they would be omitting that going forward. They're basically taking D&D back to basics and making the decision to write something once and make it useful to everyone rather than write something and have it only be useful to Dragonlance fans, for example. It's very much like the "good old days" of D&D except with a more streamlined rule system.
Actually, they didn't say that until an increasingly-vocal element criticized KotS and SoW for it's omissions. At that point WotC explained, for the first time, that such a move was deliberate.
And I'm not suggesting they return to a format tied to specific campaigns. I simply want more detail for NPCs and settings to better facilitate flexibility and roleplaying -- rather than providing a bare framework of skill challenges and tactical encounters.
TheNewGuy wrote:
Maybe this makes DDI material useless to you and your group. That's fine. It sounds like you decided a while ago that it was going to be, which is also fine.
Yes, it does severely limit DDI's value to us.
It does NOT sound like we decided that a while ago, because NO ONE outside of WotC was aware that DDI would exhibit this focus until about a month after SoW was released.
Please stop implying any sort of enthusiasm or rush on my part to reject 4e or DDI. I'm happy to discuss the strengths and weaknesses of the game. I'm not happy to accuse one another of unfair bias.
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Tatterdemalion wrote:
WotC's position seems a bit self-contradictory -- it assumes people want to do a lot of the work themselves, but producing a campaign presupposes that they need and/or want someone else to do the work.
TheNewGuy wrote:
I think you might be creating contradictions because you want there to be some.
Then you'd be wrong.
I've bought the core rules, and I like a great deal that I see. I want the game to succeed. That doesn't compel me to ignore its shortcomings and omissions. Perhaps you just don't want to see those contradictions.
Regards.
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Tatterdemalion wrote:
And I find it passing strange that WotC's new products deliberately omit the elements that best define and distinguish the campaigns gamers have most admired and loved -- for 30 years.
TheNewGuy wrote:
I expect that verse 9,234,543 of this song will be the same as verse 1.
Until someone can explain this deliberate omission -- yes, it will be.
WotC has evidently decided that encounter design philosophy is the preeminent focus of the game -- in the rules, and in the campaigns released. This is not the lesson that the game's history has taught, important though it may be.
I won't accuse you of disregarding the question if you don't accuse me of caring about the question :)
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Matthew Koelbl wrote:
But I think there is an argument that having a useful framework is a benefit, and that it isn't an inherently flawed goal to focus on greater portability and customizability without having to worry about details so intricate as to be almost immutable.
I agree that such an argument exists.
But rich, detailed backdrop and character development has been a defining hallmark of the game's best campaigns for over 30 years. Agreement on this point has been nearly universal. While the current model may have defensible points, history suggests it's the inferior choice. I don't see value in defending such a choice.
The claim that previous campaigns include "details so intricate as to be almost immutable" is a distortion. Few hold such an opinion, and the language discredits past campaigns better than it describes them.
Regards :)
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TigerDave wrote:
...So, yeah, I *did* buy a subscription... I'm neither reading the materials nor using the tools.
Are you playing 4e?
My opinion is that the stuff WotC is putting out is pretty high quality -- if only we were playing 4e.
Interestingly, I don't think any of the new material generates useable ideas for previous versions -- no cool plots, setting, or characters to steal, and certainly adapting monsters and mechanics is difficult, at best. This is (IMO) a new and annoying phenomenon.
Is anyone else noticing this to be true... or untrue?
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David Fryer wrote:
They just made that up during the 2000 election. Prior to that, there was no talk of red states and blue states, we were just states. Granted, originally It was just a useful graphic trick to show how the states voted, but now that we have been using it for almost a decade it has just become one more box to try and squeeze us into like the ethnic, gender, and economic boxes. I will now step down from my soap box and yeild the floor to someone else.
Actually, I think they changed it in 2000. Prior to that, Democrats were red (to imply a more leftist-leaning) while Republicans were blue (sort of the party of blue-bloods, or whatever).
One of the networks decided to switch it. Red was obviously associated with communism, so was arguably a negative association for the Democrats. The theory was that assigning red to the Republican party wouldn't be be construed as leftist/communist by anyone.
Regards :)
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Sebastian wrote:
...Please let me enjoy my cheerios, urine free.
Allen Stewart wrote:
Why thank you, your exaltedness, for setting me straight...
Scott Betts wrote:
...Furthermore, you need to tone down the sarcastic rhetoric. It's not needed here. You were corrected and refused to acknowledge it, instead turning back on those who corrected you and acting like you're somehow being persecuted. When you're corrected, the polite thing to do is to thank the person who corrected you for setting you straight.
Calling Sebastian's response a 'correction' is being generous. Suggesting that it merits a polite response is passing strange. You're being very selective in your scolding.
No offense, Sebastian -- BTW, get rid of that sissy avatar! :P
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jocundthejolly wrote:
However, it is understood that the use of 'he' does not exclude women. Furthermore, it is the male pronoun which is being neutered, so maybe men have a gripe here. And finally, using 'he' does not diminish anyone, so I don't see it as a big deal at all.
Of course, therein lies a lot a problem -- some choose to "understand" otherwise, and believe that English gender-neutral forms are a willful, systematic prejudice against women.
To be fair, this is easy for an upper/middle-class white male like me to say :)
To get back to the topic, and answer a recent post -- I agree, lizardmen and mermaid are, from a gaming point of view, needlessly gender-specific (especially mermaid, which was never intended to refer to males).
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Tarren Dei wrote:
Can you give an example of where the word has been used deceptively to assign a false etymology to the word history? The link I provided says that this word has been used to critique the subject 'history' not the word 'history' but that the anti-PC crowd have deceptively claimed that the feminists falsely understood the etymology of the word.
TD:
I had not seen your link before I posted my comment -- it was very informative.
My experience is limited to a relatively-few (less than 10) personal encounters. In each case, the word was used in such a way to disparage an assumed gender-bias in the word history -- this assumption was verified when I questioned the usage.
From your link:
archives.stupidquestion.net wrote:
All that being said, it is the “herstory”-bashers who are usually more in need of a history (and etymology) lesson. Ridiculing “herstory”-users as ignoramuses is in most cases pretty sexist itself.
While I am pleased to see that the origins of the word are not as stupid and blindly-prejudicial as I had thought, this poster seems to ignore that it's use reflects -- with some frequency -- the level of ignorance he or she decries.
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First, I'll say I should never get into these discussions -- I'm just asking for trouble. I'll also warn readers that I find fault with political correctness as often as I approve of it.
However...
magdalena thiriet wrote:
As for "herstory", etymologically it is not correct, I agree, but it is an interesting word to use as a stylistic point, to emphasize subjectivity of history.
With respect, I think the origin and primary use of this word invalidates any useful application.
IMO the word "herstory" is the single most offensive (and abusive) example of political correctness. Its use assigns a non-existent gender bias to the word "history." There are plenty of valid, honest criticisms to be made -- this practice is little more than lying.
I abhor attempts to establish moral high ground through the use of deceit.
A big pet peeve of mine. Regards all :)
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Durin1211 wrote:
Does anyone else find the Wotc website overly confusing.
Does anyone not?
Funny thing is, they responded to some online criticism -- specifically, they improved the quality of a troll pic that was on the page. The criticism, though, was thoughtful, specific, and comprehensive -- it went far beyond the quality of a single image, and addressed far more important points.
That seems to have been lost on WotC -- which is not a new story.
There are reasons colleges offer classes in Web Design nowadays -- WotC's site is one.
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Matthew:
Obviously we're going to disagree on a lot of stuff. I think my opinions and statements are defensible positions, and I'm not alone in holding them. That doesn't mean I'm right, but it should discourage dismissing such claims out of hand.
I'm just voicing my opinions. I think point-by-point arguments intended to prove people right or wrong are unlikely to do anything beyond re-igniting flame wars.
One one point, though:
Tatterdemalion wrote:
the three core books are no longer considered 'core,' and are not considered self-sufficient for play (by WotC's own admission)
Matthew Koelbl wrote:
Now that is just incorrect. The three core books are certainly considered core. So is everything else.
That's a misuse of the word. It's impossible to say, in English, that everything in the system is 'core' -- it contradicts the word's meaning.
WotC is no doubt continuing to use the word to discourage the notion that certain books are less important than others, an idea which is inimical to their profits. If they stop using that word, my objection disappears. But so does any pretense that the first three books are sufficient to satisfy most players.
My claim that the first three books of 4e are not self-sufficient for play was just plain wrong. I meant to suggest something different, and my words were poorly chosen.
I don't mean to offend with any of this. These are just some of my reasons for no longer buying WotC products.
Regards again :)
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ProsSteve wrote:
Please define 'Out Of Combat' , are you talking about walking around roleplaying, checking for traps, falling down traps or actual out of a situation, walking around town sort of thing?
I mean periods that are not dominated by dice-rolling.
The occasional Streetwise roll (as an example) wouldn't count, but rolling against things that immediately threaten damage (like traps) most certainly counts as combat, for my purposes.
My group, for instance, spends lots of time planning and interacting with NPCs (important or otherwise). They also spend lots of time straying from the plotline, and force me to roleplay NPCs for whom there are no prepared stats.
In fact, we've had sessions where they've never even gotten to the planned adventure.
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Matthew Koelbl wrote:
...I'm not saying the price can't be questioned, just that it clearly is enough of a matter of debate that calling it a scam or "shameless exploitation" is rather absurd.
Matter of opinion (and debate, as you admit). The entire platform is obviously retooled across the board to dramatically increase profit: - the new magazines have eliminated virtually all costs beyond paying authors' fees, offer drastically-increased subscription levels, yet the price remains essentially unchanged (and as a side benefit, competitors have been denied their best advertising platform)
- prices on minis are increasing significantly (for good reasons, but that's not the point right now)
- the three core books are no longer considered 'core,' and are not considered self-sufficient for play (by WotC's own admission)
- as all this occurs, they show signs of pinching pennies to further increase profit -- the technical expertise to implement DDI was completely absent initially, and print quality issues have been raised regarding the rulebooks and print supplements (poor quality ink and paper, specifically)
- adding insult to injury, the OGL severely restricts the format of third-party publishers' supplements, hurting their quality and thus shifting profits back into the hands of WotC (this from a company that has a long history of praising the value of competition and the involvement of 3PPs)
All of these changes are arguably to the detriment of players -- all of them. While I certainly don't begrudge WotC the right to make money, presumably there's a point beyond which their schemes become brazen and excessive. I believe that point has been reached and passed. If not now, then at what point should I call their behavior shameless?
And for the record, I didn't suggest this is a scam -- that's a very different thing.
All this said, I think the product is good -- it's just not for me, or my group.
Regards :)
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ProsSteve wrote:
Each round is very different for each characters. The priest is calling holy healing onto the others whilst calling aiding blessings as he attacks, the rogue is dodging around cutting at the legs of enemies to force them to where he wants them, The human fighters lack a bit of variation(3 out of 4 At-Wills) but are played very differently from each other(ones a brash barbarian type who goes into battle swinging, whilst the other is a mace and board fighter and more intelligent).
That's my point -- combat rules and choices are excellent, but we feel 4e rules offer little or nothing to define a character beyond those combat stats.
It's not a question of good or bad, just what style of play we prefer -- and whether or not 4e improves those specific aspects of play. We don't think it does.
Though for the record, we've come to really dislike the new paradigm on magic items. In our game, magic items are powerful items that can define a character's abilities -- not so with the new rules. 4e defines magic item powers very narrowly, and almost universally in terms relevant to combat.
My group, in contrast, loves items that are not defined primarily in terms of combat abilities. The decanter of endless water was a good example. As first glance, it seems rather pointless. But it's neat, and with a little imagination can offer all sorts of roleplaying opportunities. Neat magic items are a thing of the past.
I think the imaginative use of magic items is something WotC is trying to prevent -- it's potentially unbalancing. By their own admission, great pains were taken to limit the effect of magic items in play.
Just my two cents -- again, your mileage may (and likely will) vary :)
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David E wrote:
To be fair, that's not exactly true. You can pay for a one month subscription for $7.95 (or something like that), which is the equivalent of buying one Dungeon and one Dragon magazine. If you like what you see there you can decide whether or not to subscribe for longer.
I could once browse the magazines for free at the bookstore before deciding. Now I can't make any meaningful assessment of the product's quality without forking out money, and I just won't do that given my current doubt about WotC's products.
What really gets under my skin is the unmitigated greed of the new model. Electronic distribution almost guarantees higher subscription rates, virtually non-existent overhead (no printers, no warehouses, no shipping costs, no returned magazine copies) makes profit margins FAR higher, and yet they keep the cost at roughly pre-DDI levels. There comes a point where sound business crosses over into shameless exploitation -- IMO that's been done.
They alienate half the market, then make it difficult for us to decide we want to come back. I see little evidence they even want my business.
When all is said and done, my group wants to drop D&D right now, perhaps permanently. It makes me rather sad :(
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